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https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
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Reordered macro definitions in the file to fix compilation on Linux
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@ -2693,6 +2693,30 @@ remove them if not needed.
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#define VMA_NULL nullptr
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#endif
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// Normal assert to check for programmer's errors, especially in Debug configuration.
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#ifndef VMA_ASSERT
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#ifdef NDEBUG
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#define VMA_ASSERT(expr)
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#else
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#define VMA_ASSERT(expr) assert(expr)
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#endif
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#endif
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// Assert that will be called very often, like inside data structures e.g. operator[].
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// Making it non-empty can make program slow.
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#ifndef VMA_HEAVY_ASSERT
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#ifdef NDEBUG
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#define VMA_HEAVY_ASSERT(expr)
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#else
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#define VMA_HEAVY_ASSERT(expr) //VMA_ASSERT(expr)
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#endif
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#endif
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// If your compiler is not compatible with C++17 and definition of
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// aligned_alloc() function is missing, uncommenting following line may help:
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//#include <malloc.h>
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#if defined(__ANDROID_API__) && (__ANDROID_API__ < 16)
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#include <cstdlib>
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static void* vma_aligned_alloc(size_t alignment, size_t size)
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@ -2770,30 +2794,6 @@ static void vma_aligned_free(void* VMA_NULLABLE ptr)
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}
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#endif
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// If your compiler is not compatible with C++11 and definition of
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// aligned_alloc() function is missing, uncommeting following line may help:
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//#include <malloc.h>
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// Normal assert to check for programmer's errors, especially in Debug configuration.
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#ifndef VMA_ASSERT
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#ifdef NDEBUG
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#define VMA_ASSERT(expr)
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#else
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#define VMA_ASSERT(expr) assert(expr)
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#endif
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#endif
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// Assert that will be called very often, like inside data structures e.g. operator[].
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// Making it non-empty can make program slow.
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#ifndef VMA_HEAVY_ASSERT
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#ifdef NDEBUG
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#define VMA_HEAVY_ASSERT(expr)
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#else
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#define VMA_HEAVY_ASSERT(expr) //VMA_ASSERT(expr)
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#endif
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#endif
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#ifndef VMA_ALIGN_OF
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#define VMA_ALIGN_OF(type) (__alignof(type))
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#endif
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