mirror of
https://github.com/KhronosGroup/Vulkan-Hpp
synced 2024-11-26 05:40:07 +00:00
b6a190f4a2
* CMake: Fix SAMPLES_BUILD and TESTS_BUILD * CMake: Enable sample build on linux * samples: Use glfw for window creation * samples: Fix include order * samples: Support new window handling * samples: Add build target for util * samples: Update CMake scripts to use util target * samples: Add WindowData to manage unique window * samples: Surface handling using WIndowData * sampels: Remove call for vk::su::destroyWindow() * CMake: FIx more options * samples: Build SurfaceCapabilities only on WIN32 * samples: Fixed RayTracing sample to build on Linux * samples: Fix wrong check on SurfaceProtectedCapabilitiesKHR This also fixes compilation with MinGW gcc/clang * CMake: check CMAKE_SYSTEM_NAME for Linux samples * CMake: Add source group for utils * samples: Fix potential bugs * samples: Reduce warnings on gcc/clang * samples: Fix missmatched new/free() which is UB * samples: Add missing initialization for dynamic dispatcher * samples: Remove unnecessary dispacther construct Co-authored-by: Andreas Süßenbach <asuessenbach@nvidia.com>
322 lines
16 KiB
C++
322 lines
16 KiB
C++
#pragma once
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// Copyright(c) 2019, NVIDIA CORPORATION. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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#include "vulkan/vulkan.hpp"
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#define GLFW_INCLUDE_NONE
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#include <GLFW/glfw3.h>
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#include <iostream>
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#include <map>
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namespace vk
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{
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namespace su
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{
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const uint64_t FenceTimeout = 100000000;
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template <typename Func>
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void oneTimeSubmit(vk::UniqueCommandBuffer const& commandBuffer, vk::Queue const& queue, Func const& func)
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{
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commandBuffer->begin(vk::CommandBufferBeginInfo(vk::CommandBufferUsageFlagBits::eOneTimeSubmit));
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func(commandBuffer);
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commandBuffer->end();
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queue.submit(vk::SubmitInfo(0, nullptr, nullptr, 1, &(*commandBuffer)), nullptr);
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queue.waitIdle();
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}
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template <typename Func>
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void oneTimeSubmit(vk::UniqueDevice const& device, vk::UniqueCommandPool const& commandPool, vk::Queue const& queue, Func const& func)
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{
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vk::UniqueCommandBuffer commandBuffer = std::move(device->allocateCommandBuffersUnique(vk::CommandBufferAllocateInfo(*commandPool, vk::CommandBufferLevel::ePrimary, 1)).front());
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oneTimeSubmit(commandBuffer, queue, func);
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}
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template <class T>
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void copyToDevice(vk::UniqueDevice const& device, vk::UniqueDeviceMemory const& memory, T const* pData, size_t count, size_t stride = sizeof(T))
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{
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assert(sizeof(T) <= stride);
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uint8_t* deviceData = static_cast<uint8_t*>(device->mapMemory(memory.get(), 0, count * stride));
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if (stride == sizeof(T))
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{
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memcpy(deviceData, pData, count * sizeof(T));
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}
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else
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{
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for (size_t i = 0; i < count; i++)
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{
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memcpy(deviceData, &pData[i], sizeof(T));
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deviceData += stride;
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}
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}
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device->unmapMemory(memory.get());
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}
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template <class T>
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void copyToDevice(vk::UniqueDevice const& device, vk::UniqueDeviceMemory const& memory, T const& data)
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{
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copyToDevice<T>(device, memory, &data, 1);
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}
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template<class T>
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VULKAN_HPP_INLINE constexpr const T& clamp(const T& v, const T& lo, const T& hi)
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{
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return v < lo ? lo : hi < v ? hi : v;
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}
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void setImageLayout(vk::UniqueCommandBuffer const &commandBuffer, vk::Image image, vk::Format format, vk::ImageLayout oldImageLayout, vk::ImageLayout newImageLayout);
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struct WindowData
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{
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WindowData(GLFWwindow *wnd, std::string const& name, vk::Extent2D const& extent);
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WindowData(const WindowData &) = delete;
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WindowData(WindowData &&other);
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~WindowData() noexcept;
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GLFWwindow *handle;
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std::string name;
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vk::Extent2D extent;
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};
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WindowData createWindow(std::string const &windowName, vk::Extent2D const &extent);
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struct BufferData
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{
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BufferData(vk::PhysicalDevice const& physicalDevice, vk::UniqueDevice const& device, vk::DeviceSize size, vk::BufferUsageFlags usage,
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vk::MemoryPropertyFlags propertyFlags = vk::MemoryPropertyFlagBits::eHostVisible | vk::MemoryPropertyFlagBits::eHostCoherent);
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template <typename DataType>
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void upload(vk::UniqueDevice const& device, DataType const& data) const
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{
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assert((m_propertyFlags & vk::MemoryPropertyFlagBits::eHostCoherent) && (m_propertyFlags & vk::MemoryPropertyFlagBits::eHostVisible));
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assert(sizeof(DataType) <= m_size);
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void* dataPtr = device->mapMemory(*this->deviceMemory, 0, sizeof(DataType));
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memcpy(dataPtr, &data, sizeof(DataType));
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device->unmapMemory(*this->deviceMemory);
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}
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template <typename DataType>
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void upload(vk::UniqueDevice const& device, std::vector<DataType> const& data, size_t stride = 0) const
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{
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assert(m_propertyFlags & vk::MemoryPropertyFlagBits::eHostVisible);
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size_t elementSize = stride ? stride : sizeof(DataType);
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assert(sizeof(DataType) <= elementSize);
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copyToDevice(device, deviceMemory, data.data(), data.size(), elementSize);
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}
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template <typename DataType>
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void upload(vk::PhysicalDevice const& physicalDevice, vk::UniqueDevice const& device, vk::UniqueCommandPool const& commandPool, vk::Queue queue, std::vector<DataType> const& data,
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size_t stride) const
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{
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assert(m_usage & vk::BufferUsageFlagBits::eTransferDst);
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assert(m_propertyFlags & vk::MemoryPropertyFlagBits::eDeviceLocal);
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size_t elementSize = stride ? stride : sizeof(DataType);
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assert(sizeof(DataType) <= elementSize);
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size_t dataSize = data.size() * elementSize;
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assert(dataSize <= m_size);
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vk::su::BufferData stagingBuffer(physicalDevice, device, dataSize, vk::BufferUsageFlagBits::eTransferSrc);
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copyToDevice(device, stagingBuffer.deviceMemory, data.data(), data.size(), elementSize);
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vk::su::oneTimeSubmit(device, commandPool, queue,
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[&](vk::UniqueCommandBuffer const& commandBuffer) { commandBuffer->copyBuffer(*stagingBuffer.buffer, *this->buffer, vk::BufferCopy(0, 0, dataSize)); });
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}
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vk::UniqueBuffer buffer;
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vk::UniqueDeviceMemory deviceMemory;
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#if !defined(NDEBUG)
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private:
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vk::DeviceSize m_size;
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vk::BufferUsageFlags m_usage;
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vk::MemoryPropertyFlags m_propertyFlags;
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#endif
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};
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struct ImageData
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{
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ImageData(vk::PhysicalDevice const& physicalDevice, vk::UniqueDevice const& device, vk::Format format, vk::Extent2D const& extent, vk::ImageTiling tiling, vk::ImageUsageFlags usage
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, vk::ImageLayout initialLayout, vk::MemoryPropertyFlags memoryProperties, vk::ImageAspectFlags aspectMask);
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vk::Format format;
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vk::UniqueImage image;
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vk::UniqueDeviceMemory deviceMemory;
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vk::UniqueImageView imageView;
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};
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struct DepthBufferData : public ImageData
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{
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DepthBufferData(vk::PhysicalDevice &physicalDevice, vk::UniqueDevice & device, vk::Format format, vk::Extent2D const& extent);
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};
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struct SurfaceData
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{
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SurfaceData(vk::UniqueInstance &instance, std::string const& windowName, vk::Extent2D const& extent);
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vk::Extent2D extent;
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WindowData window;
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vk::UniqueSurfaceKHR surface;
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};
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struct SwapChainData
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{
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SwapChainData(vk::PhysicalDevice const& physicalDevice, vk::UniqueDevice const& device, vk::SurfaceKHR const& surface, vk::Extent2D const& extent, vk::ImageUsageFlags usage,
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vk::UniqueSwapchainKHR const& oldSwapChain, uint32_t graphicsFamilyIndex, uint32_t presentFamilyIndex);
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vk::Format colorFormat;
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vk::UniqueSwapchainKHR swapChain;
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std::vector<vk::Image> images;
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std::vector<vk::UniqueImageView> imageViews;
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};
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class CheckerboardImageGenerator
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{
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public:
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CheckerboardImageGenerator(std::array<uint8_t, 3> const& rgb0 = {0, 0, 0}, std::array<uint8_t, 3> const& rgb1 = {255, 255, 255});
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void operator()(void* data, vk::Extent2D &extent) const;
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private:
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std::array<uint8_t, 3> const& m_rgb0;
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std::array<uint8_t, 3> const& m_rgb1;
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};
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class MonochromeImageGenerator
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{
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public:
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MonochromeImageGenerator(std::array<unsigned char, 3> const& rgb);
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void operator()(void* data, vk::Extent2D &extent) const;
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private:
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std::array<unsigned char, 3> const& m_rgb;
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};
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class PixelsImageGenerator
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{
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public:
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PixelsImageGenerator(vk::Extent2D const& extent, size_t channels, unsigned char const* pixels);
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void operator()(void* data, vk::Extent2D & extent) const;
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private:
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vk::Extent2D m_extent;
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size_t m_channels;
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unsigned char const* m_pixels;
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};
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struct TextureData
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{
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TextureData(vk::PhysicalDevice const& physicalDevice, vk::UniqueDevice const& device, vk::Extent2D const& extent_ = {256, 256}, vk::ImageUsageFlags usageFlags = {},
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vk::FormatFeatureFlags formatFeatureFlags = {}, bool anisotropyEnable = false, bool forceStaging = false);
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template <typename ImageGenerator>
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void setImage(vk::UniqueDevice const& device, vk::UniqueCommandBuffer const& commandBuffer, ImageGenerator const& imageGenerator)
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{
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void* data = needsStaging
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? device->mapMemory(stagingBufferData->deviceMemory.get(), 0, device->getBufferMemoryRequirements(stagingBufferData->buffer.get()).size)
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: device->mapMemory(imageData->deviceMemory.get(), 0, device->getImageMemoryRequirements(imageData->image.get()).size);
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imageGenerator(data, extent);
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device->unmapMemory(needsStaging ? stagingBufferData->deviceMemory.get() : imageData->deviceMemory.get());
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if (needsStaging)
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{
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// Since we're going to blit to the texture image, set its layout to eTransferDstOptimal
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vk::su::setImageLayout(commandBuffer, imageData->image.get(), imageData->format, vk::ImageLayout::eUndefined, vk::ImageLayout::eTransferDstOptimal);
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vk::BufferImageCopy copyRegion(0, extent.width, extent.height, vk::ImageSubresourceLayers(vk::ImageAspectFlagBits::eColor, 0, 0, 1), vk::Offset3D(0, 0, 0), vk::Extent3D(extent, 1));
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commandBuffer->copyBufferToImage(stagingBufferData->buffer.get(), imageData->image.get(), vk::ImageLayout::eTransferDstOptimal, copyRegion);
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// Set the layout for the texture image from eTransferDstOptimal to SHADER_READ_ONLY
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vk::su::setImageLayout(commandBuffer, imageData->image.get(), imageData->format, vk::ImageLayout::eTransferDstOptimal, vk::ImageLayout::eShaderReadOnlyOptimal);
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}
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else
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{
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// If we can use the linear tiled image as a texture, just do it
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vk::su::setImageLayout(commandBuffer, imageData->image.get(), imageData->format, vk::ImageLayout::ePreinitialized, vk::ImageLayout::eShaderReadOnlyOptimal);
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}
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}
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vk::Format format;
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vk::Extent2D extent;
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bool needsStaging;
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std::unique_ptr<BufferData> stagingBufferData;
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std::unique_ptr<ImageData> imageData;
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vk::UniqueSampler textureSampler;
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};
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struct UUID
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{
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public:
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UUID(uint8_t const data[VK_UUID_SIZE]);
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uint8_t m_data[VK_UUID_SIZE];
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};
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template <typename TargetType, typename SourceType>
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VULKAN_HPP_INLINE TargetType checked_cast(SourceType value)
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{
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static_assert(sizeof(TargetType) <= sizeof(SourceType), "No need to cast from smaller to larger type!");
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static_assert(!std::numeric_limits<TargetType>::is_signed, "Only unsigned types supported!");
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static_assert(!std::numeric_limits<SourceType>::is_signed, "Only unsigned types supported!");
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assert(value <= std::numeric_limits<TargetType>::max());
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return static_cast<TargetType>(value);
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}
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vk::UniqueDeviceMemory allocateMemory(vk::UniqueDevice const& device, vk::PhysicalDeviceMemoryProperties const& memoryProperties, vk::MemoryRequirements const& memoryRequirements,
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vk::MemoryPropertyFlags memoryPropertyFlags);
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bool contains(std::vector<vk::ExtensionProperties> const& extensionProperties, std::string const& extensionName);
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vk::UniqueCommandPool createCommandPool(vk::UniqueDevice &device, uint32_t queueFamilyIndex);
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vk::UniqueDebugUtilsMessengerEXT createDebugUtilsMessenger(vk::UniqueInstance &instance);
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vk::UniqueDescriptorPool createDescriptorPool(vk::UniqueDevice &device, std::vector<vk::DescriptorPoolSize> const& poolSizes);
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vk::UniqueDescriptorSetLayout createDescriptorSetLayout(vk::UniqueDevice const& device, std::vector<std::tuple<vk::DescriptorType, uint32_t, vk::ShaderStageFlags>> const& bindingData,
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vk::DescriptorSetLayoutCreateFlags flags = {});
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vk::UniqueDevice createDevice(vk::PhysicalDevice physicalDevice, uint32_t queueFamilyIndex, std::vector<std::string> const& extensions = {}, vk::PhysicalDeviceFeatures const* physicalDeviceFeatures = nullptr, void const* pNext = nullptr);
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std::vector<vk::UniqueFramebuffer> createFramebuffers(vk::UniqueDevice &device, vk::UniqueRenderPass &renderPass, std::vector<vk::UniqueImageView> const& imageViews, vk::UniqueImageView const& depthImageView, vk::Extent2D const& extent);
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vk::UniquePipeline createGraphicsPipeline(vk::UniqueDevice const& device, vk::UniquePipelineCache const& pipelineCache,
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std::pair<vk::ShaderModule, vk::SpecializationInfo const*> const& vertexShaderData,
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std::pair<vk::ShaderModule, vk::SpecializationInfo const*> const& fragmentShaderData, uint32_t vertexStride,
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std::vector<std::pair<vk::Format, uint32_t>> const& vertexInputAttributeFormatOffset, vk::FrontFace frontFace, bool depthBuffered,
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vk::UniquePipelineLayout const& pipelineLayout, vk::UniqueRenderPass const& renderPass);
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vk::UniqueInstance createInstance(std::string const& appName, std::string const& engineName, std::vector<std::string> const& layers = {}, std::vector<std::string> const& extensions = {},
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uint32_t apiVersion = VK_API_VERSION_1_0);
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vk::UniqueRenderPass createRenderPass(vk::UniqueDevice &device, vk::Format colorFormat, vk::Format depthFormat, vk::AttachmentLoadOp loadOp = vk::AttachmentLoadOp::eClear, vk::ImageLayout colorFinalLayout = vk::ImageLayout::ePresentSrcKHR);
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VkBool32 debugUtilsMessengerCallback(VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity, VkDebugUtilsMessageTypeFlagsEXT messageTypes, VkDebugUtilsMessengerCallbackDataEXT const * pCallbackData, void * /*pUserData*/);
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uint32_t findGraphicsQueueFamilyIndex(std::vector<vk::QueueFamilyProperties> const& queueFamilyProperties);
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std::pair<uint32_t, uint32_t> findGraphicsAndPresentQueueFamilyIndex(vk::PhysicalDevice physicalDevice, vk::SurfaceKHR const& surface);
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uint32_t findMemoryType(vk::PhysicalDeviceMemoryProperties const& memoryProperties, uint32_t typeBits, vk::MemoryPropertyFlags requirementsMask);
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std::vector<std::string> getDeviceExtensions();
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std::vector<std::string> getInstanceExtensions();
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vk::Format pickDepthFormat(vk::PhysicalDevice const& physicalDevice);
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vk::PresentModeKHR pickPresentMode(std::vector<vk::PresentModeKHR> const& presentModes);
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vk::SurfaceFormatKHR pickSurfaceFormat(std::vector<vk::SurfaceFormatKHR> const& formats);
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void submitAndWait(vk::UniqueDevice &device, vk::Queue queue, vk::UniqueCommandBuffer &commandBuffer);
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void updateDescriptorSets(vk::UniqueDevice const& device, vk::UniqueDescriptorSet const& descriptorSet,
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std::vector<std::tuple<vk::DescriptorType, vk::UniqueBuffer const&, vk::UniqueBufferView const&>> const& bufferData, vk::su::TextureData const& textureData,
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uint32_t bindingOffset = 0);
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void updateDescriptorSets(vk::UniqueDevice const& device, vk::UniqueDescriptorSet const& descriptorSet,
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std::vector<std::tuple<vk::DescriptorType, vk::UniqueBuffer const&, vk::UniqueBufferView const&>> const& bufferData,
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std::vector<vk::su::TextureData> const& textureData, uint32_t bindingOffset = 0);
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}
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}
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std::ostream& operator<<(std::ostream& os, vk::su::UUID const& uuid); |