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https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
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Fixes in multithreading in VmaBlockVector::Free
Also improved the documentation of vmaGetPoolStatistics. See #451 - thanks @danginsburg
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@ -1836,6 +1836,9 @@ VMA_CALL_PRE void VMA_CALL_POST vmaDestroyPool(
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\param allocator Allocator object.
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\param pool Pool object.
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\param[out] pPoolStats Statistics of specified pool.
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Note that when using the pool from multiple threads, returned information may immediately
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become outdated.
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*/
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VMA_CALL_PRE void VMA_CALL_POST vmaGetPoolStatistics(
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VmaAllocator VMA_NOT_NULL allocator,
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@ -11605,6 +11608,10 @@ void VmaBlockVector::Free(const VmaAllocation hAllocation)
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}
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IncrementallySortBlocks();
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m_hAllocator->m_Budget.RemoveAllocation(m_hAllocator->MemoryTypeIndexToHeapIndex(m_MemoryTypeIndex), hAllocation->GetSize());
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hAllocation->Destroy(m_hAllocator);
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m_hAllocator->m_AllocationObjectAllocator.Free(hAllocation);
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}
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// Destruction of a free block. Deferred until this point, outside of mutex
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@ -11615,10 +11622,6 @@ void VmaBlockVector::Free(const VmaAllocation hAllocation)
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pBlockToDelete->Destroy(m_hAllocator);
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vma_delete(m_hAllocator, pBlockToDelete);
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}
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m_hAllocator->m_Budget.RemoveAllocation(m_hAllocator->MemoryTypeIndexToHeapIndex(m_MemoryTypeIndex), hAllocation->GetSize());
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hAllocation->Destroy(m_hAllocator);
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m_hAllocator->m_AllocationObjectAllocator.Free(hAllocation);
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}
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VkDeviceSize VmaBlockVector::CalcMaxBlockSize() const
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