mirror of
https://github.com/KhronosGroup/Vulkan-Hpp
synced 2024-11-22 12:20:05 +00:00
75 lines
2.6 KiB
C++
75 lines
2.6 KiB
C++
// Copyright(c) 2018-2019, NVIDIA CORPORATION. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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// VulkanHpp Samples : 08_InitPipelineLayout
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// Initialize a descriptor and pipeline layout
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#include "../utils/utils.hpp"
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#include "vulkan/vulkan.hpp"
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#include <iostream>
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static char const * AppName = "08_InitPipelineLayout";
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static char const * EngineName = "Vulkan.hpp";
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int main( int /*argc*/, char ** /*argv*/ )
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{
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try
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{
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vk::UniqueInstance instance = vk::su::createInstance( AppName, EngineName );
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#if !defined( NDEBUG )
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vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger( instance );
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#endif
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vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front();
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vk::UniqueDevice device = vk::su::createDevice(
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physicalDevice, vk::su::findGraphicsQueueFamilyIndex( physicalDevice.getQueueFamilyProperties() ) );
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/* VULKAN_HPP_KEY_START */
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// create a DescriptorSetLayout
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vk::DescriptorSetLayoutBinding descriptorSetLayoutBinding(
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0, vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex );
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vk::UniqueDescriptorSetLayout descriptorSetLayout = device->createDescriptorSetLayoutUnique(
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vk::DescriptorSetLayoutCreateInfo( vk::DescriptorSetLayoutCreateFlags(), descriptorSetLayoutBinding ) );
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// create a PipelineLayout using that DescriptorSetLayout
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vk::UniquePipelineLayout pipelineLayout = device->createPipelineLayoutUnique(
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vk::PipelineLayoutCreateInfo( vk::PipelineLayoutCreateFlags(), *descriptorSetLayout ) );
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// Note: No need to explicitly destroy the layouts, as the corresponding destroy function is
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// called by the destructor of the UniqueDescriptorSetLayout or UniquePipelineLayout, respectively, on leaving this
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// scope.
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/* VULKAN_HPP_KEY_END */
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}
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catch ( vk::SystemError & err )
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{
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std::cout << "vk::SystemError: " << err.what() << std::endl;
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exit( -1 );
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}
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catch ( std::exception & err )
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{
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std::cout << "std::exception: " << err.what() << std::endl;
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exit( -1 );
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}
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catch ( ... )
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{
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std::cout << "unknown error\n";
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exit( -1 );
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}
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return 0;
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}
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