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https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
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Minor fixes.
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@ -1862,15 +1862,16 @@ typedef struct VmaPoolCreateInfo {
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VkDeviceSize blockSize;
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/** \brief Minimum number of blocks to be always allocated in this pool, even if they stay empty.
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Set to 0 to have no preallocated blocks and let the pool be completely empty.
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Set to 0 to have no preallocated blocks and allow the pool be completely empty.
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*/
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size_t minBlockCount;
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/** \brief Maximum number of blocks that can be allocated in this pool. Optional.
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Optional. Set to 0 to use `SIZE_MAX`, which means no limit.
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Optional. Set to 0 to use default, which is `SIZE_MAX`, which means no limit.
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When #VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT is used, default is 1.
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Set to same value as minBlockCount to have fixed amount of memory allocated
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throuout whole lifetime of this pool.
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throughout whole lifetime of this pool.
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*/
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size_t maxBlockCount;
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/** \brief Maximum number of additional frames that are in use at the same time as current frame.
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@ -11553,11 +11554,8 @@ VkResult VmaAllocator_T::CreatePool(const VmaPoolCreateInfo* pCreateInfo, VmaPoo
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{
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newCreateInfo.maxBlockCount = isLinearAlgorithm ? 1 : SIZE_MAX;
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}
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if(newCreateInfo.minBlockCount > newCreateInfo.maxBlockCount)
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{
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return VK_ERROR_INITIALIZATION_FAILED;
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}
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if(isLinearAlgorithm && newCreateInfo.maxBlockCount > 1)
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if(newCreateInfo.minBlockCount > newCreateInfo.maxBlockCount ||
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isLinearAlgorithm && newCreateInfo.maxBlockCount > 1)
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{
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return VK_ERROR_INITIALIZATION_FAILED;
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}
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