mirror of
https://github.com/KhronosGroup/Vulkan-Hpp
synced 2024-11-22 12:20:05 +00:00
b6a190f4a2
* CMake: Fix SAMPLES_BUILD and TESTS_BUILD * CMake: Enable sample build on linux * samples: Use glfw for window creation * samples: Fix include order * samples: Support new window handling * samples: Add build target for util * samples: Update CMake scripts to use util target * samples: Add WindowData to manage unique window * samples: Surface handling using WIndowData * sampels: Remove call for vk::su::destroyWindow() * CMake: FIx more options * samples: Build SurfaceCapabilities only on WIN32 * samples: Fixed RayTracing sample to build on Linux * samples: Fix wrong check on SurfaceProtectedCapabilitiesKHR This also fixes compilation with MinGW gcc/clang * CMake: check CMAKE_SYSTEM_NAME for Linux samples * CMake: Add source group for utils * samples: Fix potential bugs * samples: Reduce warnings on gcc/clang * samples: Fix missmatched new/free() which is UB * samples: Add missing initialization for dynamic dispatcher * samples: Remove unnecessary dispacther construct Co-authored-by: Andreas Süßenbach <asuessenbach@nvidia.com>
68 lines
2.1 KiB
C++
68 lines
2.1 KiB
C++
// Copyright(c) 2019, NVIDIA CORPORATION. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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// VulkanHpp Samples : InstanceLayerProperties
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// Get global layer properties to know what layers are available to enable at CreateInstance time.
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#include "vulkan/vulkan.hpp"
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#include <iostream>
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#include <sstream>
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#include <vector>
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static char const* AppName = "InstanceLayerProperties";
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static char const* EngineName = "Vulkan.hpp";
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int main(int /*argc*/, char ** /*argv*/)
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{
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try
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{
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/* VULKAN_KEY_START */
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std::vector<vk::LayerProperties> layerProperties = vk::enumerateInstanceLayerProperties();
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std::cout << "Instance Layers:" << std::endl;
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if (layerProperties.empty())
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{
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std::cout << "Set the environment variable VK_LAYER_PATH to point to the location of your layers" << std::endl;
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}
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for (auto const& lp : layerProperties)
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{
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std::cout << lp.layerName << ":" << std::endl;
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std::cout << "\tVersion: " << lp.implementationVersion << std::endl;
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std::cout << "\tAPI Version: (" << (lp.specVersion >> 22) << "." << ((lp.specVersion >> 12) & 0x03FF) << "." << (lp.specVersion & 0xFFF) << ")" << std::endl;
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std::cout << "\tDescription: " << lp.description << std::endl;
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std::cout << std::endl;
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}
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/* VULKAN_KEY_END */
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}
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catch (vk::SystemError& err)
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{
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std::cout << "vk::SystemError: " << err.what() << std::endl;
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exit(-1);
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}
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catch (std::runtime_error& err)
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{
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std::cout << "std::runtime_error: " << err.what() << std::endl;
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exit(-1);
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}
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catch (...)
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{
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std::cout << "unknown error\n";
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exit(-1);
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}
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return 0;
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}
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