mirror of
https://github.com/KhronosGroup/Vulkan-Hpp
synced 2024-11-22 04:10:05 +00:00
296 lines
15 KiB
C++
296 lines
15 KiB
C++
// Copyright(c) 2019, NVIDIA CORPORATION. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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// VulkanHpp Samples : InputAttachment
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// Use an input attachment to draw a yellow triangle
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#if defined( _MSC_VER )
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// no need to ignore any warnings with MSVC
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#elif defined( __clang__ )
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# pragma clang diagnostic ignored "-Wmissing-braces"
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#elif defined( __GNUC__ )
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// no need to ignore any warnings with GCC
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#else
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// unknow compiler... just ignore the warnings for yourselves ;)
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#endif
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#include "../utils/geometries.hpp"
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#include "../utils/math.hpp"
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#include "../utils/shaders.hpp"
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#include "../utils/utils.hpp"
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#include "SPIRV/GlslangToSpv.h"
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#include "vulkan/vulkan.hpp"
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#include <iostream>
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#include <thread>
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static char const * AppName = "InputAttachment";
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static char const * EngineName = "Vulkan.hpp";
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static std::string vertexShaderText = R"(
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#version 450
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vec2 vertices[3];
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void main()
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{
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vertices[0] = vec2(-1.0f, -1.0f);
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vertices[1] = vec2( 1.0f, -1.0f);
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vertices[2] = vec2( 0.0f, 1.0f);
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gl_Position = vec4(vertices[gl_VertexIndex % 3], 0.0f, 1.0f);
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}
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)";
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// Use subpassLoad to read from input attachment
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static const char * fragmentShaderText = R"(
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#version 450
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layout (input_attachment_index = 0, set = 0, binding = 0) uniform subpassInput inputAttachment;
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layout (location = 0) out vec4 outColor;
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void main()
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{
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outColor = subpassLoad(inputAttachment);
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}
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)";
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int main( int /*argc*/, char ** /*argv*/ )
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{
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try
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{
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vk::Instance instance = vk::su::createInstance( AppName, EngineName, {}, vk::su::getInstanceExtensions() );
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#if !defined( NDEBUG )
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vk::DebugUtilsMessengerEXT debugUtilsMessenger = instance.createDebugUtilsMessengerEXT( vk::su::makeDebugUtilsMessengerCreateInfoEXT() );
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#endif
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vk::PhysicalDevice physicalDevice = instance.enumeratePhysicalDevices().front();
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vk::FormatProperties formatProperties = physicalDevice.getFormatProperties( vk::Format::eR8G8B8A8Unorm );
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if ( !( formatProperties.optimalTilingFeatures & vk::FormatFeatureFlagBits::eColorAttachment ) )
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{
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std::cout << "vk::Format::eR8G8B8A8Unorm format unsupported for input attachment\n";
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exit( -1 );
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}
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vk::su::SurfaceData surfaceData( instance, AppName, vk::Extent2D( 500, 500 ) );
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std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex( physicalDevice, surfaceData.surface );
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vk::Device device = vk::su::createDevice( physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions() );
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vk::CommandPool commandPool = vk::su::createCommandPool( device, graphicsAndPresentQueueFamilyIndex.first );
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vk::CommandBuffer commandBuffer =
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device.allocateCommandBuffers( vk::CommandBufferAllocateInfo( commandPool, vk::CommandBufferLevel::ePrimary, 1 ) ).front();
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vk::Queue graphicsQueue = device.getQueue( graphicsAndPresentQueueFamilyIndex.first, 0 );
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vk::Queue presentQueue = device.getQueue( graphicsAndPresentQueueFamilyIndex.second, 0 );
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vk::su::SwapChainData swapChainData( physicalDevice,
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device,
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surfaceData.surface,
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surfaceData.extent,
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vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc,
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{},
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graphicsAndPresentQueueFamilyIndex.first,
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graphicsAndPresentQueueFamilyIndex.second );
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/* VULKAN_KEY_START */
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// Create a framebuffer with 2 attachments, one the color attachment the shaders render into, and the other an input
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// attachment which will be cleared to yellow, and then used by the shaders to color the drawn triangle. Final
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// result should be a yellow triangle
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// Create the image that will be used as the input attachment
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// The image for the color attachment is the presentable image already created as part of the SwapChainData
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vk::ImageCreateInfo imageCreateInfo( vk::ImageCreateFlags(),
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vk::ImageType::e2D,
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swapChainData.colorFormat,
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vk::Extent3D( surfaceData.extent, 1 ),
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1,
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1,
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vk::SampleCountFlagBits::e1,
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vk::ImageTiling::eOptimal,
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vk::ImageUsageFlagBits::eInputAttachment | vk::ImageUsageFlagBits::eTransferDst );
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vk::Image inputImage = device.createImage( imageCreateInfo );
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vk::MemoryRequirements memoryRequirements = device.getImageMemoryRequirements( inputImage );
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uint32_t memoryTypeIndex = vk::su::findMemoryType( physicalDevice.getMemoryProperties(), memoryRequirements.memoryTypeBits, vk::MemoryPropertyFlags() );
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vk::DeviceMemory inputMemory = device.allocateMemory( vk::MemoryAllocateInfo( memoryRequirements.size, memoryTypeIndex ) );
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device.bindImageMemory( inputImage, inputMemory, 0 );
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// Set the image layout to TRANSFER_DST_OPTIMAL to be ready for clear
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commandBuffer.begin( vk::CommandBufferBeginInfo() );
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vk::su::setImageLayout( commandBuffer, inputImage, swapChainData.colorFormat, vk::ImageLayout::eUndefined, vk::ImageLayout::eTransferDstOptimal );
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commandBuffer.clearColorImage( inputImage,
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vk::ImageLayout::eTransferDstOptimal,
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vk::ClearColorValue( std::array<float, 4>( { { 1.0f, 1.0f, 0.0f, 0.0f } } ) ),
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vk::ImageSubresourceRange( vk::ImageAspectFlagBits::eColor, 0, VK_REMAINING_MIP_LEVELS, 0, VK_REMAINING_ARRAY_LAYERS ) );
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// Set the image layout to SHADER_READONLY_OPTIMAL for use by the shaders
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vk::su::setImageLayout(
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commandBuffer, inputImage, swapChainData.colorFormat, vk::ImageLayout::eTransferDstOptimal, vk::ImageLayout::eShaderReadOnlyOptimal );
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vk::ImageViewCreateInfo imageViewCreateInfo(
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{}, inputImage, vk::ImageViewType::e2D, swapChainData.colorFormat, {}, { vk::ImageAspectFlagBits::eColor, 0, 1, 0, 1 } );
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vk::ImageView inputAttachmentView = device.createImageView( imageViewCreateInfo );
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vk::DescriptorSetLayoutBinding layoutBinding( 0, vk::DescriptorType::eInputAttachment, 1, vk::ShaderStageFlagBits::eFragment );
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vk::DescriptorSetLayout descriptorSetLayout =
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device.createDescriptorSetLayout( vk::DescriptorSetLayoutCreateInfo( vk::DescriptorSetLayoutCreateFlags(), layoutBinding ) );
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vk::PipelineLayout pipelineLayout = device.createPipelineLayout( vk::PipelineLayoutCreateInfo( vk::PipelineLayoutCreateFlags(), descriptorSetLayout ) );
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std::array<vk::AttachmentDescription, 2> attachments = {
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// First attachment is the color attachment - clear at the beginning of the renderpass and transition layout to
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// PRESENT_SRC_KHR at the end of renderpass
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vk::AttachmentDescription( vk::AttachmentDescriptionFlags(),
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swapChainData.colorFormat,
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vk::SampleCountFlagBits::e1,
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vk::AttachmentLoadOp::eClear,
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vk::AttachmentStoreOp::eStore,
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vk::AttachmentLoadOp::eDontCare,
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vk::AttachmentStoreOp::eDontCare,
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vk::ImageLayout::eUndefined,
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vk::ImageLayout::ePresentSrcKHR ),
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// Second attachment is input attachment. Once cleared it should have width*height yellow pixels.
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// Doing a subpassLoad in the fragment shader should give the shader the color at the fragments x,y location from
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// the input attachment
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vk::AttachmentDescription( vk::AttachmentDescriptionFlags(),
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swapChainData.colorFormat,
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vk::SampleCountFlagBits::e1,
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vk::AttachmentLoadOp::eLoad,
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vk::AttachmentStoreOp::eDontCare,
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vk::AttachmentLoadOp::eDontCare,
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vk::AttachmentStoreOp::eDontCare,
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vk::ImageLayout::eShaderReadOnlyOptimal,
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vk::ImageLayout::eShaderReadOnlyOptimal )
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};
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vk::AttachmentReference colorReference( 0, vk::ImageLayout::eColorAttachmentOptimal );
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vk::AttachmentReference inputReference( 1, vk::ImageLayout::eShaderReadOnlyOptimal );
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vk::SubpassDescription subPass( vk::SubpassDescriptionFlags(), vk::PipelineBindPoint::eGraphics, inputReference, colorReference );
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vk::RenderPass renderPass = device.createRenderPass( vk::RenderPassCreateInfo( vk::RenderPassCreateFlags(), attachments, subPass ) );
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glslang::InitializeProcess();
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vk::ShaderModule vertexShaderModule = vk::su::createShaderModule( device, vk::ShaderStageFlagBits::eVertex, vertexShaderText );
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vk::ShaderModule fragmentShaderModule = vk::su::createShaderModule( device, vk::ShaderStageFlagBits::eFragment, fragmentShaderText );
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glslang::FinalizeProcess();
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std::vector<vk::Framebuffer> framebuffers =
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vk::su::createFramebuffers( device, renderPass, swapChainData.imageViews, inputAttachmentView, surfaceData.extent );
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vk::DescriptorPoolSize poolSize( vk::DescriptorType::eInputAttachment, 1 );
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vk::DescriptorPool descriptorPool =
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device.createDescriptorPool( vk::DescriptorPoolCreateInfo( vk::DescriptorPoolCreateFlagBits::eFreeDescriptorSet, 1, poolSize ) );
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vk::DescriptorSetAllocateInfo descriptorSetAllocateInfo( descriptorPool, descriptorSetLayout );
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vk::DescriptorSet descriptorSet = device.allocateDescriptorSets( descriptorSetAllocateInfo ).front();
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vk::DescriptorImageInfo inputImageInfo( nullptr, inputAttachmentView, vk::ImageLayout::eShaderReadOnlyOptimal );
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vk::WriteDescriptorSet writeDescriptorSet( descriptorSet, 0, 0, vk::DescriptorType::eInputAttachment, inputImageInfo );
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device.updateDescriptorSets( writeDescriptorSet, nullptr );
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vk::PipelineCache pipelineCache = device.createPipelineCache( vk::PipelineCacheCreateInfo() );
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vk::Pipeline graphicsPipeline = vk::su::createGraphicsPipeline( device,
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pipelineCache,
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std::make_pair( vertexShaderModule, nullptr ),
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std::make_pair( fragmentShaderModule, nullptr ),
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0,
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{},
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vk::FrontFace::eClockwise,
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false,
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pipelineLayout,
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renderPass );
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vk::Semaphore imageAcquiredSemaphore = device.createSemaphore( vk::SemaphoreCreateInfo() );
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vk::ResultValue<uint32_t> nexImage =
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device.acquireNextImage2KHR( vk::AcquireNextImageInfoKHR( swapChainData.swapChain, UINT64_MAX, imageAcquiredSemaphore, {}, 1 ) );
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assert( nexImage.result == vk::Result::eSuccess );
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uint32_t currentBuffer = nexImage.value;
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vk::ClearValue clearValue;
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clearValue.color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
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commandBuffer.beginRenderPass(
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vk::RenderPassBeginInfo( renderPass, framebuffers[currentBuffer], vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ), clearValue ),
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vk::SubpassContents::eInline );
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commandBuffer.bindPipeline( vk::PipelineBindPoint::eGraphics, graphicsPipeline );
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commandBuffer.bindDescriptorSets( vk::PipelineBindPoint::eGraphics, pipelineLayout, 0, descriptorSet, nullptr );
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commandBuffer.setViewport(
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0, vk::Viewport( 0.0f, 0.0f, static_cast<float>( surfaceData.extent.width ), static_cast<float>( surfaceData.extent.height ), 0.0f, 1.0f ) );
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commandBuffer.setScissor( 0, vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ) );
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commandBuffer.draw( 3, 1, 0, 0 );
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commandBuffer.endRenderPass();
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commandBuffer.end();
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/* VULKAN_KEY_END */
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vk::su::submitAndWait( device, graphicsQueue, commandBuffer );
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vk::Result result = presentQueue.presentKHR( vk::PresentInfoKHR( {}, swapChainData.swapChain, currentBuffer ) );
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switch ( result )
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{
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case vk::Result::eSuccess: break;
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case vk::Result::eSuboptimalKHR: std::cout << "vk::Queue::presentKHR returned vk::Result::eSuboptimalKHR !\n"; break;
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default: assert( false ); // an unexpected result is returned !
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}
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std::this_thread::sleep_for( std::chrono::milliseconds( 1000 ) );
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device.destroySemaphore( imageAcquiredSemaphore );
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device.destroyPipeline( graphicsPipeline );
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device.destroyPipelineCache( pipelineCache );
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device.freeDescriptorSets( descriptorPool, descriptorSet );
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device.destroyDescriptorPool( descriptorPool );
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for ( auto framebuffer : framebuffers )
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{
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device.destroyFramebuffer( framebuffer );
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}
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device.destroyShaderModule( fragmentShaderModule );
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device.destroyShaderModule( vertexShaderModule );
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device.destroyRenderPass( renderPass );
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device.destroyPipelineLayout( pipelineLayout );
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device.destroyDescriptorSetLayout( descriptorSetLayout );
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device.destroyImageView( inputAttachmentView );
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device.freeMemory( inputMemory );
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device.destroyImage( inputImage );
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swapChainData.clear( device );
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device.freeCommandBuffers( commandPool, commandBuffer );
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device.destroyCommandPool( commandPool );
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device.destroy();
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instance.destroySurfaceKHR( surfaceData.surface );
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#if !defined( NDEBUG )
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instance.destroyDebugUtilsMessengerEXT( debugUtilsMessenger );
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#endif
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instance.destroy();
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}
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catch ( vk::SystemError & err )
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{
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std::cout << "vk::SystemError: " << err.what() << std::endl;
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exit( -1 );
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}
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catch ( std::exception & err )
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{
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std::cout << "std::exception: " << err.what() << std::endl;
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exit( -1 );
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}
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catch ( ... )
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{
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std::cout << "unknown error\n";
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exit( -1 );
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}
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return 0;
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}
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