// Copyright(c) 2018, NVIDIA CORPORATION. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // VulkanHpp Samples : DispatchLoaderDynamic // Compile test on DispatchLoaderDynamic functions #define VULKAN_HPP_DISPATCH_LOADER_DYNAMIC 1 #include #include #include VULKAN_HPP_DEFAULT_DISPATCH_LOADER_DYNAMIC_STORAGE int main( int /*argc*/, char ** /*argv*/ ) { try { // three equivalent minimal initializations of the default dispatcher... you just need to use one of them // initialize minimal set of function pointers VULKAN_HPP_DEFAULT_DISPATCHER.init(); // the same initialization, now with explicitly providing a DynamicLoader vk::DynamicLoader dl; VULKAN_HPP_DEFAULT_DISPATCHER.init( dl ); // the same initialization, now with explicitly providing the initial function pointer PFN_vkGetInstanceProcAddr getInstanceProcAddr = dl.getProcAddress( "vkGetInstanceProcAddr" ); VULKAN_HPP_DEFAULT_DISPATCHER.init( getInstanceProcAddr ); vk::Instance instance = vk::createInstance( {}, nullptr ); // initialize function pointers for instance VULKAN_HPP_DEFAULT_DISPATCHER.init( instance ); // create a dispatcher, based on additional vkDevice/vkGetDeviceProcAddr std::vector physicalDevices = instance.enumeratePhysicalDevices(); assert( !physicalDevices.empty() ); vk::Device device = physicalDevices[0].createDevice( {}, nullptr ); // optional function pointer specialization for device VULKAN_HPP_DEFAULT_DISPATCHER.init( device ); } catch ( vk::SystemError const & err ) { std::cout << "vk::SystemError: " << err.what() << std::endl; exit( -1 ); } catch ( ... ) { std::cout << "unknown error\n"; exit( -1 ); } return 0; }