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Added documentation chapter "When not to use custom pools"
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@ -55,6 +55,7 @@ License: MIT
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- \subpage resource_aliasing
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- \subpage custom_memory_pools
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- [Choosing memory type index](@ref custom_memory_pools_MemTypeIndex)
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- [When not to use custom pools](@ref custom_memory_pools_when_not_use)
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- [Linear allocation algorithm](@ref linear_algorithm)
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- [Free-at-once](@ref linear_algorithm_free_at_once)
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- [Stack](@ref linear_algorithm_stack)
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@ -18370,6 +18371,7 @@ A memory pool contains a number of `VkDeviceMemory` blocks.
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The library automatically creates and manages default pool for each memory type available on the device.
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Default memory pool automatically grows in size.
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Size of allocated blocks is also variable and managed automatically.
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You are using default pools whenever you leave VmaAllocationCreateInfo::pool = null.
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You can create custom pool and allocate memory out of it.
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It can be useful if you want to:
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@ -18441,13 +18443,6 @@ It is supported only when VmaPoolCreateInfo::blockSize = 0.
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To use this feature, set VmaAllocationCreateInfo::pool to the pointer to your custom pool and
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VmaAllocationCreateInfo::flags to #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT.
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\note Excessive use of custom pools is a common mistake when using this library.
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Custom pools may be useful for special purposes - when you want to
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keep certain type of resources separate e.g. to reserve minimum amount of memory
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for them or limit maximum amount of memory they can occupy. For most
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resources this is not needed and so it is not recommended to create #VmaPool
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objects and allocations out of them. Allocating from the default pool is sufficient.
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\section custom_memory_pools_MemTypeIndex Choosing memory type index
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@ -18482,6 +18477,51 @@ When creating buffers/images allocated in that pool, provide following parameter
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- VmaAllocationCreateInfo: You don't need to pass same parameters. Fill only `pool` member.
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Other members are ignored anyway.
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\section custom_memory_pools_when_not_use When not to use custom pools
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Custom pools are commonly overused by VMA users.
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While it may feel natural to keep some logical groups of resources separate in memory,
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in most cases it does more harm than good.
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Using custom pool shouldn't be your first choice.
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Instead, please make all allocations from default pools first and only use custom pools
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if you can prove and measure that it is beneficial in some way,
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e.g. it results in lower memory usage, better performance, etc.
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Using custom pools has disadvantages:
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- Each pool has its own collection of `VkDeviceMemory` blocks.
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Some of them may be partially or even completely empty.
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Spreading allocations across multiple pools increases the amount of wasted (allocated but unbound) memory.
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- You must manually choose specific memory type to be used by a custom pool (set as VmaPoolCreateInfo::memoryTypeIndex).
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When using default pools, best memory type for each of your allocations can be selected automatically
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using a carefully design algorithm that works across all kinds of GPUs.
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- If an allocation from a custom pool at specific memory type fails, entire allocation operation returns failure.
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When using default pools, VMA tries another compatible memory type.
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- If you set VmaPoolCreateInfo::blockSize != 0, each memory block has the same size,
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while default pools start from small blocks and only allocate next blocks larger and larger
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up to the preferred block size.
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Many of the common concerns can be addressed in a different way than using custom pools:
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- If you want to keep your allocations of certain size (small versus large) or certain lifetime (transient versus long lived)
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separate, you likely don't need to.
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VMA uses a high quality allocation algorithm that manages memory well in various cases.
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Please mesure and check if using custom pools provides a benefit.
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- If you want to keep your images and buffers separate, you don't need to.
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VMA respects `bufferImageGranularity` limit automatically.
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- If you want to keep your mapped and not mapped allocations separate, you don't need to.
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VMA respects `nonCoherentAtomSize` limit automatically.
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It also maps only those `VkDeviceMemory` blocks that need to map any allocation.
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It even tries to keep mappable and non-mappable allocations in separate blocks to minimize the amount of mapped memory.
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- If you want to choose a custom size for the default memory block, you can set it globally instead
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using VmaAllocatorCreateInfo::preferredLargeHeapBlockSize.
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- If you want to select specific memory type for your allocation,
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you can set VmaAllocationCreateInfo::memoryTypeBits to `(1u << myMemoryTypeIndex)` instead.
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- If you need to create a buffer with certain minimum alignment, you can still do it
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using default pools with dedicated function vmaCreateBufferWithAlignment().
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\section linear_algorithm Linear allocation algorithm
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Each Vulkan memory block managed by this library has accompanying metadata that
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