# Copyright(c) 2018, NVIDIA CORPORATION. All rights reserved. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. add_subdirectory( utils ) add_subdirectory( 01_InitInstance ) add_subdirectory( 02_EnumerateDevices ) add_subdirectory( 03_InitDevice ) add_subdirectory( 04_InitCommandBuffer ) add_subdirectory( 05_InitSwapchain ) add_subdirectory( 06_InitDepthBuffer ) add_subdirectory( 07_InitUniformBuffer ) add_subdirectory( 08_InitPipelineLayout ) add_subdirectory( 09_InitDescriptorSet ) add_subdirectory( 10_InitRenderPass ) add_subdirectory( 11_InitShaders ) add_subdirectory( 12_InitFrameBuffers ) add_subdirectory( 13_InitVertexBuffer ) add_subdirectory( 14_InitPipeline ) add_subdirectory( 15_DrawCube ) add_subdirectory( 16_Vulkan_1_1 ) add_subdirectory( CopyBlitImage ) add_subdirectory( CreateDebugUtilsMessenger ) add_subdirectory( DebugUtilsObjectName ) add_subdirectory( DrawTexturedCube ) add_subdirectory( DynamicUniform ) add_subdirectory( EnableValidationWithCallback ) add_subdirectory( EnumerateDevicesAdvanced ) add_subdirectory( Events ) add_subdirectory( ImmutableSampler ) add_subdirectory( InitTexture ) add_subdirectory( InputAttachment ) add_subdirectory( InstanceExtensionProperties ) add_subdirectory( InstanceLayerExtensionProperties ) add_subdirectory( InstanceLayerProperties ) add_subdirectory( InstanceVersion ) add_subdirectory( MultipleSets ) add_subdirectory( OcclusionQuery ) add_subdirectory( PhysicalDeviceExtensions ) add_subdirectory( PhysicalDeviceFeatures ) add_subdirectory( PhysicalDeviceGroups ) add_subdirectory( PhysicalDeviceMemoryProperties ) add_subdirectory( PhysicalDeviceProperties ) add_subdirectory( PhysicalDeviceQueueFamilyProperties ) add_subdirectory( PipelineCache ) add_subdirectory( PipelineDerivative ) add_subdirectory( PushConstants ) add_subdirectory( PushDescriptors ) add_subdirectory( RayTracing ) add_subdirectory( SecondaryCommandBuffer ) add_subdirectory( SeparateImageSampler ) add_subdirectory( SurfaceCapabilities ) add_subdirectory( SurfaceFormats ) add_subdirectory( Template ) add_subdirectory( TexelBuffer )