# Copyright(c) 2019, NVIDIA CORPORATION. All rights reserved. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. cmake_minimum_required(VERSION 3.2) project(RayTracing) set(HEADERS CameraManipulator.hpp ../utils/shaders.hpp ../utils/utils.hpp ) set(SOURCES CameraManipulator.cpp RayTracing.cpp ../utils/shaders.cpp ../utils/utils.cpp ../../glslang/StandAlone/ResourceLimits.cpp ) source_group(headers FILES ${HEADERS}) source_group(sources FILES ${SOURCES}) add_executable(RayTracing ${HEADERS} ${SOURCES} ) set_target_properties(RayTracing PROPERTIES FOLDER "Samples") target_compile_definitions(RayTracing PUBLIC VULKAN_HPP_DISPATCH_LOADER_DYNAMIC=1) target_include_directories(RayTracing PUBLIC ${CMAKE_SOURCE_DIR}/glslang ${CMAKE_SOURCE_DIR}/glfw/include ${CMAKE_SOURCE_DIR}/samples/RayTracing/common ${CMAKE_SOURCE_DIR}/samples/RayTracing/vulkannv ${CMAKE_SOURCE_DIR}/stb ${CMAKE_SOURCE_DIR}/tinyobjloader ) target_link_libraries(RayTracing PUBLIC glslang SPIRV legacy_stdio_definitions.lib ${CMAKE_SOURCE_DIR}/builds/VS2017_64/glfw/src/Debug/glfw3.lib )