mirror of
https://github.com/KhronosGroup/Vulkan-Hpp
synced 2024-11-22 12:20:05 +00:00
d4704cce01
* Make C++20 modules work with the defaultDispatchLoaderDynamic. * Add vulkan_hpp_macros.hpp to list of installed files. * Adjust the text on module in the readme. * Rename module from vulkan to vulkan_hpp * Adjust some comments. * Add a little disclaimer to vulkan.cppm.
55 lines
1.6 KiB
C++
55 lines
1.6 KiB
C++
// Copyright(c) 2020, NVIDIA CORPORATION. All rights reserved.
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
//
|
|
// VulkanHpp Samples : DispatchLoaderDynamic
|
|
// Compile test on DispatchLoaderDynamic functions
|
|
|
|
#include <iostream>
|
|
#include <map>
|
|
#include <vulkan/vulkan.hpp>
|
|
|
|
int main( int /*argc*/, char ** /*argv*/ )
|
|
{
|
|
try
|
|
{
|
|
VULKAN_HPP_DEFAULT_DISPATCHER.init();
|
|
|
|
vk::Instance instance = vk::createInstance( {}, nullptr );
|
|
|
|
// initialize function pointers for instance
|
|
VULKAN_HPP_DEFAULT_DISPATCHER.init( instance );
|
|
|
|
// create a dispatcher, based on additional vkDevice/vkGetDeviceProcAddr
|
|
std::vector<vk::PhysicalDevice> physicalDevices = instance.enumeratePhysicalDevices();
|
|
assert( !physicalDevices.empty() );
|
|
|
|
vk::Device device = physicalDevices[0].createDevice( {}, nullptr );
|
|
|
|
// function pointer specialization for device
|
|
VULKAN_HPP_DEFAULT_DISPATCHER.init( device );
|
|
}
|
|
catch ( vk::SystemError const & err )
|
|
{
|
|
std::cout << "vk::SystemError: " << err.what() << std::endl;
|
|
exit( -1 );
|
|
}
|
|
catch ( ... )
|
|
{
|
|
std::cout << "unknown error\n";
|
|
exit( -1 );
|
|
}
|
|
|
|
return 0;
|
|
}
|