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<div class="title">General considerations </div> </div>
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<div class="textblock"><h1><a class="anchor" id="general_considerations_thread_safety"></a>
Thread safety</h1>
<ul>
<li>The library has no global state, so separate <a class="el" href="struct_vma_allocator.html" title="Represents main object of this library initialized. ">VmaAllocator</a> objects can be used independently. There should be no need to create multiple such objects though - one per <code>VkDevice</code> is enough.</li>
<li>By default, all calls to functions that take <a class="el" href="struct_vma_allocator.html" title="Represents main object of this library initialized. ">VmaAllocator</a> as first parameter are safe to call from multiple threads simultaneously because they are synchronized internally when needed.</li>
<li>When the allocator is created with <a class="el" href="vk__mem__alloc_8h.html#a4f87c9100d154a65a4ad495f7763cf7ca4816ddaed324ba110172ca608a20f29d" title="Allocator and all objects created from it will not be synchronized internally, so you must guarantee ...">VMA_ALLOCATOR_CREATE_EXTERNALLY_SYNCHRONIZED_BIT</a> flag, calls to functions that take such <a class="el" href="struct_vma_allocator.html" title="Represents main object of this library initialized. ">VmaAllocator</a> object must be synchronized externally.</li>
<li>Access to a <a class="el" href="struct_vma_allocation.html" title="Represents single memory allocation. ">VmaAllocation</a> object must be externally synchronized. For example, you must not call <a class="el" href="vk__mem__alloc_8h.html#a86dd08aba8633bfa4ad0df2e76481d8b" title="Returns current information about specified allocation and atomically marks it as used in current fra...">vmaGetAllocationInfo()</a> and <a class="el" href="vk__mem__alloc_8h.html#ad5bd1243512d099706de88168992f069" title="Maps memory represented by given allocation and returns pointer to it. ">vmaMapMemory()</a> from different threads at the same time if you pass the same <a class="el" href="struct_vma_allocation.html" title="Represents single memory allocation. ">VmaAllocation</a> object to these functions.</li>
</ul>
<h1><a class="anchor" id="general_considerations_allocation_algorithm"></a>
Allocation algorithm</h1>
<p>The library uses following algorithm for allocation, in order:</p>
<ol type="1">
<li>Try to find free range of memory in existing blocks.</li>
<li>If failed, try to create a new block of <code>VkDeviceMemory</code>, with preferred block size.</li>
<li>If failed, try to create such block with size/2, size/4, size/8.</li>
<li>If failed and <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a68686d0ce9beb0d4d1b9f2b8b1389a7e">VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT</a> flag was specified, try to find space in existing blocks, possilby making some other allocations lost.</li>
<li>If failed, try to allocate separate <code>VkDeviceMemory</code> for this allocation, just like when you use <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a3fc311d855c2ff53f1090ef5c722b38f" title="Set this flag if the allocation should have its own memory block. ">VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT</a>.</li>
<li>If failed, choose other memory type that meets the requirements specified in <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> and go to point 1.</li>
<li>If failed, return <code>VK_ERROR_OUT_OF_DEVICE_MEMORY</code>.</li>
</ol>
<h1><a class="anchor" id="general_considerations_features_not_supported"></a>
Features not supported</h1>
<p>Features deliberately excluded from the scope of this library:</p>
<ul>
<li>Data transfer - issuing commands that transfer data between buffers or images, any usage of <code>VkCommandList</code> or <code>VkCommandQueue</code> and related synchronization is responsibility of the user.</li>
2018-04-06 15:04:28 +00:00
<li>Allocations for imported/exported external memory. They tend to require explicit memory type index and dedicated allocation anyway, so they don't interact with main features of this library. Such special purpose allocations should be made manually, using <code>vkCreateBuffer()</code> and <code>vkAllocateMemory()</code>.</li>
<li>Support for any programming languages other than C/C++. Bindings to other languages are welcomed as external projects. </li>
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