mirror of
https://github.com/KhronosGroup/Vulkan-Hpp
synced 2024-11-29 15:11:05 +00:00
91 lines
4.3 KiB
C++
91 lines
4.3 KiB
C++
// Copyright(c) 2018, NVIDIA CORPORATION. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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// VulkanHpp Tests : StructureChain
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// Compile-test for StructureChains
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#include "vulkan/vulkan.hpp"
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#include <iostream>
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static char const* AppName = "StructureChain";
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static char const* EngineName = "Vulkan.hpp";
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#if defined(_MSC_VER)
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#pragma warning( disable : 4189 )
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#elif defined(__GNUC__)
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#pragma GCC diagnostic ignored "-Wunused-variable"
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#else
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// unknow compiler... just ignore the warnings for yourselves ;)
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#endif
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int main(int /*argc*/, char * /*argv[]*/)
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{
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try
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{
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vk::ApplicationInfo appInfo(AppName, 1, EngineName, 1, VK_API_VERSION_1_1);
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vk::UniqueInstance instance = vk::createInstanceUnique(vk::InstanceCreateInfo({}, &appInfo));
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std::vector<vk::PhysicalDevice> physicalDevices = instance->enumeratePhysicalDevices();
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// some valid StructureChains
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vk::StructureChain<vk::PhysicalDeviceProperties2> sc0;
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vk::StructureChain<vk::PhysicalDeviceProperties2, vk::PhysicalDeviceIDProperties> sc1;
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vk::StructureChain<vk::PhysicalDeviceProperties2, vk::PhysicalDeviceMaintenance3Properties> sc2;
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vk::StructureChain<vk::PhysicalDeviceProperties2, vk::PhysicalDevicePushDescriptorPropertiesKHR> sc3;
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vk::StructureChain<vk::PhysicalDeviceProperties2, vk::PhysicalDeviceIDProperties, vk::PhysicalDeviceMaintenance3Properties> sc4;
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vk::StructureChain<vk::PhysicalDeviceProperties2, vk::PhysicalDeviceIDProperties, vk::PhysicalDevicePushDescriptorPropertiesKHR> sc6;
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vk::StructureChain<vk::PhysicalDeviceProperties2, vk::PhysicalDeviceIDProperties, vk::PhysicalDeviceMaintenance3Properties, vk::PhysicalDevicePushDescriptorPropertiesKHR> sc7;
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// some not valid StructureChains
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//vk::StructureChain<vk::PhysicalDeviceIDProperties, vk::PhysicalDeviceMaintenance3Properties> x;
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//vk::StructureChain<vk::PhysicalDeviceIDProperties, vk::PhysicalDeviceMaintenance3Properties, vk::PhysicalDevicePushDescriptorPropertiesKHR> x;
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//vk::StructureChain<vk::PhysicalDeviceIDProperties, vk::PhysicalDevicePushDescriptorPropertiesKHR, vk::PhysicalDeviceMaintenance3Properties> x;
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//vk::StructureChain<vk::PhysicalDeviceProperties2, vk::PhysicalDeviceIDProperties, vk::PhysicalDeviceIDProperties> x;
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//vk::StructureChain<vk::PhysicalDeviceIDProperties, vk::PhysicalDeviceProperties2> x;
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vk::PhysicalDevice & pd = physicalDevices[0];
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// simple call, passing structures in
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vk::PhysicalDeviceFeatures2 pdf;
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pd.getFeatures2(&pdf);
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// simple calls, getting structure back
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vk::PhysicalDeviceFeatures2 a = pd.getFeatures2();
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vk::PhysicalDeviceFeatures2 b = pd.getFeatures2(vk::DispatchLoaderStatic());
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// complex calls, getting StructureChain back
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auto c = pd.getFeatures2<vk::PhysicalDeviceFeatures2, vk::PhysicalDeviceVariablePointerFeatures>();
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vk::PhysicalDeviceFeatures2 & c0 = c.get<vk::PhysicalDeviceFeatures2>();
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vk::PhysicalDeviceVariablePointerFeatures & c1 = c.get<vk::PhysicalDeviceVariablePointerFeatures>();
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auto d = pd.getFeatures2<vk::PhysicalDeviceFeatures2, vk::PhysicalDeviceVariablePointerFeatures>(vk::DispatchLoaderStatic());
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vk::PhysicalDeviceFeatures2 & d0 = d.get<vk::PhysicalDeviceFeatures2>();
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vk::PhysicalDeviceVariablePointerFeatures & d1 = d.get<vk::PhysicalDeviceVariablePointerFeatures>();
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using StructureChain = vk::StructureChain<vk::QueueFamilyProperties2, vk::QueueFamilyCheckpointPropertiesNV>;
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using AllocatorType = std::vector<StructureChain>::allocator_type;
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auto qfd = pd.getQueueFamilyProperties2<StructureChain, AllocatorType>(vk::DispatchLoaderStatic());
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}
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catch (vk::SystemError err)
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{
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std::cout << "vk::SystemError: " << err.what() << std::endl;
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exit(-1);
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}
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catch (...)
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{
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std::cout << "unknown error\n";
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exit(-1);
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}
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return 0;
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}
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