mirror of
https://github.com/KhronosGroup/Vulkan-Hpp
synced 2024-11-29 15:11:05 +00:00
297 lines
19 KiB
C++
297 lines
19 KiB
C++
// Copyright(c) 2022, NVIDIA CORPORATION. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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// VulkanHpp Test: Compile test for Unique handles
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#include "../../samples/utils/geometries.hpp"
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#include "../../samples/utils/shaders.hpp"
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#include "../../samples/utils/utils.hpp"
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#include "SPIRV/GlslangToSpv.h"
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#include "vulkan/vulkan.hpp"
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#include <iostream>
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static std::string AppName = "UniqueHandle";
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static std::string EngineName = "Vulkan.hpp";
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template <typename T>
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class MyAllocator : public std::allocator<T>
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{
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};
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vk::UniqueDescriptorSetLayout createDescriptorSetLayoutUnique( vk::Device const & device,
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std::vector<std::tuple<vk::DescriptorType, uint32_t, vk::ShaderStageFlags>> const & bindingData,
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vk::DescriptorSetLayoutCreateFlags flags = {} )
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{
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std::vector<vk::DescriptorSetLayoutBinding> bindings( bindingData.size() );
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for ( size_t i = 0; i < bindingData.size(); i++ )
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{
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bindings[i] = vk::DescriptorSetLayoutBinding(
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vk::su::checked_cast<uint32_t>( i ), std::get<0>( bindingData[i] ), std::get<1>( bindingData[i] ), std::get<2>( bindingData[i] ) );
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}
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return device.createDescriptorSetLayoutUnique( vk::DescriptorSetLayoutCreateInfo( flags, bindings ) );
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}
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vk::UniqueInstance createInstanceUnique( std::string const & appName,
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std::string const & engineName,
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std::vector<std::string> const & layers,
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std::vector<std::string> const & extensions,
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uint32_t apiVersion = VK_API_VERSION_1_0 )
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{
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#if ( VULKAN_HPP_DISPATCH_LOADER_DYNAMIC == 1 )
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static vk::DynamicLoader dl;
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PFN_vkGetInstanceProcAddr vkGetInstanceProcAddr = dl.getProcAddress<PFN_vkGetInstanceProcAddr>( "vkGetInstanceProcAddr" );
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VULKAN_HPP_DEFAULT_DISPATCHER.init( vkGetInstanceProcAddr );
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#endif
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vk::ApplicationInfo applicationInfo( appName.c_str(), 1, engineName.c_str(), 1, apiVersion );
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std::vector<char const *> enabledLayers = vk::su::gatherLayers( layers
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#if !defined( NDEBUG )
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,
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vk::enumerateInstanceLayerProperties()
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#endif
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);
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std::vector<char const *> enabledExtensions = vk::su::gatherExtensions( extensions
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#if !defined( NDEBUG )
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,
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vk::enumerateInstanceExtensionProperties()
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#endif
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);
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vk::UniqueInstance instance =
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vk::createInstanceUnique( vk::su::makeInstanceCreateInfoChain( applicationInfo, enabledLayers, enabledExtensions ).get<vk::InstanceCreateInfo>() );
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#if ( VULKAN_HPP_DISPATCH_LOADER_DYNAMIC == 1 )
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// initialize function pointers for instance
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VULKAN_HPP_DEFAULT_DISPATCHER.init( *instance );
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#endif
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return instance;
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}
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vk::UniqueRenderPass createRenderPassUnique( vk::Device const & device,
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vk::Format colorFormat,
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vk::Format depthFormat,
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vk::AttachmentLoadOp loadOp = vk::AttachmentLoadOp::eClear,
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vk::ImageLayout colorFinalLayout = vk::ImageLayout::ePresentSrcKHR )
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{
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std::vector<vk::AttachmentDescription> attachmentDescriptions;
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assert( colorFormat != vk::Format::eUndefined );
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attachmentDescriptions.emplace_back( vk::AttachmentDescriptionFlags(),
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colorFormat,
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vk::SampleCountFlagBits::e1,
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loadOp,
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vk::AttachmentStoreOp::eStore,
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vk::AttachmentLoadOp::eDontCare,
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vk::AttachmentStoreOp::eDontCare,
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vk::ImageLayout::eUndefined,
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colorFinalLayout );
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if ( depthFormat != vk::Format::eUndefined )
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{
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attachmentDescriptions.emplace_back( vk::AttachmentDescriptionFlags(),
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depthFormat,
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vk::SampleCountFlagBits::e1,
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loadOp,
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vk::AttachmentStoreOp::eDontCare,
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vk::AttachmentLoadOp::eDontCare,
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vk::AttachmentStoreOp::eDontCare,
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vk::ImageLayout::eUndefined,
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vk::ImageLayout::eDepthStencilAttachmentOptimal );
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}
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vk::AttachmentReference colorAttachment( 0, vk::ImageLayout::eColorAttachmentOptimal );
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vk::AttachmentReference depthAttachment( 1, vk::ImageLayout::eDepthStencilAttachmentOptimal );
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vk::SubpassDescription subpassDescription( vk::SubpassDescriptionFlags(),
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vk::PipelineBindPoint::eGraphics,
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{},
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colorAttachment,
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{},
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( depthFormat != vk::Format::eUndefined ) ? &depthAttachment : nullptr );
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return device.createRenderPassUnique( vk::RenderPassCreateInfo( vk::RenderPassCreateFlags(), attachmentDescriptions, subpassDescription ) );
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}
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vk::UniqueShaderModule createShaderModuleUnique( vk::Device const & device, vk::ShaderStageFlagBits shaderStage, std::string const & shaderText )
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{
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std::vector<unsigned int> shaderSPV;
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if ( !vk::su::GLSLtoSPV( shaderStage, shaderText, shaderSPV ) )
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{
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throw std::runtime_error( "Could not convert glsl shader to spir-v -> terminating" );
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}
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return device.createShaderModuleUnique( vk::ShaderModuleCreateInfo( vk::ShaderModuleCreateFlags(), shaderSPV ) );
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}
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int main( int /*argc*/, char ** /*argv*/ )
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{
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try
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{
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vk::UniqueInstance instance = createInstanceUnique( AppName, EngineName, {}, vk::su::getInstanceExtensions() );
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// enumerate the physicalDevices
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std::vector<vk::PhysicalDevice> physicalDevices = instance->enumeratePhysicalDevices();
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// get the QueueFamilyProperties of the first PhysicalDevice
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std::vector<vk::QueueFamilyProperties> queueFamilyProperties = physicalDevices[0].getQueueFamilyProperties();
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// get the first index into queueFamiliyProperties which supports graphics
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auto propertyIterator = std::find_if( queueFamilyProperties.begin(),
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queueFamilyProperties.end(),
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[]( vk::QueueFamilyProperties const & qfp ) { return qfp.queueFlags & vk::QueueFlagBits::eGraphics; } );
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size_t graphicsQueueFamilyIndex = std::distance( queueFamilyProperties.begin(), propertyIterator );
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assert( graphicsQueueFamilyIndex < queueFamilyProperties.size() );
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// create a Device
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float queuePriority = 0.0f;
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vk::DeviceQueueCreateInfo deviceQueueCreateInfo( vk::DeviceQueueCreateFlags(), static_cast<uint32_t>( graphicsQueueFamilyIndex ), 1, &queuePriority );
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vk::DeviceCreateInfo deviceCreateInfo( vk::DeviceCreateFlags(), deviceQueueCreateInfo );
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vk::UniqueDevice device = physicalDevices[0].createDeviceUnique( deviceCreateInfo );
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// create a PipelineCache
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vk::UniquePipelineCache pipelineCache = device->createPipelineCacheUnique( vk::PipelineCacheCreateInfo() );
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// get some vk::ShaderModules
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glslang::InitializeProcess();
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vk::UniqueShaderModule vertexShaderModule = createShaderModuleUnique( *device, vk::ShaderStageFlagBits::eVertex, vertexShaderText_PC_C );
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vk::UniqueShaderModule fragmentShaderModule = createShaderModuleUnique( *device, vk::ShaderStageFlagBits::eFragment, fragmentShaderText_C_C );
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glslang::FinalizeProcess();
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// initialize an array of vk::PipelineShaderStageCreateInfos
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std::array<vk::PipelineShaderStageCreateInfo, 2> pipelineShaderStageCreateInfos = {
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vk::PipelineShaderStageCreateInfo( vk::PipelineShaderStageCreateFlags(), vk::ShaderStageFlagBits::eVertex, *vertexShaderModule, "main" ),
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vk::PipelineShaderStageCreateInfo( vk::PipelineShaderStageCreateFlags(), vk::ShaderStageFlagBits::eFragment, *fragmentShaderModule, "main" )
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};
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vk::VertexInputBindingDescription vertexInputBindingDescription( 0, sizeof( coloredCubeData[0] ) );
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std::array<vk::VertexInputAttributeDescription, 2> vertexInputAttributeDescriptions = {
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vk::VertexInputAttributeDescription( 0, 0, vk::Format::eR32G32B32A32Sfloat, 0 ),
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vk::VertexInputAttributeDescription( 1, 0, vk::Format::eR32G32B32A32Sfloat, 16 )
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};
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vk::PipelineVertexInputStateCreateInfo pipelineVertexInputStateCreateInfo( vk::PipelineVertexInputStateCreateFlags(), // flags
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vertexInputBindingDescription, // vertexBindingDescriptions
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vertexInputAttributeDescriptions // vertexAttributeDescriptions
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);
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vk::PipelineInputAssemblyStateCreateInfo pipelineInputAssemblyStateCreateInfo( vk::PipelineInputAssemblyStateCreateFlags(),
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vk::PrimitiveTopology::eTriangleList );
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vk::PipelineViewportStateCreateInfo pipelineViewportStateCreateInfo( vk::PipelineViewportStateCreateFlags(), 1, nullptr, 1, nullptr );
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vk::PipelineRasterizationStateCreateInfo pipelineRasterizationStateCreateInfo( vk::PipelineRasterizationStateCreateFlags(), // flags
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false, // depthClampEnable
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false, // rasterizerDiscardEnable
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vk::PolygonMode::eFill, // polygonMode
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vk::CullModeFlagBits::eBack, // cullMode
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vk::FrontFace::eClockwise, // frontFace
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false, // depthBiasEnable
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0.0f, // depthBiasConstantFactor
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0.0f, // depthBiasClamp
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0.0f, // depthBiasSlopeFactor
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1.0f // lineWidth
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);
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vk::PipelineMultisampleStateCreateInfo pipelineMultisampleStateCreateInfo( vk::PipelineMultisampleStateCreateFlags(), // flags
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vk::SampleCountFlagBits::e1 // rasterizationSamples
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// other values can be default
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);
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vk::StencilOpState stencilOpState( vk::StencilOp::eKeep, vk::StencilOp::eKeep, vk::StencilOp::eKeep, vk::CompareOp::eAlways );
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vk::PipelineDepthStencilStateCreateInfo pipelineDepthStencilStateCreateInfo( vk::PipelineDepthStencilStateCreateFlags(), // flags
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true, // depthTestEnable
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true, // depthWriteEnable
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vk::CompareOp::eLessOrEqual, // depthCompareOp
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false, // depthBoundTestEnable
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false, // stencilTestEnable
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stencilOpState, // front
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stencilOpState // back
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);
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vk::ColorComponentFlags colorComponentFlags( vk::ColorComponentFlagBits::eR | vk::ColorComponentFlagBits::eG | vk::ColorComponentFlagBits::eB |
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vk::ColorComponentFlagBits::eA );
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vk::PipelineColorBlendAttachmentState pipelineColorBlendAttachmentState( false, // blendEnable
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vk::BlendFactor::eZero, // srcColorBlendFactor
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vk::BlendFactor::eZero, // dstColorBlendFactor
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vk::BlendOp::eAdd, // colorBlendOp
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vk::BlendFactor::eZero, // srcAlphaBlendFactor
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vk::BlendFactor::eZero, // dstAlphaBlendFactor
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vk::BlendOp::eAdd, // alphaBlendOp
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colorComponentFlags // colorWriteMask
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);
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vk::PipelineColorBlendStateCreateInfo pipelineColorBlendStateCreateInfo( vk::PipelineColorBlendStateCreateFlags(), // flags
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false, // logicOpEnable
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vk::LogicOp::eNoOp, // logicOp
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pipelineColorBlendAttachmentState, // attachments
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{ { 1.0f, 1.0f, 1.0f, 1.0f } } // blendConstants
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);
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std::array<vk::DynamicState, 2> dynamicStates = { vk::DynamicState::eViewport, vk::DynamicState::eScissor };
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vk::PipelineDynamicStateCreateInfo pipelineDynamicStateCreateInfo( vk::PipelineDynamicStateCreateFlags(), dynamicStates );
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vk::UniqueDescriptorSetLayout descriptorSetLayout =
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createDescriptorSetLayoutUnique( *device, { { vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex } } );
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vk::UniquePipelineLayout pipelineLayout =
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device->createPipelineLayoutUnique( vk::PipelineLayoutCreateInfo( vk::PipelineLayoutCreateFlags(), *descriptorSetLayout ) );
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vk::su::SurfaceData surfaceData( *instance, AppName, vk::Extent2D( 500, 500 ) );
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vk::UniqueRenderPass renderPass = createRenderPassUnique(
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*device, vk::su::pickSurfaceFormat( physicalDevices[0].getSurfaceFormatsKHR( surfaceData.surface ) ).format, vk::Format::eD16Unorm );
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// initialize the vk::GraphicsPipelineCreateInfo
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vk::GraphicsPipelineCreateInfo graphicsPipelineCreateInfo( vk::PipelineCreateFlags(), // flags
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pipelineShaderStageCreateInfos, // stages
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&pipelineVertexInputStateCreateInfo, // pVertexInputState
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&pipelineInputAssemblyStateCreateInfo, // pInputAssemblyState
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nullptr, // pTessellationState
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&pipelineViewportStateCreateInfo, // pViewportState
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&pipelineRasterizationStateCreateInfo, // pRasterizationState
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&pipelineMultisampleStateCreateInfo, // pMultisampleState
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&pipelineDepthStencilStateCreateInfo, // pDepthStencilState
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&pipelineColorBlendStateCreateInfo, // pColorBlendState
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&pipelineDynamicStateCreateInfo, // pDynamicState
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*pipelineLayout, // layout
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*renderPass // renderPass
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);
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// create a GraphicsPipeline
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vk::UniquePipeline graphicsPipeline = device->createGraphicsPipelineUnique( *pipelineCache, graphicsPipelineCreateInfo ).value;
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vk::UniquePipeline graphicsPipeline2 =
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std::move( device->createGraphicsPipelinesUnique<vk::DispatchLoaderDynamic, MyAllocator<vk::UniquePipeline>>( *pipelineCache, graphicsPipelineCreateInfo )
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.value[0] );
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vk::UniquePipeline graphicsPipeline3 =
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std::move( device->createGraphicsPipelinesUnique<vk::DispatchLoaderDynamic>( *pipelineCache, graphicsPipelineCreateInfo ).value[0] );
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std::vector<vk::UniqueDescriptorSet> descriptorSets = device->allocateDescriptorSetsUnique( {} );
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// destroy the non-Unique surface used here
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instance->destroySurfaceKHR( surfaceData.surface );
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}
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catch ( vk::SystemError & err )
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{
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std::cout << "vk::SystemError: " << err.what() << std::endl;
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exit( -1 );
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}
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catch ( std::exception & err )
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{
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std::cout << "std::exception: " << err.what() << std::endl;
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exit( -1 );
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}
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catch ( ... )
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{
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std::cout << "unknown error\n";
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exit( -1 );
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}
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return 0;
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}
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