Vulkan-Hpp/RAII_Samples/07_InitUniformBuffer/07_InitUniformBuffer.cpp

104 lines
4.4 KiB
C++

// Copyright(c) 2018-2019, NVIDIA CORPORATION. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// VulkanHpp Samples : 07_InitUniformBufferRAII
// Initialize a uniform buffer
#if defined( _MSC_VER )
# pragma warning( disable : 4127 ) // disable warning 4127: conditional expression is constant
# pragma warning( disable : 4201 ) // disable warning C4201: nonstandard extension used: nameless struct/union; needed
// to get glm/detail/type_vec?.hpp without warnings
#elif defined( __GNUC__ )
// don't know how to switch off that warning here
#else
// unknow compiler... just ignore the warnings for yourselves ;)
#endif
#include "../utils/utils.hpp"
#include <iostream>
#define GLM_FORCE_RADIANS
#include <glm/gtc/matrix_transform.hpp>
static char const * AppName = "07_InitUniformBuffer";
static char const * EngineName = "Vulkan.hpp";
int main( int /*argc*/, char ** /*argv*/ )
{
try
{
vk::raii::Context context;
vk::raii::Instance instance = vk::raii::su::makeInstance( context, AppName, EngineName, {}, vk::su::getInstanceExtensions() );
#if !defined( NDEBUG )
vk::raii::DebugUtilsMessengerEXT debugUtilsMessenger( instance, vk::su::makeDebugUtilsMessengerCreateInfoEXT() );
#endif
vk::raii::PhysicalDevice physicalDevice = vk::raii::PhysicalDevices( instance ).front();
uint32_t graphicsQueueFamilyIndex = vk::su::findGraphicsQueueFamilyIndex( physicalDevice.getQueueFamilyProperties() );
vk::raii::Device device = vk::raii::su::makeDevice( physicalDevice, graphicsQueueFamilyIndex );
/* VULKAN_HPP_KEY_START */
glm::mat4x4 model = glm::mat4x4( 1.0f );
glm::mat4x4 view = glm::lookAt( glm::vec3( -5.0f, 3.0f, -10.0f ), glm::vec3( 0.0f, 0.0f, 0.0f ), glm::vec3( 0.0f, -1.0f, 0.0f ) );
glm::mat4x4 projection = glm::perspective( glm::radians( 45.0f ), 1.0f, 0.1f, 100.0f );
// clang-format off
glm::mat4x4 clip = glm::mat4x4( 1.0f, 0.0f, 0.0f, 0.0f,
0.0f, -1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 0.5f, 0.0f,
0.0f, 0.0f, 0.5f, 1.0f ); // vulkan clip space has inverted y and half z !
// clang-format on
glm::mat4x4 mvpc = clip * projection * view * model;
vk::BufferCreateInfo bufferCreateInfo( {}, sizeof( mvpc ), vk::BufferUsageFlagBits::eUniformBuffer );
vk::raii::Buffer uniformDataBuffer( device, bufferCreateInfo );
vk::MemoryRequirements memoryRequirements = uniformDataBuffer.getMemoryRequirements();
uint32_t typeIndex = vk::su::findMemoryType( physicalDevice.getMemoryProperties(),
memoryRequirements.memoryTypeBits,
vk::MemoryPropertyFlagBits::eHostVisible | vk::MemoryPropertyFlagBits::eHostCoherent );
vk::MemoryAllocateInfo memoryAllocateInfo( memoryRequirements.size, typeIndex );
vk::raii::DeviceMemory uniformDataMemory( device, memoryAllocateInfo );
uint8_t * pData = static_cast<uint8_t *>( uniformDataMemory.mapMemory( 0, memoryRequirements.size ) );
memcpy( pData, &mvpc, sizeof( mvpc ) );
uniformDataMemory.unmapMemory();
uniformDataBuffer.bindMemory( uniformDataMemory, 0 );
// while all vk::raii objects are automatically destroyed on scope leave, the Buffer should to be destroyed before the bound DeviceMemory
// but the standard destruction order would destroy the DeviceMemory before the Buffer, so destroy the Buffer here
uniformDataBuffer.clear();
/* VULKAN_HPP_KEY_END */
}
catch ( vk::SystemError & err )
{
std::cout << "vk::SystemError: " << err.what() << std::endl;
exit( -1 );
}
catch ( std::exception & err )
{
std::cout << "std::exception: " << err.what() << std::endl;
exit( -1 );
}
catch ( ... )
{
std::cout << "unknown error\n";
exit( -1 );
}
return 0;
}