Vulkan-Hpp/tests/NoExceptions/NoExceptions.cpp
Andreas Süßenbach d4704cce01
Make C++20 modules work with the defaultDispatchLoaderDynamic. (#1651)
* Make C++20 modules work with the defaultDispatchLoaderDynamic.

* Add vulkan_hpp_macros.hpp to list of installed files.

* Adjust the text on module in the readme.

* Rename module from vulkan to vulkan_hpp

* Adjust some comments.

* Add a little disclaimer to vulkan.cppm.
2023-09-07 15:20:10 +02:00

68 lines
3.1 KiB
C++

// Copyright(c) 2018, NVIDIA CORPORATION. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// VulkanHpp Samples : NoExceptions
// Compile test with VULKAN_HPP_NO_EXCEPTIONS set
// Note: this is _no_ functional test!! Don't ever code this way!!
#define VULKAN_HPP_NO_EXCEPTIONS
#define VULKAN_HPP_DISPATCH_LOADER_DYNAMIC 1
#include <iostream>
#include <vulkan/vulkan.hpp>
static char const * AppName = "NoExceptions";
static char const * EngineName = "Vulkan.hpp";
VULKAN_HPP_DEFAULT_DISPATCH_LOADER_DYNAMIC_STORAGE
int main( int /*argc*/, char ** /*argv*/ )
{
VULKAN_HPP_DEFAULT_DISPATCHER.init();
vk::ApplicationInfo appInfo( AppName, 1, EngineName, 1, VK_API_VERSION_1_1 );
vk::UniqueInstance instance = vk::createInstanceUnique( vk::InstanceCreateInfo( {}, &appInfo ) ).value;
VULKAN_HPP_DEFAULT_DISPATCHER.init( *instance );
std::vector<vk::PhysicalDevice> physicalDevices = instance->enumeratePhysicalDevices().value;
assert( !physicalDevices.empty() );
// get the QueueFamilyProperties of the first PhysicalDevice
std::vector<vk::QueueFamilyProperties> queueFamilyProperties = physicalDevices[0].getQueueFamilyProperties();
// get the first index into queueFamiliyProperties which supports graphics
size_t graphicsQueueFamilyIndex =
std::distance( queueFamilyProperties.begin(),
std::find_if( queueFamilyProperties.begin(),
queueFamilyProperties.end(),
[]( vk::QueueFamilyProperties const & qfp ) { return qfp.queueFlags & vk::QueueFlagBits::eGraphics; } ) );
assert( graphicsQueueFamilyIndex < queueFamilyProperties.size() );
// create a UniqueDevice
float queuePriority = 0.0f;
vk::DeviceQueueCreateInfo deviceQueueCreateInfo( vk::DeviceQueueCreateFlags(), static_cast<uint32_t>( graphicsQueueFamilyIndex ), 1, &queuePriority );
vk::UniqueDevice device = physicalDevices[0].createDeviceUnique( vk::DeviceCreateInfo( vk::DeviceCreateFlags(), deviceQueueCreateInfo ) ).value;
VULKAN_HPP_DEFAULT_DISPATCHER.init( *device );
// create a UniqueCommandPool to allocate a CommandBuffer from
vk::UniqueCommandPool commandPool =
device->createCommandPoolUnique( vk::CommandPoolCreateInfo( vk::CommandPoolCreateFlags(), deviceQueueCreateInfo.queueFamilyIndex ) ).value;
// allocate a CommandBuffer from the CommandPool
vk::UniqueCommandBuffer commandBuffer =
std::move( device->allocateCommandBuffersUnique( vk::CommandBufferAllocateInfo( commandPool.get(), vk::CommandBufferLevel::ePrimary, 1 ) ).value.front() );
return 0;
}