<divclass="textblock"><p>Represents single memory allocation. </p>
<p>It may be either dedicated block of <code>VkDeviceMemory</code> or a specific region of a bigger block of this type plus unique offset.</p>
<p>There are multiple ways to create such object. You need to fill structure <aclass="el"href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a>. For more information see <aclass="el"href="choosing_memory_type.html">Choosing memory type</a>.</p>
<p>Although the library provides convenience functions that create Vulkan buffer or image, allocate memory for it and bind them together, binding of the allocation to a buffer or an image is out of scope of the allocation itself. Allocation object can exist without buffer/image bound, binding can be done manually by the user, and destruction of it can be done independently of destruction of the allocation.</p>
<p>The object also remembers its size and some other information. To retrieve this information, use function <aclass="el"href="group__group__alloc.html#ga86dd08aba8633bfa4ad0df2e76481d8b"title="Returns current information about specified allocation.">vmaGetAllocationInfo()</a> and inspect returned structure <aclass="el"href="struct_vma_allocation_info.html"title="Parameters of VmaAllocation objects, that can be retrieved using function vmaGetAllocationInfo().">VmaAllocationInfo</a>. </p>