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Documentation of enum VmaMemoryUsage: Added DirectX 12 equivalents.
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@ -953,6 +953,7 @@ typedef enum VmaMemoryUsage
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/** Memory will be used on device only, so fast access from the device is preferred.
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/** Memory will be used on device only, so fast access from the device is preferred.
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It usually means device-local GPU (video) memory.
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It usually means device-local GPU (video) memory.
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No need to be mappable on host.
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No need to be mappable on host.
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It is roughly equivalent of D3D12_HEAP_TYPE_DEFAULT.
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Usage:
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Usage:
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@ -971,6 +972,7 @@ typedef enum VmaMemoryUsage
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Resources created in this pool are still accessible to the device, but access to them can be slower.
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Resources created in this pool are still accessible to the device, but access to them can be slower.
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Guarantees to be `HOST_VISIBLE` and `HOST_COHERENT`.
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Guarantees to be `HOST_VISIBLE` and `HOST_COHERENT`.
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CPU read may be uncached.
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CPU read may be uncached.
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It is roughly equivalent of D3D12_HEAP_TYPE_UPLOAD.
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Usage: Staging copy of resources used as transfer source.
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Usage: Staging copy of resources used as transfer source.
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*/
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*/
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@ -983,6 +985,7 @@ typedef enum VmaMemoryUsage
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*/
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*/
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VMA_MEMORY_USAGE_CPU_TO_GPU = 3,
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VMA_MEMORY_USAGE_CPU_TO_GPU = 3,
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/** Memory mappable on host (guarantees to be `HOST_VISIBLE`) and cached.
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/** Memory mappable on host (guarantees to be `HOST_VISIBLE`) and cached.
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It is roughly equivalent of D3D12_HEAP_TYPE_READBACK.
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Usage:
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Usage:
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