mirror of
https://github.com/KhronosGroup/Vulkan-Hpp
synced 2024-11-22 04:10:05 +00:00
440 lines
22 KiB
C++
440 lines
22 KiB
C++
#pragma once
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// Copyright(c) 2019, NVIDIA CORPORATION. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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#include <vulkan/vulkan.hpp>
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#define GLFW_INCLUDE_NONE
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#include <GLFW/glfw3.h>
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#include <iostream>
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#include <limits>
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#include <map>
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#include <memory> // std::unique_ptr
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namespace vk
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{
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namespace su
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{
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const uint64_t FenceTimeout = 100000000;
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template <typename Func>
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void oneTimeSubmit( vk::Device const & device, vk::CommandPool const & commandPool, vk::Queue const & queue, Func const & func )
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{
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vk::CommandBuffer commandBuffer =
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device.allocateCommandBuffers( vk::CommandBufferAllocateInfo( commandPool, vk::CommandBufferLevel::ePrimary, 1 ) ).front();
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commandBuffer.begin( vk::CommandBufferBeginInfo( vk::CommandBufferUsageFlagBits::eOneTimeSubmit ) );
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func( commandBuffer );
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commandBuffer.end();
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queue.submit( vk::SubmitInfo( 0, nullptr, nullptr, 1, &commandBuffer ), nullptr );
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queue.waitIdle();
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}
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template <class T>
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void copyToDevice( vk::Device const & device, vk::DeviceMemory const & deviceMemory, T const * pData, size_t count, vk::DeviceSize stride = sizeof( T ) )
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{
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assert( sizeof( T ) <= stride );
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uint8_t * deviceData = static_cast<uint8_t *>( device.mapMemory( deviceMemory, 0, count * stride ) );
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if ( stride == sizeof( T ) )
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{
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memcpy( deviceData, pData, count * sizeof( T ) );
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}
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else
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{
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for ( size_t i = 0; i < count; i++ )
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{
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memcpy( deviceData, &pData[i], sizeof( T ) );
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deviceData += stride;
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}
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}
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device.unmapMemory( deviceMemory );
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}
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template <class T>
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void copyToDevice( vk::Device const & device, vk::DeviceMemory const & deviceMemory, T const & data )
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{
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copyToDevice<T>( device, deviceMemory, &data, 1 );
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}
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template <class T>
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VULKAN_HPP_INLINE constexpr const T & clamp( const T & v, const T & lo, const T & hi )
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{
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return v < lo ? lo : hi < v ? hi : v;
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}
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void setImageLayout(
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vk::CommandBuffer const & commandBuffer, vk::Image image, vk::Format format, vk::ImageLayout oldImageLayout, vk::ImageLayout newImageLayout );
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struct WindowData
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{
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WindowData( GLFWwindow * wnd, std::string const & name, vk::Extent2D const & extent );
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WindowData( const WindowData & ) = delete;
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WindowData( WindowData && other );
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~WindowData() noexcept;
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GLFWwindow * handle;
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std::string name;
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vk::Extent2D extent;
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};
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WindowData createWindow( std::string const & windowName, vk::Extent2D const & extent );
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struct BufferData
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{
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BufferData( vk::PhysicalDevice const & physicalDevice,
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vk::Device const & device,
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vk::DeviceSize size,
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vk::BufferUsageFlags usage,
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vk::MemoryPropertyFlags propertyFlags = vk::MemoryPropertyFlagBits::eHostVisible | vk::MemoryPropertyFlagBits::eHostCoherent );
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void clear( vk::Device const & device )
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{
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device.destroyBuffer( buffer ); // to prevent some validation layer warning, the Buffer needs to be destroyed before the bound DeviceMemory
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device.freeMemory( deviceMemory );
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}
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template <typename DataType>
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void upload( vk::Device const & device, DataType const & data ) const
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{
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assert( ( m_propertyFlags & vk::MemoryPropertyFlagBits::eHostCoherent ) && ( m_propertyFlags & vk::MemoryPropertyFlagBits::eHostVisible ) );
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assert( sizeof( DataType ) <= m_size );
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void * dataPtr = device.mapMemory( deviceMemory, 0, sizeof( DataType ) );
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memcpy( dataPtr, &data, sizeof( DataType ) );
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device.unmapMemory( deviceMemory );
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}
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template <typename DataType>
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void upload( vk::Device const & device, std::vector<DataType> const & data, size_t stride = 0 ) const
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{
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assert( m_propertyFlags & vk::MemoryPropertyFlagBits::eHostVisible );
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size_t elementSize = stride ? stride : sizeof( DataType );
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assert( sizeof( DataType ) <= elementSize );
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copyToDevice( device, deviceMemory, data.data(), data.size(), elementSize );
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}
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template <typename DataType>
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void upload( vk::PhysicalDevice const & physicalDevice,
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vk::Device const & device,
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vk::CommandPool const & commandPool,
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vk::Queue queue,
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std::vector<DataType> const & data,
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size_t stride ) const
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{
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assert( m_usage & vk::BufferUsageFlagBits::eTransferDst );
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assert( m_propertyFlags & vk::MemoryPropertyFlagBits::eDeviceLocal );
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size_t elementSize = stride ? stride : sizeof( DataType );
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assert( sizeof( DataType ) <= elementSize );
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size_t dataSize = data.size() * elementSize;
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assert( dataSize <= m_size );
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vk::su::BufferData stagingBuffer( physicalDevice, device, dataSize, vk::BufferUsageFlagBits::eTransferSrc );
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copyToDevice( device, stagingBuffer.deviceMemory, data.data(), data.size(), elementSize );
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vk::su::oneTimeSubmit( device,
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commandPool,
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queue,
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[&]( vk::CommandBuffer const & commandBuffer )
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{ commandBuffer.copyBuffer( stagingBuffer.buffer, buffer, vk::BufferCopy( 0, 0, dataSize ) ); } );
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stagingBuffer.clear( device );
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}
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vk::Buffer buffer;
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vk::DeviceMemory deviceMemory;
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#if !defined( NDEBUG )
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private:
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vk::DeviceSize m_size;
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vk::BufferUsageFlags m_usage;
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vk::MemoryPropertyFlags m_propertyFlags;
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#endif
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};
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struct ImageData
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{
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ImageData( vk::PhysicalDevice const & physicalDevice,
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vk::Device const & device,
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vk::Format format,
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vk::Extent2D const & extent,
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vk::ImageTiling tiling,
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vk::ImageUsageFlags usage,
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vk::ImageLayout initialLayout,
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vk::MemoryPropertyFlags memoryProperties,
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vk::ImageAspectFlags aspectMask );
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void clear( vk::Device const & device )
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{
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device.destroyImageView( imageView );
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device.destroyImage( image ); // the Image should to be destroyed before the bound DeviceMemory is freed
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device.freeMemory( deviceMemory );
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}
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vk::Format format;
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vk::Image image;
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vk::DeviceMemory deviceMemory;
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vk::ImageView imageView;
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};
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struct DepthBufferData : public ImageData
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{
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DepthBufferData( vk::PhysicalDevice const & physicalDevice, vk::Device const & device, vk::Format format, vk::Extent2D const & extent );
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};
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struct SurfaceData
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{
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SurfaceData( vk::Instance const & instance, std::string const & windowName, vk::Extent2D const & extent );
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vk::Extent2D extent;
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WindowData window;
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vk::SurfaceKHR surface;
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};
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struct SwapChainData
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{
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SwapChainData( vk::PhysicalDevice const & physicalDevice,
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vk::Device const & device,
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vk::SurfaceKHR const & surface,
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vk::Extent2D const & extent,
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vk::ImageUsageFlags usage,
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vk::SwapchainKHR const & oldSwapChain,
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uint32_t graphicsFamilyIndex,
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uint32_t presentFamilyIndex );
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void clear( vk::Device const & device )
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{
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for ( auto & imageView : imageViews )
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{
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device.destroyImageView( imageView );
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}
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imageViews.clear();
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images.clear();
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device.destroySwapchainKHR( swapChain );
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}
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vk::Format colorFormat;
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vk::SwapchainKHR swapChain;
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std::vector<vk::Image> images;
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std::vector<vk::ImageView> imageViews;
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};
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class CheckerboardImageGenerator
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{
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public:
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CheckerboardImageGenerator( std::array<uint8_t, 3> const & rgb0 = { { 0, 0, 0 } }, std::array<uint8_t, 3> const & rgb1 = { { 255, 255, 255 } } );
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void operator()( void * data, vk::Extent2D & extent ) const;
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private:
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std::array<uint8_t, 3> const & m_rgb0;
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std::array<uint8_t, 3> const & m_rgb1;
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};
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class MonochromeImageGenerator
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{
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public:
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MonochromeImageGenerator( std::array<unsigned char, 3> const & rgb );
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void operator()( void * data, vk::Extent2D const & extent ) const;
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private:
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std::array<unsigned char, 3> const & m_rgb;
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};
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class PixelsImageGenerator
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{
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public:
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PixelsImageGenerator( vk::Extent2D const & extent, size_t channels, unsigned char const * pixels );
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void operator()( void * data, vk::Extent2D const & extent ) const;
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private:
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vk::Extent2D m_extent;
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size_t m_channels;
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unsigned char const * m_pixels;
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};
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struct TextureData
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{
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TextureData( vk::PhysicalDevice const & physicalDevice,
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vk::Device const & device,
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vk::Extent2D const & extent_ = { 256, 256 },
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vk::ImageUsageFlags usageFlags = {},
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vk::FormatFeatureFlags formatFeatureFlags = {},
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bool anisotropyEnable = false,
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bool forceStaging = false );
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void clear( vk::Device const & device )
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{
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if ( stagingBufferData )
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{
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stagingBufferData->clear( device );
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}
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imageData->clear( device );
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device.destroySampler( sampler );
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}
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template <typename ImageGenerator>
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void setImage( vk::Device const & device, vk::CommandBuffer const & commandBuffer, ImageGenerator const & imageGenerator )
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{
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void * data = needsStaging
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? device.mapMemory( stagingBufferData->deviceMemory, 0, device.getBufferMemoryRequirements( stagingBufferData->buffer ).size )
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: device.mapMemory( imageData->deviceMemory, 0, device.getImageMemoryRequirements( imageData->image ).size );
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imageGenerator( data, extent );
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device.unmapMemory( needsStaging ? stagingBufferData->deviceMemory : imageData->deviceMemory );
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if ( needsStaging )
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{
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// Since we're going to blit to the texture image, set its layout to eTransferDstOptimal
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vk::su::setImageLayout( commandBuffer, imageData->image, imageData->format, vk::ImageLayout::eUndefined, vk::ImageLayout::eTransferDstOptimal );
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vk::BufferImageCopy copyRegion( 0,
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extent.width,
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extent.height,
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vk::ImageSubresourceLayers( vk::ImageAspectFlagBits::eColor, 0, 0, 1 ),
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vk::Offset3D( 0, 0, 0 ),
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vk::Extent3D( extent, 1 ) );
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commandBuffer.copyBufferToImage( stagingBufferData->buffer, imageData->image, vk::ImageLayout::eTransferDstOptimal, copyRegion );
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// Set the layout for the texture image from eTransferDstOptimal to SHADER_READ_ONLY
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vk::su::setImageLayout(
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commandBuffer, imageData->image, imageData->format, vk::ImageLayout::eTransferDstOptimal, vk::ImageLayout::eShaderReadOnlyOptimal );
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}
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else
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{
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// If we can use the linear tiled image as a texture, just do it
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vk::su::setImageLayout(
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commandBuffer, imageData->image, imageData->format, vk::ImageLayout::ePreinitialized, vk::ImageLayout::eShaderReadOnlyOptimal );
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}
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}
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vk::Format format;
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vk::Extent2D extent;
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bool needsStaging;
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std::unique_ptr<BufferData> stagingBufferData;
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std::unique_ptr<ImageData> imageData;
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vk::Sampler sampler;
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};
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struct UUID
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{
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public:
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UUID( uint8_t const data[VK_UUID_SIZE] );
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uint8_t m_data[VK_UUID_SIZE];
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};
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template <typename TargetType, typename SourceType>
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VULKAN_HPP_INLINE TargetType checked_cast( SourceType value )
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{
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static_assert( sizeof( TargetType ) <= sizeof( SourceType ), "No need to cast from smaller to larger type!" );
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static_assert( std::numeric_limits<SourceType>::is_integer, "Only integer types supported!" );
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static_assert( !std::numeric_limits<SourceType>::is_signed, "Only unsigned types supported!" );
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static_assert( std::numeric_limits<TargetType>::is_integer, "Only integer types supported!" );
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static_assert( !std::numeric_limits<TargetType>::is_signed, "Only unsigned types supported!" );
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assert( value <= std::numeric_limits<TargetType>::max() );
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return static_cast<TargetType>( value );
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}
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vk::DeviceMemory allocateDeviceMemory( vk::Device const & device,
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vk::PhysicalDeviceMemoryProperties const & memoryProperties,
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vk::MemoryRequirements const & memoryRequirements,
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vk::MemoryPropertyFlags memoryPropertyFlags );
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bool contains( std::vector<vk::ExtensionProperties> const & extensionProperties, std::string const & extensionName );
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vk::DescriptorPool createDescriptorPool( vk::Device const & device, std::vector<vk::DescriptorPoolSize> const & poolSizes );
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vk::DescriptorSetLayout createDescriptorSetLayout( vk::Device const & device,
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std::vector<std::tuple<vk::DescriptorType, uint32_t, vk::ShaderStageFlags>> const & bindingData,
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vk::DescriptorSetLayoutCreateFlags flags = {} );
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vk::Device createDevice( vk::PhysicalDevice const & physicalDevice,
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uint32_t queueFamilyIndex,
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std::vector<std::string> const & extensions = {},
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vk::PhysicalDeviceFeatures const * physicalDeviceFeatures = nullptr,
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void const * pNext = nullptr );
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std::vector<vk::Framebuffer> createFramebuffers( vk::Device const & device,
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vk::RenderPass & renderPass,
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std::vector<vk::ImageView> const & imageViews,
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vk::ImageView const & depthImageView,
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vk::Extent2D const & extent );
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vk::Pipeline createGraphicsPipeline( vk::Device const & device,
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vk::PipelineCache const & pipelineCache,
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std::pair<vk::ShaderModule, vk::SpecializationInfo const *> const & vertexShaderData,
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std::pair<vk::ShaderModule, vk::SpecializationInfo const *> const & fragmentShaderData,
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uint32_t vertexStride,
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std::vector<std::pair<vk::Format, uint32_t>> const & vertexInputAttributeFormatOffset,
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vk::FrontFace frontFace,
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bool depthBuffered,
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vk::PipelineLayout const & pipelineLayout,
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vk::RenderPass const & renderPass );
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vk::Instance createInstance( std::string const & appName,
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std::string const & engineName,
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std::vector<std::string> const & layers = {},
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std::vector<std::string> const & extensions = {},
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uint32_t apiVersion = VK_API_VERSION_1_0 );
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vk::RenderPass createRenderPass( vk::Device const & device,
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vk::Format colorFormat,
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vk::Format depthFormat,
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vk::AttachmentLoadOp loadOp = vk::AttachmentLoadOp::eClear,
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vk::ImageLayout colorFinalLayout = vk::ImageLayout::ePresentSrcKHR );
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VKAPI_ATTR VkBool32 VKAPI_CALL debugUtilsMessengerCallback( VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
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VkDebugUtilsMessageTypeFlagsEXT messageTypes,
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VkDebugUtilsMessengerCallbackDataEXT const * pCallbackData,
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void * /*pUserData*/ );
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uint32_t findGraphicsQueueFamilyIndex( std::vector<vk::QueueFamilyProperties> const & queueFamilyProperties );
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std::pair<uint32_t, uint32_t> findGraphicsAndPresentQueueFamilyIndex( vk::PhysicalDevice physicalDevice, vk::SurfaceKHR const & surface );
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uint32_t findMemoryType( vk::PhysicalDeviceMemoryProperties const & memoryProperties, uint32_t typeBits, vk::MemoryPropertyFlags requirementsMask );
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std::vector<char const *> gatherExtensions( std::vector<std::string> const & extensions
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#if !defined( NDEBUG )
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,
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std::vector<vk::ExtensionProperties> const & extensionProperties
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#endif
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);
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std::vector<char const *> gatherLayers( std::vector<std::string> const & layers
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#if !defined( NDEBUG )
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,
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std::vector<vk::LayerProperties> const & layerProperties
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#endif
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);
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std::vector<std::string> getDeviceExtensions();
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std::vector<std::string> getInstanceExtensions();
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vk::DebugUtilsMessengerCreateInfoEXT makeDebugUtilsMessengerCreateInfoEXT();
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#if defined( NDEBUG )
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vk::StructureChain<vk::InstanceCreateInfo>
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#else
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vk::StructureChain<vk::InstanceCreateInfo, vk::DebugUtilsMessengerCreateInfoEXT>
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#endif
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makeInstanceCreateInfoChain( vk::ApplicationInfo const & applicationInfo,
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std::vector<char const *> const & layers,
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std::vector<char const *> const & extensions );
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vk::Format pickDepthFormat( vk::PhysicalDevice const & physicalDevice );
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vk::PresentModeKHR pickPresentMode( std::vector<vk::PresentModeKHR> const & presentModes );
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vk::SurfaceFormatKHR pickSurfaceFormat( std::vector<vk::SurfaceFormatKHR> const & formats );
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void submitAndWait( vk::Device const & device, vk::Queue const & queue, vk::CommandBuffer const & commandBuffer );
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void updateDescriptorSets( vk::Device const & device,
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vk::DescriptorSet const & descriptorSet,
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std::vector<std::tuple<vk::DescriptorType, vk::Buffer const &, vk::DeviceSize, vk::BufferView const &>> const & bufferData,
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vk::su::TextureData const & textureData,
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uint32_t bindingOffset = 0 );
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void updateDescriptorSets( vk::Device const & device,
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vk::DescriptorSet const & descriptorSet,
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std::vector<std::tuple<vk::DescriptorType, vk::Buffer const &, vk::DeviceSize, vk::BufferView const &>> const & bufferData,
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std::vector<vk::su::TextureData> const & textureData,
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uint32_t bindingOffset = 0 );
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} // namespace su
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} // namespace vk
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std::ostream & operator<<( std::ostream & os, vk::su::UUID const & uuid );
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