From 19d74084f30c32a5d760066ab78581583fad443f Mon Sep 17 00:00:00 2001 From: Adam Sawicki Date: Mon, 25 Sep 2017 15:07:34 +0200 Subject: [PATCH] Improvements in documentation. Moved general description to README.md. --- README.md | 47 +++++- docs/html/group__layer2.html | 4 +- docs/html/group__layer3.html | 12 +- docs/html/index.html | 39 +---- docs/html/vk__mem__alloc_8h.html | 2 + docs/html/vk__mem__alloc_8h_source.html | 214 ++++++++++++------------ src/vk_mem_alloc.h | 83 ++++----- 7 files changed, 199 insertions(+), 202 deletions(-) diff --git a/README.md b/README.md index a11ac4b..a99a5ab 100644 --- a/README.md +++ b/README.md @@ -10,8 +10,51 @@ This is a README file for Vulkan Memory Allocator library and accompanying sampl **Build status:** -Windows: [![Build status](https://ci.appveyor.com/api/projects/status/4vlcrb0emkaio2pn/branch/master?svg=true)](https://ci.appveyor.com/project/adam-sawicki-amd/vulkanmemoryallocator/branch/master) -Linux: [![Build Status](https://travis-ci.org/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator.svg?branch=master)](https://travis-ci.org/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator) +- Windows: [![Build status](https://ci.appveyor.com/api/projects/status/4vlcrb0emkaio2pn/branch/master?svg=true)](https://ci.appveyor.com/project/adam-sawicki-amd/vulkanmemoryallocator/branch/master) +- Linux: [![Build Status](https://travis-ci.org/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator.svg?branch=master)](https://travis-ci.org/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator) + +# Problem + +Memory allocation and resource (buffer and image) creation in Vulkan is difficult (comparing to older graphics API-s, like D3D11 or OpenGL) for several reasons: + +- It requires a lot of boilerplate code, just like everything else in Vulkan, because it is a low-level and high-performance API. +- There is additional level of indirection: `VkDeviceMemory` is allocated separately from creating `VkBuffer`/`VkImage` and they must be bound together. The binding cannot be changed later - resource must be recreated. +- Driver must be queried for supported memory heaps and memory types. Different IHVs provide different types of it. +- It is recommended practice to allocate bigger chunks of memory and assign parts of them to particular resources. + +# Features + +This library can help game developers to manage memory allocations and resource creation by offering some higher-level functions. Features of the library are divided into several layers, low level to high level: + +1. Functions that help to choose correct and optimal memory type based on intended usage of the memory. + - Required or preferred traits of the memory are expressed using higher-level description comparing to Vulkan flags. +2. Functions that allocate memory blocks, reserve and return parts of them (`VkDeviceMemory` + offset + size) to the user. + - Library keeps track of allocated memory blocks, used and unused ranges inside them, finds best matching unused ranges for new allocations, takes all the rules of alignment into consideration. +3. Functions that can create an image/buffer, allocate memory for it and bind them together - all in one call. + +Additional features: + +- Thread-safety: Library is designed to be used by multithreaded code. +- Configuration: Fill optional members of CreateInfo structure to provide custom CPU memory allocator and other parameters. +- Customization: Predefine appropriate macros to provide your own implementation of all external facilities used by the library, from assert, mutex, and atomic, to vector and linked list. +- Support for persistently mapped memory: Just allocate memory with appropriate flag and you get access to mapped pointer. +- Custom memory pools: Create a pool with desired parameters (e.g. fixed or limited maximum size) and allocate memory out of it. +- Defragmentation: Call one function and let the library move data around to free some memory blocks and make your allocations better compacted. +- Lost allocations: Allocate memory with appropriate flags and let the library remove allocations that are not used for many frames to make room for new ones. +- Statistics: Obtain detailed statistics about the amount of memory used, unused, number of allocated blocks, number of allocations etc. - globally, per memory heap, and per memory type. +- JSON dump: Obtain a string in JSON format with detailed map of internal state, including list of allocations and gaps between them. + +# Prequisites + +- Self-contained C++ library in single header file. No external dependencies other than standard C and C++ library and of course Vulkan. +- Public interface in C, in same convention as Vulkan API. Implementation in C++. +- Interface documented using Doxygen-style comments. +- Platform-independent, but developed and tested on Windows using Visual Studio. +- Error handling implemented by returning `VkResult` error codes - same way as in Vulkan. + +# Read more + +See [Vulkan Memory Allocator Documentation](https://gpuopen-librariesandsdks.github.io/VulkanMemoryAllocator/html/). # Other software diff --git a/docs/html/group__layer2.html b/docs/html/group__layer2.html index 271bd8f..ae8141b 100644 --- a/docs/html/group__layer2.html +++ b/docs/html/group__layer2.html @@ -615,7 +615,7 @@ Functions

The function also frees empty VkDeviceMemory blocks.

After allocation has been moved, its VmaAllocationInfo::deviceMemory and/or VmaAllocationInfo::offset changes. You must query them again using vmaGetAllocationInfo() if you need them.

-

If an allocation has been moved, data in memory is copied to new place automatically, but if it was bound to a buffer or an image, you must destroy that object yourself, create new one and bind it to the new memory pointed by the allocation. You must use vkDestroyBuffer(), vkDestroyImage(), vkCreateBuffer(), vkCreateImage() for that purpose and NOT vmaDestroyBuffer(), vmaDestroyImage(), vmaCreateBuffer(), vmaCreateImage()! Example:

+

If an allocation has been moved, data in memory is copied to new place automatically, but if it was bound to a buffer or an image, you must destroy that object yourself, create new one and bind it to the new memory pointed by the allocation. You must use vkDestroyBuffer(), vkDestroyImage(), vkCreateBuffer(), vkCreateImage() for that purpose and NOT vmaDestroyBuffer(), vmaDestroyImage(), vmaCreateBuffer(), vmaCreateImage()! Example:

VkDevice device = ...;
 VmaAllocator allocator = ...;
 std::vector<VkBuffer> buffers = ...;
@@ -968,7 +968,7 @@ for(size_t i = 0; i < allocations.size(); ++i)
 

Unmaps persistently mapped memory of types that are HOST_COHERENT and DEVICE_LOCAL.

-

This is optional performance optimization. On Windows you should call it before every call to vkQueueSubmit and vkQueuePresent. After which you can remap the allocations again using vmaMapPersistentlyMappedMemory(). This is because of the internal behavior of WDDM. Example:

+

This is optional performance optimization. On AMD GPUs on Windows, Vulkan memory from the type that has both DEVICE_LOCAL and HOST_VISIBLE flags should not be mapped for the time of any call to vkQueueSubmit() or vkQueuePresent(). Although legal, that would cause performance degradation because WDDM migrates such memory to system RAM. To ensure this, you can unmap all persistently mapped memory using this function. Example:

vmaUnmapPersistentlyMappedMemory(allocator);
 vkQueueSubmit(...)
 vmaMapPersistentlyMappedMemory(allocator);
diff --git a/docs/html/group__layer3.html b/docs/html/group__layer3.html
index 1da6a66..0c38ea5 100644
--- a/docs/html/group__layer3.html
+++ b/docs/html/group__layer3.html
@@ -70,11 +70,13 @@ Functions
 VkResult vmaCreateBuffer (VmaAllocator allocator, const VkBufferCreateInfo *pBufferCreateInfo, const VmaAllocationCreateInfo *pAllocationCreateInfo, VkBuffer *pBuffer, VmaAllocation *pAllocation, VmaAllocationInfo *pAllocationInfo)
  
 void vmaDestroyBuffer (VmaAllocator allocator, VkBuffer buffer, VmaAllocation allocation)
+ Destroys Vulkan buffer and frees allocated memory.  More...
  VkResult vmaCreateImage (VmaAllocator allocator, const VkImageCreateInfo *pImageCreateInfo, const VmaAllocationCreateInfo *pAllocationCreateInfo, VkImage *pImage, VmaAllocation *pAllocation, VmaAllocationInfo *pAllocationInfo)  Function similar to vmaCreateBuffer(). More...
  void vmaDestroyImage (VmaAllocator allocator, VkImage image, VmaAllocation allocation) + Destroys Vulkan image and frees allocated memory. More...
 

Detailed Description

@@ -143,7 +145,7 @@ Functions
  • Binds the buffer with the memory.
  • If any of these operations fail, buffer and allocation are not created, returned value is negative error code, *pBuffer and *pAllocation are null.

    -

    If the function succeeded, you must destroy both buffer and allocation when you no longer need them using either convenience function vmaDestroyBuffer() or separately, using vkDestroyBuffer() and vmaFreeMemory().

    +

    If the function succeeded, you must destroy both buffer and allocation when you no longer need them using either convenience function vmaDestroyBuffer() or separately, using vkDestroyBuffer() and vmaFreeMemory().

    @@ -233,6 +235,10 @@ Functions
    +

    Destroys Vulkan buffer and frees allocated memory.

    +

    This is just a convenience function equivalent to:

    +
    vkDestroyBuffer(device, buffer, allocationCallbacks);
    +vmaFreeMemory(allocator, allocation);
    @@ -267,6 +273,10 @@ Functions
    +

    Destroys Vulkan image and frees allocated memory.

    +

    This is just a convenience function equivalent to:

    +
    vkDestroyImage(device, image, allocationCallbacks);
    +vmaFreeMemory(allocator, allocation);
    diff --git a/docs/html/index.html b/docs/html/index.html index afe67af..31a1ef8 100644 --- a/docs/html/index.html +++ b/docs/html/index.html @@ -63,10 +63,7 @@ $(function() {

    Table of Contents

    -
    • Problem statement
    • -
    • Features
    • -
    • Prequisites
    • -
    • User guide
      • Quick start
      • +
        • User guide
          • Quick start
          • Persistently mapped memory
          • Custom memory pools
          • Defragmentation
          • @@ -85,38 +82,6 @@ $(function() {

            Version 2.0.0-alpha.3 (2017-09-12)

            Members grouped: see Modules.

            All members: see vk_mem_alloc.h.

            -

            -Problem statement

            -

            Memory allocation and resource (buffer and image) creation in Vulkan is difficult (comparing to older graphics API-s, like D3D11 or OpenGL) for several reasons:

            -
              -
            • It requires a lot of boilerplate code, just like everything else in Vulkan, because it is a low-level and high-performance API.
            • -
            • There is additional level of indirection: VkDeviceMemory is allocated separately from creating VkBuffer/VkImage and they must be bound together. The binding cannot be changed later - resource must be recreated.
            • -
            • Driver must be queried for supported memory heaps and memory types. Different IHV-s provide different types of it.
            • -
            • It is recommended practice to allocate bigger chunks of memory and assign parts of them to particular resources.
            • -
            -

            -Features

            -

            This library is helps game developers to manage memory allocations and resource creation by offering some higher-level functions. Features of the library could be divided into several layers, low level to high level:

            -
              -
            1. Functions that help to choose correct and optimal memory type based on intended usage of the memory.
                -
              • Required or preferred traits of the memory are expressed using higher-level description comparing to Vulkan flags.
              • -
              -
            2. -
            3. Functions that allocate memory blocks, reserve and return parts of them (VkDeviceMemory + offset + size) to the user.
                -
              • Library keeps track of allocated memory blocks, used and unused ranges inside them, finds best matching unused ranges for new allocations, takes all the rules of alignment into consideration.
              • -
              -
            4. -
            5. Functions that can create an image/buffer, allocate memory for it and bind them together - all in one call.
            6. -
            -

            -Prequisites

            -
              -
            • Self-contained C++ library in single header file. No external dependencies other than standard C and C++ library and of course Vulkan.
            • -
            • Public interface in C, in same convention as Vulkan API. Implementation in C++.
            • -
            • Interface documented using Doxygen-style comments.
            • -
            • Platform-independent, but developed and tested on Windows using Visual Studio.
            • -
            • Error handling implemented by returning VkResult error codes - same way as in Vulkan.
            • -

            User guide

            @@ -188,7 +153,7 @@ if((memFlags & VK_MEMORY_PROPERTY_HOST_COHERENT_BIT) == 0) memRange.size = allocInfo.size; vkFlushMappedMemoryRanges(device, 1, &memRange); } -

    For performance reasons it is also recommended to unmap Vulkan memory for the time of call to vkQueueSubmit() or vkQueuePresent(). You can do it for all persistently mapped memory using just one function call. For details, see function vmaUnmapPersistentlyMappedMemory(), vmaMapPersistentlyMappedMemory().

    +

    On AMD GPUs on Windows, Vulkan memory from the type that has both DEVICE_LOCAL and HOST_VISIBLE flags should not be mapped for the time of any call to vkQueueSubmit() or vkQueuePresent(). Although legal, that would cause performance degradation because WDDM migrates such memory to system RAM. To ensure this, you can unmap all persistently mapped memory using just one function call. For details, see function vmaUnmapPersistentlyMappedMemory(), vmaMapPersistentlyMappedMemory().

    Custom memory pools

    The library automatically creates and manages default memory pool for each memory type available on the device. A pool contains a number of VkDeviceMemory blocks. You can create custom pool and allocate memory out of it. It can be useful if you want to:

    diff --git a/docs/html/vk__mem__alloc_8h.html b/docs/html/vk__mem__alloc_8h.html index 39379fd..f96bc2e 100644 --- a/docs/html/vk__mem__alloc_8h.html +++ b/docs/html/vk__mem__alloc_8h.html @@ -279,11 +279,13 @@ Functions VkResult vmaCreateBuffer (VmaAllocator allocator, const VkBufferCreateInfo *pBufferCreateInfo, const VmaAllocationCreateInfo *pAllocationCreateInfo, VkBuffer *pBuffer, VmaAllocation *pAllocation, VmaAllocationInfo *pAllocationInfo)   void vmaDestroyBuffer (VmaAllocator allocator, VkBuffer buffer, VmaAllocation allocation) + Destroys Vulkan buffer and frees allocated memory. More...
      VkResult vmaCreateImage (VmaAllocator allocator, const VkImageCreateInfo *pImageCreateInfo, const VmaAllocationCreateInfo *pAllocationCreateInfo, VkImage *pImage, VmaAllocation *pAllocation, VmaAllocationInfo *pAllocationInfo)  Function similar to vmaCreateBuffer(). More...
      void vmaDestroyImage (VmaAllocator allocator, VkImage image, VmaAllocation allocation) + Destroys Vulkan image and frees allocated memory. More...
      diff --git a/docs/html/vk__mem__alloc_8h_source.html b/docs/html/vk__mem__alloc_8h_source.html index 3debef2..6576c7a 100644 --- a/docs/html/vk__mem__alloc_8h_source.html +++ b/docs/html/vk__mem__alloc_8h_source.html @@ -62,151 +62,151 @@ $(function() {
    vk_mem_alloc.h
    -Go to the documentation of this file.
    1 //
    2 // Copyright (c) 2017 Advanced Micro Devices, Inc. All rights reserved.
    3 //
    4 // Permission is hereby granted, free of charge, to any person obtaining a copy
    5 // of this software and associated documentation files (the "Software"), to deal
    6 // in the Software without restriction, including without limitation the rights
    7 // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
    8 // copies of the Software, and to permit persons to whom the Software is
    9 // furnished to do so, subject to the following conditions:
    10 //
    11 // The above copyright notice and this permission notice shall be included in
    12 // all copies or substantial portions of the Software.
    13 //
    14 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
    15 // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
    16 // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
    17 // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
    18 // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
    19 // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
    20 // THE SOFTWARE.
    21 //
    22 
    23 #ifndef AMD_VULKAN_MEMORY_ALLOCATOR_H
    24 #define AMD_VULKAN_MEMORY_ALLOCATOR_H
    25 
    429 #include <vulkan/vulkan.h>
    430 
    432 
    436 VK_DEFINE_HANDLE(VmaAllocator)
    437 
    438 typedef void (VKAPI_PTR *PFN_vmaAllocateDeviceMemoryFunction)(
    440  VmaAllocator allocator,
    441  uint32_t memoryType,
    442  VkDeviceMemory memory,
    443  VkDeviceSize size);
    445 typedef void (VKAPI_PTR *PFN_vmaFreeDeviceMemoryFunction)(
    446  VmaAllocator allocator,
    447  uint32_t memoryType,
    448  VkDeviceMemory memory,
    449  VkDeviceSize size);
    450 
    456 typedef struct VmaDeviceMemoryCallbacks {
    462 
    464 typedef enum VmaAllocatorFlagBits {
    470 
    473 typedef VkFlags VmaAllocatorFlags;
    474 
    475 typedef struct VmaVulkanFunctions {
    476  PFN_vkGetPhysicalDeviceProperties vkGetPhysicalDeviceProperties;
    477  PFN_vkGetPhysicalDeviceMemoryProperties vkGetPhysicalDeviceMemoryProperties;
    478  PFN_vkAllocateMemory vkAllocateMemory;
    479  PFN_vkFreeMemory vkFreeMemory;
    480  PFN_vkMapMemory vkMapMemory;
    481  PFN_vkUnmapMemory vkUnmapMemory;
    482  PFN_vkBindBufferMemory vkBindBufferMemory;
    483  PFN_vkBindImageMemory vkBindImageMemory;
    484  PFN_vkGetBufferMemoryRequirements vkGetBufferMemoryRequirements;
    485  PFN_vkGetImageMemoryRequirements vkGetImageMemoryRequirements;
    486  PFN_vkCreateBuffer vkCreateBuffer;
    487  PFN_vkDestroyBuffer vkDestroyBuffer;
    488  PFN_vkCreateImage vkCreateImage;
    489  PFN_vkDestroyImage vkDestroyImage;
    491 
    494 {
    498 
    499  VkPhysicalDevice physicalDevice;
    501 
    502  VkDevice device;
    504 
    507 
    510 
    511  const VkAllocationCallbacks* pAllocationCallbacks;
    513 
    528  uint32_t frameInUseCount;
    546  const VkDeviceSize* pHeapSizeLimit;
    560 
    562 VkResult vmaCreateAllocator(
    563  const VmaAllocatorCreateInfo* pCreateInfo,
    564  VmaAllocator* pAllocator);
    565 
    568  VmaAllocator allocator);
    569 
    575  VmaAllocator allocator,
    576  const VkPhysicalDeviceProperties** ppPhysicalDeviceProperties);
    577 
    583  VmaAllocator allocator,
    584  const VkPhysicalDeviceMemoryProperties** ppPhysicalDeviceMemoryProperties);
    585 
    593  VmaAllocator allocator,
    594  uint32_t memoryTypeIndex,
    595  VkMemoryPropertyFlags* pFlags);
    596 
    606  VmaAllocator allocator,
    607  uint32_t frameIndex);
    608 
    609 typedef struct VmaStatInfo
    610 {
    612  uint32_t BlockCount;
    614  uint32_t AllocationCount;
    618  VkDeviceSize UsedBytes;
    620  VkDeviceSize UnusedBytes;
    621  VkDeviceSize AllocationSizeMin, AllocationSizeAvg, AllocationSizeMax;
    622  VkDeviceSize UnusedRangeSizeMin, UnusedRangeSizeAvg, UnusedRangeSizeMax;
    623 } VmaStatInfo;
    624 
    626 typedef struct VmaStats
    627 {
    628  VmaStatInfo memoryType[VK_MAX_MEMORY_TYPES];
    629  VmaStatInfo memoryHeap[VK_MAX_MEMORY_HEAPS];
    631 } VmaStats;
    632 
    634 void vmaCalculateStats(
    635  VmaAllocator allocator,
    636  VmaStats* pStats);
    637 
    638 #define VMA_STATS_STRING_ENABLED 1
    639 
    640 #if VMA_STATS_STRING_ENABLED
    641 
    643 
    646  VmaAllocator allocator,
    647  char** ppStatsString,
    648  VkBool32 detailedMap);
    649 
    650 void vmaFreeStatsString(
    651  VmaAllocator allocator,
    652  char* pStatsString);
    653 
    654 #endif // #if VMA_STATS_STRING_ENABLED
    655 
    658 
    663 VK_DEFINE_HANDLE(VmaPool)
    664 
    665 typedef enum VmaMemoryUsage
    666 {
    672 
    675 
    678 
    682 
    697 
    736 
    739 typedef VkFlags VmaAllocationCreateFlags;
    740 
    742 {
    755  VkMemoryPropertyFlags requiredFlags;
    761  VkMemoryPropertyFlags preferredFlags;
    763  void* pUserData;
    768  VmaPool pool;
    770 
    785 VkResult vmaFindMemoryTypeIndex(
    786  VmaAllocator allocator,
    787  uint32_t memoryTypeBits,
    788  const VmaAllocationCreateInfo* pAllocationCreateInfo,
    789  uint32_t* pMemoryTypeIndex);
    790 
    793 
    798 typedef enum VmaPoolCreateFlagBits {
    827 
    830 typedef VkFlags VmaPoolCreateFlags;
    831 
    834 typedef struct VmaPoolCreateInfo {
    837  uint32_t memoryTypeIndex;
    845  VkDeviceSize blockSize;
    872  uint32_t frameInUseCount;
    874 
    877 typedef struct VmaPoolStats {
    880  VkDeviceSize size;
    883  VkDeviceSize unusedSize;
    890 } VmaPoolStats;
    891 
    898 VkResult vmaCreatePool(
    899  VmaAllocator allocator,
    900  const VmaPoolCreateInfo* pCreateInfo,
    901  VmaPool* pPool);
    902 
    905 void vmaDestroyPool(
    906  VmaAllocator allocator,
    907  VmaPool pool);
    908 
    915 void vmaGetPoolStats(
    916  VmaAllocator allocator,
    917  VmaPool pool,
    918  VmaPoolStats* pPoolStats);
    919 
    927  VmaAllocator allocator,
    928  VmaPool pool,
    929  size_t* pLostAllocationCount);
    930 
    931 VK_DEFINE_HANDLE(VmaAllocation)
    932 
    933 
    935 typedef struct VmaAllocationInfo {
    940  uint32_t memoryType;
    949  VkDeviceMemory deviceMemory;
    954  VkDeviceSize offset;
    959  VkDeviceSize size;
    965  void* pMappedData;
    970  void* pUserData;
    972 
    983 VkResult vmaAllocateMemory(
    984  VmaAllocator allocator,
    985  const VkMemoryRequirements* pVkMemoryRequirements,
    986  const VmaAllocationCreateInfo* pCreateInfo,
    987  VmaAllocation* pAllocation,
    988  VmaAllocationInfo* pAllocationInfo);
    989 
    997  VmaAllocator allocator,
    998  VkBuffer buffer,
    999  const VmaAllocationCreateInfo* pCreateInfo,
    1000  VmaAllocation* pAllocation,
    1001  VmaAllocationInfo* pAllocationInfo);
    1002 
    1004 VkResult vmaAllocateMemoryForImage(
    1005  VmaAllocator allocator,
    1006  VkImage image,
    1007  const VmaAllocationCreateInfo* pCreateInfo,
    1008  VmaAllocation* pAllocation,
    1009  VmaAllocationInfo* pAllocationInfo);
    1010 
    1012 void vmaFreeMemory(
    1013  VmaAllocator allocator,
    1014  VmaAllocation allocation);
    1015 
    1018  VmaAllocator allocator,
    1019  VmaAllocation allocation,
    1020  VmaAllocationInfo* pAllocationInfo);
    1021 
    1024  VmaAllocator allocator,
    1025  VmaAllocation allocation,
    1026  void* pUserData);
    1027 
    1039  VmaAllocator allocator,
    1040  VmaAllocation* pAllocation);
    1041 
    1050 VkResult vmaMapMemory(
    1051  VmaAllocator allocator,
    1052  VmaAllocation allocation,
    1053  void** ppData);
    1054 
    1055 void vmaUnmapMemory(
    1056  VmaAllocator allocator,
    1057  VmaAllocation allocation);
    1058 
    1077 void vmaUnmapPersistentlyMappedMemory(VmaAllocator allocator);
    1078 
    1086 VkResult vmaMapPersistentlyMappedMemory(VmaAllocator allocator);
    1087 
    1089 typedef struct VmaDefragmentationInfo {
    1094  VkDeviceSize maxBytesToMove;
    1101 
    1103 typedef struct VmaDefragmentationStats {
    1105  VkDeviceSize bytesMoved;
    1107  VkDeviceSize bytesFreed;
    1113 
    1184 VkResult vmaDefragment(
    1185  VmaAllocator allocator,
    1186  VmaAllocation* pAllocations,
    1187  size_t allocationCount,
    1188  VkBool32* pAllocationsChanged,
    1189  const VmaDefragmentationInfo *pDefragmentationInfo,
    1190  VmaDefragmentationStats* pDefragmentationStats);
    1191 
    1194 
    1217 VkResult vmaCreateBuffer(
    1218  VmaAllocator allocator,
    1219  const VkBufferCreateInfo* pBufferCreateInfo,
    1220  const VmaAllocationCreateInfo* pAllocationCreateInfo,
    1221  VkBuffer* pBuffer,
    1222  VmaAllocation* pAllocation,
    1223  VmaAllocationInfo* pAllocationInfo);
    1224 
    1225 void vmaDestroyBuffer(
    1226  VmaAllocator allocator,
    1227  VkBuffer buffer,
    1228  VmaAllocation allocation);
    1229 
    1231 VkResult vmaCreateImage(
    1232  VmaAllocator allocator,
    1233  const VkImageCreateInfo* pImageCreateInfo,
    1234  const VmaAllocationCreateInfo* pAllocationCreateInfo,
    1235  VkImage* pImage,
    1236  VmaAllocation* pAllocation,
    1237  VmaAllocationInfo* pAllocationInfo);
    1238 
    1239 void vmaDestroyImage(
    1240  VmaAllocator allocator,
    1241  VkImage image,
    1242  VmaAllocation allocation);
    1243 
    1246 #endif // AMD_VULKAN_MEMORY_ALLOCATOR_H
    1247 
    1248 // For Visual Studio IntelliSense.
    1249 #ifdef __INTELLISENSE__
    1250 #define VMA_IMPLEMENTATION
    1251 #endif
    1252 
    1253 #ifdef VMA_IMPLEMENTATION
    1254 #undef VMA_IMPLEMENTATION
    1255 
    1256 #include <cstdint>
    1257 #include <cstdlib>
    1258 #include <cstring>
    1259 
    1260 /*******************************************************************************
    1261 CONFIGURATION SECTION
    1262 
    1263 Define some of these macros before each #include of this header or change them
    1264 here if you need other then default behavior depending on your environment.
    1265 */
    1266 
    1267 /*
    1268 Define this macro to 1 to make the library fetch pointers to Vulkan functions
    1269 internally, like:
    1270 
    1271  vulkanFunctions.vkAllocateMemory = &vkAllocateMemory;
    1272 
    1273 Define to 0 if you are going to provide you own pointers to Vulkan functions via
    1274 VmaAllocatorCreateInfo::pVulkanFunctions.
    1275 */
    1276 #ifndef VMA_STATIC_VULKAN_FUNCTIONS
    1277 #define VMA_STATIC_VULKAN_FUNCTIONS 1
    1278 #endif
    1279 
    1280 // Define this macro to 1 to make the library use STL containers instead of its own implementation.
    1281 //#define VMA_USE_STL_CONTAINERS 1
    1282 
    1283 /* Set this macro to 1 to make the library including and using STL containers:
    1284 std::pair, std::vector, std::list, std::unordered_map.
    1285 
    1286 Set it to 0 or undefined to make the library using its own implementation of
    1287 the containers.
    1288 */
    1289 #if VMA_USE_STL_CONTAINERS
    1290  #define VMA_USE_STL_VECTOR 1
    1291  #define VMA_USE_STL_UNORDERED_MAP 1
    1292  #define VMA_USE_STL_LIST 1
    1293 #endif
    1294 
    1295 #if VMA_USE_STL_VECTOR
    1296  #include <vector>
    1297 #endif
    1298 
    1299 #if VMA_USE_STL_UNORDERED_MAP
    1300  #include <unordered_map>
    1301 #endif
    1302 
    1303 #if VMA_USE_STL_LIST
    1304  #include <list>
    1305 #endif
    1306 
    1307 /*
    1308 Following headers are used in this CONFIGURATION section only, so feel free to
    1309 remove them if not needed.
    1310 */
    1311 #include <cassert> // for assert
    1312 #include <algorithm> // for min, max
    1313 #include <mutex> // for std::mutex
    1314 #include <atomic> // for std::atomic
    1315 
    1316 #if !defined(_WIN32)
    1317  #include <malloc.h> // for aligned_alloc()
    1318 #endif
    1319 
    1320 // Normal assert to check for programmer's errors, especially in Debug configuration.
    1321 #ifndef VMA_ASSERT
    1322  #ifdef _DEBUG
    1323  #define VMA_ASSERT(expr) assert(expr)
    1324  #else
    1325  #define VMA_ASSERT(expr)
    1326  #endif
    1327 #endif
    1328 
    1329 // Assert that will be called very often, like inside data structures e.g. operator[].
    1330 // Making it non-empty can make program slow.
    1331 #ifndef VMA_HEAVY_ASSERT
    1332  #ifdef _DEBUG
    1333  #define VMA_HEAVY_ASSERT(expr) //VMA_ASSERT(expr)
    1334  #else
    1335  #define VMA_HEAVY_ASSERT(expr)
    1336  #endif
    1337 #endif
    1338 
    1339 #ifndef VMA_NULL
    1340  // Value used as null pointer. Define it to e.g.: nullptr, NULL, 0, (void*)0.
    1341  #define VMA_NULL nullptr
    1342 #endif
    1343 
    1344 #ifndef VMA_ALIGN_OF
    1345  #define VMA_ALIGN_OF(type) (__alignof(type))
    1346 #endif
    1347 
    1348 #ifndef VMA_SYSTEM_ALIGNED_MALLOC
    1349  #if defined(_WIN32)
    1350  #define VMA_SYSTEM_ALIGNED_MALLOC(size, alignment) (_aligned_malloc((size), (alignment)))
    1351  #else
    1352  #define VMA_SYSTEM_ALIGNED_MALLOC(size, alignment) (aligned_alloc((alignment), (size) ))
    1353  #endif
    1354 #endif
    1355 
    1356 #ifndef VMA_SYSTEM_FREE
    1357  #if defined(_WIN32)
    1358  #define VMA_SYSTEM_FREE(ptr) _aligned_free(ptr)
    1359  #else
    1360  #define VMA_SYSTEM_FREE(ptr) free(ptr)
    1361  #endif
    1362 #endif
    1363 
    1364 #ifndef VMA_MIN
    1365  #define VMA_MIN(v1, v2) (std::min((v1), (v2)))
    1366 #endif
    1367 
    1368 #ifndef VMA_MAX
    1369  #define VMA_MAX(v1, v2) (std::max((v1), (v2)))
    1370 #endif
    1371 
    1372 #ifndef VMA_SWAP
    1373  #define VMA_SWAP(v1, v2) std::swap((v1), (v2))
    1374 #endif
    1375 
    1376 #ifndef VMA_SORT
    1377  #define VMA_SORT(beg, end, cmp) std::sort(beg, end, cmp)
    1378 #endif
    1379 
    1380 #ifndef VMA_DEBUG_LOG
    1381  #define VMA_DEBUG_LOG(format, ...)
    1382  /*
    1383  #define VMA_DEBUG_LOG(format, ...) do { \
    1384  printf(format, __VA_ARGS__); \
    1385  printf("\n"); \
    1386  } while(false)
    1387  */
    1388 #endif
    1389 
    1390 // Define this macro to 1 to enable functions: vmaBuildStatsString, vmaFreeStatsString.
    1391 #if VMA_STATS_STRING_ENABLED
    1392  static inline void VmaUint32ToStr(char* outStr, size_t strLen, uint32_t num)
    1393  {
    1394  snprintf(outStr, strLen, "%u", static_cast<unsigned int>(num));
    1395  }
    1396  static inline void VmaUint64ToStr(char* outStr, size_t strLen, uint64_t num)
    1397  {
    1398  snprintf(outStr, strLen, "%llu", static_cast<unsigned long long>(num));
    1399  }
    1400  static inline void VmaPtrToStr(char* outStr, size_t strLen, const void* ptr)
    1401  {
    1402  snprintf(outStr, strLen, "%p", ptr);
    1403  }
    1404 #endif
    1405 
    1406 #ifndef VMA_MUTEX
    1407  class VmaMutex
    1408  {
    1409  public:
    1410  VmaMutex() { }
    1411  ~VmaMutex() { }
    1412  void Lock() { m_Mutex.lock(); }
    1413  void Unlock() { m_Mutex.unlock(); }
    1414  private:
    1415  std::mutex m_Mutex;
    1416  };
    1417  #define VMA_MUTEX VmaMutex
    1418 #endif
    1419 
    1420 /*
    1421 If providing your own implementation, you need to implement a subset of std::atomic:
    1422 
    1423 - Constructor(uint32_t desired)
    1424 - uint32_t load() const
    1425 - void store(uint32_t desired)
    1426 - bool compare_exchange_weak(uint32_t& expected, uint32_t desired)
    1427 */
    1428 #ifndef VMA_ATOMIC_UINT32
    1429  #define VMA_ATOMIC_UINT32 std::atomic<uint32_t>
    1430 #endif
    1431 
    1432 #ifndef VMA_BEST_FIT
    1433 
    1445  #define VMA_BEST_FIT (1)
    1446 #endif
    1447 
    1448 #ifndef VMA_DEBUG_ALWAYS_OWN_MEMORY
    1449 
    1453  #define VMA_DEBUG_ALWAYS_OWN_MEMORY (0)
    1454 #endif
    1455 
    1456 #ifndef VMA_DEBUG_ALIGNMENT
    1457 
    1461  #define VMA_DEBUG_ALIGNMENT (1)
    1462 #endif
    1463 
    1464 #ifndef VMA_DEBUG_MARGIN
    1465 
    1469  #define VMA_DEBUG_MARGIN (0)
    1470 #endif
    1471 
    1472 #ifndef VMA_DEBUG_GLOBAL_MUTEX
    1473 
    1477  #define VMA_DEBUG_GLOBAL_MUTEX (0)
    1478 #endif
    1479 
    1480 #ifndef VMA_DEBUG_MIN_BUFFER_IMAGE_GRANULARITY
    1481 
    1485  #define VMA_DEBUG_MIN_BUFFER_IMAGE_GRANULARITY (1)
    1486 #endif
    1487 
    1488 #ifndef VMA_SMALL_HEAP_MAX_SIZE
    1489  #define VMA_SMALL_HEAP_MAX_SIZE (512 * 1024 * 1024)
    1491 #endif
    1492 
    1493 #ifndef VMA_DEFAULT_LARGE_HEAP_BLOCK_SIZE
    1494  #define VMA_DEFAULT_LARGE_HEAP_BLOCK_SIZE (256 * 1024 * 1024)
    1496 #endif
    1497 
    1498 #ifndef VMA_DEFAULT_SMALL_HEAP_BLOCK_SIZE
    1499  #define VMA_DEFAULT_SMALL_HEAP_BLOCK_SIZE (64 * 1024 * 1024)
    1501 #endif
    1502 
    1503 static const uint32_t VMA_FRAME_INDEX_LOST = UINT32_MAX;
    1504 
    1505 /*******************************************************************************
    1506 END OF CONFIGURATION
    1507 */
    1508 
    1509 static VkAllocationCallbacks VmaEmptyAllocationCallbacks = {
    1510  VMA_NULL, VMA_NULL, VMA_NULL, VMA_NULL, VMA_NULL, VMA_NULL };
    1511 
    1512 // Returns number of bits set to 1 in (v).
    1513 static inline uint32_t CountBitsSet(uint32_t v)
    1514 {
    1515  uint32_t c = v - ((v >> 1) & 0x55555555);
    1516  c = ((c >> 2) & 0x33333333) + (c & 0x33333333);
    1517  c = ((c >> 4) + c) & 0x0F0F0F0F;
    1518  c = ((c >> 8) + c) & 0x00FF00FF;
    1519  c = ((c >> 16) + c) & 0x0000FFFF;
    1520  return c;
    1521 }
    1522 
    1523 // Aligns given value up to nearest multiply of align value. For example: VmaAlignUp(11, 8) = 16.
    1524 // Use types like uint32_t, uint64_t as T.
    1525 template <typename T>
    1526 static inline T VmaAlignUp(T val, T align)
    1527 {
    1528  return (val + align - 1) / align * align;
    1529 }
    1530 
    1531 // Division with mathematical rounding to nearest number.
    1532 template <typename T>
    1533 inline T VmaRoundDiv(T x, T y)
    1534 {
    1535  return (x + (y / (T)2)) / y;
    1536 }
    1537 
    1538 #ifndef VMA_SORT
    1539 
    1540 template<typename Iterator, typename Compare>
    1541 Iterator VmaQuickSortPartition(Iterator beg, Iterator end, Compare cmp)
    1542 {
    1543  Iterator centerValue = end; --centerValue;
    1544  Iterator insertIndex = beg;
    1545  for(Iterator memTypeIndex = beg; memTypeIndex < centerValue; ++memTypeIndex)
    1546  {
    1547  if(cmp(*memTypeIndex, *centerValue))
    1548  {
    1549  if(insertIndex != memTypeIndex)
    1550  {
    1551  VMA_SWAP(*memTypeIndex, *insertIndex);
    1552  }
    1553  ++insertIndex;
    1554  }
    1555  }
    1556  if(insertIndex != centerValue)
    1557  {
    1558  VMA_SWAP(*insertIndex, *centerValue);
    1559  }
    1560  return insertIndex;
    1561 }
    1562 
    1563 template<typename Iterator, typename Compare>
    1564 void VmaQuickSort(Iterator beg, Iterator end, Compare cmp)
    1565 {
    1566  if(beg < end)
    1567  {
    1568  Iterator it = VmaQuickSortPartition<Iterator, Compare>(beg, end, cmp);
    1569  VmaQuickSort<Iterator, Compare>(beg, it, cmp);
    1570  VmaQuickSort<Iterator, Compare>(it + 1, end, cmp);
    1571  }
    1572 }
    1573 
    1574 #define VMA_SORT(beg, end, cmp) VmaQuickSort(beg, end, cmp)
    1575 
    1576 #endif // #ifndef VMA_SORT
    1577 
    1578 /*
    1579 Returns true if two memory blocks occupy overlapping pages.
    1580 ResourceA must be in less memory offset than ResourceB.
    1581 
    1582 Algorithm is based on "Vulkan 1.0.39 - A Specification (with all registered Vulkan extensions)"
    1583 chapter 11.6 "Resource Memory Association", paragraph "Buffer-Image Granularity".
    1584 */
    1585 static inline bool VmaBlocksOnSamePage(
    1586  VkDeviceSize resourceAOffset,
    1587  VkDeviceSize resourceASize,
    1588  VkDeviceSize resourceBOffset,
    1589  VkDeviceSize pageSize)
    1590 {
    1591  VMA_ASSERT(resourceAOffset + resourceASize <= resourceBOffset && resourceASize > 0 && pageSize > 0);
    1592  VkDeviceSize resourceAEnd = resourceAOffset + resourceASize - 1;
    1593  VkDeviceSize resourceAEndPage = resourceAEnd & ~(pageSize - 1);
    1594  VkDeviceSize resourceBStart = resourceBOffset;
    1595  VkDeviceSize resourceBStartPage = resourceBStart & ~(pageSize - 1);
    1596  return resourceAEndPage == resourceBStartPage;
    1597 }
    1598 
    1599 enum VmaSuballocationType
    1600 {
    1601  VMA_SUBALLOCATION_TYPE_FREE = 0,
    1602  VMA_SUBALLOCATION_TYPE_UNKNOWN = 1,
    1603  VMA_SUBALLOCATION_TYPE_BUFFER = 2,
    1604  VMA_SUBALLOCATION_TYPE_IMAGE_UNKNOWN = 3,
    1605  VMA_SUBALLOCATION_TYPE_IMAGE_LINEAR = 4,
    1606  VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL = 5,
    1607  VMA_SUBALLOCATION_TYPE_MAX_ENUM = 0x7FFFFFFF
    1608 };
    1609 
    1610 /*
    1611 Returns true if given suballocation types could conflict and must respect
    1612 VkPhysicalDeviceLimits::bufferImageGranularity. They conflict if one is buffer
    1613 or linear image and another one is optimal image. If type is unknown, behave
    1614 conservatively.
    1615 */
    1616 static inline bool VmaIsBufferImageGranularityConflict(
    1617  VmaSuballocationType suballocType1,
    1618  VmaSuballocationType suballocType2)
    1619 {
    1620  if(suballocType1 > suballocType2)
    1621  {
    1622  VMA_SWAP(suballocType1, suballocType2);
    1623  }
    1624 
    1625  switch(suballocType1)
    1626  {
    1627  case VMA_SUBALLOCATION_TYPE_FREE:
    1628  return false;
    1629  case VMA_SUBALLOCATION_TYPE_UNKNOWN:
    1630  return true;
    1631  case VMA_SUBALLOCATION_TYPE_BUFFER:
    1632  return
    1633  suballocType2 == VMA_SUBALLOCATION_TYPE_IMAGE_UNKNOWN ||
    1634  suballocType2 == VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL;
    1635  case VMA_SUBALLOCATION_TYPE_IMAGE_UNKNOWN:
    1636  return
    1637  suballocType2 == VMA_SUBALLOCATION_TYPE_IMAGE_UNKNOWN ||
    1638  suballocType2 == VMA_SUBALLOCATION_TYPE_IMAGE_LINEAR ||
    1639  suballocType2 == VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL;
    1640  case VMA_SUBALLOCATION_TYPE_IMAGE_LINEAR:
    1641  return
    1642  suballocType2 == VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL;
    1643  case VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL:
    1644  return false;
    1645  default:
    1646  VMA_ASSERT(0);
    1647  return true;
    1648  }
    1649 }
    1650 
    1651 // Helper RAII class to lock a mutex in constructor and unlock it in destructor (at the end of scope).
    1652 struct VmaMutexLock
    1653 {
    1654 public:
    1655  VmaMutexLock(VMA_MUTEX& mutex, bool useMutex) :
    1656  m_pMutex(useMutex ? &mutex : VMA_NULL)
    1657  {
    1658  if(m_pMutex)
    1659  {
    1660  m_pMutex->Lock();
    1661  }
    1662  }
    1663 
    1664  ~VmaMutexLock()
    1665  {
    1666  if(m_pMutex)
    1667  {
    1668  m_pMutex->Unlock();
    1669  }
    1670  }
    1671 
    1672 private:
    1673  VMA_MUTEX* m_pMutex;
    1674 };
    1675 
    1676 #if VMA_DEBUG_GLOBAL_MUTEX
    1677  static VMA_MUTEX gDebugGlobalMutex;
    1678  #define VMA_DEBUG_GLOBAL_MUTEX_LOCK VmaMutexLock debugGlobalMutexLock(gDebugGlobalMutex, true);
    1679 #else
    1680  #define VMA_DEBUG_GLOBAL_MUTEX_LOCK
    1681 #endif
    1682 
    1683 // Minimum size of a free suballocation to register it in the free suballocation collection.
    1684 static const VkDeviceSize VMA_MIN_FREE_SUBALLOCATION_SIZE_TO_REGISTER = 16;
    1685 
    1686 /*
    1687 Performs binary search and returns iterator to first element that is greater or
    1688 equal to (key), according to comparison (cmp).
    1689 
    1690 Cmp should return true if first argument is less than second argument.
    1691 
    1692 Returned value is the found element, if present in the collection or place where
    1693 new element with value (key) should be inserted.
    1694 */
    1695 template <typename IterT, typename KeyT, typename CmpT>
    1696 static IterT VmaBinaryFindFirstNotLess(IterT beg, IterT end, const KeyT &key, CmpT cmp)
    1697 {
    1698  size_t down = 0, up = (end - beg);
    1699  while(down < up)
    1700  {
    1701  const size_t mid = (down + up) / 2;
    1702  if(cmp(*(beg+mid), key))
    1703  {
    1704  down = mid + 1;
    1705  }
    1706  else
    1707  {
    1708  up = mid;
    1709  }
    1710  }
    1711  return beg + down;
    1712 }
    1713 
    1715 // Memory allocation
    1716 
    1717 static void* VmaMalloc(const VkAllocationCallbacks* pAllocationCallbacks, size_t size, size_t alignment)
    1718 {
    1719  if((pAllocationCallbacks != VMA_NULL) &&
    1720  (pAllocationCallbacks->pfnAllocation != VMA_NULL))
    1721  {
    1722  return (*pAllocationCallbacks->pfnAllocation)(
    1723  pAllocationCallbacks->pUserData,
    1724  size,
    1725  alignment,
    1726  VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
    1727  }
    1728  else
    1729  {
    1730  return VMA_SYSTEM_ALIGNED_MALLOC(size, alignment);
    1731  }
    1732 }
    1733 
    1734 static void VmaFree(const VkAllocationCallbacks* pAllocationCallbacks, void* ptr)
    1735 {
    1736  if((pAllocationCallbacks != VMA_NULL) &&
    1737  (pAllocationCallbacks->pfnFree != VMA_NULL))
    1738  {
    1739  (*pAllocationCallbacks->pfnFree)(pAllocationCallbacks->pUserData, ptr);
    1740  }
    1741  else
    1742  {
    1743  VMA_SYSTEM_FREE(ptr);
    1744  }
    1745 }
    1746 
    1747 template<typename T>
    1748 static T* VmaAllocate(const VkAllocationCallbacks* pAllocationCallbacks)
    1749 {
    1750  return (T*)VmaMalloc(pAllocationCallbacks, sizeof(T), VMA_ALIGN_OF(T));
    1751 }
    1752 
    1753 template<typename T>
    1754 static T* VmaAllocateArray(const VkAllocationCallbacks* pAllocationCallbacks, size_t count)
    1755 {
    1756  return (T*)VmaMalloc(pAllocationCallbacks, sizeof(T) * count, VMA_ALIGN_OF(T));
    1757 }
    1758 
    1759 #define vma_new(allocator, type) new(VmaAllocate<type>(allocator))(type)
    1760 
    1761 #define vma_new_array(allocator, type, count) new(VmaAllocateArray<type>((allocator), (count)))(type)
    1762 
    1763 template<typename T>
    1764 static void vma_delete(const VkAllocationCallbacks* pAllocationCallbacks, T* ptr)
    1765 {
    1766  ptr->~T();
    1767  VmaFree(pAllocationCallbacks, ptr);
    1768 }
    1769 
    1770 template<typename T>
    1771 static void vma_delete_array(const VkAllocationCallbacks* pAllocationCallbacks, T* ptr, size_t count)
    1772 {
    1773  if(ptr != VMA_NULL)
    1774  {
    1775  for(size_t i = count; i--; )
    1776  {
    1777  ptr[i].~T();
    1778  }
    1779  VmaFree(pAllocationCallbacks, ptr);
    1780  }
    1781 }
    1782 
    1783 // STL-compatible allocator.
    1784 template<typename T>
    1785 class VmaStlAllocator
    1786 {
    1787 public:
    1788  const VkAllocationCallbacks* const m_pCallbacks;
    1789  typedef T value_type;
    1790 
    1791  VmaStlAllocator(const VkAllocationCallbacks* pCallbacks) : m_pCallbacks(pCallbacks) { }
    1792  template<typename U> VmaStlAllocator(const VmaStlAllocator<U>& src) : m_pCallbacks(src.m_pCallbacks) { }
    1793 
    1794  T* allocate(size_t n) { return VmaAllocateArray<T>(m_pCallbacks, n); }
    1795  void deallocate(T* p, size_t n) { VmaFree(m_pCallbacks, p); }
    1796 
    1797  template<typename U>
    1798  bool operator==(const VmaStlAllocator<U>& rhs) const
    1799  {
    1800  return m_pCallbacks == rhs.m_pCallbacks;
    1801  }
    1802  template<typename U>
    1803  bool operator!=(const VmaStlAllocator<U>& rhs) const
    1804  {
    1805  return m_pCallbacks != rhs.m_pCallbacks;
    1806  }
    1807 
    1808  VmaStlAllocator& operator=(const VmaStlAllocator& x) = delete;
    1809 };
    1810 
    1811 #if VMA_USE_STL_VECTOR
    1812 
    1813 #define VmaVector std::vector
    1814 
    1815 template<typename T, typename allocatorT>
    1816 static void VmaVectorInsert(std::vector<T, allocatorT>& vec, size_t index, const T& item)
    1817 {
    1818  vec.insert(vec.begin() + index, item);
    1819 }
    1820 
    1821 template<typename T, typename allocatorT>
    1822 static void VmaVectorRemove(std::vector<T, allocatorT>& vec, size_t index)
    1823 {
    1824  vec.erase(vec.begin() + index);
    1825 }
    1826 
    1827 #else // #if VMA_USE_STL_VECTOR
    1828 
    1829 /* Class with interface compatible with subset of std::vector.
    1830 T must be POD because constructors and destructors are not called and memcpy is
    1831 used for these objects. */
    1832 template<typename T, typename AllocatorT>
    1833 class VmaVector
    1834 {
    1835 public:
    1836  typedef T value_type;
    1837 
    1838  VmaVector(const AllocatorT& allocator) :
    1839  m_Allocator(allocator),
    1840  m_pArray(VMA_NULL),
    1841  m_Count(0),
    1842  m_Capacity(0)
    1843  {
    1844  }
    1845 
    1846  VmaVector(size_t count, const AllocatorT& allocator) :
    1847  m_Allocator(allocator),
    1848  m_pArray(count ? (T*)VmaAllocateArray<T>(allocator.m_pCallbacks, count) : VMA_NULL),
    1849  m_Count(count),
    1850  m_Capacity(count)
    1851  {
    1852  }
    1853 
    1854  VmaVector(const VmaVector<T, AllocatorT>& src) :
    1855  m_Allocator(src.m_Allocator),
    1856  m_pArray(src.m_Count ? (T*)VmaAllocateArray<T>(src.m_Allocator.m_pCallbacks, src.m_Count) : VMA_NULL),
    1857  m_Count(src.m_Count),
    1858  m_Capacity(src.m_Count)
    1859  {
    1860  if(m_Count != 0)
    1861  {
    1862  memcpy(m_pArray, src.m_pArray, m_Count * sizeof(T));
    1863  }
    1864  }
    1865 
    1866  ~VmaVector()
    1867  {
    1868  VmaFree(m_Allocator.m_pCallbacks, m_pArray);
    1869  }
    1870 
    1871  VmaVector& operator=(const VmaVector<T, AllocatorT>& rhs)
    1872  {
    1873  if(&rhs != this)
    1874  {
    1875  resize(rhs.m_Count);
    1876  if(m_Count != 0)
    1877  {
    1878  memcpy(m_pArray, rhs.m_pArray, m_Count * sizeof(T));
    1879  }
    1880  }
    1881  return *this;
    1882  }
    1883 
    1884  bool empty() const { return m_Count == 0; }
    1885  size_t size() const { return m_Count; }
    1886  T* data() { return m_pArray; }
    1887  const T* data() const { return m_pArray; }
    1888 
    1889  T& operator[](size_t index)
    1890  {
    1891  VMA_HEAVY_ASSERT(index < m_Count);
    1892  return m_pArray[index];
    1893  }
    1894  const T& operator[](size_t index) const
    1895  {
    1896  VMA_HEAVY_ASSERT(index < m_Count);
    1897  return m_pArray[index];
    1898  }
    1899 
    1900  T& front()
    1901  {
    1902  VMA_HEAVY_ASSERT(m_Count > 0);
    1903  return m_pArray[0];
    1904  }
    1905  const T& front() const
    1906  {
    1907  VMA_HEAVY_ASSERT(m_Count > 0);
    1908  return m_pArray[0];
    1909  }
    1910  T& back()
    1911  {
    1912  VMA_HEAVY_ASSERT(m_Count > 0);
    1913  return m_pArray[m_Count - 1];
    1914  }
    1915  const T& back() const
    1916  {
    1917  VMA_HEAVY_ASSERT(m_Count > 0);
    1918  return m_pArray[m_Count - 1];
    1919  }
    1920 
    1921  void reserve(size_t newCapacity, bool freeMemory = false)
    1922  {
    1923  newCapacity = VMA_MAX(newCapacity, m_Count);
    1924 
    1925  if((newCapacity < m_Capacity) && !freeMemory)
    1926  {
    1927  newCapacity = m_Capacity;
    1928  }
    1929 
    1930  if(newCapacity != m_Capacity)
    1931  {
    1932  T* const newArray = newCapacity ? VmaAllocateArray<T>(m_Allocator, newCapacity) : VMA_NULL;
    1933  if(m_Count != 0)
    1934  {
    1935  memcpy(newArray, m_pArray, m_Count * sizeof(T));
    1936  }
    1937  VmaFree(m_Allocator.m_pCallbacks, m_pArray);
    1938  m_Capacity = newCapacity;
    1939  m_pArray = newArray;
    1940  }
    1941  }
    1942 
    1943  void resize(size_t newCount, bool freeMemory = false)
    1944  {
    1945  size_t newCapacity = m_Capacity;
    1946  if(newCount > m_Capacity)
    1947  {
    1948  newCapacity = VMA_MAX(newCount, VMA_MAX(m_Capacity * 3 / 2, (size_t)8));
    1949  }
    1950  else if(freeMemory)
    1951  {
    1952  newCapacity = newCount;
    1953  }
    1954 
    1955  if(newCapacity != m_Capacity)
    1956  {
    1957  T* const newArray = newCapacity ? VmaAllocateArray<T>(m_Allocator.m_pCallbacks, newCapacity) : VMA_NULL;
    1958  const size_t elementsToCopy = VMA_MIN(m_Count, newCount);
    1959  if(elementsToCopy != 0)
    1960  {
    1961  memcpy(newArray, m_pArray, elementsToCopy * sizeof(T));
    1962  }
    1963  VmaFree(m_Allocator.m_pCallbacks, m_pArray);
    1964  m_Capacity = newCapacity;
    1965  m_pArray = newArray;
    1966  }
    1967 
    1968  m_Count = newCount;
    1969  }
    1970 
    1971  void clear(bool freeMemory = false)
    1972  {
    1973  resize(0, freeMemory);
    1974  }
    1975 
    1976  void insert(size_t index, const T& src)
    1977  {
    1978  VMA_HEAVY_ASSERT(index <= m_Count);
    1979  const size_t oldCount = size();
    1980  resize(oldCount + 1);
    1981  if(index < oldCount)
    1982  {
    1983  memmove(m_pArray + (index + 1), m_pArray + index, (oldCount - index) * sizeof(T));
    1984  }
    1985  m_pArray[index] = src;
    1986  }
    1987 
    1988  void remove(size_t index)
    1989  {
    1990  VMA_HEAVY_ASSERT(index < m_Count);
    1991  const size_t oldCount = size();
    1992  if(index < oldCount - 1)
    1993  {
    1994  memmove(m_pArray + index, m_pArray + (index + 1), (oldCount - index - 1) * sizeof(T));
    1995  }
    1996  resize(oldCount - 1);
    1997  }
    1998 
    1999  void push_back(const T& src)
    2000  {
    2001  const size_t newIndex = size();
    2002  resize(newIndex + 1);
    2003  m_pArray[newIndex] = src;
    2004  }
    2005 
    2006  void pop_back()
    2007  {
    2008  VMA_HEAVY_ASSERT(m_Count > 0);
    2009  resize(size() - 1);
    2010  }
    2011 
    2012  void push_front(const T& src)
    2013  {
    2014  insert(0, src);
    2015  }
    2016 
    2017  void pop_front()
    2018  {
    2019  VMA_HEAVY_ASSERT(m_Count > 0);
    2020  remove(0);
    2021  }
    2022 
    2023  typedef T* iterator;
    2024 
    2025  iterator begin() { return m_pArray; }
    2026  iterator end() { return m_pArray + m_Count; }
    2027 
    2028 private:
    2029  AllocatorT m_Allocator;
    2030  T* m_pArray;
    2031  size_t m_Count;
    2032  size_t m_Capacity;
    2033 };
    2034 
    2035 template<typename T, typename allocatorT>
    2036 static void VmaVectorInsert(VmaVector<T, allocatorT>& vec, size_t index, const T& item)
    2037 {
    2038  vec.insert(index, item);
    2039 }
    2040 
    2041 template<typename T, typename allocatorT>
    2042 static void VmaVectorRemove(VmaVector<T, allocatorT>& vec, size_t index)
    2043 {
    2044  vec.remove(index);
    2045 }
    2046 
    2047 #endif // #if VMA_USE_STL_VECTOR
    2048 
    2049 template<typename CmpLess, typename VectorT>
    2050 size_t VmaVectorInsertSorted(VectorT& vector, const typename VectorT::value_type& value)
    2051 {
    2052  const size_t indexToInsert = VmaBinaryFindFirstNotLess(
    2053  vector.data(),
    2054  vector.data() + vector.size(),
    2055  value,
    2056  CmpLess()) - vector.data();
    2057  VmaVectorInsert(vector, indexToInsert, value);
    2058  return indexToInsert;
    2059 }
    2060 
    2061 template<typename CmpLess, typename VectorT>
    2062 bool VmaVectorRemoveSorted(VectorT& vector, const typename VectorT::value_type& value)
    2063 {
    2064  CmpLess comparator;
    2065  typename VectorT::iterator it = VmaBinaryFindFirstNotLess(
    2066  vector.begin(),
    2067  vector.end(),
    2068  value,
    2069  comparator);
    2070  if((it != vector.end()) && !comparator(*it, value) && !comparator(value, *it))
    2071  {
    2072  size_t indexToRemove = it - vector.begin();
    2073  VmaVectorRemove(vector, indexToRemove);
    2074  return true;
    2075  }
    2076  return false;
    2077 }
    2078 
    2079 template<typename CmpLess, typename VectorT>
    2080 size_t VmaVectorFindSorted(const VectorT& vector, const typename VectorT::value_type& value)
    2081 {
    2082  CmpLess comparator;
    2083  typename VectorT::iterator it = VmaBinaryFindFirstNotLess(
    2084  vector.data(),
    2085  vector.data() + vector.size(),
    2086  value,
    2087  comparator);
    2088  if(it != vector.size() && !comparator(*it, value) && !comparator(value, *it))
    2089  {
    2090  return it - vector.begin();
    2091  }
    2092  else
    2093  {
    2094  return vector.size();
    2095  }
    2096 }
    2097 
    2099 // class VmaPoolAllocator
    2100 
    2101 /*
    2102 Allocator for objects of type T using a list of arrays (pools) to speed up
    2103 allocation. Number of elements that can be allocated is not bounded because
    2104 allocator can create multiple blocks.
    2105 */
    2106 template<typename T>
    2107 class VmaPoolAllocator
    2108 {
    2109 public:
    2110  VmaPoolAllocator(const VkAllocationCallbacks* pAllocationCallbacks, size_t itemsPerBlock);
    2111  ~VmaPoolAllocator();
    2112  void Clear();
    2113  T* Alloc();
    2114  void Free(T* ptr);
    2115 
    2116 private:
    2117  union Item
    2118  {
    2119  uint32_t NextFreeIndex;
    2120  T Value;
    2121  };
    2122 
    2123  struct ItemBlock
    2124  {
    2125  Item* pItems;
    2126  uint32_t FirstFreeIndex;
    2127  };
    2128 
    2129  const VkAllocationCallbacks* m_pAllocationCallbacks;
    2130  size_t m_ItemsPerBlock;
    2131  VmaVector< ItemBlock, VmaStlAllocator<ItemBlock> > m_ItemBlocks;
    2132 
    2133  ItemBlock& CreateNewBlock();
    2134 };
    2135 
    2136 template<typename T>
    2137 VmaPoolAllocator<T>::VmaPoolAllocator(const VkAllocationCallbacks* pAllocationCallbacks, size_t itemsPerBlock) :
    2138  m_pAllocationCallbacks(pAllocationCallbacks),
    2139  m_ItemsPerBlock(itemsPerBlock),
    2140  m_ItemBlocks(VmaStlAllocator<ItemBlock>(pAllocationCallbacks))
    2141 {
    2142  VMA_ASSERT(itemsPerBlock > 0);
    2143 }
    2144 
    2145 template<typename T>
    2146 VmaPoolAllocator<T>::~VmaPoolAllocator()
    2147 {
    2148  Clear();
    2149 }
    2150 
    2151 template<typename T>
    2152 void VmaPoolAllocator<T>::Clear()
    2153 {
    2154  for(size_t i = m_ItemBlocks.size(); i--; )
    2155  vma_delete_array(m_pAllocationCallbacks, m_ItemBlocks[i].pItems, m_ItemsPerBlock);
    2156  m_ItemBlocks.clear();
    2157 }
    2158 
    2159 template<typename T>
    2160 T* VmaPoolAllocator<T>::Alloc()
    2161 {
    2162  for(size_t i = m_ItemBlocks.size(); i--; )
    2163  {
    2164  ItemBlock& block = m_ItemBlocks[i];
    2165  // This block has some free items: Use first one.
    2166  if(block.FirstFreeIndex != UINT32_MAX)
    2167  {
    2168  Item* const pItem = &block.pItems[block.FirstFreeIndex];
    2169  block.FirstFreeIndex = pItem->NextFreeIndex;
    2170  return &pItem->Value;
    2171  }
    2172  }
    2173 
    2174  // No block has free item: Create new one and use it.
    2175  ItemBlock& newBlock = CreateNewBlock();
    2176  Item* const pItem = &newBlock.pItems[0];
    2177  newBlock.FirstFreeIndex = pItem->NextFreeIndex;
    2178  return &pItem->Value;
    2179 }
    2180 
    2181 template<typename T>
    2182 void VmaPoolAllocator<T>::Free(T* ptr)
    2183 {
    2184  // Search all memory blocks to find ptr.
    2185  for(size_t i = 0; i < m_ItemBlocks.size(); ++i)
    2186  {
    2187  ItemBlock& block = m_ItemBlocks[i];
    2188 
    2189  // Casting to union.
    2190  Item* pItemPtr;
    2191  memcpy(&pItemPtr, &ptr, sizeof(pItemPtr));
    2192 
    2193  // Check if pItemPtr is in address range of this block.
    2194  if((pItemPtr >= block.pItems) && (pItemPtr < block.pItems + m_ItemsPerBlock))
    2195  {
    2196  const uint32_t index = static_cast<uint32_t>(pItemPtr - block.pItems);
    2197  pItemPtr->NextFreeIndex = block.FirstFreeIndex;
    2198  block.FirstFreeIndex = index;
    2199  return;
    2200  }
    2201  }
    2202  VMA_ASSERT(0 && "Pointer doesn't belong to this memory pool.");
    2203 }
    2204 
    2205 template<typename T>
    2206 typename VmaPoolAllocator<T>::ItemBlock& VmaPoolAllocator<T>::CreateNewBlock()
    2207 {
    2208  ItemBlock newBlock = {
    2209  vma_new_array(m_pAllocationCallbacks, Item, m_ItemsPerBlock), 0 };
    2210 
    2211  m_ItemBlocks.push_back(newBlock);
    2212 
    2213  // Setup singly-linked list of all free items in this block.
    2214  for(uint32_t i = 0; i < m_ItemsPerBlock - 1; ++i)
    2215  newBlock.pItems[i].NextFreeIndex = i + 1;
    2216  newBlock.pItems[m_ItemsPerBlock - 1].NextFreeIndex = UINT32_MAX;
    2217  return m_ItemBlocks.back();
    2218 }
    2219 
    2221 // class VmaRawList, VmaList
    2222 
    2223 #if VMA_USE_STL_LIST
    2224 
    2225 #define VmaList std::list
    2226 
    2227 #else // #if VMA_USE_STL_LIST
    2228 
    2229 template<typename T>
    2230 struct VmaListItem
    2231 {
    2232  VmaListItem* pPrev;
    2233  VmaListItem* pNext;
    2234  T Value;
    2235 };
    2236 
    2237 // Doubly linked list.
    2238 template<typename T>
    2239 class VmaRawList
    2240 {
    2241 public:
    2242  typedef VmaListItem<T> ItemType;
    2243 
    2244  VmaRawList(const VkAllocationCallbacks* pAllocationCallbacks);
    2245  ~VmaRawList();
    2246  void Clear();
    2247 
    2248  size_t GetCount() const { return m_Count; }
    2249  bool IsEmpty() const { return m_Count == 0; }
    2250 
    2251  ItemType* Front() { return m_pFront; }
    2252  const ItemType* Front() const { return m_pFront; }
    2253  ItemType* Back() { return m_pBack; }
    2254  const ItemType* Back() const { return m_pBack; }
    2255 
    2256  ItemType* PushBack();
    2257  ItemType* PushFront();
    2258  ItemType* PushBack(const T& value);
    2259  ItemType* PushFront(const T& value);
    2260  void PopBack();
    2261  void PopFront();
    2262 
    2263  // Item can be null - it means PushBack.
    2264  ItemType* InsertBefore(ItemType* pItem);
    2265  // Item can be null - it means PushFront.
    2266  ItemType* InsertAfter(ItemType* pItem);
    2267 
    2268  ItemType* InsertBefore(ItemType* pItem, const T& value);
    2269  ItemType* InsertAfter(ItemType* pItem, const T& value);
    2270 
    2271  void Remove(ItemType* pItem);
    2272 
    2273 private:
    2274  const VkAllocationCallbacks* const m_pAllocationCallbacks;
    2275  VmaPoolAllocator<ItemType> m_ItemAllocator;
    2276  ItemType* m_pFront;
    2277  ItemType* m_pBack;
    2278  size_t m_Count;
    2279 
    2280  // Declared not defined, to block copy constructor and assignment operator.
    2281  VmaRawList(const VmaRawList<T>& src);
    2282  VmaRawList<T>& operator=(const VmaRawList<T>& rhs);
    2283 };
    2284 
    2285 template<typename T>
    2286 VmaRawList<T>::VmaRawList(const VkAllocationCallbacks* pAllocationCallbacks) :
    2287  m_pAllocationCallbacks(pAllocationCallbacks),
    2288  m_ItemAllocator(pAllocationCallbacks, 128),
    2289  m_pFront(VMA_NULL),
    2290  m_pBack(VMA_NULL),
    2291  m_Count(0)
    2292 {
    2293 }
    2294 
    2295 template<typename T>
    2296 VmaRawList<T>::~VmaRawList()
    2297 {
    2298  // Intentionally not calling Clear, because that would be unnecessary
    2299  // computations to return all items to m_ItemAllocator as free.
    2300 }
    2301 
    2302 template<typename T>
    2303 void VmaRawList<T>::Clear()
    2304 {
    2305  if(IsEmpty() == false)
    2306  {
    2307  ItemType* pItem = m_pBack;
    2308  while(pItem != VMA_NULL)
    2309  {
    2310  ItemType* const pPrevItem = pItem->pPrev;
    2311  m_ItemAllocator.Free(pItem);
    2312  pItem = pPrevItem;
    2313  }
    2314  m_pFront = VMA_NULL;
    2315  m_pBack = VMA_NULL;
    2316  m_Count = 0;
    2317  }
    2318 }
    2319 
    2320 template<typename T>
    2321 VmaListItem<T>* VmaRawList<T>::PushBack()
    2322 {
    2323  ItemType* const pNewItem = m_ItemAllocator.Alloc();
    2324  pNewItem->pNext = VMA_NULL;
    2325  if(IsEmpty())
    2326  {
    2327  pNewItem->pPrev = VMA_NULL;
    2328  m_pFront = pNewItem;
    2329  m_pBack = pNewItem;
    2330  m_Count = 1;
    2331  }
    2332  else
    2333  {
    2334  pNewItem->pPrev = m_pBack;
    2335  m_pBack->pNext = pNewItem;
    2336  m_pBack = pNewItem;
    2337  ++m_Count;
    2338  }
    2339  return pNewItem;
    2340 }
    2341 
    2342 template<typename T>
    2343 VmaListItem<T>* VmaRawList<T>::PushFront()
    2344 {
    2345  ItemType* const pNewItem = m_ItemAllocator.Alloc();
    2346  pNewItem->pPrev = VMA_NULL;
    2347  if(IsEmpty())
    2348  {
    2349  pNewItem->pNext = VMA_NULL;
    2350  m_pFront = pNewItem;
    2351  m_pBack = pNewItem;
    2352  m_Count = 1;
    2353  }
    2354  else
    2355  {
    2356  pNewItem->pNext = m_pFront;
    2357  m_pFront->pPrev = pNewItem;
    2358  m_pFront = pNewItem;
    2359  ++m_Count;
    2360  }
    2361  return pNewItem;
    2362 }
    2363 
    2364 template<typename T>
    2365 VmaListItem<T>* VmaRawList<T>::PushBack(const T& value)
    2366 {
    2367  ItemType* const pNewItem = PushBack();
    2368  pNewItem->Value = value;
    2369  return pNewItem;
    2370 }
    2371 
    2372 template<typename T>
    2373 VmaListItem<T>* VmaRawList<T>::PushFront(const T& value)
    2374 {
    2375  ItemType* const pNewItem = PushFront();
    2376  pNewItem->Value = value;
    2377  return pNewItem;
    2378 }
    2379 
    2380 template<typename T>
    2381 void VmaRawList<T>::PopBack()
    2382 {
    2383  VMA_HEAVY_ASSERT(m_Count > 0);
    2384  ItemType* const pBackItem = m_pBack;
    2385  ItemType* const pPrevItem = pBackItem->pPrev;
    2386  if(pPrevItem != VMA_NULL)
    2387  {
    2388  pPrevItem->pNext = VMA_NULL;
    2389  }
    2390  m_pBack = pPrevItem;
    2391  m_ItemAllocator.Free(pBackItem);
    2392  --m_Count;
    2393 }
    2394 
    2395 template<typename T>
    2396 void VmaRawList<T>::PopFront()
    2397 {
    2398  VMA_HEAVY_ASSERT(m_Count > 0);
    2399  ItemType* const pFrontItem = m_pFront;
    2400  ItemType* const pNextItem = pFrontItem->pNext;
    2401  if(pNextItem != VMA_NULL)
    2402  {
    2403  pNextItem->pPrev = VMA_NULL;
    2404  }
    2405  m_pFront = pNextItem;
    2406  m_ItemAllocator.Free(pFrontItem);
    2407  --m_Count;
    2408 }
    2409 
    2410 template<typename T>
    2411 void VmaRawList<T>::Remove(ItemType* pItem)
    2412 {
    2413  VMA_HEAVY_ASSERT(pItem != VMA_NULL);
    2414  VMA_HEAVY_ASSERT(m_Count > 0);
    2415 
    2416  if(pItem->pPrev != VMA_NULL)
    2417  {
    2418  pItem->pPrev->pNext = pItem->pNext;
    2419  }
    2420  else
    2421  {
    2422  VMA_HEAVY_ASSERT(m_pFront == pItem);
    2423  m_pFront = pItem->pNext;
    2424  }
    2425 
    2426  if(pItem->pNext != VMA_NULL)
    2427  {
    2428  pItem->pNext->pPrev = pItem->pPrev;
    2429  }
    2430  else
    2431  {
    2432  VMA_HEAVY_ASSERT(m_pBack == pItem);
    2433  m_pBack = pItem->pPrev;
    2434  }
    2435 
    2436  m_ItemAllocator.Free(pItem);
    2437  --m_Count;
    2438 }
    2439 
    2440 template<typename T>
    2441 VmaListItem<T>* VmaRawList<T>::InsertBefore(ItemType* pItem)
    2442 {
    2443  if(pItem != VMA_NULL)
    2444  {
    2445  ItemType* const prevItem = pItem->pPrev;
    2446  ItemType* const newItem = m_ItemAllocator.Alloc();
    2447  newItem->pPrev = prevItem;
    2448  newItem->pNext = pItem;
    2449  pItem->pPrev = newItem;
    2450  if(prevItem != VMA_NULL)
    2451  {
    2452  prevItem->pNext = newItem;
    2453  }
    2454  else
    2455  {
    2456  VMA_HEAVY_ASSERT(m_pFront == pItem);
    2457  m_pFront = newItem;
    2458  }
    2459  ++m_Count;
    2460  return newItem;
    2461  }
    2462  else
    2463  return PushBack();
    2464 }
    2465 
    2466 template<typename T>
    2467 VmaListItem<T>* VmaRawList<T>::InsertAfter(ItemType* pItem)
    2468 {
    2469  if(pItem != VMA_NULL)
    2470  {
    2471  ItemType* const nextItem = pItem->pNext;
    2472  ItemType* const newItem = m_ItemAllocator.Alloc();
    2473  newItem->pNext = nextItem;
    2474  newItem->pPrev = pItem;
    2475  pItem->pNext = newItem;
    2476  if(nextItem != VMA_NULL)
    2477  {
    2478  nextItem->pPrev = newItem;
    2479  }
    2480  else
    2481  {
    2482  VMA_HEAVY_ASSERT(m_pBack == pItem);
    2483  m_pBack = newItem;
    2484  }
    2485  ++m_Count;
    2486  return newItem;
    2487  }
    2488  else
    2489  return PushFront();
    2490 }
    2491 
    2492 template<typename T>
    2493 VmaListItem<T>* VmaRawList<T>::InsertBefore(ItemType* pItem, const T& value)
    2494 {
    2495  ItemType* const newItem = InsertBefore(pItem);
    2496  newItem->Value = value;
    2497  return newItem;
    2498 }
    2499 
    2500 template<typename T>
    2501 VmaListItem<T>* VmaRawList<T>::InsertAfter(ItemType* pItem, const T& value)
    2502 {
    2503  ItemType* const newItem = InsertAfter(pItem);
    2504  newItem->Value = value;
    2505  return newItem;
    2506 }
    2507 
    2508 template<typename T, typename AllocatorT>
    2509 class VmaList
    2510 {
    2511 public:
    2512  class iterator
    2513  {
    2514  public:
    2515  iterator() :
    2516  m_pList(VMA_NULL),
    2517  m_pItem(VMA_NULL)
    2518  {
    2519  }
    2520 
    2521  T& operator*() const
    2522  {
    2523  VMA_HEAVY_ASSERT(m_pItem != VMA_NULL);
    2524  return m_pItem->Value;
    2525  }
    2526  T* operator->() const
    2527  {
    2528  VMA_HEAVY_ASSERT(m_pItem != VMA_NULL);
    2529  return &m_pItem->Value;
    2530  }
    2531 
    2532  iterator& operator++()
    2533  {
    2534  VMA_HEAVY_ASSERT(m_pItem != VMA_NULL);
    2535  m_pItem = m_pItem->pNext;
    2536  return *this;
    2537  }
    2538  iterator& operator--()
    2539  {
    2540  if(m_pItem != VMA_NULL)
    2541  {
    2542  m_pItem = m_pItem->pPrev;
    2543  }
    2544  else
    2545  {
    2546  VMA_HEAVY_ASSERT(!m_pList.IsEmpty());
    2547  m_pItem = m_pList->Back();
    2548  }
    2549  return *this;
    2550  }
    2551 
    2552  iterator operator++(int)
    2553  {
    2554  iterator result = *this;
    2555  ++*this;
    2556  return result;
    2557  }
    2558  iterator operator--(int)
    2559  {
    2560  iterator result = *this;
    2561  --*this;
    2562  return result;
    2563  }
    2564 
    2565  bool operator==(const iterator& rhs) const
    2566  {
    2567  VMA_HEAVY_ASSERT(m_pList == rhs.m_pList);
    2568  return m_pItem == rhs.m_pItem;
    2569  }
    2570  bool operator!=(const iterator& rhs) const
    2571  {
    2572  VMA_HEAVY_ASSERT(m_pList == rhs.m_pList);
    2573  return m_pItem != rhs.m_pItem;
    2574  }
    2575 
    2576  private:
    2577  VmaRawList<T>* m_pList;
    2578  VmaListItem<T>* m_pItem;
    2579 
    2580  iterator(VmaRawList<T>* pList, VmaListItem<T>* pItem) :
    2581  m_pList(pList),
    2582  m_pItem(pItem)
    2583  {
    2584  }
    2585 
    2586  friend class VmaList<T, AllocatorT>;
    2587  };
    2588 
    2589  class const_iterator
    2590  {
    2591  public:
    2592  const_iterator() :
    2593  m_pList(VMA_NULL),
    2594  m_pItem(VMA_NULL)
    2595  {
    2596  }
    2597 
    2598  const_iterator(const iterator& src) :
    2599  m_pList(src.m_pList),
    2600  m_pItem(src.m_pItem)
    2601  {
    2602  }
    2603 
    2604  const T& operator*() const
    2605  {
    2606  VMA_HEAVY_ASSERT(m_pItem != VMA_NULL);
    2607  return m_pItem->Value;
    2608  }
    2609  const T* operator->() const
    2610  {
    2611  VMA_HEAVY_ASSERT(m_pItem != VMA_NULL);
    2612  return &m_pItem->Value;
    2613  }
    2614 
    2615  const_iterator& operator++()
    2616  {
    2617  VMA_HEAVY_ASSERT(m_pItem != VMA_NULL);
    2618  m_pItem = m_pItem->pNext;
    2619  return *this;
    2620  }
    2621  const_iterator& operator--()
    2622  {
    2623  if(m_pItem != VMA_NULL)
    2624  {
    2625  m_pItem = m_pItem->pPrev;
    2626  }
    2627  else
    2628  {
    2629  VMA_HEAVY_ASSERT(!m_pList->IsEmpty());
    2630  m_pItem = m_pList->Back();
    2631  }
    2632  return *this;
    2633  }
    2634 
    2635  const_iterator operator++(int)
    2636  {
    2637  const_iterator result = *this;
    2638  ++*this;
    2639  return result;
    2640  }
    2641  const_iterator operator--(int)
    2642  {
    2643  const_iterator result = *this;
    2644  --*this;
    2645  return result;
    2646  }
    2647 
    2648  bool operator==(const const_iterator& rhs) const
    2649  {
    2650  VMA_HEAVY_ASSERT(m_pList == rhs.m_pList);
    2651  return m_pItem == rhs.m_pItem;
    2652  }
    2653  bool operator!=(const const_iterator& rhs) const
    2654  {
    2655  VMA_HEAVY_ASSERT(m_pList == rhs.m_pList);
    2656  return m_pItem != rhs.m_pItem;
    2657  }
    2658 
    2659  private:
    2660  const_iterator(const VmaRawList<T>* pList, const VmaListItem<T>* pItem) :
    2661  m_pList(pList),
    2662  m_pItem(pItem)
    2663  {
    2664  }
    2665 
    2666  const VmaRawList<T>* m_pList;
    2667  const VmaListItem<T>* m_pItem;
    2668 
    2669  friend class VmaList<T, AllocatorT>;
    2670  };
    2671 
    2672  VmaList(const AllocatorT& allocator) : m_RawList(allocator.m_pCallbacks) { }
    2673 
    2674  bool empty() const { return m_RawList.IsEmpty(); }
    2675  size_t size() const { return m_RawList.GetCount(); }
    2676 
    2677  iterator begin() { return iterator(&m_RawList, m_RawList.Front()); }
    2678  iterator end() { return iterator(&m_RawList, VMA_NULL); }
    2679 
    2680  const_iterator cbegin() const { return const_iterator(&m_RawList, m_RawList.Front()); }
    2681  const_iterator cend() const { return const_iterator(&m_RawList, VMA_NULL); }
    2682 
    2683  void clear() { m_RawList.Clear(); }
    2684  void push_back(const T& value) { m_RawList.PushBack(value); }
    2685  void erase(iterator it) { m_RawList.Remove(it.m_pItem); }
    2686  iterator insert(iterator it, const T& value) { return iterator(&m_RawList, m_RawList.InsertBefore(it.m_pItem, value)); }
    2687 
    2688 private:
    2689  VmaRawList<T> m_RawList;
    2690 };
    2691 
    2692 #endif // #if VMA_USE_STL_LIST
    2693 
    2695 // class VmaMap
    2696 
    2697 // Unused in this version.
    2698 #if 0
    2699 
    2700 #if VMA_USE_STL_UNORDERED_MAP
    2701 
    2702 #define VmaPair std::pair
    2703 
    2704 #define VMA_MAP_TYPE(KeyT, ValueT) \
    2705  std::unordered_map< KeyT, ValueT, std::hash<KeyT>, std::equal_to<KeyT>, VmaStlAllocator< std::pair<KeyT, ValueT> > >
    2706 
    2707 #else // #if VMA_USE_STL_UNORDERED_MAP
    2708 
    2709 template<typename T1, typename T2>
    2710 struct VmaPair
    2711 {
    2712  T1 first;
    2713  T2 second;
    2714 
    2715  VmaPair() : first(), second() { }
    2716  VmaPair(const T1& firstSrc, const T2& secondSrc) : first(firstSrc), second(secondSrc) { }
    2717 };
    2718 
    2719 /* Class compatible with subset of interface of std::unordered_map.
    2720 KeyT, ValueT must be POD because they will be stored in VmaVector.
    2721 */
    2722 template<typename KeyT, typename ValueT>
    2723 class VmaMap
    2724 {
    2725 public:
    2726  typedef VmaPair<KeyT, ValueT> PairType;
    2727  typedef PairType* iterator;
    2728 
    2729  VmaMap(const VmaStlAllocator<PairType>& allocator) : m_Vector(allocator) { }
    2730 
    2731  iterator begin() { return m_Vector.begin(); }
    2732  iterator end() { return m_Vector.end(); }
    2733 
    2734  void insert(const PairType& pair);
    2735  iterator find(const KeyT& key);
    2736  void erase(iterator it);
    2737 
    2738 private:
    2739  VmaVector< PairType, VmaStlAllocator<PairType> > m_Vector;
    2740 };
    2741 
    2742 #define VMA_MAP_TYPE(KeyT, ValueT) VmaMap<KeyT, ValueT>
    2743 
    2744 template<typename FirstT, typename SecondT>
    2745 struct VmaPairFirstLess
    2746 {
    2747  bool operator()(const VmaPair<FirstT, SecondT>& lhs, const VmaPair<FirstT, SecondT>& rhs) const
    2748  {
    2749  return lhs.first < rhs.first;
    2750  }
    2751  bool operator()(const VmaPair<FirstT, SecondT>& lhs, const FirstT& rhsFirst) const
    2752  {
    2753  return lhs.first < rhsFirst;
    2754  }
    2755 };
    2756 
    2757 template<typename KeyT, typename ValueT>
    2758 void VmaMap<KeyT, ValueT>::insert(const PairType& pair)
    2759 {
    2760  const size_t indexToInsert = VmaBinaryFindFirstNotLess(
    2761  m_Vector.data(),
    2762  m_Vector.data() + m_Vector.size(),
    2763  pair,
    2764  VmaPairFirstLess<KeyT, ValueT>()) - m_Vector.data();
    2765  VmaVectorInsert(m_Vector, indexToInsert, pair);
    2766 }
    2767 
    2768 template<typename KeyT, typename ValueT>
    2769 VmaPair<KeyT, ValueT>* VmaMap<KeyT, ValueT>::find(const KeyT& key)
    2770 {
    2771  PairType* it = VmaBinaryFindFirstNotLess(
    2772  m_Vector.data(),
    2773  m_Vector.data() + m_Vector.size(),
    2774  key,
    2775  VmaPairFirstLess<KeyT, ValueT>());
    2776  if((it != m_Vector.end()) && (it->first == key))
    2777  {
    2778  return it;
    2779  }
    2780  else
    2781  {
    2782  return m_Vector.end();
    2783  }
    2784 }
    2785 
    2786 template<typename KeyT, typename ValueT>
    2787 void VmaMap<KeyT, ValueT>::erase(iterator it)
    2788 {
    2789  VmaVectorRemove(m_Vector, it - m_Vector.begin());
    2790 }
    2791 
    2792 #endif // #if VMA_USE_STL_UNORDERED_MAP
    2793 
    2794 #endif // #if 0
    2795 
    2797 
    2798 class VmaDeviceMemoryBlock;
    2799 
    2800 enum VMA_BLOCK_VECTOR_TYPE
    2801 {
    2802  VMA_BLOCK_VECTOR_TYPE_UNMAPPED,
    2803  VMA_BLOCK_VECTOR_TYPE_MAPPED,
    2804  VMA_BLOCK_VECTOR_TYPE_COUNT
    2805 };
    2806 
    2807 static VMA_BLOCK_VECTOR_TYPE VmaAllocationCreateFlagsToBlockVectorType(VmaAllocationCreateFlags flags)
    2808 {
    2809  return (flags & VMA_ALLOCATION_CREATE_PERSISTENT_MAP_BIT) != 0 ?
    2810  VMA_BLOCK_VECTOR_TYPE_MAPPED :
    2811  VMA_BLOCK_VECTOR_TYPE_UNMAPPED;
    2812 }
    2813 
    2814 struct VmaAllocation_T
    2815 {
    2816 public:
    2817  enum ALLOCATION_TYPE
    2818  {
    2819  ALLOCATION_TYPE_NONE,
    2820  ALLOCATION_TYPE_BLOCK,
    2821  ALLOCATION_TYPE_OWN,
    2822  };
    2823 
    2824  VmaAllocation_T(uint32_t currentFrameIndex) :
    2825  m_Alignment(1),
    2826  m_Size(0),
    2827  m_pUserData(VMA_NULL),
    2828  m_Type(ALLOCATION_TYPE_NONE),
    2829  m_SuballocationType(VMA_SUBALLOCATION_TYPE_UNKNOWN),
    2830  m_LastUseFrameIndex(currentFrameIndex)
    2831  {
    2832  }
    2833 
    2834  void InitBlockAllocation(
    2835  VmaPool hPool,
    2836  VmaDeviceMemoryBlock* block,
    2837  VkDeviceSize offset,
    2838  VkDeviceSize alignment,
    2839  VkDeviceSize size,
    2840  VmaSuballocationType suballocationType,
    2841  void* pUserData,
    2842  bool canBecomeLost)
    2843  {
    2844  VMA_ASSERT(m_Type == ALLOCATION_TYPE_NONE);
    2845  VMA_ASSERT(block != VMA_NULL);
    2846  m_Type = ALLOCATION_TYPE_BLOCK;
    2847  m_Alignment = alignment;
    2848  m_Size = size;
    2849  m_pUserData = pUserData;
    2850  m_SuballocationType = suballocationType;
    2851  m_BlockAllocation.m_hPool = hPool;
    2852  m_BlockAllocation.m_Block = block;
    2853  m_BlockAllocation.m_Offset = offset;
    2854  m_BlockAllocation.m_CanBecomeLost = canBecomeLost;
    2855  }
    2856 
    2857  void InitLost()
    2858  {
    2859  VMA_ASSERT(m_Type == ALLOCATION_TYPE_NONE);
    2860  VMA_ASSERT(m_LastUseFrameIndex.load() == VMA_FRAME_INDEX_LOST);
    2861  m_Type = ALLOCATION_TYPE_BLOCK;
    2862  m_BlockAllocation.m_hPool = VK_NULL_HANDLE;
    2863  m_BlockAllocation.m_Block = VMA_NULL;
    2864  m_BlockAllocation.m_Offset = 0;
    2865  m_BlockAllocation.m_CanBecomeLost = true;
    2866  }
    2867 
    2868  void ChangeBlockAllocation(
    2869  VmaDeviceMemoryBlock* block,
    2870  VkDeviceSize offset)
    2871  {
    2872  VMA_ASSERT(block != VMA_NULL);
    2873  VMA_ASSERT(m_Type == ALLOCATION_TYPE_BLOCK);
    2874  m_BlockAllocation.m_Block = block;
    2875  m_BlockAllocation.m_Offset = offset;
    2876  }
    2877 
    2878  void InitOwnAllocation(
    2879  uint32_t memoryTypeIndex,
    2880  VkDeviceMemory hMemory,
    2881  VmaSuballocationType suballocationType,
    2882  bool persistentMap,
    2883  void* pMappedData,
    2884  VkDeviceSize size,
    2885  void* pUserData)
    2886  {
    2887  VMA_ASSERT(m_Type == ALLOCATION_TYPE_NONE);
    2888  VMA_ASSERT(hMemory != VK_NULL_HANDLE);
    2889  m_Type = ALLOCATION_TYPE_OWN;
    2890  m_Alignment = 0;
    2891  m_Size = size;
    2892  m_pUserData = pUserData;
    2893  m_SuballocationType = suballocationType;
    2894  m_OwnAllocation.m_MemoryTypeIndex = memoryTypeIndex;
    2895  m_OwnAllocation.m_hMemory = hMemory;
    2896  m_OwnAllocation.m_PersistentMap = persistentMap;
    2897  m_OwnAllocation.m_pMappedData = pMappedData;
    2898  }
    2899 
    2900  ALLOCATION_TYPE GetType() const { return m_Type; }
    2901  VkDeviceSize GetAlignment() const { return m_Alignment; }
    2902  VkDeviceSize GetSize() const { return m_Size; }
    2903  void* GetUserData() const { return m_pUserData; }
    2904  void SetUserData(void* pUserData) { m_pUserData = pUserData; }
    2905  VmaSuballocationType GetSuballocationType() const { return m_SuballocationType; }
    2906 
    2907  VmaDeviceMemoryBlock* GetBlock() const
    2908  {
    2909  VMA_ASSERT(m_Type == ALLOCATION_TYPE_BLOCK);
    2910  return m_BlockAllocation.m_Block;
    2911  }
    2912  VkDeviceSize GetOffset() const;
    2913  VkDeviceMemory GetMemory() const;
    2914  uint32_t GetMemoryTypeIndex() const;
    2915  VMA_BLOCK_VECTOR_TYPE GetBlockVectorType() const;
    2916  void* GetMappedData() const;
    2917  bool CanBecomeLost() const;
    2918  VmaPool GetPool() const;
    2919 
    2920  VkResult OwnAllocMapPersistentlyMappedMemory(VmaAllocator hAllocator);
    2921  void OwnAllocUnmapPersistentlyMappedMemory(VmaAllocator hAllocator);
    2922 
    2923  uint32_t GetLastUseFrameIndex() const
    2924  {
    2925  return m_LastUseFrameIndex.load();
    2926  }
    2927  bool CompareExchangeLastUseFrameIndex(uint32_t& expected, uint32_t desired)
    2928  {
    2929  return m_LastUseFrameIndex.compare_exchange_weak(expected, desired);
    2930  }
    2931  /*
    2932  - If hAllocation.LastUseFrameIndex + frameInUseCount < allocator.CurrentFrameIndex,
    2933  makes it lost by setting LastUseFrameIndex = VMA_FRAME_INDEX_LOST and returns true.
    2934  - Else, returns false.
    2935 
    2936  If hAllocation is already lost, assert - you should not call it then.
    2937  If hAllocation was not created with CAN_BECOME_LOST_BIT, assert.
    2938  */
    2939  bool MakeLost(uint32_t currentFrameIndex, uint32_t frameInUseCount);
    2940 
    2941  void OwnAllocCalcStatsInfo(VmaStatInfo& outInfo)
    2942  {
    2943  VMA_ASSERT(m_Type == ALLOCATION_TYPE_OWN);
    2944  outInfo.BlockCount = 1;
    2945  outInfo.AllocationCount = 1;
    2946  outInfo.UnusedRangeCount = 0;
    2947  outInfo.UsedBytes = m_Size;
    2948  outInfo.UnusedBytes = 0;
    2949  outInfo.AllocationSizeMin = outInfo.AllocationSizeMax = m_Size;
    2950  outInfo.UnusedRangeSizeMin = UINT64_MAX;
    2951  outInfo.UnusedRangeSizeMax = 0;
    2952  }
    2953 
    2954 private:
    2955  VkDeviceSize m_Alignment;
    2956  VkDeviceSize m_Size;
    2957  void* m_pUserData;
    2958  ALLOCATION_TYPE m_Type;
    2959  VmaSuballocationType m_SuballocationType;
    2960  VMA_ATOMIC_UINT32 m_LastUseFrameIndex;
    2961 
    2962  // Allocation out of VmaDeviceMemoryBlock.
    2963  struct BlockAllocation
    2964  {
    2965  VmaPool m_hPool; // Null if belongs to general memory.
    2966  VmaDeviceMemoryBlock* m_Block;
    2967  VkDeviceSize m_Offset;
    2968  bool m_CanBecomeLost;
    2969  };
    2970 
    2971  // Allocation for an object that has its own private VkDeviceMemory.
    2972  struct OwnAllocation
    2973  {
    2974  uint32_t m_MemoryTypeIndex;
    2975  VkDeviceMemory m_hMemory;
    2976  bool m_PersistentMap;
    2977  void* m_pMappedData;
    2978  };
    2979 
    2980  union
    2981  {
    2982  // Allocation out of VmaDeviceMemoryBlock.
    2983  BlockAllocation m_BlockAllocation;
    2984  // Allocation for an object that has its own private VkDeviceMemory.
    2985  OwnAllocation m_OwnAllocation;
    2986  };
    2987 };
    2988 
    2989 /*
    2990 Represents a region of VmaDeviceMemoryBlock that is either assigned and returned as
    2991 allocated memory block or free.
    2992 */
    2993 struct VmaSuballocation
    2994 {
    2995  VkDeviceSize offset;
    2996  VkDeviceSize size;
    2997  VmaAllocation hAllocation;
    2998  VmaSuballocationType type;
    2999 };
    3000 
    3001 typedef VmaList< VmaSuballocation, VmaStlAllocator<VmaSuballocation> > VmaSuballocationList;
    3002 
    3003 // Cost of one additional allocation lost, as equivalent in bytes.
    3004 static const VkDeviceSize VMA_LOST_ALLOCATION_COST = 1048576;
    3005 
    3006 /*
    3007 Parameters of planned allocation inside a VmaDeviceMemoryBlock.
    3008 
    3009 If canMakeOtherLost was false:
    3010 - item points to a FREE suballocation.
    3011 - itemsToMakeLostCount is 0.
    3012 
    3013 If canMakeOtherLost was true:
    3014 - item points to first of sequence of suballocations, which are either FREE,
    3015  or point to VmaAllocations that can become lost.
    3016 - itemsToMakeLostCount is the number of VmaAllocations that need to be made lost for
    3017  the requested allocation to succeed.
    3018 */
    3019 struct VmaAllocationRequest
    3020 {
    3021  VkDeviceSize offset;
    3022  VkDeviceSize sumFreeSize; // Sum size of free items that overlap with proposed allocation.
    3023  VkDeviceSize sumItemSize; // Sum size of items to make lost that overlap with proposed allocation.
    3024  VmaSuballocationList::iterator item;
    3025  size_t itemsToMakeLostCount;
    3026 
    3027  VkDeviceSize CalcCost() const
    3028  {
    3029  return sumItemSize + itemsToMakeLostCount * VMA_LOST_ALLOCATION_COST;
    3030  }
    3031 };
    3032 
    3033 /*
    3034 Represents a single block of device memory (VkDeviceMemory ) with all the
    3035 data about its regions (aka suballocations, VmaAllocation), assigned and free.
    3036 
    3037 Thread-safety: This class must be externally synchronized.
    3038 */
    3039 class VmaDeviceMemoryBlock
    3040 {
    3041 public:
    3042  uint32_t m_MemoryTypeIndex;
    3043  VMA_BLOCK_VECTOR_TYPE m_BlockVectorType;
    3044  VkDeviceMemory m_hMemory;
    3045  VkDeviceSize m_Size;
    3046  bool m_PersistentMap;
    3047  void* m_pMappedData;
    3048  uint32_t m_FreeCount;
    3049  VkDeviceSize m_SumFreeSize;
    3050  VmaSuballocationList m_Suballocations;
    3051  // Suballocations that are free and have size greater than certain threshold.
    3052  // Sorted by size, ascending.
    3053  VmaVector< VmaSuballocationList::iterator, VmaStlAllocator< VmaSuballocationList::iterator > > m_FreeSuballocationsBySize;
    3054 
    3055  VmaDeviceMemoryBlock(VmaAllocator hAllocator);
    3056 
    3057  ~VmaDeviceMemoryBlock()
    3058  {
    3059  VMA_ASSERT(m_hMemory == VK_NULL_HANDLE);
    3060  }
    3061 
    3062  // Always call after construction.
    3063  void Init(
    3064  uint32_t newMemoryTypeIndex,
    3065  VMA_BLOCK_VECTOR_TYPE newBlockVectorType,
    3066  VkDeviceMemory newMemory,
    3067  VkDeviceSize newSize,
    3068  bool persistentMap,
    3069  void* pMappedData);
    3070  // Always call before destruction.
    3071  void Destroy(VmaAllocator allocator);
    3072 
    3073  // Validates all data structures inside this object. If not valid, returns false.
    3074  bool Validate() const;
    3075 
    3076  // Tries to find a place for suballocation with given parameters inside this allocation.
    3077  // If succeeded, fills pAllocationRequest and returns true.
    3078  // If failed, returns false.
    3079  bool CreateAllocationRequest(
    3080  uint32_t currentFrameIndex,
    3081  uint32_t frameInUseCount,
    3082  VkDeviceSize bufferImageGranularity,
    3083  VkDeviceSize allocSize,
    3084  VkDeviceSize allocAlignment,
    3085  VmaSuballocationType allocType,
    3086  bool canMakeOtherLost,
    3087  VmaAllocationRequest* pAllocationRequest);
    3088 
    3089  bool MakeRequestedAllocationsLost(uint32_t currentFrameIndex, uint32_t frameInUseCount, VmaAllocationRequest* pAllocationRequest);
    3090 
    3091  uint32_t MakeAllocationsLost(uint32_t currentFrameIndex, uint32_t frameInUseCount);
    3092 
    3093  // Returns true if this allocation is empty - contains only single free suballocation.
    3094  bool IsEmpty() const;
    3095 
    3096  // Makes actual allocation based on request. Request must already be checked
    3097  // and valid.
    3098  void Alloc(
    3099  const VmaAllocationRequest& request,
    3100  VmaSuballocationType type,
    3101  VkDeviceSize allocSize,
    3102  VmaAllocation hAllocation);
    3103 
    3104  // Frees suballocation assigned to given memory region.
    3105  void Free(const VmaAllocation allocation);
    3106 
    3107 #if VMA_STATS_STRING_ENABLED
    3108  void PrintDetailedMap(class VmaJsonWriter& json) const;
    3109 #endif
    3110 
    3111 private:
    3112  // Checks if requested suballocation with given parameters can be placed in given pFreeSuballocItem.
    3113  // If yes, fills pOffset and returns true. If no, returns false.
    3114  bool CheckAllocation(
    3115  uint32_t currentFrameIndex,
    3116  uint32_t frameInUseCount,
    3117  VkDeviceSize bufferImageGranularity,
    3118  VkDeviceSize allocSize,
    3119  VkDeviceSize allocAlignment,
    3120  VmaSuballocationType allocType,
    3121  VmaSuballocationList::const_iterator suballocItem,
    3122  bool canMakeOtherLost,
    3123  VkDeviceSize* pOffset,
    3124  size_t* itemsToMakeLostCount,
    3125  VkDeviceSize* pSumFreeSize,
    3126  VkDeviceSize* pSumItemSize) const;
    3127 
    3128  // Given free suballocation, it merges it with following one, which must also be free.
    3129  void MergeFreeWithNext(VmaSuballocationList::iterator item);
    3130  // Releases given suballocation, making it free.
    3131  // Merges it with adjacent free suballocations if applicable.
    3132  // Returns iterator to new free suballocation at this place.
    3133  VmaSuballocationList::iterator FreeSuballocation(VmaSuballocationList::iterator suballocItem);
    3134  // Given free suballocation, it inserts it into sorted list of
    3135  // m_FreeSuballocationsBySize if it's suitable.
    3136  void RegisterFreeSuballocation(VmaSuballocationList::iterator item);
    3137  // Given free suballocation, it removes it from sorted list of
    3138  // m_FreeSuballocationsBySize if it's suitable.
    3139  void UnregisterFreeSuballocation(VmaSuballocationList::iterator item);
    3140 
    3141  bool ValidateFreeSuballocationList() const;
    3142 };
    3143 
    3144 struct VmaPointerLess
    3145 {
    3146  bool operator()(const void* lhs, const void* rhs) const
    3147  {
    3148  return lhs < rhs;
    3149  }
    3150 };
    3151 
    3152 class VmaDefragmentator;
    3153 
    3154 /*
    3155 Sequence of VmaDeviceMemoryBlock. Represents memory blocks allocated for a specific
    3156 Vulkan memory type.
    3157 
    3158 Synchronized internally with a mutex.
    3159 */
    3160 struct VmaBlockVector
    3161 {
    3162  VmaBlockVector(
    3163  VmaAllocator hAllocator,
    3164  uint32_t memoryTypeIndex,
    3165  VMA_BLOCK_VECTOR_TYPE blockVectorType,
    3166  VkDeviceSize preferredBlockSize,
    3167  size_t minBlockCount,
    3168  size_t maxBlockCount,
    3169  VkDeviceSize bufferImageGranularity,
    3170  uint32_t frameInUseCount,
    3171  bool isCustomPool);
    3172  ~VmaBlockVector();
    3173 
    3174  VkResult CreateMinBlocks();
    3175 
    3176  uint32_t GetMemoryTypeIndex() const { return m_MemoryTypeIndex; }
    3177  VkDeviceSize GetPreferredBlockSize() const { return m_PreferredBlockSize; }
    3178  VkDeviceSize GetBufferImageGranularity() const { return m_BufferImageGranularity; }
    3179  uint32_t GetFrameInUseCount() const { return m_FrameInUseCount; }
    3180  VMA_BLOCK_VECTOR_TYPE GetBlockVectorType() const { return m_BlockVectorType; }
    3181 
    3182  void GetPoolStats(VmaPoolStats* pStats);
    3183 
    3184  bool IsEmpty() const { return m_Blocks.empty(); }
    3185 
    3186  VkResult Allocate(
    3187  VmaPool hCurrentPool,
    3188  uint32_t currentFrameIndex,
    3189  const VkMemoryRequirements& vkMemReq,
    3190  const VmaAllocationCreateInfo& createInfo,
    3191  VmaSuballocationType suballocType,
    3192  VmaAllocation* pAllocation);
    3193 
    3194  void Free(
    3195  VmaAllocation hAllocation);
    3196 
    3197  // Adds statistics of this BlockVector to pStats.
    3198  void AddStats(VmaStats* pStats);
    3199 
    3200 #if VMA_STATS_STRING_ENABLED
    3201  void PrintDetailedMap(class VmaJsonWriter& json);
    3202 #endif
    3203 
    3204  void UnmapPersistentlyMappedMemory();
    3205  VkResult MapPersistentlyMappedMemory();
    3206 
    3207  void MakePoolAllocationsLost(
    3208  uint32_t currentFrameIndex,
    3209  size_t* pLostAllocationCount);
    3210 
    3211  VmaDefragmentator* EnsureDefragmentator(
    3212  VmaAllocator hAllocator,
    3213  uint32_t currentFrameIndex);
    3214 
    3215  VkResult Defragment(
    3216  VmaDefragmentationStats* pDefragmentationStats,
    3217  VkDeviceSize& maxBytesToMove,
    3218  uint32_t& maxAllocationsToMove);
    3219 
    3220  void DestroyDefragmentator();
    3221 
    3222 private:
    3223  friend class VmaDefragmentator;
    3224 
    3225  const VmaAllocator m_hAllocator;
    3226  const uint32_t m_MemoryTypeIndex;
    3227  const VMA_BLOCK_VECTOR_TYPE m_BlockVectorType;
    3228  const VkDeviceSize m_PreferredBlockSize;
    3229  const size_t m_MinBlockCount;
    3230  const size_t m_MaxBlockCount;
    3231  const VkDeviceSize m_BufferImageGranularity;
    3232  const uint32_t m_FrameInUseCount;
    3233  const bool m_IsCustomPool;
    3234  VMA_MUTEX m_Mutex;
    3235  // Incrementally sorted by sumFreeSize, ascending.
    3236  VmaVector< VmaDeviceMemoryBlock*, VmaStlAllocator<VmaDeviceMemoryBlock*> > m_Blocks;
    3237  /* There can be at most one allocation that is completely empty - a
    3238  hysteresis to avoid pessimistic case of alternating creation and destruction
    3239  of a VkDeviceMemory. */
    3240  bool m_HasEmptyBlock;
    3241  VmaDefragmentator* m_pDefragmentator;
    3242 
    3243  // Finds and removes given block from vector.
    3244  void Remove(VmaDeviceMemoryBlock* pBlock);
    3245 
    3246  // Performs single step in sorting m_Blocks. They may not be fully sorted
    3247  // after this call.
    3248  void IncrementallySortBlocks();
    3249 
    3250  VkResult CreateBlock(VkDeviceSize blockSize, size_t* pNewBlockIndex);
    3251 };
    3252 
    3253 struct VmaPool_T
    3254 {
    3255 public:
    3256  VmaBlockVector m_BlockVector;
    3257 
    3258  // Takes ownership.
    3259  VmaPool_T(
    3260  VmaAllocator hAllocator,
    3261  const VmaPoolCreateInfo& createInfo);
    3262  ~VmaPool_T();
    3263 
    3264  VmaBlockVector& GetBlockVector() { return m_BlockVector; }
    3265 
    3266 #if VMA_STATS_STRING_ENABLED
    3267  //void PrintDetailedMap(class VmaStringBuilder& sb);
    3268 #endif
    3269 };
    3270 
    3271 class VmaDefragmentator
    3272 {
    3273  const VmaAllocator m_hAllocator;
    3274  VmaBlockVector* const m_pBlockVector;
    3275  uint32_t m_CurrentFrameIndex;
    3276  VMA_BLOCK_VECTOR_TYPE m_BlockVectorType;
    3277  VkDeviceSize m_BytesMoved;
    3278  uint32_t m_AllocationsMoved;
    3279 
    3280  struct AllocationInfo
    3281  {
    3282  VmaAllocation m_hAllocation;
    3283  VkBool32* m_pChanged;
    3284 
    3285  AllocationInfo() :
    3286  m_hAllocation(VK_NULL_HANDLE),
    3287  m_pChanged(VMA_NULL)
    3288  {
    3289  }
    3290  };
    3291 
    3292  struct AllocationInfoSizeGreater
    3293  {
    3294  bool operator()(const AllocationInfo& lhs, const AllocationInfo& rhs) const
    3295  {
    3296  return lhs.m_hAllocation->GetSize() > rhs.m_hAllocation->GetSize();
    3297  }
    3298  };
    3299 
    3300  // Used between AddAllocation and Defragment.
    3301  VmaVector< AllocationInfo, VmaStlAllocator<AllocationInfo> > m_Allocations;
    3302 
    3303  struct BlockInfo
    3304  {
    3305  VmaDeviceMemoryBlock* m_pBlock;
    3306  bool m_HasNonMovableAllocations;
    3307  VmaVector< AllocationInfo, VmaStlAllocator<AllocationInfo> > m_Allocations;
    3308 
    3309  BlockInfo(const VkAllocationCallbacks* pAllocationCallbacks) :
    3310  m_pBlock(VMA_NULL),
    3311  m_HasNonMovableAllocations(true),
    3312  m_Allocations(pAllocationCallbacks),
    3313  m_pMappedDataForDefragmentation(VMA_NULL)
    3314  {
    3315  }
    3316 
    3317  void CalcHasNonMovableAllocations()
    3318  {
    3319  const size_t blockAllocCount =
    3320  m_pBlock->m_Suballocations.size() - m_pBlock->m_FreeCount;
    3321  const size_t defragmentAllocCount = m_Allocations.size();
    3322  m_HasNonMovableAllocations = blockAllocCount != defragmentAllocCount;
    3323  }
    3324 
    3325  void SortAllocationsBySizeDescecnding()
    3326  {
    3327  VMA_SORT(m_Allocations.begin(), m_Allocations.end(), AllocationInfoSizeGreater());
    3328  }
    3329 
    3330  VkResult EnsureMapping(VmaAllocator hAllocator, void** ppMappedData);
    3331  void Unmap(VmaAllocator hAllocator);
    3332 
    3333  private:
    3334  // Not null if mapped for defragmentation only, not persistently mapped.
    3335  void* m_pMappedDataForDefragmentation;
    3336  };
    3337 
    3338  struct BlockPointerLess
    3339  {
    3340  bool operator()(const BlockInfo* pLhsBlockInfo, const VmaDeviceMemoryBlock* pRhsBlock) const
    3341  {
    3342  return pLhsBlockInfo->m_pBlock < pRhsBlock;
    3343  }
    3344  bool operator()(const BlockInfo* pLhsBlockInfo, const BlockInfo* pRhsBlockInfo) const
    3345  {
    3346  return pLhsBlockInfo->m_pBlock < pRhsBlockInfo->m_pBlock;
    3347  }
    3348  };
    3349 
    3350  // 1. Blocks with some non-movable allocations go first.
    3351  // 2. Blocks with smaller sumFreeSize go first.
    3352  struct BlockInfoCompareMoveDestination
    3353  {
    3354  bool operator()(const BlockInfo* pLhsBlockInfo, const BlockInfo* pRhsBlockInfo) const
    3355  {
    3356  if(pLhsBlockInfo->m_HasNonMovableAllocations && !pRhsBlockInfo->m_HasNonMovableAllocations)
    3357  {
    3358  return true;
    3359  }
    3360  if(!pLhsBlockInfo->m_HasNonMovableAllocations && pRhsBlockInfo->m_HasNonMovableAllocations)
    3361  {
    3362  return false;
    3363  }
    3364  if(pLhsBlockInfo->m_pBlock->m_SumFreeSize < pRhsBlockInfo->m_pBlock->m_SumFreeSize)
    3365  {
    3366  return true;
    3367  }
    3368  return false;
    3369  }
    3370  };
    3371 
    3372  typedef VmaVector< BlockInfo*, VmaStlAllocator<BlockInfo*> > BlockInfoVector;
    3373  BlockInfoVector m_Blocks;
    3374 
    3375  VkResult DefragmentRound(
    3376  VkDeviceSize maxBytesToMove,
    3377  uint32_t maxAllocationsToMove);
    3378 
    3379  static bool MoveMakesSense(
    3380  size_t dstBlockIndex, VkDeviceSize dstOffset,
    3381  size_t srcBlockIndex, VkDeviceSize srcOffset);
    3382 
    3383 public:
    3384  VmaDefragmentator(
    3385  VmaAllocator hAllocator,
    3386  VmaBlockVector* pBlockVector,
    3387  uint32_t currentFrameIndex);
    3388 
    3389  ~VmaDefragmentator();
    3390 
    3391  VkDeviceSize GetBytesMoved() const { return m_BytesMoved; }
    3392  uint32_t GetAllocationsMoved() const { return m_AllocationsMoved; }
    3393 
    3394  void AddAllocation(VmaAllocation hAlloc, VkBool32* pChanged);
    3395 
    3396  VkResult Defragment(
    3397  VkDeviceSize maxBytesToMove,
    3398  uint32_t maxAllocationsToMove);
    3399 };
    3400 
    3401 // Main allocator object.
    3402 struct VmaAllocator_T
    3403 {
    3404  bool m_UseMutex;
    3405  VkDevice m_hDevice;
    3406  bool m_AllocationCallbacksSpecified;
    3407  VkAllocationCallbacks m_AllocationCallbacks;
    3408  VmaDeviceMemoryCallbacks m_DeviceMemoryCallbacks;
    3409  // Non-zero when we are inside UnmapPersistentlyMappedMemory...MapPersistentlyMappedMemory.
    3410  // Counter to allow nested calls to these functions.
    3411  uint32_t m_UnmapPersistentlyMappedMemoryCounter;
    3412 
    3413  // Number of bytes free out of limit, or VK_WHOLE_SIZE if not limit for that heap.
    3414  VkDeviceSize m_HeapSizeLimit[VK_MAX_MEMORY_HEAPS];
    3415  VMA_MUTEX m_HeapSizeLimitMutex;
    3416 
    3417  VkPhysicalDeviceProperties m_PhysicalDeviceProperties;
    3418  VkPhysicalDeviceMemoryProperties m_MemProps;
    3419 
    3420  // Default pools.
    3421  VmaBlockVector* m_pBlockVectors[VK_MAX_MEMORY_TYPES][VMA_BLOCK_VECTOR_TYPE_COUNT];
    3422 
    3423  // Each vector is sorted by memory (handle value).
    3424  typedef VmaVector< VmaAllocation, VmaStlAllocator<VmaAllocation> > AllocationVectorType;
    3425  AllocationVectorType* m_pOwnAllocations[VK_MAX_MEMORY_TYPES][VMA_BLOCK_VECTOR_TYPE_COUNT];
    3426  VMA_MUTEX m_OwnAllocationsMutex[VK_MAX_MEMORY_TYPES];
    3427 
    3428  VmaAllocator_T(const VmaAllocatorCreateInfo* pCreateInfo);
    3429  ~VmaAllocator_T();
    3430 
    3431  const VkAllocationCallbacks* GetAllocationCallbacks() const
    3432  {
    3433  return m_AllocationCallbacksSpecified ? &m_AllocationCallbacks : 0;
    3434  }
    3435  const VmaVulkanFunctions& GetVulkanFunctions() const
    3436  {
    3437  return m_VulkanFunctions;
    3438  }
    3439 
    3440  VkDeviceSize GetBufferImageGranularity() const
    3441  {
    3442  return VMA_MAX(
    3443  static_cast<VkDeviceSize>(VMA_DEBUG_MIN_BUFFER_IMAGE_GRANULARITY),
    3444  m_PhysicalDeviceProperties.limits.bufferImageGranularity);
    3445  }
    3446 
    3447  uint32_t GetMemoryHeapCount() const { return m_MemProps.memoryHeapCount; }
    3448  uint32_t GetMemoryTypeCount() const { return m_MemProps.memoryTypeCount; }
    3449 
    3450  uint32_t MemoryTypeIndexToHeapIndex(uint32_t memTypeIndex) const
    3451  {
    3452  VMA_ASSERT(memTypeIndex < m_MemProps.memoryTypeCount);
    3453  return m_MemProps.memoryTypes[memTypeIndex].heapIndex;
    3454  }
    3455 
    3456  // Main allocation function.
    3457  VkResult AllocateMemory(
    3458  const VkMemoryRequirements& vkMemReq,
    3459  const VmaAllocationCreateInfo& createInfo,
    3460  VmaSuballocationType suballocType,
    3461  VmaAllocation* pAllocation);
    3462 
    3463  // Main deallocation function.
    3464  void FreeMemory(const VmaAllocation allocation);
    3465 
    3466  void CalculateStats(VmaStats* pStats);
    3467 
    3468 #if VMA_STATS_STRING_ENABLED
    3469  void PrintDetailedMap(class VmaJsonWriter& json);
    3470 #endif
    3471 
    3472  void UnmapPersistentlyMappedMemory();
    3473  VkResult MapPersistentlyMappedMemory();
    3474 
    3475  VkResult Defragment(
    3476  VmaAllocation* pAllocations,
    3477  size_t allocationCount,
    3478  VkBool32* pAllocationsChanged,
    3479  const VmaDefragmentationInfo* pDefragmentationInfo,
    3480  VmaDefragmentationStats* pDefragmentationStats);
    3481 
    3482  void GetAllocationInfo(VmaAllocation hAllocation, VmaAllocationInfo* pAllocationInfo);
    3483 
    3484  VkResult CreatePool(const VmaPoolCreateInfo* pCreateInfo, VmaPool* pPool);
    3485  void DestroyPool(VmaPool pool);
    3486  void GetPoolStats(VmaPool pool, VmaPoolStats* pPoolStats);
    3487 
    3488  void SetCurrentFrameIndex(uint32_t frameIndex);
    3489 
    3490  void MakePoolAllocationsLost(
    3491  VmaPool hPool,
    3492  size_t* pLostAllocationCount);
    3493 
    3494  void CreateLostAllocation(VmaAllocation* pAllocation);
    3495 
    3496  VkResult AllocateVulkanMemory(const VkMemoryAllocateInfo* pAllocateInfo, VkDeviceMemory* pMemory);
    3497  void FreeVulkanMemory(uint32_t memoryType, VkDeviceSize size, VkDeviceMemory hMemory);
    3498 
    3499 private:
    3500  VkDeviceSize m_PreferredLargeHeapBlockSize;
    3501  VkDeviceSize m_PreferredSmallHeapBlockSize;
    3502 
    3503  VkPhysicalDevice m_PhysicalDevice;
    3504  VMA_ATOMIC_UINT32 m_CurrentFrameIndex;
    3505 
    3506  VMA_MUTEX m_PoolsMutex;
    3507  // Protected by m_PoolsMutex. Sorted by pointer value.
    3508  VmaVector<VmaPool, VmaStlAllocator<VmaPool> > m_Pools;
    3509 
    3510  VmaVulkanFunctions m_VulkanFunctions;
    3511 
    3512  void ImportVulkanFunctions(const VmaVulkanFunctions* pVulkanFunctions);
    3513 
    3514  VkDeviceSize CalcPreferredBlockSize(uint32_t memTypeIndex);
    3515 
    3516  VkResult AllocateMemoryOfType(
    3517  const VkMemoryRequirements& vkMemReq,
    3518  const VmaAllocationCreateInfo& createInfo,
    3519  uint32_t memTypeIndex,
    3520  VmaSuballocationType suballocType,
    3521  VmaAllocation* pAllocation);
    3522 
    3523  // Allocates and registers new VkDeviceMemory specifically for single allocation.
    3524  VkResult AllocateOwnMemory(
    3525  VkDeviceSize size,
    3526  VmaSuballocationType suballocType,
    3527  uint32_t memTypeIndex,
    3528  bool map,
    3529  void* pUserData,
    3530  VmaAllocation* pAllocation);
    3531 
    3532  // Tries to free pMemory as Own Memory. Returns true if found and freed.
    3533  void FreeOwnMemory(VmaAllocation allocation);
    3534 };
    3535 
    3537 // Memory allocation #2 after VmaAllocator_T definition
    3538 
    3539 static void* VmaMalloc(VmaAllocator hAllocator, size_t size, size_t alignment)
    3540 {
    3541  return VmaMalloc(&hAllocator->m_AllocationCallbacks, size, alignment);
    3542 }
    3543 
    3544 static void VmaFree(VmaAllocator hAllocator, void* ptr)
    3545 {
    3546  VmaFree(&hAllocator->m_AllocationCallbacks, ptr);
    3547 }
    3548 
    3549 template<typename T>
    3550 static T* VmaAllocate(VmaAllocator hAllocator)
    3551 {
    3552  return (T*)VmaMalloc(hAllocator, sizeof(T), VMA_ALIGN_OF(T));
    3553 }
    3554 
    3555 template<typename T>
    3556 static T* VmaAllocateArray(VmaAllocator hAllocator, size_t count)
    3557 {
    3558  return (T*)VmaMalloc(hAllocator, sizeof(T) * count, VMA_ALIGN_OF(T));
    3559 }
    3560 
    3561 template<typename T>
    3562 static void vma_delete(VmaAllocator hAllocator, T* ptr)
    3563 {
    3564  if(ptr != VMA_NULL)
    3565  {
    3566  ptr->~T();
    3567  VmaFree(hAllocator, ptr);
    3568  }
    3569 }
    3570 
    3571 template<typename T>
    3572 static void vma_delete_array(VmaAllocator hAllocator, T* ptr, size_t count)
    3573 {
    3574  if(ptr != VMA_NULL)
    3575  {
    3576  for(size_t i = count; i--; )
    3577  ptr[i].~T();
    3578  VmaFree(hAllocator, ptr);
    3579  }
    3580 }
    3581 
    3583 // VmaStringBuilder
    3584 
    3585 #if VMA_STATS_STRING_ENABLED
    3586 
    3587 class VmaStringBuilder
    3588 {
    3589 public:
    3590  VmaStringBuilder(VmaAllocator alloc) : m_Data(VmaStlAllocator<char>(alloc->GetAllocationCallbacks())) { }
    3591  size_t GetLength() const { return m_Data.size(); }
    3592  const char* GetData() const { return m_Data.data(); }
    3593 
    3594  void Add(char ch) { m_Data.push_back(ch); }
    3595  void Add(const char* pStr);
    3596  void AddNewLine() { Add('\n'); }
    3597  void AddNumber(uint32_t num);
    3598  void AddNumber(uint64_t num);
    3599  void AddPointer(const void* ptr);
    3600 
    3601 private:
    3602  VmaVector< char, VmaStlAllocator<char> > m_Data;
    3603 };
    3604 
    3605 void VmaStringBuilder::Add(const char* pStr)
    3606 {
    3607  const size_t strLen = strlen(pStr);
    3608  if(strLen > 0)
    3609  {
    3610  const size_t oldCount = m_Data.size();
    3611  m_Data.resize(oldCount + strLen);
    3612  memcpy(m_Data.data() + oldCount, pStr, strLen);
    3613  }
    3614 }
    3615 
    3616 void VmaStringBuilder::AddNumber(uint32_t num)
    3617 {
    3618  char buf[11];
    3619  VmaUint32ToStr(buf, sizeof(buf), num);
    3620  Add(buf);
    3621 }
    3622 
    3623 void VmaStringBuilder::AddNumber(uint64_t num)
    3624 {
    3625  char buf[21];
    3626  VmaUint64ToStr(buf, sizeof(buf), num);
    3627  Add(buf);
    3628 }
    3629 
    3630 void VmaStringBuilder::AddPointer(const void* ptr)
    3631 {
    3632  char buf[21];
    3633  VmaPtrToStr(buf, sizeof(buf), ptr);
    3634  Add(buf);
    3635 }
    3636 
    3637 #endif // #if VMA_STATS_STRING_ENABLED
    3638 
    3640 // VmaJsonWriter
    3641 
    3642 #if VMA_STATS_STRING_ENABLED
    3643 
    3644 class VmaJsonWriter
    3645 {
    3646 public:
    3647  VmaJsonWriter(const VkAllocationCallbacks* pAllocationCallbacks, VmaStringBuilder& sb);
    3648  ~VmaJsonWriter();
    3649 
    3650  void BeginObject(bool singleLine = false);
    3651  void EndObject();
    3652 
    3653  void BeginArray(bool singleLine = false);
    3654  void EndArray();
    3655 
    3656  void WriteString(const char* pStr);
    3657  void BeginString(const char* pStr = VMA_NULL);
    3658  void ContinueString(const char* pStr);
    3659  void ContinueString(uint32_t n);
    3660  void ContinueString(uint64_t n);
    3661  void EndString(const char* pStr = VMA_NULL);
    3662 
    3663  void WriteNumber(uint32_t n);
    3664  void WriteNumber(uint64_t n);
    3665  void WriteBool(bool b);
    3666  void WriteNull();
    3667 
    3668 private:
    3669  static const char* const INDENT;
    3670 
    3671  enum COLLECTION_TYPE
    3672  {
    3673  COLLECTION_TYPE_OBJECT,
    3674  COLLECTION_TYPE_ARRAY,
    3675  };
    3676  struct StackItem
    3677  {
    3678  COLLECTION_TYPE type;
    3679  uint32_t valueCount;
    3680  bool singleLineMode;
    3681  };
    3682 
    3683  VmaStringBuilder& m_SB;
    3684  VmaVector< StackItem, VmaStlAllocator<StackItem> > m_Stack;
    3685  bool m_InsideString;
    3686 
    3687  void BeginValue(bool isString);
    3688  void WriteIndent(bool oneLess = false);
    3689 };
    3690 
    3691 const char* const VmaJsonWriter::INDENT = " ";
    3692 
    3693 VmaJsonWriter::VmaJsonWriter(const VkAllocationCallbacks* pAllocationCallbacks, VmaStringBuilder& sb) :
    3694  m_SB(sb),
    3695  m_Stack(VmaStlAllocator<StackItem>(pAllocationCallbacks)),
    3696  m_InsideString(false)
    3697 {
    3698 }
    3699 
    3700 VmaJsonWriter::~VmaJsonWriter()
    3701 {
    3702  VMA_ASSERT(!m_InsideString);
    3703  VMA_ASSERT(m_Stack.empty());
    3704 }
    3705 
    3706 void VmaJsonWriter::BeginObject(bool singleLine)
    3707 {
    3708  VMA_ASSERT(!m_InsideString);
    3709 
    3710  BeginValue(false);
    3711  m_SB.Add('{');
    3712 
    3713  StackItem item;
    3714  item.type = COLLECTION_TYPE_OBJECT;
    3715  item.valueCount = 0;
    3716  item.singleLineMode = singleLine;
    3717  m_Stack.push_back(item);
    3718 }
    3719 
    3720 void VmaJsonWriter::EndObject()
    3721 {
    3722  VMA_ASSERT(!m_InsideString);
    3723 
    3724  WriteIndent(true);
    3725  m_SB.Add('}');
    3726 
    3727  VMA_ASSERT(!m_Stack.empty() && m_Stack.back().type == COLLECTION_TYPE_OBJECT);
    3728  m_Stack.pop_back();
    3729 }
    3730 
    3731 void VmaJsonWriter::BeginArray(bool singleLine)
    3732 {
    3733  VMA_ASSERT(!m_InsideString);
    3734 
    3735  BeginValue(false);
    3736  m_SB.Add('[');
    3737 
    3738  StackItem item;
    3739  item.type = COLLECTION_TYPE_ARRAY;
    3740  item.valueCount = 0;
    3741  item.singleLineMode = singleLine;
    3742  m_Stack.push_back(item);
    3743 }
    3744 
    3745 void VmaJsonWriter::EndArray()
    3746 {
    3747  VMA_ASSERT(!m_InsideString);
    3748 
    3749  WriteIndent(true);
    3750  m_SB.Add(']');
    3751 
    3752  VMA_ASSERT(!m_Stack.empty() && m_Stack.back().type == COLLECTION_TYPE_ARRAY);
    3753  m_Stack.pop_back();
    3754 }
    3755 
    3756 void VmaJsonWriter::WriteString(const char* pStr)
    3757 {
    3758  BeginString(pStr);
    3759  EndString();
    3760 }
    3761 
    3762 void VmaJsonWriter::BeginString(const char* pStr)
    3763 {
    3764  VMA_ASSERT(!m_InsideString);
    3765 
    3766  BeginValue(true);
    3767  m_SB.Add('"');
    3768  m_InsideString = true;
    3769  if(pStr != VMA_NULL && pStr[0] != '\0')
    3770  {
    3771  ContinueString(pStr);
    3772  }
    3773 }
    3774 
    3775 void VmaJsonWriter::ContinueString(const char* pStr)
    3776 {
    3777  VMA_ASSERT(m_InsideString);
    3778 
    3779  const size_t strLen = strlen(pStr);
    3780  for(size_t i = 0; i < strLen; ++i)
    3781  {
    3782  char ch = pStr[i];
    3783  if(ch == '\'')
    3784  {
    3785  m_SB.Add("\\\\");
    3786  }
    3787  else if(ch == '"')
    3788  {
    3789  m_SB.Add("\\\"");
    3790  }
    3791  else if(ch >= 32)
    3792  {
    3793  m_SB.Add(ch);
    3794  }
    3795  else switch(ch)
    3796  {
    3797  case '\n':
    3798  m_SB.Add("\\n");
    3799  break;
    3800  case '\r':
    3801  m_SB.Add("\\r");
    3802  break;
    3803  case '\t':
    3804  m_SB.Add("\\t");
    3805  break;
    3806  default:
    3807  VMA_ASSERT(0 && "Character not currently supported.");
    3808  break;
    3809  }
    3810  }
    3811 }
    3812 
    3813 void VmaJsonWriter::ContinueString(uint32_t n)
    3814 {
    3815  VMA_ASSERT(m_InsideString);
    3816  m_SB.AddNumber(n);
    3817 }
    3818 
    3819 void VmaJsonWriter::ContinueString(uint64_t n)
    3820 {
    3821  VMA_ASSERT(m_InsideString);
    3822  m_SB.AddNumber(n);
    3823 }
    3824 
    3825 void VmaJsonWriter::EndString(const char* pStr)
    3826 {
    3827  VMA_ASSERT(m_InsideString);
    3828  if(pStr != VMA_NULL && pStr[0] != '\0')
    3829  {
    3830  ContinueString(pStr);
    3831  }
    3832  m_SB.Add('"');
    3833  m_InsideString = false;
    3834 }
    3835 
    3836 void VmaJsonWriter::WriteNumber(uint32_t n)
    3837 {
    3838  VMA_ASSERT(!m_InsideString);
    3839  BeginValue(false);
    3840  m_SB.AddNumber(n);
    3841 }
    3842 
    3843 void VmaJsonWriter::WriteNumber(uint64_t n)
    3844 {
    3845  VMA_ASSERT(!m_InsideString);
    3846  BeginValue(false);
    3847  m_SB.AddNumber(n);
    3848 }
    3849 
    3850 void VmaJsonWriter::WriteBool(bool b)
    3851 {
    3852  VMA_ASSERT(!m_InsideString);
    3853  BeginValue(false);
    3854  m_SB.Add(b ? "true" : "false");
    3855 }
    3856 
    3857 void VmaJsonWriter::WriteNull()
    3858 {
    3859  VMA_ASSERT(!m_InsideString);
    3860  BeginValue(false);
    3861  m_SB.Add("null");
    3862 }
    3863 
    3864 void VmaJsonWriter::BeginValue(bool isString)
    3865 {
    3866  if(!m_Stack.empty())
    3867  {
    3868  StackItem& currItem = m_Stack.back();
    3869  if(currItem.type == COLLECTION_TYPE_OBJECT &&
    3870  currItem.valueCount % 2 == 0)
    3871  {
    3872  VMA_ASSERT(isString);
    3873  }
    3874 
    3875  if(currItem.type == COLLECTION_TYPE_OBJECT &&
    3876  currItem.valueCount % 2 != 0)
    3877  {
    3878  m_SB.Add(": ");
    3879  }
    3880  else if(currItem.valueCount > 0)
    3881  {
    3882  m_SB.Add(", ");
    3883  WriteIndent();
    3884  }
    3885  else
    3886  {
    3887  WriteIndent();
    3888  }
    3889  ++currItem.valueCount;
    3890  }
    3891 }
    3892 
    3893 void VmaJsonWriter::WriteIndent(bool oneLess)
    3894 {
    3895  if(!m_Stack.empty() && !m_Stack.back().singleLineMode)
    3896  {
    3897  m_SB.AddNewLine();
    3898 
    3899  size_t count = m_Stack.size();
    3900  if(count > 0 && oneLess)
    3901  {
    3902  --count;
    3903  }
    3904  for(size_t i = 0; i < count; ++i)
    3905  {
    3906  m_SB.Add(INDENT);
    3907  }
    3908  }
    3909 }
    3910 
    3911 #endif // #if VMA_STATS_STRING_ENABLED
    3912 
    3914 
    3915 VkDeviceSize VmaAllocation_T::GetOffset() const
    3916 {
    3917  switch(m_Type)
    3918  {
    3919  case ALLOCATION_TYPE_BLOCK:
    3920  return m_BlockAllocation.m_Offset;
    3921  case ALLOCATION_TYPE_OWN:
    3922  return 0;
    3923  default:
    3924  VMA_ASSERT(0);
    3925  return 0;
    3926  }
    3927 }
    3928 
    3929 VkDeviceMemory VmaAllocation_T::GetMemory() const
    3930 {
    3931  switch(m_Type)
    3932  {
    3933  case ALLOCATION_TYPE_BLOCK:
    3934  return m_BlockAllocation.m_Block->m_hMemory;
    3935  case ALLOCATION_TYPE_OWN:
    3936  return m_OwnAllocation.m_hMemory;
    3937  default:
    3938  VMA_ASSERT(0);
    3939  return VK_NULL_HANDLE;
    3940  }
    3941 }
    3942 
    3943 uint32_t VmaAllocation_T::GetMemoryTypeIndex() const
    3944 {
    3945  switch(m_Type)
    3946  {
    3947  case ALLOCATION_TYPE_BLOCK:
    3948  return m_BlockAllocation.m_Block->m_MemoryTypeIndex;
    3949  case ALLOCATION_TYPE_OWN:
    3950  return m_OwnAllocation.m_MemoryTypeIndex;
    3951  default:
    3952  VMA_ASSERT(0);
    3953  return UINT32_MAX;
    3954  }
    3955 }
    3956 
    3957 VMA_BLOCK_VECTOR_TYPE VmaAllocation_T::GetBlockVectorType() const
    3958 {
    3959  switch(m_Type)
    3960  {
    3961  case ALLOCATION_TYPE_BLOCK:
    3962  return m_BlockAllocation.m_Block->m_BlockVectorType;
    3963  case ALLOCATION_TYPE_OWN:
    3964  return (m_OwnAllocation.m_PersistentMap ? VMA_BLOCK_VECTOR_TYPE_MAPPED : VMA_BLOCK_VECTOR_TYPE_UNMAPPED);
    3965  default:
    3966  VMA_ASSERT(0);
    3967  return VMA_BLOCK_VECTOR_TYPE_COUNT;
    3968  }
    3969 }
    3970 
    3971 void* VmaAllocation_T::GetMappedData() const
    3972 {
    3973  switch(m_Type)
    3974  {
    3975  case ALLOCATION_TYPE_BLOCK:
    3976  if(m_BlockAllocation.m_Block->m_pMappedData != VMA_NULL)
    3977  {
    3978  return (char*)m_BlockAllocation.m_Block->m_pMappedData + m_BlockAllocation.m_Offset;
    3979  }
    3980  else
    3981  {
    3982  return VMA_NULL;
    3983  }
    3984  break;
    3985  case ALLOCATION_TYPE_OWN:
    3986  return m_OwnAllocation.m_pMappedData;
    3987  default:
    3988  VMA_ASSERT(0);
    3989  return VMA_NULL;
    3990  }
    3991 }
    3992 
    3993 bool VmaAllocation_T::CanBecomeLost() const
    3994 {
    3995  switch(m_Type)
    3996  {
    3997  case ALLOCATION_TYPE_BLOCK:
    3998  return m_BlockAllocation.m_CanBecomeLost;
    3999  case ALLOCATION_TYPE_OWN:
    4000  return false;
    4001  default:
    4002  VMA_ASSERT(0);
    4003  return false;
    4004  }
    4005 }
    4006 
    4007 VmaPool VmaAllocation_T::GetPool() const
    4008 {
    4009  VMA_ASSERT(m_Type == ALLOCATION_TYPE_BLOCK);
    4010  return m_BlockAllocation.m_hPool;
    4011 }
    4012 
    4013 VkResult VmaAllocation_T::OwnAllocMapPersistentlyMappedMemory(VmaAllocator hAllocator)
    4014 {
    4015  VMA_ASSERT(m_Type == ALLOCATION_TYPE_OWN);
    4016  if(m_OwnAllocation.m_PersistentMap)
    4017  {
    4018  return (*hAllocator->GetVulkanFunctions().vkMapMemory)(
    4019  hAllocator->m_hDevice,
    4020  m_OwnAllocation.m_hMemory,
    4021  0,
    4022  VK_WHOLE_SIZE,
    4023  0,
    4024  &m_OwnAllocation.m_pMappedData);
    4025  }
    4026  return VK_SUCCESS;
    4027 }
    4028 void VmaAllocation_T::OwnAllocUnmapPersistentlyMappedMemory(VmaAllocator hAllocator)
    4029 {
    4030  VMA_ASSERT(m_Type == ALLOCATION_TYPE_OWN);
    4031  if(m_OwnAllocation.m_pMappedData)
    4032  {
    4033  VMA_ASSERT(m_OwnAllocation.m_PersistentMap);
    4034  (*hAllocator->GetVulkanFunctions().vkUnmapMemory)(hAllocator->m_hDevice, m_OwnAllocation.m_hMemory);
    4035  m_OwnAllocation.m_pMappedData = VMA_NULL;
    4036  }
    4037 }
    4038 
    4039 
    4040 bool VmaAllocation_T::MakeLost(uint32_t currentFrameIndex, uint32_t frameInUseCount)
    4041 {
    4042  VMA_ASSERT(CanBecomeLost());
    4043 
    4044  /*
    4045  Warning: This is a carefully designed algorithm.
    4046  Do not modify unless you really know what you're doing :)
    4047  */
    4048  uint32_t localLastUseFrameIndex = GetLastUseFrameIndex();
    4049  for(;;)
    4050  {
    4051  if(localLastUseFrameIndex == VMA_FRAME_INDEX_LOST)
    4052  {
    4053  VMA_ASSERT(0);
    4054  return false;
    4055  }
    4056  else if(localLastUseFrameIndex + frameInUseCount >= currentFrameIndex)
    4057  {
    4058  return false;
    4059  }
    4060  else // Last use time earlier than current time.
    4061  {
    4062  if(CompareExchangeLastUseFrameIndex(localLastUseFrameIndex, VMA_FRAME_INDEX_LOST))
    4063  {
    4064  // Setting hAllocation.LastUseFrameIndex atomic to VMA_FRAME_INDEX_LOST is enough to mark it as LOST.
    4065  // Calling code just needs to unregister this allocation in owning VmaDeviceMemoryBlock.
    4066  return true;
    4067  }
    4068  }
    4069  }
    4070 }
    4071 
    4072 #if VMA_STATS_STRING_ENABLED
    4073 
    4074 // Correspond to values of enum VmaSuballocationType.
    4075 static const char* VMA_SUBALLOCATION_TYPE_NAMES[] = {
    4076  "FREE",
    4077  "UNKNOWN",
    4078  "BUFFER",
    4079  "IMAGE_UNKNOWN",
    4080  "IMAGE_LINEAR",
    4081  "IMAGE_OPTIMAL",
    4082 };
    4083 
    4084 static void VmaPrintStatInfo(VmaJsonWriter& json, const VmaStatInfo& stat)
    4085 {
    4086  json.BeginObject();
    4087 
    4088  json.WriteString("Blocks");
    4089  json.WriteNumber(stat.BlockCount);
    4090 
    4091  json.WriteString("Allocations");
    4092  json.WriteNumber(stat.AllocationCount);
    4093 
    4094  json.WriteString("UnusedRanges");
    4095  json.WriteNumber(stat.UnusedRangeCount);
    4096 
    4097  json.WriteString("UsedBytes");
    4098  json.WriteNumber(stat.UsedBytes);
    4099 
    4100  json.WriteString("UnusedBytes");
    4101  json.WriteNumber(stat.UnusedBytes);
    4102 
    4103  if(stat.AllocationCount > 1)
    4104  {
    4105  json.WriteString("AllocationSize");
    4106  json.BeginObject(true);
    4107  json.WriteString("Min");
    4108  json.WriteNumber(stat.AllocationSizeMin);
    4109  json.WriteString("Avg");
    4110  json.WriteNumber(stat.AllocationSizeAvg);
    4111  json.WriteString("Max");
    4112  json.WriteNumber(stat.AllocationSizeMax);
    4113  json.EndObject();
    4114  }
    4115 
    4116  if(stat.UnusedRangeCount > 1)
    4117  {
    4118  json.WriteString("UnusedRangeSize");
    4119  json.BeginObject(true);
    4120  json.WriteString("Min");
    4121  json.WriteNumber(stat.UnusedRangeSizeMin);
    4122  json.WriteString("Avg");
    4123  json.WriteNumber(stat.UnusedRangeSizeAvg);
    4124  json.WriteString("Max");
    4125  json.WriteNumber(stat.UnusedRangeSizeMax);
    4126  json.EndObject();
    4127  }
    4128 
    4129  json.EndObject();
    4130 }
    4131 
    4132 #endif // #if VMA_STATS_STRING_ENABLED
    4133 
    4134 struct VmaSuballocationItemSizeLess
    4135 {
    4136  bool operator()(
    4137  const VmaSuballocationList::iterator lhs,
    4138  const VmaSuballocationList::iterator rhs) const
    4139  {
    4140  return lhs->size < rhs->size;
    4141  }
    4142  bool operator()(
    4143  const VmaSuballocationList::iterator lhs,
    4144  VkDeviceSize rhsSize) const
    4145  {
    4146  return lhs->size < rhsSize;
    4147  }
    4148 };
    4149 
    4150 VmaDeviceMemoryBlock::VmaDeviceMemoryBlock(VmaAllocator hAllocator) :
    4151  m_MemoryTypeIndex(UINT32_MAX),
    4152  m_BlockVectorType(VMA_BLOCK_VECTOR_TYPE_COUNT),
    4153  m_hMemory(VK_NULL_HANDLE),
    4154  m_Size(0),
    4155  m_PersistentMap(false),
    4156  m_pMappedData(VMA_NULL),
    4157  m_FreeCount(0),
    4158  m_SumFreeSize(0),
    4159  m_Suballocations(VmaStlAllocator<VmaSuballocation>(hAllocator->GetAllocationCallbacks())),
    4160  m_FreeSuballocationsBySize(VmaStlAllocator<VmaSuballocationList::iterator>(hAllocator->GetAllocationCallbacks()))
    4161 {
    4162 }
    4163 
    4164 void VmaDeviceMemoryBlock::Init(
    4165  uint32_t newMemoryTypeIndex,
    4166  VMA_BLOCK_VECTOR_TYPE newBlockVectorType,
    4167  VkDeviceMemory newMemory,
    4168  VkDeviceSize newSize,
    4169  bool persistentMap,
    4170  void* pMappedData)
    4171 {
    4172  VMA_ASSERT(m_hMemory == VK_NULL_HANDLE);
    4173 
    4174  m_MemoryTypeIndex = newMemoryTypeIndex;
    4175  m_BlockVectorType = newBlockVectorType;
    4176  m_hMemory = newMemory;
    4177  m_Size = newSize;
    4178  m_PersistentMap = persistentMap;
    4179  m_pMappedData = pMappedData;
    4180  m_FreeCount = 1;
    4181  m_SumFreeSize = newSize;
    4182 
    4183  m_Suballocations.clear();
    4184  m_FreeSuballocationsBySize.clear();
    4185 
    4186  VmaSuballocation suballoc = {};
    4187  suballoc.offset = 0;
    4188  suballoc.size = newSize;
    4189  suballoc.type = VMA_SUBALLOCATION_TYPE_FREE;
    4190  suballoc.hAllocation = VK_NULL_HANDLE;
    4191 
    4192  m_Suballocations.push_back(suballoc);
    4193  VmaSuballocationList::iterator suballocItem = m_Suballocations.end();
    4194  --suballocItem;
    4195  m_FreeSuballocationsBySize.push_back(suballocItem);
    4196 }
    4197 
    4198 void VmaDeviceMemoryBlock::Destroy(VmaAllocator allocator)
    4199 {
    4200  // This is the most important assert in the entire library.
    4201  // Hitting it means you have some memory leak - unreleased VmaAllocation objects.
    4202  VMA_ASSERT(IsEmpty() && "Some allocations were not freed before destruction of this memory block!");
    4203 
    4204  VMA_ASSERT(m_hMemory != VK_NULL_HANDLE);
    4205  if(m_pMappedData != VMA_NULL)
    4206  {
    4207  (allocator->GetVulkanFunctions().vkUnmapMemory)(allocator->m_hDevice, m_hMemory);
    4208  m_pMappedData = VMA_NULL;
    4209  }
    4210 
    4211  allocator->FreeVulkanMemory(m_MemoryTypeIndex, m_Size, m_hMemory);
    4212  m_hMemory = VK_NULL_HANDLE;
    4213 }
    4214 
    4215 bool VmaDeviceMemoryBlock::Validate() const
    4216 {
    4217  if((m_hMemory == VK_NULL_HANDLE) ||
    4218  (m_Size == 0) ||
    4219  m_Suballocations.empty())
    4220  {
    4221  return false;
    4222  }
    4223 
    4224  // Expected offset of new suballocation as calculates from previous ones.
    4225  VkDeviceSize calculatedOffset = 0;
    4226  // Expected number of free suballocations as calculated from traversing their list.
    4227  uint32_t calculatedFreeCount = 0;
    4228  // Expected sum size of free suballocations as calculated from traversing their list.
    4229  VkDeviceSize calculatedSumFreeSize = 0;
    4230  // Expected number of free suballocations that should be registered in
    4231  // m_FreeSuballocationsBySize calculated from traversing their list.
    4232  size_t freeSuballocationsToRegister = 0;
    4233  // True if previous visisted suballocation was free.
    4234  bool prevFree = false;
    4235 
    4236  for(VmaSuballocationList::const_iterator suballocItem = m_Suballocations.cbegin();
    4237  suballocItem != m_Suballocations.cend();
    4238  ++suballocItem)
    4239  {
    4240  const VmaSuballocation& subAlloc = *suballocItem;
    4241 
    4242  // Actual offset of this suballocation doesn't match expected one.
    4243  if(subAlloc.offset != calculatedOffset)
    4244  {
    4245  return false;
    4246  }
    4247 
    4248  const bool currFree = (subAlloc.type == VMA_SUBALLOCATION_TYPE_FREE);
    4249  // Two adjacent free suballocations are invalid. They should be merged.
    4250  if(prevFree && currFree)
    4251  {
    4252  return false;
    4253  }
    4254  prevFree = currFree;
    4255 
    4256  if(currFree != (subAlloc.hAllocation == VK_NULL_HANDLE))
    4257  {
    4258  return false;
    4259  }
    4260 
    4261  if(currFree)
    4262  {
    4263  calculatedSumFreeSize += subAlloc.size;
    4264  ++calculatedFreeCount;
    4265  if(subAlloc.size >= VMA_MIN_FREE_SUBALLOCATION_SIZE_TO_REGISTER)
    4266  {
    4267  ++freeSuballocationsToRegister;
    4268  }
    4269  }
    4270 
    4271  calculatedOffset += subAlloc.size;
    4272  }
    4273 
    4274  // Number of free suballocations registered in m_FreeSuballocationsBySize doesn't
    4275  // match expected one.
    4276  if(m_FreeSuballocationsBySize.size() != freeSuballocationsToRegister)
    4277  {
    4278  return false;
    4279  }
    4280 
    4281  VkDeviceSize lastSize = 0;
    4282  for(size_t i = 0; i < m_FreeSuballocationsBySize.size(); ++i)
    4283  {
    4284  VmaSuballocationList::iterator suballocItem = m_FreeSuballocationsBySize[i];
    4285 
    4286  // Only free suballocations can be registered in m_FreeSuballocationsBySize.
    4287  if(suballocItem->type != VMA_SUBALLOCATION_TYPE_FREE)
    4288  {
    4289  return false;
    4290  }
    4291  // They must be sorted by size ascending.
    4292  if(suballocItem->size < lastSize)
    4293  {
    4294  return false;
    4295  }
    4296 
    4297  lastSize = suballocItem->size;
    4298  }
    4299 
    4300  // Check if totals match calculacted values.
    4301  return
    4302  (calculatedOffset == m_Size) &&
    4303  (calculatedSumFreeSize == m_SumFreeSize) &&
    4304  (calculatedFreeCount == m_FreeCount);
    4305 }
    4306 
    4307 /*
    4308 How many suitable free suballocations to analyze before choosing best one.
    4309 - Set to 1 to use First-Fit algorithm - first suitable free suballocation will
    4310  be chosen.
    4311 - Set to UINT32_MAX to use Best-Fit/Worst-Fit algorithm - all suitable free
    4312  suballocations will be analized and best one will be chosen.
    4313 - Any other value is also acceptable.
    4314 */
    4315 //static const uint32_t MAX_SUITABLE_SUBALLOCATIONS_TO_CHECK = 8;
    4316 
    4317 bool VmaDeviceMemoryBlock::CreateAllocationRequest(
    4318  uint32_t currentFrameIndex,
    4319  uint32_t frameInUseCount,
    4320  VkDeviceSize bufferImageGranularity,
    4321  VkDeviceSize allocSize,
    4322  VkDeviceSize allocAlignment,
    4323  VmaSuballocationType allocType,
    4324  bool canMakeOtherLost,
    4325  VmaAllocationRequest* pAllocationRequest)
    4326 {
    4327  VMA_ASSERT(allocSize > 0);
    4328  VMA_ASSERT(allocType != VMA_SUBALLOCATION_TYPE_FREE);
    4329  VMA_ASSERT(pAllocationRequest != VMA_NULL);
    4330  VMA_HEAVY_ASSERT(Validate());
    4331 
    4332  // There is not enough total free space in this block to fullfill the request: Early return.
    4333  if(canMakeOtherLost == false && m_SumFreeSize < allocSize)
    4334  {
    4335  return false;
    4336  }
    4337 
    4338  // New algorithm, efficiently searching freeSuballocationsBySize.
    4339  const size_t freeSuballocCount = m_FreeSuballocationsBySize.size();
    4340  if(freeSuballocCount > 0)
    4341  {
    4342  if(VMA_BEST_FIT)
    4343  {
    4344  // Find first free suballocation with size not less than allocSize.
    4345  VmaSuballocationList::iterator* const it = VmaBinaryFindFirstNotLess(
    4346  m_FreeSuballocationsBySize.data(),
    4347  m_FreeSuballocationsBySize.data() + freeSuballocCount,
    4348  allocSize,
    4349  VmaSuballocationItemSizeLess());
    4350  size_t index = it - m_FreeSuballocationsBySize.data();
    4351  for(; index < freeSuballocCount; ++index)
    4352  {
    4353  if(CheckAllocation(
    4354  currentFrameIndex,
    4355  frameInUseCount,
    4356  bufferImageGranularity,
    4357  allocSize,
    4358  allocAlignment,
    4359  allocType,
    4360  m_FreeSuballocationsBySize[index],
    4361  false, // canMakeOtherLost
    4362  &pAllocationRequest->offset,
    4363  &pAllocationRequest->itemsToMakeLostCount,
    4364  &pAllocationRequest->sumFreeSize,
    4365  &pAllocationRequest->sumItemSize))
    4366  {
    4367  pAllocationRequest->item = m_FreeSuballocationsBySize[index];
    4368  return true;
    4369  }
    4370  }
    4371  }
    4372  else
    4373  {
    4374  // Search staring from biggest suballocations.
    4375  for(size_t index = freeSuballocCount; index--; )
    4376  {
    4377  if(CheckAllocation(
    4378  currentFrameIndex,
    4379  frameInUseCount,
    4380  bufferImageGranularity,
    4381  allocSize,
    4382  allocAlignment,
    4383  allocType,
    4384  m_FreeSuballocationsBySize[index],
    4385  false, // canMakeOtherLost
    4386  &pAllocationRequest->offset,
    4387  &pAllocationRequest->itemsToMakeLostCount,
    4388  &pAllocationRequest->sumFreeSize,
    4389  &pAllocationRequest->sumItemSize))
    4390  {
    4391  pAllocationRequest->item = m_FreeSuballocationsBySize[index];
    4392  return true;
    4393  }
    4394  }
    4395  }
    4396  }
    4397 
    4398  if(canMakeOtherLost)
    4399  {
    4400  // Brute-force algorithm. TODO: Come up with something better.
    4401 
    4402  pAllocationRequest->sumFreeSize = VK_WHOLE_SIZE;
    4403  pAllocationRequest->sumItemSize = VK_WHOLE_SIZE;
    4404 
    4405  VmaAllocationRequest tmpAllocRequest = {};
    4406  for(VmaSuballocationList::iterator suballocIt = m_Suballocations.begin();
    4407  suballocIt != m_Suballocations.end();
    4408  ++suballocIt)
    4409  {
    4410  if(suballocIt->type == VMA_SUBALLOCATION_TYPE_FREE ||
    4411  suballocIt->hAllocation->CanBecomeLost())
    4412  {
    4413  if(CheckAllocation(
    4414  currentFrameIndex,
    4415  frameInUseCount,
    4416  bufferImageGranularity,
    4417  allocSize,
    4418  allocAlignment,
    4419  allocType,
    4420  suballocIt,
    4421  canMakeOtherLost,
    4422  &tmpAllocRequest.offset,
    4423  &tmpAllocRequest.itemsToMakeLostCount,
    4424  &tmpAllocRequest.sumFreeSize,
    4425  &tmpAllocRequest.sumItemSize))
    4426  {
    4427  tmpAllocRequest.item = suballocIt;
    4428 
    4429  if(tmpAllocRequest.CalcCost() < pAllocationRequest->CalcCost())
    4430  {
    4431  *pAllocationRequest = tmpAllocRequest;
    4432  }
    4433  }
    4434  }
    4435  }
    4436 
    4437  if(pAllocationRequest->sumItemSize != VK_WHOLE_SIZE)
    4438  {
    4439  return true;
    4440  }
    4441  }
    4442 
    4443  return false;
    4444 }
    4445 
    4446 bool VmaDeviceMemoryBlock::MakeRequestedAllocationsLost(uint32_t currentFrameIndex, uint32_t frameInUseCount, VmaAllocationRequest* pAllocationRequest)
    4447 {
    4448  while(pAllocationRequest->itemsToMakeLostCount > 0)
    4449  {
    4450  if(pAllocationRequest->item->type == VMA_SUBALLOCATION_TYPE_FREE)
    4451  {
    4452  ++pAllocationRequest->item;
    4453  }
    4454  VMA_ASSERT(pAllocationRequest->item != m_Suballocations.end());
    4455  VMA_ASSERT(pAllocationRequest->item->hAllocation != VK_NULL_HANDLE);
    4456  VMA_ASSERT(pAllocationRequest->item->hAllocation->CanBecomeLost());
    4457  if(pAllocationRequest->item->hAllocation->MakeLost(currentFrameIndex, frameInUseCount))
    4458  {
    4459  pAllocationRequest->item = FreeSuballocation(pAllocationRequest->item);
    4460  --pAllocationRequest->itemsToMakeLostCount;
    4461  }
    4462  else
    4463  {
    4464  return false;
    4465  }
    4466  }
    4467 
    4468  VMA_HEAVY_ASSERT(Validate());
    4469  VMA_ASSERT(pAllocationRequest->item != m_Suballocations.end());
    4470  VMA_ASSERT(pAllocationRequest->item->type == VMA_SUBALLOCATION_TYPE_FREE);
    4471 
    4472  return true;
    4473 }
    4474 
    4475 uint32_t VmaDeviceMemoryBlock::MakeAllocationsLost(uint32_t currentFrameIndex, uint32_t frameInUseCount)
    4476 {
    4477  uint32_t lostAllocationCount = 0;
    4478  for(VmaSuballocationList::iterator it = m_Suballocations.begin();
    4479  it != m_Suballocations.end();
    4480  ++it)
    4481  {
    4482  if(it->type != VMA_SUBALLOCATION_TYPE_FREE &&
    4483  it->hAllocation->CanBecomeLost() &&
    4484  it->hAllocation->MakeLost(currentFrameIndex, frameInUseCount))
    4485  {
    4486  it = FreeSuballocation(it);
    4487  ++lostAllocationCount;
    4488  }
    4489  }
    4490  return lostAllocationCount;
    4491 }
    4492 
    4493 bool VmaDeviceMemoryBlock::CheckAllocation(
    4494  uint32_t currentFrameIndex,
    4495  uint32_t frameInUseCount,
    4496  VkDeviceSize bufferImageGranularity,
    4497  VkDeviceSize allocSize,
    4498  VkDeviceSize allocAlignment,
    4499  VmaSuballocationType allocType,
    4500  VmaSuballocationList::const_iterator suballocItem,
    4501  bool canMakeOtherLost,
    4502  VkDeviceSize* pOffset,
    4503  size_t* itemsToMakeLostCount,
    4504  VkDeviceSize* pSumFreeSize,
    4505  VkDeviceSize* pSumItemSize) const
    4506 {
    4507  VMA_ASSERT(allocSize > 0);
    4508  VMA_ASSERT(allocType != VMA_SUBALLOCATION_TYPE_FREE);
    4509  VMA_ASSERT(suballocItem != m_Suballocations.cend());
    4510  VMA_ASSERT(pOffset != VMA_NULL);
    4511 
    4512  *itemsToMakeLostCount = 0;
    4513  *pSumFreeSize = 0;
    4514  *pSumItemSize = 0;
    4515 
    4516  if(canMakeOtherLost)
    4517  {
    4518  if(suballocItem->type == VMA_SUBALLOCATION_TYPE_FREE)
    4519  {
    4520  *pSumFreeSize = suballocItem->size;
    4521  }
    4522  else
    4523  {
    4524  if(suballocItem->hAllocation->CanBecomeLost() &&
    4525  suballocItem->hAllocation->GetLastUseFrameIndex() + frameInUseCount < currentFrameIndex)
    4526  {
    4527  ++*itemsToMakeLostCount;
    4528  *pSumItemSize = suballocItem->size;
    4529  }
    4530  else
    4531  {
    4532  return false;
    4533  }
    4534  }
    4535 
    4536  // Remaining size is too small for this request: Early return.
    4537  if(m_Size - suballocItem->offset < allocSize)
    4538  {
    4539  return false;
    4540  }
    4541 
    4542  // Start from offset equal to beginning of this suballocation.
    4543  *pOffset = suballocItem->offset;
    4544 
    4545  // Apply VMA_DEBUG_MARGIN at the beginning.
    4546  if((VMA_DEBUG_MARGIN > 0) && suballocItem != m_Suballocations.cbegin())
    4547  {
    4548  *pOffset += VMA_DEBUG_MARGIN;
    4549  }
    4550 
    4551  // Apply alignment.
    4552  const VkDeviceSize alignment = VMA_MAX(allocAlignment, static_cast<VkDeviceSize>(VMA_DEBUG_ALIGNMENT));
    4553  *pOffset = VmaAlignUp(*pOffset, alignment);
    4554 
    4555  // Check previous suballocations for BufferImageGranularity conflicts.
    4556  // Make bigger alignment if necessary.
    4557  if(bufferImageGranularity > 1)
    4558  {
    4559  bool bufferImageGranularityConflict = false;
    4560  VmaSuballocationList::const_iterator prevSuballocItem = suballocItem;
    4561  while(prevSuballocItem != m_Suballocations.cbegin())
    4562  {
    4563  --prevSuballocItem;
    4564  const VmaSuballocation& prevSuballoc = *prevSuballocItem;
    4565  if(VmaBlocksOnSamePage(prevSuballoc.offset, prevSuballoc.size, *pOffset, bufferImageGranularity))
    4566  {
    4567  if(VmaIsBufferImageGranularityConflict(prevSuballoc.type, allocType))
    4568  {
    4569  bufferImageGranularityConflict = true;
    4570  break;
    4571  }
    4572  }
    4573  else
    4574  // Already on previous page.
    4575  break;
    4576  }
    4577  if(bufferImageGranularityConflict)
    4578  {
    4579  *pOffset = VmaAlignUp(*pOffset, bufferImageGranularity);
    4580  }
    4581  }
    4582 
    4583  // Now that we have final *pOffset, check if we are past suballocItem.
    4584  // If yes, return false - this function should be called for another suballocItem as starting point.
    4585  if(*pOffset >= suballocItem->offset + suballocItem->size)
    4586  {
    4587  return false;
    4588  }
    4589 
    4590  // Calculate padding at the beginning based on current offset.
    4591  const VkDeviceSize paddingBegin = *pOffset - suballocItem->offset;
    4592 
    4593  // Calculate required margin at the end if this is not last suballocation.
    4594  VmaSuballocationList::const_iterator next = suballocItem;
    4595  ++next;
    4596  const VkDeviceSize requiredEndMargin =
    4597  (next != m_Suballocations.cend()) ? VMA_DEBUG_MARGIN : 0;
    4598 
    4599  const VkDeviceSize totalSize = paddingBegin + allocSize + requiredEndMargin;
    4600  // Another early return check.
    4601  if(suballocItem->offset + totalSize > m_Size)
    4602  {
    4603  return false;
    4604  }
    4605 
    4606  // Advance lastSuballocItem until desired size is reached.
    4607  // Update itemsToMakeLostCount.
    4608  VmaSuballocationList::const_iterator lastSuballocItem = suballocItem;
    4609  if(totalSize > suballocItem->size)
    4610  {
    4611  VkDeviceSize remainingSize = totalSize - suballocItem->size;
    4612  while(remainingSize > 0)
    4613  {
    4614  ++lastSuballocItem;
    4615  if(lastSuballocItem == m_Suballocations.cend())
    4616  {
    4617  return false;
    4618  }
    4619  if(lastSuballocItem->type == VMA_SUBALLOCATION_TYPE_FREE)
    4620  {
    4621  *pSumFreeSize += lastSuballocItem->size;
    4622  }
    4623  else
    4624  {
    4625  VMA_ASSERT(lastSuballocItem->hAllocation != VK_NULL_HANDLE);
    4626  if(lastSuballocItem->hAllocation->CanBecomeLost() &&
    4627  lastSuballocItem->hAllocation->GetLastUseFrameIndex() + frameInUseCount < currentFrameIndex)
    4628  {
    4629  ++*itemsToMakeLostCount;
    4630  *pSumItemSize += lastSuballocItem->size;
    4631  }
    4632  else
    4633  {
    4634  return false;
    4635  }
    4636  }
    4637  remainingSize = (lastSuballocItem->size < remainingSize) ?
    4638  remainingSize - lastSuballocItem->size : 0;
    4639  }
    4640  }
    4641 
    4642  // Check next suballocations for BufferImageGranularity conflicts.
    4643  // If conflict exists, we must mark more allocations lost or fail.
    4644  if(bufferImageGranularity > 1)
    4645  {
    4646  VmaSuballocationList::const_iterator nextSuballocItem = lastSuballocItem;
    4647  ++nextSuballocItem;
    4648  while(nextSuballocItem != m_Suballocations.cend())
    4649  {
    4650  const VmaSuballocation& nextSuballoc = *nextSuballocItem;
    4651  if(VmaBlocksOnSamePage(*pOffset, allocSize, nextSuballoc.offset, bufferImageGranularity))
    4652  {
    4653  if(VmaIsBufferImageGranularityConflict(allocType, nextSuballoc.type))
    4654  {
    4655  VMA_ASSERT(nextSuballoc.hAllocation != VK_NULL_HANDLE);
    4656  if(nextSuballoc.hAllocation->CanBecomeLost() &&
    4657  nextSuballoc.hAllocation->GetLastUseFrameIndex() + frameInUseCount < currentFrameIndex)
    4658  {
    4659  ++*itemsToMakeLostCount;
    4660  }
    4661  else
    4662  {
    4663  return false;
    4664  }
    4665  }
    4666  }
    4667  else
    4668  {
    4669  // Already on next page.
    4670  break;
    4671  }
    4672  ++nextSuballocItem;
    4673  }
    4674  }
    4675  }
    4676  else
    4677  {
    4678  const VmaSuballocation& suballoc = *suballocItem;
    4679  VMA_ASSERT(suballoc.type == VMA_SUBALLOCATION_TYPE_FREE);
    4680 
    4681  *pSumFreeSize = suballoc.size;
    4682 
    4683  // Size of this suballocation is too small for this request: Early return.
    4684  if(suballoc.size < allocSize)
    4685  {
    4686  return false;
    4687  }
    4688 
    4689  // Start from offset equal to beginning of this suballocation.
    4690  *pOffset = suballoc.offset;
    4691 
    4692  // Apply VMA_DEBUG_MARGIN at the beginning.
    4693  if((VMA_DEBUG_MARGIN > 0) && suballocItem != m_Suballocations.cbegin())
    4694  {
    4695  *pOffset += VMA_DEBUG_MARGIN;
    4696  }
    4697 
    4698  // Apply alignment.
    4699  const VkDeviceSize alignment = VMA_MAX(allocAlignment, static_cast<VkDeviceSize>(VMA_DEBUG_ALIGNMENT));
    4700  *pOffset = VmaAlignUp(*pOffset, alignment);
    4701 
    4702  // Check previous suballocations for BufferImageGranularity conflicts.
    4703  // Make bigger alignment if necessary.
    4704  if(bufferImageGranularity > 1)
    4705  {
    4706  bool bufferImageGranularityConflict = false;
    4707  VmaSuballocationList::const_iterator prevSuballocItem = suballocItem;
    4708  while(prevSuballocItem != m_Suballocations.cbegin())
    4709  {
    4710  --prevSuballocItem;
    4711  const VmaSuballocation& prevSuballoc = *prevSuballocItem;
    4712  if(VmaBlocksOnSamePage(prevSuballoc.offset, prevSuballoc.size, *pOffset, bufferImageGranularity))
    4713  {
    4714  if(VmaIsBufferImageGranularityConflict(prevSuballoc.type, allocType))
    4715  {
    4716  bufferImageGranularityConflict = true;
    4717  break;
    4718  }
    4719  }
    4720  else
    4721  // Already on previous page.
    4722  break;
    4723  }
    4724  if(bufferImageGranularityConflict)
    4725  {
    4726  *pOffset = VmaAlignUp(*pOffset, bufferImageGranularity);
    4727  }
    4728  }
    4729 
    4730  // Calculate padding at the beginning based on current offset.
    4731  const VkDeviceSize paddingBegin = *pOffset - suballoc.offset;
    4732 
    4733  // Calculate required margin at the end if this is not last suballocation.
    4734  VmaSuballocationList::const_iterator next = suballocItem;
    4735  ++next;
    4736  const VkDeviceSize requiredEndMargin =
    4737  (next != m_Suballocations.cend()) ? VMA_DEBUG_MARGIN : 0;
    4738 
    4739  // Fail if requested size plus margin before and after is bigger than size of this suballocation.
    4740  if(paddingBegin + allocSize + requiredEndMargin > suballoc.size)
    4741  {
    4742  return false;
    4743  }
    4744 
    4745  // Check next suballocations for BufferImageGranularity conflicts.
    4746  // If conflict exists, allocation cannot be made here.
    4747  if(bufferImageGranularity > 1)
    4748  {
    4749  VmaSuballocationList::const_iterator nextSuballocItem = suballocItem;
    4750  ++nextSuballocItem;
    4751  while(nextSuballocItem != m_Suballocations.cend())
    4752  {
    4753  const VmaSuballocation& nextSuballoc = *nextSuballocItem;
    4754  if(VmaBlocksOnSamePage(*pOffset, allocSize, nextSuballoc.offset, bufferImageGranularity))
    4755  {
    4756  if(VmaIsBufferImageGranularityConflict(allocType, nextSuballoc.type))
    4757  {
    4758  return false;
    4759  }
    4760  }
    4761  else
    4762  {
    4763  // Already on next page.
    4764  break;
    4765  }
    4766  ++nextSuballocItem;
    4767  }
    4768  }
    4769  }
    4770 
    4771  // All tests passed: Success. pOffset is already filled.
    4772  return true;
    4773 }
    4774 
    4775 bool VmaDeviceMemoryBlock::IsEmpty() const
    4776 {
    4777  return (m_Suballocations.size() == 1) && (m_FreeCount == 1);
    4778 }
    4779 
    4780 void VmaDeviceMemoryBlock::Alloc(
    4781  const VmaAllocationRequest& request,
    4782  VmaSuballocationType type,
    4783  VkDeviceSize allocSize,
    4784  VmaAllocation hAllocation)
    4785 {
    4786  VMA_ASSERT(request.item != m_Suballocations.end());
    4787  VmaSuballocation& suballoc = *request.item;
    4788  // Given suballocation is a free block.
    4789  VMA_ASSERT(suballoc.type == VMA_SUBALLOCATION_TYPE_FREE);
    4790  // Given offset is inside this suballocation.
    4791  VMA_ASSERT(request.offset >= suballoc.offset);
    4792  const VkDeviceSize paddingBegin = request.offset - suballoc.offset;
    4793  VMA_ASSERT(suballoc.size >= paddingBegin + allocSize);
    4794  const VkDeviceSize paddingEnd = suballoc.size - paddingBegin - allocSize;
    4795 
    4796  // Unregister this free suballocation from m_FreeSuballocationsBySize and update
    4797  // it to become used.
    4798  UnregisterFreeSuballocation(request.item);
    4799 
    4800  suballoc.offset = request.offset;
    4801  suballoc.size = allocSize;
    4802  suballoc.type = type;
    4803  suballoc.hAllocation = hAllocation;
    4804 
    4805  // If there are any free bytes remaining at the end, insert new free suballocation after current one.
    4806  if(paddingEnd)
    4807  {
    4808  VmaSuballocation paddingSuballoc = {};
    4809  paddingSuballoc.offset = request.offset + allocSize;
    4810  paddingSuballoc.size = paddingEnd;
    4811  paddingSuballoc.type = VMA_SUBALLOCATION_TYPE_FREE;
    4812  VmaSuballocationList::iterator next = request.item;
    4813  ++next;
    4814  const VmaSuballocationList::iterator paddingEndItem =
    4815  m_Suballocations.insert(next, paddingSuballoc);
    4816  RegisterFreeSuballocation(paddingEndItem);
    4817  }
    4818 
    4819  // If there are any free bytes remaining at the beginning, insert new free suballocation before current one.
    4820  if(paddingBegin)
    4821  {
    4822  VmaSuballocation paddingSuballoc = {};
    4823  paddingSuballoc.offset = request.offset - paddingBegin;
    4824  paddingSuballoc.size = paddingBegin;
    4825  paddingSuballoc.type = VMA_SUBALLOCATION_TYPE_FREE;
    4826  const VmaSuballocationList::iterator paddingBeginItem =
    4827  m_Suballocations.insert(request.item, paddingSuballoc);
    4828  RegisterFreeSuballocation(paddingBeginItem);
    4829  }
    4830 
    4831  // Update totals.
    4832  m_FreeCount = m_FreeCount - 1;
    4833  if(paddingBegin > 0)
    4834  {
    4835  ++m_FreeCount;
    4836  }
    4837  if(paddingEnd > 0)
    4838  {
    4839  ++m_FreeCount;
    4840  }
    4841  m_SumFreeSize -= allocSize;
    4842 }
    4843 
    4844 VmaSuballocationList::iterator VmaDeviceMemoryBlock::FreeSuballocation(VmaSuballocationList::iterator suballocItem)
    4845 {
    4846  // Change this suballocation to be marked as free.
    4847  VmaSuballocation& suballoc = *suballocItem;
    4848  suballoc.type = VMA_SUBALLOCATION_TYPE_FREE;
    4849  suballoc.hAllocation = VK_NULL_HANDLE;
    4850 
    4851  // Update totals.
    4852  ++m_FreeCount;
    4853  m_SumFreeSize += suballoc.size;
    4854 
    4855  // Merge with previous and/or next suballocation if it's also free.
    4856  bool mergeWithNext = false;
    4857  bool mergeWithPrev = false;
    4858 
    4859  VmaSuballocationList::iterator nextItem = suballocItem;
    4860  ++nextItem;
    4861  if((nextItem != m_Suballocations.end()) && (nextItem->type == VMA_SUBALLOCATION_TYPE_FREE))
    4862  {
    4863  mergeWithNext = true;
    4864  }
    4865 
    4866  VmaSuballocationList::iterator prevItem = suballocItem;
    4867  if(suballocItem != m_Suballocations.begin())
    4868  {
    4869  --prevItem;
    4870  if(prevItem->type == VMA_SUBALLOCATION_TYPE_FREE)
    4871  {
    4872  mergeWithPrev = true;
    4873  }
    4874  }
    4875 
    4876  if(mergeWithNext)
    4877  {
    4878  UnregisterFreeSuballocation(nextItem);
    4879  MergeFreeWithNext(suballocItem);
    4880  }
    4881 
    4882  if(mergeWithPrev)
    4883  {
    4884  UnregisterFreeSuballocation(prevItem);
    4885  MergeFreeWithNext(prevItem);
    4886  RegisterFreeSuballocation(prevItem);
    4887  return prevItem;
    4888  }
    4889  else
    4890  {
    4891  RegisterFreeSuballocation(suballocItem);
    4892  return suballocItem;
    4893  }
    4894 }
    4895 
    4896 void VmaDeviceMemoryBlock::Free(const VmaAllocation allocation)
    4897 {
    4898  for(VmaSuballocationList::iterator suballocItem = m_Suballocations.begin();
    4899  suballocItem != m_Suballocations.end();
    4900  ++suballocItem)
    4901  {
    4902  VmaSuballocation& suballoc = *suballocItem;
    4903  if(suballoc.hAllocation == allocation)
    4904  {
    4905  FreeSuballocation(suballocItem);
    4906  VMA_HEAVY_ASSERT(Validate());
    4907  return;
    4908  }
    4909  }
    4910  VMA_ASSERT(0 && "Not found!");
    4911 }
    4912 
    4913 #if VMA_STATS_STRING_ENABLED
    4914 
    4915 void VmaDeviceMemoryBlock::PrintDetailedMap(class VmaJsonWriter& json) const
    4916 {
    4917  json.BeginObject();
    4918 
    4919  json.WriteString("TotalBytes");
    4920  json.WriteNumber(m_Size);
    4921 
    4922  json.WriteString("UnusedBytes");
    4923  json.WriteNumber(m_SumFreeSize);
    4924 
    4925  json.WriteString("Allocations");
    4926  json.WriteNumber(m_Suballocations.size() - m_FreeCount);
    4927 
    4928  json.WriteString("UnusedRanges");
    4929  json.WriteNumber(m_FreeCount);
    4930 
    4931  json.WriteString("Suballocations");
    4932  json.BeginArray();
    4933  size_t i = 0;
    4934  for(VmaSuballocationList::const_iterator suballocItem = m_Suballocations.cbegin();
    4935  suballocItem != m_Suballocations.cend();
    4936  ++suballocItem, ++i)
    4937  {
    4938  json.BeginObject(true);
    4939 
    4940  json.WriteString("Type");
    4941  json.WriteString(VMA_SUBALLOCATION_TYPE_NAMES[suballocItem->type]);
    4942 
    4943  json.WriteString("Size");
    4944  json.WriteNumber(suballocItem->size);
    4945 
    4946  json.WriteString("Offset");
    4947  json.WriteNumber(suballocItem->offset);
    4948 
    4949  json.EndObject();
    4950  }
    4951  json.EndArray();
    4952 
    4953  json.EndObject();
    4954 }
    4955 
    4956 #endif // #if VMA_STATS_STRING_ENABLED
    4957 
    4958 void VmaDeviceMemoryBlock::MergeFreeWithNext(VmaSuballocationList::iterator item)
    4959 {
    4960  VMA_ASSERT(item != m_Suballocations.end());
    4961  VMA_ASSERT(item->type == VMA_SUBALLOCATION_TYPE_FREE);
    4962 
    4963  VmaSuballocationList::iterator nextItem = item;
    4964  ++nextItem;
    4965  VMA_ASSERT(nextItem != m_Suballocations.end());
    4966  VMA_ASSERT(nextItem->type == VMA_SUBALLOCATION_TYPE_FREE);
    4967 
    4968  item->size += nextItem->size;
    4969  --m_FreeCount;
    4970  m_Suballocations.erase(nextItem);
    4971 }
    4972 
    4973 void VmaDeviceMemoryBlock::RegisterFreeSuballocation(VmaSuballocationList::iterator item)
    4974 {
    4975  VMA_ASSERT(item->type == VMA_SUBALLOCATION_TYPE_FREE);
    4976  VMA_ASSERT(item->size > 0);
    4977 
    4978  // You may want to enable this validation at the beginning or at the end of
    4979  // this function, depending on what do you want to check.
    4980  VMA_HEAVY_ASSERT(ValidateFreeSuballocationList());
    4981 
    4982  if(item->size >= VMA_MIN_FREE_SUBALLOCATION_SIZE_TO_REGISTER)
    4983  {
    4984  if(m_FreeSuballocationsBySize.empty())
    4985  {
    4986  m_FreeSuballocationsBySize.push_back(item);
    4987  }
    4988  else
    4989  {
    4990  VmaVectorInsertSorted<VmaSuballocationItemSizeLess>(m_FreeSuballocationsBySize, item);
    4991  }
    4992  }
    4993 
    4994  //VMA_HEAVY_ASSERT(ValidateFreeSuballocationList());
    4995 }
    4996 
    4997 
    4998 void VmaDeviceMemoryBlock::UnregisterFreeSuballocation(VmaSuballocationList::iterator item)
    4999 {
    5000  VMA_ASSERT(item->type == VMA_SUBALLOCATION_TYPE_FREE);
    5001  VMA_ASSERT(item->size > 0);
    5002 
    5003  // You may want to enable this validation at the beginning or at the end of
    5004  // this function, depending on what do you want to check.
    5005  VMA_HEAVY_ASSERT(ValidateFreeSuballocationList());
    5006 
    5007  if(item->size >= VMA_MIN_FREE_SUBALLOCATION_SIZE_TO_REGISTER)
    5008  {
    5009  VmaSuballocationList::iterator* const it = VmaBinaryFindFirstNotLess(
    5010  m_FreeSuballocationsBySize.data(),
    5011  m_FreeSuballocationsBySize.data() + m_FreeSuballocationsBySize.size(),
    5012  item,
    5013  VmaSuballocationItemSizeLess());
    5014  for(size_t index = it - m_FreeSuballocationsBySize.data();
    5015  index < m_FreeSuballocationsBySize.size();
    5016  ++index)
    5017  {
    5018  if(m_FreeSuballocationsBySize[index] == item)
    5019  {
    5020  VmaVectorRemove(m_FreeSuballocationsBySize, index);
    5021  return;
    5022  }
    5023  VMA_ASSERT((m_FreeSuballocationsBySize[index]->size == item->size) && "Not found.");
    5024  }
    5025  VMA_ASSERT(0 && "Not found.");
    5026  }
    5027 
    5028  //VMA_HEAVY_ASSERT(ValidateFreeSuballocationList());
    5029 }
    5030 
    5031 bool VmaDeviceMemoryBlock::ValidateFreeSuballocationList() const
    5032 {
    5033  VkDeviceSize lastSize = 0;
    5034  for(size_t i = 0, count = m_FreeSuballocationsBySize.size(); i < count; ++i)
    5035  {
    5036  const VmaSuballocationList::iterator it = m_FreeSuballocationsBySize[i];
    5037 
    5038  if(it->type != VMA_SUBALLOCATION_TYPE_FREE)
    5039  {
    5040  VMA_ASSERT(0);
    5041  return false;
    5042  }
    5043  if(it->size < VMA_MIN_FREE_SUBALLOCATION_SIZE_TO_REGISTER)
    5044  {
    5045  VMA_ASSERT(0);
    5046  return false;
    5047  }
    5048  if(it->size < lastSize)
    5049  {
    5050  VMA_ASSERT(0);
    5051  return false;
    5052  }
    5053 
    5054  lastSize = it->size;
    5055  }
    5056  return true;
    5057 }
    5058 
    5059 static void InitStatInfo(VmaStatInfo& outInfo)
    5060 {
    5061  memset(&outInfo, 0, sizeof(outInfo));
    5062  outInfo.AllocationSizeMin = UINT64_MAX;
    5063  outInfo.UnusedRangeSizeMin = UINT64_MAX;
    5064 }
    5065 
    5066 static void CalcAllocationStatInfo(VmaStatInfo& outInfo, const VmaDeviceMemoryBlock& block)
    5067 {
    5068  outInfo.BlockCount = 1;
    5069 
    5070  const uint32_t rangeCount = (uint32_t)block.m_Suballocations.size();
    5071  outInfo.AllocationCount = rangeCount - block.m_FreeCount;
    5072  outInfo.UnusedRangeCount = block.m_FreeCount;
    5073 
    5074  outInfo.UnusedBytes = block.m_SumFreeSize;
    5075  outInfo.UsedBytes = block.m_Size - outInfo.UnusedBytes;
    5076 
    5077  outInfo.AllocationSizeMin = UINT64_MAX;
    5078  outInfo.AllocationSizeMax = 0;
    5079  outInfo.UnusedRangeSizeMin = UINT64_MAX;
    5080  outInfo.UnusedRangeSizeMax = 0;
    5081 
    5082  for(VmaSuballocationList::const_iterator suballocItem = block.m_Suballocations.cbegin();
    5083  suballocItem != block.m_Suballocations.cend();
    5084  ++suballocItem)
    5085  {
    5086  const VmaSuballocation& suballoc = *suballocItem;
    5087  if(suballoc.type != VMA_SUBALLOCATION_TYPE_FREE)
    5088  {
    5089  outInfo.AllocationSizeMin = VMA_MIN(outInfo.AllocationSizeMin, suballoc.size);
    5090  outInfo.AllocationSizeMax = VMA_MAX(outInfo.AllocationSizeMax, suballoc.size);
    5091  }
    5092  else
    5093  {
    5094  outInfo.UnusedRangeSizeMin = VMA_MIN(outInfo.UnusedRangeSizeMin, suballoc.size);
    5095  outInfo.UnusedRangeSizeMax = VMA_MAX(outInfo.UnusedRangeSizeMax, suballoc.size);
    5096  }
    5097  }
    5098 }
    5099 
    5100 // Adds statistics srcInfo into inoutInfo, like: inoutInfo += srcInfo.
    5101 static void VmaAddStatInfo(VmaStatInfo& inoutInfo, const VmaStatInfo& srcInfo)
    5102 {
    5103  inoutInfo.BlockCount += srcInfo.BlockCount;
    5104  inoutInfo.AllocationCount += srcInfo.AllocationCount;
    5105  inoutInfo.UnusedRangeCount += srcInfo.UnusedRangeCount;
    5106  inoutInfo.UsedBytes += srcInfo.UsedBytes;
    5107  inoutInfo.UnusedBytes += srcInfo.UnusedBytes;
    5108  inoutInfo.AllocationSizeMin = VMA_MIN(inoutInfo.AllocationSizeMin, srcInfo.AllocationSizeMin);
    5109  inoutInfo.AllocationSizeMax = VMA_MAX(inoutInfo.AllocationSizeMax, srcInfo.AllocationSizeMax);
    5110  inoutInfo.UnusedRangeSizeMin = VMA_MIN(inoutInfo.UnusedRangeSizeMin, srcInfo.UnusedRangeSizeMin);
    5111  inoutInfo.UnusedRangeSizeMax = VMA_MAX(inoutInfo.UnusedRangeSizeMax, srcInfo.UnusedRangeSizeMax);
    5112 }
    5113 
    5114 static void VmaPostprocessCalcStatInfo(VmaStatInfo& inoutInfo)
    5115 {
    5116  inoutInfo.AllocationSizeAvg = (inoutInfo.AllocationCount > 0) ?
    5117  VmaRoundDiv<VkDeviceSize>(inoutInfo.UsedBytes, inoutInfo.AllocationCount) : 0;
    5118  inoutInfo.UnusedRangeSizeAvg = (inoutInfo.UnusedRangeCount > 0) ?
    5119  VmaRoundDiv<VkDeviceSize>(inoutInfo.UnusedBytes, inoutInfo.UnusedRangeCount) : 0;
    5120 }
    5121 
    5122 VmaPool_T::VmaPool_T(
    5123  VmaAllocator hAllocator,
    5124  const VmaPoolCreateInfo& createInfo) :
    5125  m_BlockVector(
    5126  hAllocator,
    5127  createInfo.memoryTypeIndex,
    5128  (createInfo.flags & VMA_POOL_CREATE_PERSISTENT_MAP_BIT) != 0 ?
    5129  VMA_BLOCK_VECTOR_TYPE_MAPPED : VMA_BLOCK_VECTOR_TYPE_UNMAPPED,
    5130  createInfo.blockSize,
    5131  createInfo.minBlockCount,
    5132  createInfo.maxBlockCount,
    5133  (createInfo.flags & VMA_POOL_CREATE_IGNORE_BUFFER_IMAGE_GRANULARITY_BIT) != 0 ? 1 : hAllocator->GetBufferImageGranularity(),
    5134  createInfo.frameInUseCount,
    5135  true) // isCustomPool
    5136 {
    5137 }
    5138 
    5139 VmaPool_T::~VmaPool_T()
    5140 {
    5141 }
    5142 
    5143 #if VMA_STATS_STRING_ENABLED
    5144 
    5145 #endif // #if VMA_STATS_STRING_ENABLED
    5146 
    5147 VmaBlockVector::VmaBlockVector(
    5148  VmaAllocator hAllocator,
    5149  uint32_t memoryTypeIndex,
    5150  VMA_BLOCK_VECTOR_TYPE blockVectorType,
    5151  VkDeviceSize preferredBlockSize,
    5152  size_t minBlockCount,
    5153  size_t maxBlockCount,
    5154  VkDeviceSize bufferImageGranularity,
    5155  uint32_t frameInUseCount,
    5156  bool isCustomPool) :
    5157  m_hAllocator(hAllocator),
    5158  m_MemoryTypeIndex(memoryTypeIndex),
    5159  m_BlockVectorType(blockVectorType),
    5160  m_PreferredBlockSize(preferredBlockSize),
    5161  m_MinBlockCount(minBlockCount),
    5162  m_MaxBlockCount(maxBlockCount),
    5163  m_BufferImageGranularity(bufferImageGranularity),
    5164  m_FrameInUseCount(frameInUseCount),
    5165  m_IsCustomPool(isCustomPool),
    5166  m_Blocks(VmaStlAllocator<VmaDeviceMemoryBlock*>(hAllocator->GetAllocationCallbacks())),
    5167  m_HasEmptyBlock(false),
    5168  m_pDefragmentator(VMA_NULL)
    5169 {
    5170 }
    5171 
    5172 VmaBlockVector::~VmaBlockVector()
    5173 {
    5174  VMA_ASSERT(m_pDefragmentator == VMA_NULL);
    5175 
    5176  for(size_t i = m_Blocks.size(); i--; )
    5177  {
    5178  m_Blocks[i]->Destroy(m_hAllocator);
    5179  vma_delete(m_hAllocator, m_Blocks[i]);
    5180  }
    5181 }
    5182 
    5183 VkResult VmaBlockVector::CreateMinBlocks()
    5184 {
    5185  for(size_t i = 0; i < m_MinBlockCount; ++i)
    5186  {
    5187  VkResult res = CreateBlock(m_PreferredBlockSize, VMA_NULL);
    5188  if(res != VK_SUCCESS)
    5189  {
    5190  return res;
    5191  }
    5192  }
    5193  return VK_SUCCESS;
    5194 }
    5195 
    5196 void VmaBlockVector::GetPoolStats(VmaPoolStats* pStats)
    5197 {
    5198  pStats->size = 0;
    5199  pStats->unusedSize = 0;
    5200  pStats->allocationCount = 0;
    5201  pStats->unusedRangeCount = 0;
    5202 
    5203  VmaMutexLock lock(m_Mutex, m_hAllocator->m_UseMutex);
    5204 
    5205  for(uint32_t blockIndex = 0; blockIndex < m_Blocks.size(); ++blockIndex)
    5206  {
    5207  const VmaDeviceMemoryBlock* const pBlock = m_Blocks[blockIndex];
    5208  VMA_ASSERT(pBlock);
    5209  VMA_HEAVY_ASSERT(pBlock->Validate());
    5210 
    5211  const uint32_t rangeCount = (uint32_t)pBlock->m_Suballocations.size();
    5212 
    5213  pStats->size += pBlock->m_Size;
    5214  pStats->unusedSize += pBlock->m_SumFreeSize;
    5215  pStats->allocationCount += rangeCount - pBlock->m_FreeCount;
    5216  pStats->unusedRangeCount += pBlock->m_FreeCount;
    5217  }
    5218 }
    5219 
    5220 static const uint32_t VMA_ALLOCATION_TRY_COUNT = 32;
    5221 
    5222 VkResult VmaBlockVector::Allocate(
    5223  VmaPool hCurrentPool,
    5224  uint32_t currentFrameIndex,
    5225  const VkMemoryRequirements& vkMemReq,
    5226  const VmaAllocationCreateInfo& createInfo,
    5227  VmaSuballocationType suballocType,
    5228  VmaAllocation* pAllocation)
    5229 {
    5230  // Validate flags.
    5231  if(((createInfo.flags & VMA_ALLOCATION_CREATE_PERSISTENT_MAP_BIT) != 0) !=
    5232  (m_BlockVectorType == VMA_BLOCK_VECTOR_TYPE_MAPPED))
    5233  {
    5234  VMA_ASSERT(0 && "Usage of VMA_ALLOCATION_CREATE_PERSISTENT_MAP_BIT must match VMA_POOL_CREATE_PERSISTENT_MAP_BIT.");
    5235  return VK_ERROR_OUT_OF_DEVICE_MEMORY;
    5236  }
    5237 
    5238  VmaMutexLock lock(m_Mutex, m_hAllocator->m_UseMutex);
    5239 
    5240  // 1. Search existing allocations. Try to allocate without making other allocations lost.
    5241  // Forward order in m_Blocks - prefer blocks with smallest amount of free space.
    5242  for(size_t blockIndex = 0; blockIndex < m_Blocks.size(); ++blockIndex )
    5243  {
    5244  VmaDeviceMemoryBlock* const pCurrBlock = m_Blocks[blockIndex];
    5245  VMA_ASSERT(pCurrBlock);
    5246  VmaAllocationRequest currRequest = {};
    5247  if(pCurrBlock->CreateAllocationRequest(
    5248  currentFrameIndex,
    5249  m_FrameInUseCount,
    5250  m_BufferImageGranularity,
    5251  vkMemReq.size,
    5252  vkMemReq.alignment,
    5253  suballocType,
    5254  false, // canMakeOtherLost
    5255  &currRequest))
    5256  {
    5257  // Allocate from pCurrBlock.
    5258  VMA_ASSERT(currRequest.itemsToMakeLostCount == 0);
    5259 
    5260  // We no longer have an empty Allocation.
    5261  if(pCurrBlock->IsEmpty())
    5262  {
    5263  m_HasEmptyBlock = false;
    5264  }
    5265 
    5266  *pAllocation = vma_new(m_hAllocator, VmaAllocation_T)(currentFrameIndex);
    5267  pCurrBlock->Alloc(currRequest, suballocType, vkMemReq.size, *pAllocation);
    5268  (*pAllocation)->InitBlockAllocation(
    5269  hCurrentPool,
    5270  pCurrBlock,
    5271  currRequest.offset,
    5272  vkMemReq.alignment,
    5273  vkMemReq.size,
    5274  suballocType,
    5275  createInfo.pUserData,
    5276  (createInfo.flags & VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT) != 0);
    5277  VMA_HEAVY_ASSERT(pCurrBlock->Validate());
    5278  VMA_DEBUG_LOG(" Returned from existing allocation #%u", (uint32_t)blockIndex);
    5279  return VK_SUCCESS;
    5280  }
    5281  }
    5282 
    5283  const bool canCreateNewBlock =
    5284  ((createInfo.flags & VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT) == 0) &&
    5285  (m_Blocks.size() < m_MaxBlockCount);
    5286 
    5287  // 2. Try to create new block.
    5288  if(canCreateNewBlock)
    5289  {
    5290  // 2.1. Start with full preferredBlockSize.
    5291  VkDeviceSize blockSize = m_PreferredBlockSize;
    5292  size_t newBlockIndex = 0;
    5293  VkResult res = CreateBlock(blockSize, &newBlockIndex);
    5294  // Allocating blocks of other sizes is allowed only in default pools.
    5295  // In custom pools block size is fixed.
    5296  if(res < 0 && m_IsCustomPool == false)
    5297  {
    5298  // 2.2. Try half the size.
    5299  blockSize /= 2;
    5300  if(blockSize >= vkMemReq.size)
    5301  {
    5302  res = CreateBlock(blockSize, &newBlockIndex);
    5303  if(res < 0)
    5304  {
    5305  // 2.3. Try quarter the size.
    5306  blockSize /= 2;
    5307  if(blockSize >= vkMemReq.size)
    5308  {
    5309  res = CreateBlock(blockSize, &newBlockIndex);
    5310  }
    5311  }
    5312  }
    5313  }
    5314  if(res == VK_SUCCESS)
    5315  {
    5316  VmaDeviceMemoryBlock* const pBlock = m_Blocks[newBlockIndex];
    5317  VMA_ASSERT(pBlock->m_Size >= vkMemReq.size);
    5318 
    5319  // Allocate from pBlock. Because it is empty, dstAllocRequest can be trivially filled.
    5320  VmaAllocationRequest allocRequest = {};
    5321  allocRequest.item = pBlock->m_Suballocations.begin();
    5322  allocRequest.offset = 0;
    5323  *pAllocation = vma_new(m_hAllocator, VmaAllocation_T)(currentFrameIndex);
    5324  pBlock->Alloc(allocRequest, suballocType, vkMemReq.size, *pAllocation);
    5325  (*pAllocation)->InitBlockAllocation(
    5326  hCurrentPool,
    5327  pBlock,
    5328  allocRequest.offset,
    5329  vkMemReq.alignment,
    5330  vkMemReq.size,
    5331  suballocType,
    5332  createInfo.pUserData,
    5333  (createInfo.flags & VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT) != 0);
    5334  VMA_HEAVY_ASSERT(pBlock->Validate());
    5335  VMA_DEBUG_LOG(" Created new allocation Size=%llu", allocInfo.allocationSize);
    5336 
    5337  return VK_SUCCESS;
    5338  }
    5339  }
    5340 
    5341  const bool canMakeOtherLost = (createInfo.flags & VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT) != 0;
    5342 
    5343  // 3. Try to allocate from existing blocks with making other allocations lost.
    5344  if(canMakeOtherLost)
    5345  {
    5346  uint32_t tryIndex = 0;
    5347  for(; tryIndex < VMA_ALLOCATION_TRY_COUNT; ++tryIndex)
    5348  {
    5349  VmaDeviceMemoryBlock* pBestRequestBlock = VMA_NULL;
    5350  VmaAllocationRequest bestRequest = {};
    5351  VkDeviceSize bestRequestCost = VK_WHOLE_SIZE;
    5352 
    5353  // 1. Search existing allocations.
    5354  // Forward order in m_Blocks - prefer blocks with smallest amount of free space.
    5355  for(size_t blockIndex = 0; blockIndex < m_Blocks.size(); ++blockIndex )
    5356  {
    5357  VmaDeviceMemoryBlock* const pCurrBlock = m_Blocks[blockIndex];
    5358  VMA_ASSERT(pCurrBlock);
    5359  VmaAllocationRequest currRequest = {};
    5360  if(pCurrBlock->CreateAllocationRequest(
    5361  currentFrameIndex,
    5362  m_FrameInUseCount,
    5363  m_BufferImageGranularity,
    5364  vkMemReq.size,
    5365  vkMemReq.alignment,
    5366  suballocType,
    5367  canMakeOtherLost,
    5368  &currRequest))
    5369  {
    5370  const VkDeviceSize currRequestCost = currRequest.CalcCost();
    5371  if(pBestRequestBlock == VMA_NULL ||
    5372  currRequestCost < bestRequestCost)
    5373  {
    5374  pBestRequestBlock = pCurrBlock;
    5375  bestRequest = currRequest;
    5376  bestRequestCost = currRequestCost;
    5377 
    5378  if(bestRequestCost == 0)
    5379  {
    5380  break;
    5381  }
    5382  }
    5383  }
    5384  }
    5385 
    5386  if(pBestRequestBlock != VMA_NULL)
    5387  {
    5388  if(pBestRequestBlock->MakeRequestedAllocationsLost(
    5389  currentFrameIndex,
    5390  m_FrameInUseCount,
    5391  &bestRequest))
    5392  {
    5393  // We no longer have an empty Allocation.
    5394  if(pBestRequestBlock->IsEmpty())
    5395  {
    5396  m_HasEmptyBlock = false;
    5397  }
    5398  // Allocate from this pBlock.
    5399  *pAllocation = vma_new(m_hAllocator, VmaAllocation_T)(currentFrameIndex);
    5400  pBestRequestBlock->Alloc(bestRequest, suballocType, vkMemReq.size, *pAllocation);
    5401  (*pAllocation)->InitBlockAllocation(
    5402  hCurrentPool,
    5403  pBestRequestBlock,
    5404  bestRequest.offset,
    5405  vkMemReq.alignment,
    5406  vkMemReq.size,
    5407  suballocType,
    5408  createInfo.pUserData,
    5409  (createInfo.flags & VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT) != 0);
    5410  VMA_HEAVY_ASSERT(pBlock->Validate());
    5411  VMA_DEBUG_LOG(" Returned from existing allocation #%u", (uint32_t)blockIndex);
    5412  return VK_SUCCESS;
    5413  }
    5414  // else: Some allocations must have been touched while we are here. Next try.
    5415  }
    5416  else
    5417  {
    5418  // Could not find place in any of the blocks - break outer loop.
    5419  break;
    5420  }
    5421  }
    5422  /* Maximum number of tries exceeded - a very unlike event when many other
    5423  threads are simultaneously touching allocations making it impossible to make
    5424  lost at the same time as we try to allocate. */
    5425  if(tryIndex == VMA_ALLOCATION_TRY_COUNT)
    5426  {
    5427  return VK_ERROR_TOO_MANY_OBJECTS;
    5428  }
    5429  }
    5430 
    5431  return VK_ERROR_OUT_OF_DEVICE_MEMORY;
    5432 }
    5433 
    5434 void VmaBlockVector::Free(
    5435  VmaAllocation hAllocation)
    5436 {
    5437  VmaDeviceMemoryBlock* pBlockToDelete = VMA_NULL;
    5438 
    5439  // Scope for lock.
    5440  {
    5441  VmaMutexLock lock(m_Mutex, m_hAllocator->m_UseMutex);
    5442 
    5443  VmaDeviceMemoryBlock* pBlock = hAllocation->GetBlock();
    5444 
    5445  pBlock->Free(hAllocation);
    5446  VMA_HEAVY_ASSERT(pBlock->Validate());
    5447 
    5448  VMA_DEBUG_LOG(" Freed from MemoryTypeIndex=%u", memTypeIndex);
    5449 
    5450  // pBlock became empty after this deallocation.
    5451  if(pBlock->IsEmpty())
    5452  {
    5453  // Already has empty Allocation. We don't want to have two, so delete this one.
    5454  if(m_HasEmptyBlock && m_Blocks.size() > m_MinBlockCount)
    5455  {
    5456  pBlockToDelete = pBlock;
    5457  Remove(pBlock);
    5458  }
    5459  // We now have first empty Allocation.
    5460  else
    5461  {
    5462  m_HasEmptyBlock = true;
    5463  }
    5464  }
    5465  // Must be called after srcBlockIndex is used, because later it may become invalid!
    5466  IncrementallySortBlocks();
    5467  }
    5468 
    5469  // Destruction of a free Allocation. Deferred until this point, outside of mutex
    5470  // lock, for performance reason.
    5471  if(pBlockToDelete != VMA_NULL)
    5472  {
    5473  VMA_DEBUG_LOG(" Deleted empty allocation");
    5474  pBlockToDelete->Destroy(m_hAllocator);
    5475  vma_delete(m_hAllocator, pBlockToDelete);
    5476  }
    5477 }
    5478 
    5479 void VmaBlockVector::Remove(VmaDeviceMemoryBlock* pBlock)
    5480 {
    5481  for(uint32_t blockIndex = 0; blockIndex < m_Blocks.size(); ++blockIndex)
    5482  {
    5483  if(m_Blocks[blockIndex] == pBlock)
    5484  {
    5485  VmaVectorRemove(m_Blocks, blockIndex);
    5486  return;
    5487  }
    5488  }
    5489  VMA_ASSERT(0);
    5490 }
    5491 
    5492 void VmaBlockVector::IncrementallySortBlocks()
    5493 {
    5494  // Bubble sort only until first swap.
    5495  for(size_t i = 1; i < m_Blocks.size(); ++i)
    5496  {
    5497  if(m_Blocks[i - 1]->m_SumFreeSize > m_Blocks[i]->m_SumFreeSize)
    5498  {
    5499  VMA_SWAP(m_Blocks[i - 1], m_Blocks[i]);
    5500  return;
    5501  }
    5502  }
    5503 }
    5504 
    5505 VkResult VmaBlockVector::CreateBlock(VkDeviceSize blockSize, size_t* pNewBlockIndex)
    5506 {
    5507  VkMemoryAllocateInfo allocInfo = { VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO };
    5508  allocInfo.memoryTypeIndex = m_MemoryTypeIndex;
    5509  allocInfo.allocationSize = blockSize;
    5510  VkDeviceMemory mem = VK_NULL_HANDLE;
    5511  VkResult res = m_hAllocator->AllocateVulkanMemory(&allocInfo, &mem);
    5512  if(res < 0)
    5513  {
    5514  return res;
    5515  }
    5516 
    5517  // New VkDeviceMemory successfully created.
    5518 
    5519  // Map memory if needed.
    5520  void* pMappedData = VMA_NULL;
    5521  const bool persistentMap = (m_BlockVectorType == VMA_BLOCK_VECTOR_TYPE_MAPPED);
    5522  if(persistentMap && m_hAllocator->m_UnmapPersistentlyMappedMemoryCounter == 0)
    5523  {
    5524  res = (*m_hAllocator->GetVulkanFunctions().vkMapMemory)(
    5525  m_hAllocator->m_hDevice,
    5526  mem,
    5527  0,
    5528  VK_WHOLE_SIZE,
    5529  0,
    5530  &pMappedData);
    5531  if(res < 0)
    5532  {
    5533  VMA_DEBUG_LOG(" vkMapMemory FAILED");
    5534  m_hAllocator->FreeVulkanMemory(m_MemoryTypeIndex, blockSize, mem);
    5535  return res;
    5536  }
    5537  }
    5538 
    5539  // Create new Allocation for it.
    5540  VmaDeviceMemoryBlock* const pBlock = vma_new(m_hAllocator, VmaDeviceMemoryBlock)(m_hAllocator);
    5541  pBlock->Init(
    5542  m_MemoryTypeIndex,
    5543  (VMA_BLOCK_VECTOR_TYPE)m_BlockVectorType,
    5544  mem,
    5545  allocInfo.allocationSize,
    5546  persistentMap,
    5547  pMappedData);
    5548 
    5549  m_Blocks.push_back(pBlock);
    5550  if(pNewBlockIndex != VMA_NULL)
    5551  {
    5552  *pNewBlockIndex = m_Blocks.size() - 1;
    5553  }
    5554 
    5555  return VK_SUCCESS;
    5556 }
    5557 
    5558 #if VMA_STATS_STRING_ENABLED
    5559 
    5560 void VmaBlockVector::PrintDetailedMap(class VmaJsonWriter& json)
    5561 {
    5562  VmaMutexLock lock(m_Mutex, m_hAllocator->m_UseMutex);
    5563 
    5564  json.BeginObject();
    5565 
    5566  if(m_IsCustomPool)
    5567  {
    5568  json.WriteString("MemoryTypeIndex");
    5569  json.WriteNumber(m_MemoryTypeIndex);
    5570 
    5571  if(m_BlockVectorType == VMA_BLOCK_VECTOR_TYPE_MAPPED)
    5572  {
    5573  json.WriteString("Mapped");
    5574  json.WriteBool(true);
    5575  }
    5576 
    5577  json.WriteString("BlockSize");
    5578  json.WriteNumber(m_PreferredBlockSize);
    5579 
    5580  json.WriteString("BlockCount");
    5581  json.BeginObject(true);
    5582  if(m_MinBlockCount > 0)
    5583  {
    5584  json.WriteString("Min");
    5585  json.WriteNumber(m_MinBlockCount);
    5586  }
    5587  if(m_MaxBlockCount < SIZE_MAX)
    5588  {
    5589  json.WriteString("Max");
    5590  json.WriteNumber(m_MaxBlockCount);
    5591  }
    5592  json.WriteString("Cur");
    5593  json.WriteNumber(m_Blocks.size());
    5594  json.EndObject();
    5595 
    5596  if(m_FrameInUseCount > 0)
    5597  {
    5598  json.WriteString("FrameInUseCount");
    5599  json.WriteNumber(m_FrameInUseCount);
    5600  }
    5601  }
    5602  else
    5603  {
    5604  json.WriteString("PreferredBlockSize");
    5605  json.WriteNumber(m_PreferredBlockSize);
    5606  }
    5607 
    5608  json.WriteString("Blocks");
    5609  json.BeginArray();
    5610  for(size_t i = 0; i < m_Blocks.size(); ++i)
    5611  {
    5612  m_Blocks[i]->PrintDetailedMap(json);
    5613  }
    5614  json.EndArray();
    5615 
    5616  json.EndObject();
    5617 }
    5618 
    5619 #endif // #if VMA_STATS_STRING_ENABLED
    5620 
    5621 void VmaBlockVector::UnmapPersistentlyMappedMemory()
    5622 {
    5623  VmaMutexLock lock(m_Mutex, m_hAllocator->m_UseMutex);
    5624 
    5625  for(size_t i = m_Blocks.size(); i--; )
    5626  {
    5627  VmaDeviceMemoryBlock* pBlock = m_Blocks[i];
    5628  if(pBlock->m_pMappedData != VMA_NULL)
    5629  {
    5630  VMA_ASSERT(pBlock->m_PersistentMap != false);
    5631  (m_hAllocator->GetVulkanFunctions().vkUnmapMemory)(m_hAllocator->m_hDevice, pBlock->m_hMemory);
    5632  pBlock->m_pMappedData = VMA_NULL;
    5633  }
    5634  }
    5635 }
    5636 
    5637 VkResult VmaBlockVector::MapPersistentlyMappedMemory()
    5638 {
    5639  VmaMutexLock lock(m_Mutex, m_hAllocator->m_UseMutex);
    5640 
    5641  VkResult finalResult = VK_SUCCESS;
    5642  for(size_t i = 0, count = m_Blocks.size(); i < count; ++i)
    5643  {
    5644  VmaDeviceMemoryBlock* pBlock = m_Blocks[i];
    5645  if(pBlock->m_PersistentMap)
    5646  {
    5647  VMA_ASSERT(pBlock->m_pMappedData == nullptr);
    5648  VkResult localResult = (*m_hAllocator->GetVulkanFunctions().vkMapMemory)(
    5649  m_hAllocator->m_hDevice,
    5650  pBlock->m_hMemory,
    5651  0,
    5652  VK_WHOLE_SIZE,
    5653  0,
    5654  &pBlock->m_pMappedData);
    5655  if(localResult != VK_SUCCESS)
    5656  {
    5657  finalResult = localResult;
    5658  }
    5659  }
    5660  }
    5661  return finalResult;
    5662 }
    5663 
    5664 VmaDefragmentator* VmaBlockVector::EnsureDefragmentator(
    5665  VmaAllocator hAllocator,
    5666  uint32_t currentFrameIndex)
    5667 {
    5668  if(m_pDefragmentator == VMA_NULL)
    5669  {
    5670  m_pDefragmentator = vma_new(m_hAllocator, VmaDefragmentator)(
    5671  hAllocator,
    5672  this,
    5673  currentFrameIndex);
    5674  }
    5675 
    5676  return m_pDefragmentator;
    5677 }
    5678 
    5679 VkResult VmaBlockVector::Defragment(
    5680  VmaDefragmentationStats* pDefragmentationStats,
    5681  VkDeviceSize& maxBytesToMove,
    5682  uint32_t& maxAllocationsToMove)
    5683 {
    5684  if(m_pDefragmentator == VMA_NULL)
    5685  {
    5686  return VK_SUCCESS;
    5687  }
    5688 
    5689  VmaMutexLock lock(m_Mutex, m_hAllocator->m_UseMutex);
    5690 
    5691  // Defragment.
    5692  VkResult result = m_pDefragmentator->Defragment(maxBytesToMove, maxAllocationsToMove);
    5693 
    5694  // Accumulate statistics.
    5695  if(pDefragmentationStats != VMA_NULL)
    5696  {
    5697  const VkDeviceSize bytesMoved = m_pDefragmentator->GetBytesMoved();
    5698  const uint32_t allocationsMoved = m_pDefragmentator->GetAllocationsMoved();
    5699  pDefragmentationStats->bytesMoved += bytesMoved;
    5700  pDefragmentationStats->allocationsMoved += allocationsMoved;
    5701  VMA_ASSERT(bytesMoved <= maxBytesToMove);
    5702  VMA_ASSERT(allocationsMoved <= maxAllocationsToMove);
    5703  maxBytesToMove -= bytesMoved;
    5704  maxAllocationsToMove -= allocationsMoved;
    5705  }
    5706 
    5707  // Free empty blocks.
    5708  m_HasEmptyBlock = false;
    5709  for(size_t blockIndex = m_Blocks.size(); blockIndex--; )
    5710  {
    5711  VmaDeviceMemoryBlock* pBlock = m_Blocks[blockIndex];
    5712  if(pBlock->IsEmpty())
    5713  {
    5714  if(m_Blocks.size() > m_MinBlockCount)
    5715  {
    5716  if(pDefragmentationStats != VMA_NULL)
    5717  {
    5718  ++pDefragmentationStats->deviceMemoryBlocksFreed;
    5719  pDefragmentationStats->bytesFreed += pBlock->m_Size;
    5720  }
    5721 
    5722  VmaVectorRemove(m_Blocks, blockIndex);
    5723  pBlock->Destroy(m_hAllocator);
    5724  vma_delete(m_hAllocator, pBlock);
    5725  }
    5726  else
    5727  {
    5728  m_HasEmptyBlock = true;
    5729  }
    5730  }
    5731  }
    5732 
    5733  return result;
    5734 }
    5735 
    5736 void VmaBlockVector::DestroyDefragmentator()
    5737 {
    5738  if(m_pDefragmentator != VMA_NULL)
    5739  {
    5740  vma_delete(m_hAllocator, m_pDefragmentator);
    5741  m_pDefragmentator = VMA_NULL;
    5742  }
    5743 }
    5744 
    5745 void VmaBlockVector::MakePoolAllocationsLost(
    5746  uint32_t currentFrameIndex,
    5747  size_t* pLostAllocationCount)
    5748 {
    5749  VmaMutexLock lock(m_Mutex, m_hAllocator->m_UseMutex);
    5750 
    5751  for(uint32_t blockIndex = 0; blockIndex < m_Blocks.size(); ++blockIndex)
    5752  {
    5753  VmaDeviceMemoryBlock* const pBlock = m_Blocks[blockIndex];
    5754  VMA_ASSERT(pBlock);
    5755  pBlock->MakeAllocationsLost(currentFrameIndex, m_FrameInUseCount);
    5756  }
    5757 }
    5758 
    5759 void VmaBlockVector::AddStats(VmaStats* pStats)
    5760 {
    5761  const uint32_t memTypeIndex = m_MemoryTypeIndex;
    5762  const uint32_t memHeapIndex = m_hAllocator->MemoryTypeIndexToHeapIndex(memTypeIndex);
    5763 
    5764  VmaMutexLock lock(m_Mutex, m_hAllocator->m_UseMutex);
    5765 
    5766  for(uint32_t blockIndex = 0; blockIndex < m_Blocks.size(); ++blockIndex)
    5767  {
    5768  const VmaDeviceMemoryBlock* const pBlock = m_Blocks[blockIndex];
    5769  VMA_ASSERT(pBlock);
    5770  VMA_HEAVY_ASSERT(pBlock->Validate());
    5771  VmaStatInfo allocationStatInfo;
    5772  CalcAllocationStatInfo(allocationStatInfo, *pBlock);
    5773  VmaAddStatInfo(pStats->total, allocationStatInfo);
    5774  VmaAddStatInfo(pStats->memoryType[memTypeIndex], allocationStatInfo);
    5775  VmaAddStatInfo(pStats->memoryHeap[memHeapIndex], allocationStatInfo);
    5776  }
    5777 }
    5778 
    5780 // VmaDefragmentator members definition
    5781 
    5782 VmaDefragmentator::VmaDefragmentator(
    5783  VmaAllocator hAllocator,
    5784  VmaBlockVector* pBlockVector,
    5785  uint32_t currentFrameIndex) :
    5786  m_hAllocator(hAllocator),
    5787  m_pBlockVector(pBlockVector),
    5788  m_CurrentFrameIndex(currentFrameIndex),
    5789  m_BytesMoved(0),
    5790  m_AllocationsMoved(0),
    5791  m_Allocations(VmaStlAllocator<AllocationInfo>(hAllocator->GetAllocationCallbacks())),
    5792  m_Blocks(VmaStlAllocator<BlockInfo*>(hAllocator->GetAllocationCallbacks()))
    5793 {
    5794 }
    5795 
    5796 VmaDefragmentator::~VmaDefragmentator()
    5797 {
    5798  for(size_t i = m_Blocks.size(); i--; )
    5799  {
    5800  vma_delete(m_hAllocator, m_Blocks[i]);
    5801  }
    5802 }
    5803 
    5804 void VmaDefragmentator::AddAllocation(VmaAllocation hAlloc, VkBool32* pChanged)
    5805 {
    5806  AllocationInfo allocInfo;
    5807  allocInfo.m_hAllocation = hAlloc;
    5808  allocInfo.m_pChanged = pChanged;
    5809  m_Allocations.push_back(allocInfo);
    5810 }
    5811 
    5812 VkResult VmaDefragmentator::BlockInfo::EnsureMapping(VmaAllocator hAllocator, void** ppMappedData)
    5813 {
    5814  // It has already been mapped for defragmentation.
    5815  if(m_pMappedDataForDefragmentation)
    5816  {
    5817  *ppMappedData = m_pMappedDataForDefragmentation;
    5818  return VK_SUCCESS;
    5819  }
    5820 
    5821  // It is persistently mapped.
    5822  if(m_pBlock->m_PersistentMap)
    5823  {
    5824  VMA_ASSERT(m_pBlock->m_pMappedData != VMA_NULL);
    5825  *ppMappedData = m_pBlock->m_pMappedData;
    5826  return VK_SUCCESS;
    5827  }
    5828 
    5829  // Map on first usage.
    5830  VkResult res = (*hAllocator->GetVulkanFunctions().vkMapMemory)(
    5831  hAllocator->m_hDevice,
    5832  m_pBlock->m_hMemory,
    5833  0,
    5834  VK_WHOLE_SIZE,
    5835  0,
    5836  &m_pMappedDataForDefragmentation);
    5837  *ppMappedData = m_pMappedDataForDefragmentation;
    5838  return res;
    5839 }
    5840 
    5841 void VmaDefragmentator::BlockInfo::Unmap(VmaAllocator hAllocator)
    5842 {
    5843  if(m_pMappedDataForDefragmentation != VMA_NULL)
    5844  {
    5845  (hAllocator->GetVulkanFunctions().vkUnmapMemory)(hAllocator->m_hDevice, m_pBlock->m_hMemory);
    5846  }
    5847 }
    5848 
    5849 VkResult VmaDefragmentator::DefragmentRound(
    5850  VkDeviceSize maxBytesToMove,
    5851  uint32_t maxAllocationsToMove)
    5852 {
    5853  if(m_Blocks.empty())
    5854  {
    5855  return VK_SUCCESS;
    5856  }
    5857 
    5858  size_t srcBlockIndex = m_Blocks.size() - 1;
    5859  size_t srcAllocIndex = SIZE_MAX;
    5860  for(;;)
    5861  {
    5862  // 1. Find next allocation to move.
    5863  // 1.1. Start from last to first m_Blocks - they are sorted from most "destination" to most "source".
    5864  // 1.2. Then start from last to first m_Allocations - they are sorted from largest to smallest.
    5865  while(srcAllocIndex >= m_Blocks[srcBlockIndex]->m_Allocations.size())
    5866  {
    5867  if(m_Blocks[srcBlockIndex]->m_Allocations.empty())
    5868  {
    5869  // Finished: no more allocations to process.
    5870  if(srcBlockIndex == 0)
    5871  {
    5872  return VK_SUCCESS;
    5873  }
    5874  else
    5875  {
    5876  --srcBlockIndex;
    5877  srcAllocIndex = SIZE_MAX;
    5878  }
    5879  }
    5880  else
    5881  {
    5882  srcAllocIndex = m_Blocks[srcBlockIndex]->m_Allocations.size() - 1;
    5883  }
    5884  }
    5885 
    5886  BlockInfo* pSrcBlockInfo = m_Blocks[srcBlockIndex];
    5887  AllocationInfo& allocInfo = pSrcBlockInfo->m_Allocations[srcAllocIndex];
    5888 
    5889  const VkDeviceSize size = allocInfo.m_hAllocation->GetSize();
    5890  const VkDeviceSize srcOffset = allocInfo.m_hAllocation->GetOffset();
    5891  const VkDeviceSize alignment = allocInfo.m_hAllocation->GetAlignment();
    5892  const VmaSuballocationType suballocType = allocInfo.m_hAllocation->GetSuballocationType();
    5893 
    5894  // 2. Try to find new place for this allocation in preceding or current block.
    5895  for(size_t dstBlockIndex = 0; dstBlockIndex <= srcBlockIndex; ++dstBlockIndex)
    5896  {
    5897  BlockInfo* pDstBlockInfo = m_Blocks[dstBlockIndex];
    5898  VmaAllocationRequest dstAllocRequest;
    5899  if(pDstBlockInfo->m_pBlock->CreateAllocationRequest(
    5900  m_CurrentFrameIndex,
    5901  m_pBlockVector->GetFrameInUseCount(),
    5902  m_pBlockVector->GetBufferImageGranularity(),
    5903  size,
    5904  alignment,
    5905  suballocType,
    5906  false, // canMakeOtherLost
    5907  &dstAllocRequest) &&
    5908  MoveMakesSense(
    5909  dstBlockIndex, dstAllocRequest.offset, srcBlockIndex, srcOffset))
    5910  {
    5911  VMA_ASSERT(dstAllocRequest.itemsToMakeLostCount == 0);
    5912 
    5913  // Reached limit on number of allocations or bytes to move.
    5914  if((m_AllocationsMoved + 1 > maxAllocationsToMove) ||
    5915  (m_BytesMoved + size > maxBytesToMove))
    5916  {
    5917  return VK_INCOMPLETE;
    5918  }
    5919 
    5920  void* pDstMappedData = VMA_NULL;
    5921  VkResult res = pDstBlockInfo->EnsureMapping(m_hAllocator, &pDstMappedData);
    5922  if(res != VK_SUCCESS)
    5923  {
    5924  return res;
    5925  }
    5926 
    5927  void* pSrcMappedData = VMA_NULL;
    5928  res = pSrcBlockInfo->EnsureMapping(m_hAllocator, &pSrcMappedData);
    5929  if(res != VK_SUCCESS)
    5930  {
    5931  return res;
    5932  }
    5933 
    5934  // THE PLACE WHERE ACTUAL DATA COPY HAPPENS.
    5935  memcpy(
    5936  reinterpret_cast<char*>(pDstMappedData) + dstAllocRequest.offset,
    5937  reinterpret_cast<char*>(pSrcMappedData) + srcOffset,
    5938  static_cast<size_t>(size));
    5939 
    5940  pDstBlockInfo->m_pBlock->Alloc(dstAllocRequest, suballocType, size, allocInfo.m_hAllocation);
    5941  pSrcBlockInfo->m_pBlock->Free(allocInfo.m_hAllocation);
    5942 
    5943  allocInfo.m_hAllocation->ChangeBlockAllocation(pDstBlockInfo->m_pBlock, dstAllocRequest.offset);
    5944 
    5945  if(allocInfo.m_pChanged != VMA_NULL)
    5946  {
    5947  *allocInfo.m_pChanged = VK_TRUE;
    5948  }
    5949 
    5950  ++m_AllocationsMoved;
    5951  m_BytesMoved += size;
    5952 
    5953  VmaVectorRemove(pSrcBlockInfo->m_Allocations, srcAllocIndex);
    5954 
    5955  break;
    5956  }
    5957  }
    5958 
    5959  // If not processed, this allocInfo remains in pBlockInfo->m_Allocations for next round.
    5960 
    5961  if(srcAllocIndex > 0)
    5962  {
    5963  --srcAllocIndex;
    5964  }
    5965  else
    5966  {
    5967  if(srcBlockIndex > 0)
    5968  {
    5969  --srcBlockIndex;
    5970  srcAllocIndex = SIZE_MAX;
    5971  }
    5972  else
    5973  {
    5974  return VK_SUCCESS;
    5975  }
    5976  }
    5977  }
    5978 }
    5979 
    5980 VkResult VmaDefragmentator::Defragment(
    5981  VkDeviceSize maxBytesToMove,
    5982  uint32_t maxAllocationsToMove)
    5983 {
    5984  if(m_Allocations.empty())
    5985  {
    5986  return VK_SUCCESS;
    5987  }
    5988 
    5989  // Create block info for each block.
    5990  const size_t blockCount = m_pBlockVector->m_Blocks.size();
    5991  for(size_t blockIndex = 0; blockIndex < blockCount; ++blockIndex)
    5992  {
    5993  BlockInfo* pBlockInfo = vma_new(m_hAllocator, BlockInfo)(m_hAllocator->GetAllocationCallbacks());
    5994  pBlockInfo->m_pBlock = m_pBlockVector->m_Blocks[blockIndex];
    5995  m_Blocks.push_back(pBlockInfo);
    5996  }
    5997 
    5998  // Sort them by m_pBlock pointer value.
    5999  VMA_SORT(m_Blocks.begin(), m_Blocks.end(), BlockPointerLess());
    6000 
    6001  // Move allocation infos from m_Allocations to appropriate m_Blocks[memTypeIndex].m_Allocations.
    6002  for(size_t blockIndex = 0, allocCount = m_Allocations.size(); blockIndex < allocCount; ++blockIndex)
    6003  {
    6004  AllocationInfo& allocInfo = m_Allocations[blockIndex];
    6005  // Now as we are inside VmaBlockVector::m_Mutex, we can make final check if this allocation was not lost.
    6006  if(allocInfo.m_hAllocation->GetLastUseFrameIndex() != VMA_FRAME_INDEX_LOST)
    6007  {
    6008  VmaDeviceMemoryBlock* pBlock = allocInfo.m_hAllocation->GetBlock();
    6009  BlockInfoVector::iterator it = VmaBinaryFindFirstNotLess(m_Blocks.begin(), m_Blocks.end(), pBlock, BlockPointerLess());
    6010  if(it != m_Blocks.end() && (*it)->m_pBlock == pBlock)
    6011  {
    6012  (*it)->m_Allocations.push_back(allocInfo);
    6013  }
    6014  else
    6015  {
    6016  VMA_ASSERT(0);
    6017  }
    6018  }
    6019  }
    6020  m_Allocations.clear();
    6021 
    6022  for(size_t blockIndex = 0; blockIndex < blockCount; ++blockIndex)
    6023  {
    6024  BlockInfo* pBlockInfo = m_Blocks[blockIndex];
    6025  pBlockInfo->CalcHasNonMovableAllocations();
    6026  pBlockInfo->SortAllocationsBySizeDescecnding();
    6027  }
    6028 
    6029  // Sort m_Blocks this time by the main criterium, from most "destination" to most "source" blocks.
    6030  VMA_SORT(m_Blocks.begin(), m_Blocks.end(), BlockInfoCompareMoveDestination());
    6031 
    6032  // Execute defragmentation rounds (the main part).
    6033  VkResult result = VK_SUCCESS;
    6034  for(size_t round = 0; (round < 2) && (result == VK_SUCCESS); ++round)
    6035  {
    6036  result = DefragmentRound(maxBytesToMove, maxAllocationsToMove);
    6037  }
    6038 
    6039  // Unmap blocks that were mapped for defragmentation.
    6040  for(size_t blockIndex = 0; blockIndex < blockCount; ++blockIndex)
    6041  {
    6042  m_Blocks[blockIndex]->Unmap(m_hAllocator);
    6043  }
    6044 
    6045  return result;
    6046 }
    6047 
    6048 bool VmaDefragmentator::MoveMakesSense(
    6049  size_t dstBlockIndex, VkDeviceSize dstOffset,
    6050  size_t srcBlockIndex, VkDeviceSize srcOffset)
    6051 {
    6052  if(dstBlockIndex < srcBlockIndex)
    6053  {
    6054  return true;
    6055  }
    6056  if(dstBlockIndex > srcBlockIndex)
    6057  {
    6058  return false;
    6059  }
    6060  if(dstOffset < srcOffset)
    6061  {
    6062  return true;
    6063  }
    6064  return false;
    6065 }
    6066 
    6068 // VmaAllocator_T
    6069 
    6070 VmaAllocator_T::VmaAllocator_T(const VmaAllocatorCreateInfo* pCreateInfo) :
    6071  m_UseMutex((pCreateInfo->flags & VMA_ALLOCATOR_EXTERNALLY_SYNCHRONIZED_BIT) == 0),
    6072  m_PhysicalDevice(pCreateInfo->physicalDevice),
    6073  m_hDevice(pCreateInfo->device),
    6074  m_AllocationCallbacksSpecified(pCreateInfo->pAllocationCallbacks != VMA_NULL),
    6075  m_AllocationCallbacks(pCreateInfo->pAllocationCallbacks ?
    6076  *pCreateInfo->pAllocationCallbacks : VmaEmptyAllocationCallbacks),
    6077  m_UnmapPersistentlyMappedMemoryCounter(0),
    6078  m_PreferredLargeHeapBlockSize(0),
    6079  m_PreferredSmallHeapBlockSize(0),
    6080  m_CurrentFrameIndex(0),
    6081  m_Pools(VmaStlAllocator<VmaPool>(GetAllocationCallbacks()))
    6082 {
    6083  VMA_ASSERT(pCreateInfo->physicalDevice && pCreateInfo->device);
    6084 
    6085  memset(&m_DeviceMemoryCallbacks, 0 ,sizeof(m_DeviceMemoryCallbacks));
    6086  memset(&m_MemProps, 0, sizeof(m_MemProps));
    6087  memset(&m_PhysicalDeviceProperties, 0, sizeof(m_PhysicalDeviceProperties));
    6088 
    6089  memset(&m_pBlockVectors, 0, sizeof(m_pBlockVectors));
    6090  memset(&m_pOwnAllocations, 0, sizeof(m_pOwnAllocations));
    6091 
    6092  for(uint32_t i = 0; i < VK_MAX_MEMORY_HEAPS; ++i)
    6093  {
    6094  m_HeapSizeLimit[i] = VK_WHOLE_SIZE;
    6095  }
    6096 
    6097  if(pCreateInfo->pDeviceMemoryCallbacks != VMA_NULL)
    6098  {
    6099  m_DeviceMemoryCallbacks.pfnAllocate = pCreateInfo->pDeviceMemoryCallbacks->pfnAllocate;
    6100  m_DeviceMemoryCallbacks.pfnFree = pCreateInfo->pDeviceMemoryCallbacks->pfnFree;
    6101  }
    6102 
    6103  ImportVulkanFunctions(pCreateInfo->pVulkanFunctions);
    6104 
    6105  (*m_VulkanFunctions.vkGetPhysicalDeviceProperties)(m_PhysicalDevice, &m_PhysicalDeviceProperties);
    6106  (*m_VulkanFunctions.vkGetPhysicalDeviceMemoryProperties)(m_PhysicalDevice, &m_MemProps);
    6107 
    6108  m_PreferredLargeHeapBlockSize = (pCreateInfo->preferredLargeHeapBlockSize != 0) ?
    6109  pCreateInfo->preferredLargeHeapBlockSize : static_cast<VkDeviceSize>(VMA_DEFAULT_LARGE_HEAP_BLOCK_SIZE);
    6110  m_PreferredSmallHeapBlockSize = (pCreateInfo->preferredSmallHeapBlockSize != 0) ?
    6111  pCreateInfo->preferredSmallHeapBlockSize : static_cast<VkDeviceSize>(VMA_DEFAULT_SMALL_HEAP_BLOCK_SIZE);
    6112 
    6113  if(pCreateInfo->pHeapSizeLimit != VMA_NULL)
    6114  {
    6115  for(uint32_t heapIndex = 0; heapIndex < GetMemoryHeapCount(); ++heapIndex)
    6116  {
    6117  const VkDeviceSize limit = pCreateInfo->pHeapSizeLimit[heapIndex];
    6118  if(limit != VK_WHOLE_SIZE)
    6119  {
    6120  m_HeapSizeLimit[heapIndex] = limit;
    6121  if(limit < m_MemProps.memoryHeaps[heapIndex].size)
    6122  {
    6123  m_MemProps.memoryHeaps[heapIndex].size = limit;
    6124  }
    6125  }
    6126  }
    6127  }
    6128 
    6129  for(uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex)
    6130  {
    6131  const VkDeviceSize preferredBlockSize = CalcPreferredBlockSize(memTypeIndex);
    6132 
    6133  for(size_t blockVectorTypeIndex = 0; blockVectorTypeIndex < VMA_BLOCK_VECTOR_TYPE_COUNT; ++blockVectorTypeIndex)
    6134  {
    6135  m_pBlockVectors[memTypeIndex][blockVectorTypeIndex] = vma_new(this, VmaBlockVector)(
    6136  this,
    6137  memTypeIndex,
    6138  static_cast<VMA_BLOCK_VECTOR_TYPE>(blockVectorTypeIndex),
    6139  preferredBlockSize,
    6140  0,
    6141  SIZE_MAX,
    6142  GetBufferImageGranularity(),
    6143  pCreateInfo->frameInUseCount,
    6144  false); // isCustomPool
    6145  // No need to call m_pBlockVectors[memTypeIndex][blockVectorTypeIndex]->CreateMinBlocks here,
    6146  // becase minBlockCount is 0.
    6147  m_pOwnAllocations[memTypeIndex][blockVectorTypeIndex] = vma_new(this, AllocationVectorType)(VmaStlAllocator<VmaAllocation>(GetAllocationCallbacks()));
    6148  }
    6149  }
    6150 }
    6151 
    6152 VmaAllocator_T::~VmaAllocator_T()
    6153 {
    6154  VMA_ASSERT(m_Pools.empty());
    6155 
    6156  for(size_t i = GetMemoryTypeCount(); i--; )
    6157  {
    6158  for(size_t j = VMA_BLOCK_VECTOR_TYPE_COUNT; j--; )
    6159  {
    6160  vma_delete(this, m_pOwnAllocations[i][j]);
    6161  vma_delete(this, m_pBlockVectors[i][j]);
    6162  }
    6163  }
    6164 }
    6165 
    6166 void VmaAllocator_T::ImportVulkanFunctions(const VmaVulkanFunctions* pVulkanFunctions)
    6167 {
    6168 #if VMA_STATIC_VULKAN_FUNCTIONS == 1
    6169  m_VulkanFunctions.vkGetPhysicalDeviceProperties = &vkGetPhysicalDeviceProperties;
    6170  m_VulkanFunctions.vkGetPhysicalDeviceMemoryProperties = &vkGetPhysicalDeviceMemoryProperties;
    6171  m_VulkanFunctions.vkAllocateMemory = &vkAllocateMemory;
    6172  m_VulkanFunctions.vkFreeMemory = &vkFreeMemory;
    6173  m_VulkanFunctions.vkMapMemory = &vkMapMemory;
    6174  m_VulkanFunctions.vkUnmapMemory = &vkUnmapMemory;
    6175  m_VulkanFunctions.vkBindBufferMemory = &vkBindBufferMemory;
    6176  m_VulkanFunctions.vkBindImageMemory = &vkBindImageMemory;
    6177  m_VulkanFunctions.vkGetBufferMemoryRequirements = &vkGetBufferMemoryRequirements;
    6178  m_VulkanFunctions.vkGetImageMemoryRequirements = &vkGetImageMemoryRequirements;
    6179  m_VulkanFunctions.vkCreateBuffer = &vkCreateBuffer;
    6180  m_VulkanFunctions.vkDestroyBuffer = &vkDestroyBuffer;
    6181  m_VulkanFunctions.vkCreateImage = &vkCreateImage;
    6182  m_VulkanFunctions.vkDestroyImage = &vkDestroyImage;
    6183 #endif // #if VMA_STATIC_VULKAN_FUNCTIONS == 1
    6184 
    6185  if(pVulkanFunctions != VMA_NULL)
    6186  {
    6187  m_VulkanFunctions = *pVulkanFunctions;
    6188  }
    6189 
    6190  // If these asserts are hit, you must either #define VMA_STATIC_VULKAN_FUNCTIONS 1
    6191  // or pass valid pointers as VmaAllocatorCreateInfo::pVulkanFunctions.
    6192  VMA_ASSERT(m_VulkanFunctions.vkGetPhysicalDeviceProperties != VMA_NULL);
    6193  VMA_ASSERT(m_VulkanFunctions.vkGetPhysicalDeviceMemoryProperties != VMA_NULL);
    6194  VMA_ASSERT(m_VulkanFunctions.vkAllocateMemory != VMA_NULL);
    6195  VMA_ASSERT(m_VulkanFunctions.vkFreeMemory != VMA_NULL);
    6196  VMA_ASSERT(m_VulkanFunctions.vkMapMemory != VMA_NULL);
    6197  VMA_ASSERT(m_VulkanFunctions.vkUnmapMemory != VMA_NULL);
    6198  VMA_ASSERT(m_VulkanFunctions.vkBindBufferMemory != VMA_NULL);
    6199  VMA_ASSERT(m_VulkanFunctions.vkBindImageMemory != VMA_NULL);
    6200  VMA_ASSERT(m_VulkanFunctions.vkGetBufferMemoryRequirements != VMA_NULL);
    6201  VMA_ASSERT(m_VulkanFunctions.vkGetImageMemoryRequirements != VMA_NULL);
    6202  VMA_ASSERT(m_VulkanFunctions.vkCreateBuffer != VMA_NULL);
    6203  VMA_ASSERT(m_VulkanFunctions.vkDestroyBuffer != VMA_NULL);
    6204  VMA_ASSERT(m_VulkanFunctions.vkCreateImage != VMA_NULL);
    6205  VMA_ASSERT(m_VulkanFunctions.vkDestroyImage != VMA_NULL);
    6206 }
    6207 
    6208 VkDeviceSize VmaAllocator_T::CalcPreferredBlockSize(uint32_t memTypeIndex)
    6209 {
    6210  const uint32_t heapIndex = MemoryTypeIndexToHeapIndex(memTypeIndex);
    6211  const VkDeviceSize heapSize = m_MemProps.memoryHeaps[heapIndex].size;
    6212  return (heapSize <= VMA_SMALL_HEAP_MAX_SIZE) ?
    6213  m_PreferredSmallHeapBlockSize : m_PreferredLargeHeapBlockSize;
    6214 }
    6215 
    6216 VkResult VmaAllocator_T::AllocateMemoryOfType(
    6217  const VkMemoryRequirements& vkMemReq,
    6218  const VmaAllocationCreateInfo& createInfo,
    6219  uint32_t memTypeIndex,
    6220  VmaSuballocationType suballocType,
    6221  VmaAllocation* pAllocation)
    6222 {
    6223  VMA_ASSERT(pAllocation != VMA_NULL);
    6224  VMA_DEBUG_LOG(" AllocateMemory: MemoryTypeIndex=%u, Size=%llu", memTypeIndex, vkMemReq.size);
    6225 
    6226  uint32_t blockVectorType = VmaAllocationCreateFlagsToBlockVectorType(createInfo.flags);
    6227  VmaBlockVector* const blockVector = m_pBlockVectors[memTypeIndex][blockVectorType];
    6228  VMA_ASSERT(blockVector);
    6229 
    6230  const VkDeviceSize preferredBlockSize = blockVector->GetPreferredBlockSize();
    6231  // Heuristics: Allocate own memory if requested size if greater than half of preferred block size.
    6232  const bool ownMemory =
    6233  (createInfo.flags & VMA_ALLOCATION_CREATE_OWN_MEMORY_BIT) != 0 ||
    6234  VMA_DEBUG_ALWAYS_OWN_MEMORY ||
    6235  ((createInfo.flags & VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT) == 0 &&
    6236  vkMemReq.size > preferredBlockSize / 2);
    6237 
    6238  if(ownMemory)
    6239  {
    6240  if((createInfo.flags & VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT) != 0)
    6241  {
    6242  return VK_ERROR_OUT_OF_DEVICE_MEMORY;
    6243  }
    6244  else
    6245  {
    6246  return AllocateOwnMemory(
    6247  vkMemReq.size,
    6248  suballocType,
    6249  memTypeIndex,
    6250  (createInfo.flags & VMA_ALLOCATION_CREATE_PERSISTENT_MAP_BIT) != 0,
    6251  createInfo.pUserData,
    6252  pAllocation);
    6253  }
    6254  }
    6255  else
    6256  {
    6257  VkResult res = blockVector->Allocate(
    6258  VK_NULL_HANDLE, // hCurrentPool
    6259  m_CurrentFrameIndex.load(),
    6260  vkMemReq,
    6261  createInfo,
    6262  suballocType,
    6263  pAllocation);
    6264  if(res == VK_SUCCESS)
    6265  {
    6266  return res;
    6267  }
    6268 
    6269  // 5. Try own memory.
    6270  res = AllocateOwnMemory(
    6271  vkMemReq.size,
    6272  suballocType,
    6273  memTypeIndex,
    6274  (createInfo.flags & VMA_ALLOCATION_CREATE_PERSISTENT_MAP_BIT) != 0,
    6275  createInfo.pUserData,
    6276  pAllocation);
    6277  if(res == VK_SUCCESS)
    6278  {
    6279  // Succeeded: AllocateOwnMemory function already filld pMemory, nothing more to do here.
    6280  VMA_DEBUG_LOG(" Allocated as OwnMemory");
    6281  return VK_SUCCESS;
    6282  }
    6283  else
    6284  {
    6285  // Everything failed: Return error code.
    6286  VMA_DEBUG_LOG(" vkAllocateMemory FAILED");
    6287  return res;
    6288  }
    6289  }
    6290 }
    6291 
    6292 VkResult VmaAllocator_T::AllocateOwnMemory(
    6293  VkDeviceSize size,
    6294  VmaSuballocationType suballocType,
    6295  uint32_t memTypeIndex,
    6296  bool map,
    6297  void* pUserData,
    6298  VmaAllocation* pAllocation)
    6299 {
    6300  VMA_ASSERT(pAllocation);
    6301 
    6302  VkMemoryAllocateInfo allocInfo = { VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO };
    6303  allocInfo.memoryTypeIndex = memTypeIndex;
    6304  allocInfo.allocationSize = size;
    6305 
    6306  // Allocate VkDeviceMemory.
    6307  VkDeviceMemory hMemory = VK_NULL_HANDLE;
    6308  VkResult res = AllocateVulkanMemory(&allocInfo, &hMemory);
    6309  if(res < 0)
    6310  {
    6311  VMA_DEBUG_LOG(" vkAllocateMemory FAILED");
    6312  return res;
    6313  }
    6314 
    6315  void* pMappedData = nullptr;
    6316  if(map)
    6317  {
    6318  if(m_UnmapPersistentlyMappedMemoryCounter == 0)
    6319  {
    6320  res = vkMapMemory(m_hDevice, hMemory, 0, VK_WHOLE_SIZE, 0, &pMappedData);
    6321  if(res < 0)
    6322  {
    6323  VMA_DEBUG_LOG(" vkMapMemory FAILED");
    6324  FreeVulkanMemory(memTypeIndex, size, hMemory);
    6325  return res;
    6326  }
    6327  }
    6328  }
    6329 
    6330  *pAllocation = vma_new(this, VmaAllocation_T)(m_CurrentFrameIndex.load());
    6331  (*pAllocation)->InitOwnAllocation(memTypeIndex, hMemory, suballocType, map, pMappedData, size, pUserData);
    6332 
    6333  // Register it in m_pOwnAllocations.
    6334  {
    6335  VmaMutexLock lock(m_OwnAllocationsMutex[memTypeIndex], m_UseMutex);
    6336  AllocationVectorType* pOwnAllocations = m_pOwnAllocations[memTypeIndex][map ? VMA_BLOCK_VECTOR_TYPE_MAPPED : VMA_BLOCK_VECTOR_TYPE_UNMAPPED];
    6337  VMA_ASSERT(pOwnAllocations);
    6338  VmaVectorInsertSorted<VmaPointerLess>(*pOwnAllocations, *pAllocation);
    6339  }
    6340 
    6341  VMA_DEBUG_LOG(" Allocated OwnMemory MemoryTypeIndex=#%u", memTypeIndex);
    6342 
    6343  return VK_SUCCESS;
    6344 }
    6345 
    6346 VkResult VmaAllocator_T::AllocateMemory(
    6347  const VkMemoryRequirements& vkMemReq,
    6348  const VmaAllocationCreateInfo& createInfo,
    6349  VmaSuballocationType suballocType,
    6350  VmaAllocation* pAllocation)
    6351 {
    6352  if((createInfo.flags & VMA_ALLOCATION_CREATE_OWN_MEMORY_BIT) != 0 &&
    6353  (createInfo.flags & VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT) != 0)
    6354  {
    6355  VMA_ASSERT(0 && "Specifying VMA_ALLOCATION_CREATE_OWN_MEMORY_BIT together with VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT makes no sense.");
    6356  return VK_ERROR_OUT_OF_DEVICE_MEMORY;
    6357  }
    6358  if((createInfo.pool != VK_NULL_HANDLE) &&
    6359  ((createInfo.flags & (VMA_ALLOCATION_CREATE_OWN_MEMORY_BIT)) != 0))
    6360  {
    6361  VMA_ASSERT(0 && "Specifying VMA_ALLOCATION_CREATE_OWN_MEMORY_BIT when pool != null is invalid.");
    6362  return VK_ERROR_OUT_OF_DEVICE_MEMORY;
    6363  }
    6364 
    6365  if(createInfo.pool != VK_NULL_HANDLE)
    6366  {
    6367  return createInfo.pool->m_BlockVector.Allocate(
    6368  createInfo.pool,
    6369  m_CurrentFrameIndex.load(),
    6370  vkMemReq,
    6371  createInfo,
    6372  suballocType,
    6373  pAllocation);
    6374  }
    6375  else
    6376  {
    6377  // Bit mask of memory Vulkan types acceptable for this allocation.
    6378  uint32_t memoryTypeBits = vkMemReq.memoryTypeBits;
    6379  uint32_t memTypeIndex = UINT32_MAX;
    6380  VkResult res = vmaFindMemoryTypeIndex(this, memoryTypeBits, &createInfo, &memTypeIndex);
    6381  if(res == VK_SUCCESS)
    6382  {
    6383  res = AllocateMemoryOfType(vkMemReq, createInfo, memTypeIndex, suballocType, pAllocation);
    6384  // Succeeded on first try.
    6385  if(res == VK_SUCCESS)
    6386  {
    6387  return res;
    6388  }
    6389  // Allocation from this memory type failed. Try other compatible memory types.
    6390  else
    6391  {
    6392  for(;;)
    6393  {
    6394  // Remove old memTypeIndex from list of possibilities.
    6395  memoryTypeBits &= ~(1u << memTypeIndex);
    6396  // Find alternative memTypeIndex.
    6397  res = vmaFindMemoryTypeIndex(this, memoryTypeBits, &createInfo, &memTypeIndex);
    6398  if(res == VK_SUCCESS)
    6399  {
    6400  res = AllocateMemoryOfType(vkMemReq, createInfo, memTypeIndex, suballocType, pAllocation);
    6401  // Allocation from this alternative memory type succeeded.
    6402  if(res == VK_SUCCESS)
    6403  {
    6404  return res;
    6405  }
    6406  // else: Allocation from this memory type failed. Try next one - next loop iteration.
    6407  }
    6408  // No other matching memory type index could be found.
    6409  else
    6410  {
    6411  // Not returning res, which is VK_ERROR_FEATURE_NOT_PRESENT, because we already failed to allocate once.
    6412  return VK_ERROR_OUT_OF_DEVICE_MEMORY;
    6413  }
    6414  }
    6415  }
    6416  }
    6417  // Can't find any single memory type maching requirements. res is VK_ERROR_FEATURE_NOT_PRESENT.
    6418  else
    6419  return res;
    6420  }
    6421 }
    6422 
    6423 void VmaAllocator_T::FreeMemory(const VmaAllocation allocation)
    6424 {
    6425  VMA_ASSERT(allocation);
    6426 
    6427  if(allocation->CanBecomeLost() == false ||
    6428  allocation->GetLastUseFrameIndex() != VMA_FRAME_INDEX_LOST)
    6429  {
    6430  switch(allocation->GetType())
    6431  {
    6432  case VmaAllocation_T::ALLOCATION_TYPE_BLOCK:
    6433  {
    6434  VmaBlockVector* pBlockVector = VMA_NULL;
    6435  VmaPool hPool = allocation->GetPool();
    6436  if(hPool != VK_NULL_HANDLE)
    6437  {
    6438  pBlockVector = &hPool->m_BlockVector;
    6439  }
    6440  else
    6441  {
    6442  const uint32_t memTypeIndex = allocation->GetMemoryTypeIndex();
    6443  const VMA_BLOCK_VECTOR_TYPE blockVectorType = allocation->GetBlockVectorType();
    6444  pBlockVector = m_pBlockVectors[memTypeIndex][blockVectorType];
    6445  }
    6446  pBlockVector->Free(allocation);
    6447  }
    6448  break;
    6449  case VmaAllocation_T::ALLOCATION_TYPE_OWN:
    6450  FreeOwnMemory(allocation);
    6451  break;
    6452  default:
    6453  VMA_ASSERT(0);
    6454  }
    6455  }
    6456 
    6457  vma_delete(this, allocation);
    6458 }
    6459 
    6460 void VmaAllocator_T::CalculateStats(VmaStats* pStats)
    6461 {
    6462  // Initialize.
    6463  InitStatInfo(pStats->total);
    6464  for(size_t i = 0; i < VK_MAX_MEMORY_TYPES; ++i)
    6465  InitStatInfo(pStats->memoryType[i]);
    6466  for(size_t i = 0; i < VK_MAX_MEMORY_HEAPS; ++i)
    6467  InitStatInfo(pStats->memoryHeap[i]);
    6468 
    6469  // Process default pools.
    6470  for(uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex)
    6471  {
    6472  const uint32_t heapIndex = MemoryTypeIndexToHeapIndex(memTypeIndex);
    6473  for(uint32_t blockVectorType = 0; blockVectorType < VMA_BLOCK_VECTOR_TYPE_COUNT; ++blockVectorType)
    6474  {
    6475  VmaBlockVector* const pBlockVector = m_pBlockVectors[memTypeIndex][blockVectorType];
    6476  VMA_ASSERT(pBlockVector);
    6477  pBlockVector->AddStats(pStats);
    6478  }
    6479  }
    6480 
    6481  // Process custom pools.
    6482  {
    6483  VmaMutexLock lock(m_PoolsMutex, m_UseMutex);
    6484  for(size_t poolIndex = 0, poolCount = m_Pools.size(); poolIndex < poolCount; ++poolIndex)
    6485  {
    6486  m_Pools[poolIndex]->GetBlockVector().AddStats(pStats);
    6487  }
    6488  }
    6489 
    6490  // Process own allocations.
    6491  for(uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex)
    6492  {
    6493  const uint32_t memHeapIndex = MemoryTypeIndexToHeapIndex(memTypeIndex);
    6494  VmaMutexLock ownAllocationsLock(m_OwnAllocationsMutex[memTypeIndex], m_UseMutex);
    6495  for(uint32_t blockVectorType = 0; blockVectorType < VMA_BLOCK_VECTOR_TYPE_COUNT; ++blockVectorType)
    6496  {
    6497  AllocationVectorType* const pOwnAllocVector = m_pOwnAllocations[memTypeIndex][blockVectorType];
    6498  VMA_ASSERT(pOwnAllocVector);
    6499  for(size_t allocIndex = 0, allocCount = pOwnAllocVector->size(); allocIndex < allocCount; ++allocIndex)
    6500  {
    6501  VmaStatInfo allocationStatInfo;
    6502  (*pOwnAllocVector)[allocIndex]->OwnAllocCalcStatsInfo(allocationStatInfo);
    6503  VmaAddStatInfo(pStats->total, allocationStatInfo);
    6504  VmaAddStatInfo(pStats->memoryType[memTypeIndex], allocationStatInfo);
    6505  VmaAddStatInfo(pStats->memoryHeap[memHeapIndex], allocationStatInfo);
    6506  }
    6507  }
    6508  }
    6509 
    6510  // Postprocess.
    6511  VmaPostprocessCalcStatInfo(pStats->total);
    6512  for(size_t i = 0; i < GetMemoryTypeCount(); ++i)
    6513  VmaPostprocessCalcStatInfo(pStats->memoryType[i]);
    6514  for(size_t i = 0; i < GetMemoryHeapCount(); ++i)
    6515  VmaPostprocessCalcStatInfo(pStats->memoryHeap[i]);
    6516 }
    6517 
    6518 static const uint32_t VMA_VENDOR_ID_AMD = 4098;
    6519 
    6520 void VmaAllocator_T::UnmapPersistentlyMappedMemory()
    6521 {
    6522  if(m_UnmapPersistentlyMappedMemoryCounter++ == 0)
    6523  {
    6524  if(m_PhysicalDeviceProperties.vendorID == VMA_VENDOR_ID_AMD)
    6525  {
    6526  for(uint32_t memTypeIndex = m_MemProps.memoryTypeCount; memTypeIndex--; )
    6527  {
    6528  const VkMemoryPropertyFlags memFlags = m_MemProps.memoryTypes[memTypeIndex].propertyFlags;
    6529  if((memFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) != 0 &&
    6530  (memFlags & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT) != 0)
    6531  {
    6532  // Process OwnAllocations.
    6533  {
    6534  VmaMutexLock lock(m_OwnAllocationsMutex[memTypeIndex], m_UseMutex);
    6535  AllocationVectorType* pOwnAllocationsVector = m_pOwnAllocations[memTypeIndex][VMA_BLOCK_VECTOR_TYPE_MAPPED];
    6536  for(size_t ownAllocIndex = pOwnAllocationsVector->size(); ownAllocIndex--; )
    6537  {
    6538  VmaAllocation hAlloc = (*pOwnAllocationsVector)[ownAllocIndex];
    6539  hAlloc->OwnAllocUnmapPersistentlyMappedMemory(this);
    6540  }
    6541  }
    6542 
    6543  // Process normal Allocations.
    6544  {
    6545  VmaBlockVector* pBlockVector = m_pBlockVectors[memTypeIndex][VMA_BLOCK_VECTOR_TYPE_MAPPED];
    6546  pBlockVector->UnmapPersistentlyMappedMemory();
    6547  }
    6548  }
    6549  }
    6550 
    6551  // Process custom pools.
    6552  {
    6553  VmaMutexLock lock(m_PoolsMutex, m_UseMutex);
    6554  for(size_t poolIndex = 0, poolCount = m_Pools.size(); poolIndex < poolCount; ++poolIndex)
    6555  {
    6556  m_Pools[poolIndex]->GetBlockVector().UnmapPersistentlyMappedMemory();
    6557  }
    6558  }
    6559  }
    6560  }
    6561 }
    6562 
    6563 VkResult VmaAllocator_T::MapPersistentlyMappedMemory()
    6564 {
    6565  VMA_ASSERT(m_UnmapPersistentlyMappedMemoryCounter > 0);
    6566  if(--m_UnmapPersistentlyMappedMemoryCounter == 0)
    6567  {
    6568  VkResult finalResult = VK_SUCCESS;
    6569  if(m_PhysicalDeviceProperties.vendorID == VMA_VENDOR_ID_AMD)
    6570  {
    6571  // Process custom pools.
    6572  {
    6573  VmaMutexLock lock(m_PoolsMutex, m_UseMutex);
    6574  for(size_t poolIndex = 0, poolCount = m_Pools.size(); poolIndex < poolCount; ++poolIndex)
    6575  {
    6576  m_Pools[poolIndex]->GetBlockVector().MapPersistentlyMappedMemory();
    6577  }
    6578  }
    6579 
    6580  for(uint32_t memTypeIndex = 0; memTypeIndex < m_MemProps.memoryTypeCount; ++memTypeIndex)
    6581  {
    6582  const VkMemoryPropertyFlags memFlags = m_MemProps.memoryTypes[memTypeIndex].propertyFlags;
    6583  if((memFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) != 0 &&
    6584  (memFlags & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT) != 0)
    6585  {
    6586  // Process OwnAllocations.
    6587  {
    6588  VmaMutexLock lock(m_OwnAllocationsMutex[memTypeIndex], m_UseMutex);
    6589  AllocationVectorType* pAllocationsVector = m_pOwnAllocations[memTypeIndex][VMA_BLOCK_VECTOR_TYPE_MAPPED];
    6590  for(size_t ownAllocIndex = 0, ownAllocCount = pAllocationsVector->size(); ownAllocIndex < ownAllocCount; ++ownAllocIndex)
    6591  {
    6592  VmaAllocation hAlloc = (*pAllocationsVector)[ownAllocIndex];
    6593  hAlloc->OwnAllocMapPersistentlyMappedMemory(this);
    6594  }
    6595  }
    6596 
    6597  // Process normal Allocations.
    6598  {
    6599  VmaBlockVector* pBlockVector = m_pBlockVectors[memTypeIndex][VMA_BLOCK_VECTOR_TYPE_MAPPED];
    6600  VkResult localResult = pBlockVector->MapPersistentlyMappedMemory();
    6601  if(localResult != VK_SUCCESS)
    6602  {
    6603  finalResult = localResult;
    6604  }
    6605  }
    6606  }
    6607  }
    6608  }
    6609  return finalResult;
    6610  }
    6611  else
    6612  return VK_SUCCESS;
    6613 }
    6614 
    6615 VkResult VmaAllocator_T::Defragment(
    6616  VmaAllocation* pAllocations,
    6617  size_t allocationCount,
    6618  VkBool32* pAllocationsChanged,
    6619  const VmaDefragmentationInfo* pDefragmentationInfo,
    6620  VmaDefragmentationStats* pDefragmentationStats)
    6621 {
    6622  if(pAllocationsChanged != VMA_NULL)
    6623  {
    6624  memset(pAllocationsChanged, 0, sizeof(*pAllocationsChanged));
    6625  }
    6626  if(pDefragmentationStats != VMA_NULL)
    6627  {
    6628  memset(pDefragmentationStats, 0, sizeof(*pDefragmentationStats));
    6629  }
    6630 
    6631  if(m_UnmapPersistentlyMappedMemoryCounter > 0)
    6632  {
    6633  VMA_DEBUG_LOG("ERROR: Cannot defragment when inside vmaUnmapPersistentlyMappedMemory.");
    6634  return VK_ERROR_MEMORY_MAP_FAILED;
    6635  }
    6636 
    6637  const uint32_t currentFrameIndex = m_CurrentFrameIndex.load();
    6638 
    6639  VmaMutexLock poolsLock(m_PoolsMutex, m_UseMutex);
    6640 
    6641  const size_t poolCount = m_Pools.size();
    6642 
    6643  // Dispatch pAllocations among defragmentators. Create them in BlockVectors when necessary.
    6644  for(size_t allocIndex = 0; allocIndex < allocationCount; ++allocIndex)
    6645  {
    6646  VmaAllocation hAlloc = pAllocations[allocIndex];
    6647  VMA_ASSERT(hAlloc);
    6648  const uint32_t memTypeIndex = hAlloc->GetMemoryTypeIndex();
    6649  // OwnAlloc cannot be defragmented.
    6650  if((hAlloc->GetType() == VmaAllocation_T::ALLOCATION_TYPE_BLOCK) &&
    6651  // Only HOST_VISIBLE memory types can be defragmented.
    6652  ((m_MemProps.memoryTypes[memTypeIndex].propertyFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) != 0) &&
    6653  // Lost allocation cannot be defragmented.
    6654  (hAlloc->GetLastUseFrameIndex() != VMA_FRAME_INDEX_LOST))
    6655  {
    6656  VmaBlockVector* pAllocBlockVector = nullptr;
    6657 
    6658  const VmaPool hAllocPool = hAlloc->GetPool();
    6659  // This allocation belongs to custom pool.
    6660  if(hAllocPool != VK_NULL_HANDLE)
    6661  {
    6662  pAllocBlockVector = &hAllocPool->GetBlockVector();
    6663  }
    6664  // This allocation belongs to general pool.
    6665  else
    6666  {
    6667  pAllocBlockVector = m_pBlockVectors[memTypeIndex][hAlloc->GetBlockVectorType()];
    6668  }
    6669 
    6670  VmaDefragmentator* const pDefragmentator = pAllocBlockVector->EnsureDefragmentator(this, currentFrameIndex);
    6671 
    6672  VkBool32* const pChanged = (pAllocationsChanged != VMA_NULL) ?
    6673  &pAllocationsChanged[allocIndex] : VMA_NULL;
    6674  pDefragmentator->AddAllocation(hAlloc, pChanged);
    6675  }
    6676  }
    6677 
    6678  VkResult result = VK_SUCCESS;
    6679 
    6680  // ======== Main processing.
    6681 
    6682  VkDeviceSize maxBytesToMove = SIZE_MAX;
    6683  uint32_t maxAllocationsToMove = UINT32_MAX;
    6684  if(pDefragmentationInfo != VMA_NULL)
    6685  {
    6686  maxBytesToMove = pDefragmentationInfo->maxBytesToMove;
    6687  maxAllocationsToMove = pDefragmentationInfo->maxAllocationsToMove;
    6688  }
    6689 
    6690  // Process standard memory.
    6691  for(uint32_t memTypeIndex = 0;
    6692  (memTypeIndex < GetMemoryTypeCount()) && (result == VK_SUCCESS);
    6693  ++memTypeIndex)
    6694  {
    6695  // Only HOST_VISIBLE memory types can be defragmented.
    6696  if((m_MemProps.memoryTypes[memTypeIndex].propertyFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) != 0)
    6697  {
    6698  for(uint32_t blockVectorType = 0;
    6699  (blockVectorType < VMA_BLOCK_VECTOR_TYPE_COUNT) && (result == VK_SUCCESS);
    6700  ++blockVectorType)
    6701  {
    6702  result = m_pBlockVectors[memTypeIndex][blockVectorType]->Defragment(
    6703  pDefragmentationStats,
    6704  maxBytesToMove,
    6705  maxAllocationsToMove);
    6706  }
    6707  }
    6708  }
    6709 
    6710  // Process custom pools.
    6711  for(size_t poolIndex = 0; (poolIndex < poolCount) && (result == VK_SUCCESS); ++poolIndex)
    6712  {
    6713  result = m_Pools[poolIndex]->GetBlockVector().Defragment(
    6714  pDefragmentationStats,
    6715  maxBytesToMove,
    6716  maxAllocationsToMove);
    6717  }
    6718 
    6719  // ======== Destroy defragmentators.
    6720 
    6721  // Process custom pools.
    6722  for(size_t poolIndex = poolCount; poolIndex--; )
    6723  {
    6724  m_Pools[poolIndex]->GetBlockVector().DestroyDefragmentator();
    6725  }
    6726 
    6727  // Process standard memory.
    6728  for(uint32_t memTypeIndex = GetMemoryTypeCount(); memTypeIndex--; )
    6729  {
    6730  if((m_MemProps.memoryTypes[memTypeIndex].propertyFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) != 0)
    6731  {
    6732  for(size_t blockVectorType = VMA_BLOCK_VECTOR_TYPE_COUNT; blockVectorType--; )
    6733  {
    6734  m_pBlockVectors[memTypeIndex][blockVectorType]->DestroyDefragmentator();
    6735  }
    6736  }
    6737  }
    6738 
    6739  return result;
    6740 }
    6741 
    6742 void VmaAllocator_T::GetAllocationInfo(VmaAllocation hAllocation, VmaAllocationInfo* pAllocationInfo)
    6743 {
    6744  if(hAllocation->CanBecomeLost())
    6745  {
    6746  /*
    6747  Warning: This is a carefully designed algorithm.
    6748  Do not modify unless you really know what you're doing :)
    6749  */
    6750  uint32_t localCurrFrameIndex = m_CurrentFrameIndex.load();
    6751  uint32_t localLastUseFrameIndex = hAllocation->GetLastUseFrameIndex();
    6752  for(;;)
    6753  {
    6754  if(localLastUseFrameIndex == VMA_FRAME_INDEX_LOST)
    6755  {
    6756  pAllocationInfo->memoryType = UINT32_MAX;
    6757  pAllocationInfo->deviceMemory = VK_NULL_HANDLE;
    6758  pAllocationInfo->offset = 0;
    6759  pAllocationInfo->size = hAllocation->GetSize();
    6760  pAllocationInfo->pMappedData = VMA_NULL;
    6761  pAllocationInfo->pUserData = hAllocation->GetUserData();
    6762  return;
    6763  }
    6764  else if(localLastUseFrameIndex == localCurrFrameIndex)
    6765  {
    6766  pAllocationInfo->memoryType = hAllocation->GetMemoryTypeIndex();
    6767  pAllocationInfo->deviceMemory = hAllocation->GetMemory();
    6768  pAllocationInfo->offset = hAllocation->GetOffset();
    6769  pAllocationInfo->size = hAllocation->GetSize();
    6770  pAllocationInfo->pMappedData = hAllocation->GetMappedData();
    6771  pAllocationInfo->pUserData = hAllocation->GetUserData();
    6772  return;
    6773  }
    6774  else // Last use time earlier than current time.
    6775  {
    6776  if(hAllocation->CompareExchangeLastUseFrameIndex(localLastUseFrameIndex, localCurrFrameIndex))
    6777  {
    6778  localLastUseFrameIndex = localCurrFrameIndex;
    6779  }
    6780  }
    6781  }
    6782  }
    6783  // We could use the same code here, but for performance reasons we don't need to use the hAllocation.LastUseFrameIndex atomic.
    6784  else
    6785  {
    6786  pAllocationInfo->memoryType = hAllocation->GetMemoryTypeIndex();
    6787  pAllocationInfo->deviceMemory = hAllocation->GetMemory();
    6788  pAllocationInfo->offset = hAllocation->GetOffset();
    6789  pAllocationInfo->size = hAllocation->GetSize();
    6790  pAllocationInfo->pMappedData = hAllocation->GetMappedData();
    6791  pAllocationInfo->pUserData = hAllocation->GetUserData();
    6792  }
    6793 }
    6794 
    6795 VkResult VmaAllocator_T::CreatePool(const VmaPoolCreateInfo* pCreateInfo, VmaPool* pPool)
    6796 {
    6797  VMA_DEBUG_LOG(" CreatePool: MemoryTypeIndex=%u", pCreateInfo->memoryTypeIndex);
    6798 
    6799  VmaPoolCreateInfo newCreateInfo = *pCreateInfo;
    6800 
    6801  if(newCreateInfo.maxBlockCount == 0)
    6802  {
    6803  newCreateInfo.maxBlockCount = SIZE_MAX;
    6804  }
    6805  if(newCreateInfo.blockSize == 0)
    6806  {
    6807  newCreateInfo.blockSize = CalcPreferredBlockSize(newCreateInfo.memoryTypeIndex);
    6808  }
    6809 
    6810  *pPool = vma_new(this, VmaPool_T)(this, newCreateInfo);
    6811 
    6812  VkResult res = (*pPool)->m_BlockVector.CreateMinBlocks();
    6813  if(res != VK_SUCCESS)
    6814  {
    6815  vma_delete(this, *pPool);
    6816  *pPool = VMA_NULL;
    6817  return res;
    6818  }
    6819 
    6820  // Add to m_Pools.
    6821  {
    6822  VmaMutexLock lock(m_PoolsMutex, m_UseMutex);
    6823  VmaVectorInsertSorted<VmaPointerLess>(m_Pools, *pPool);
    6824  }
    6825 
    6826  return VK_SUCCESS;
    6827 }
    6828 
    6829 void VmaAllocator_T::DestroyPool(VmaPool pool)
    6830 {
    6831  // Remove from m_Pools.
    6832  {
    6833  VmaMutexLock lock(m_PoolsMutex, m_UseMutex);
    6834  bool success = VmaVectorRemoveSorted<VmaPointerLess>(m_Pools, pool);
    6835  VMA_ASSERT(success && "Pool not found in Allocator.");
    6836  }
    6837 
    6838  vma_delete(this, pool);
    6839 }
    6840 
    6841 void VmaAllocator_T::GetPoolStats(VmaPool pool, VmaPoolStats* pPoolStats)
    6842 {
    6843  pool->m_BlockVector.GetPoolStats(pPoolStats);
    6844 }
    6845 
    6846 void VmaAllocator_T::SetCurrentFrameIndex(uint32_t frameIndex)
    6847 {
    6848  m_CurrentFrameIndex.store(frameIndex);
    6849 }
    6850 
    6851 void VmaAllocator_T::MakePoolAllocationsLost(
    6852  VmaPool hPool,
    6853  size_t* pLostAllocationCount)
    6854 {
    6855  hPool->m_BlockVector.MakePoolAllocationsLost(
    6856  m_CurrentFrameIndex.load(),
    6857  pLostAllocationCount);
    6858 }
    6859 
    6860 void VmaAllocator_T::CreateLostAllocation(VmaAllocation* pAllocation)
    6861 {
    6862  *pAllocation = vma_new(this, VmaAllocation_T)(VMA_FRAME_INDEX_LOST);
    6863  (*pAllocation)->InitLost();
    6864 }
    6865 
    6866 VkResult VmaAllocator_T::AllocateVulkanMemory(const VkMemoryAllocateInfo* pAllocateInfo, VkDeviceMemory* pMemory)
    6867 {
    6868  const uint32_t heapIndex = MemoryTypeIndexToHeapIndex(pAllocateInfo->memoryTypeIndex);
    6869 
    6870  VkResult res;
    6871  if(m_HeapSizeLimit[heapIndex] != VK_WHOLE_SIZE)
    6872  {
    6873  VmaMutexLock lock(m_HeapSizeLimitMutex, m_UseMutex);
    6874  if(m_HeapSizeLimit[heapIndex] >= pAllocateInfo->allocationSize)
    6875  {
    6876  res = (*m_VulkanFunctions.vkAllocateMemory)(m_hDevice, pAllocateInfo, GetAllocationCallbacks(), pMemory);
    6877  if(res == VK_SUCCESS)
    6878  {
    6879  m_HeapSizeLimit[heapIndex] -= pAllocateInfo->allocationSize;
    6880  }
    6881  }
    6882  else
    6883  {
    6884  res = VK_ERROR_OUT_OF_DEVICE_MEMORY;
    6885  }
    6886  }
    6887  else
    6888  {
    6889  res = (*m_VulkanFunctions.vkAllocateMemory)(m_hDevice, pAllocateInfo, GetAllocationCallbacks(), pMemory);
    6890  }
    6891 
    6892  if(res == VK_SUCCESS && m_DeviceMemoryCallbacks.pfnAllocate != VMA_NULL)
    6893  {
    6894  (*m_DeviceMemoryCallbacks.pfnAllocate)(this, pAllocateInfo->memoryTypeIndex, *pMemory, pAllocateInfo->allocationSize);
    6895  }
    6896 
    6897  return res;
    6898 }
    6899 
    6900 void VmaAllocator_T::FreeVulkanMemory(uint32_t memoryType, VkDeviceSize size, VkDeviceMemory hMemory)
    6901 {
    6902  if(m_DeviceMemoryCallbacks.pfnFree != VMA_NULL)
    6903  {
    6904  (*m_DeviceMemoryCallbacks.pfnFree)(this, memoryType, hMemory, size);
    6905  }
    6906 
    6907  (*m_VulkanFunctions.vkFreeMemory)(m_hDevice, hMemory, GetAllocationCallbacks());
    6908 
    6909  const uint32_t heapIndex = MemoryTypeIndexToHeapIndex(memoryType);
    6910  if(m_HeapSizeLimit[heapIndex] != VK_WHOLE_SIZE)
    6911  {
    6912  VmaMutexLock lock(m_HeapSizeLimitMutex, m_UseMutex);
    6913  m_HeapSizeLimit[heapIndex] += size;
    6914  }
    6915 }
    6916 
    6917 void VmaAllocator_T::FreeOwnMemory(VmaAllocation allocation)
    6918 {
    6919  VMA_ASSERT(allocation && allocation->GetType() == VmaAllocation_T::ALLOCATION_TYPE_OWN);
    6920 
    6921  const uint32_t memTypeIndex = allocation->GetMemoryTypeIndex();
    6922  {
    6923  VmaMutexLock lock(m_OwnAllocationsMutex[memTypeIndex], m_UseMutex);
    6924  AllocationVectorType* const pOwnAllocations = m_pOwnAllocations[memTypeIndex][allocation->GetBlockVectorType()];
    6925  VMA_ASSERT(pOwnAllocations);
    6926  bool success = VmaVectorRemoveSorted<VmaPointerLess>(*pOwnAllocations, allocation);
    6927  VMA_ASSERT(success);
    6928  }
    6929 
    6930  VkDeviceMemory hMemory = allocation->GetMemory();
    6931 
    6932  if(allocation->GetMappedData() != VMA_NULL)
    6933  {
    6934  vkUnmapMemory(m_hDevice, hMemory);
    6935  }
    6936 
    6937  FreeVulkanMemory(memTypeIndex, allocation->GetSize(), hMemory);
    6938 
    6939  VMA_DEBUG_LOG(" Freed OwnMemory MemoryTypeIndex=%u", memTypeIndex);
    6940 }
    6941 
    6942 #if VMA_STATS_STRING_ENABLED
    6943 
    6944 void VmaAllocator_T::PrintDetailedMap(VmaJsonWriter& json)
    6945 {
    6946  bool ownAllocationsStarted = false;
    6947  for(uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex)
    6948  {
    6949  VmaMutexLock ownAllocationsLock(m_OwnAllocationsMutex[memTypeIndex], m_UseMutex);
    6950  for(uint32_t blockVectorType = 0; blockVectorType < VMA_BLOCK_VECTOR_TYPE_COUNT; ++blockVectorType)
    6951  {
    6952  AllocationVectorType* const pOwnAllocVector = m_pOwnAllocations[memTypeIndex][blockVectorType];
    6953  VMA_ASSERT(pOwnAllocVector);
    6954  if(pOwnAllocVector->empty() == false)
    6955  {
    6956  if(ownAllocationsStarted == false)
    6957  {
    6958  ownAllocationsStarted = true;
    6959  json.WriteString("OwnAllocations");
    6960  json.BeginObject();
    6961  }
    6962 
    6963  json.BeginString("Type ");
    6964  json.ContinueString(memTypeIndex);
    6965  if(blockVectorType == VMA_BLOCK_VECTOR_TYPE_MAPPED)
    6966  {
    6967  json.ContinueString(" Mapped");
    6968  }
    6969  json.EndString();
    6970 
    6971  json.BeginArray();
    6972 
    6973  for(size_t i = 0; i < pOwnAllocVector->size(); ++i)
    6974  {
    6975  const VmaAllocation hAlloc = (*pOwnAllocVector)[i];
    6976  json.BeginObject(true);
    6977 
    6978  json.WriteString("Size");
    6979  json.WriteNumber(hAlloc->GetSize());
    6980 
    6981  json.WriteString("Type");
    6982  json.WriteString(VMA_SUBALLOCATION_TYPE_NAMES[hAlloc->GetSuballocationType()]);
    6983 
    6984  json.EndObject();
    6985  }
    6986 
    6987  json.EndArray();
    6988  }
    6989  }
    6990  }
    6991  if(ownAllocationsStarted)
    6992  {
    6993  json.EndObject();
    6994  }
    6995 
    6996  {
    6997  bool allocationsStarted = false;
    6998  for(uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex)
    6999  {
    7000  for(uint32_t blockVectorType = 0; blockVectorType < VMA_BLOCK_VECTOR_TYPE_COUNT; ++blockVectorType)
    7001  {
    7002  if(m_pBlockVectors[memTypeIndex][blockVectorType]->IsEmpty() == false)
    7003  {
    7004  if(allocationsStarted == false)
    7005  {
    7006  allocationsStarted = true;
    7007  json.WriteString("DefaultPools");
    7008  json.BeginObject();
    7009  }
    7010 
    7011  json.BeginString("Type ");
    7012  json.ContinueString(memTypeIndex);
    7013  if(blockVectorType == VMA_BLOCK_VECTOR_TYPE_MAPPED)
    7014  {
    7015  json.ContinueString(" Mapped");
    7016  }
    7017  json.EndString();
    7018 
    7019  m_pBlockVectors[memTypeIndex][blockVectorType]->PrintDetailedMap(json);
    7020  }
    7021  }
    7022  }
    7023  if(allocationsStarted)
    7024  {
    7025  json.EndObject();
    7026  }
    7027  }
    7028 
    7029  {
    7030  VmaMutexLock lock(m_PoolsMutex, m_UseMutex);
    7031  const size_t poolCount = m_Pools.size();
    7032  if(poolCount > 0)
    7033  {
    7034  json.WriteString("Pools");
    7035  json.BeginArray();
    7036  for(size_t poolIndex = 0; poolIndex < poolCount; ++poolIndex)
    7037  {
    7038  m_Pools[poolIndex]->m_BlockVector.PrintDetailedMap(json);
    7039  }
    7040  json.EndArray();
    7041  }
    7042  }
    7043 }
    7044 
    7045 #endif // #if VMA_STATS_STRING_ENABLED
    7046 
    7047 static VkResult AllocateMemoryForImage(
    7048  VmaAllocator allocator,
    7049  VkImage image,
    7050  const VmaAllocationCreateInfo* pAllocationCreateInfo,
    7051  VmaSuballocationType suballocType,
    7052  VmaAllocation* pAllocation)
    7053 {
    7054  VMA_ASSERT(allocator && (image != VK_NULL_HANDLE) && pAllocationCreateInfo && pAllocation);
    7055 
    7056  VkMemoryRequirements vkMemReq = {};
    7057  (*allocator->GetVulkanFunctions().vkGetImageMemoryRequirements)(allocator->m_hDevice, image, &vkMemReq);
    7058 
    7059  return allocator->AllocateMemory(
    7060  vkMemReq,
    7061  *pAllocationCreateInfo,
    7062  suballocType,
    7063  pAllocation);
    7064 }
    7065 
    7067 // Public interface
    7068 
    7069 VkResult vmaCreateAllocator(
    7070  const VmaAllocatorCreateInfo* pCreateInfo,
    7071  VmaAllocator* pAllocator)
    7072 {
    7073  VMA_ASSERT(pCreateInfo && pAllocator);
    7074  VMA_DEBUG_LOG("vmaCreateAllocator");
    7075  *pAllocator = vma_new(pCreateInfo->pAllocationCallbacks, VmaAllocator_T)(pCreateInfo);
    7076  return VK_SUCCESS;
    7077 }
    7078 
    7079 void vmaDestroyAllocator(
    7080  VmaAllocator allocator)
    7081 {
    7082  if(allocator != VK_NULL_HANDLE)
    7083  {
    7084  VMA_DEBUG_LOG("vmaDestroyAllocator");
    7085  VkAllocationCallbacks allocationCallbacks = allocator->m_AllocationCallbacks;
    7086  vma_delete(&allocationCallbacks, allocator);
    7087  }
    7088 }
    7089 
    7091  VmaAllocator allocator,
    7092  const VkPhysicalDeviceProperties **ppPhysicalDeviceProperties)
    7093 {
    7094  VMA_ASSERT(allocator && ppPhysicalDeviceProperties);
    7095  *ppPhysicalDeviceProperties = &allocator->m_PhysicalDeviceProperties;
    7096 }
    7097 
    7099  VmaAllocator allocator,
    7100  const VkPhysicalDeviceMemoryProperties** ppPhysicalDeviceMemoryProperties)
    7101 {
    7102  VMA_ASSERT(allocator && ppPhysicalDeviceMemoryProperties);
    7103  *ppPhysicalDeviceMemoryProperties = &allocator->m_MemProps;
    7104 }
    7105 
    7107  VmaAllocator allocator,
    7108  uint32_t memoryTypeIndex,
    7109  VkMemoryPropertyFlags* pFlags)
    7110 {
    7111  VMA_ASSERT(allocator && pFlags);
    7112  VMA_ASSERT(memoryTypeIndex < allocator->GetMemoryTypeCount());
    7113  *pFlags = allocator->m_MemProps.memoryTypes[memoryTypeIndex].propertyFlags;
    7114 }
    7115 
    7117  VmaAllocator allocator,
    7118  uint32_t frameIndex)
    7119 {
    7120  VMA_ASSERT(allocator);
    7121  VMA_ASSERT(frameIndex != VMA_FRAME_INDEX_LOST);
    7122 
    7123  VMA_DEBUG_GLOBAL_MUTEX_LOCK
    7124 
    7125  allocator->SetCurrentFrameIndex(frameIndex);
    7126 }
    7127 
    7128 void vmaCalculateStats(
    7129  VmaAllocator allocator,
    7130  VmaStats* pStats)
    7131 {
    7132  VMA_ASSERT(allocator && pStats);
    7133  VMA_DEBUG_GLOBAL_MUTEX_LOCK
    7134  allocator->CalculateStats(pStats);
    7135 }
    7136 
    7137 #if VMA_STATS_STRING_ENABLED
    7138 
    7139 void vmaBuildStatsString(
    7140  VmaAllocator allocator,
    7141  char** ppStatsString,
    7142  VkBool32 detailedMap)
    7143 {
    7144  VMA_ASSERT(allocator && ppStatsString);
    7145  VMA_DEBUG_GLOBAL_MUTEX_LOCK
    7146 
    7147  VmaStringBuilder sb(allocator);
    7148  {
    7149  VmaJsonWriter json(allocator->GetAllocationCallbacks(), sb);
    7150  json.BeginObject();
    7151 
    7152  VmaStats stats;
    7153  allocator->CalculateStats(&stats);
    7154 
    7155  json.WriteString("Total");
    7156  VmaPrintStatInfo(json, stats.total);
    7157 
    7158  for(uint32_t heapIndex = 0; heapIndex < allocator->GetMemoryHeapCount(); ++heapIndex)
    7159  {
    7160  json.BeginString("Heap ");
    7161  json.ContinueString(heapIndex);
    7162  json.EndString();
    7163  json.BeginObject();
    7164 
    7165  json.WriteString("Size");
    7166  json.WriteNumber(allocator->m_MemProps.memoryHeaps[heapIndex].size);
    7167 
    7168  json.WriteString("Flags");
    7169  json.BeginArray(true);
    7170  if((allocator->m_MemProps.memoryHeaps[heapIndex].flags & VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) != 0)
    7171  {
    7172  json.WriteString("DEVICE_LOCAL");
    7173  }
    7174  json.EndArray();
    7175 
    7176  if(stats.memoryHeap[heapIndex].BlockCount > 0)
    7177  {
    7178  json.WriteString("Stats");
    7179  VmaPrintStatInfo(json, stats.memoryHeap[heapIndex]);
    7180  }
    7181 
    7182  for(uint32_t typeIndex = 0; typeIndex < allocator->GetMemoryTypeCount(); ++typeIndex)
    7183  {
    7184  if(allocator->MemoryTypeIndexToHeapIndex(typeIndex) == heapIndex)
    7185  {
    7186  json.BeginString("Type ");
    7187  json.ContinueString(typeIndex);
    7188  json.EndString();
    7189 
    7190  json.BeginObject();
    7191 
    7192  json.WriteString("Flags");
    7193  json.BeginArray(true);
    7194  VkMemoryPropertyFlags flags = allocator->m_MemProps.memoryTypes[typeIndex].propertyFlags;
    7195  if((flags & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT) != 0)
    7196  {
    7197  json.WriteString("DEVICE_LOCAL");
    7198  }
    7199  if((flags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) != 0)
    7200  {
    7201  json.WriteString("HOST_VISIBLE");
    7202  }
    7203  if((flags & VK_MEMORY_PROPERTY_HOST_COHERENT_BIT) != 0)
    7204  {
    7205  json.WriteString("HOST_COHERENT");
    7206  }
    7207  if((flags & VK_MEMORY_PROPERTY_HOST_CACHED_BIT) != 0)
    7208  {
    7209  json.WriteString("HOST_CACHED");
    7210  }
    7211  if((flags & VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT) != 0)
    7212  {
    7213  json.WriteString("LAZILY_ALLOCATED");
    7214  }
    7215  json.EndArray();
    7216 
    7217  if(stats.memoryType[typeIndex].BlockCount > 0)
    7218  {
    7219  json.WriteString("Stats");
    7220  VmaPrintStatInfo(json, stats.memoryType[typeIndex]);
    7221  }
    7222 
    7223  json.EndObject();
    7224  }
    7225  }
    7226 
    7227  json.EndObject();
    7228  }
    7229  if(detailedMap == VK_TRUE)
    7230  {
    7231  allocator->PrintDetailedMap(json);
    7232  }
    7233 
    7234  json.EndObject();
    7235  }
    7236 
    7237  const size_t len = sb.GetLength();
    7238  char* const pChars = vma_new_array(allocator, char, len + 1);
    7239  if(len > 0)
    7240  {
    7241  memcpy(pChars, sb.GetData(), len);
    7242  }
    7243  pChars[len] = '\0';
    7244  *ppStatsString = pChars;
    7245 }
    7246 
    7247 void vmaFreeStatsString(
    7248  VmaAllocator allocator,
    7249  char* pStatsString)
    7250 {
    7251  if(pStatsString != VMA_NULL)
    7252  {
    7253  VMA_ASSERT(allocator);
    7254  size_t len = strlen(pStatsString);
    7255  vma_delete_array(allocator, pStatsString, len + 1);
    7256  }
    7257 }
    7258 
    7259 #endif // #if VMA_STATS_STRING_ENABLED
    7260 
    7263 VkResult vmaFindMemoryTypeIndex(
    7264  VmaAllocator allocator,
    7265  uint32_t memoryTypeBits,
    7266  const VmaAllocationCreateInfo* pAllocationCreateInfo,
    7267  uint32_t* pMemoryTypeIndex)
    7268 {
    7269  VMA_ASSERT(allocator != VK_NULL_HANDLE);
    7270  VMA_ASSERT(pAllocationCreateInfo != VMA_NULL);
    7271  VMA_ASSERT(pMemoryTypeIndex != VMA_NULL);
    7272 
    7273  uint32_t requiredFlags = pAllocationCreateInfo->requiredFlags;
    7274  uint32_t preferredFlags = pAllocationCreateInfo->preferredFlags;
    7275  if(preferredFlags == 0)
    7276  {
    7277  preferredFlags = requiredFlags;
    7278  }
    7279  // preferredFlags, if not 0, must be a superset of requiredFlags.
    7280  VMA_ASSERT((requiredFlags & ~preferredFlags) == 0);
    7281 
    7282  // Convert usage to requiredFlags and preferredFlags.
    7283  switch(pAllocationCreateInfo->usage)
    7284  {
    7286  break;
    7288  preferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
    7289  break;
    7291  requiredFlags |= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
    7292  break;
    7294  requiredFlags |= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
    7295  preferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
    7296  break;
    7298  requiredFlags |= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
    7299  preferredFlags |= VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT;
    7300  break;
    7301  default:
    7302  break;
    7303  }
    7304 
    7305  if((pAllocationCreateInfo->flags & VMA_ALLOCATION_CREATE_PERSISTENT_MAP_BIT) != 0)
    7306  {
    7307  requiredFlags |= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
    7308  }
    7309 
    7310  *pMemoryTypeIndex = UINT32_MAX;
    7311  uint32_t minCost = UINT32_MAX;
    7312  for(uint32_t memTypeIndex = 0, memTypeBit = 1;
    7313  memTypeIndex < allocator->GetMemoryTypeCount();
    7314  ++memTypeIndex, memTypeBit <<= 1)
    7315  {
    7316  // This memory type is acceptable according to memoryTypeBits bitmask.
    7317  if((memTypeBit & memoryTypeBits) != 0)
    7318  {
    7319  const VkMemoryPropertyFlags currFlags =
    7320  allocator->m_MemProps.memoryTypes[memTypeIndex].propertyFlags;
    7321  // This memory type contains requiredFlags.
    7322  if((requiredFlags & ~currFlags) == 0)
    7323  {
    7324  // Calculate cost as number of bits from preferredFlags not present in this memory type.
    7325  uint32_t currCost = CountBitsSet(preferredFlags & ~currFlags);
    7326  // Remember memory type with lowest cost.
    7327  if(currCost < minCost)
    7328  {
    7329  *pMemoryTypeIndex = memTypeIndex;
    7330  if(currCost == 0)
    7331  {
    7332  return VK_SUCCESS;
    7333  }
    7334  minCost = currCost;
    7335  }
    7336  }
    7337  }
    7338  }
    7339  return (*pMemoryTypeIndex != UINT32_MAX) ? VK_SUCCESS : VK_ERROR_FEATURE_NOT_PRESENT;
    7340 }
    7341 
    7342 VkResult vmaCreatePool(
    7343  VmaAllocator allocator,
    7344  const VmaPoolCreateInfo* pCreateInfo,
    7345  VmaPool* pPool)
    7346 {
    7347  VMA_ASSERT(allocator && pCreateInfo && pPool);
    7348 
    7349  VMA_DEBUG_LOG("vmaCreatePool");
    7350 
    7351  VMA_DEBUG_GLOBAL_MUTEX_LOCK
    7352 
    7353  return allocator->CreatePool(pCreateInfo, pPool);
    7354 }
    7355 
    7356 void vmaDestroyPool(
    7357  VmaAllocator allocator,
    7358  VmaPool pool)
    7359 {
    7360  VMA_ASSERT(allocator && pool);
    7361 
    7362  VMA_DEBUG_LOG("vmaDestroyPool");
    7363 
    7364  VMA_DEBUG_GLOBAL_MUTEX_LOCK
    7365 
    7366  allocator->DestroyPool(pool);
    7367 }
    7368 
    7369 void vmaGetPoolStats(
    7370  VmaAllocator allocator,
    7371  VmaPool pool,
    7372  VmaPoolStats* pPoolStats)
    7373 {
    7374  VMA_ASSERT(allocator && pool && pPoolStats);
    7375 
    7376  VMA_DEBUG_GLOBAL_MUTEX_LOCK
    7377 
    7378  allocator->GetPoolStats(pool, pPoolStats);
    7379 }
    7380 
    7382  VmaAllocator allocator,
    7383  VmaPool pool,
    7384  size_t* pLostAllocationCount)
    7385 {
    7386  VMA_ASSERT(allocator && pool);
    7387 
    7388  VMA_DEBUG_GLOBAL_MUTEX_LOCK
    7389 
    7390  allocator->MakePoolAllocationsLost(pool, pLostAllocationCount);
    7391 }
    7392 
    7393 VkResult vmaAllocateMemory(
    7394  VmaAllocator allocator,
    7395  const VkMemoryRequirements* pVkMemoryRequirements,
    7396  const VmaAllocationCreateInfo* pCreateInfo,
    7397  VmaAllocation* pAllocation,
    7398  VmaAllocationInfo* pAllocationInfo)
    7399 {
    7400  VMA_ASSERT(allocator && pVkMemoryRequirements && pCreateInfo && pAllocation);
    7401 
    7402  VMA_DEBUG_LOG("vmaAllocateMemory");
    7403 
    7404  VMA_DEBUG_GLOBAL_MUTEX_LOCK
    7405 
    7406  VkResult result = allocator->AllocateMemory(
    7407  *pVkMemoryRequirements,
    7408  *pCreateInfo,
    7409  VMA_SUBALLOCATION_TYPE_UNKNOWN,
    7410  pAllocation);
    7411 
    7412  if(pAllocationInfo && result == VK_SUCCESS)
    7413  {
    7414  allocator->GetAllocationInfo(*pAllocation, pAllocationInfo);
    7415  }
    7416 
    7417  return result;
    7418 }
    7419 
    7421  VmaAllocator allocator,
    7422  VkBuffer buffer,
    7423  const VmaAllocationCreateInfo* pCreateInfo,
    7424  VmaAllocation* pAllocation,
    7425  VmaAllocationInfo* pAllocationInfo)
    7426 {
    7427  VMA_ASSERT(allocator && buffer != VK_NULL_HANDLE && pCreateInfo && pAllocation);
    7428 
    7429  VMA_DEBUG_LOG("vmaAllocateMemoryForBuffer");
    7430 
    7431  VMA_DEBUG_GLOBAL_MUTEX_LOCK
    7432 
    7433  VkMemoryRequirements vkMemReq = {};
    7434  (*allocator->GetVulkanFunctions().vkGetBufferMemoryRequirements)(allocator->m_hDevice, buffer, &vkMemReq);
    7435 
    7436  VkResult result = allocator->AllocateMemory(
    7437  vkMemReq,
    7438  *pCreateInfo,
    7439  VMA_SUBALLOCATION_TYPE_BUFFER,
    7440  pAllocation);
    7441 
    7442  if(pAllocationInfo && result == VK_SUCCESS)
    7443  {
    7444  allocator->GetAllocationInfo(*pAllocation, pAllocationInfo);
    7445  }
    7446 
    7447  return result;
    7448 }
    7449 
    7450 VkResult vmaAllocateMemoryForImage(
    7451  VmaAllocator allocator,
    7452  VkImage image,
    7453  const VmaAllocationCreateInfo* pCreateInfo,
    7454  VmaAllocation* pAllocation,
    7455  VmaAllocationInfo* pAllocationInfo)
    7456 {
    7457  VMA_ASSERT(allocator && image != VK_NULL_HANDLE && pCreateInfo && pAllocation);
    7458 
    7459  VMA_DEBUG_LOG("vmaAllocateMemoryForImage");
    7460 
    7461  VMA_DEBUG_GLOBAL_MUTEX_LOCK
    7462 
    7463  VkResult result = AllocateMemoryForImage(
    7464  allocator,
    7465  image,
    7466  pCreateInfo,
    7467  VMA_SUBALLOCATION_TYPE_IMAGE_UNKNOWN,
    7468  pAllocation);
    7469 
    7470  if(pAllocationInfo && result == VK_SUCCESS)
    7471  {
    7472  allocator->GetAllocationInfo(*pAllocation, pAllocationInfo);
    7473  }
    7474 
    7475  return result;
    7476 }
    7477 
    7478 void vmaFreeMemory(
    7479  VmaAllocator allocator,
    7480  VmaAllocation allocation)
    7481 {
    7482  VMA_ASSERT(allocator && allocation);
    7483 
    7484  VMA_DEBUG_LOG("vmaFreeMemory");
    7485 
    7486  VMA_DEBUG_GLOBAL_MUTEX_LOCK
    7487 
    7488  allocator->FreeMemory(allocation);
    7489 }
    7490 
    7492  VmaAllocator allocator,
    7493  VmaAllocation allocation,
    7494  VmaAllocationInfo* pAllocationInfo)
    7495 {
    7496  VMA_ASSERT(allocator && allocation && pAllocationInfo);
    7497 
    7498  VMA_DEBUG_GLOBAL_MUTEX_LOCK
    7499 
    7500  allocator->GetAllocationInfo(allocation, pAllocationInfo);
    7501 }
    7502 
    7504  VmaAllocator allocator,
    7505  VmaAllocation allocation,
    7506  void* pUserData)
    7507 {
    7508  VMA_ASSERT(allocator && allocation);
    7509 
    7510  VMA_DEBUG_GLOBAL_MUTEX_LOCK
    7511 
    7512  allocation->SetUserData(pUserData);
    7513 }
    7514 
    7516  VmaAllocator allocator,
    7517  VmaAllocation* pAllocation)
    7518 {
    7519  VMA_ASSERT(allocator && pAllocation);
    7520 
    7521  VMA_DEBUG_GLOBAL_MUTEX_LOCK;
    7522 
    7523  allocator->CreateLostAllocation(pAllocation);
    7524 }
    7525 
    7526 VkResult vmaMapMemory(
    7527  VmaAllocator allocator,
    7528  VmaAllocation allocation,
    7529  void** ppData)
    7530 {
    7531  VMA_ASSERT(allocator && allocation && ppData);
    7532 
    7533  VMA_DEBUG_GLOBAL_MUTEX_LOCK
    7534 
    7535  return vkMapMemory(allocator->m_hDevice, allocation->GetMemory(),
    7536  allocation->GetOffset(), allocation->GetSize(), 0, ppData);
    7537 }
    7538 
    7539 void vmaUnmapMemory(
    7540  VmaAllocator allocator,
    7541  VmaAllocation allocation)
    7542 {
    7543  VMA_ASSERT(allocator && allocation);
    7544 
    7545  VMA_DEBUG_GLOBAL_MUTEX_LOCK
    7546 
    7547  vkUnmapMemory(allocator->m_hDevice, allocation->GetMemory());
    7548 }
    7549 
    7550 void vmaUnmapPersistentlyMappedMemory(VmaAllocator allocator)
    7551 {
    7552  VMA_ASSERT(allocator);
    7553 
    7554  VMA_DEBUG_GLOBAL_MUTEX_LOCK
    7555 
    7556  allocator->UnmapPersistentlyMappedMemory();
    7557 }
    7558 
    7559 VkResult vmaMapPersistentlyMappedMemory(VmaAllocator allocator)
    7560 {
    7561  VMA_ASSERT(allocator);
    7562 
    7563  VMA_DEBUG_GLOBAL_MUTEX_LOCK
    7564 
    7565  return allocator->MapPersistentlyMappedMemory();
    7566 }
    7567 
    7568 VkResult vmaDefragment(
    7569  VmaAllocator allocator,
    7570  VmaAllocation* pAllocations,
    7571  size_t allocationCount,
    7572  VkBool32* pAllocationsChanged,
    7573  const VmaDefragmentationInfo *pDefragmentationInfo,
    7574  VmaDefragmentationStats* pDefragmentationStats)
    7575 {
    7576  VMA_ASSERT(allocator && pAllocations);
    7577 
    7578  VMA_DEBUG_LOG("vmaDefragment");
    7579 
    7580  VMA_DEBUG_GLOBAL_MUTEX_LOCK
    7581 
    7582  return allocator->Defragment(pAllocations, allocationCount, pAllocationsChanged, pDefragmentationInfo, pDefragmentationStats);
    7583 }
    7584 
    7585 VkResult vmaCreateBuffer(
    7586  VmaAllocator allocator,
    7587  const VkBufferCreateInfo* pBufferCreateInfo,
    7588  const VmaAllocationCreateInfo* pAllocationCreateInfo,
    7589  VkBuffer* pBuffer,
    7590  VmaAllocation* pAllocation,
    7591  VmaAllocationInfo* pAllocationInfo)
    7592 {
    7593  VMA_ASSERT(allocator && pBufferCreateInfo && pAllocationCreateInfo && pBuffer && pAllocation);
    7594 
    7595  VMA_DEBUG_LOG("vmaCreateBuffer");
    7596 
    7597  VMA_DEBUG_GLOBAL_MUTEX_LOCK
    7598 
    7599  *pBuffer = VK_NULL_HANDLE;
    7600  *pAllocation = VK_NULL_HANDLE;
    7601 
    7602  // 1. Create VkBuffer.
    7603  VkResult res = (*allocator->GetVulkanFunctions().vkCreateBuffer)(
    7604  allocator->m_hDevice,
    7605  pBufferCreateInfo,
    7606  allocator->GetAllocationCallbacks(),
    7607  pBuffer);
    7608  if(res >= 0)
    7609  {
    7610  // 2. vkGetBufferMemoryRequirements.
    7611  VkMemoryRequirements vkMemReq = {};
    7612  (*allocator->GetVulkanFunctions().vkGetBufferMemoryRequirements)(allocator->m_hDevice, *pBuffer, &vkMemReq);
    7613 
    7614  // 3. Allocate memory using allocator.
    7615  res = allocator->AllocateMemory(
    7616  vkMemReq,
    7617  *pAllocationCreateInfo,
    7618  VMA_SUBALLOCATION_TYPE_BUFFER,
    7619  pAllocation);
    7620  if(res >= 0)
    7621  {
    7622  // 3. Bind buffer with memory.
    7623  res = (*allocator->GetVulkanFunctions().vkBindBufferMemory)(
    7624  allocator->m_hDevice,
    7625  *pBuffer,
    7626  (*pAllocation)->GetMemory(),
    7627  (*pAllocation)->GetOffset());
    7628  if(res >= 0)
    7629  {
    7630  // All steps succeeded.
    7631  if(pAllocationInfo != VMA_NULL)
    7632  {
    7633  allocator->GetAllocationInfo(*pAllocation, pAllocationInfo);
    7634  }
    7635  return VK_SUCCESS;
    7636  }
    7637  allocator->FreeMemory(*pAllocation);
    7638  *pAllocation = VK_NULL_HANDLE;
    7639  return res;
    7640  }
    7641  (*allocator->GetVulkanFunctions().vkDestroyBuffer)(allocator->m_hDevice, *pBuffer, allocator->GetAllocationCallbacks());
    7642  *pBuffer = VK_NULL_HANDLE;
    7643  return res;
    7644  }
    7645  return res;
    7646 }
    7647 
    7648 void vmaDestroyBuffer(
    7649  VmaAllocator allocator,
    7650  VkBuffer buffer,
    7651  VmaAllocation allocation)
    7652 {
    7653  if(buffer != VK_NULL_HANDLE)
    7654  {
    7655  VMA_ASSERT(allocator);
    7656 
    7657  VMA_DEBUG_LOG("vmaDestroyBuffer");
    7658 
    7659  VMA_DEBUG_GLOBAL_MUTEX_LOCK
    7660 
    7661  (*allocator->GetVulkanFunctions().vkDestroyBuffer)(allocator->m_hDevice, buffer, allocator->GetAllocationCallbacks());
    7662 
    7663  allocator->FreeMemory(allocation);
    7664  }
    7665 }
    7666 
    7667 VkResult vmaCreateImage(
    7668  VmaAllocator allocator,
    7669  const VkImageCreateInfo* pImageCreateInfo,
    7670  const VmaAllocationCreateInfo* pAllocationCreateInfo,
    7671  VkImage* pImage,
    7672  VmaAllocation* pAllocation,
    7673  VmaAllocationInfo* pAllocationInfo)
    7674 {
    7675  VMA_ASSERT(allocator && pImageCreateInfo && pAllocationCreateInfo && pImage && pAllocation);
    7676 
    7677  VMA_DEBUG_LOG("vmaCreateImage");
    7678 
    7679  VMA_DEBUG_GLOBAL_MUTEX_LOCK
    7680 
    7681  *pImage = VK_NULL_HANDLE;
    7682  *pAllocation = VK_NULL_HANDLE;
    7683 
    7684  // 1. Create VkImage.
    7685  VkResult res = (*allocator->GetVulkanFunctions().vkCreateImage)(
    7686  allocator->m_hDevice,
    7687  pImageCreateInfo,
    7688  allocator->GetAllocationCallbacks(),
    7689  pImage);
    7690  if(res >= 0)
    7691  {
    7692  VmaSuballocationType suballocType = pImageCreateInfo->tiling == VK_IMAGE_TILING_OPTIMAL ?
    7693  VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL :
    7694  VMA_SUBALLOCATION_TYPE_IMAGE_LINEAR;
    7695 
    7696  // 2. Allocate memory using allocator.
    7697  res = AllocateMemoryForImage(allocator, *pImage, pAllocationCreateInfo, suballocType, pAllocation);
    7698  if(res >= 0)
    7699  {
    7700  // 3. Bind image with memory.
    7701  res = (*allocator->GetVulkanFunctions().vkBindImageMemory)(
    7702  allocator->m_hDevice,
    7703  *pImage,
    7704  (*pAllocation)->GetMemory(),
    7705  (*pAllocation)->GetOffset());
    7706  if(res >= 0)
    7707  {
    7708  // All steps succeeded.
    7709  if(pAllocationInfo != VMA_NULL)
    7710  {
    7711  allocator->GetAllocationInfo(*pAllocation, pAllocationInfo);
    7712  }
    7713  return VK_SUCCESS;
    7714  }
    7715  allocator->FreeMemory(*pAllocation);
    7716  *pAllocation = VK_NULL_HANDLE;
    7717  return res;
    7718  }
    7719  (*allocator->GetVulkanFunctions().vkDestroyImage)(allocator->m_hDevice, *pImage, allocator->GetAllocationCallbacks());
    7720  *pImage = VK_NULL_HANDLE;
    7721  return res;
    7722  }
    7723  return res;
    7724 }
    7725 
    7726 void vmaDestroyImage(
    7727  VmaAllocator allocator,
    7728  VkImage image,
    7729  VmaAllocation allocation)
    7730 {
    7731  if(image != VK_NULL_HANDLE)
    7732  {
    7733  VMA_ASSERT(allocator);
    7734 
    7735  VMA_DEBUG_LOG("vmaDestroyImage");
    7736 
    7737  VMA_DEBUG_GLOBAL_MUTEX_LOCK
    7738 
    7739  (*allocator->GetVulkanFunctions().vkDestroyImage)(allocator->m_hDevice, image, allocator->GetAllocationCallbacks());
    7740 
    7741  allocator->FreeMemory(allocation);
    7742  }
    7743 }
    7744 
    7745 #endif // #ifdef VMA_IMPLEMENTATION
    PFN_vkGetPhysicalDeviceProperties vkGetPhysicalDeviceProperties
    Definition: vk_mem_alloc.h:476
    -
    VkPhysicalDevice physicalDevice
    Vulkan physical device.
    Definition: vk_mem_alloc.h:499
    -
    Definition: vk_mem_alloc.h:828
    +Go to the documentation of this file.
    1 //
    2 // Copyright (c) 2017 Advanced Micro Devices, Inc. All rights reserved.
    3 //
    4 // Permission is hereby granted, free of charge, to any person obtaining a copy
    5 // of this software and associated documentation files (the "Software"), to deal
    6 // in the Software without restriction, including without limitation the rights
    7 // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
    8 // copies of the Software, and to permit persons to whom the Software is
    9 // furnished to do so, subject to the following conditions:
    10 //
    11 // The above copyright notice and this permission notice shall be included in
    12 // all copies or substantial portions of the Software.
    13 //
    14 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
    15 // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
    16 // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
    17 // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
    18 // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
    19 // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
    20 // THE SOFTWARE.
    21 //
    22 
    23 #ifndef AMD_VULKAN_MEMORY_ALLOCATOR_H
    24 #define AMD_VULKAN_MEMORY_ALLOCATOR_H
    25 
    387 #include <vulkan/vulkan.h>
    388 
    390 
    394 VK_DEFINE_HANDLE(VmaAllocator)
    395 
    396 typedef void (VKAPI_PTR *PFN_vmaAllocateDeviceMemoryFunction)(
    398  VmaAllocator allocator,
    399  uint32_t memoryType,
    400  VkDeviceMemory memory,
    401  VkDeviceSize size);
    403 typedef void (VKAPI_PTR *PFN_vmaFreeDeviceMemoryFunction)(
    404  VmaAllocator allocator,
    405  uint32_t memoryType,
    406  VkDeviceMemory memory,
    407  VkDeviceSize size);
    408 
    414 typedef struct VmaDeviceMemoryCallbacks {
    420 
    422 typedef enum VmaAllocatorFlagBits {
    428 
    431 typedef VkFlags VmaAllocatorFlags;
    432 
    433 typedef struct VmaVulkanFunctions {
    434  PFN_vkGetPhysicalDeviceProperties vkGetPhysicalDeviceProperties;
    435  PFN_vkGetPhysicalDeviceMemoryProperties vkGetPhysicalDeviceMemoryProperties;
    436  PFN_vkAllocateMemory vkAllocateMemory;
    437  PFN_vkFreeMemory vkFreeMemory;
    438  PFN_vkMapMemory vkMapMemory;
    439  PFN_vkUnmapMemory vkUnmapMemory;
    440  PFN_vkBindBufferMemory vkBindBufferMemory;
    441  PFN_vkBindImageMemory vkBindImageMemory;
    442  PFN_vkGetBufferMemoryRequirements vkGetBufferMemoryRequirements;
    443  PFN_vkGetImageMemoryRequirements vkGetImageMemoryRequirements;
    444  PFN_vkCreateBuffer vkCreateBuffer;
    445  PFN_vkDestroyBuffer vkDestroyBuffer;
    446  PFN_vkCreateImage vkCreateImage;
    447  PFN_vkDestroyImage vkDestroyImage;
    449 
    452 {
    456 
    457  VkPhysicalDevice physicalDevice;
    459 
    460  VkDevice device;
    462 
    465 
    468 
    469  const VkAllocationCallbacks* pAllocationCallbacks;
    471 
    486  uint32_t frameInUseCount;
    504  const VkDeviceSize* pHeapSizeLimit;
    518 
    520 VkResult vmaCreateAllocator(
    521  const VmaAllocatorCreateInfo* pCreateInfo,
    522  VmaAllocator* pAllocator);
    523 
    526  VmaAllocator allocator);
    527 
    533  VmaAllocator allocator,
    534  const VkPhysicalDeviceProperties** ppPhysicalDeviceProperties);
    535 
    541  VmaAllocator allocator,
    542  const VkPhysicalDeviceMemoryProperties** ppPhysicalDeviceMemoryProperties);
    543 
    551  VmaAllocator allocator,
    552  uint32_t memoryTypeIndex,
    553  VkMemoryPropertyFlags* pFlags);
    554 
    564  VmaAllocator allocator,
    565  uint32_t frameIndex);
    566 
    567 typedef struct VmaStatInfo
    568 {
    570  uint32_t BlockCount;
    572  uint32_t AllocationCount;
    576  VkDeviceSize UsedBytes;
    578  VkDeviceSize UnusedBytes;
    579  VkDeviceSize AllocationSizeMin, AllocationSizeAvg, AllocationSizeMax;
    580  VkDeviceSize UnusedRangeSizeMin, UnusedRangeSizeAvg, UnusedRangeSizeMax;
    581 } VmaStatInfo;
    582 
    584 typedef struct VmaStats
    585 {
    586  VmaStatInfo memoryType[VK_MAX_MEMORY_TYPES];
    587  VmaStatInfo memoryHeap[VK_MAX_MEMORY_HEAPS];
    589 } VmaStats;
    590 
    592 void vmaCalculateStats(
    593  VmaAllocator allocator,
    594  VmaStats* pStats);
    595 
    596 #define VMA_STATS_STRING_ENABLED 1
    597 
    598 #if VMA_STATS_STRING_ENABLED
    599 
    601 
    604  VmaAllocator allocator,
    605  char** ppStatsString,
    606  VkBool32 detailedMap);
    607 
    608 void vmaFreeStatsString(
    609  VmaAllocator allocator,
    610  char* pStatsString);
    611 
    612 #endif // #if VMA_STATS_STRING_ENABLED
    613 
    616 
    621 VK_DEFINE_HANDLE(VmaPool)
    622 
    623 typedef enum VmaMemoryUsage
    624 {
    630 
    633 
    636 
    640 
    655 
    694 
    697 typedef VkFlags VmaAllocationCreateFlags;
    698 
    700 {
    713  VkMemoryPropertyFlags requiredFlags;
    719  VkMemoryPropertyFlags preferredFlags;
    721  void* pUserData;
    726  VmaPool pool;
    728 
    743 VkResult vmaFindMemoryTypeIndex(
    744  VmaAllocator allocator,
    745  uint32_t memoryTypeBits,
    746  const VmaAllocationCreateInfo* pAllocationCreateInfo,
    747  uint32_t* pMemoryTypeIndex);
    748 
    751 
    756 typedef enum VmaPoolCreateFlagBits {
    785 
    788 typedef VkFlags VmaPoolCreateFlags;
    789 
    792 typedef struct VmaPoolCreateInfo {
    795  uint32_t memoryTypeIndex;
    803  VkDeviceSize blockSize;
    830  uint32_t frameInUseCount;
    832 
    835 typedef struct VmaPoolStats {
    838  VkDeviceSize size;
    841  VkDeviceSize unusedSize;
    848 } VmaPoolStats;
    849 
    856 VkResult vmaCreatePool(
    857  VmaAllocator allocator,
    858  const VmaPoolCreateInfo* pCreateInfo,
    859  VmaPool* pPool);
    860 
    863 void vmaDestroyPool(
    864  VmaAllocator allocator,
    865  VmaPool pool);
    866 
    873 void vmaGetPoolStats(
    874  VmaAllocator allocator,
    875  VmaPool pool,
    876  VmaPoolStats* pPoolStats);
    877 
    885  VmaAllocator allocator,
    886  VmaPool pool,
    887  size_t* pLostAllocationCount);
    888 
    889 VK_DEFINE_HANDLE(VmaAllocation)
    890 
    891 
    893 typedef struct VmaAllocationInfo {
    898  uint32_t memoryType;
    907  VkDeviceMemory deviceMemory;
    912  VkDeviceSize offset;
    917  VkDeviceSize size;
    923  void* pMappedData;
    928  void* pUserData;
    930 
    941 VkResult vmaAllocateMemory(
    942  VmaAllocator allocator,
    943  const VkMemoryRequirements* pVkMemoryRequirements,
    944  const VmaAllocationCreateInfo* pCreateInfo,
    945  VmaAllocation* pAllocation,
    946  VmaAllocationInfo* pAllocationInfo);
    947 
    955  VmaAllocator allocator,
    956  VkBuffer buffer,
    957  const VmaAllocationCreateInfo* pCreateInfo,
    958  VmaAllocation* pAllocation,
    959  VmaAllocationInfo* pAllocationInfo);
    960 
    963  VmaAllocator allocator,
    964  VkImage image,
    965  const VmaAllocationCreateInfo* pCreateInfo,
    966  VmaAllocation* pAllocation,
    967  VmaAllocationInfo* pAllocationInfo);
    968 
    970 void vmaFreeMemory(
    971  VmaAllocator allocator,
    972  VmaAllocation allocation);
    973 
    976  VmaAllocator allocator,
    977  VmaAllocation allocation,
    978  VmaAllocationInfo* pAllocationInfo);
    979 
    982  VmaAllocator allocator,
    983  VmaAllocation allocation,
    984  void* pUserData);
    985 
    997  VmaAllocator allocator,
    998  VmaAllocation* pAllocation);
    999 
    1008 VkResult vmaMapMemory(
    1009  VmaAllocator allocator,
    1010  VmaAllocation allocation,
    1011  void** ppData);
    1012 
    1013 void vmaUnmapMemory(
    1014  VmaAllocator allocator,
    1015  VmaAllocation allocation);
    1016 
    1038 void vmaUnmapPersistentlyMappedMemory(VmaAllocator allocator);
    1039 
    1047 VkResult vmaMapPersistentlyMappedMemory(VmaAllocator allocator);
    1048 
    1050 typedef struct VmaDefragmentationInfo {
    1055  VkDeviceSize maxBytesToMove;
    1062 
    1064 typedef struct VmaDefragmentationStats {
    1066  VkDeviceSize bytesMoved;
    1068  VkDeviceSize bytesFreed;
    1074 
    1145 VkResult vmaDefragment(
    1146  VmaAllocator allocator,
    1147  VmaAllocation* pAllocations,
    1148  size_t allocationCount,
    1149  VkBool32* pAllocationsChanged,
    1150  const VmaDefragmentationInfo *pDefragmentationInfo,
    1151  VmaDefragmentationStats* pDefragmentationStats);
    1152 
    1155 
    1178 VkResult vmaCreateBuffer(
    1179  VmaAllocator allocator,
    1180  const VkBufferCreateInfo* pBufferCreateInfo,
    1181  const VmaAllocationCreateInfo* pAllocationCreateInfo,
    1182  VkBuffer* pBuffer,
    1183  VmaAllocation* pAllocation,
    1184  VmaAllocationInfo* pAllocationInfo);
    1185 
    1194 void vmaDestroyBuffer(
    1195  VmaAllocator allocator,
    1196  VkBuffer buffer,
    1197  VmaAllocation allocation);
    1198 
    1200 VkResult vmaCreateImage(
    1201  VmaAllocator allocator,
    1202  const VkImageCreateInfo* pImageCreateInfo,
    1203  const VmaAllocationCreateInfo* pAllocationCreateInfo,
    1204  VkImage* pImage,
    1205  VmaAllocation* pAllocation,
    1206  VmaAllocationInfo* pAllocationInfo);
    1207 
    1216 void vmaDestroyImage(
    1217  VmaAllocator allocator,
    1218  VkImage image,
    1219  VmaAllocation allocation);
    1220 
    1223 #endif // AMD_VULKAN_MEMORY_ALLOCATOR_H
    1224 
    1225 // For Visual Studio IntelliSense.
    1226 #ifdef __INTELLISENSE__
    1227 #define VMA_IMPLEMENTATION
    1228 #endif
    1229 
    1230 #ifdef VMA_IMPLEMENTATION
    1231 #undef VMA_IMPLEMENTATION
    1232 
    1233 #include <cstdint>
    1234 #include <cstdlib>
    1235 #include <cstring>
    1236 
    1237 /*******************************************************************************
    1238 CONFIGURATION SECTION
    1239 
    1240 Define some of these macros before each #include of this header or change them
    1241 here if you need other then default behavior depending on your environment.
    1242 */
    1243 
    1244 /*
    1245 Define this macro to 1 to make the library fetch pointers to Vulkan functions
    1246 internally, like:
    1247 
    1248  vulkanFunctions.vkAllocateMemory = &vkAllocateMemory;
    1249 
    1250 Define to 0 if you are going to provide you own pointers to Vulkan functions via
    1251 VmaAllocatorCreateInfo::pVulkanFunctions.
    1252 */
    1253 #ifndef VMA_STATIC_VULKAN_FUNCTIONS
    1254 #define VMA_STATIC_VULKAN_FUNCTIONS 1
    1255 #endif
    1256 
    1257 // Define this macro to 1 to make the library use STL containers instead of its own implementation.
    1258 //#define VMA_USE_STL_CONTAINERS 1
    1259 
    1260 /* Set this macro to 1 to make the library including and using STL containers:
    1261 std::pair, std::vector, std::list, std::unordered_map.
    1262 
    1263 Set it to 0 or undefined to make the library using its own implementation of
    1264 the containers.
    1265 */
    1266 #if VMA_USE_STL_CONTAINERS
    1267  #define VMA_USE_STL_VECTOR 1
    1268  #define VMA_USE_STL_UNORDERED_MAP 1
    1269  #define VMA_USE_STL_LIST 1
    1270 #endif
    1271 
    1272 #if VMA_USE_STL_VECTOR
    1273  #include <vector>
    1274 #endif
    1275 
    1276 #if VMA_USE_STL_UNORDERED_MAP
    1277  #include <unordered_map>
    1278 #endif
    1279 
    1280 #if VMA_USE_STL_LIST
    1281  #include <list>
    1282 #endif
    1283 
    1284 /*
    1285 Following headers are used in this CONFIGURATION section only, so feel free to
    1286 remove them if not needed.
    1287 */
    1288 #include <cassert> // for assert
    1289 #include <algorithm> // for min, max
    1290 #include <mutex> // for std::mutex
    1291 #include <atomic> // for std::atomic
    1292 
    1293 #if !defined(_WIN32)
    1294  #include <malloc.h> // for aligned_alloc()
    1295 #endif
    1296 
    1297 // Normal assert to check for programmer's errors, especially in Debug configuration.
    1298 #ifndef VMA_ASSERT
    1299  #ifdef _DEBUG
    1300  #define VMA_ASSERT(expr) assert(expr)
    1301  #else
    1302  #define VMA_ASSERT(expr)
    1303  #endif
    1304 #endif
    1305 
    1306 // Assert that will be called very often, like inside data structures e.g. operator[].
    1307 // Making it non-empty can make program slow.
    1308 #ifndef VMA_HEAVY_ASSERT
    1309  #ifdef _DEBUG
    1310  #define VMA_HEAVY_ASSERT(expr) //VMA_ASSERT(expr)
    1311  #else
    1312  #define VMA_HEAVY_ASSERT(expr)
    1313  #endif
    1314 #endif
    1315 
    1316 #ifndef VMA_NULL
    1317  // Value used as null pointer. Define it to e.g.: nullptr, NULL, 0, (void*)0.
    1318  #define VMA_NULL nullptr
    1319 #endif
    1320 
    1321 #ifndef VMA_ALIGN_OF
    1322  #define VMA_ALIGN_OF(type) (__alignof(type))
    1323 #endif
    1324 
    1325 #ifndef VMA_SYSTEM_ALIGNED_MALLOC
    1326  #if defined(_WIN32)
    1327  #define VMA_SYSTEM_ALIGNED_MALLOC(size, alignment) (_aligned_malloc((size), (alignment)))
    1328  #else
    1329  #define VMA_SYSTEM_ALIGNED_MALLOC(size, alignment) (aligned_alloc((alignment), (size) ))
    1330  #endif
    1331 #endif
    1332 
    1333 #ifndef VMA_SYSTEM_FREE
    1334  #if defined(_WIN32)
    1335  #define VMA_SYSTEM_FREE(ptr) _aligned_free(ptr)
    1336  #else
    1337  #define VMA_SYSTEM_FREE(ptr) free(ptr)
    1338  #endif
    1339 #endif
    1340 
    1341 #ifndef VMA_MIN
    1342  #define VMA_MIN(v1, v2) (std::min((v1), (v2)))
    1343 #endif
    1344 
    1345 #ifndef VMA_MAX
    1346  #define VMA_MAX(v1, v2) (std::max((v1), (v2)))
    1347 #endif
    1348 
    1349 #ifndef VMA_SWAP
    1350  #define VMA_SWAP(v1, v2) std::swap((v1), (v2))
    1351 #endif
    1352 
    1353 #ifndef VMA_SORT
    1354  #define VMA_SORT(beg, end, cmp) std::sort(beg, end, cmp)
    1355 #endif
    1356 
    1357 #ifndef VMA_DEBUG_LOG
    1358  #define VMA_DEBUG_LOG(format, ...)
    1359  /*
    1360  #define VMA_DEBUG_LOG(format, ...) do { \
    1361  printf(format, __VA_ARGS__); \
    1362  printf("\n"); \
    1363  } while(false)
    1364  */
    1365 #endif
    1366 
    1367 // Define this macro to 1 to enable functions: vmaBuildStatsString, vmaFreeStatsString.
    1368 #if VMA_STATS_STRING_ENABLED
    1369  static inline void VmaUint32ToStr(char* outStr, size_t strLen, uint32_t num)
    1370  {
    1371  snprintf(outStr, strLen, "%u", static_cast<unsigned int>(num));
    1372  }
    1373  static inline void VmaUint64ToStr(char* outStr, size_t strLen, uint64_t num)
    1374  {
    1375  snprintf(outStr, strLen, "%llu", static_cast<unsigned long long>(num));
    1376  }
    1377  static inline void VmaPtrToStr(char* outStr, size_t strLen, const void* ptr)
    1378  {
    1379  snprintf(outStr, strLen, "%p", ptr);
    1380  }
    1381 #endif
    1382 
    1383 #ifndef VMA_MUTEX
    1384  class VmaMutex
    1385  {
    1386  public:
    1387  VmaMutex() { }
    1388  ~VmaMutex() { }
    1389  void Lock() { m_Mutex.lock(); }
    1390  void Unlock() { m_Mutex.unlock(); }
    1391  private:
    1392  std::mutex m_Mutex;
    1393  };
    1394  #define VMA_MUTEX VmaMutex
    1395 #endif
    1396 
    1397 /*
    1398 If providing your own implementation, you need to implement a subset of std::atomic:
    1399 
    1400 - Constructor(uint32_t desired)
    1401 - uint32_t load() const
    1402 - void store(uint32_t desired)
    1403 - bool compare_exchange_weak(uint32_t& expected, uint32_t desired)
    1404 */
    1405 #ifndef VMA_ATOMIC_UINT32
    1406  #define VMA_ATOMIC_UINT32 std::atomic<uint32_t>
    1407 #endif
    1408 
    1409 #ifndef VMA_BEST_FIT
    1410 
    1422  #define VMA_BEST_FIT (1)
    1423 #endif
    1424 
    1425 #ifndef VMA_DEBUG_ALWAYS_OWN_MEMORY
    1426 
    1430  #define VMA_DEBUG_ALWAYS_OWN_MEMORY (0)
    1431 #endif
    1432 
    1433 #ifndef VMA_DEBUG_ALIGNMENT
    1434 
    1438  #define VMA_DEBUG_ALIGNMENT (1)
    1439 #endif
    1440 
    1441 #ifndef VMA_DEBUG_MARGIN
    1442 
    1446  #define VMA_DEBUG_MARGIN (0)
    1447 #endif
    1448 
    1449 #ifndef VMA_DEBUG_GLOBAL_MUTEX
    1450 
    1454  #define VMA_DEBUG_GLOBAL_MUTEX (0)
    1455 #endif
    1456 
    1457 #ifndef VMA_DEBUG_MIN_BUFFER_IMAGE_GRANULARITY
    1458 
    1462  #define VMA_DEBUG_MIN_BUFFER_IMAGE_GRANULARITY (1)
    1463 #endif
    1464 
    1465 #ifndef VMA_SMALL_HEAP_MAX_SIZE
    1466  #define VMA_SMALL_HEAP_MAX_SIZE (512 * 1024 * 1024)
    1468 #endif
    1469 
    1470 #ifndef VMA_DEFAULT_LARGE_HEAP_BLOCK_SIZE
    1471  #define VMA_DEFAULT_LARGE_HEAP_BLOCK_SIZE (256 * 1024 * 1024)
    1473 #endif
    1474 
    1475 #ifndef VMA_DEFAULT_SMALL_HEAP_BLOCK_SIZE
    1476  #define VMA_DEFAULT_SMALL_HEAP_BLOCK_SIZE (64 * 1024 * 1024)
    1478 #endif
    1479 
    1480 static const uint32_t VMA_FRAME_INDEX_LOST = UINT32_MAX;
    1481 
    1482 /*******************************************************************************
    1483 END OF CONFIGURATION
    1484 */
    1485 
    1486 static VkAllocationCallbacks VmaEmptyAllocationCallbacks = {
    1487  VMA_NULL, VMA_NULL, VMA_NULL, VMA_NULL, VMA_NULL, VMA_NULL };
    1488 
    1489 // Returns number of bits set to 1 in (v).
    1490 static inline uint32_t CountBitsSet(uint32_t v)
    1491 {
    1492  uint32_t c = v - ((v >> 1) & 0x55555555);
    1493  c = ((c >> 2) & 0x33333333) + (c & 0x33333333);
    1494  c = ((c >> 4) + c) & 0x0F0F0F0F;
    1495  c = ((c >> 8) + c) & 0x00FF00FF;
    1496  c = ((c >> 16) + c) & 0x0000FFFF;
    1497  return c;
    1498 }
    1499 
    1500 // Aligns given value up to nearest multiply of align value. For example: VmaAlignUp(11, 8) = 16.
    1501 // Use types like uint32_t, uint64_t as T.
    1502 template <typename T>
    1503 static inline T VmaAlignUp(T val, T align)
    1504 {
    1505  return (val + align - 1) / align * align;
    1506 }
    1507 
    1508 // Division with mathematical rounding to nearest number.
    1509 template <typename T>
    1510 inline T VmaRoundDiv(T x, T y)
    1511 {
    1512  return (x + (y / (T)2)) / y;
    1513 }
    1514 
    1515 #ifndef VMA_SORT
    1516 
    1517 template<typename Iterator, typename Compare>
    1518 Iterator VmaQuickSortPartition(Iterator beg, Iterator end, Compare cmp)
    1519 {
    1520  Iterator centerValue = end; --centerValue;
    1521  Iterator insertIndex = beg;
    1522  for(Iterator memTypeIndex = beg; memTypeIndex < centerValue; ++memTypeIndex)
    1523  {
    1524  if(cmp(*memTypeIndex, *centerValue))
    1525  {
    1526  if(insertIndex != memTypeIndex)
    1527  {
    1528  VMA_SWAP(*memTypeIndex, *insertIndex);
    1529  }
    1530  ++insertIndex;
    1531  }
    1532  }
    1533  if(insertIndex != centerValue)
    1534  {
    1535  VMA_SWAP(*insertIndex, *centerValue);
    1536  }
    1537  return insertIndex;
    1538 }
    1539 
    1540 template<typename Iterator, typename Compare>
    1541 void VmaQuickSort(Iterator beg, Iterator end, Compare cmp)
    1542 {
    1543  if(beg < end)
    1544  {
    1545  Iterator it = VmaQuickSortPartition<Iterator, Compare>(beg, end, cmp);
    1546  VmaQuickSort<Iterator, Compare>(beg, it, cmp);
    1547  VmaQuickSort<Iterator, Compare>(it + 1, end, cmp);
    1548  }
    1549 }
    1550 
    1551 #define VMA_SORT(beg, end, cmp) VmaQuickSort(beg, end, cmp)
    1552 
    1553 #endif // #ifndef VMA_SORT
    1554 
    1555 /*
    1556 Returns true if two memory blocks occupy overlapping pages.
    1557 ResourceA must be in less memory offset than ResourceB.
    1558 
    1559 Algorithm is based on "Vulkan 1.0.39 - A Specification (with all registered Vulkan extensions)"
    1560 chapter 11.6 "Resource Memory Association", paragraph "Buffer-Image Granularity".
    1561 */
    1562 static inline bool VmaBlocksOnSamePage(
    1563  VkDeviceSize resourceAOffset,
    1564  VkDeviceSize resourceASize,
    1565  VkDeviceSize resourceBOffset,
    1566  VkDeviceSize pageSize)
    1567 {
    1568  VMA_ASSERT(resourceAOffset + resourceASize <= resourceBOffset && resourceASize > 0 && pageSize > 0);
    1569  VkDeviceSize resourceAEnd = resourceAOffset + resourceASize - 1;
    1570  VkDeviceSize resourceAEndPage = resourceAEnd & ~(pageSize - 1);
    1571  VkDeviceSize resourceBStart = resourceBOffset;
    1572  VkDeviceSize resourceBStartPage = resourceBStart & ~(pageSize - 1);
    1573  return resourceAEndPage == resourceBStartPage;
    1574 }
    1575 
    1576 enum VmaSuballocationType
    1577 {
    1578  VMA_SUBALLOCATION_TYPE_FREE = 0,
    1579  VMA_SUBALLOCATION_TYPE_UNKNOWN = 1,
    1580  VMA_SUBALLOCATION_TYPE_BUFFER = 2,
    1581  VMA_SUBALLOCATION_TYPE_IMAGE_UNKNOWN = 3,
    1582  VMA_SUBALLOCATION_TYPE_IMAGE_LINEAR = 4,
    1583  VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL = 5,
    1584  VMA_SUBALLOCATION_TYPE_MAX_ENUM = 0x7FFFFFFF
    1585 };
    1586 
    1587 /*
    1588 Returns true if given suballocation types could conflict and must respect
    1589 VkPhysicalDeviceLimits::bufferImageGranularity. They conflict if one is buffer
    1590 or linear image and another one is optimal image. If type is unknown, behave
    1591 conservatively.
    1592 */
    1593 static inline bool VmaIsBufferImageGranularityConflict(
    1594  VmaSuballocationType suballocType1,
    1595  VmaSuballocationType suballocType2)
    1596 {
    1597  if(suballocType1 > suballocType2)
    1598  {
    1599  VMA_SWAP(suballocType1, suballocType2);
    1600  }
    1601 
    1602  switch(suballocType1)
    1603  {
    1604  case VMA_SUBALLOCATION_TYPE_FREE:
    1605  return false;
    1606  case VMA_SUBALLOCATION_TYPE_UNKNOWN:
    1607  return true;
    1608  case VMA_SUBALLOCATION_TYPE_BUFFER:
    1609  return
    1610  suballocType2 == VMA_SUBALLOCATION_TYPE_IMAGE_UNKNOWN ||
    1611  suballocType2 == VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL;
    1612  case VMA_SUBALLOCATION_TYPE_IMAGE_UNKNOWN:
    1613  return
    1614  suballocType2 == VMA_SUBALLOCATION_TYPE_IMAGE_UNKNOWN ||
    1615  suballocType2 == VMA_SUBALLOCATION_TYPE_IMAGE_LINEAR ||
    1616  suballocType2 == VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL;
    1617  case VMA_SUBALLOCATION_TYPE_IMAGE_LINEAR:
    1618  return
    1619  suballocType2 == VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL;
    1620  case VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL:
    1621  return false;
    1622  default:
    1623  VMA_ASSERT(0);
    1624  return true;
    1625  }
    1626 }
    1627 
    1628 // Helper RAII class to lock a mutex in constructor and unlock it in destructor (at the end of scope).
    1629 struct VmaMutexLock
    1630 {
    1631 public:
    1632  VmaMutexLock(VMA_MUTEX& mutex, bool useMutex) :
    1633  m_pMutex(useMutex ? &mutex : VMA_NULL)
    1634  {
    1635  if(m_pMutex)
    1636  {
    1637  m_pMutex->Lock();
    1638  }
    1639  }
    1640 
    1641  ~VmaMutexLock()
    1642  {
    1643  if(m_pMutex)
    1644  {
    1645  m_pMutex->Unlock();
    1646  }
    1647  }
    1648 
    1649 private:
    1650  VMA_MUTEX* m_pMutex;
    1651 };
    1652 
    1653 #if VMA_DEBUG_GLOBAL_MUTEX
    1654  static VMA_MUTEX gDebugGlobalMutex;
    1655  #define VMA_DEBUG_GLOBAL_MUTEX_LOCK VmaMutexLock debugGlobalMutexLock(gDebugGlobalMutex, true);
    1656 #else
    1657  #define VMA_DEBUG_GLOBAL_MUTEX_LOCK
    1658 #endif
    1659 
    1660 // Minimum size of a free suballocation to register it in the free suballocation collection.
    1661 static const VkDeviceSize VMA_MIN_FREE_SUBALLOCATION_SIZE_TO_REGISTER = 16;
    1662 
    1663 /*
    1664 Performs binary search and returns iterator to first element that is greater or
    1665 equal to (key), according to comparison (cmp).
    1666 
    1667 Cmp should return true if first argument is less than second argument.
    1668 
    1669 Returned value is the found element, if present in the collection or place where
    1670 new element with value (key) should be inserted.
    1671 */
    1672 template <typename IterT, typename KeyT, typename CmpT>
    1673 static IterT VmaBinaryFindFirstNotLess(IterT beg, IterT end, const KeyT &key, CmpT cmp)
    1674 {
    1675  size_t down = 0, up = (end - beg);
    1676  while(down < up)
    1677  {
    1678  const size_t mid = (down + up) / 2;
    1679  if(cmp(*(beg+mid), key))
    1680  {
    1681  down = mid + 1;
    1682  }
    1683  else
    1684  {
    1685  up = mid;
    1686  }
    1687  }
    1688  return beg + down;
    1689 }
    1690 
    1692 // Memory allocation
    1693 
    1694 static void* VmaMalloc(const VkAllocationCallbacks* pAllocationCallbacks, size_t size, size_t alignment)
    1695 {
    1696  if((pAllocationCallbacks != VMA_NULL) &&
    1697  (pAllocationCallbacks->pfnAllocation != VMA_NULL))
    1698  {
    1699  return (*pAllocationCallbacks->pfnAllocation)(
    1700  pAllocationCallbacks->pUserData,
    1701  size,
    1702  alignment,
    1703  VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
    1704  }
    1705  else
    1706  {
    1707  return VMA_SYSTEM_ALIGNED_MALLOC(size, alignment);
    1708  }
    1709 }
    1710 
    1711 static void VmaFree(const VkAllocationCallbacks* pAllocationCallbacks, void* ptr)
    1712 {
    1713  if((pAllocationCallbacks != VMA_NULL) &&
    1714  (pAllocationCallbacks->pfnFree != VMA_NULL))
    1715  {
    1716  (*pAllocationCallbacks->pfnFree)(pAllocationCallbacks->pUserData, ptr);
    1717  }
    1718  else
    1719  {
    1720  VMA_SYSTEM_FREE(ptr);
    1721  }
    1722 }
    1723 
    1724 template<typename T>
    1725 static T* VmaAllocate(const VkAllocationCallbacks* pAllocationCallbacks)
    1726 {
    1727  return (T*)VmaMalloc(pAllocationCallbacks, sizeof(T), VMA_ALIGN_OF(T));
    1728 }
    1729 
    1730 template<typename T>
    1731 static T* VmaAllocateArray(const VkAllocationCallbacks* pAllocationCallbacks, size_t count)
    1732 {
    1733  return (T*)VmaMalloc(pAllocationCallbacks, sizeof(T) * count, VMA_ALIGN_OF(T));
    1734 }
    1735 
    1736 #define vma_new(allocator, type) new(VmaAllocate<type>(allocator))(type)
    1737 
    1738 #define vma_new_array(allocator, type, count) new(VmaAllocateArray<type>((allocator), (count)))(type)
    1739 
    1740 template<typename T>
    1741 static void vma_delete(const VkAllocationCallbacks* pAllocationCallbacks, T* ptr)
    1742 {
    1743  ptr->~T();
    1744  VmaFree(pAllocationCallbacks, ptr);
    1745 }
    1746 
    1747 template<typename T>
    1748 static void vma_delete_array(const VkAllocationCallbacks* pAllocationCallbacks, T* ptr, size_t count)
    1749 {
    1750  if(ptr != VMA_NULL)
    1751  {
    1752  for(size_t i = count; i--; )
    1753  {
    1754  ptr[i].~T();
    1755  }
    1756  VmaFree(pAllocationCallbacks, ptr);
    1757  }
    1758 }
    1759 
    1760 // STL-compatible allocator.
    1761 template<typename T>
    1762 class VmaStlAllocator
    1763 {
    1764 public:
    1765  const VkAllocationCallbacks* const m_pCallbacks;
    1766  typedef T value_type;
    1767 
    1768  VmaStlAllocator(const VkAllocationCallbacks* pCallbacks) : m_pCallbacks(pCallbacks) { }
    1769  template<typename U> VmaStlAllocator(const VmaStlAllocator<U>& src) : m_pCallbacks(src.m_pCallbacks) { }
    1770 
    1771  T* allocate(size_t n) { return VmaAllocateArray<T>(m_pCallbacks, n); }
    1772  void deallocate(T* p, size_t n) { VmaFree(m_pCallbacks, p); }
    1773 
    1774  template<typename U>
    1775  bool operator==(const VmaStlAllocator<U>& rhs) const
    1776  {
    1777  return m_pCallbacks == rhs.m_pCallbacks;
    1778  }
    1779  template<typename U>
    1780  bool operator!=(const VmaStlAllocator<U>& rhs) const
    1781  {
    1782  return m_pCallbacks != rhs.m_pCallbacks;
    1783  }
    1784 
    1785  VmaStlAllocator& operator=(const VmaStlAllocator& x) = delete;
    1786 };
    1787 
    1788 #if VMA_USE_STL_VECTOR
    1789 
    1790 #define VmaVector std::vector
    1791 
    1792 template<typename T, typename allocatorT>
    1793 static void VmaVectorInsert(std::vector<T, allocatorT>& vec, size_t index, const T& item)
    1794 {
    1795  vec.insert(vec.begin() + index, item);
    1796 }
    1797 
    1798 template<typename T, typename allocatorT>
    1799 static void VmaVectorRemove(std::vector<T, allocatorT>& vec, size_t index)
    1800 {
    1801  vec.erase(vec.begin() + index);
    1802 }
    1803 
    1804 #else // #if VMA_USE_STL_VECTOR
    1805 
    1806 /* Class with interface compatible with subset of std::vector.
    1807 T must be POD because constructors and destructors are not called and memcpy is
    1808 used for these objects. */
    1809 template<typename T, typename AllocatorT>
    1810 class VmaVector
    1811 {
    1812 public:
    1813  typedef T value_type;
    1814 
    1815  VmaVector(const AllocatorT& allocator) :
    1816  m_Allocator(allocator),
    1817  m_pArray(VMA_NULL),
    1818  m_Count(0),
    1819  m_Capacity(0)
    1820  {
    1821  }
    1822 
    1823  VmaVector(size_t count, const AllocatorT& allocator) :
    1824  m_Allocator(allocator),
    1825  m_pArray(count ? (T*)VmaAllocateArray<T>(allocator.m_pCallbacks, count) : VMA_NULL),
    1826  m_Count(count),
    1827  m_Capacity(count)
    1828  {
    1829  }
    1830 
    1831  VmaVector(const VmaVector<T, AllocatorT>& src) :
    1832  m_Allocator(src.m_Allocator),
    1833  m_pArray(src.m_Count ? (T*)VmaAllocateArray<T>(src.m_Allocator.m_pCallbacks, src.m_Count) : VMA_NULL),
    1834  m_Count(src.m_Count),
    1835  m_Capacity(src.m_Count)
    1836  {
    1837  if(m_Count != 0)
    1838  {
    1839  memcpy(m_pArray, src.m_pArray, m_Count * sizeof(T));
    1840  }
    1841  }
    1842 
    1843  ~VmaVector()
    1844  {
    1845  VmaFree(m_Allocator.m_pCallbacks, m_pArray);
    1846  }
    1847 
    1848  VmaVector& operator=(const VmaVector<T, AllocatorT>& rhs)
    1849  {
    1850  if(&rhs != this)
    1851  {
    1852  resize(rhs.m_Count);
    1853  if(m_Count != 0)
    1854  {
    1855  memcpy(m_pArray, rhs.m_pArray, m_Count * sizeof(T));
    1856  }
    1857  }
    1858  return *this;
    1859  }
    1860 
    1861  bool empty() const { return m_Count == 0; }
    1862  size_t size() const { return m_Count; }
    1863  T* data() { return m_pArray; }
    1864  const T* data() const { return m_pArray; }
    1865 
    1866  T& operator[](size_t index)
    1867  {
    1868  VMA_HEAVY_ASSERT(index < m_Count);
    1869  return m_pArray[index];
    1870  }
    1871  const T& operator[](size_t index) const
    1872  {
    1873  VMA_HEAVY_ASSERT(index < m_Count);
    1874  return m_pArray[index];
    1875  }
    1876 
    1877  T& front()
    1878  {
    1879  VMA_HEAVY_ASSERT(m_Count > 0);
    1880  return m_pArray[0];
    1881  }
    1882  const T& front() const
    1883  {
    1884  VMA_HEAVY_ASSERT(m_Count > 0);
    1885  return m_pArray[0];
    1886  }
    1887  T& back()
    1888  {
    1889  VMA_HEAVY_ASSERT(m_Count > 0);
    1890  return m_pArray[m_Count - 1];
    1891  }
    1892  const T& back() const
    1893  {
    1894  VMA_HEAVY_ASSERT(m_Count > 0);
    1895  return m_pArray[m_Count - 1];
    1896  }
    1897 
    1898  void reserve(size_t newCapacity, bool freeMemory = false)
    1899  {
    1900  newCapacity = VMA_MAX(newCapacity, m_Count);
    1901 
    1902  if((newCapacity < m_Capacity) && !freeMemory)
    1903  {
    1904  newCapacity = m_Capacity;
    1905  }
    1906 
    1907  if(newCapacity != m_Capacity)
    1908  {
    1909  T* const newArray = newCapacity ? VmaAllocateArray<T>(m_Allocator, newCapacity) : VMA_NULL;
    1910  if(m_Count != 0)
    1911  {
    1912  memcpy(newArray, m_pArray, m_Count * sizeof(T));
    1913  }
    1914  VmaFree(m_Allocator.m_pCallbacks, m_pArray);
    1915  m_Capacity = newCapacity;
    1916  m_pArray = newArray;
    1917  }
    1918  }
    1919 
    1920  void resize(size_t newCount, bool freeMemory = false)
    1921  {
    1922  size_t newCapacity = m_Capacity;
    1923  if(newCount > m_Capacity)
    1924  {
    1925  newCapacity = VMA_MAX(newCount, VMA_MAX(m_Capacity * 3 / 2, (size_t)8));
    1926  }
    1927  else if(freeMemory)
    1928  {
    1929  newCapacity = newCount;
    1930  }
    1931 
    1932  if(newCapacity != m_Capacity)
    1933  {
    1934  T* const newArray = newCapacity ? VmaAllocateArray<T>(m_Allocator.m_pCallbacks, newCapacity) : VMA_NULL;
    1935  const size_t elementsToCopy = VMA_MIN(m_Count, newCount);
    1936  if(elementsToCopy != 0)
    1937  {
    1938  memcpy(newArray, m_pArray, elementsToCopy * sizeof(T));
    1939  }
    1940  VmaFree(m_Allocator.m_pCallbacks, m_pArray);
    1941  m_Capacity = newCapacity;
    1942  m_pArray = newArray;
    1943  }
    1944 
    1945  m_Count = newCount;
    1946  }
    1947 
    1948  void clear(bool freeMemory = false)
    1949  {
    1950  resize(0, freeMemory);
    1951  }
    1952 
    1953  void insert(size_t index, const T& src)
    1954  {
    1955  VMA_HEAVY_ASSERT(index <= m_Count);
    1956  const size_t oldCount = size();
    1957  resize(oldCount + 1);
    1958  if(index < oldCount)
    1959  {
    1960  memmove(m_pArray + (index + 1), m_pArray + index, (oldCount - index) * sizeof(T));
    1961  }
    1962  m_pArray[index] = src;
    1963  }
    1964 
    1965  void remove(size_t index)
    1966  {
    1967  VMA_HEAVY_ASSERT(index < m_Count);
    1968  const size_t oldCount = size();
    1969  if(index < oldCount - 1)
    1970  {
    1971  memmove(m_pArray + index, m_pArray + (index + 1), (oldCount - index - 1) * sizeof(T));
    1972  }
    1973  resize(oldCount - 1);
    1974  }
    1975 
    1976  void push_back(const T& src)
    1977  {
    1978  const size_t newIndex = size();
    1979  resize(newIndex + 1);
    1980  m_pArray[newIndex] = src;
    1981  }
    1982 
    1983  void pop_back()
    1984  {
    1985  VMA_HEAVY_ASSERT(m_Count > 0);
    1986  resize(size() - 1);
    1987  }
    1988 
    1989  void push_front(const T& src)
    1990  {
    1991  insert(0, src);
    1992  }
    1993 
    1994  void pop_front()
    1995  {
    1996  VMA_HEAVY_ASSERT(m_Count > 0);
    1997  remove(0);
    1998  }
    1999 
    2000  typedef T* iterator;
    2001 
    2002  iterator begin() { return m_pArray; }
    2003  iterator end() { return m_pArray + m_Count; }
    2004 
    2005 private:
    2006  AllocatorT m_Allocator;
    2007  T* m_pArray;
    2008  size_t m_Count;
    2009  size_t m_Capacity;
    2010 };
    2011 
    2012 template<typename T, typename allocatorT>
    2013 static void VmaVectorInsert(VmaVector<T, allocatorT>& vec, size_t index, const T& item)
    2014 {
    2015  vec.insert(index, item);
    2016 }
    2017 
    2018 template<typename T, typename allocatorT>
    2019 static void VmaVectorRemove(VmaVector<T, allocatorT>& vec, size_t index)
    2020 {
    2021  vec.remove(index);
    2022 }
    2023 
    2024 #endif // #if VMA_USE_STL_VECTOR
    2025 
    2026 template<typename CmpLess, typename VectorT>
    2027 size_t VmaVectorInsertSorted(VectorT& vector, const typename VectorT::value_type& value)
    2028 {
    2029  const size_t indexToInsert = VmaBinaryFindFirstNotLess(
    2030  vector.data(),
    2031  vector.data() + vector.size(),
    2032  value,
    2033  CmpLess()) - vector.data();
    2034  VmaVectorInsert(vector, indexToInsert, value);
    2035  return indexToInsert;
    2036 }
    2037 
    2038 template<typename CmpLess, typename VectorT>
    2039 bool VmaVectorRemoveSorted(VectorT& vector, const typename VectorT::value_type& value)
    2040 {
    2041  CmpLess comparator;
    2042  typename VectorT::iterator it = VmaBinaryFindFirstNotLess(
    2043  vector.begin(),
    2044  vector.end(),
    2045  value,
    2046  comparator);
    2047  if((it != vector.end()) && !comparator(*it, value) && !comparator(value, *it))
    2048  {
    2049  size_t indexToRemove = it - vector.begin();
    2050  VmaVectorRemove(vector, indexToRemove);
    2051  return true;
    2052  }
    2053  return false;
    2054 }
    2055 
    2056 template<typename CmpLess, typename VectorT>
    2057 size_t VmaVectorFindSorted(const VectorT& vector, const typename VectorT::value_type& value)
    2058 {
    2059  CmpLess comparator;
    2060  typename VectorT::iterator it = VmaBinaryFindFirstNotLess(
    2061  vector.data(),
    2062  vector.data() + vector.size(),
    2063  value,
    2064  comparator);
    2065  if(it != vector.size() && !comparator(*it, value) && !comparator(value, *it))
    2066  {
    2067  return it - vector.begin();
    2068  }
    2069  else
    2070  {
    2071  return vector.size();
    2072  }
    2073 }
    2074 
    2076 // class VmaPoolAllocator
    2077 
    2078 /*
    2079 Allocator for objects of type T using a list of arrays (pools) to speed up
    2080 allocation. Number of elements that can be allocated is not bounded because
    2081 allocator can create multiple blocks.
    2082 */
    2083 template<typename T>
    2084 class VmaPoolAllocator
    2085 {
    2086 public:
    2087  VmaPoolAllocator(const VkAllocationCallbacks* pAllocationCallbacks, size_t itemsPerBlock);
    2088  ~VmaPoolAllocator();
    2089  void Clear();
    2090  T* Alloc();
    2091  void Free(T* ptr);
    2092 
    2093 private:
    2094  union Item
    2095  {
    2096  uint32_t NextFreeIndex;
    2097  T Value;
    2098  };
    2099 
    2100  struct ItemBlock
    2101  {
    2102  Item* pItems;
    2103  uint32_t FirstFreeIndex;
    2104  };
    2105 
    2106  const VkAllocationCallbacks* m_pAllocationCallbacks;
    2107  size_t m_ItemsPerBlock;
    2108  VmaVector< ItemBlock, VmaStlAllocator<ItemBlock> > m_ItemBlocks;
    2109 
    2110  ItemBlock& CreateNewBlock();
    2111 };
    2112 
    2113 template<typename T>
    2114 VmaPoolAllocator<T>::VmaPoolAllocator(const VkAllocationCallbacks* pAllocationCallbacks, size_t itemsPerBlock) :
    2115  m_pAllocationCallbacks(pAllocationCallbacks),
    2116  m_ItemsPerBlock(itemsPerBlock),
    2117  m_ItemBlocks(VmaStlAllocator<ItemBlock>(pAllocationCallbacks))
    2118 {
    2119  VMA_ASSERT(itemsPerBlock > 0);
    2120 }
    2121 
    2122 template<typename T>
    2123 VmaPoolAllocator<T>::~VmaPoolAllocator()
    2124 {
    2125  Clear();
    2126 }
    2127 
    2128 template<typename T>
    2129 void VmaPoolAllocator<T>::Clear()
    2130 {
    2131  for(size_t i = m_ItemBlocks.size(); i--; )
    2132  vma_delete_array(m_pAllocationCallbacks, m_ItemBlocks[i].pItems, m_ItemsPerBlock);
    2133  m_ItemBlocks.clear();
    2134 }
    2135 
    2136 template<typename T>
    2137 T* VmaPoolAllocator<T>::Alloc()
    2138 {
    2139  for(size_t i = m_ItemBlocks.size(); i--; )
    2140  {
    2141  ItemBlock& block = m_ItemBlocks[i];
    2142  // This block has some free items: Use first one.
    2143  if(block.FirstFreeIndex != UINT32_MAX)
    2144  {
    2145  Item* const pItem = &block.pItems[block.FirstFreeIndex];
    2146  block.FirstFreeIndex = pItem->NextFreeIndex;
    2147  return &pItem->Value;
    2148  }
    2149  }
    2150 
    2151  // No block has free item: Create new one and use it.
    2152  ItemBlock& newBlock = CreateNewBlock();
    2153  Item* const pItem = &newBlock.pItems[0];
    2154  newBlock.FirstFreeIndex = pItem->NextFreeIndex;
    2155  return &pItem->Value;
    2156 }
    2157 
    2158 template<typename T>
    2159 void VmaPoolAllocator<T>::Free(T* ptr)
    2160 {
    2161  // Search all memory blocks to find ptr.
    2162  for(size_t i = 0; i < m_ItemBlocks.size(); ++i)
    2163  {
    2164  ItemBlock& block = m_ItemBlocks[i];
    2165 
    2166  // Casting to union.
    2167  Item* pItemPtr;
    2168  memcpy(&pItemPtr, &ptr, sizeof(pItemPtr));
    2169 
    2170  // Check if pItemPtr is in address range of this block.
    2171  if((pItemPtr >= block.pItems) && (pItemPtr < block.pItems + m_ItemsPerBlock))
    2172  {
    2173  const uint32_t index = static_cast<uint32_t>(pItemPtr - block.pItems);
    2174  pItemPtr->NextFreeIndex = block.FirstFreeIndex;
    2175  block.FirstFreeIndex = index;
    2176  return;
    2177  }
    2178  }
    2179  VMA_ASSERT(0 && "Pointer doesn't belong to this memory pool.");
    2180 }
    2181 
    2182 template<typename T>
    2183 typename VmaPoolAllocator<T>::ItemBlock& VmaPoolAllocator<T>::CreateNewBlock()
    2184 {
    2185  ItemBlock newBlock = {
    2186  vma_new_array(m_pAllocationCallbacks, Item, m_ItemsPerBlock), 0 };
    2187 
    2188  m_ItemBlocks.push_back(newBlock);
    2189 
    2190  // Setup singly-linked list of all free items in this block.
    2191  for(uint32_t i = 0; i < m_ItemsPerBlock - 1; ++i)
    2192  newBlock.pItems[i].NextFreeIndex = i + 1;
    2193  newBlock.pItems[m_ItemsPerBlock - 1].NextFreeIndex = UINT32_MAX;
    2194  return m_ItemBlocks.back();
    2195 }
    2196 
    2198 // class VmaRawList, VmaList
    2199 
    2200 #if VMA_USE_STL_LIST
    2201 
    2202 #define VmaList std::list
    2203 
    2204 #else // #if VMA_USE_STL_LIST
    2205 
    2206 template<typename T>
    2207 struct VmaListItem
    2208 {
    2209  VmaListItem* pPrev;
    2210  VmaListItem* pNext;
    2211  T Value;
    2212 };
    2213 
    2214 // Doubly linked list.
    2215 template<typename T>
    2216 class VmaRawList
    2217 {
    2218 public:
    2219  typedef VmaListItem<T> ItemType;
    2220 
    2221  VmaRawList(const VkAllocationCallbacks* pAllocationCallbacks);
    2222  ~VmaRawList();
    2223  void Clear();
    2224 
    2225  size_t GetCount() const { return m_Count; }
    2226  bool IsEmpty() const { return m_Count == 0; }
    2227 
    2228  ItemType* Front() { return m_pFront; }
    2229  const ItemType* Front() const { return m_pFront; }
    2230  ItemType* Back() { return m_pBack; }
    2231  const ItemType* Back() const { return m_pBack; }
    2232 
    2233  ItemType* PushBack();
    2234  ItemType* PushFront();
    2235  ItemType* PushBack(const T& value);
    2236  ItemType* PushFront(const T& value);
    2237  void PopBack();
    2238  void PopFront();
    2239 
    2240  // Item can be null - it means PushBack.
    2241  ItemType* InsertBefore(ItemType* pItem);
    2242  // Item can be null - it means PushFront.
    2243  ItemType* InsertAfter(ItemType* pItem);
    2244 
    2245  ItemType* InsertBefore(ItemType* pItem, const T& value);
    2246  ItemType* InsertAfter(ItemType* pItem, const T& value);
    2247 
    2248  void Remove(ItemType* pItem);
    2249 
    2250 private:
    2251  const VkAllocationCallbacks* const m_pAllocationCallbacks;
    2252  VmaPoolAllocator<ItemType> m_ItemAllocator;
    2253  ItemType* m_pFront;
    2254  ItemType* m_pBack;
    2255  size_t m_Count;
    2256 
    2257  // Declared not defined, to block copy constructor and assignment operator.
    2258  VmaRawList(const VmaRawList<T>& src);
    2259  VmaRawList<T>& operator=(const VmaRawList<T>& rhs);
    2260 };
    2261 
    2262 template<typename T>
    2263 VmaRawList<T>::VmaRawList(const VkAllocationCallbacks* pAllocationCallbacks) :
    2264  m_pAllocationCallbacks(pAllocationCallbacks),
    2265  m_ItemAllocator(pAllocationCallbacks, 128),
    2266  m_pFront(VMA_NULL),
    2267  m_pBack(VMA_NULL),
    2268  m_Count(0)
    2269 {
    2270 }
    2271 
    2272 template<typename T>
    2273 VmaRawList<T>::~VmaRawList()
    2274 {
    2275  // Intentionally not calling Clear, because that would be unnecessary
    2276  // computations to return all items to m_ItemAllocator as free.
    2277 }
    2278 
    2279 template<typename T>
    2280 void VmaRawList<T>::Clear()
    2281 {
    2282  if(IsEmpty() == false)
    2283  {
    2284  ItemType* pItem = m_pBack;
    2285  while(pItem != VMA_NULL)
    2286  {
    2287  ItemType* const pPrevItem = pItem->pPrev;
    2288  m_ItemAllocator.Free(pItem);
    2289  pItem = pPrevItem;
    2290  }
    2291  m_pFront = VMA_NULL;
    2292  m_pBack = VMA_NULL;
    2293  m_Count = 0;
    2294  }
    2295 }
    2296 
    2297 template<typename T>
    2298 VmaListItem<T>* VmaRawList<T>::PushBack()
    2299 {
    2300  ItemType* const pNewItem = m_ItemAllocator.Alloc();
    2301  pNewItem->pNext = VMA_NULL;
    2302  if(IsEmpty())
    2303  {
    2304  pNewItem->pPrev = VMA_NULL;
    2305  m_pFront = pNewItem;
    2306  m_pBack = pNewItem;
    2307  m_Count = 1;
    2308  }
    2309  else
    2310  {
    2311  pNewItem->pPrev = m_pBack;
    2312  m_pBack->pNext = pNewItem;
    2313  m_pBack = pNewItem;
    2314  ++m_Count;
    2315  }
    2316  return pNewItem;
    2317 }
    2318 
    2319 template<typename T>
    2320 VmaListItem<T>* VmaRawList<T>::PushFront()
    2321 {
    2322  ItemType* const pNewItem = m_ItemAllocator.Alloc();
    2323  pNewItem->pPrev = VMA_NULL;
    2324  if(IsEmpty())
    2325  {
    2326  pNewItem->pNext = VMA_NULL;
    2327  m_pFront = pNewItem;
    2328  m_pBack = pNewItem;
    2329  m_Count = 1;
    2330  }
    2331  else
    2332  {
    2333  pNewItem->pNext = m_pFront;
    2334  m_pFront->pPrev = pNewItem;
    2335  m_pFront = pNewItem;
    2336  ++m_Count;
    2337  }
    2338  return pNewItem;
    2339 }
    2340 
    2341 template<typename T>
    2342 VmaListItem<T>* VmaRawList<T>::PushBack(const T& value)
    2343 {
    2344  ItemType* const pNewItem = PushBack();
    2345  pNewItem->Value = value;
    2346  return pNewItem;
    2347 }
    2348 
    2349 template<typename T>
    2350 VmaListItem<T>* VmaRawList<T>::PushFront(const T& value)
    2351 {
    2352  ItemType* const pNewItem = PushFront();
    2353  pNewItem->Value = value;
    2354  return pNewItem;
    2355 }
    2356 
    2357 template<typename T>
    2358 void VmaRawList<T>::PopBack()
    2359 {
    2360  VMA_HEAVY_ASSERT(m_Count > 0);
    2361  ItemType* const pBackItem = m_pBack;
    2362  ItemType* const pPrevItem = pBackItem->pPrev;
    2363  if(pPrevItem != VMA_NULL)
    2364  {
    2365  pPrevItem->pNext = VMA_NULL;
    2366  }
    2367  m_pBack = pPrevItem;
    2368  m_ItemAllocator.Free(pBackItem);
    2369  --m_Count;
    2370 }
    2371 
    2372 template<typename T>
    2373 void VmaRawList<T>::PopFront()
    2374 {
    2375  VMA_HEAVY_ASSERT(m_Count > 0);
    2376  ItemType* const pFrontItem = m_pFront;
    2377  ItemType* const pNextItem = pFrontItem->pNext;
    2378  if(pNextItem != VMA_NULL)
    2379  {
    2380  pNextItem->pPrev = VMA_NULL;
    2381  }
    2382  m_pFront = pNextItem;
    2383  m_ItemAllocator.Free(pFrontItem);
    2384  --m_Count;
    2385 }
    2386 
    2387 template<typename T>
    2388 void VmaRawList<T>::Remove(ItemType* pItem)
    2389 {
    2390  VMA_HEAVY_ASSERT(pItem != VMA_NULL);
    2391  VMA_HEAVY_ASSERT(m_Count > 0);
    2392 
    2393  if(pItem->pPrev != VMA_NULL)
    2394  {
    2395  pItem->pPrev->pNext = pItem->pNext;
    2396  }
    2397  else
    2398  {
    2399  VMA_HEAVY_ASSERT(m_pFront == pItem);
    2400  m_pFront = pItem->pNext;
    2401  }
    2402 
    2403  if(pItem->pNext != VMA_NULL)
    2404  {
    2405  pItem->pNext->pPrev = pItem->pPrev;
    2406  }
    2407  else
    2408  {
    2409  VMA_HEAVY_ASSERT(m_pBack == pItem);
    2410  m_pBack = pItem->pPrev;
    2411  }
    2412 
    2413  m_ItemAllocator.Free(pItem);
    2414  --m_Count;
    2415 }
    2416 
    2417 template<typename T>
    2418 VmaListItem<T>* VmaRawList<T>::InsertBefore(ItemType* pItem)
    2419 {
    2420  if(pItem != VMA_NULL)
    2421  {
    2422  ItemType* const prevItem = pItem->pPrev;
    2423  ItemType* const newItem = m_ItemAllocator.Alloc();
    2424  newItem->pPrev = prevItem;
    2425  newItem->pNext = pItem;
    2426  pItem->pPrev = newItem;
    2427  if(prevItem != VMA_NULL)
    2428  {
    2429  prevItem->pNext = newItem;
    2430  }
    2431  else
    2432  {
    2433  VMA_HEAVY_ASSERT(m_pFront == pItem);
    2434  m_pFront = newItem;
    2435  }
    2436  ++m_Count;
    2437  return newItem;
    2438  }
    2439  else
    2440  return PushBack();
    2441 }
    2442 
    2443 template<typename T>
    2444 VmaListItem<T>* VmaRawList<T>::InsertAfter(ItemType* pItem)
    2445 {
    2446  if(pItem != VMA_NULL)
    2447  {
    2448  ItemType* const nextItem = pItem->pNext;
    2449  ItemType* const newItem = m_ItemAllocator.Alloc();
    2450  newItem->pNext = nextItem;
    2451  newItem->pPrev = pItem;
    2452  pItem->pNext = newItem;
    2453  if(nextItem != VMA_NULL)
    2454  {
    2455  nextItem->pPrev = newItem;
    2456  }
    2457  else
    2458  {
    2459  VMA_HEAVY_ASSERT(m_pBack == pItem);
    2460  m_pBack = newItem;
    2461  }
    2462  ++m_Count;
    2463  return newItem;
    2464  }
    2465  else
    2466  return PushFront();
    2467 }
    2468 
    2469 template<typename T>
    2470 VmaListItem<T>* VmaRawList<T>::InsertBefore(ItemType* pItem, const T& value)
    2471 {
    2472  ItemType* const newItem = InsertBefore(pItem);
    2473  newItem->Value = value;
    2474  return newItem;
    2475 }
    2476 
    2477 template<typename T>
    2478 VmaListItem<T>* VmaRawList<T>::InsertAfter(ItemType* pItem, const T& value)
    2479 {
    2480  ItemType* const newItem = InsertAfter(pItem);
    2481  newItem->Value = value;
    2482  return newItem;
    2483 }
    2484 
    2485 template<typename T, typename AllocatorT>
    2486 class VmaList
    2487 {
    2488 public:
    2489  class iterator
    2490  {
    2491  public:
    2492  iterator() :
    2493  m_pList(VMA_NULL),
    2494  m_pItem(VMA_NULL)
    2495  {
    2496  }
    2497 
    2498  T& operator*() const
    2499  {
    2500  VMA_HEAVY_ASSERT(m_pItem != VMA_NULL);
    2501  return m_pItem->Value;
    2502  }
    2503  T* operator->() const
    2504  {
    2505  VMA_HEAVY_ASSERT(m_pItem != VMA_NULL);
    2506  return &m_pItem->Value;
    2507  }
    2508 
    2509  iterator& operator++()
    2510  {
    2511  VMA_HEAVY_ASSERT(m_pItem != VMA_NULL);
    2512  m_pItem = m_pItem->pNext;
    2513  return *this;
    2514  }
    2515  iterator& operator--()
    2516  {
    2517  if(m_pItem != VMA_NULL)
    2518  {
    2519  m_pItem = m_pItem->pPrev;
    2520  }
    2521  else
    2522  {
    2523  VMA_HEAVY_ASSERT(!m_pList.IsEmpty());
    2524  m_pItem = m_pList->Back();
    2525  }
    2526  return *this;
    2527  }
    2528 
    2529  iterator operator++(int)
    2530  {
    2531  iterator result = *this;
    2532  ++*this;
    2533  return result;
    2534  }
    2535  iterator operator--(int)
    2536  {
    2537  iterator result = *this;
    2538  --*this;
    2539  return result;
    2540  }
    2541 
    2542  bool operator==(const iterator& rhs) const
    2543  {
    2544  VMA_HEAVY_ASSERT(m_pList == rhs.m_pList);
    2545  return m_pItem == rhs.m_pItem;
    2546  }
    2547  bool operator!=(const iterator& rhs) const
    2548  {
    2549  VMA_HEAVY_ASSERT(m_pList == rhs.m_pList);
    2550  return m_pItem != rhs.m_pItem;
    2551  }
    2552 
    2553  private:
    2554  VmaRawList<T>* m_pList;
    2555  VmaListItem<T>* m_pItem;
    2556 
    2557  iterator(VmaRawList<T>* pList, VmaListItem<T>* pItem) :
    2558  m_pList(pList),
    2559  m_pItem(pItem)
    2560  {
    2561  }
    2562 
    2563  friend class VmaList<T, AllocatorT>;
    2564  };
    2565 
    2566  class const_iterator
    2567  {
    2568  public:
    2569  const_iterator() :
    2570  m_pList(VMA_NULL),
    2571  m_pItem(VMA_NULL)
    2572  {
    2573  }
    2574 
    2575  const_iterator(const iterator& src) :
    2576  m_pList(src.m_pList),
    2577  m_pItem(src.m_pItem)
    2578  {
    2579  }
    2580 
    2581  const T& operator*() const
    2582  {
    2583  VMA_HEAVY_ASSERT(m_pItem != VMA_NULL);
    2584  return m_pItem->Value;
    2585  }
    2586  const T* operator->() const
    2587  {
    2588  VMA_HEAVY_ASSERT(m_pItem != VMA_NULL);
    2589  return &m_pItem->Value;
    2590  }
    2591 
    2592  const_iterator& operator++()
    2593  {
    2594  VMA_HEAVY_ASSERT(m_pItem != VMA_NULL);
    2595  m_pItem = m_pItem->pNext;
    2596  return *this;
    2597  }
    2598  const_iterator& operator--()
    2599  {
    2600  if(m_pItem != VMA_NULL)
    2601  {
    2602  m_pItem = m_pItem->pPrev;
    2603  }
    2604  else
    2605  {
    2606  VMA_HEAVY_ASSERT(!m_pList->IsEmpty());
    2607  m_pItem = m_pList->Back();
    2608  }
    2609  return *this;
    2610  }
    2611 
    2612  const_iterator operator++(int)
    2613  {
    2614  const_iterator result = *this;
    2615  ++*this;
    2616  return result;
    2617  }
    2618  const_iterator operator--(int)
    2619  {
    2620  const_iterator result = *this;
    2621  --*this;
    2622  return result;
    2623  }
    2624 
    2625  bool operator==(const const_iterator& rhs) const
    2626  {
    2627  VMA_HEAVY_ASSERT(m_pList == rhs.m_pList);
    2628  return m_pItem == rhs.m_pItem;
    2629  }
    2630  bool operator!=(const const_iterator& rhs) const
    2631  {
    2632  VMA_HEAVY_ASSERT(m_pList == rhs.m_pList);
    2633  return m_pItem != rhs.m_pItem;
    2634  }
    2635 
    2636  private:
    2637  const_iterator(const VmaRawList<T>* pList, const VmaListItem<T>* pItem) :
    2638  m_pList(pList),
    2639  m_pItem(pItem)
    2640  {
    2641  }
    2642 
    2643  const VmaRawList<T>* m_pList;
    2644  const VmaListItem<T>* m_pItem;
    2645 
    2646  friend class VmaList<T, AllocatorT>;
    2647  };
    2648 
    2649  VmaList(const AllocatorT& allocator) : m_RawList(allocator.m_pCallbacks) { }
    2650 
    2651  bool empty() const { return m_RawList.IsEmpty(); }
    2652  size_t size() const { return m_RawList.GetCount(); }
    2653 
    2654  iterator begin() { return iterator(&m_RawList, m_RawList.Front()); }
    2655  iterator end() { return iterator(&m_RawList, VMA_NULL); }
    2656 
    2657  const_iterator cbegin() const { return const_iterator(&m_RawList, m_RawList.Front()); }
    2658  const_iterator cend() const { return const_iterator(&m_RawList, VMA_NULL); }
    2659 
    2660  void clear() { m_RawList.Clear(); }
    2661  void push_back(const T& value) { m_RawList.PushBack(value); }
    2662  void erase(iterator it) { m_RawList.Remove(it.m_pItem); }
    2663  iterator insert(iterator it, const T& value) { return iterator(&m_RawList, m_RawList.InsertBefore(it.m_pItem, value)); }
    2664 
    2665 private:
    2666  VmaRawList<T> m_RawList;
    2667 };
    2668 
    2669 #endif // #if VMA_USE_STL_LIST
    2670 
    2672 // class VmaMap
    2673 
    2674 // Unused in this version.
    2675 #if 0
    2676 
    2677 #if VMA_USE_STL_UNORDERED_MAP
    2678 
    2679 #define VmaPair std::pair
    2680 
    2681 #define VMA_MAP_TYPE(KeyT, ValueT) \
    2682  std::unordered_map< KeyT, ValueT, std::hash<KeyT>, std::equal_to<KeyT>, VmaStlAllocator< std::pair<KeyT, ValueT> > >
    2683 
    2684 #else // #if VMA_USE_STL_UNORDERED_MAP
    2685 
    2686 template<typename T1, typename T2>
    2687 struct VmaPair
    2688 {
    2689  T1 first;
    2690  T2 second;
    2691 
    2692  VmaPair() : first(), second() { }
    2693  VmaPair(const T1& firstSrc, const T2& secondSrc) : first(firstSrc), second(secondSrc) { }
    2694 };
    2695 
    2696 /* Class compatible with subset of interface of std::unordered_map.
    2697 KeyT, ValueT must be POD because they will be stored in VmaVector.
    2698 */
    2699 template<typename KeyT, typename ValueT>
    2700 class VmaMap
    2701 {
    2702 public:
    2703  typedef VmaPair<KeyT, ValueT> PairType;
    2704  typedef PairType* iterator;
    2705 
    2706  VmaMap(const VmaStlAllocator<PairType>& allocator) : m_Vector(allocator) { }
    2707 
    2708  iterator begin() { return m_Vector.begin(); }
    2709  iterator end() { return m_Vector.end(); }
    2710 
    2711  void insert(const PairType& pair);
    2712  iterator find(const KeyT& key);
    2713  void erase(iterator it);
    2714 
    2715 private:
    2716  VmaVector< PairType, VmaStlAllocator<PairType> > m_Vector;
    2717 };
    2718 
    2719 #define VMA_MAP_TYPE(KeyT, ValueT) VmaMap<KeyT, ValueT>
    2720 
    2721 template<typename FirstT, typename SecondT>
    2722 struct VmaPairFirstLess
    2723 {
    2724  bool operator()(const VmaPair<FirstT, SecondT>& lhs, const VmaPair<FirstT, SecondT>& rhs) const
    2725  {
    2726  return lhs.first < rhs.first;
    2727  }
    2728  bool operator()(const VmaPair<FirstT, SecondT>& lhs, const FirstT& rhsFirst) const
    2729  {
    2730  return lhs.first < rhsFirst;
    2731  }
    2732 };
    2733 
    2734 template<typename KeyT, typename ValueT>
    2735 void VmaMap<KeyT, ValueT>::insert(const PairType& pair)
    2736 {
    2737  const size_t indexToInsert = VmaBinaryFindFirstNotLess(
    2738  m_Vector.data(),
    2739  m_Vector.data() + m_Vector.size(),
    2740  pair,
    2741  VmaPairFirstLess<KeyT, ValueT>()) - m_Vector.data();
    2742  VmaVectorInsert(m_Vector, indexToInsert, pair);
    2743 }
    2744 
    2745 template<typename KeyT, typename ValueT>
    2746 VmaPair<KeyT, ValueT>* VmaMap<KeyT, ValueT>::find(const KeyT& key)
    2747 {
    2748  PairType* it = VmaBinaryFindFirstNotLess(
    2749  m_Vector.data(),
    2750  m_Vector.data() + m_Vector.size(),
    2751  key,
    2752  VmaPairFirstLess<KeyT, ValueT>());
    2753  if((it != m_Vector.end()) && (it->first == key))
    2754  {
    2755  return it;
    2756  }
    2757  else
    2758  {
    2759  return m_Vector.end();
    2760  }
    2761 }
    2762 
    2763 template<typename KeyT, typename ValueT>
    2764 void VmaMap<KeyT, ValueT>::erase(iterator it)
    2765 {
    2766  VmaVectorRemove(m_Vector, it - m_Vector.begin());
    2767 }
    2768 
    2769 #endif // #if VMA_USE_STL_UNORDERED_MAP
    2770 
    2771 #endif // #if 0
    2772 
    2774 
    2775 class VmaDeviceMemoryBlock;
    2776 
    2777 enum VMA_BLOCK_VECTOR_TYPE
    2778 {
    2779  VMA_BLOCK_VECTOR_TYPE_UNMAPPED,
    2780  VMA_BLOCK_VECTOR_TYPE_MAPPED,
    2781  VMA_BLOCK_VECTOR_TYPE_COUNT
    2782 };
    2783 
    2784 static VMA_BLOCK_VECTOR_TYPE VmaAllocationCreateFlagsToBlockVectorType(VmaAllocationCreateFlags flags)
    2785 {
    2786  return (flags & VMA_ALLOCATION_CREATE_PERSISTENT_MAP_BIT) != 0 ?
    2787  VMA_BLOCK_VECTOR_TYPE_MAPPED :
    2788  VMA_BLOCK_VECTOR_TYPE_UNMAPPED;
    2789 }
    2790 
    2791 struct VmaAllocation_T
    2792 {
    2793 public:
    2794  enum ALLOCATION_TYPE
    2795  {
    2796  ALLOCATION_TYPE_NONE,
    2797  ALLOCATION_TYPE_BLOCK,
    2798  ALLOCATION_TYPE_OWN,
    2799  };
    2800 
    2801  VmaAllocation_T(uint32_t currentFrameIndex) :
    2802  m_Alignment(1),
    2803  m_Size(0),
    2804  m_pUserData(VMA_NULL),
    2805  m_Type(ALLOCATION_TYPE_NONE),
    2806  m_SuballocationType(VMA_SUBALLOCATION_TYPE_UNKNOWN),
    2807  m_LastUseFrameIndex(currentFrameIndex)
    2808  {
    2809  }
    2810 
    2811  void InitBlockAllocation(
    2812  VmaPool hPool,
    2813  VmaDeviceMemoryBlock* block,
    2814  VkDeviceSize offset,
    2815  VkDeviceSize alignment,
    2816  VkDeviceSize size,
    2817  VmaSuballocationType suballocationType,
    2818  void* pUserData,
    2819  bool canBecomeLost)
    2820  {
    2821  VMA_ASSERT(m_Type == ALLOCATION_TYPE_NONE);
    2822  VMA_ASSERT(block != VMA_NULL);
    2823  m_Type = ALLOCATION_TYPE_BLOCK;
    2824  m_Alignment = alignment;
    2825  m_Size = size;
    2826  m_pUserData = pUserData;
    2827  m_SuballocationType = suballocationType;
    2828  m_BlockAllocation.m_hPool = hPool;
    2829  m_BlockAllocation.m_Block = block;
    2830  m_BlockAllocation.m_Offset = offset;
    2831  m_BlockAllocation.m_CanBecomeLost = canBecomeLost;
    2832  }
    2833 
    2834  void InitLost()
    2835  {
    2836  VMA_ASSERT(m_Type == ALLOCATION_TYPE_NONE);
    2837  VMA_ASSERT(m_LastUseFrameIndex.load() == VMA_FRAME_INDEX_LOST);
    2838  m_Type = ALLOCATION_TYPE_BLOCK;
    2839  m_BlockAllocation.m_hPool = VK_NULL_HANDLE;
    2840  m_BlockAllocation.m_Block = VMA_NULL;
    2841  m_BlockAllocation.m_Offset = 0;
    2842  m_BlockAllocation.m_CanBecomeLost = true;
    2843  }
    2844 
    2845  void ChangeBlockAllocation(
    2846  VmaDeviceMemoryBlock* block,
    2847  VkDeviceSize offset)
    2848  {
    2849  VMA_ASSERT(block != VMA_NULL);
    2850  VMA_ASSERT(m_Type == ALLOCATION_TYPE_BLOCK);
    2851  m_BlockAllocation.m_Block = block;
    2852  m_BlockAllocation.m_Offset = offset;
    2853  }
    2854 
    2855  void InitOwnAllocation(
    2856  uint32_t memoryTypeIndex,
    2857  VkDeviceMemory hMemory,
    2858  VmaSuballocationType suballocationType,
    2859  bool persistentMap,
    2860  void* pMappedData,
    2861  VkDeviceSize size,
    2862  void* pUserData)
    2863  {
    2864  VMA_ASSERT(m_Type == ALLOCATION_TYPE_NONE);
    2865  VMA_ASSERT(hMemory != VK_NULL_HANDLE);
    2866  m_Type = ALLOCATION_TYPE_OWN;
    2867  m_Alignment = 0;
    2868  m_Size = size;
    2869  m_pUserData = pUserData;
    2870  m_SuballocationType = suballocationType;
    2871  m_OwnAllocation.m_MemoryTypeIndex = memoryTypeIndex;
    2872  m_OwnAllocation.m_hMemory = hMemory;
    2873  m_OwnAllocation.m_PersistentMap = persistentMap;
    2874  m_OwnAllocation.m_pMappedData = pMappedData;
    2875  }
    2876 
    2877  ALLOCATION_TYPE GetType() const { return m_Type; }
    2878  VkDeviceSize GetAlignment() const { return m_Alignment; }
    2879  VkDeviceSize GetSize() const { return m_Size; }
    2880  void* GetUserData() const { return m_pUserData; }
    2881  void SetUserData(void* pUserData) { m_pUserData = pUserData; }
    2882  VmaSuballocationType GetSuballocationType() const { return m_SuballocationType; }
    2883 
    2884  VmaDeviceMemoryBlock* GetBlock() const
    2885  {
    2886  VMA_ASSERT(m_Type == ALLOCATION_TYPE_BLOCK);
    2887  return m_BlockAllocation.m_Block;
    2888  }
    2889  VkDeviceSize GetOffset() const;
    2890  VkDeviceMemory GetMemory() const;
    2891  uint32_t GetMemoryTypeIndex() const;
    2892  VMA_BLOCK_VECTOR_TYPE GetBlockVectorType() const;
    2893  void* GetMappedData() const;
    2894  bool CanBecomeLost() const;
    2895  VmaPool GetPool() const;
    2896 
    2897  VkResult OwnAllocMapPersistentlyMappedMemory(VmaAllocator hAllocator);
    2898  void OwnAllocUnmapPersistentlyMappedMemory(VmaAllocator hAllocator);
    2899 
    2900  uint32_t GetLastUseFrameIndex() const
    2901  {
    2902  return m_LastUseFrameIndex.load();
    2903  }
    2904  bool CompareExchangeLastUseFrameIndex(uint32_t& expected, uint32_t desired)
    2905  {
    2906  return m_LastUseFrameIndex.compare_exchange_weak(expected, desired);
    2907  }
    2908  /*
    2909  - If hAllocation.LastUseFrameIndex + frameInUseCount < allocator.CurrentFrameIndex,
    2910  makes it lost by setting LastUseFrameIndex = VMA_FRAME_INDEX_LOST and returns true.
    2911  - Else, returns false.
    2912 
    2913  If hAllocation is already lost, assert - you should not call it then.
    2914  If hAllocation was not created with CAN_BECOME_LOST_BIT, assert.
    2915  */
    2916  bool MakeLost(uint32_t currentFrameIndex, uint32_t frameInUseCount);
    2917 
    2918  void OwnAllocCalcStatsInfo(VmaStatInfo& outInfo)
    2919  {
    2920  VMA_ASSERT(m_Type == ALLOCATION_TYPE_OWN);
    2921  outInfo.BlockCount = 1;
    2922  outInfo.AllocationCount = 1;
    2923  outInfo.UnusedRangeCount = 0;
    2924  outInfo.UsedBytes = m_Size;
    2925  outInfo.UnusedBytes = 0;
    2926  outInfo.AllocationSizeMin = outInfo.AllocationSizeMax = m_Size;
    2927  outInfo.UnusedRangeSizeMin = UINT64_MAX;
    2928  outInfo.UnusedRangeSizeMax = 0;
    2929  }
    2930 
    2931 private:
    2932  VkDeviceSize m_Alignment;
    2933  VkDeviceSize m_Size;
    2934  void* m_pUserData;
    2935  ALLOCATION_TYPE m_Type;
    2936  VmaSuballocationType m_SuballocationType;
    2937  VMA_ATOMIC_UINT32 m_LastUseFrameIndex;
    2938 
    2939  // Allocation out of VmaDeviceMemoryBlock.
    2940  struct BlockAllocation
    2941  {
    2942  VmaPool m_hPool; // Null if belongs to general memory.
    2943  VmaDeviceMemoryBlock* m_Block;
    2944  VkDeviceSize m_Offset;
    2945  bool m_CanBecomeLost;
    2946  };
    2947 
    2948  // Allocation for an object that has its own private VkDeviceMemory.
    2949  struct OwnAllocation
    2950  {
    2951  uint32_t m_MemoryTypeIndex;
    2952  VkDeviceMemory m_hMemory;
    2953  bool m_PersistentMap;
    2954  void* m_pMappedData;
    2955  };
    2956 
    2957  union
    2958  {
    2959  // Allocation out of VmaDeviceMemoryBlock.
    2960  BlockAllocation m_BlockAllocation;
    2961  // Allocation for an object that has its own private VkDeviceMemory.
    2962  OwnAllocation m_OwnAllocation;
    2963  };
    2964 };
    2965 
    2966 /*
    2967 Represents a region of VmaDeviceMemoryBlock that is either assigned and returned as
    2968 allocated memory block or free.
    2969 */
    2970 struct VmaSuballocation
    2971 {
    2972  VkDeviceSize offset;
    2973  VkDeviceSize size;
    2974  VmaAllocation hAllocation;
    2975  VmaSuballocationType type;
    2976 };
    2977 
    2978 typedef VmaList< VmaSuballocation, VmaStlAllocator<VmaSuballocation> > VmaSuballocationList;
    2979 
    2980 // Cost of one additional allocation lost, as equivalent in bytes.
    2981 static const VkDeviceSize VMA_LOST_ALLOCATION_COST = 1048576;
    2982 
    2983 /*
    2984 Parameters of planned allocation inside a VmaDeviceMemoryBlock.
    2985 
    2986 If canMakeOtherLost was false:
    2987 - item points to a FREE suballocation.
    2988 - itemsToMakeLostCount is 0.
    2989 
    2990 If canMakeOtherLost was true:
    2991 - item points to first of sequence of suballocations, which are either FREE,
    2992  or point to VmaAllocations that can become lost.
    2993 - itemsToMakeLostCount is the number of VmaAllocations that need to be made lost for
    2994  the requested allocation to succeed.
    2995 */
    2996 struct VmaAllocationRequest
    2997 {
    2998  VkDeviceSize offset;
    2999  VkDeviceSize sumFreeSize; // Sum size of free items that overlap with proposed allocation.
    3000  VkDeviceSize sumItemSize; // Sum size of items to make lost that overlap with proposed allocation.
    3001  VmaSuballocationList::iterator item;
    3002  size_t itemsToMakeLostCount;
    3003 
    3004  VkDeviceSize CalcCost() const
    3005  {
    3006  return sumItemSize + itemsToMakeLostCount * VMA_LOST_ALLOCATION_COST;
    3007  }
    3008 };
    3009 
    3010 /*
    3011 Represents a single block of device memory (VkDeviceMemory ) with all the
    3012 data about its regions (aka suballocations, VmaAllocation), assigned and free.
    3013 
    3014 Thread-safety: This class must be externally synchronized.
    3015 */
    3016 class VmaDeviceMemoryBlock
    3017 {
    3018 public:
    3019  uint32_t m_MemoryTypeIndex;
    3020  VMA_BLOCK_VECTOR_TYPE m_BlockVectorType;
    3021  VkDeviceMemory m_hMemory;
    3022  VkDeviceSize m_Size;
    3023  bool m_PersistentMap;
    3024  void* m_pMappedData;
    3025  uint32_t m_FreeCount;
    3026  VkDeviceSize m_SumFreeSize;
    3027  VmaSuballocationList m_Suballocations;
    3028  // Suballocations that are free and have size greater than certain threshold.
    3029  // Sorted by size, ascending.
    3030  VmaVector< VmaSuballocationList::iterator, VmaStlAllocator< VmaSuballocationList::iterator > > m_FreeSuballocationsBySize;
    3031 
    3032  VmaDeviceMemoryBlock(VmaAllocator hAllocator);
    3033 
    3034  ~VmaDeviceMemoryBlock()
    3035  {
    3036  VMA_ASSERT(m_hMemory == VK_NULL_HANDLE);
    3037  }
    3038 
    3039  // Always call after construction.
    3040  void Init(
    3041  uint32_t newMemoryTypeIndex,
    3042  VMA_BLOCK_VECTOR_TYPE newBlockVectorType,
    3043  VkDeviceMemory newMemory,
    3044  VkDeviceSize newSize,
    3045  bool persistentMap,
    3046  void* pMappedData);
    3047  // Always call before destruction.
    3048  void Destroy(VmaAllocator allocator);
    3049 
    3050  // Validates all data structures inside this object. If not valid, returns false.
    3051  bool Validate() const;
    3052 
    3053  // Tries to find a place for suballocation with given parameters inside this allocation.
    3054  // If succeeded, fills pAllocationRequest and returns true.
    3055  // If failed, returns false.
    3056  bool CreateAllocationRequest(
    3057  uint32_t currentFrameIndex,
    3058  uint32_t frameInUseCount,
    3059  VkDeviceSize bufferImageGranularity,
    3060  VkDeviceSize allocSize,
    3061  VkDeviceSize allocAlignment,
    3062  VmaSuballocationType allocType,
    3063  bool canMakeOtherLost,
    3064  VmaAllocationRequest* pAllocationRequest);
    3065 
    3066  bool MakeRequestedAllocationsLost(uint32_t currentFrameIndex, uint32_t frameInUseCount, VmaAllocationRequest* pAllocationRequest);
    3067 
    3068  uint32_t MakeAllocationsLost(uint32_t currentFrameIndex, uint32_t frameInUseCount);
    3069 
    3070  // Returns true if this allocation is empty - contains only single free suballocation.
    3071  bool IsEmpty() const;
    3072 
    3073  // Makes actual allocation based on request. Request must already be checked
    3074  // and valid.
    3075  void Alloc(
    3076  const VmaAllocationRequest& request,
    3077  VmaSuballocationType type,
    3078  VkDeviceSize allocSize,
    3079  VmaAllocation hAllocation);
    3080 
    3081  // Frees suballocation assigned to given memory region.
    3082  void Free(const VmaAllocation allocation);
    3083 
    3084 #if VMA_STATS_STRING_ENABLED
    3085  void PrintDetailedMap(class VmaJsonWriter& json) const;
    3086 #endif
    3087 
    3088 private:
    3089  // Checks if requested suballocation with given parameters can be placed in given pFreeSuballocItem.
    3090  // If yes, fills pOffset and returns true. If no, returns false.
    3091  bool CheckAllocation(
    3092  uint32_t currentFrameIndex,
    3093  uint32_t frameInUseCount,
    3094  VkDeviceSize bufferImageGranularity,
    3095  VkDeviceSize allocSize,
    3096  VkDeviceSize allocAlignment,
    3097  VmaSuballocationType allocType,
    3098  VmaSuballocationList::const_iterator suballocItem,
    3099  bool canMakeOtherLost,
    3100  VkDeviceSize* pOffset,
    3101  size_t* itemsToMakeLostCount,
    3102  VkDeviceSize* pSumFreeSize,
    3103  VkDeviceSize* pSumItemSize) const;
    3104 
    3105  // Given free suballocation, it merges it with following one, which must also be free.
    3106  void MergeFreeWithNext(VmaSuballocationList::iterator item);
    3107  // Releases given suballocation, making it free.
    3108  // Merges it with adjacent free suballocations if applicable.
    3109  // Returns iterator to new free suballocation at this place.
    3110  VmaSuballocationList::iterator FreeSuballocation(VmaSuballocationList::iterator suballocItem);
    3111  // Given free suballocation, it inserts it into sorted list of
    3112  // m_FreeSuballocationsBySize if it's suitable.
    3113  void RegisterFreeSuballocation(VmaSuballocationList::iterator item);
    3114  // Given free suballocation, it removes it from sorted list of
    3115  // m_FreeSuballocationsBySize if it's suitable.
    3116  void UnregisterFreeSuballocation(VmaSuballocationList::iterator item);
    3117 
    3118  bool ValidateFreeSuballocationList() const;
    3119 };
    3120 
    3121 struct VmaPointerLess
    3122 {
    3123  bool operator()(const void* lhs, const void* rhs) const
    3124  {
    3125  return lhs < rhs;
    3126  }
    3127 };
    3128 
    3129 class VmaDefragmentator;
    3130 
    3131 /*
    3132 Sequence of VmaDeviceMemoryBlock. Represents memory blocks allocated for a specific
    3133 Vulkan memory type.
    3134 
    3135 Synchronized internally with a mutex.
    3136 */
    3137 struct VmaBlockVector
    3138 {
    3139  VmaBlockVector(
    3140  VmaAllocator hAllocator,
    3141  uint32_t memoryTypeIndex,
    3142  VMA_BLOCK_VECTOR_TYPE blockVectorType,
    3143  VkDeviceSize preferredBlockSize,
    3144  size_t minBlockCount,
    3145  size_t maxBlockCount,
    3146  VkDeviceSize bufferImageGranularity,
    3147  uint32_t frameInUseCount,
    3148  bool isCustomPool);
    3149  ~VmaBlockVector();
    3150 
    3151  VkResult CreateMinBlocks();
    3152 
    3153  uint32_t GetMemoryTypeIndex() const { return m_MemoryTypeIndex; }
    3154  VkDeviceSize GetPreferredBlockSize() const { return m_PreferredBlockSize; }
    3155  VkDeviceSize GetBufferImageGranularity() const { return m_BufferImageGranularity; }
    3156  uint32_t GetFrameInUseCount() const { return m_FrameInUseCount; }
    3157  VMA_BLOCK_VECTOR_TYPE GetBlockVectorType() const { return m_BlockVectorType; }
    3158 
    3159  void GetPoolStats(VmaPoolStats* pStats);
    3160 
    3161  bool IsEmpty() const { return m_Blocks.empty(); }
    3162 
    3163  VkResult Allocate(
    3164  VmaPool hCurrentPool,
    3165  uint32_t currentFrameIndex,
    3166  const VkMemoryRequirements& vkMemReq,
    3167  const VmaAllocationCreateInfo& createInfo,
    3168  VmaSuballocationType suballocType,
    3169  VmaAllocation* pAllocation);
    3170 
    3171  void Free(
    3172  VmaAllocation hAllocation);
    3173 
    3174  // Adds statistics of this BlockVector to pStats.
    3175  void AddStats(VmaStats* pStats);
    3176 
    3177 #if VMA_STATS_STRING_ENABLED
    3178  void PrintDetailedMap(class VmaJsonWriter& json);
    3179 #endif
    3180 
    3181  void UnmapPersistentlyMappedMemory();
    3182  VkResult MapPersistentlyMappedMemory();
    3183 
    3184  void MakePoolAllocationsLost(
    3185  uint32_t currentFrameIndex,
    3186  size_t* pLostAllocationCount);
    3187 
    3188  VmaDefragmentator* EnsureDefragmentator(
    3189  VmaAllocator hAllocator,
    3190  uint32_t currentFrameIndex);
    3191 
    3192  VkResult Defragment(
    3193  VmaDefragmentationStats* pDefragmentationStats,
    3194  VkDeviceSize& maxBytesToMove,
    3195  uint32_t& maxAllocationsToMove);
    3196 
    3197  void DestroyDefragmentator();
    3198 
    3199 private:
    3200  friend class VmaDefragmentator;
    3201 
    3202  const VmaAllocator m_hAllocator;
    3203  const uint32_t m_MemoryTypeIndex;
    3204  const VMA_BLOCK_VECTOR_TYPE m_BlockVectorType;
    3205  const VkDeviceSize m_PreferredBlockSize;
    3206  const size_t m_MinBlockCount;
    3207  const size_t m_MaxBlockCount;
    3208  const VkDeviceSize m_BufferImageGranularity;
    3209  const uint32_t m_FrameInUseCount;
    3210  const bool m_IsCustomPool;
    3211  VMA_MUTEX m_Mutex;
    3212  // Incrementally sorted by sumFreeSize, ascending.
    3213  VmaVector< VmaDeviceMemoryBlock*, VmaStlAllocator<VmaDeviceMemoryBlock*> > m_Blocks;
    3214  /* There can be at most one allocation that is completely empty - a
    3215  hysteresis to avoid pessimistic case of alternating creation and destruction
    3216  of a VkDeviceMemory. */
    3217  bool m_HasEmptyBlock;
    3218  VmaDefragmentator* m_pDefragmentator;
    3219 
    3220  // Finds and removes given block from vector.
    3221  void Remove(VmaDeviceMemoryBlock* pBlock);
    3222 
    3223  // Performs single step in sorting m_Blocks. They may not be fully sorted
    3224  // after this call.
    3225  void IncrementallySortBlocks();
    3226 
    3227  VkResult CreateBlock(VkDeviceSize blockSize, size_t* pNewBlockIndex);
    3228 };
    3229 
    3230 struct VmaPool_T
    3231 {
    3232 public:
    3233  VmaBlockVector m_BlockVector;
    3234 
    3235  // Takes ownership.
    3236  VmaPool_T(
    3237  VmaAllocator hAllocator,
    3238  const VmaPoolCreateInfo& createInfo);
    3239  ~VmaPool_T();
    3240 
    3241  VmaBlockVector& GetBlockVector() { return m_BlockVector; }
    3242 
    3243 #if VMA_STATS_STRING_ENABLED
    3244  //void PrintDetailedMap(class VmaStringBuilder& sb);
    3245 #endif
    3246 };
    3247 
    3248 class VmaDefragmentator
    3249 {
    3250  const VmaAllocator m_hAllocator;
    3251  VmaBlockVector* const m_pBlockVector;
    3252  uint32_t m_CurrentFrameIndex;
    3253  VMA_BLOCK_VECTOR_TYPE m_BlockVectorType;
    3254  VkDeviceSize m_BytesMoved;
    3255  uint32_t m_AllocationsMoved;
    3256 
    3257  struct AllocationInfo
    3258  {
    3259  VmaAllocation m_hAllocation;
    3260  VkBool32* m_pChanged;
    3261 
    3262  AllocationInfo() :
    3263  m_hAllocation(VK_NULL_HANDLE),
    3264  m_pChanged(VMA_NULL)
    3265  {
    3266  }
    3267  };
    3268 
    3269  struct AllocationInfoSizeGreater
    3270  {
    3271  bool operator()(const AllocationInfo& lhs, const AllocationInfo& rhs) const
    3272  {
    3273  return lhs.m_hAllocation->GetSize() > rhs.m_hAllocation->GetSize();
    3274  }
    3275  };
    3276 
    3277  // Used between AddAllocation and Defragment.
    3278  VmaVector< AllocationInfo, VmaStlAllocator<AllocationInfo> > m_Allocations;
    3279 
    3280  struct BlockInfo
    3281  {
    3282  VmaDeviceMemoryBlock* m_pBlock;
    3283  bool m_HasNonMovableAllocations;
    3284  VmaVector< AllocationInfo, VmaStlAllocator<AllocationInfo> > m_Allocations;
    3285 
    3286  BlockInfo(const VkAllocationCallbacks* pAllocationCallbacks) :
    3287  m_pBlock(VMA_NULL),
    3288  m_HasNonMovableAllocations(true),
    3289  m_Allocations(pAllocationCallbacks),
    3290  m_pMappedDataForDefragmentation(VMA_NULL)
    3291  {
    3292  }
    3293 
    3294  void CalcHasNonMovableAllocations()
    3295  {
    3296  const size_t blockAllocCount =
    3297  m_pBlock->m_Suballocations.size() - m_pBlock->m_FreeCount;
    3298  const size_t defragmentAllocCount = m_Allocations.size();
    3299  m_HasNonMovableAllocations = blockAllocCount != defragmentAllocCount;
    3300  }
    3301 
    3302  void SortAllocationsBySizeDescecnding()
    3303  {
    3304  VMA_SORT(m_Allocations.begin(), m_Allocations.end(), AllocationInfoSizeGreater());
    3305  }
    3306 
    3307  VkResult EnsureMapping(VmaAllocator hAllocator, void** ppMappedData);
    3308  void Unmap(VmaAllocator hAllocator);
    3309 
    3310  private:
    3311  // Not null if mapped for defragmentation only, not persistently mapped.
    3312  void* m_pMappedDataForDefragmentation;
    3313  };
    3314 
    3315  struct BlockPointerLess
    3316  {
    3317  bool operator()(const BlockInfo* pLhsBlockInfo, const VmaDeviceMemoryBlock* pRhsBlock) const
    3318  {
    3319  return pLhsBlockInfo->m_pBlock < pRhsBlock;
    3320  }
    3321  bool operator()(const BlockInfo* pLhsBlockInfo, const BlockInfo* pRhsBlockInfo) const
    3322  {
    3323  return pLhsBlockInfo->m_pBlock < pRhsBlockInfo->m_pBlock;
    3324  }
    3325  };
    3326 
    3327  // 1. Blocks with some non-movable allocations go first.
    3328  // 2. Blocks with smaller sumFreeSize go first.
    3329  struct BlockInfoCompareMoveDestination
    3330  {
    3331  bool operator()(const BlockInfo* pLhsBlockInfo, const BlockInfo* pRhsBlockInfo) const
    3332  {
    3333  if(pLhsBlockInfo->m_HasNonMovableAllocations && !pRhsBlockInfo->m_HasNonMovableAllocations)
    3334  {
    3335  return true;
    3336  }
    3337  if(!pLhsBlockInfo->m_HasNonMovableAllocations && pRhsBlockInfo->m_HasNonMovableAllocations)
    3338  {
    3339  return false;
    3340  }
    3341  if(pLhsBlockInfo->m_pBlock->m_SumFreeSize < pRhsBlockInfo->m_pBlock->m_SumFreeSize)
    3342  {
    3343  return true;
    3344  }
    3345  return false;
    3346  }
    3347  };
    3348 
    3349  typedef VmaVector< BlockInfo*, VmaStlAllocator<BlockInfo*> > BlockInfoVector;
    3350  BlockInfoVector m_Blocks;
    3351 
    3352  VkResult DefragmentRound(
    3353  VkDeviceSize maxBytesToMove,
    3354  uint32_t maxAllocationsToMove);
    3355 
    3356  static bool MoveMakesSense(
    3357  size_t dstBlockIndex, VkDeviceSize dstOffset,
    3358  size_t srcBlockIndex, VkDeviceSize srcOffset);
    3359 
    3360 public:
    3361  VmaDefragmentator(
    3362  VmaAllocator hAllocator,
    3363  VmaBlockVector* pBlockVector,
    3364  uint32_t currentFrameIndex);
    3365 
    3366  ~VmaDefragmentator();
    3367 
    3368  VkDeviceSize GetBytesMoved() const { return m_BytesMoved; }
    3369  uint32_t GetAllocationsMoved() const { return m_AllocationsMoved; }
    3370 
    3371  void AddAllocation(VmaAllocation hAlloc, VkBool32* pChanged);
    3372 
    3373  VkResult Defragment(
    3374  VkDeviceSize maxBytesToMove,
    3375  uint32_t maxAllocationsToMove);
    3376 };
    3377 
    3378 // Main allocator object.
    3379 struct VmaAllocator_T
    3380 {
    3381  bool m_UseMutex;
    3382  VkDevice m_hDevice;
    3383  bool m_AllocationCallbacksSpecified;
    3384  VkAllocationCallbacks m_AllocationCallbacks;
    3385  VmaDeviceMemoryCallbacks m_DeviceMemoryCallbacks;
    3386  // Non-zero when we are inside UnmapPersistentlyMappedMemory...MapPersistentlyMappedMemory.
    3387  // Counter to allow nested calls to these functions.
    3388  uint32_t m_UnmapPersistentlyMappedMemoryCounter;
    3389 
    3390  // Number of bytes free out of limit, or VK_WHOLE_SIZE if not limit for that heap.
    3391  VkDeviceSize m_HeapSizeLimit[VK_MAX_MEMORY_HEAPS];
    3392  VMA_MUTEX m_HeapSizeLimitMutex;
    3393 
    3394  VkPhysicalDeviceProperties m_PhysicalDeviceProperties;
    3395  VkPhysicalDeviceMemoryProperties m_MemProps;
    3396 
    3397  // Default pools.
    3398  VmaBlockVector* m_pBlockVectors[VK_MAX_MEMORY_TYPES][VMA_BLOCK_VECTOR_TYPE_COUNT];
    3399 
    3400  // Each vector is sorted by memory (handle value).
    3401  typedef VmaVector< VmaAllocation, VmaStlAllocator<VmaAllocation> > AllocationVectorType;
    3402  AllocationVectorType* m_pOwnAllocations[VK_MAX_MEMORY_TYPES][VMA_BLOCK_VECTOR_TYPE_COUNT];
    3403  VMA_MUTEX m_OwnAllocationsMutex[VK_MAX_MEMORY_TYPES];
    3404 
    3405  VmaAllocator_T(const VmaAllocatorCreateInfo* pCreateInfo);
    3406  ~VmaAllocator_T();
    3407 
    3408  const VkAllocationCallbacks* GetAllocationCallbacks() const
    3409  {
    3410  return m_AllocationCallbacksSpecified ? &m_AllocationCallbacks : 0;
    3411  }
    3412  const VmaVulkanFunctions& GetVulkanFunctions() const
    3413  {
    3414  return m_VulkanFunctions;
    3415  }
    3416 
    3417  VkDeviceSize GetBufferImageGranularity() const
    3418  {
    3419  return VMA_MAX(
    3420  static_cast<VkDeviceSize>(VMA_DEBUG_MIN_BUFFER_IMAGE_GRANULARITY),
    3421  m_PhysicalDeviceProperties.limits.bufferImageGranularity);
    3422  }
    3423 
    3424  uint32_t GetMemoryHeapCount() const { return m_MemProps.memoryHeapCount; }
    3425  uint32_t GetMemoryTypeCount() const { return m_MemProps.memoryTypeCount; }
    3426 
    3427  uint32_t MemoryTypeIndexToHeapIndex(uint32_t memTypeIndex) const
    3428  {
    3429  VMA_ASSERT(memTypeIndex < m_MemProps.memoryTypeCount);
    3430  return m_MemProps.memoryTypes[memTypeIndex].heapIndex;
    3431  }
    3432 
    3433  // Main allocation function.
    3434  VkResult AllocateMemory(
    3435  const VkMemoryRequirements& vkMemReq,
    3436  const VmaAllocationCreateInfo& createInfo,
    3437  VmaSuballocationType suballocType,
    3438  VmaAllocation* pAllocation);
    3439 
    3440  // Main deallocation function.
    3441  void FreeMemory(const VmaAllocation allocation);
    3442 
    3443  void CalculateStats(VmaStats* pStats);
    3444 
    3445 #if VMA_STATS_STRING_ENABLED
    3446  void PrintDetailedMap(class VmaJsonWriter& json);
    3447 #endif
    3448 
    3449  void UnmapPersistentlyMappedMemory();
    3450  VkResult MapPersistentlyMappedMemory();
    3451 
    3452  VkResult Defragment(
    3453  VmaAllocation* pAllocations,
    3454  size_t allocationCount,
    3455  VkBool32* pAllocationsChanged,
    3456  const VmaDefragmentationInfo* pDefragmentationInfo,
    3457  VmaDefragmentationStats* pDefragmentationStats);
    3458 
    3459  void GetAllocationInfo(VmaAllocation hAllocation, VmaAllocationInfo* pAllocationInfo);
    3460 
    3461  VkResult CreatePool(const VmaPoolCreateInfo* pCreateInfo, VmaPool* pPool);
    3462  void DestroyPool(VmaPool pool);
    3463  void GetPoolStats(VmaPool pool, VmaPoolStats* pPoolStats);
    3464 
    3465  void SetCurrentFrameIndex(uint32_t frameIndex);
    3466 
    3467  void MakePoolAllocationsLost(
    3468  VmaPool hPool,
    3469  size_t* pLostAllocationCount);
    3470 
    3471  void CreateLostAllocation(VmaAllocation* pAllocation);
    3472 
    3473  VkResult AllocateVulkanMemory(const VkMemoryAllocateInfo* pAllocateInfo, VkDeviceMemory* pMemory);
    3474  void FreeVulkanMemory(uint32_t memoryType, VkDeviceSize size, VkDeviceMemory hMemory);
    3475 
    3476 private:
    3477  VkDeviceSize m_PreferredLargeHeapBlockSize;
    3478  VkDeviceSize m_PreferredSmallHeapBlockSize;
    3479 
    3480  VkPhysicalDevice m_PhysicalDevice;
    3481  VMA_ATOMIC_UINT32 m_CurrentFrameIndex;
    3482 
    3483  VMA_MUTEX m_PoolsMutex;
    3484  // Protected by m_PoolsMutex. Sorted by pointer value.
    3485  VmaVector<VmaPool, VmaStlAllocator<VmaPool> > m_Pools;
    3486 
    3487  VmaVulkanFunctions m_VulkanFunctions;
    3488 
    3489  void ImportVulkanFunctions(const VmaVulkanFunctions* pVulkanFunctions);
    3490 
    3491  VkDeviceSize CalcPreferredBlockSize(uint32_t memTypeIndex);
    3492 
    3493  VkResult AllocateMemoryOfType(
    3494  const VkMemoryRequirements& vkMemReq,
    3495  const VmaAllocationCreateInfo& createInfo,
    3496  uint32_t memTypeIndex,
    3497  VmaSuballocationType suballocType,
    3498  VmaAllocation* pAllocation);
    3499 
    3500  // Allocates and registers new VkDeviceMemory specifically for single allocation.
    3501  VkResult AllocateOwnMemory(
    3502  VkDeviceSize size,
    3503  VmaSuballocationType suballocType,
    3504  uint32_t memTypeIndex,
    3505  bool map,
    3506  void* pUserData,
    3507  VmaAllocation* pAllocation);
    3508 
    3509  // Tries to free pMemory as Own Memory. Returns true if found and freed.
    3510  void FreeOwnMemory(VmaAllocation allocation);
    3511 };
    3512 
    3514 // Memory allocation #2 after VmaAllocator_T definition
    3515 
    3516 static void* VmaMalloc(VmaAllocator hAllocator, size_t size, size_t alignment)
    3517 {
    3518  return VmaMalloc(&hAllocator->m_AllocationCallbacks, size, alignment);
    3519 }
    3520 
    3521 static void VmaFree(VmaAllocator hAllocator, void* ptr)
    3522 {
    3523  VmaFree(&hAllocator->m_AllocationCallbacks, ptr);
    3524 }
    3525 
    3526 template<typename T>
    3527 static T* VmaAllocate(VmaAllocator hAllocator)
    3528 {
    3529  return (T*)VmaMalloc(hAllocator, sizeof(T), VMA_ALIGN_OF(T));
    3530 }
    3531 
    3532 template<typename T>
    3533 static T* VmaAllocateArray(VmaAllocator hAllocator, size_t count)
    3534 {
    3535  return (T*)VmaMalloc(hAllocator, sizeof(T) * count, VMA_ALIGN_OF(T));
    3536 }
    3537 
    3538 template<typename T>
    3539 static void vma_delete(VmaAllocator hAllocator, T* ptr)
    3540 {
    3541  if(ptr != VMA_NULL)
    3542  {
    3543  ptr->~T();
    3544  VmaFree(hAllocator, ptr);
    3545  }
    3546 }
    3547 
    3548 template<typename T>
    3549 static void vma_delete_array(VmaAllocator hAllocator, T* ptr, size_t count)
    3550 {
    3551  if(ptr != VMA_NULL)
    3552  {
    3553  for(size_t i = count; i--; )
    3554  ptr[i].~T();
    3555  VmaFree(hAllocator, ptr);
    3556  }
    3557 }
    3558 
    3560 // VmaStringBuilder
    3561 
    3562 #if VMA_STATS_STRING_ENABLED
    3563 
    3564 class VmaStringBuilder
    3565 {
    3566 public:
    3567  VmaStringBuilder(VmaAllocator alloc) : m_Data(VmaStlAllocator<char>(alloc->GetAllocationCallbacks())) { }
    3568  size_t GetLength() const { return m_Data.size(); }
    3569  const char* GetData() const { return m_Data.data(); }
    3570 
    3571  void Add(char ch) { m_Data.push_back(ch); }
    3572  void Add(const char* pStr);
    3573  void AddNewLine() { Add('\n'); }
    3574  void AddNumber(uint32_t num);
    3575  void AddNumber(uint64_t num);
    3576  void AddPointer(const void* ptr);
    3577 
    3578 private:
    3579  VmaVector< char, VmaStlAllocator<char> > m_Data;
    3580 };
    3581 
    3582 void VmaStringBuilder::Add(const char* pStr)
    3583 {
    3584  const size_t strLen = strlen(pStr);
    3585  if(strLen > 0)
    3586  {
    3587  const size_t oldCount = m_Data.size();
    3588  m_Data.resize(oldCount + strLen);
    3589  memcpy(m_Data.data() + oldCount, pStr, strLen);
    3590  }
    3591 }
    3592 
    3593 void VmaStringBuilder::AddNumber(uint32_t num)
    3594 {
    3595  char buf[11];
    3596  VmaUint32ToStr(buf, sizeof(buf), num);
    3597  Add(buf);
    3598 }
    3599 
    3600 void VmaStringBuilder::AddNumber(uint64_t num)
    3601 {
    3602  char buf[21];
    3603  VmaUint64ToStr(buf, sizeof(buf), num);
    3604  Add(buf);
    3605 }
    3606 
    3607 void VmaStringBuilder::AddPointer(const void* ptr)
    3608 {
    3609  char buf[21];
    3610  VmaPtrToStr(buf, sizeof(buf), ptr);
    3611  Add(buf);
    3612 }
    3613 
    3614 #endif // #if VMA_STATS_STRING_ENABLED
    3615 
    3617 // VmaJsonWriter
    3618 
    3619 #if VMA_STATS_STRING_ENABLED
    3620 
    3621 class VmaJsonWriter
    3622 {
    3623 public:
    3624  VmaJsonWriter(const VkAllocationCallbacks* pAllocationCallbacks, VmaStringBuilder& sb);
    3625  ~VmaJsonWriter();
    3626 
    3627  void BeginObject(bool singleLine = false);
    3628  void EndObject();
    3629 
    3630  void BeginArray(bool singleLine = false);
    3631  void EndArray();
    3632 
    3633  void WriteString(const char* pStr);
    3634  void BeginString(const char* pStr = VMA_NULL);
    3635  void ContinueString(const char* pStr);
    3636  void ContinueString(uint32_t n);
    3637  void ContinueString(uint64_t n);
    3638  void EndString(const char* pStr = VMA_NULL);
    3639 
    3640  void WriteNumber(uint32_t n);
    3641  void WriteNumber(uint64_t n);
    3642  void WriteBool(bool b);
    3643  void WriteNull();
    3644 
    3645 private:
    3646  static const char* const INDENT;
    3647 
    3648  enum COLLECTION_TYPE
    3649  {
    3650  COLLECTION_TYPE_OBJECT,
    3651  COLLECTION_TYPE_ARRAY,
    3652  };
    3653  struct StackItem
    3654  {
    3655  COLLECTION_TYPE type;
    3656  uint32_t valueCount;
    3657  bool singleLineMode;
    3658  };
    3659 
    3660  VmaStringBuilder& m_SB;
    3661  VmaVector< StackItem, VmaStlAllocator<StackItem> > m_Stack;
    3662  bool m_InsideString;
    3663 
    3664  void BeginValue(bool isString);
    3665  void WriteIndent(bool oneLess = false);
    3666 };
    3667 
    3668 const char* const VmaJsonWriter::INDENT = " ";
    3669 
    3670 VmaJsonWriter::VmaJsonWriter(const VkAllocationCallbacks* pAllocationCallbacks, VmaStringBuilder& sb) :
    3671  m_SB(sb),
    3672  m_Stack(VmaStlAllocator<StackItem>(pAllocationCallbacks)),
    3673  m_InsideString(false)
    3674 {
    3675 }
    3676 
    3677 VmaJsonWriter::~VmaJsonWriter()
    3678 {
    3679  VMA_ASSERT(!m_InsideString);
    3680  VMA_ASSERT(m_Stack.empty());
    3681 }
    3682 
    3683 void VmaJsonWriter::BeginObject(bool singleLine)
    3684 {
    3685  VMA_ASSERT(!m_InsideString);
    3686 
    3687  BeginValue(false);
    3688  m_SB.Add('{');
    3689 
    3690  StackItem item;
    3691  item.type = COLLECTION_TYPE_OBJECT;
    3692  item.valueCount = 0;
    3693  item.singleLineMode = singleLine;
    3694  m_Stack.push_back(item);
    3695 }
    3696 
    3697 void VmaJsonWriter::EndObject()
    3698 {
    3699  VMA_ASSERT(!m_InsideString);
    3700 
    3701  WriteIndent(true);
    3702  m_SB.Add('}');
    3703 
    3704  VMA_ASSERT(!m_Stack.empty() && m_Stack.back().type == COLLECTION_TYPE_OBJECT);
    3705  m_Stack.pop_back();
    3706 }
    3707 
    3708 void VmaJsonWriter::BeginArray(bool singleLine)
    3709 {
    3710  VMA_ASSERT(!m_InsideString);
    3711 
    3712  BeginValue(false);
    3713  m_SB.Add('[');
    3714 
    3715  StackItem item;
    3716  item.type = COLLECTION_TYPE_ARRAY;
    3717  item.valueCount = 0;
    3718  item.singleLineMode = singleLine;
    3719  m_Stack.push_back(item);
    3720 }
    3721 
    3722 void VmaJsonWriter::EndArray()
    3723 {
    3724  VMA_ASSERT(!m_InsideString);
    3725 
    3726  WriteIndent(true);
    3727  m_SB.Add(']');
    3728 
    3729  VMA_ASSERT(!m_Stack.empty() && m_Stack.back().type == COLLECTION_TYPE_ARRAY);
    3730  m_Stack.pop_back();
    3731 }
    3732 
    3733 void VmaJsonWriter::WriteString(const char* pStr)
    3734 {
    3735  BeginString(pStr);
    3736  EndString();
    3737 }
    3738 
    3739 void VmaJsonWriter::BeginString(const char* pStr)
    3740 {
    3741  VMA_ASSERT(!m_InsideString);
    3742 
    3743  BeginValue(true);
    3744  m_SB.Add('"');
    3745  m_InsideString = true;
    3746  if(pStr != VMA_NULL && pStr[0] != '\0')
    3747  {
    3748  ContinueString(pStr);
    3749  }
    3750 }
    3751 
    3752 void VmaJsonWriter::ContinueString(const char* pStr)
    3753 {
    3754  VMA_ASSERT(m_InsideString);
    3755 
    3756  const size_t strLen = strlen(pStr);
    3757  for(size_t i = 0; i < strLen; ++i)
    3758  {
    3759  char ch = pStr[i];
    3760  if(ch == '\'')
    3761  {
    3762  m_SB.Add("\\\\");
    3763  }
    3764  else if(ch == '"')
    3765  {
    3766  m_SB.Add("\\\"");
    3767  }
    3768  else if(ch >= 32)
    3769  {
    3770  m_SB.Add(ch);
    3771  }
    3772  else switch(ch)
    3773  {
    3774  case '\n':
    3775  m_SB.Add("\\n");
    3776  break;
    3777  case '\r':
    3778  m_SB.Add("\\r");
    3779  break;
    3780  case '\t':
    3781  m_SB.Add("\\t");
    3782  break;
    3783  default:
    3784  VMA_ASSERT(0 && "Character not currently supported.");
    3785  break;
    3786  }
    3787  }
    3788 }
    3789 
    3790 void VmaJsonWriter::ContinueString(uint32_t n)
    3791 {
    3792  VMA_ASSERT(m_InsideString);
    3793  m_SB.AddNumber(n);
    3794 }
    3795 
    3796 void VmaJsonWriter::ContinueString(uint64_t n)
    3797 {
    3798  VMA_ASSERT(m_InsideString);
    3799  m_SB.AddNumber(n);
    3800 }
    3801 
    3802 void VmaJsonWriter::EndString(const char* pStr)
    3803 {
    3804  VMA_ASSERT(m_InsideString);
    3805  if(pStr != VMA_NULL && pStr[0] != '\0')
    3806  {
    3807  ContinueString(pStr);
    3808  }
    3809  m_SB.Add('"');
    3810  m_InsideString = false;
    3811 }
    3812 
    3813 void VmaJsonWriter::WriteNumber(uint32_t n)
    3814 {
    3815  VMA_ASSERT(!m_InsideString);
    3816  BeginValue(false);
    3817  m_SB.AddNumber(n);
    3818 }
    3819 
    3820 void VmaJsonWriter::WriteNumber(uint64_t n)
    3821 {
    3822  VMA_ASSERT(!m_InsideString);
    3823  BeginValue(false);
    3824  m_SB.AddNumber(n);
    3825 }
    3826 
    3827 void VmaJsonWriter::WriteBool(bool b)
    3828 {
    3829  VMA_ASSERT(!m_InsideString);
    3830  BeginValue(false);
    3831  m_SB.Add(b ? "true" : "false");
    3832 }
    3833 
    3834 void VmaJsonWriter::WriteNull()
    3835 {
    3836  VMA_ASSERT(!m_InsideString);
    3837  BeginValue(false);
    3838  m_SB.Add("null");
    3839 }
    3840 
    3841 void VmaJsonWriter::BeginValue(bool isString)
    3842 {
    3843  if(!m_Stack.empty())
    3844  {
    3845  StackItem& currItem = m_Stack.back();
    3846  if(currItem.type == COLLECTION_TYPE_OBJECT &&
    3847  currItem.valueCount % 2 == 0)
    3848  {
    3849  VMA_ASSERT(isString);
    3850  }
    3851 
    3852  if(currItem.type == COLLECTION_TYPE_OBJECT &&
    3853  currItem.valueCount % 2 != 0)
    3854  {
    3855  m_SB.Add(": ");
    3856  }
    3857  else if(currItem.valueCount > 0)
    3858  {
    3859  m_SB.Add(", ");
    3860  WriteIndent();
    3861  }
    3862  else
    3863  {
    3864  WriteIndent();
    3865  }
    3866  ++currItem.valueCount;
    3867  }
    3868 }
    3869 
    3870 void VmaJsonWriter::WriteIndent(bool oneLess)
    3871 {
    3872  if(!m_Stack.empty() && !m_Stack.back().singleLineMode)
    3873  {
    3874  m_SB.AddNewLine();
    3875 
    3876  size_t count = m_Stack.size();
    3877  if(count > 0 && oneLess)
    3878  {
    3879  --count;
    3880  }
    3881  for(size_t i = 0; i < count; ++i)
    3882  {
    3883  m_SB.Add(INDENT);
    3884  }
    3885  }
    3886 }
    3887 
    3888 #endif // #if VMA_STATS_STRING_ENABLED
    3889 
    3891 
    3892 VkDeviceSize VmaAllocation_T::GetOffset() const
    3893 {
    3894  switch(m_Type)
    3895  {
    3896  case ALLOCATION_TYPE_BLOCK:
    3897  return m_BlockAllocation.m_Offset;
    3898  case ALLOCATION_TYPE_OWN:
    3899  return 0;
    3900  default:
    3901  VMA_ASSERT(0);
    3902  return 0;
    3903  }
    3904 }
    3905 
    3906 VkDeviceMemory VmaAllocation_T::GetMemory() const
    3907 {
    3908  switch(m_Type)
    3909  {
    3910  case ALLOCATION_TYPE_BLOCK:
    3911  return m_BlockAllocation.m_Block->m_hMemory;
    3912  case ALLOCATION_TYPE_OWN:
    3913  return m_OwnAllocation.m_hMemory;
    3914  default:
    3915  VMA_ASSERT(0);
    3916  return VK_NULL_HANDLE;
    3917  }
    3918 }
    3919 
    3920 uint32_t VmaAllocation_T::GetMemoryTypeIndex() const
    3921 {
    3922  switch(m_Type)
    3923  {
    3924  case ALLOCATION_TYPE_BLOCK:
    3925  return m_BlockAllocation.m_Block->m_MemoryTypeIndex;
    3926  case ALLOCATION_TYPE_OWN:
    3927  return m_OwnAllocation.m_MemoryTypeIndex;
    3928  default:
    3929  VMA_ASSERT(0);
    3930  return UINT32_MAX;
    3931  }
    3932 }
    3933 
    3934 VMA_BLOCK_VECTOR_TYPE VmaAllocation_T::GetBlockVectorType() const
    3935 {
    3936  switch(m_Type)
    3937  {
    3938  case ALLOCATION_TYPE_BLOCK:
    3939  return m_BlockAllocation.m_Block->m_BlockVectorType;
    3940  case ALLOCATION_TYPE_OWN:
    3941  return (m_OwnAllocation.m_PersistentMap ? VMA_BLOCK_VECTOR_TYPE_MAPPED : VMA_BLOCK_VECTOR_TYPE_UNMAPPED);
    3942  default:
    3943  VMA_ASSERT(0);
    3944  return VMA_BLOCK_VECTOR_TYPE_COUNT;
    3945  }
    3946 }
    3947 
    3948 void* VmaAllocation_T::GetMappedData() const
    3949 {
    3950  switch(m_Type)
    3951  {
    3952  case ALLOCATION_TYPE_BLOCK:
    3953  if(m_BlockAllocation.m_Block->m_pMappedData != VMA_NULL)
    3954  {
    3955  return (char*)m_BlockAllocation.m_Block->m_pMappedData + m_BlockAllocation.m_Offset;
    3956  }
    3957  else
    3958  {
    3959  return VMA_NULL;
    3960  }
    3961  break;
    3962  case ALLOCATION_TYPE_OWN:
    3963  return m_OwnAllocation.m_pMappedData;
    3964  default:
    3965  VMA_ASSERT(0);
    3966  return VMA_NULL;
    3967  }
    3968 }
    3969 
    3970 bool VmaAllocation_T::CanBecomeLost() const
    3971 {
    3972  switch(m_Type)
    3973  {
    3974  case ALLOCATION_TYPE_BLOCK:
    3975  return m_BlockAllocation.m_CanBecomeLost;
    3976  case ALLOCATION_TYPE_OWN:
    3977  return false;
    3978  default:
    3979  VMA_ASSERT(0);
    3980  return false;
    3981  }
    3982 }
    3983 
    3984 VmaPool VmaAllocation_T::GetPool() const
    3985 {
    3986  VMA_ASSERT(m_Type == ALLOCATION_TYPE_BLOCK);
    3987  return m_BlockAllocation.m_hPool;
    3988 }
    3989 
    3990 VkResult VmaAllocation_T::OwnAllocMapPersistentlyMappedMemory(VmaAllocator hAllocator)
    3991 {
    3992  VMA_ASSERT(m_Type == ALLOCATION_TYPE_OWN);
    3993  if(m_OwnAllocation.m_PersistentMap)
    3994  {
    3995  return (*hAllocator->GetVulkanFunctions().vkMapMemory)(
    3996  hAllocator->m_hDevice,
    3997  m_OwnAllocation.m_hMemory,
    3998  0,
    3999  VK_WHOLE_SIZE,
    4000  0,
    4001  &m_OwnAllocation.m_pMappedData);
    4002  }
    4003  return VK_SUCCESS;
    4004 }
    4005 void VmaAllocation_T::OwnAllocUnmapPersistentlyMappedMemory(VmaAllocator hAllocator)
    4006 {
    4007  VMA_ASSERT(m_Type == ALLOCATION_TYPE_OWN);
    4008  if(m_OwnAllocation.m_pMappedData)
    4009  {
    4010  VMA_ASSERT(m_OwnAllocation.m_PersistentMap);
    4011  (*hAllocator->GetVulkanFunctions().vkUnmapMemory)(hAllocator->m_hDevice, m_OwnAllocation.m_hMemory);
    4012  m_OwnAllocation.m_pMappedData = VMA_NULL;
    4013  }
    4014 }
    4015 
    4016 
    4017 bool VmaAllocation_T::MakeLost(uint32_t currentFrameIndex, uint32_t frameInUseCount)
    4018 {
    4019  VMA_ASSERT(CanBecomeLost());
    4020 
    4021  /*
    4022  Warning: This is a carefully designed algorithm.
    4023  Do not modify unless you really know what you're doing :)
    4024  */
    4025  uint32_t localLastUseFrameIndex = GetLastUseFrameIndex();
    4026  for(;;)
    4027  {
    4028  if(localLastUseFrameIndex == VMA_FRAME_INDEX_LOST)
    4029  {
    4030  VMA_ASSERT(0);
    4031  return false;
    4032  }
    4033  else if(localLastUseFrameIndex + frameInUseCount >= currentFrameIndex)
    4034  {
    4035  return false;
    4036  }
    4037  else // Last use time earlier than current time.
    4038  {
    4039  if(CompareExchangeLastUseFrameIndex(localLastUseFrameIndex, VMA_FRAME_INDEX_LOST))
    4040  {
    4041  // Setting hAllocation.LastUseFrameIndex atomic to VMA_FRAME_INDEX_LOST is enough to mark it as LOST.
    4042  // Calling code just needs to unregister this allocation in owning VmaDeviceMemoryBlock.
    4043  return true;
    4044  }
    4045  }
    4046  }
    4047 }
    4048 
    4049 #if VMA_STATS_STRING_ENABLED
    4050 
    4051 // Correspond to values of enum VmaSuballocationType.
    4052 static const char* VMA_SUBALLOCATION_TYPE_NAMES[] = {
    4053  "FREE",
    4054  "UNKNOWN",
    4055  "BUFFER",
    4056  "IMAGE_UNKNOWN",
    4057  "IMAGE_LINEAR",
    4058  "IMAGE_OPTIMAL",
    4059 };
    4060 
    4061 static void VmaPrintStatInfo(VmaJsonWriter& json, const VmaStatInfo& stat)
    4062 {
    4063  json.BeginObject();
    4064 
    4065  json.WriteString("Blocks");
    4066  json.WriteNumber(stat.BlockCount);
    4067 
    4068  json.WriteString("Allocations");
    4069  json.WriteNumber(stat.AllocationCount);
    4070 
    4071  json.WriteString("UnusedRanges");
    4072  json.WriteNumber(stat.UnusedRangeCount);
    4073 
    4074  json.WriteString("UsedBytes");
    4075  json.WriteNumber(stat.UsedBytes);
    4076 
    4077  json.WriteString("UnusedBytes");
    4078  json.WriteNumber(stat.UnusedBytes);
    4079 
    4080  if(stat.AllocationCount > 1)
    4081  {
    4082  json.WriteString("AllocationSize");
    4083  json.BeginObject(true);
    4084  json.WriteString("Min");
    4085  json.WriteNumber(stat.AllocationSizeMin);
    4086  json.WriteString("Avg");
    4087  json.WriteNumber(stat.AllocationSizeAvg);
    4088  json.WriteString("Max");
    4089  json.WriteNumber(stat.AllocationSizeMax);
    4090  json.EndObject();
    4091  }
    4092 
    4093  if(stat.UnusedRangeCount > 1)
    4094  {
    4095  json.WriteString("UnusedRangeSize");
    4096  json.BeginObject(true);
    4097  json.WriteString("Min");
    4098  json.WriteNumber(stat.UnusedRangeSizeMin);
    4099  json.WriteString("Avg");
    4100  json.WriteNumber(stat.UnusedRangeSizeAvg);
    4101  json.WriteString("Max");
    4102  json.WriteNumber(stat.UnusedRangeSizeMax);
    4103  json.EndObject();
    4104  }
    4105 
    4106  json.EndObject();
    4107 }
    4108 
    4109 #endif // #if VMA_STATS_STRING_ENABLED
    4110 
    4111 struct VmaSuballocationItemSizeLess
    4112 {
    4113  bool operator()(
    4114  const VmaSuballocationList::iterator lhs,
    4115  const VmaSuballocationList::iterator rhs) const
    4116  {
    4117  return lhs->size < rhs->size;
    4118  }
    4119  bool operator()(
    4120  const VmaSuballocationList::iterator lhs,
    4121  VkDeviceSize rhsSize) const
    4122  {
    4123  return lhs->size < rhsSize;
    4124  }
    4125 };
    4126 
    4127 VmaDeviceMemoryBlock::VmaDeviceMemoryBlock(VmaAllocator hAllocator) :
    4128  m_MemoryTypeIndex(UINT32_MAX),
    4129  m_BlockVectorType(VMA_BLOCK_VECTOR_TYPE_COUNT),
    4130  m_hMemory(VK_NULL_HANDLE),
    4131  m_Size(0),
    4132  m_PersistentMap(false),
    4133  m_pMappedData(VMA_NULL),
    4134  m_FreeCount(0),
    4135  m_SumFreeSize(0),
    4136  m_Suballocations(VmaStlAllocator<VmaSuballocation>(hAllocator->GetAllocationCallbacks())),
    4137  m_FreeSuballocationsBySize(VmaStlAllocator<VmaSuballocationList::iterator>(hAllocator->GetAllocationCallbacks()))
    4138 {
    4139 }
    4140 
    4141 void VmaDeviceMemoryBlock::Init(
    4142  uint32_t newMemoryTypeIndex,
    4143  VMA_BLOCK_VECTOR_TYPE newBlockVectorType,
    4144  VkDeviceMemory newMemory,
    4145  VkDeviceSize newSize,
    4146  bool persistentMap,
    4147  void* pMappedData)
    4148 {
    4149  VMA_ASSERT(m_hMemory == VK_NULL_HANDLE);
    4150 
    4151  m_MemoryTypeIndex = newMemoryTypeIndex;
    4152  m_BlockVectorType = newBlockVectorType;
    4153  m_hMemory = newMemory;
    4154  m_Size = newSize;
    4155  m_PersistentMap = persistentMap;
    4156  m_pMappedData = pMappedData;
    4157  m_FreeCount = 1;
    4158  m_SumFreeSize = newSize;
    4159 
    4160  m_Suballocations.clear();
    4161  m_FreeSuballocationsBySize.clear();
    4162 
    4163  VmaSuballocation suballoc = {};
    4164  suballoc.offset = 0;
    4165  suballoc.size = newSize;
    4166  suballoc.type = VMA_SUBALLOCATION_TYPE_FREE;
    4167  suballoc.hAllocation = VK_NULL_HANDLE;
    4168 
    4169  m_Suballocations.push_back(suballoc);
    4170  VmaSuballocationList::iterator suballocItem = m_Suballocations.end();
    4171  --suballocItem;
    4172  m_FreeSuballocationsBySize.push_back(suballocItem);
    4173 }
    4174 
    4175 void VmaDeviceMemoryBlock::Destroy(VmaAllocator allocator)
    4176 {
    4177  // This is the most important assert in the entire library.
    4178  // Hitting it means you have some memory leak - unreleased VmaAllocation objects.
    4179  VMA_ASSERT(IsEmpty() && "Some allocations were not freed before destruction of this memory block!");
    4180 
    4181  VMA_ASSERT(m_hMemory != VK_NULL_HANDLE);
    4182  if(m_pMappedData != VMA_NULL)
    4183  {
    4184  (allocator->GetVulkanFunctions().vkUnmapMemory)(allocator->m_hDevice, m_hMemory);
    4185  m_pMappedData = VMA_NULL;
    4186  }
    4187 
    4188  allocator->FreeVulkanMemory(m_MemoryTypeIndex, m_Size, m_hMemory);
    4189  m_hMemory = VK_NULL_HANDLE;
    4190 }
    4191 
    4192 bool VmaDeviceMemoryBlock::Validate() const
    4193 {
    4194  if((m_hMemory == VK_NULL_HANDLE) ||
    4195  (m_Size == 0) ||
    4196  m_Suballocations.empty())
    4197  {
    4198  return false;
    4199  }
    4200 
    4201  // Expected offset of new suballocation as calculates from previous ones.
    4202  VkDeviceSize calculatedOffset = 0;
    4203  // Expected number of free suballocations as calculated from traversing their list.
    4204  uint32_t calculatedFreeCount = 0;
    4205  // Expected sum size of free suballocations as calculated from traversing their list.
    4206  VkDeviceSize calculatedSumFreeSize = 0;
    4207  // Expected number of free suballocations that should be registered in
    4208  // m_FreeSuballocationsBySize calculated from traversing their list.
    4209  size_t freeSuballocationsToRegister = 0;
    4210  // True if previous visisted suballocation was free.
    4211  bool prevFree = false;
    4212 
    4213  for(VmaSuballocationList::const_iterator suballocItem = m_Suballocations.cbegin();
    4214  suballocItem != m_Suballocations.cend();
    4215  ++suballocItem)
    4216  {
    4217  const VmaSuballocation& subAlloc = *suballocItem;
    4218 
    4219  // Actual offset of this suballocation doesn't match expected one.
    4220  if(subAlloc.offset != calculatedOffset)
    4221  {
    4222  return false;
    4223  }
    4224 
    4225  const bool currFree = (subAlloc.type == VMA_SUBALLOCATION_TYPE_FREE);
    4226  // Two adjacent free suballocations are invalid. They should be merged.
    4227  if(prevFree && currFree)
    4228  {
    4229  return false;
    4230  }
    4231  prevFree = currFree;
    4232 
    4233  if(currFree != (subAlloc.hAllocation == VK_NULL_HANDLE))
    4234  {
    4235  return false;
    4236  }
    4237 
    4238  if(currFree)
    4239  {
    4240  calculatedSumFreeSize += subAlloc.size;
    4241  ++calculatedFreeCount;
    4242  if(subAlloc.size >= VMA_MIN_FREE_SUBALLOCATION_SIZE_TO_REGISTER)
    4243  {
    4244  ++freeSuballocationsToRegister;
    4245  }
    4246  }
    4247 
    4248  calculatedOffset += subAlloc.size;
    4249  }
    4250 
    4251  // Number of free suballocations registered in m_FreeSuballocationsBySize doesn't
    4252  // match expected one.
    4253  if(m_FreeSuballocationsBySize.size() != freeSuballocationsToRegister)
    4254  {
    4255  return false;
    4256  }
    4257 
    4258  VkDeviceSize lastSize = 0;
    4259  for(size_t i = 0; i < m_FreeSuballocationsBySize.size(); ++i)
    4260  {
    4261  VmaSuballocationList::iterator suballocItem = m_FreeSuballocationsBySize[i];
    4262 
    4263  // Only free suballocations can be registered in m_FreeSuballocationsBySize.
    4264  if(suballocItem->type != VMA_SUBALLOCATION_TYPE_FREE)
    4265  {
    4266  return false;
    4267  }
    4268  // They must be sorted by size ascending.
    4269  if(suballocItem->size < lastSize)
    4270  {
    4271  return false;
    4272  }
    4273 
    4274  lastSize = suballocItem->size;
    4275  }
    4276 
    4277  // Check if totals match calculacted values.
    4278  return
    4279  (calculatedOffset == m_Size) &&
    4280  (calculatedSumFreeSize == m_SumFreeSize) &&
    4281  (calculatedFreeCount == m_FreeCount);
    4282 }
    4283 
    4284 /*
    4285 How many suitable free suballocations to analyze before choosing best one.
    4286 - Set to 1 to use First-Fit algorithm - first suitable free suballocation will
    4287  be chosen.
    4288 - Set to UINT32_MAX to use Best-Fit/Worst-Fit algorithm - all suitable free
    4289  suballocations will be analized and best one will be chosen.
    4290 - Any other value is also acceptable.
    4291 */
    4292 //static const uint32_t MAX_SUITABLE_SUBALLOCATIONS_TO_CHECK = 8;
    4293 
    4294 bool VmaDeviceMemoryBlock::CreateAllocationRequest(
    4295  uint32_t currentFrameIndex,
    4296  uint32_t frameInUseCount,
    4297  VkDeviceSize bufferImageGranularity,
    4298  VkDeviceSize allocSize,
    4299  VkDeviceSize allocAlignment,
    4300  VmaSuballocationType allocType,
    4301  bool canMakeOtherLost,
    4302  VmaAllocationRequest* pAllocationRequest)
    4303 {
    4304  VMA_ASSERT(allocSize > 0);
    4305  VMA_ASSERT(allocType != VMA_SUBALLOCATION_TYPE_FREE);
    4306  VMA_ASSERT(pAllocationRequest != VMA_NULL);
    4307  VMA_HEAVY_ASSERT(Validate());
    4308 
    4309  // There is not enough total free space in this block to fullfill the request: Early return.
    4310  if(canMakeOtherLost == false && m_SumFreeSize < allocSize)
    4311  {
    4312  return false;
    4313  }
    4314 
    4315  // New algorithm, efficiently searching freeSuballocationsBySize.
    4316  const size_t freeSuballocCount = m_FreeSuballocationsBySize.size();
    4317  if(freeSuballocCount > 0)
    4318  {
    4319  if(VMA_BEST_FIT)
    4320  {
    4321  // Find first free suballocation with size not less than allocSize.
    4322  VmaSuballocationList::iterator* const it = VmaBinaryFindFirstNotLess(
    4323  m_FreeSuballocationsBySize.data(),
    4324  m_FreeSuballocationsBySize.data() + freeSuballocCount,
    4325  allocSize,
    4326  VmaSuballocationItemSizeLess());
    4327  size_t index = it - m_FreeSuballocationsBySize.data();
    4328  for(; index < freeSuballocCount; ++index)
    4329  {
    4330  if(CheckAllocation(
    4331  currentFrameIndex,
    4332  frameInUseCount,
    4333  bufferImageGranularity,
    4334  allocSize,
    4335  allocAlignment,
    4336  allocType,
    4337  m_FreeSuballocationsBySize[index],
    4338  false, // canMakeOtherLost
    4339  &pAllocationRequest->offset,
    4340  &pAllocationRequest->itemsToMakeLostCount,
    4341  &pAllocationRequest->sumFreeSize,
    4342  &pAllocationRequest->sumItemSize))
    4343  {
    4344  pAllocationRequest->item = m_FreeSuballocationsBySize[index];
    4345  return true;
    4346  }
    4347  }
    4348  }
    4349  else
    4350  {
    4351  // Search staring from biggest suballocations.
    4352  for(size_t index = freeSuballocCount; index--; )
    4353  {
    4354  if(CheckAllocation(
    4355  currentFrameIndex,
    4356  frameInUseCount,
    4357  bufferImageGranularity,
    4358  allocSize,
    4359  allocAlignment,
    4360  allocType,
    4361  m_FreeSuballocationsBySize[index],
    4362  false, // canMakeOtherLost
    4363  &pAllocationRequest->offset,
    4364  &pAllocationRequest->itemsToMakeLostCount,
    4365  &pAllocationRequest->sumFreeSize,
    4366  &pAllocationRequest->sumItemSize))
    4367  {
    4368  pAllocationRequest->item = m_FreeSuballocationsBySize[index];
    4369  return true;
    4370  }
    4371  }
    4372  }
    4373  }
    4374 
    4375  if(canMakeOtherLost)
    4376  {
    4377  // Brute-force algorithm. TODO: Come up with something better.
    4378 
    4379  pAllocationRequest->sumFreeSize = VK_WHOLE_SIZE;
    4380  pAllocationRequest->sumItemSize = VK_WHOLE_SIZE;
    4381 
    4382  VmaAllocationRequest tmpAllocRequest = {};
    4383  for(VmaSuballocationList::iterator suballocIt = m_Suballocations.begin();
    4384  suballocIt != m_Suballocations.end();
    4385  ++suballocIt)
    4386  {
    4387  if(suballocIt->type == VMA_SUBALLOCATION_TYPE_FREE ||
    4388  suballocIt->hAllocation->CanBecomeLost())
    4389  {
    4390  if(CheckAllocation(
    4391  currentFrameIndex,
    4392  frameInUseCount,
    4393  bufferImageGranularity,
    4394  allocSize,
    4395  allocAlignment,
    4396  allocType,
    4397  suballocIt,
    4398  canMakeOtherLost,
    4399  &tmpAllocRequest.offset,
    4400  &tmpAllocRequest.itemsToMakeLostCount,
    4401  &tmpAllocRequest.sumFreeSize,
    4402  &tmpAllocRequest.sumItemSize))
    4403  {
    4404  tmpAllocRequest.item = suballocIt;
    4405 
    4406  if(tmpAllocRequest.CalcCost() < pAllocationRequest->CalcCost())
    4407  {
    4408  *pAllocationRequest = tmpAllocRequest;
    4409  }
    4410  }
    4411  }
    4412  }
    4413 
    4414  if(pAllocationRequest->sumItemSize != VK_WHOLE_SIZE)
    4415  {
    4416  return true;
    4417  }
    4418  }
    4419 
    4420  return false;
    4421 }
    4422 
    4423 bool VmaDeviceMemoryBlock::MakeRequestedAllocationsLost(uint32_t currentFrameIndex, uint32_t frameInUseCount, VmaAllocationRequest* pAllocationRequest)
    4424 {
    4425  while(pAllocationRequest->itemsToMakeLostCount > 0)
    4426  {
    4427  if(pAllocationRequest->item->type == VMA_SUBALLOCATION_TYPE_FREE)
    4428  {
    4429  ++pAllocationRequest->item;
    4430  }
    4431  VMA_ASSERT(pAllocationRequest->item != m_Suballocations.end());
    4432  VMA_ASSERT(pAllocationRequest->item->hAllocation != VK_NULL_HANDLE);
    4433  VMA_ASSERT(pAllocationRequest->item->hAllocation->CanBecomeLost());
    4434  if(pAllocationRequest->item->hAllocation->MakeLost(currentFrameIndex, frameInUseCount))
    4435  {
    4436  pAllocationRequest->item = FreeSuballocation(pAllocationRequest->item);
    4437  --pAllocationRequest->itemsToMakeLostCount;
    4438  }
    4439  else
    4440  {
    4441  return false;
    4442  }
    4443  }
    4444 
    4445  VMA_HEAVY_ASSERT(Validate());
    4446  VMA_ASSERT(pAllocationRequest->item != m_Suballocations.end());
    4447  VMA_ASSERT(pAllocationRequest->item->type == VMA_SUBALLOCATION_TYPE_FREE);
    4448 
    4449  return true;
    4450 }
    4451 
    4452 uint32_t VmaDeviceMemoryBlock::MakeAllocationsLost(uint32_t currentFrameIndex, uint32_t frameInUseCount)
    4453 {
    4454  uint32_t lostAllocationCount = 0;
    4455  for(VmaSuballocationList::iterator it = m_Suballocations.begin();
    4456  it != m_Suballocations.end();
    4457  ++it)
    4458  {
    4459  if(it->type != VMA_SUBALLOCATION_TYPE_FREE &&
    4460  it->hAllocation->CanBecomeLost() &&
    4461  it->hAllocation->MakeLost(currentFrameIndex, frameInUseCount))
    4462  {
    4463  it = FreeSuballocation(it);
    4464  ++lostAllocationCount;
    4465  }
    4466  }
    4467  return lostAllocationCount;
    4468 }
    4469 
    4470 bool VmaDeviceMemoryBlock::CheckAllocation(
    4471  uint32_t currentFrameIndex,
    4472  uint32_t frameInUseCount,
    4473  VkDeviceSize bufferImageGranularity,
    4474  VkDeviceSize allocSize,
    4475  VkDeviceSize allocAlignment,
    4476  VmaSuballocationType allocType,
    4477  VmaSuballocationList::const_iterator suballocItem,
    4478  bool canMakeOtherLost,
    4479  VkDeviceSize* pOffset,
    4480  size_t* itemsToMakeLostCount,
    4481  VkDeviceSize* pSumFreeSize,
    4482  VkDeviceSize* pSumItemSize) const
    4483 {
    4484  VMA_ASSERT(allocSize > 0);
    4485  VMA_ASSERT(allocType != VMA_SUBALLOCATION_TYPE_FREE);
    4486  VMA_ASSERT(suballocItem != m_Suballocations.cend());
    4487  VMA_ASSERT(pOffset != VMA_NULL);
    4488 
    4489  *itemsToMakeLostCount = 0;
    4490  *pSumFreeSize = 0;
    4491  *pSumItemSize = 0;
    4492 
    4493  if(canMakeOtherLost)
    4494  {
    4495  if(suballocItem->type == VMA_SUBALLOCATION_TYPE_FREE)
    4496  {
    4497  *pSumFreeSize = suballocItem->size;
    4498  }
    4499  else
    4500  {
    4501  if(suballocItem->hAllocation->CanBecomeLost() &&
    4502  suballocItem->hAllocation->GetLastUseFrameIndex() + frameInUseCount < currentFrameIndex)
    4503  {
    4504  ++*itemsToMakeLostCount;
    4505  *pSumItemSize = suballocItem->size;
    4506  }
    4507  else
    4508  {
    4509  return false;
    4510  }
    4511  }
    4512 
    4513  // Remaining size is too small for this request: Early return.
    4514  if(m_Size - suballocItem->offset < allocSize)
    4515  {
    4516  return false;
    4517  }
    4518 
    4519  // Start from offset equal to beginning of this suballocation.
    4520  *pOffset = suballocItem->offset;
    4521 
    4522  // Apply VMA_DEBUG_MARGIN at the beginning.
    4523  if((VMA_DEBUG_MARGIN > 0) && suballocItem != m_Suballocations.cbegin())
    4524  {
    4525  *pOffset += VMA_DEBUG_MARGIN;
    4526  }
    4527 
    4528  // Apply alignment.
    4529  const VkDeviceSize alignment = VMA_MAX(allocAlignment, static_cast<VkDeviceSize>(VMA_DEBUG_ALIGNMENT));
    4530  *pOffset = VmaAlignUp(*pOffset, alignment);
    4531 
    4532  // Check previous suballocations for BufferImageGranularity conflicts.
    4533  // Make bigger alignment if necessary.
    4534  if(bufferImageGranularity > 1)
    4535  {
    4536  bool bufferImageGranularityConflict = false;
    4537  VmaSuballocationList::const_iterator prevSuballocItem = suballocItem;
    4538  while(prevSuballocItem != m_Suballocations.cbegin())
    4539  {
    4540  --prevSuballocItem;
    4541  const VmaSuballocation& prevSuballoc = *prevSuballocItem;
    4542  if(VmaBlocksOnSamePage(prevSuballoc.offset, prevSuballoc.size, *pOffset, bufferImageGranularity))
    4543  {
    4544  if(VmaIsBufferImageGranularityConflict(prevSuballoc.type, allocType))
    4545  {
    4546  bufferImageGranularityConflict = true;
    4547  break;
    4548  }
    4549  }
    4550  else
    4551  // Already on previous page.
    4552  break;
    4553  }
    4554  if(bufferImageGranularityConflict)
    4555  {
    4556  *pOffset = VmaAlignUp(*pOffset, bufferImageGranularity);
    4557  }
    4558  }
    4559 
    4560  // Now that we have final *pOffset, check if we are past suballocItem.
    4561  // If yes, return false - this function should be called for another suballocItem as starting point.
    4562  if(*pOffset >= suballocItem->offset + suballocItem->size)
    4563  {
    4564  return false;
    4565  }
    4566 
    4567  // Calculate padding at the beginning based on current offset.
    4568  const VkDeviceSize paddingBegin = *pOffset - suballocItem->offset;
    4569 
    4570  // Calculate required margin at the end if this is not last suballocation.
    4571  VmaSuballocationList::const_iterator next = suballocItem;
    4572  ++next;
    4573  const VkDeviceSize requiredEndMargin =
    4574  (next != m_Suballocations.cend()) ? VMA_DEBUG_MARGIN : 0;
    4575 
    4576  const VkDeviceSize totalSize = paddingBegin + allocSize + requiredEndMargin;
    4577  // Another early return check.
    4578  if(suballocItem->offset + totalSize > m_Size)
    4579  {
    4580  return false;
    4581  }
    4582 
    4583  // Advance lastSuballocItem until desired size is reached.
    4584  // Update itemsToMakeLostCount.
    4585  VmaSuballocationList::const_iterator lastSuballocItem = suballocItem;
    4586  if(totalSize > suballocItem->size)
    4587  {
    4588  VkDeviceSize remainingSize = totalSize - suballocItem->size;
    4589  while(remainingSize > 0)
    4590  {
    4591  ++lastSuballocItem;
    4592  if(lastSuballocItem == m_Suballocations.cend())
    4593  {
    4594  return false;
    4595  }
    4596  if(lastSuballocItem->type == VMA_SUBALLOCATION_TYPE_FREE)
    4597  {
    4598  *pSumFreeSize += lastSuballocItem->size;
    4599  }
    4600  else
    4601  {
    4602  VMA_ASSERT(lastSuballocItem->hAllocation != VK_NULL_HANDLE);
    4603  if(lastSuballocItem->hAllocation->CanBecomeLost() &&
    4604  lastSuballocItem->hAllocation->GetLastUseFrameIndex() + frameInUseCount < currentFrameIndex)
    4605  {
    4606  ++*itemsToMakeLostCount;
    4607  *pSumItemSize += lastSuballocItem->size;
    4608  }
    4609  else
    4610  {
    4611  return false;
    4612  }
    4613  }
    4614  remainingSize = (lastSuballocItem->size < remainingSize) ?
    4615  remainingSize - lastSuballocItem->size : 0;
    4616  }
    4617  }
    4618 
    4619  // Check next suballocations for BufferImageGranularity conflicts.
    4620  // If conflict exists, we must mark more allocations lost or fail.
    4621  if(bufferImageGranularity > 1)
    4622  {
    4623  VmaSuballocationList::const_iterator nextSuballocItem = lastSuballocItem;
    4624  ++nextSuballocItem;
    4625  while(nextSuballocItem != m_Suballocations.cend())
    4626  {
    4627  const VmaSuballocation& nextSuballoc = *nextSuballocItem;
    4628  if(VmaBlocksOnSamePage(*pOffset, allocSize, nextSuballoc.offset, bufferImageGranularity))
    4629  {
    4630  if(VmaIsBufferImageGranularityConflict(allocType, nextSuballoc.type))
    4631  {
    4632  VMA_ASSERT(nextSuballoc.hAllocation != VK_NULL_HANDLE);
    4633  if(nextSuballoc.hAllocation->CanBecomeLost() &&
    4634  nextSuballoc.hAllocation->GetLastUseFrameIndex() + frameInUseCount < currentFrameIndex)
    4635  {
    4636  ++*itemsToMakeLostCount;
    4637  }
    4638  else
    4639  {
    4640  return false;
    4641  }
    4642  }
    4643  }
    4644  else
    4645  {
    4646  // Already on next page.
    4647  break;
    4648  }
    4649  ++nextSuballocItem;
    4650  }
    4651  }
    4652  }
    4653  else
    4654  {
    4655  const VmaSuballocation& suballoc = *suballocItem;
    4656  VMA_ASSERT(suballoc.type == VMA_SUBALLOCATION_TYPE_FREE);
    4657 
    4658  *pSumFreeSize = suballoc.size;
    4659 
    4660  // Size of this suballocation is too small for this request: Early return.
    4661  if(suballoc.size < allocSize)
    4662  {
    4663  return false;
    4664  }
    4665 
    4666  // Start from offset equal to beginning of this suballocation.
    4667  *pOffset = suballoc.offset;
    4668 
    4669  // Apply VMA_DEBUG_MARGIN at the beginning.
    4670  if((VMA_DEBUG_MARGIN > 0) && suballocItem != m_Suballocations.cbegin())
    4671  {
    4672  *pOffset += VMA_DEBUG_MARGIN;
    4673  }
    4674 
    4675  // Apply alignment.
    4676  const VkDeviceSize alignment = VMA_MAX(allocAlignment, static_cast<VkDeviceSize>(VMA_DEBUG_ALIGNMENT));
    4677  *pOffset = VmaAlignUp(*pOffset, alignment);
    4678 
    4679  // Check previous suballocations for BufferImageGranularity conflicts.
    4680  // Make bigger alignment if necessary.
    4681  if(bufferImageGranularity > 1)
    4682  {
    4683  bool bufferImageGranularityConflict = false;
    4684  VmaSuballocationList::const_iterator prevSuballocItem = suballocItem;
    4685  while(prevSuballocItem != m_Suballocations.cbegin())
    4686  {
    4687  --prevSuballocItem;
    4688  const VmaSuballocation& prevSuballoc = *prevSuballocItem;
    4689  if(VmaBlocksOnSamePage(prevSuballoc.offset, prevSuballoc.size, *pOffset, bufferImageGranularity))
    4690  {
    4691  if(VmaIsBufferImageGranularityConflict(prevSuballoc.type, allocType))
    4692  {
    4693  bufferImageGranularityConflict = true;
    4694  break;
    4695  }
    4696  }
    4697  else
    4698  // Already on previous page.
    4699  break;
    4700  }
    4701  if(bufferImageGranularityConflict)
    4702  {
    4703  *pOffset = VmaAlignUp(*pOffset, bufferImageGranularity);
    4704  }
    4705  }
    4706 
    4707  // Calculate padding at the beginning based on current offset.
    4708  const VkDeviceSize paddingBegin = *pOffset - suballoc.offset;
    4709 
    4710  // Calculate required margin at the end if this is not last suballocation.
    4711  VmaSuballocationList::const_iterator next = suballocItem;
    4712  ++next;
    4713  const VkDeviceSize requiredEndMargin =
    4714  (next != m_Suballocations.cend()) ? VMA_DEBUG_MARGIN : 0;
    4715 
    4716  // Fail if requested size plus margin before and after is bigger than size of this suballocation.
    4717  if(paddingBegin + allocSize + requiredEndMargin > suballoc.size)
    4718  {
    4719  return false;
    4720  }
    4721 
    4722  // Check next suballocations for BufferImageGranularity conflicts.
    4723  // If conflict exists, allocation cannot be made here.
    4724  if(bufferImageGranularity > 1)
    4725  {
    4726  VmaSuballocationList::const_iterator nextSuballocItem = suballocItem;
    4727  ++nextSuballocItem;
    4728  while(nextSuballocItem != m_Suballocations.cend())
    4729  {
    4730  const VmaSuballocation& nextSuballoc = *nextSuballocItem;
    4731  if(VmaBlocksOnSamePage(*pOffset, allocSize, nextSuballoc.offset, bufferImageGranularity))
    4732  {
    4733  if(VmaIsBufferImageGranularityConflict(allocType, nextSuballoc.type))
    4734  {
    4735  return false;
    4736  }
    4737  }
    4738  else
    4739  {
    4740  // Already on next page.
    4741  break;
    4742  }
    4743  ++nextSuballocItem;
    4744  }
    4745  }
    4746  }
    4747 
    4748  // All tests passed: Success. pOffset is already filled.
    4749  return true;
    4750 }
    4751 
    4752 bool VmaDeviceMemoryBlock::IsEmpty() const
    4753 {
    4754  return (m_Suballocations.size() == 1) && (m_FreeCount == 1);
    4755 }
    4756 
    4757 void VmaDeviceMemoryBlock::Alloc(
    4758  const VmaAllocationRequest& request,
    4759  VmaSuballocationType type,
    4760  VkDeviceSize allocSize,
    4761  VmaAllocation hAllocation)
    4762 {
    4763  VMA_ASSERT(request.item != m_Suballocations.end());
    4764  VmaSuballocation& suballoc = *request.item;
    4765  // Given suballocation is a free block.
    4766  VMA_ASSERT(suballoc.type == VMA_SUBALLOCATION_TYPE_FREE);
    4767  // Given offset is inside this suballocation.
    4768  VMA_ASSERT(request.offset >= suballoc.offset);
    4769  const VkDeviceSize paddingBegin = request.offset - suballoc.offset;
    4770  VMA_ASSERT(suballoc.size >= paddingBegin + allocSize);
    4771  const VkDeviceSize paddingEnd = suballoc.size - paddingBegin - allocSize;
    4772 
    4773  // Unregister this free suballocation from m_FreeSuballocationsBySize and update
    4774  // it to become used.
    4775  UnregisterFreeSuballocation(request.item);
    4776 
    4777  suballoc.offset = request.offset;
    4778  suballoc.size = allocSize;
    4779  suballoc.type = type;
    4780  suballoc.hAllocation = hAllocation;
    4781 
    4782  // If there are any free bytes remaining at the end, insert new free suballocation after current one.
    4783  if(paddingEnd)
    4784  {
    4785  VmaSuballocation paddingSuballoc = {};
    4786  paddingSuballoc.offset = request.offset + allocSize;
    4787  paddingSuballoc.size = paddingEnd;
    4788  paddingSuballoc.type = VMA_SUBALLOCATION_TYPE_FREE;
    4789  VmaSuballocationList::iterator next = request.item;
    4790  ++next;
    4791  const VmaSuballocationList::iterator paddingEndItem =
    4792  m_Suballocations.insert(next, paddingSuballoc);
    4793  RegisterFreeSuballocation(paddingEndItem);
    4794  }
    4795 
    4796  // If there are any free bytes remaining at the beginning, insert new free suballocation before current one.
    4797  if(paddingBegin)
    4798  {
    4799  VmaSuballocation paddingSuballoc = {};
    4800  paddingSuballoc.offset = request.offset - paddingBegin;
    4801  paddingSuballoc.size = paddingBegin;
    4802  paddingSuballoc.type = VMA_SUBALLOCATION_TYPE_FREE;
    4803  const VmaSuballocationList::iterator paddingBeginItem =
    4804  m_Suballocations.insert(request.item, paddingSuballoc);
    4805  RegisterFreeSuballocation(paddingBeginItem);
    4806  }
    4807 
    4808  // Update totals.
    4809  m_FreeCount = m_FreeCount - 1;
    4810  if(paddingBegin > 0)
    4811  {
    4812  ++m_FreeCount;
    4813  }
    4814  if(paddingEnd > 0)
    4815  {
    4816  ++m_FreeCount;
    4817  }
    4818  m_SumFreeSize -= allocSize;
    4819 }
    4820 
    4821 VmaSuballocationList::iterator VmaDeviceMemoryBlock::FreeSuballocation(VmaSuballocationList::iterator suballocItem)
    4822 {
    4823  // Change this suballocation to be marked as free.
    4824  VmaSuballocation& suballoc = *suballocItem;
    4825  suballoc.type = VMA_SUBALLOCATION_TYPE_FREE;
    4826  suballoc.hAllocation = VK_NULL_HANDLE;
    4827 
    4828  // Update totals.
    4829  ++m_FreeCount;
    4830  m_SumFreeSize += suballoc.size;
    4831 
    4832  // Merge with previous and/or next suballocation if it's also free.
    4833  bool mergeWithNext = false;
    4834  bool mergeWithPrev = false;
    4835 
    4836  VmaSuballocationList::iterator nextItem = suballocItem;
    4837  ++nextItem;
    4838  if((nextItem != m_Suballocations.end()) && (nextItem->type == VMA_SUBALLOCATION_TYPE_FREE))
    4839  {
    4840  mergeWithNext = true;
    4841  }
    4842 
    4843  VmaSuballocationList::iterator prevItem = suballocItem;
    4844  if(suballocItem != m_Suballocations.begin())
    4845  {
    4846  --prevItem;
    4847  if(prevItem->type == VMA_SUBALLOCATION_TYPE_FREE)
    4848  {
    4849  mergeWithPrev = true;
    4850  }
    4851  }
    4852 
    4853  if(mergeWithNext)
    4854  {
    4855  UnregisterFreeSuballocation(nextItem);
    4856  MergeFreeWithNext(suballocItem);
    4857  }
    4858 
    4859  if(mergeWithPrev)
    4860  {
    4861  UnregisterFreeSuballocation(prevItem);
    4862  MergeFreeWithNext(prevItem);
    4863  RegisterFreeSuballocation(prevItem);
    4864  return prevItem;
    4865  }
    4866  else
    4867  {
    4868  RegisterFreeSuballocation(suballocItem);
    4869  return suballocItem;
    4870  }
    4871 }
    4872 
    4873 void VmaDeviceMemoryBlock::Free(const VmaAllocation allocation)
    4874 {
    4875  for(VmaSuballocationList::iterator suballocItem = m_Suballocations.begin();
    4876  suballocItem != m_Suballocations.end();
    4877  ++suballocItem)
    4878  {
    4879  VmaSuballocation& suballoc = *suballocItem;
    4880  if(suballoc.hAllocation == allocation)
    4881  {
    4882  FreeSuballocation(suballocItem);
    4883  VMA_HEAVY_ASSERT(Validate());
    4884  return;
    4885  }
    4886  }
    4887  VMA_ASSERT(0 && "Not found!");
    4888 }
    4889 
    4890 #if VMA_STATS_STRING_ENABLED
    4891 
    4892 void VmaDeviceMemoryBlock::PrintDetailedMap(class VmaJsonWriter& json) const
    4893 {
    4894  json.BeginObject();
    4895 
    4896  json.WriteString("TotalBytes");
    4897  json.WriteNumber(m_Size);
    4898 
    4899  json.WriteString("UnusedBytes");
    4900  json.WriteNumber(m_SumFreeSize);
    4901 
    4902  json.WriteString("Allocations");
    4903  json.WriteNumber(m_Suballocations.size() - m_FreeCount);
    4904 
    4905  json.WriteString("UnusedRanges");
    4906  json.WriteNumber(m_FreeCount);
    4907 
    4908  json.WriteString("Suballocations");
    4909  json.BeginArray();
    4910  size_t i = 0;
    4911  for(VmaSuballocationList::const_iterator suballocItem = m_Suballocations.cbegin();
    4912  suballocItem != m_Suballocations.cend();
    4913  ++suballocItem, ++i)
    4914  {
    4915  json.BeginObject(true);
    4916 
    4917  json.WriteString("Type");
    4918  json.WriteString(VMA_SUBALLOCATION_TYPE_NAMES[suballocItem->type]);
    4919 
    4920  json.WriteString("Size");
    4921  json.WriteNumber(suballocItem->size);
    4922 
    4923  json.WriteString("Offset");
    4924  json.WriteNumber(suballocItem->offset);
    4925 
    4926  json.EndObject();
    4927  }
    4928  json.EndArray();
    4929 
    4930  json.EndObject();
    4931 }
    4932 
    4933 #endif // #if VMA_STATS_STRING_ENABLED
    4934 
    4935 void VmaDeviceMemoryBlock::MergeFreeWithNext(VmaSuballocationList::iterator item)
    4936 {
    4937  VMA_ASSERT(item != m_Suballocations.end());
    4938  VMA_ASSERT(item->type == VMA_SUBALLOCATION_TYPE_FREE);
    4939 
    4940  VmaSuballocationList::iterator nextItem = item;
    4941  ++nextItem;
    4942  VMA_ASSERT(nextItem != m_Suballocations.end());
    4943  VMA_ASSERT(nextItem->type == VMA_SUBALLOCATION_TYPE_FREE);
    4944 
    4945  item->size += nextItem->size;
    4946  --m_FreeCount;
    4947  m_Suballocations.erase(nextItem);
    4948 }
    4949 
    4950 void VmaDeviceMemoryBlock::RegisterFreeSuballocation(VmaSuballocationList::iterator item)
    4951 {
    4952  VMA_ASSERT(item->type == VMA_SUBALLOCATION_TYPE_FREE);
    4953  VMA_ASSERT(item->size > 0);
    4954 
    4955  // You may want to enable this validation at the beginning or at the end of
    4956  // this function, depending on what do you want to check.
    4957  VMA_HEAVY_ASSERT(ValidateFreeSuballocationList());
    4958 
    4959  if(item->size >= VMA_MIN_FREE_SUBALLOCATION_SIZE_TO_REGISTER)
    4960  {
    4961  if(m_FreeSuballocationsBySize.empty())
    4962  {
    4963  m_FreeSuballocationsBySize.push_back(item);
    4964  }
    4965  else
    4966  {
    4967  VmaVectorInsertSorted<VmaSuballocationItemSizeLess>(m_FreeSuballocationsBySize, item);
    4968  }
    4969  }
    4970 
    4971  //VMA_HEAVY_ASSERT(ValidateFreeSuballocationList());
    4972 }
    4973 
    4974 
    4975 void VmaDeviceMemoryBlock::UnregisterFreeSuballocation(VmaSuballocationList::iterator item)
    4976 {
    4977  VMA_ASSERT(item->type == VMA_SUBALLOCATION_TYPE_FREE);
    4978  VMA_ASSERT(item->size > 0);
    4979 
    4980  // You may want to enable this validation at the beginning or at the end of
    4981  // this function, depending on what do you want to check.
    4982  VMA_HEAVY_ASSERT(ValidateFreeSuballocationList());
    4983 
    4984  if(item->size >= VMA_MIN_FREE_SUBALLOCATION_SIZE_TO_REGISTER)
    4985  {
    4986  VmaSuballocationList::iterator* const it = VmaBinaryFindFirstNotLess(
    4987  m_FreeSuballocationsBySize.data(),
    4988  m_FreeSuballocationsBySize.data() + m_FreeSuballocationsBySize.size(),
    4989  item,
    4990  VmaSuballocationItemSizeLess());
    4991  for(size_t index = it - m_FreeSuballocationsBySize.data();
    4992  index < m_FreeSuballocationsBySize.size();
    4993  ++index)
    4994  {
    4995  if(m_FreeSuballocationsBySize[index] == item)
    4996  {
    4997  VmaVectorRemove(m_FreeSuballocationsBySize, index);
    4998  return;
    4999  }
    5000  VMA_ASSERT((m_FreeSuballocationsBySize[index]->size == item->size) && "Not found.");
    5001  }
    5002  VMA_ASSERT(0 && "Not found.");
    5003  }
    5004 
    5005  //VMA_HEAVY_ASSERT(ValidateFreeSuballocationList());
    5006 }
    5007 
    5008 bool VmaDeviceMemoryBlock::ValidateFreeSuballocationList() const
    5009 {
    5010  VkDeviceSize lastSize = 0;
    5011  for(size_t i = 0, count = m_FreeSuballocationsBySize.size(); i < count; ++i)
    5012  {
    5013  const VmaSuballocationList::iterator it = m_FreeSuballocationsBySize[i];
    5014 
    5015  if(it->type != VMA_SUBALLOCATION_TYPE_FREE)
    5016  {
    5017  VMA_ASSERT(0);
    5018  return false;
    5019  }
    5020  if(it->size < VMA_MIN_FREE_SUBALLOCATION_SIZE_TO_REGISTER)
    5021  {
    5022  VMA_ASSERT(0);
    5023  return false;
    5024  }
    5025  if(it->size < lastSize)
    5026  {
    5027  VMA_ASSERT(0);
    5028  return false;
    5029  }
    5030 
    5031  lastSize = it->size;
    5032  }
    5033  return true;
    5034 }
    5035 
    5036 static void InitStatInfo(VmaStatInfo& outInfo)
    5037 {
    5038  memset(&outInfo, 0, sizeof(outInfo));
    5039  outInfo.AllocationSizeMin = UINT64_MAX;
    5040  outInfo.UnusedRangeSizeMin = UINT64_MAX;
    5041 }
    5042 
    5043 static void CalcAllocationStatInfo(VmaStatInfo& outInfo, const VmaDeviceMemoryBlock& block)
    5044 {
    5045  outInfo.BlockCount = 1;
    5046 
    5047  const uint32_t rangeCount = (uint32_t)block.m_Suballocations.size();
    5048  outInfo.AllocationCount = rangeCount - block.m_FreeCount;
    5049  outInfo.UnusedRangeCount = block.m_FreeCount;
    5050 
    5051  outInfo.UnusedBytes = block.m_SumFreeSize;
    5052  outInfo.UsedBytes = block.m_Size - outInfo.UnusedBytes;
    5053 
    5054  outInfo.AllocationSizeMin = UINT64_MAX;
    5055  outInfo.AllocationSizeMax = 0;
    5056  outInfo.UnusedRangeSizeMin = UINT64_MAX;
    5057  outInfo.UnusedRangeSizeMax = 0;
    5058 
    5059  for(VmaSuballocationList::const_iterator suballocItem = block.m_Suballocations.cbegin();
    5060  suballocItem != block.m_Suballocations.cend();
    5061  ++suballocItem)
    5062  {
    5063  const VmaSuballocation& suballoc = *suballocItem;
    5064  if(suballoc.type != VMA_SUBALLOCATION_TYPE_FREE)
    5065  {
    5066  outInfo.AllocationSizeMin = VMA_MIN(outInfo.AllocationSizeMin, suballoc.size);
    5067  outInfo.AllocationSizeMax = VMA_MAX(outInfo.AllocationSizeMax, suballoc.size);
    5068  }
    5069  else
    5070  {
    5071  outInfo.UnusedRangeSizeMin = VMA_MIN(outInfo.UnusedRangeSizeMin, suballoc.size);
    5072  outInfo.UnusedRangeSizeMax = VMA_MAX(outInfo.UnusedRangeSizeMax, suballoc.size);
    5073  }
    5074  }
    5075 }
    5076 
    5077 // Adds statistics srcInfo into inoutInfo, like: inoutInfo += srcInfo.
    5078 static void VmaAddStatInfo(VmaStatInfo& inoutInfo, const VmaStatInfo& srcInfo)
    5079 {
    5080  inoutInfo.BlockCount += srcInfo.BlockCount;
    5081  inoutInfo.AllocationCount += srcInfo.AllocationCount;
    5082  inoutInfo.UnusedRangeCount += srcInfo.UnusedRangeCount;
    5083  inoutInfo.UsedBytes += srcInfo.UsedBytes;
    5084  inoutInfo.UnusedBytes += srcInfo.UnusedBytes;
    5085  inoutInfo.AllocationSizeMin = VMA_MIN(inoutInfo.AllocationSizeMin, srcInfo.AllocationSizeMin);
    5086  inoutInfo.AllocationSizeMax = VMA_MAX(inoutInfo.AllocationSizeMax, srcInfo.AllocationSizeMax);
    5087  inoutInfo.UnusedRangeSizeMin = VMA_MIN(inoutInfo.UnusedRangeSizeMin, srcInfo.UnusedRangeSizeMin);
    5088  inoutInfo.UnusedRangeSizeMax = VMA_MAX(inoutInfo.UnusedRangeSizeMax, srcInfo.UnusedRangeSizeMax);
    5089 }
    5090 
    5091 static void VmaPostprocessCalcStatInfo(VmaStatInfo& inoutInfo)
    5092 {
    5093  inoutInfo.AllocationSizeAvg = (inoutInfo.AllocationCount > 0) ?
    5094  VmaRoundDiv<VkDeviceSize>(inoutInfo.UsedBytes, inoutInfo.AllocationCount) : 0;
    5095  inoutInfo.UnusedRangeSizeAvg = (inoutInfo.UnusedRangeCount > 0) ?
    5096  VmaRoundDiv<VkDeviceSize>(inoutInfo.UnusedBytes, inoutInfo.UnusedRangeCount) : 0;
    5097 }
    5098 
    5099 VmaPool_T::VmaPool_T(
    5100  VmaAllocator hAllocator,
    5101  const VmaPoolCreateInfo& createInfo) :
    5102  m_BlockVector(
    5103  hAllocator,
    5104  createInfo.memoryTypeIndex,
    5105  (createInfo.flags & VMA_POOL_CREATE_PERSISTENT_MAP_BIT) != 0 ?
    5106  VMA_BLOCK_VECTOR_TYPE_MAPPED : VMA_BLOCK_VECTOR_TYPE_UNMAPPED,
    5107  createInfo.blockSize,
    5108  createInfo.minBlockCount,
    5109  createInfo.maxBlockCount,
    5110  (createInfo.flags & VMA_POOL_CREATE_IGNORE_BUFFER_IMAGE_GRANULARITY_BIT) != 0 ? 1 : hAllocator->GetBufferImageGranularity(),
    5111  createInfo.frameInUseCount,
    5112  true) // isCustomPool
    5113 {
    5114 }
    5115 
    5116 VmaPool_T::~VmaPool_T()
    5117 {
    5118 }
    5119 
    5120 #if VMA_STATS_STRING_ENABLED
    5121 
    5122 #endif // #if VMA_STATS_STRING_ENABLED
    5123 
    5124 VmaBlockVector::VmaBlockVector(
    5125  VmaAllocator hAllocator,
    5126  uint32_t memoryTypeIndex,
    5127  VMA_BLOCK_VECTOR_TYPE blockVectorType,
    5128  VkDeviceSize preferredBlockSize,
    5129  size_t minBlockCount,
    5130  size_t maxBlockCount,
    5131  VkDeviceSize bufferImageGranularity,
    5132  uint32_t frameInUseCount,
    5133  bool isCustomPool) :
    5134  m_hAllocator(hAllocator),
    5135  m_MemoryTypeIndex(memoryTypeIndex),
    5136  m_BlockVectorType(blockVectorType),
    5137  m_PreferredBlockSize(preferredBlockSize),
    5138  m_MinBlockCount(minBlockCount),
    5139  m_MaxBlockCount(maxBlockCount),
    5140  m_BufferImageGranularity(bufferImageGranularity),
    5141  m_FrameInUseCount(frameInUseCount),
    5142  m_IsCustomPool(isCustomPool),
    5143  m_Blocks(VmaStlAllocator<VmaDeviceMemoryBlock*>(hAllocator->GetAllocationCallbacks())),
    5144  m_HasEmptyBlock(false),
    5145  m_pDefragmentator(VMA_NULL)
    5146 {
    5147 }
    5148 
    5149 VmaBlockVector::~VmaBlockVector()
    5150 {
    5151  VMA_ASSERT(m_pDefragmentator == VMA_NULL);
    5152 
    5153  for(size_t i = m_Blocks.size(); i--; )
    5154  {
    5155  m_Blocks[i]->Destroy(m_hAllocator);
    5156  vma_delete(m_hAllocator, m_Blocks[i]);
    5157  }
    5158 }
    5159 
    5160 VkResult VmaBlockVector::CreateMinBlocks()
    5161 {
    5162  for(size_t i = 0; i < m_MinBlockCount; ++i)
    5163  {
    5164  VkResult res = CreateBlock(m_PreferredBlockSize, VMA_NULL);
    5165  if(res != VK_SUCCESS)
    5166  {
    5167  return res;
    5168  }
    5169  }
    5170  return VK_SUCCESS;
    5171 }
    5172 
    5173 void VmaBlockVector::GetPoolStats(VmaPoolStats* pStats)
    5174 {
    5175  pStats->size = 0;
    5176  pStats->unusedSize = 0;
    5177  pStats->allocationCount = 0;
    5178  pStats->unusedRangeCount = 0;
    5179 
    5180  VmaMutexLock lock(m_Mutex, m_hAllocator->m_UseMutex);
    5181 
    5182  for(uint32_t blockIndex = 0; blockIndex < m_Blocks.size(); ++blockIndex)
    5183  {
    5184  const VmaDeviceMemoryBlock* const pBlock = m_Blocks[blockIndex];
    5185  VMA_ASSERT(pBlock);
    5186  VMA_HEAVY_ASSERT(pBlock->Validate());
    5187 
    5188  const uint32_t rangeCount = (uint32_t)pBlock->m_Suballocations.size();
    5189 
    5190  pStats->size += pBlock->m_Size;
    5191  pStats->unusedSize += pBlock->m_SumFreeSize;
    5192  pStats->allocationCount += rangeCount - pBlock->m_FreeCount;
    5193  pStats->unusedRangeCount += pBlock->m_FreeCount;
    5194  }
    5195 }
    5196 
    5197 static const uint32_t VMA_ALLOCATION_TRY_COUNT = 32;
    5198 
    5199 VkResult VmaBlockVector::Allocate(
    5200  VmaPool hCurrentPool,
    5201  uint32_t currentFrameIndex,
    5202  const VkMemoryRequirements& vkMemReq,
    5203  const VmaAllocationCreateInfo& createInfo,
    5204  VmaSuballocationType suballocType,
    5205  VmaAllocation* pAllocation)
    5206 {
    5207  // Validate flags.
    5208  if(((createInfo.flags & VMA_ALLOCATION_CREATE_PERSISTENT_MAP_BIT) != 0) !=
    5209  (m_BlockVectorType == VMA_BLOCK_VECTOR_TYPE_MAPPED))
    5210  {
    5211  VMA_ASSERT(0 && "Usage of VMA_ALLOCATION_CREATE_PERSISTENT_MAP_BIT must match VMA_POOL_CREATE_PERSISTENT_MAP_BIT.");
    5212  return VK_ERROR_OUT_OF_DEVICE_MEMORY;
    5213  }
    5214 
    5215  VmaMutexLock lock(m_Mutex, m_hAllocator->m_UseMutex);
    5216 
    5217  // 1. Search existing allocations. Try to allocate without making other allocations lost.
    5218  // Forward order in m_Blocks - prefer blocks with smallest amount of free space.
    5219  for(size_t blockIndex = 0; blockIndex < m_Blocks.size(); ++blockIndex )
    5220  {
    5221  VmaDeviceMemoryBlock* const pCurrBlock = m_Blocks[blockIndex];
    5222  VMA_ASSERT(pCurrBlock);
    5223  VmaAllocationRequest currRequest = {};
    5224  if(pCurrBlock->CreateAllocationRequest(
    5225  currentFrameIndex,
    5226  m_FrameInUseCount,
    5227  m_BufferImageGranularity,
    5228  vkMemReq.size,
    5229  vkMemReq.alignment,
    5230  suballocType,
    5231  false, // canMakeOtherLost
    5232  &currRequest))
    5233  {
    5234  // Allocate from pCurrBlock.
    5235  VMA_ASSERT(currRequest.itemsToMakeLostCount == 0);
    5236 
    5237  // We no longer have an empty Allocation.
    5238  if(pCurrBlock->IsEmpty())
    5239  {
    5240  m_HasEmptyBlock = false;
    5241  }
    5242 
    5243  *pAllocation = vma_new(m_hAllocator, VmaAllocation_T)(currentFrameIndex);
    5244  pCurrBlock->Alloc(currRequest, suballocType, vkMemReq.size, *pAllocation);
    5245  (*pAllocation)->InitBlockAllocation(
    5246  hCurrentPool,
    5247  pCurrBlock,
    5248  currRequest.offset,
    5249  vkMemReq.alignment,
    5250  vkMemReq.size,
    5251  suballocType,
    5252  createInfo.pUserData,
    5253  (createInfo.flags & VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT) != 0);
    5254  VMA_HEAVY_ASSERT(pCurrBlock->Validate());
    5255  VMA_DEBUG_LOG(" Returned from existing allocation #%u", (uint32_t)blockIndex);
    5256  return VK_SUCCESS;
    5257  }
    5258  }
    5259 
    5260  const bool canCreateNewBlock =
    5261  ((createInfo.flags & VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT) == 0) &&
    5262  (m_Blocks.size() < m_MaxBlockCount);
    5263 
    5264  // 2. Try to create new block.
    5265  if(canCreateNewBlock)
    5266  {
    5267  // 2.1. Start with full preferredBlockSize.
    5268  VkDeviceSize blockSize = m_PreferredBlockSize;
    5269  size_t newBlockIndex = 0;
    5270  VkResult res = CreateBlock(blockSize, &newBlockIndex);
    5271  // Allocating blocks of other sizes is allowed only in default pools.
    5272  // In custom pools block size is fixed.
    5273  if(res < 0 && m_IsCustomPool == false)
    5274  {
    5275  // 2.2. Try half the size.
    5276  blockSize /= 2;
    5277  if(blockSize >= vkMemReq.size)
    5278  {
    5279  res = CreateBlock(blockSize, &newBlockIndex);
    5280  if(res < 0)
    5281  {
    5282  // 2.3. Try quarter the size.
    5283  blockSize /= 2;
    5284  if(blockSize >= vkMemReq.size)
    5285  {
    5286  res = CreateBlock(blockSize, &newBlockIndex);
    5287  }
    5288  }
    5289  }
    5290  }
    5291  if(res == VK_SUCCESS)
    5292  {
    5293  VmaDeviceMemoryBlock* const pBlock = m_Blocks[newBlockIndex];
    5294  VMA_ASSERT(pBlock->m_Size >= vkMemReq.size);
    5295 
    5296  // Allocate from pBlock. Because it is empty, dstAllocRequest can be trivially filled.
    5297  VmaAllocationRequest allocRequest = {};
    5298  allocRequest.item = pBlock->m_Suballocations.begin();
    5299  allocRequest.offset = 0;
    5300  *pAllocation = vma_new(m_hAllocator, VmaAllocation_T)(currentFrameIndex);
    5301  pBlock->Alloc(allocRequest, suballocType, vkMemReq.size, *pAllocation);
    5302  (*pAllocation)->InitBlockAllocation(
    5303  hCurrentPool,
    5304  pBlock,
    5305  allocRequest.offset,
    5306  vkMemReq.alignment,
    5307  vkMemReq.size,
    5308  suballocType,
    5309  createInfo.pUserData,
    5310  (createInfo.flags & VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT) != 0);
    5311  VMA_HEAVY_ASSERT(pBlock->Validate());
    5312  VMA_DEBUG_LOG(" Created new allocation Size=%llu", allocInfo.allocationSize);
    5313 
    5314  return VK_SUCCESS;
    5315  }
    5316  }
    5317 
    5318  const bool canMakeOtherLost = (createInfo.flags & VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT) != 0;
    5319 
    5320  // 3. Try to allocate from existing blocks with making other allocations lost.
    5321  if(canMakeOtherLost)
    5322  {
    5323  uint32_t tryIndex = 0;
    5324  for(; tryIndex < VMA_ALLOCATION_TRY_COUNT; ++tryIndex)
    5325  {
    5326  VmaDeviceMemoryBlock* pBestRequestBlock = VMA_NULL;
    5327  VmaAllocationRequest bestRequest = {};
    5328  VkDeviceSize bestRequestCost = VK_WHOLE_SIZE;
    5329 
    5330  // 1. Search existing allocations.
    5331  // Forward order in m_Blocks - prefer blocks with smallest amount of free space.
    5332  for(size_t blockIndex = 0; blockIndex < m_Blocks.size(); ++blockIndex )
    5333  {
    5334  VmaDeviceMemoryBlock* const pCurrBlock = m_Blocks[blockIndex];
    5335  VMA_ASSERT(pCurrBlock);
    5336  VmaAllocationRequest currRequest = {};
    5337  if(pCurrBlock->CreateAllocationRequest(
    5338  currentFrameIndex,
    5339  m_FrameInUseCount,
    5340  m_BufferImageGranularity,
    5341  vkMemReq.size,
    5342  vkMemReq.alignment,
    5343  suballocType,
    5344  canMakeOtherLost,
    5345  &currRequest))
    5346  {
    5347  const VkDeviceSize currRequestCost = currRequest.CalcCost();
    5348  if(pBestRequestBlock == VMA_NULL ||
    5349  currRequestCost < bestRequestCost)
    5350  {
    5351  pBestRequestBlock = pCurrBlock;
    5352  bestRequest = currRequest;
    5353  bestRequestCost = currRequestCost;
    5354 
    5355  if(bestRequestCost == 0)
    5356  {
    5357  break;
    5358  }
    5359  }
    5360  }
    5361  }
    5362 
    5363  if(pBestRequestBlock != VMA_NULL)
    5364  {
    5365  if(pBestRequestBlock->MakeRequestedAllocationsLost(
    5366  currentFrameIndex,
    5367  m_FrameInUseCount,
    5368  &bestRequest))
    5369  {
    5370  // We no longer have an empty Allocation.
    5371  if(pBestRequestBlock->IsEmpty())
    5372  {
    5373  m_HasEmptyBlock = false;
    5374  }
    5375  // Allocate from this pBlock.
    5376  *pAllocation = vma_new(m_hAllocator, VmaAllocation_T)(currentFrameIndex);
    5377  pBestRequestBlock->Alloc(bestRequest, suballocType, vkMemReq.size, *pAllocation);
    5378  (*pAllocation)->InitBlockAllocation(
    5379  hCurrentPool,
    5380  pBestRequestBlock,
    5381  bestRequest.offset,
    5382  vkMemReq.alignment,
    5383  vkMemReq.size,
    5384  suballocType,
    5385  createInfo.pUserData,
    5386  (createInfo.flags & VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT) != 0);
    5387  VMA_HEAVY_ASSERT(pBlock->Validate());
    5388  VMA_DEBUG_LOG(" Returned from existing allocation #%u", (uint32_t)blockIndex);
    5389  return VK_SUCCESS;
    5390  }
    5391  // else: Some allocations must have been touched while we are here. Next try.
    5392  }
    5393  else
    5394  {
    5395  // Could not find place in any of the blocks - break outer loop.
    5396  break;
    5397  }
    5398  }
    5399  /* Maximum number of tries exceeded - a very unlike event when many other
    5400  threads are simultaneously touching allocations making it impossible to make
    5401  lost at the same time as we try to allocate. */
    5402  if(tryIndex == VMA_ALLOCATION_TRY_COUNT)
    5403  {
    5404  return VK_ERROR_TOO_MANY_OBJECTS;
    5405  }
    5406  }
    5407 
    5408  return VK_ERROR_OUT_OF_DEVICE_MEMORY;
    5409 }
    5410 
    5411 void VmaBlockVector::Free(
    5412  VmaAllocation hAllocation)
    5413 {
    5414  VmaDeviceMemoryBlock* pBlockToDelete = VMA_NULL;
    5415 
    5416  // Scope for lock.
    5417  {
    5418  VmaMutexLock lock(m_Mutex, m_hAllocator->m_UseMutex);
    5419 
    5420  VmaDeviceMemoryBlock* pBlock = hAllocation->GetBlock();
    5421 
    5422  pBlock->Free(hAllocation);
    5423  VMA_HEAVY_ASSERT(pBlock->Validate());
    5424 
    5425  VMA_DEBUG_LOG(" Freed from MemoryTypeIndex=%u", memTypeIndex);
    5426 
    5427  // pBlock became empty after this deallocation.
    5428  if(pBlock->IsEmpty())
    5429  {
    5430  // Already has empty Allocation. We don't want to have two, so delete this one.
    5431  if(m_HasEmptyBlock && m_Blocks.size() > m_MinBlockCount)
    5432  {
    5433  pBlockToDelete = pBlock;
    5434  Remove(pBlock);
    5435  }
    5436  // We now have first empty Allocation.
    5437  else
    5438  {
    5439  m_HasEmptyBlock = true;
    5440  }
    5441  }
    5442  // Must be called after srcBlockIndex is used, because later it may become invalid!
    5443  IncrementallySortBlocks();
    5444  }
    5445 
    5446  // Destruction of a free Allocation. Deferred until this point, outside of mutex
    5447  // lock, for performance reason.
    5448  if(pBlockToDelete != VMA_NULL)
    5449  {
    5450  VMA_DEBUG_LOG(" Deleted empty allocation");
    5451  pBlockToDelete->Destroy(m_hAllocator);
    5452  vma_delete(m_hAllocator, pBlockToDelete);
    5453  }
    5454 }
    5455 
    5456 void VmaBlockVector::Remove(VmaDeviceMemoryBlock* pBlock)
    5457 {
    5458  for(uint32_t blockIndex = 0; blockIndex < m_Blocks.size(); ++blockIndex)
    5459  {
    5460  if(m_Blocks[blockIndex] == pBlock)
    5461  {
    5462  VmaVectorRemove(m_Blocks, blockIndex);
    5463  return;
    5464  }
    5465  }
    5466  VMA_ASSERT(0);
    5467 }
    5468 
    5469 void VmaBlockVector::IncrementallySortBlocks()
    5470 {
    5471  // Bubble sort only until first swap.
    5472  for(size_t i = 1; i < m_Blocks.size(); ++i)
    5473  {
    5474  if(m_Blocks[i - 1]->m_SumFreeSize > m_Blocks[i]->m_SumFreeSize)
    5475  {
    5476  VMA_SWAP(m_Blocks[i - 1], m_Blocks[i]);
    5477  return;
    5478  }
    5479  }
    5480 }
    5481 
    5482 VkResult VmaBlockVector::CreateBlock(VkDeviceSize blockSize, size_t* pNewBlockIndex)
    5483 {
    5484  VkMemoryAllocateInfo allocInfo = { VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO };
    5485  allocInfo.memoryTypeIndex = m_MemoryTypeIndex;
    5486  allocInfo.allocationSize = blockSize;
    5487  VkDeviceMemory mem = VK_NULL_HANDLE;
    5488  VkResult res = m_hAllocator->AllocateVulkanMemory(&allocInfo, &mem);
    5489  if(res < 0)
    5490  {
    5491  return res;
    5492  }
    5493 
    5494  // New VkDeviceMemory successfully created.
    5495 
    5496  // Map memory if needed.
    5497  void* pMappedData = VMA_NULL;
    5498  const bool persistentMap = (m_BlockVectorType == VMA_BLOCK_VECTOR_TYPE_MAPPED);
    5499  if(persistentMap && m_hAllocator->m_UnmapPersistentlyMappedMemoryCounter == 0)
    5500  {
    5501  res = (*m_hAllocator->GetVulkanFunctions().vkMapMemory)(
    5502  m_hAllocator->m_hDevice,
    5503  mem,
    5504  0,
    5505  VK_WHOLE_SIZE,
    5506  0,
    5507  &pMappedData);
    5508  if(res < 0)
    5509  {
    5510  VMA_DEBUG_LOG(" vkMapMemory FAILED");
    5511  m_hAllocator->FreeVulkanMemory(m_MemoryTypeIndex, blockSize, mem);
    5512  return res;
    5513  }
    5514  }
    5515 
    5516  // Create new Allocation for it.
    5517  VmaDeviceMemoryBlock* const pBlock = vma_new(m_hAllocator, VmaDeviceMemoryBlock)(m_hAllocator);
    5518  pBlock->Init(
    5519  m_MemoryTypeIndex,
    5520  (VMA_BLOCK_VECTOR_TYPE)m_BlockVectorType,
    5521  mem,
    5522  allocInfo.allocationSize,
    5523  persistentMap,
    5524  pMappedData);
    5525 
    5526  m_Blocks.push_back(pBlock);
    5527  if(pNewBlockIndex != VMA_NULL)
    5528  {
    5529  *pNewBlockIndex = m_Blocks.size() - 1;
    5530  }
    5531 
    5532  return VK_SUCCESS;
    5533 }
    5534 
    5535 #if VMA_STATS_STRING_ENABLED
    5536 
    5537 void VmaBlockVector::PrintDetailedMap(class VmaJsonWriter& json)
    5538 {
    5539  VmaMutexLock lock(m_Mutex, m_hAllocator->m_UseMutex);
    5540 
    5541  json.BeginObject();
    5542 
    5543  if(m_IsCustomPool)
    5544  {
    5545  json.WriteString("MemoryTypeIndex");
    5546  json.WriteNumber(m_MemoryTypeIndex);
    5547 
    5548  if(m_BlockVectorType == VMA_BLOCK_VECTOR_TYPE_MAPPED)
    5549  {
    5550  json.WriteString("Mapped");
    5551  json.WriteBool(true);
    5552  }
    5553 
    5554  json.WriteString("BlockSize");
    5555  json.WriteNumber(m_PreferredBlockSize);
    5556 
    5557  json.WriteString("BlockCount");
    5558  json.BeginObject(true);
    5559  if(m_MinBlockCount > 0)
    5560  {
    5561  json.WriteString("Min");
    5562  json.WriteNumber(m_MinBlockCount);
    5563  }
    5564  if(m_MaxBlockCount < SIZE_MAX)
    5565  {
    5566  json.WriteString("Max");
    5567  json.WriteNumber(m_MaxBlockCount);
    5568  }
    5569  json.WriteString("Cur");
    5570  json.WriteNumber(m_Blocks.size());
    5571  json.EndObject();
    5572 
    5573  if(m_FrameInUseCount > 0)
    5574  {
    5575  json.WriteString("FrameInUseCount");
    5576  json.WriteNumber(m_FrameInUseCount);
    5577  }
    5578  }
    5579  else
    5580  {
    5581  json.WriteString("PreferredBlockSize");
    5582  json.WriteNumber(m_PreferredBlockSize);
    5583  }
    5584 
    5585  json.WriteString("Blocks");
    5586  json.BeginArray();
    5587  for(size_t i = 0; i < m_Blocks.size(); ++i)
    5588  {
    5589  m_Blocks[i]->PrintDetailedMap(json);
    5590  }
    5591  json.EndArray();
    5592 
    5593  json.EndObject();
    5594 }
    5595 
    5596 #endif // #if VMA_STATS_STRING_ENABLED
    5597 
    5598 void VmaBlockVector::UnmapPersistentlyMappedMemory()
    5599 {
    5600  VmaMutexLock lock(m_Mutex, m_hAllocator->m_UseMutex);
    5601 
    5602  for(size_t i = m_Blocks.size(); i--; )
    5603  {
    5604  VmaDeviceMemoryBlock* pBlock = m_Blocks[i];
    5605  if(pBlock->m_pMappedData != VMA_NULL)
    5606  {
    5607  VMA_ASSERT(pBlock->m_PersistentMap != false);
    5608  (m_hAllocator->GetVulkanFunctions().vkUnmapMemory)(m_hAllocator->m_hDevice, pBlock->m_hMemory);
    5609  pBlock->m_pMappedData = VMA_NULL;
    5610  }
    5611  }
    5612 }
    5613 
    5614 VkResult VmaBlockVector::MapPersistentlyMappedMemory()
    5615 {
    5616  VmaMutexLock lock(m_Mutex, m_hAllocator->m_UseMutex);
    5617 
    5618  VkResult finalResult = VK_SUCCESS;
    5619  for(size_t i = 0, count = m_Blocks.size(); i < count; ++i)
    5620  {
    5621  VmaDeviceMemoryBlock* pBlock = m_Blocks[i];
    5622  if(pBlock->m_PersistentMap)
    5623  {
    5624  VMA_ASSERT(pBlock->m_pMappedData == nullptr);
    5625  VkResult localResult = (*m_hAllocator->GetVulkanFunctions().vkMapMemory)(
    5626  m_hAllocator->m_hDevice,
    5627  pBlock->m_hMemory,
    5628  0,
    5629  VK_WHOLE_SIZE,
    5630  0,
    5631  &pBlock->m_pMappedData);
    5632  if(localResult != VK_SUCCESS)
    5633  {
    5634  finalResult = localResult;
    5635  }
    5636  }
    5637  }
    5638  return finalResult;
    5639 }
    5640 
    5641 VmaDefragmentator* VmaBlockVector::EnsureDefragmentator(
    5642  VmaAllocator hAllocator,
    5643  uint32_t currentFrameIndex)
    5644 {
    5645  if(m_pDefragmentator == VMA_NULL)
    5646  {
    5647  m_pDefragmentator = vma_new(m_hAllocator, VmaDefragmentator)(
    5648  hAllocator,
    5649  this,
    5650  currentFrameIndex);
    5651  }
    5652 
    5653  return m_pDefragmentator;
    5654 }
    5655 
    5656 VkResult VmaBlockVector::Defragment(
    5657  VmaDefragmentationStats* pDefragmentationStats,
    5658  VkDeviceSize& maxBytesToMove,
    5659  uint32_t& maxAllocationsToMove)
    5660 {
    5661  if(m_pDefragmentator == VMA_NULL)
    5662  {
    5663  return VK_SUCCESS;
    5664  }
    5665 
    5666  VmaMutexLock lock(m_Mutex, m_hAllocator->m_UseMutex);
    5667 
    5668  // Defragment.
    5669  VkResult result = m_pDefragmentator->Defragment(maxBytesToMove, maxAllocationsToMove);
    5670 
    5671  // Accumulate statistics.
    5672  if(pDefragmentationStats != VMA_NULL)
    5673  {
    5674  const VkDeviceSize bytesMoved = m_pDefragmentator->GetBytesMoved();
    5675  const uint32_t allocationsMoved = m_pDefragmentator->GetAllocationsMoved();
    5676  pDefragmentationStats->bytesMoved += bytesMoved;
    5677  pDefragmentationStats->allocationsMoved += allocationsMoved;
    5678  VMA_ASSERT(bytesMoved <= maxBytesToMove);
    5679  VMA_ASSERT(allocationsMoved <= maxAllocationsToMove);
    5680  maxBytesToMove -= bytesMoved;
    5681  maxAllocationsToMove -= allocationsMoved;
    5682  }
    5683 
    5684  // Free empty blocks.
    5685  m_HasEmptyBlock = false;
    5686  for(size_t blockIndex = m_Blocks.size(); blockIndex--; )
    5687  {
    5688  VmaDeviceMemoryBlock* pBlock = m_Blocks[blockIndex];
    5689  if(pBlock->IsEmpty())
    5690  {
    5691  if(m_Blocks.size() > m_MinBlockCount)
    5692  {
    5693  if(pDefragmentationStats != VMA_NULL)
    5694  {
    5695  ++pDefragmentationStats->deviceMemoryBlocksFreed;
    5696  pDefragmentationStats->bytesFreed += pBlock->m_Size;
    5697  }
    5698 
    5699  VmaVectorRemove(m_Blocks, blockIndex);
    5700  pBlock->Destroy(m_hAllocator);
    5701  vma_delete(m_hAllocator, pBlock);
    5702  }
    5703  else
    5704  {
    5705  m_HasEmptyBlock = true;
    5706  }
    5707  }
    5708  }
    5709 
    5710  return result;
    5711 }
    5712 
    5713 void VmaBlockVector::DestroyDefragmentator()
    5714 {
    5715  if(m_pDefragmentator != VMA_NULL)
    5716  {
    5717  vma_delete(m_hAllocator, m_pDefragmentator);
    5718  m_pDefragmentator = VMA_NULL;
    5719  }
    5720 }
    5721 
    5722 void VmaBlockVector::MakePoolAllocationsLost(
    5723  uint32_t currentFrameIndex,
    5724  size_t* pLostAllocationCount)
    5725 {
    5726  VmaMutexLock lock(m_Mutex, m_hAllocator->m_UseMutex);
    5727 
    5728  for(uint32_t blockIndex = 0; blockIndex < m_Blocks.size(); ++blockIndex)
    5729  {
    5730  VmaDeviceMemoryBlock* const pBlock = m_Blocks[blockIndex];
    5731  VMA_ASSERT(pBlock);
    5732  pBlock->MakeAllocationsLost(currentFrameIndex, m_FrameInUseCount);
    5733  }
    5734 }
    5735 
    5736 void VmaBlockVector::AddStats(VmaStats* pStats)
    5737 {
    5738  const uint32_t memTypeIndex = m_MemoryTypeIndex;
    5739  const uint32_t memHeapIndex = m_hAllocator->MemoryTypeIndexToHeapIndex(memTypeIndex);
    5740 
    5741  VmaMutexLock lock(m_Mutex, m_hAllocator->m_UseMutex);
    5742 
    5743  for(uint32_t blockIndex = 0; blockIndex < m_Blocks.size(); ++blockIndex)
    5744  {
    5745  const VmaDeviceMemoryBlock* const pBlock = m_Blocks[blockIndex];
    5746  VMA_ASSERT(pBlock);
    5747  VMA_HEAVY_ASSERT(pBlock->Validate());
    5748  VmaStatInfo allocationStatInfo;
    5749  CalcAllocationStatInfo(allocationStatInfo, *pBlock);
    5750  VmaAddStatInfo(pStats->total, allocationStatInfo);
    5751  VmaAddStatInfo(pStats->memoryType[memTypeIndex], allocationStatInfo);
    5752  VmaAddStatInfo(pStats->memoryHeap[memHeapIndex], allocationStatInfo);
    5753  }
    5754 }
    5755 
    5757 // VmaDefragmentator members definition
    5758 
    5759 VmaDefragmentator::VmaDefragmentator(
    5760  VmaAllocator hAllocator,
    5761  VmaBlockVector* pBlockVector,
    5762  uint32_t currentFrameIndex) :
    5763  m_hAllocator(hAllocator),
    5764  m_pBlockVector(pBlockVector),
    5765  m_CurrentFrameIndex(currentFrameIndex),
    5766  m_BytesMoved(0),
    5767  m_AllocationsMoved(0),
    5768  m_Allocations(VmaStlAllocator<AllocationInfo>(hAllocator->GetAllocationCallbacks())),
    5769  m_Blocks(VmaStlAllocator<BlockInfo*>(hAllocator->GetAllocationCallbacks()))
    5770 {
    5771 }
    5772 
    5773 VmaDefragmentator::~VmaDefragmentator()
    5774 {
    5775  for(size_t i = m_Blocks.size(); i--; )
    5776  {
    5777  vma_delete(m_hAllocator, m_Blocks[i]);
    5778  }
    5779 }
    5780 
    5781 void VmaDefragmentator::AddAllocation(VmaAllocation hAlloc, VkBool32* pChanged)
    5782 {
    5783  AllocationInfo allocInfo;
    5784  allocInfo.m_hAllocation = hAlloc;
    5785  allocInfo.m_pChanged = pChanged;
    5786  m_Allocations.push_back(allocInfo);
    5787 }
    5788 
    5789 VkResult VmaDefragmentator::BlockInfo::EnsureMapping(VmaAllocator hAllocator, void** ppMappedData)
    5790 {
    5791  // It has already been mapped for defragmentation.
    5792  if(m_pMappedDataForDefragmentation)
    5793  {
    5794  *ppMappedData = m_pMappedDataForDefragmentation;
    5795  return VK_SUCCESS;
    5796  }
    5797 
    5798  // It is persistently mapped.
    5799  if(m_pBlock->m_PersistentMap)
    5800  {
    5801  VMA_ASSERT(m_pBlock->m_pMappedData != VMA_NULL);
    5802  *ppMappedData = m_pBlock->m_pMappedData;
    5803  return VK_SUCCESS;
    5804  }
    5805 
    5806  // Map on first usage.
    5807  VkResult res = (*hAllocator->GetVulkanFunctions().vkMapMemory)(
    5808  hAllocator->m_hDevice,
    5809  m_pBlock->m_hMemory,
    5810  0,
    5811  VK_WHOLE_SIZE,
    5812  0,
    5813  &m_pMappedDataForDefragmentation);
    5814  *ppMappedData = m_pMappedDataForDefragmentation;
    5815  return res;
    5816 }
    5817 
    5818 void VmaDefragmentator::BlockInfo::Unmap(VmaAllocator hAllocator)
    5819 {
    5820  if(m_pMappedDataForDefragmentation != VMA_NULL)
    5821  {
    5822  (hAllocator->GetVulkanFunctions().vkUnmapMemory)(hAllocator->m_hDevice, m_pBlock->m_hMemory);
    5823  }
    5824 }
    5825 
    5826 VkResult VmaDefragmentator::DefragmentRound(
    5827  VkDeviceSize maxBytesToMove,
    5828  uint32_t maxAllocationsToMove)
    5829 {
    5830  if(m_Blocks.empty())
    5831  {
    5832  return VK_SUCCESS;
    5833  }
    5834 
    5835  size_t srcBlockIndex = m_Blocks.size() - 1;
    5836  size_t srcAllocIndex = SIZE_MAX;
    5837  for(;;)
    5838  {
    5839  // 1. Find next allocation to move.
    5840  // 1.1. Start from last to first m_Blocks - they are sorted from most "destination" to most "source".
    5841  // 1.2. Then start from last to first m_Allocations - they are sorted from largest to smallest.
    5842  while(srcAllocIndex >= m_Blocks[srcBlockIndex]->m_Allocations.size())
    5843  {
    5844  if(m_Blocks[srcBlockIndex]->m_Allocations.empty())
    5845  {
    5846  // Finished: no more allocations to process.
    5847  if(srcBlockIndex == 0)
    5848  {
    5849  return VK_SUCCESS;
    5850  }
    5851  else
    5852  {
    5853  --srcBlockIndex;
    5854  srcAllocIndex = SIZE_MAX;
    5855  }
    5856  }
    5857  else
    5858  {
    5859  srcAllocIndex = m_Blocks[srcBlockIndex]->m_Allocations.size() - 1;
    5860  }
    5861  }
    5862 
    5863  BlockInfo* pSrcBlockInfo = m_Blocks[srcBlockIndex];
    5864  AllocationInfo& allocInfo = pSrcBlockInfo->m_Allocations[srcAllocIndex];
    5865 
    5866  const VkDeviceSize size = allocInfo.m_hAllocation->GetSize();
    5867  const VkDeviceSize srcOffset = allocInfo.m_hAllocation->GetOffset();
    5868  const VkDeviceSize alignment = allocInfo.m_hAllocation->GetAlignment();
    5869  const VmaSuballocationType suballocType = allocInfo.m_hAllocation->GetSuballocationType();
    5870 
    5871  // 2. Try to find new place for this allocation in preceding or current block.
    5872  for(size_t dstBlockIndex = 0; dstBlockIndex <= srcBlockIndex; ++dstBlockIndex)
    5873  {
    5874  BlockInfo* pDstBlockInfo = m_Blocks[dstBlockIndex];
    5875  VmaAllocationRequest dstAllocRequest;
    5876  if(pDstBlockInfo->m_pBlock->CreateAllocationRequest(
    5877  m_CurrentFrameIndex,
    5878  m_pBlockVector->GetFrameInUseCount(),
    5879  m_pBlockVector->GetBufferImageGranularity(),
    5880  size,
    5881  alignment,
    5882  suballocType,
    5883  false, // canMakeOtherLost
    5884  &dstAllocRequest) &&
    5885  MoveMakesSense(
    5886  dstBlockIndex, dstAllocRequest.offset, srcBlockIndex, srcOffset))
    5887  {
    5888  VMA_ASSERT(dstAllocRequest.itemsToMakeLostCount == 0);
    5889 
    5890  // Reached limit on number of allocations or bytes to move.
    5891  if((m_AllocationsMoved + 1 > maxAllocationsToMove) ||
    5892  (m_BytesMoved + size > maxBytesToMove))
    5893  {
    5894  return VK_INCOMPLETE;
    5895  }
    5896 
    5897  void* pDstMappedData = VMA_NULL;
    5898  VkResult res = pDstBlockInfo->EnsureMapping(m_hAllocator, &pDstMappedData);
    5899  if(res != VK_SUCCESS)
    5900  {
    5901  return res;
    5902  }
    5903 
    5904  void* pSrcMappedData = VMA_NULL;
    5905  res = pSrcBlockInfo->EnsureMapping(m_hAllocator, &pSrcMappedData);
    5906  if(res != VK_SUCCESS)
    5907  {
    5908  return res;
    5909  }
    5910 
    5911  // THE PLACE WHERE ACTUAL DATA COPY HAPPENS.
    5912  memcpy(
    5913  reinterpret_cast<char*>(pDstMappedData) + dstAllocRequest.offset,
    5914  reinterpret_cast<char*>(pSrcMappedData) + srcOffset,
    5915  static_cast<size_t>(size));
    5916 
    5917  pDstBlockInfo->m_pBlock->Alloc(dstAllocRequest, suballocType, size, allocInfo.m_hAllocation);
    5918  pSrcBlockInfo->m_pBlock->Free(allocInfo.m_hAllocation);
    5919 
    5920  allocInfo.m_hAllocation->ChangeBlockAllocation(pDstBlockInfo->m_pBlock, dstAllocRequest.offset);
    5921 
    5922  if(allocInfo.m_pChanged != VMA_NULL)
    5923  {
    5924  *allocInfo.m_pChanged = VK_TRUE;
    5925  }
    5926 
    5927  ++m_AllocationsMoved;
    5928  m_BytesMoved += size;
    5929 
    5930  VmaVectorRemove(pSrcBlockInfo->m_Allocations, srcAllocIndex);
    5931 
    5932  break;
    5933  }
    5934  }
    5935 
    5936  // If not processed, this allocInfo remains in pBlockInfo->m_Allocations for next round.
    5937 
    5938  if(srcAllocIndex > 0)
    5939  {
    5940  --srcAllocIndex;
    5941  }
    5942  else
    5943  {
    5944  if(srcBlockIndex > 0)
    5945  {
    5946  --srcBlockIndex;
    5947  srcAllocIndex = SIZE_MAX;
    5948  }
    5949  else
    5950  {
    5951  return VK_SUCCESS;
    5952  }
    5953  }
    5954  }
    5955 }
    5956 
    5957 VkResult VmaDefragmentator::Defragment(
    5958  VkDeviceSize maxBytesToMove,
    5959  uint32_t maxAllocationsToMove)
    5960 {
    5961  if(m_Allocations.empty())
    5962  {
    5963  return VK_SUCCESS;
    5964  }
    5965 
    5966  // Create block info for each block.
    5967  const size_t blockCount = m_pBlockVector->m_Blocks.size();
    5968  for(size_t blockIndex = 0; blockIndex < blockCount; ++blockIndex)
    5969  {
    5970  BlockInfo* pBlockInfo = vma_new(m_hAllocator, BlockInfo)(m_hAllocator->GetAllocationCallbacks());
    5971  pBlockInfo->m_pBlock = m_pBlockVector->m_Blocks[blockIndex];
    5972  m_Blocks.push_back(pBlockInfo);
    5973  }
    5974 
    5975  // Sort them by m_pBlock pointer value.
    5976  VMA_SORT(m_Blocks.begin(), m_Blocks.end(), BlockPointerLess());
    5977 
    5978  // Move allocation infos from m_Allocations to appropriate m_Blocks[memTypeIndex].m_Allocations.
    5979  for(size_t blockIndex = 0, allocCount = m_Allocations.size(); blockIndex < allocCount; ++blockIndex)
    5980  {
    5981  AllocationInfo& allocInfo = m_Allocations[blockIndex];
    5982  // Now as we are inside VmaBlockVector::m_Mutex, we can make final check if this allocation was not lost.
    5983  if(allocInfo.m_hAllocation->GetLastUseFrameIndex() != VMA_FRAME_INDEX_LOST)
    5984  {
    5985  VmaDeviceMemoryBlock* pBlock = allocInfo.m_hAllocation->GetBlock();
    5986  BlockInfoVector::iterator it = VmaBinaryFindFirstNotLess(m_Blocks.begin(), m_Blocks.end(), pBlock, BlockPointerLess());
    5987  if(it != m_Blocks.end() && (*it)->m_pBlock == pBlock)
    5988  {
    5989  (*it)->m_Allocations.push_back(allocInfo);
    5990  }
    5991  else
    5992  {
    5993  VMA_ASSERT(0);
    5994  }
    5995  }
    5996  }
    5997  m_Allocations.clear();
    5998 
    5999  for(size_t blockIndex = 0; blockIndex < blockCount; ++blockIndex)
    6000  {
    6001  BlockInfo* pBlockInfo = m_Blocks[blockIndex];
    6002  pBlockInfo->CalcHasNonMovableAllocations();
    6003  pBlockInfo->SortAllocationsBySizeDescecnding();
    6004  }
    6005 
    6006  // Sort m_Blocks this time by the main criterium, from most "destination" to most "source" blocks.
    6007  VMA_SORT(m_Blocks.begin(), m_Blocks.end(), BlockInfoCompareMoveDestination());
    6008 
    6009  // Execute defragmentation rounds (the main part).
    6010  VkResult result = VK_SUCCESS;
    6011  for(size_t round = 0; (round < 2) && (result == VK_SUCCESS); ++round)
    6012  {
    6013  result = DefragmentRound(maxBytesToMove, maxAllocationsToMove);
    6014  }
    6015 
    6016  // Unmap blocks that were mapped for defragmentation.
    6017  for(size_t blockIndex = 0; blockIndex < blockCount; ++blockIndex)
    6018  {
    6019  m_Blocks[blockIndex]->Unmap(m_hAllocator);
    6020  }
    6021 
    6022  return result;
    6023 }
    6024 
    6025 bool VmaDefragmentator::MoveMakesSense(
    6026  size_t dstBlockIndex, VkDeviceSize dstOffset,
    6027  size_t srcBlockIndex, VkDeviceSize srcOffset)
    6028 {
    6029  if(dstBlockIndex < srcBlockIndex)
    6030  {
    6031  return true;
    6032  }
    6033  if(dstBlockIndex > srcBlockIndex)
    6034  {
    6035  return false;
    6036  }
    6037  if(dstOffset < srcOffset)
    6038  {
    6039  return true;
    6040  }
    6041  return false;
    6042 }
    6043 
    6045 // VmaAllocator_T
    6046 
    6047 VmaAllocator_T::VmaAllocator_T(const VmaAllocatorCreateInfo* pCreateInfo) :
    6048  m_UseMutex((pCreateInfo->flags & VMA_ALLOCATOR_EXTERNALLY_SYNCHRONIZED_BIT) == 0),
    6049  m_PhysicalDevice(pCreateInfo->physicalDevice),
    6050  m_hDevice(pCreateInfo->device),
    6051  m_AllocationCallbacksSpecified(pCreateInfo->pAllocationCallbacks != VMA_NULL),
    6052  m_AllocationCallbacks(pCreateInfo->pAllocationCallbacks ?
    6053  *pCreateInfo->pAllocationCallbacks : VmaEmptyAllocationCallbacks),
    6054  m_UnmapPersistentlyMappedMemoryCounter(0),
    6055  m_PreferredLargeHeapBlockSize(0),
    6056  m_PreferredSmallHeapBlockSize(0),
    6057  m_CurrentFrameIndex(0),
    6058  m_Pools(VmaStlAllocator<VmaPool>(GetAllocationCallbacks()))
    6059 {
    6060  VMA_ASSERT(pCreateInfo->physicalDevice && pCreateInfo->device);
    6061 
    6062  memset(&m_DeviceMemoryCallbacks, 0 ,sizeof(m_DeviceMemoryCallbacks));
    6063  memset(&m_MemProps, 0, sizeof(m_MemProps));
    6064  memset(&m_PhysicalDeviceProperties, 0, sizeof(m_PhysicalDeviceProperties));
    6065 
    6066  memset(&m_pBlockVectors, 0, sizeof(m_pBlockVectors));
    6067  memset(&m_pOwnAllocations, 0, sizeof(m_pOwnAllocations));
    6068 
    6069  for(uint32_t i = 0; i < VK_MAX_MEMORY_HEAPS; ++i)
    6070  {
    6071  m_HeapSizeLimit[i] = VK_WHOLE_SIZE;
    6072  }
    6073 
    6074  if(pCreateInfo->pDeviceMemoryCallbacks != VMA_NULL)
    6075  {
    6076  m_DeviceMemoryCallbacks.pfnAllocate = pCreateInfo->pDeviceMemoryCallbacks->pfnAllocate;
    6077  m_DeviceMemoryCallbacks.pfnFree = pCreateInfo->pDeviceMemoryCallbacks->pfnFree;
    6078  }
    6079 
    6080  ImportVulkanFunctions(pCreateInfo->pVulkanFunctions);
    6081 
    6082  (*m_VulkanFunctions.vkGetPhysicalDeviceProperties)(m_PhysicalDevice, &m_PhysicalDeviceProperties);
    6083  (*m_VulkanFunctions.vkGetPhysicalDeviceMemoryProperties)(m_PhysicalDevice, &m_MemProps);
    6084 
    6085  m_PreferredLargeHeapBlockSize = (pCreateInfo->preferredLargeHeapBlockSize != 0) ?
    6086  pCreateInfo->preferredLargeHeapBlockSize : static_cast<VkDeviceSize>(VMA_DEFAULT_LARGE_HEAP_BLOCK_SIZE);
    6087  m_PreferredSmallHeapBlockSize = (pCreateInfo->preferredSmallHeapBlockSize != 0) ?
    6088  pCreateInfo->preferredSmallHeapBlockSize : static_cast<VkDeviceSize>(VMA_DEFAULT_SMALL_HEAP_BLOCK_SIZE);
    6089 
    6090  if(pCreateInfo->pHeapSizeLimit != VMA_NULL)
    6091  {
    6092  for(uint32_t heapIndex = 0; heapIndex < GetMemoryHeapCount(); ++heapIndex)
    6093  {
    6094  const VkDeviceSize limit = pCreateInfo->pHeapSizeLimit[heapIndex];
    6095  if(limit != VK_WHOLE_SIZE)
    6096  {
    6097  m_HeapSizeLimit[heapIndex] = limit;
    6098  if(limit < m_MemProps.memoryHeaps[heapIndex].size)
    6099  {
    6100  m_MemProps.memoryHeaps[heapIndex].size = limit;
    6101  }
    6102  }
    6103  }
    6104  }
    6105 
    6106  for(uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex)
    6107  {
    6108  const VkDeviceSize preferredBlockSize = CalcPreferredBlockSize(memTypeIndex);
    6109 
    6110  for(size_t blockVectorTypeIndex = 0; blockVectorTypeIndex < VMA_BLOCK_VECTOR_TYPE_COUNT; ++blockVectorTypeIndex)
    6111  {
    6112  m_pBlockVectors[memTypeIndex][blockVectorTypeIndex] = vma_new(this, VmaBlockVector)(
    6113  this,
    6114  memTypeIndex,
    6115  static_cast<VMA_BLOCK_VECTOR_TYPE>(blockVectorTypeIndex),
    6116  preferredBlockSize,
    6117  0,
    6118  SIZE_MAX,
    6119  GetBufferImageGranularity(),
    6120  pCreateInfo->frameInUseCount,
    6121  false); // isCustomPool
    6122  // No need to call m_pBlockVectors[memTypeIndex][blockVectorTypeIndex]->CreateMinBlocks here,
    6123  // becase minBlockCount is 0.
    6124  m_pOwnAllocations[memTypeIndex][blockVectorTypeIndex] = vma_new(this, AllocationVectorType)(VmaStlAllocator<VmaAllocation>(GetAllocationCallbacks()));
    6125  }
    6126  }
    6127 }
    6128 
    6129 VmaAllocator_T::~VmaAllocator_T()
    6130 {
    6131  VMA_ASSERT(m_Pools.empty());
    6132 
    6133  for(size_t i = GetMemoryTypeCount(); i--; )
    6134  {
    6135  for(size_t j = VMA_BLOCK_VECTOR_TYPE_COUNT; j--; )
    6136  {
    6137  vma_delete(this, m_pOwnAllocations[i][j]);
    6138  vma_delete(this, m_pBlockVectors[i][j]);
    6139  }
    6140  }
    6141 }
    6142 
    6143 void VmaAllocator_T::ImportVulkanFunctions(const VmaVulkanFunctions* pVulkanFunctions)
    6144 {
    6145 #if VMA_STATIC_VULKAN_FUNCTIONS == 1
    6146  m_VulkanFunctions.vkGetPhysicalDeviceProperties = &vkGetPhysicalDeviceProperties;
    6147  m_VulkanFunctions.vkGetPhysicalDeviceMemoryProperties = &vkGetPhysicalDeviceMemoryProperties;
    6148  m_VulkanFunctions.vkAllocateMemory = &vkAllocateMemory;
    6149  m_VulkanFunctions.vkFreeMemory = &vkFreeMemory;
    6150  m_VulkanFunctions.vkMapMemory = &vkMapMemory;
    6151  m_VulkanFunctions.vkUnmapMemory = &vkUnmapMemory;
    6152  m_VulkanFunctions.vkBindBufferMemory = &vkBindBufferMemory;
    6153  m_VulkanFunctions.vkBindImageMemory = &vkBindImageMemory;
    6154  m_VulkanFunctions.vkGetBufferMemoryRequirements = &vkGetBufferMemoryRequirements;
    6155  m_VulkanFunctions.vkGetImageMemoryRequirements = &vkGetImageMemoryRequirements;
    6156  m_VulkanFunctions.vkCreateBuffer = &vkCreateBuffer;
    6157  m_VulkanFunctions.vkDestroyBuffer = &vkDestroyBuffer;
    6158  m_VulkanFunctions.vkCreateImage = &vkCreateImage;
    6159  m_VulkanFunctions.vkDestroyImage = &vkDestroyImage;
    6160 #endif // #if VMA_STATIC_VULKAN_FUNCTIONS == 1
    6161 
    6162  if(pVulkanFunctions != VMA_NULL)
    6163  {
    6164  m_VulkanFunctions = *pVulkanFunctions;
    6165  }
    6166 
    6167  // If these asserts are hit, you must either #define VMA_STATIC_VULKAN_FUNCTIONS 1
    6168  // or pass valid pointers as VmaAllocatorCreateInfo::pVulkanFunctions.
    6169  VMA_ASSERT(m_VulkanFunctions.vkGetPhysicalDeviceProperties != VMA_NULL);
    6170  VMA_ASSERT(m_VulkanFunctions.vkGetPhysicalDeviceMemoryProperties != VMA_NULL);
    6171  VMA_ASSERT(m_VulkanFunctions.vkAllocateMemory != VMA_NULL);
    6172  VMA_ASSERT(m_VulkanFunctions.vkFreeMemory != VMA_NULL);
    6173  VMA_ASSERT(m_VulkanFunctions.vkMapMemory != VMA_NULL);
    6174  VMA_ASSERT(m_VulkanFunctions.vkUnmapMemory != VMA_NULL);
    6175  VMA_ASSERT(m_VulkanFunctions.vkBindBufferMemory != VMA_NULL);
    6176  VMA_ASSERT(m_VulkanFunctions.vkBindImageMemory != VMA_NULL);
    6177  VMA_ASSERT(m_VulkanFunctions.vkGetBufferMemoryRequirements != VMA_NULL);
    6178  VMA_ASSERT(m_VulkanFunctions.vkGetImageMemoryRequirements != VMA_NULL);
    6179  VMA_ASSERT(m_VulkanFunctions.vkCreateBuffer != VMA_NULL);
    6180  VMA_ASSERT(m_VulkanFunctions.vkDestroyBuffer != VMA_NULL);
    6181  VMA_ASSERT(m_VulkanFunctions.vkCreateImage != VMA_NULL);
    6182  VMA_ASSERT(m_VulkanFunctions.vkDestroyImage != VMA_NULL);
    6183 }
    6184 
    6185 VkDeviceSize VmaAllocator_T::CalcPreferredBlockSize(uint32_t memTypeIndex)
    6186 {
    6187  const uint32_t heapIndex = MemoryTypeIndexToHeapIndex(memTypeIndex);
    6188  const VkDeviceSize heapSize = m_MemProps.memoryHeaps[heapIndex].size;
    6189  return (heapSize <= VMA_SMALL_HEAP_MAX_SIZE) ?
    6190  m_PreferredSmallHeapBlockSize : m_PreferredLargeHeapBlockSize;
    6191 }
    6192 
    6193 VkResult VmaAllocator_T::AllocateMemoryOfType(
    6194  const VkMemoryRequirements& vkMemReq,
    6195  const VmaAllocationCreateInfo& createInfo,
    6196  uint32_t memTypeIndex,
    6197  VmaSuballocationType suballocType,
    6198  VmaAllocation* pAllocation)
    6199 {
    6200  VMA_ASSERT(pAllocation != VMA_NULL);
    6201  VMA_DEBUG_LOG(" AllocateMemory: MemoryTypeIndex=%u, Size=%llu", memTypeIndex, vkMemReq.size);
    6202 
    6203  uint32_t blockVectorType = VmaAllocationCreateFlagsToBlockVectorType(createInfo.flags);
    6204  VmaBlockVector* const blockVector = m_pBlockVectors[memTypeIndex][blockVectorType];
    6205  VMA_ASSERT(blockVector);
    6206 
    6207  const VkDeviceSize preferredBlockSize = blockVector->GetPreferredBlockSize();
    6208  // Heuristics: Allocate own memory if requested size if greater than half of preferred block size.
    6209  const bool ownMemory =
    6210  (createInfo.flags & VMA_ALLOCATION_CREATE_OWN_MEMORY_BIT) != 0 ||
    6211  VMA_DEBUG_ALWAYS_OWN_MEMORY ||
    6212  ((createInfo.flags & VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT) == 0 &&
    6213  vkMemReq.size > preferredBlockSize / 2);
    6214 
    6215  if(ownMemory)
    6216  {
    6217  if((createInfo.flags & VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT) != 0)
    6218  {
    6219  return VK_ERROR_OUT_OF_DEVICE_MEMORY;
    6220  }
    6221  else
    6222  {
    6223  return AllocateOwnMemory(
    6224  vkMemReq.size,
    6225  suballocType,
    6226  memTypeIndex,
    6227  (createInfo.flags & VMA_ALLOCATION_CREATE_PERSISTENT_MAP_BIT) != 0,
    6228  createInfo.pUserData,
    6229  pAllocation);
    6230  }
    6231  }
    6232  else
    6233  {
    6234  VkResult res = blockVector->Allocate(
    6235  VK_NULL_HANDLE, // hCurrentPool
    6236  m_CurrentFrameIndex.load(),
    6237  vkMemReq,
    6238  createInfo,
    6239  suballocType,
    6240  pAllocation);
    6241  if(res == VK_SUCCESS)
    6242  {
    6243  return res;
    6244  }
    6245 
    6246  // 5. Try own memory.
    6247  res = AllocateOwnMemory(
    6248  vkMemReq.size,
    6249  suballocType,
    6250  memTypeIndex,
    6251  (createInfo.flags & VMA_ALLOCATION_CREATE_PERSISTENT_MAP_BIT) != 0,
    6252  createInfo.pUserData,
    6253  pAllocation);
    6254  if(res == VK_SUCCESS)
    6255  {
    6256  // Succeeded: AllocateOwnMemory function already filld pMemory, nothing more to do here.
    6257  VMA_DEBUG_LOG(" Allocated as OwnMemory");
    6258  return VK_SUCCESS;
    6259  }
    6260  else
    6261  {
    6262  // Everything failed: Return error code.
    6263  VMA_DEBUG_LOG(" vkAllocateMemory FAILED");
    6264  return res;
    6265  }
    6266  }
    6267 }
    6268 
    6269 VkResult VmaAllocator_T::AllocateOwnMemory(
    6270  VkDeviceSize size,
    6271  VmaSuballocationType suballocType,
    6272  uint32_t memTypeIndex,
    6273  bool map,
    6274  void* pUserData,
    6275  VmaAllocation* pAllocation)
    6276 {
    6277  VMA_ASSERT(pAllocation);
    6278 
    6279  VkMemoryAllocateInfo allocInfo = { VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO };
    6280  allocInfo.memoryTypeIndex = memTypeIndex;
    6281  allocInfo.allocationSize = size;
    6282 
    6283  // Allocate VkDeviceMemory.
    6284  VkDeviceMemory hMemory = VK_NULL_HANDLE;
    6285  VkResult res = AllocateVulkanMemory(&allocInfo, &hMemory);
    6286  if(res < 0)
    6287  {
    6288  VMA_DEBUG_LOG(" vkAllocateMemory FAILED");
    6289  return res;
    6290  }
    6291 
    6292  void* pMappedData = nullptr;
    6293  if(map)
    6294  {
    6295  if(m_UnmapPersistentlyMappedMemoryCounter == 0)
    6296  {
    6297  res = vkMapMemory(m_hDevice, hMemory, 0, VK_WHOLE_SIZE, 0, &pMappedData);
    6298  if(res < 0)
    6299  {
    6300  VMA_DEBUG_LOG(" vkMapMemory FAILED");
    6301  FreeVulkanMemory(memTypeIndex, size, hMemory);
    6302  return res;
    6303  }
    6304  }
    6305  }
    6306 
    6307  *pAllocation = vma_new(this, VmaAllocation_T)(m_CurrentFrameIndex.load());
    6308  (*pAllocation)->InitOwnAllocation(memTypeIndex, hMemory, suballocType, map, pMappedData, size, pUserData);
    6309 
    6310  // Register it in m_pOwnAllocations.
    6311  {
    6312  VmaMutexLock lock(m_OwnAllocationsMutex[memTypeIndex], m_UseMutex);
    6313  AllocationVectorType* pOwnAllocations = m_pOwnAllocations[memTypeIndex][map ? VMA_BLOCK_VECTOR_TYPE_MAPPED : VMA_BLOCK_VECTOR_TYPE_UNMAPPED];
    6314  VMA_ASSERT(pOwnAllocations);
    6315  VmaVectorInsertSorted<VmaPointerLess>(*pOwnAllocations, *pAllocation);
    6316  }
    6317 
    6318  VMA_DEBUG_LOG(" Allocated OwnMemory MemoryTypeIndex=#%u", memTypeIndex);
    6319 
    6320  return VK_SUCCESS;
    6321 }
    6322 
    6323 VkResult VmaAllocator_T::AllocateMemory(
    6324  const VkMemoryRequirements& vkMemReq,
    6325  const VmaAllocationCreateInfo& createInfo,
    6326  VmaSuballocationType suballocType,
    6327  VmaAllocation* pAllocation)
    6328 {
    6329  if((createInfo.flags & VMA_ALLOCATION_CREATE_OWN_MEMORY_BIT) != 0 &&
    6330  (createInfo.flags & VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT) != 0)
    6331  {
    6332  VMA_ASSERT(0 && "Specifying VMA_ALLOCATION_CREATE_OWN_MEMORY_BIT together with VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT makes no sense.");
    6333  return VK_ERROR_OUT_OF_DEVICE_MEMORY;
    6334  }
    6335  if((createInfo.pool != VK_NULL_HANDLE) &&
    6336  ((createInfo.flags & (VMA_ALLOCATION_CREATE_OWN_MEMORY_BIT)) != 0))
    6337  {
    6338  VMA_ASSERT(0 && "Specifying VMA_ALLOCATION_CREATE_OWN_MEMORY_BIT when pool != null is invalid.");
    6339  return VK_ERROR_OUT_OF_DEVICE_MEMORY;
    6340  }
    6341 
    6342  if(createInfo.pool != VK_NULL_HANDLE)
    6343  {
    6344  return createInfo.pool->m_BlockVector.Allocate(
    6345  createInfo.pool,
    6346  m_CurrentFrameIndex.load(),
    6347  vkMemReq,
    6348  createInfo,
    6349  suballocType,
    6350  pAllocation);
    6351  }
    6352  else
    6353  {
    6354  // Bit mask of memory Vulkan types acceptable for this allocation.
    6355  uint32_t memoryTypeBits = vkMemReq.memoryTypeBits;
    6356  uint32_t memTypeIndex = UINT32_MAX;
    6357  VkResult res = vmaFindMemoryTypeIndex(this, memoryTypeBits, &createInfo, &memTypeIndex);
    6358  if(res == VK_SUCCESS)
    6359  {
    6360  res = AllocateMemoryOfType(vkMemReq, createInfo, memTypeIndex, suballocType, pAllocation);
    6361  // Succeeded on first try.
    6362  if(res == VK_SUCCESS)
    6363  {
    6364  return res;
    6365  }
    6366  // Allocation from this memory type failed. Try other compatible memory types.
    6367  else
    6368  {
    6369  for(;;)
    6370  {
    6371  // Remove old memTypeIndex from list of possibilities.
    6372  memoryTypeBits &= ~(1u << memTypeIndex);
    6373  // Find alternative memTypeIndex.
    6374  res = vmaFindMemoryTypeIndex(this, memoryTypeBits, &createInfo, &memTypeIndex);
    6375  if(res == VK_SUCCESS)
    6376  {
    6377  res = AllocateMemoryOfType(vkMemReq, createInfo, memTypeIndex, suballocType, pAllocation);
    6378  // Allocation from this alternative memory type succeeded.
    6379  if(res == VK_SUCCESS)
    6380  {
    6381  return res;
    6382  }
    6383  // else: Allocation from this memory type failed. Try next one - next loop iteration.
    6384  }
    6385  // No other matching memory type index could be found.
    6386  else
    6387  {
    6388  // Not returning res, which is VK_ERROR_FEATURE_NOT_PRESENT, because we already failed to allocate once.
    6389  return VK_ERROR_OUT_OF_DEVICE_MEMORY;
    6390  }
    6391  }
    6392  }
    6393  }
    6394  // Can't find any single memory type maching requirements. res is VK_ERROR_FEATURE_NOT_PRESENT.
    6395  else
    6396  return res;
    6397  }
    6398 }
    6399 
    6400 void VmaAllocator_T::FreeMemory(const VmaAllocation allocation)
    6401 {
    6402  VMA_ASSERT(allocation);
    6403 
    6404  if(allocation->CanBecomeLost() == false ||
    6405  allocation->GetLastUseFrameIndex() != VMA_FRAME_INDEX_LOST)
    6406  {
    6407  switch(allocation->GetType())
    6408  {
    6409  case VmaAllocation_T::ALLOCATION_TYPE_BLOCK:
    6410  {
    6411  VmaBlockVector* pBlockVector = VMA_NULL;
    6412  VmaPool hPool = allocation->GetPool();
    6413  if(hPool != VK_NULL_HANDLE)
    6414  {
    6415  pBlockVector = &hPool->m_BlockVector;
    6416  }
    6417  else
    6418  {
    6419  const uint32_t memTypeIndex = allocation->GetMemoryTypeIndex();
    6420  const VMA_BLOCK_VECTOR_TYPE blockVectorType = allocation->GetBlockVectorType();
    6421  pBlockVector = m_pBlockVectors[memTypeIndex][blockVectorType];
    6422  }
    6423  pBlockVector->Free(allocation);
    6424  }
    6425  break;
    6426  case VmaAllocation_T::ALLOCATION_TYPE_OWN:
    6427  FreeOwnMemory(allocation);
    6428  break;
    6429  default:
    6430  VMA_ASSERT(0);
    6431  }
    6432  }
    6433 
    6434  vma_delete(this, allocation);
    6435 }
    6436 
    6437 void VmaAllocator_T::CalculateStats(VmaStats* pStats)
    6438 {
    6439  // Initialize.
    6440  InitStatInfo(pStats->total);
    6441  for(size_t i = 0; i < VK_MAX_MEMORY_TYPES; ++i)
    6442  InitStatInfo(pStats->memoryType[i]);
    6443  for(size_t i = 0; i < VK_MAX_MEMORY_HEAPS; ++i)
    6444  InitStatInfo(pStats->memoryHeap[i]);
    6445 
    6446  // Process default pools.
    6447  for(uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex)
    6448  {
    6449  const uint32_t heapIndex = MemoryTypeIndexToHeapIndex(memTypeIndex);
    6450  for(uint32_t blockVectorType = 0; blockVectorType < VMA_BLOCK_VECTOR_TYPE_COUNT; ++blockVectorType)
    6451  {
    6452  VmaBlockVector* const pBlockVector = m_pBlockVectors[memTypeIndex][blockVectorType];
    6453  VMA_ASSERT(pBlockVector);
    6454  pBlockVector->AddStats(pStats);
    6455  }
    6456  }
    6457 
    6458  // Process custom pools.
    6459  {
    6460  VmaMutexLock lock(m_PoolsMutex, m_UseMutex);
    6461  for(size_t poolIndex = 0, poolCount = m_Pools.size(); poolIndex < poolCount; ++poolIndex)
    6462  {
    6463  m_Pools[poolIndex]->GetBlockVector().AddStats(pStats);
    6464  }
    6465  }
    6466 
    6467  // Process own allocations.
    6468  for(uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex)
    6469  {
    6470  const uint32_t memHeapIndex = MemoryTypeIndexToHeapIndex(memTypeIndex);
    6471  VmaMutexLock ownAllocationsLock(m_OwnAllocationsMutex[memTypeIndex], m_UseMutex);
    6472  for(uint32_t blockVectorType = 0; blockVectorType < VMA_BLOCK_VECTOR_TYPE_COUNT; ++blockVectorType)
    6473  {
    6474  AllocationVectorType* const pOwnAllocVector = m_pOwnAllocations[memTypeIndex][blockVectorType];
    6475  VMA_ASSERT(pOwnAllocVector);
    6476  for(size_t allocIndex = 0, allocCount = pOwnAllocVector->size(); allocIndex < allocCount; ++allocIndex)
    6477  {
    6478  VmaStatInfo allocationStatInfo;
    6479  (*pOwnAllocVector)[allocIndex]->OwnAllocCalcStatsInfo(allocationStatInfo);
    6480  VmaAddStatInfo(pStats->total, allocationStatInfo);
    6481  VmaAddStatInfo(pStats->memoryType[memTypeIndex], allocationStatInfo);
    6482  VmaAddStatInfo(pStats->memoryHeap[memHeapIndex], allocationStatInfo);
    6483  }
    6484  }
    6485  }
    6486 
    6487  // Postprocess.
    6488  VmaPostprocessCalcStatInfo(pStats->total);
    6489  for(size_t i = 0; i < GetMemoryTypeCount(); ++i)
    6490  VmaPostprocessCalcStatInfo(pStats->memoryType[i]);
    6491  for(size_t i = 0; i < GetMemoryHeapCount(); ++i)
    6492  VmaPostprocessCalcStatInfo(pStats->memoryHeap[i]);
    6493 }
    6494 
    6495 static const uint32_t VMA_VENDOR_ID_AMD = 4098;
    6496 
    6497 void VmaAllocator_T::UnmapPersistentlyMappedMemory()
    6498 {
    6499  if(m_UnmapPersistentlyMappedMemoryCounter++ == 0)
    6500  {
    6501  if(m_PhysicalDeviceProperties.vendorID == VMA_VENDOR_ID_AMD)
    6502  {
    6503  for(uint32_t memTypeIndex = m_MemProps.memoryTypeCount; memTypeIndex--; )
    6504  {
    6505  const VkMemoryPropertyFlags memFlags = m_MemProps.memoryTypes[memTypeIndex].propertyFlags;
    6506  if((memFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) != 0 &&
    6507  (memFlags & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT) != 0)
    6508  {
    6509  // Process OwnAllocations.
    6510  {
    6511  VmaMutexLock lock(m_OwnAllocationsMutex[memTypeIndex], m_UseMutex);
    6512  AllocationVectorType* pOwnAllocationsVector = m_pOwnAllocations[memTypeIndex][VMA_BLOCK_VECTOR_TYPE_MAPPED];
    6513  for(size_t ownAllocIndex = pOwnAllocationsVector->size(); ownAllocIndex--; )
    6514  {
    6515  VmaAllocation hAlloc = (*pOwnAllocationsVector)[ownAllocIndex];
    6516  hAlloc->OwnAllocUnmapPersistentlyMappedMemory(this);
    6517  }
    6518  }
    6519 
    6520  // Process normal Allocations.
    6521  {
    6522  VmaBlockVector* pBlockVector = m_pBlockVectors[memTypeIndex][VMA_BLOCK_VECTOR_TYPE_MAPPED];
    6523  pBlockVector->UnmapPersistentlyMappedMemory();
    6524  }
    6525  }
    6526  }
    6527 
    6528  // Process custom pools.
    6529  {
    6530  VmaMutexLock lock(m_PoolsMutex, m_UseMutex);
    6531  for(size_t poolIndex = 0, poolCount = m_Pools.size(); poolIndex < poolCount; ++poolIndex)
    6532  {
    6533  m_Pools[poolIndex]->GetBlockVector().UnmapPersistentlyMappedMemory();
    6534  }
    6535  }
    6536  }
    6537  }
    6538 }
    6539 
    6540 VkResult VmaAllocator_T::MapPersistentlyMappedMemory()
    6541 {
    6542  VMA_ASSERT(m_UnmapPersistentlyMappedMemoryCounter > 0);
    6543  if(--m_UnmapPersistentlyMappedMemoryCounter == 0)
    6544  {
    6545  VkResult finalResult = VK_SUCCESS;
    6546  if(m_PhysicalDeviceProperties.vendorID == VMA_VENDOR_ID_AMD)
    6547  {
    6548  // Process custom pools.
    6549  {
    6550  VmaMutexLock lock(m_PoolsMutex, m_UseMutex);
    6551  for(size_t poolIndex = 0, poolCount = m_Pools.size(); poolIndex < poolCount; ++poolIndex)
    6552  {
    6553  m_Pools[poolIndex]->GetBlockVector().MapPersistentlyMappedMemory();
    6554  }
    6555  }
    6556 
    6557  for(uint32_t memTypeIndex = 0; memTypeIndex < m_MemProps.memoryTypeCount; ++memTypeIndex)
    6558  {
    6559  const VkMemoryPropertyFlags memFlags = m_MemProps.memoryTypes[memTypeIndex].propertyFlags;
    6560  if((memFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) != 0 &&
    6561  (memFlags & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT) != 0)
    6562  {
    6563  // Process OwnAllocations.
    6564  {
    6565  VmaMutexLock lock(m_OwnAllocationsMutex[memTypeIndex], m_UseMutex);
    6566  AllocationVectorType* pAllocationsVector = m_pOwnAllocations[memTypeIndex][VMA_BLOCK_VECTOR_TYPE_MAPPED];
    6567  for(size_t ownAllocIndex = 0, ownAllocCount = pAllocationsVector->size(); ownAllocIndex < ownAllocCount; ++ownAllocIndex)
    6568  {
    6569  VmaAllocation hAlloc = (*pAllocationsVector)[ownAllocIndex];
    6570  hAlloc->OwnAllocMapPersistentlyMappedMemory(this);
    6571  }
    6572  }
    6573 
    6574  // Process normal Allocations.
    6575  {
    6576  VmaBlockVector* pBlockVector = m_pBlockVectors[memTypeIndex][VMA_BLOCK_VECTOR_TYPE_MAPPED];
    6577  VkResult localResult = pBlockVector->MapPersistentlyMappedMemory();
    6578  if(localResult != VK_SUCCESS)
    6579  {
    6580  finalResult = localResult;
    6581  }
    6582  }
    6583  }
    6584  }
    6585  }
    6586  return finalResult;
    6587  }
    6588  else
    6589  return VK_SUCCESS;
    6590 }
    6591 
    6592 VkResult VmaAllocator_T::Defragment(
    6593  VmaAllocation* pAllocations,
    6594  size_t allocationCount,
    6595  VkBool32* pAllocationsChanged,
    6596  const VmaDefragmentationInfo* pDefragmentationInfo,
    6597  VmaDefragmentationStats* pDefragmentationStats)
    6598 {
    6599  if(pAllocationsChanged != VMA_NULL)
    6600  {
    6601  memset(pAllocationsChanged, 0, sizeof(*pAllocationsChanged));
    6602  }
    6603  if(pDefragmentationStats != VMA_NULL)
    6604  {
    6605  memset(pDefragmentationStats, 0, sizeof(*pDefragmentationStats));
    6606  }
    6607 
    6608  if(m_UnmapPersistentlyMappedMemoryCounter > 0)
    6609  {
    6610  VMA_DEBUG_LOG("ERROR: Cannot defragment when inside vmaUnmapPersistentlyMappedMemory.");
    6611  return VK_ERROR_MEMORY_MAP_FAILED;
    6612  }
    6613 
    6614  const uint32_t currentFrameIndex = m_CurrentFrameIndex.load();
    6615 
    6616  VmaMutexLock poolsLock(m_PoolsMutex, m_UseMutex);
    6617 
    6618  const size_t poolCount = m_Pools.size();
    6619 
    6620  // Dispatch pAllocations among defragmentators. Create them in BlockVectors when necessary.
    6621  for(size_t allocIndex = 0; allocIndex < allocationCount; ++allocIndex)
    6622  {
    6623  VmaAllocation hAlloc = pAllocations[allocIndex];
    6624  VMA_ASSERT(hAlloc);
    6625  const uint32_t memTypeIndex = hAlloc->GetMemoryTypeIndex();
    6626  // OwnAlloc cannot be defragmented.
    6627  if((hAlloc->GetType() == VmaAllocation_T::ALLOCATION_TYPE_BLOCK) &&
    6628  // Only HOST_VISIBLE memory types can be defragmented.
    6629  ((m_MemProps.memoryTypes[memTypeIndex].propertyFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) != 0) &&
    6630  // Lost allocation cannot be defragmented.
    6631  (hAlloc->GetLastUseFrameIndex() != VMA_FRAME_INDEX_LOST))
    6632  {
    6633  VmaBlockVector* pAllocBlockVector = nullptr;
    6634 
    6635  const VmaPool hAllocPool = hAlloc->GetPool();
    6636  // This allocation belongs to custom pool.
    6637  if(hAllocPool != VK_NULL_HANDLE)
    6638  {
    6639  pAllocBlockVector = &hAllocPool->GetBlockVector();
    6640  }
    6641  // This allocation belongs to general pool.
    6642  else
    6643  {
    6644  pAllocBlockVector = m_pBlockVectors[memTypeIndex][hAlloc->GetBlockVectorType()];
    6645  }
    6646 
    6647  VmaDefragmentator* const pDefragmentator = pAllocBlockVector->EnsureDefragmentator(this, currentFrameIndex);
    6648 
    6649  VkBool32* const pChanged = (pAllocationsChanged != VMA_NULL) ?
    6650  &pAllocationsChanged[allocIndex] : VMA_NULL;
    6651  pDefragmentator->AddAllocation(hAlloc, pChanged);
    6652  }
    6653  }
    6654 
    6655  VkResult result = VK_SUCCESS;
    6656 
    6657  // ======== Main processing.
    6658 
    6659  VkDeviceSize maxBytesToMove = SIZE_MAX;
    6660  uint32_t maxAllocationsToMove = UINT32_MAX;
    6661  if(pDefragmentationInfo != VMA_NULL)
    6662  {
    6663  maxBytesToMove = pDefragmentationInfo->maxBytesToMove;
    6664  maxAllocationsToMove = pDefragmentationInfo->maxAllocationsToMove;
    6665  }
    6666 
    6667  // Process standard memory.
    6668  for(uint32_t memTypeIndex = 0;
    6669  (memTypeIndex < GetMemoryTypeCount()) && (result == VK_SUCCESS);
    6670  ++memTypeIndex)
    6671  {
    6672  // Only HOST_VISIBLE memory types can be defragmented.
    6673  if((m_MemProps.memoryTypes[memTypeIndex].propertyFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) != 0)
    6674  {
    6675  for(uint32_t blockVectorType = 0;
    6676  (blockVectorType < VMA_BLOCK_VECTOR_TYPE_COUNT) && (result == VK_SUCCESS);
    6677  ++blockVectorType)
    6678  {
    6679  result = m_pBlockVectors[memTypeIndex][blockVectorType]->Defragment(
    6680  pDefragmentationStats,
    6681  maxBytesToMove,
    6682  maxAllocationsToMove);
    6683  }
    6684  }
    6685  }
    6686 
    6687  // Process custom pools.
    6688  for(size_t poolIndex = 0; (poolIndex < poolCount) && (result == VK_SUCCESS); ++poolIndex)
    6689  {
    6690  result = m_Pools[poolIndex]->GetBlockVector().Defragment(
    6691  pDefragmentationStats,
    6692  maxBytesToMove,
    6693  maxAllocationsToMove);
    6694  }
    6695 
    6696  // ======== Destroy defragmentators.
    6697 
    6698  // Process custom pools.
    6699  for(size_t poolIndex = poolCount; poolIndex--; )
    6700  {
    6701  m_Pools[poolIndex]->GetBlockVector().DestroyDefragmentator();
    6702  }
    6703 
    6704  // Process standard memory.
    6705  for(uint32_t memTypeIndex = GetMemoryTypeCount(); memTypeIndex--; )
    6706  {
    6707  if((m_MemProps.memoryTypes[memTypeIndex].propertyFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) != 0)
    6708  {
    6709  for(size_t blockVectorType = VMA_BLOCK_VECTOR_TYPE_COUNT; blockVectorType--; )
    6710  {
    6711  m_pBlockVectors[memTypeIndex][blockVectorType]->DestroyDefragmentator();
    6712  }
    6713  }
    6714  }
    6715 
    6716  return result;
    6717 }
    6718 
    6719 void VmaAllocator_T::GetAllocationInfo(VmaAllocation hAllocation, VmaAllocationInfo* pAllocationInfo)
    6720 {
    6721  if(hAllocation->CanBecomeLost())
    6722  {
    6723  /*
    6724  Warning: This is a carefully designed algorithm.
    6725  Do not modify unless you really know what you're doing :)
    6726  */
    6727  uint32_t localCurrFrameIndex = m_CurrentFrameIndex.load();
    6728  uint32_t localLastUseFrameIndex = hAllocation->GetLastUseFrameIndex();
    6729  for(;;)
    6730  {
    6731  if(localLastUseFrameIndex == VMA_FRAME_INDEX_LOST)
    6732  {
    6733  pAllocationInfo->memoryType = UINT32_MAX;
    6734  pAllocationInfo->deviceMemory = VK_NULL_HANDLE;
    6735  pAllocationInfo->offset = 0;
    6736  pAllocationInfo->size = hAllocation->GetSize();
    6737  pAllocationInfo->pMappedData = VMA_NULL;
    6738  pAllocationInfo->pUserData = hAllocation->GetUserData();
    6739  return;
    6740  }
    6741  else if(localLastUseFrameIndex == localCurrFrameIndex)
    6742  {
    6743  pAllocationInfo->memoryType = hAllocation->GetMemoryTypeIndex();
    6744  pAllocationInfo->deviceMemory = hAllocation->GetMemory();
    6745  pAllocationInfo->offset = hAllocation->GetOffset();
    6746  pAllocationInfo->size = hAllocation->GetSize();
    6747  pAllocationInfo->pMappedData = hAllocation->GetMappedData();
    6748  pAllocationInfo->pUserData = hAllocation->GetUserData();
    6749  return;
    6750  }
    6751  else // Last use time earlier than current time.
    6752  {
    6753  if(hAllocation->CompareExchangeLastUseFrameIndex(localLastUseFrameIndex, localCurrFrameIndex))
    6754  {
    6755  localLastUseFrameIndex = localCurrFrameIndex;
    6756  }
    6757  }
    6758  }
    6759  }
    6760  // We could use the same code here, but for performance reasons we don't need to use the hAllocation.LastUseFrameIndex atomic.
    6761  else
    6762  {
    6763  pAllocationInfo->memoryType = hAllocation->GetMemoryTypeIndex();
    6764  pAllocationInfo->deviceMemory = hAllocation->GetMemory();
    6765  pAllocationInfo->offset = hAllocation->GetOffset();
    6766  pAllocationInfo->size = hAllocation->GetSize();
    6767  pAllocationInfo->pMappedData = hAllocation->GetMappedData();
    6768  pAllocationInfo->pUserData = hAllocation->GetUserData();
    6769  }
    6770 }
    6771 
    6772 VkResult VmaAllocator_T::CreatePool(const VmaPoolCreateInfo* pCreateInfo, VmaPool* pPool)
    6773 {
    6774  VMA_DEBUG_LOG(" CreatePool: MemoryTypeIndex=%u", pCreateInfo->memoryTypeIndex);
    6775 
    6776  VmaPoolCreateInfo newCreateInfo = *pCreateInfo;
    6777 
    6778  if(newCreateInfo.maxBlockCount == 0)
    6779  {
    6780  newCreateInfo.maxBlockCount = SIZE_MAX;
    6781  }
    6782  if(newCreateInfo.blockSize == 0)
    6783  {
    6784  newCreateInfo.blockSize = CalcPreferredBlockSize(newCreateInfo.memoryTypeIndex);
    6785  }
    6786 
    6787  *pPool = vma_new(this, VmaPool_T)(this, newCreateInfo);
    6788 
    6789  VkResult res = (*pPool)->m_BlockVector.CreateMinBlocks();
    6790  if(res != VK_SUCCESS)
    6791  {
    6792  vma_delete(this, *pPool);
    6793  *pPool = VMA_NULL;
    6794  return res;
    6795  }
    6796 
    6797  // Add to m_Pools.
    6798  {
    6799  VmaMutexLock lock(m_PoolsMutex, m_UseMutex);
    6800  VmaVectorInsertSorted<VmaPointerLess>(m_Pools, *pPool);
    6801  }
    6802 
    6803  return VK_SUCCESS;
    6804 }
    6805 
    6806 void VmaAllocator_T::DestroyPool(VmaPool pool)
    6807 {
    6808  // Remove from m_Pools.
    6809  {
    6810  VmaMutexLock lock(m_PoolsMutex, m_UseMutex);
    6811  bool success = VmaVectorRemoveSorted<VmaPointerLess>(m_Pools, pool);
    6812  VMA_ASSERT(success && "Pool not found in Allocator.");
    6813  }
    6814 
    6815  vma_delete(this, pool);
    6816 }
    6817 
    6818 void VmaAllocator_T::GetPoolStats(VmaPool pool, VmaPoolStats* pPoolStats)
    6819 {
    6820  pool->m_BlockVector.GetPoolStats(pPoolStats);
    6821 }
    6822 
    6823 void VmaAllocator_T::SetCurrentFrameIndex(uint32_t frameIndex)
    6824 {
    6825  m_CurrentFrameIndex.store(frameIndex);
    6826 }
    6827 
    6828 void VmaAllocator_T::MakePoolAllocationsLost(
    6829  VmaPool hPool,
    6830  size_t* pLostAllocationCount)
    6831 {
    6832  hPool->m_BlockVector.MakePoolAllocationsLost(
    6833  m_CurrentFrameIndex.load(),
    6834  pLostAllocationCount);
    6835 }
    6836 
    6837 void VmaAllocator_T::CreateLostAllocation(VmaAllocation* pAllocation)
    6838 {
    6839  *pAllocation = vma_new(this, VmaAllocation_T)(VMA_FRAME_INDEX_LOST);
    6840  (*pAllocation)->InitLost();
    6841 }
    6842 
    6843 VkResult VmaAllocator_T::AllocateVulkanMemory(const VkMemoryAllocateInfo* pAllocateInfo, VkDeviceMemory* pMemory)
    6844 {
    6845  const uint32_t heapIndex = MemoryTypeIndexToHeapIndex(pAllocateInfo->memoryTypeIndex);
    6846 
    6847  VkResult res;
    6848  if(m_HeapSizeLimit[heapIndex] != VK_WHOLE_SIZE)
    6849  {
    6850  VmaMutexLock lock(m_HeapSizeLimitMutex, m_UseMutex);
    6851  if(m_HeapSizeLimit[heapIndex] >= pAllocateInfo->allocationSize)
    6852  {
    6853  res = (*m_VulkanFunctions.vkAllocateMemory)(m_hDevice, pAllocateInfo, GetAllocationCallbacks(), pMemory);
    6854  if(res == VK_SUCCESS)
    6855  {
    6856  m_HeapSizeLimit[heapIndex] -= pAllocateInfo->allocationSize;
    6857  }
    6858  }
    6859  else
    6860  {
    6861  res = VK_ERROR_OUT_OF_DEVICE_MEMORY;
    6862  }
    6863  }
    6864  else
    6865  {
    6866  res = (*m_VulkanFunctions.vkAllocateMemory)(m_hDevice, pAllocateInfo, GetAllocationCallbacks(), pMemory);
    6867  }
    6868 
    6869  if(res == VK_SUCCESS && m_DeviceMemoryCallbacks.pfnAllocate != VMA_NULL)
    6870  {
    6871  (*m_DeviceMemoryCallbacks.pfnAllocate)(this, pAllocateInfo->memoryTypeIndex, *pMemory, pAllocateInfo->allocationSize);
    6872  }
    6873 
    6874  return res;
    6875 }
    6876 
    6877 void VmaAllocator_T::FreeVulkanMemory(uint32_t memoryType, VkDeviceSize size, VkDeviceMemory hMemory)
    6878 {
    6879  if(m_DeviceMemoryCallbacks.pfnFree != VMA_NULL)
    6880  {
    6881  (*m_DeviceMemoryCallbacks.pfnFree)(this, memoryType, hMemory, size);
    6882  }
    6883 
    6884  (*m_VulkanFunctions.vkFreeMemory)(m_hDevice, hMemory, GetAllocationCallbacks());
    6885 
    6886  const uint32_t heapIndex = MemoryTypeIndexToHeapIndex(memoryType);
    6887  if(m_HeapSizeLimit[heapIndex] != VK_WHOLE_SIZE)
    6888  {
    6889  VmaMutexLock lock(m_HeapSizeLimitMutex, m_UseMutex);
    6890  m_HeapSizeLimit[heapIndex] += size;
    6891  }
    6892 }
    6893 
    6894 void VmaAllocator_T::FreeOwnMemory(VmaAllocation allocation)
    6895 {
    6896  VMA_ASSERT(allocation && allocation->GetType() == VmaAllocation_T::ALLOCATION_TYPE_OWN);
    6897 
    6898  const uint32_t memTypeIndex = allocation->GetMemoryTypeIndex();
    6899  {
    6900  VmaMutexLock lock(m_OwnAllocationsMutex[memTypeIndex], m_UseMutex);
    6901  AllocationVectorType* const pOwnAllocations = m_pOwnAllocations[memTypeIndex][allocation->GetBlockVectorType()];
    6902  VMA_ASSERT(pOwnAllocations);
    6903  bool success = VmaVectorRemoveSorted<VmaPointerLess>(*pOwnAllocations, allocation);
    6904  VMA_ASSERT(success);
    6905  }
    6906 
    6907  VkDeviceMemory hMemory = allocation->GetMemory();
    6908 
    6909  if(allocation->GetMappedData() != VMA_NULL)
    6910  {
    6911  vkUnmapMemory(m_hDevice, hMemory);
    6912  }
    6913 
    6914  FreeVulkanMemory(memTypeIndex, allocation->GetSize(), hMemory);
    6915 
    6916  VMA_DEBUG_LOG(" Freed OwnMemory MemoryTypeIndex=%u", memTypeIndex);
    6917 }
    6918 
    6919 #if VMA_STATS_STRING_ENABLED
    6920 
    6921 void VmaAllocator_T::PrintDetailedMap(VmaJsonWriter& json)
    6922 {
    6923  bool ownAllocationsStarted = false;
    6924  for(uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex)
    6925  {
    6926  VmaMutexLock ownAllocationsLock(m_OwnAllocationsMutex[memTypeIndex], m_UseMutex);
    6927  for(uint32_t blockVectorType = 0; blockVectorType < VMA_BLOCK_VECTOR_TYPE_COUNT; ++blockVectorType)
    6928  {
    6929  AllocationVectorType* const pOwnAllocVector = m_pOwnAllocations[memTypeIndex][blockVectorType];
    6930  VMA_ASSERT(pOwnAllocVector);
    6931  if(pOwnAllocVector->empty() == false)
    6932  {
    6933  if(ownAllocationsStarted == false)
    6934  {
    6935  ownAllocationsStarted = true;
    6936  json.WriteString("OwnAllocations");
    6937  json.BeginObject();
    6938  }
    6939 
    6940  json.BeginString("Type ");
    6941  json.ContinueString(memTypeIndex);
    6942  if(blockVectorType == VMA_BLOCK_VECTOR_TYPE_MAPPED)
    6943  {
    6944  json.ContinueString(" Mapped");
    6945  }
    6946  json.EndString();
    6947 
    6948  json.BeginArray();
    6949 
    6950  for(size_t i = 0; i < pOwnAllocVector->size(); ++i)
    6951  {
    6952  const VmaAllocation hAlloc = (*pOwnAllocVector)[i];
    6953  json.BeginObject(true);
    6954 
    6955  json.WriteString("Size");
    6956  json.WriteNumber(hAlloc->GetSize());
    6957 
    6958  json.WriteString("Type");
    6959  json.WriteString(VMA_SUBALLOCATION_TYPE_NAMES[hAlloc->GetSuballocationType()]);
    6960 
    6961  json.EndObject();
    6962  }
    6963 
    6964  json.EndArray();
    6965  }
    6966  }
    6967  }
    6968  if(ownAllocationsStarted)
    6969  {
    6970  json.EndObject();
    6971  }
    6972 
    6973  {
    6974  bool allocationsStarted = false;
    6975  for(uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex)
    6976  {
    6977  for(uint32_t blockVectorType = 0; blockVectorType < VMA_BLOCK_VECTOR_TYPE_COUNT; ++blockVectorType)
    6978  {
    6979  if(m_pBlockVectors[memTypeIndex][blockVectorType]->IsEmpty() == false)
    6980  {
    6981  if(allocationsStarted == false)
    6982  {
    6983  allocationsStarted = true;
    6984  json.WriteString("DefaultPools");
    6985  json.BeginObject();
    6986  }
    6987 
    6988  json.BeginString("Type ");
    6989  json.ContinueString(memTypeIndex);
    6990  if(blockVectorType == VMA_BLOCK_VECTOR_TYPE_MAPPED)
    6991  {
    6992  json.ContinueString(" Mapped");
    6993  }
    6994  json.EndString();
    6995 
    6996  m_pBlockVectors[memTypeIndex][blockVectorType]->PrintDetailedMap(json);
    6997  }
    6998  }
    6999  }
    7000  if(allocationsStarted)
    7001  {
    7002  json.EndObject();
    7003  }
    7004  }
    7005 
    7006  {
    7007  VmaMutexLock lock(m_PoolsMutex, m_UseMutex);
    7008  const size_t poolCount = m_Pools.size();
    7009  if(poolCount > 0)
    7010  {
    7011  json.WriteString("Pools");
    7012  json.BeginArray();
    7013  for(size_t poolIndex = 0; poolIndex < poolCount; ++poolIndex)
    7014  {
    7015  m_Pools[poolIndex]->m_BlockVector.PrintDetailedMap(json);
    7016  }
    7017  json.EndArray();
    7018  }
    7019  }
    7020 }
    7021 
    7022 #endif // #if VMA_STATS_STRING_ENABLED
    7023 
    7024 static VkResult AllocateMemoryForImage(
    7025  VmaAllocator allocator,
    7026  VkImage image,
    7027  const VmaAllocationCreateInfo* pAllocationCreateInfo,
    7028  VmaSuballocationType suballocType,
    7029  VmaAllocation* pAllocation)
    7030 {
    7031  VMA_ASSERT(allocator && (image != VK_NULL_HANDLE) && pAllocationCreateInfo && pAllocation);
    7032 
    7033  VkMemoryRequirements vkMemReq = {};
    7034  (*allocator->GetVulkanFunctions().vkGetImageMemoryRequirements)(allocator->m_hDevice, image, &vkMemReq);
    7035 
    7036  return allocator->AllocateMemory(
    7037  vkMemReq,
    7038  *pAllocationCreateInfo,
    7039  suballocType,
    7040  pAllocation);
    7041 }
    7042 
    7044 // Public interface
    7045 
    7046 VkResult vmaCreateAllocator(
    7047  const VmaAllocatorCreateInfo* pCreateInfo,
    7048  VmaAllocator* pAllocator)
    7049 {
    7050  VMA_ASSERT(pCreateInfo && pAllocator);
    7051  VMA_DEBUG_LOG("vmaCreateAllocator");
    7052  *pAllocator = vma_new(pCreateInfo->pAllocationCallbacks, VmaAllocator_T)(pCreateInfo);
    7053  return VK_SUCCESS;
    7054 }
    7055 
    7056 void vmaDestroyAllocator(
    7057  VmaAllocator allocator)
    7058 {
    7059  if(allocator != VK_NULL_HANDLE)
    7060  {
    7061  VMA_DEBUG_LOG("vmaDestroyAllocator");
    7062  VkAllocationCallbacks allocationCallbacks = allocator->m_AllocationCallbacks;
    7063  vma_delete(&allocationCallbacks, allocator);
    7064  }
    7065 }
    7066 
    7068  VmaAllocator allocator,
    7069  const VkPhysicalDeviceProperties **ppPhysicalDeviceProperties)
    7070 {
    7071  VMA_ASSERT(allocator && ppPhysicalDeviceProperties);
    7072  *ppPhysicalDeviceProperties = &allocator->m_PhysicalDeviceProperties;
    7073 }
    7074 
    7076  VmaAllocator allocator,
    7077  const VkPhysicalDeviceMemoryProperties** ppPhysicalDeviceMemoryProperties)
    7078 {
    7079  VMA_ASSERT(allocator && ppPhysicalDeviceMemoryProperties);
    7080  *ppPhysicalDeviceMemoryProperties = &allocator->m_MemProps;
    7081 }
    7082 
    7084  VmaAllocator allocator,
    7085  uint32_t memoryTypeIndex,
    7086  VkMemoryPropertyFlags* pFlags)
    7087 {
    7088  VMA_ASSERT(allocator && pFlags);
    7089  VMA_ASSERT(memoryTypeIndex < allocator->GetMemoryTypeCount());
    7090  *pFlags = allocator->m_MemProps.memoryTypes[memoryTypeIndex].propertyFlags;
    7091 }
    7092 
    7094  VmaAllocator allocator,
    7095  uint32_t frameIndex)
    7096 {
    7097  VMA_ASSERT(allocator);
    7098  VMA_ASSERT(frameIndex != VMA_FRAME_INDEX_LOST);
    7099 
    7100  VMA_DEBUG_GLOBAL_MUTEX_LOCK
    7101 
    7102  allocator->SetCurrentFrameIndex(frameIndex);
    7103 }
    7104 
    7105 void vmaCalculateStats(
    7106  VmaAllocator allocator,
    7107  VmaStats* pStats)
    7108 {
    7109  VMA_ASSERT(allocator && pStats);
    7110  VMA_DEBUG_GLOBAL_MUTEX_LOCK
    7111  allocator->CalculateStats(pStats);
    7112 }
    7113 
    7114 #if VMA_STATS_STRING_ENABLED
    7115 
    7116 void vmaBuildStatsString(
    7117  VmaAllocator allocator,
    7118  char** ppStatsString,
    7119  VkBool32 detailedMap)
    7120 {
    7121  VMA_ASSERT(allocator && ppStatsString);
    7122  VMA_DEBUG_GLOBAL_MUTEX_LOCK
    7123 
    7124  VmaStringBuilder sb(allocator);
    7125  {
    7126  VmaJsonWriter json(allocator->GetAllocationCallbacks(), sb);
    7127  json.BeginObject();
    7128 
    7129  VmaStats stats;
    7130  allocator->CalculateStats(&stats);
    7131 
    7132  json.WriteString("Total");
    7133  VmaPrintStatInfo(json, stats.total);
    7134 
    7135  for(uint32_t heapIndex = 0; heapIndex < allocator->GetMemoryHeapCount(); ++heapIndex)
    7136  {
    7137  json.BeginString("Heap ");
    7138  json.ContinueString(heapIndex);
    7139  json.EndString();
    7140  json.BeginObject();
    7141 
    7142  json.WriteString("Size");
    7143  json.WriteNumber(allocator->m_MemProps.memoryHeaps[heapIndex].size);
    7144 
    7145  json.WriteString("Flags");
    7146  json.BeginArray(true);
    7147  if((allocator->m_MemProps.memoryHeaps[heapIndex].flags & VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) != 0)
    7148  {
    7149  json.WriteString("DEVICE_LOCAL");
    7150  }
    7151  json.EndArray();
    7152 
    7153  if(stats.memoryHeap[heapIndex].BlockCount > 0)
    7154  {
    7155  json.WriteString("Stats");
    7156  VmaPrintStatInfo(json, stats.memoryHeap[heapIndex]);
    7157  }
    7158 
    7159  for(uint32_t typeIndex = 0; typeIndex < allocator->GetMemoryTypeCount(); ++typeIndex)
    7160  {
    7161  if(allocator->MemoryTypeIndexToHeapIndex(typeIndex) == heapIndex)
    7162  {
    7163  json.BeginString("Type ");
    7164  json.ContinueString(typeIndex);
    7165  json.EndString();
    7166 
    7167  json.BeginObject();
    7168 
    7169  json.WriteString("Flags");
    7170  json.BeginArray(true);
    7171  VkMemoryPropertyFlags flags = allocator->m_MemProps.memoryTypes[typeIndex].propertyFlags;
    7172  if((flags & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT) != 0)
    7173  {
    7174  json.WriteString("DEVICE_LOCAL");
    7175  }
    7176  if((flags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) != 0)
    7177  {
    7178  json.WriteString("HOST_VISIBLE");
    7179  }
    7180  if((flags & VK_MEMORY_PROPERTY_HOST_COHERENT_BIT) != 0)
    7181  {
    7182  json.WriteString("HOST_COHERENT");
    7183  }
    7184  if((flags & VK_MEMORY_PROPERTY_HOST_CACHED_BIT) != 0)
    7185  {
    7186  json.WriteString("HOST_CACHED");
    7187  }
    7188  if((flags & VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT) != 0)
    7189  {
    7190  json.WriteString("LAZILY_ALLOCATED");
    7191  }
    7192  json.EndArray();
    7193 
    7194  if(stats.memoryType[typeIndex].BlockCount > 0)
    7195  {
    7196  json.WriteString("Stats");
    7197  VmaPrintStatInfo(json, stats.memoryType[typeIndex]);
    7198  }
    7199 
    7200  json.EndObject();
    7201  }
    7202  }
    7203 
    7204  json.EndObject();
    7205  }
    7206  if(detailedMap == VK_TRUE)
    7207  {
    7208  allocator->PrintDetailedMap(json);
    7209  }
    7210 
    7211  json.EndObject();
    7212  }
    7213 
    7214  const size_t len = sb.GetLength();
    7215  char* const pChars = vma_new_array(allocator, char, len + 1);
    7216  if(len > 0)
    7217  {
    7218  memcpy(pChars, sb.GetData(), len);
    7219  }
    7220  pChars[len] = '\0';
    7221  *ppStatsString = pChars;
    7222 }
    7223 
    7224 void vmaFreeStatsString(
    7225  VmaAllocator allocator,
    7226  char* pStatsString)
    7227 {
    7228  if(pStatsString != VMA_NULL)
    7229  {
    7230  VMA_ASSERT(allocator);
    7231  size_t len = strlen(pStatsString);
    7232  vma_delete_array(allocator, pStatsString, len + 1);
    7233  }
    7234 }
    7235 
    7236 #endif // #if VMA_STATS_STRING_ENABLED
    7237 
    7240 VkResult vmaFindMemoryTypeIndex(
    7241  VmaAllocator allocator,
    7242  uint32_t memoryTypeBits,
    7243  const VmaAllocationCreateInfo* pAllocationCreateInfo,
    7244  uint32_t* pMemoryTypeIndex)
    7245 {
    7246  VMA_ASSERT(allocator != VK_NULL_HANDLE);
    7247  VMA_ASSERT(pAllocationCreateInfo != VMA_NULL);
    7248  VMA_ASSERT(pMemoryTypeIndex != VMA_NULL);
    7249 
    7250  uint32_t requiredFlags = pAllocationCreateInfo->requiredFlags;
    7251  uint32_t preferredFlags = pAllocationCreateInfo->preferredFlags;
    7252  if(preferredFlags == 0)
    7253  {
    7254  preferredFlags = requiredFlags;
    7255  }
    7256  // preferredFlags, if not 0, must be a superset of requiredFlags.
    7257  VMA_ASSERT((requiredFlags & ~preferredFlags) == 0);
    7258 
    7259  // Convert usage to requiredFlags and preferredFlags.
    7260  switch(pAllocationCreateInfo->usage)
    7261  {
    7263  break;
    7265  preferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
    7266  break;
    7268  requiredFlags |= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
    7269  break;
    7271  requiredFlags |= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
    7272  preferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
    7273  break;
    7275  requiredFlags |= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
    7276  preferredFlags |= VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT;
    7277  break;
    7278  default:
    7279  break;
    7280  }
    7281 
    7282  if((pAllocationCreateInfo->flags & VMA_ALLOCATION_CREATE_PERSISTENT_MAP_BIT) != 0)
    7283  {
    7284  requiredFlags |= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
    7285  }
    7286 
    7287  *pMemoryTypeIndex = UINT32_MAX;
    7288  uint32_t minCost = UINT32_MAX;
    7289  for(uint32_t memTypeIndex = 0, memTypeBit = 1;
    7290  memTypeIndex < allocator->GetMemoryTypeCount();
    7291  ++memTypeIndex, memTypeBit <<= 1)
    7292  {
    7293  // This memory type is acceptable according to memoryTypeBits bitmask.
    7294  if((memTypeBit & memoryTypeBits) != 0)
    7295  {
    7296  const VkMemoryPropertyFlags currFlags =
    7297  allocator->m_MemProps.memoryTypes[memTypeIndex].propertyFlags;
    7298  // This memory type contains requiredFlags.
    7299  if((requiredFlags & ~currFlags) == 0)
    7300  {
    7301  // Calculate cost as number of bits from preferredFlags not present in this memory type.
    7302  uint32_t currCost = CountBitsSet(preferredFlags & ~currFlags);
    7303  // Remember memory type with lowest cost.
    7304  if(currCost < minCost)
    7305  {
    7306  *pMemoryTypeIndex = memTypeIndex;
    7307  if(currCost == 0)
    7308  {
    7309  return VK_SUCCESS;
    7310  }
    7311  minCost = currCost;
    7312  }
    7313  }
    7314  }
    7315  }
    7316  return (*pMemoryTypeIndex != UINT32_MAX) ? VK_SUCCESS : VK_ERROR_FEATURE_NOT_PRESENT;
    7317 }
    7318 
    7319 VkResult vmaCreatePool(
    7320  VmaAllocator allocator,
    7321  const VmaPoolCreateInfo* pCreateInfo,
    7322  VmaPool* pPool)
    7323 {
    7324  VMA_ASSERT(allocator && pCreateInfo && pPool);
    7325 
    7326  VMA_DEBUG_LOG("vmaCreatePool");
    7327 
    7328  VMA_DEBUG_GLOBAL_MUTEX_LOCK
    7329 
    7330  return allocator->CreatePool(pCreateInfo, pPool);
    7331 }
    7332 
    7333 void vmaDestroyPool(
    7334  VmaAllocator allocator,
    7335  VmaPool pool)
    7336 {
    7337  VMA_ASSERT(allocator && pool);
    7338 
    7339  VMA_DEBUG_LOG("vmaDestroyPool");
    7340 
    7341  VMA_DEBUG_GLOBAL_MUTEX_LOCK
    7342 
    7343  allocator->DestroyPool(pool);
    7344 }
    7345 
    7346 void vmaGetPoolStats(
    7347  VmaAllocator allocator,
    7348  VmaPool pool,
    7349  VmaPoolStats* pPoolStats)
    7350 {
    7351  VMA_ASSERT(allocator && pool && pPoolStats);
    7352 
    7353  VMA_DEBUG_GLOBAL_MUTEX_LOCK
    7354 
    7355  allocator->GetPoolStats(pool, pPoolStats);
    7356 }
    7357 
    7359  VmaAllocator allocator,
    7360  VmaPool pool,
    7361  size_t* pLostAllocationCount)
    7362 {
    7363  VMA_ASSERT(allocator && pool);
    7364 
    7365  VMA_DEBUG_GLOBAL_MUTEX_LOCK
    7366 
    7367  allocator->MakePoolAllocationsLost(pool, pLostAllocationCount);
    7368 }
    7369 
    7370 VkResult vmaAllocateMemory(
    7371  VmaAllocator allocator,
    7372  const VkMemoryRequirements* pVkMemoryRequirements,
    7373  const VmaAllocationCreateInfo* pCreateInfo,
    7374  VmaAllocation* pAllocation,
    7375  VmaAllocationInfo* pAllocationInfo)
    7376 {
    7377  VMA_ASSERT(allocator && pVkMemoryRequirements && pCreateInfo && pAllocation);
    7378 
    7379  VMA_DEBUG_LOG("vmaAllocateMemory");
    7380 
    7381  VMA_DEBUG_GLOBAL_MUTEX_LOCK
    7382 
    7383  VkResult result = allocator->AllocateMemory(
    7384  *pVkMemoryRequirements,
    7385  *pCreateInfo,
    7386  VMA_SUBALLOCATION_TYPE_UNKNOWN,
    7387  pAllocation);
    7388 
    7389  if(pAllocationInfo && result == VK_SUCCESS)
    7390  {
    7391  allocator->GetAllocationInfo(*pAllocation, pAllocationInfo);
    7392  }
    7393 
    7394  return result;
    7395 }
    7396 
    7398  VmaAllocator allocator,
    7399  VkBuffer buffer,
    7400  const VmaAllocationCreateInfo* pCreateInfo,
    7401  VmaAllocation* pAllocation,
    7402  VmaAllocationInfo* pAllocationInfo)
    7403 {
    7404  VMA_ASSERT(allocator && buffer != VK_NULL_HANDLE && pCreateInfo && pAllocation);
    7405 
    7406  VMA_DEBUG_LOG("vmaAllocateMemoryForBuffer");
    7407 
    7408  VMA_DEBUG_GLOBAL_MUTEX_LOCK
    7409 
    7410  VkMemoryRequirements vkMemReq = {};
    7411  (*allocator->GetVulkanFunctions().vkGetBufferMemoryRequirements)(allocator->m_hDevice, buffer, &vkMemReq);
    7412 
    7413  VkResult result = allocator->AllocateMemory(
    7414  vkMemReq,
    7415  *pCreateInfo,
    7416  VMA_SUBALLOCATION_TYPE_BUFFER,
    7417  pAllocation);
    7418 
    7419  if(pAllocationInfo && result == VK_SUCCESS)
    7420  {
    7421  allocator->GetAllocationInfo(*pAllocation, pAllocationInfo);
    7422  }
    7423 
    7424  return result;
    7425 }
    7426 
    7427 VkResult vmaAllocateMemoryForImage(
    7428  VmaAllocator allocator,
    7429  VkImage image,
    7430  const VmaAllocationCreateInfo* pCreateInfo,
    7431  VmaAllocation* pAllocation,
    7432  VmaAllocationInfo* pAllocationInfo)
    7433 {
    7434  VMA_ASSERT(allocator && image != VK_NULL_HANDLE && pCreateInfo && pAllocation);
    7435 
    7436  VMA_DEBUG_LOG("vmaAllocateMemoryForImage");
    7437 
    7438  VMA_DEBUG_GLOBAL_MUTEX_LOCK
    7439 
    7440  VkResult result = AllocateMemoryForImage(
    7441  allocator,
    7442  image,
    7443  pCreateInfo,
    7444  VMA_SUBALLOCATION_TYPE_IMAGE_UNKNOWN,
    7445  pAllocation);
    7446 
    7447  if(pAllocationInfo && result == VK_SUCCESS)
    7448  {
    7449  allocator->GetAllocationInfo(*pAllocation, pAllocationInfo);
    7450  }
    7451 
    7452  return result;
    7453 }
    7454 
    7455 void vmaFreeMemory(
    7456  VmaAllocator allocator,
    7457  VmaAllocation allocation)
    7458 {
    7459  VMA_ASSERT(allocator && allocation);
    7460 
    7461  VMA_DEBUG_LOG("vmaFreeMemory");
    7462 
    7463  VMA_DEBUG_GLOBAL_MUTEX_LOCK
    7464 
    7465  allocator->FreeMemory(allocation);
    7466 }
    7467 
    7469  VmaAllocator allocator,
    7470  VmaAllocation allocation,
    7471  VmaAllocationInfo* pAllocationInfo)
    7472 {
    7473  VMA_ASSERT(allocator && allocation && pAllocationInfo);
    7474 
    7475  VMA_DEBUG_GLOBAL_MUTEX_LOCK
    7476 
    7477  allocator->GetAllocationInfo(allocation, pAllocationInfo);
    7478 }
    7479 
    7481  VmaAllocator allocator,
    7482  VmaAllocation allocation,
    7483  void* pUserData)
    7484 {
    7485  VMA_ASSERT(allocator && allocation);
    7486 
    7487  VMA_DEBUG_GLOBAL_MUTEX_LOCK
    7488 
    7489  allocation->SetUserData(pUserData);
    7490 }
    7491 
    7493  VmaAllocator allocator,
    7494  VmaAllocation* pAllocation)
    7495 {
    7496  VMA_ASSERT(allocator && pAllocation);
    7497 
    7498  VMA_DEBUG_GLOBAL_MUTEX_LOCK;
    7499 
    7500  allocator->CreateLostAllocation(pAllocation);
    7501 }
    7502 
    7503 VkResult vmaMapMemory(
    7504  VmaAllocator allocator,
    7505  VmaAllocation allocation,
    7506  void** ppData)
    7507 {
    7508  VMA_ASSERT(allocator && allocation && ppData);
    7509 
    7510  VMA_DEBUG_GLOBAL_MUTEX_LOCK
    7511 
    7512  return vkMapMemory(allocator->m_hDevice, allocation->GetMemory(),
    7513  allocation->GetOffset(), allocation->GetSize(), 0, ppData);
    7514 }
    7515 
    7516 void vmaUnmapMemory(
    7517  VmaAllocator allocator,
    7518  VmaAllocation allocation)
    7519 {
    7520  VMA_ASSERT(allocator && allocation);
    7521 
    7522  VMA_DEBUG_GLOBAL_MUTEX_LOCK
    7523 
    7524  vkUnmapMemory(allocator->m_hDevice, allocation->GetMemory());
    7525 }
    7526 
    7527 void vmaUnmapPersistentlyMappedMemory(VmaAllocator allocator)
    7528 {
    7529  VMA_ASSERT(allocator);
    7530 
    7531  VMA_DEBUG_GLOBAL_MUTEX_LOCK
    7532 
    7533  allocator->UnmapPersistentlyMappedMemory();
    7534 }
    7535 
    7536 VkResult vmaMapPersistentlyMappedMemory(VmaAllocator allocator)
    7537 {
    7538  VMA_ASSERT(allocator);
    7539 
    7540  VMA_DEBUG_GLOBAL_MUTEX_LOCK
    7541 
    7542  return allocator->MapPersistentlyMappedMemory();
    7543 }
    7544 
    7545 VkResult vmaDefragment(
    7546  VmaAllocator allocator,
    7547  VmaAllocation* pAllocations,
    7548  size_t allocationCount,
    7549  VkBool32* pAllocationsChanged,
    7550  const VmaDefragmentationInfo *pDefragmentationInfo,
    7551  VmaDefragmentationStats* pDefragmentationStats)
    7552 {
    7553  VMA_ASSERT(allocator && pAllocations);
    7554 
    7555  VMA_DEBUG_LOG("vmaDefragment");
    7556 
    7557  VMA_DEBUG_GLOBAL_MUTEX_LOCK
    7558 
    7559  return allocator->Defragment(pAllocations, allocationCount, pAllocationsChanged, pDefragmentationInfo, pDefragmentationStats);
    7560 }
    7561 
    7562 VkResult vmaCreateBuffer(
    7563  VmaAllocator allocator,
    7564  const VkBufferCreateInfo* pBufferCreateInfo,
    7565  const VmaAllocationCreateInfo* pAllocationCreateInfo,
    7566  VkBuffer* pBuffer,
    7567  VmaAllocation* pAllocation,
    7568  VmaAllocationInfo* pAllocationInfo)
    7569 {
    7570  VMA_ASSERT(allocator && pBufferCreateInfo && pAllocationCreateInfo && pBuffer && pAllocation);
    7571 
    7572  VMA_DEBUG_LOG("vmaCreateBuffer");
    7573 
    7574  VMA_DEBUG_GLOBAL_MUTEX_LOCK
    7575 
    7576  *pBuffer = VK_NULL_HANDLE;
    7577  *pAllocation = VK_NULL_HANDLE;
    7578 
    7579  // 1. Create VkBuffer.
    7580  VkResult res = (*allocator->GetVulkanFunctions().vkCreateBuffer)(
    7581  allocator->m_hDevice,
    7582  pBufferCreateInfo,
    7583  allocator->GetAllocationCallbacks(),
    7584  pBuffer);
    7585  if(res >= 0)
    7586  {
    7587  // 2. vkGetBufferMemoryRequirements.
    7588  VkMemoryRequirements vkMemReq = {};
    7589  (*allocator->GetVulkanFunctions().vkGetBufferMemoryRequirements)(allocator->m_hDevice, *pBuffer, &vkMemReq);
    7590 
    7591  // 3. Allocate memory using allocator.
    7592  res = allocator->AllocateMemory(
    7593  vkMemReq,
    7594  *pAllocationCreateInfo,
    7595  VMA_SUBALLOCATION_TYPE_BUFFER,
    7596  pAllocation);
    7597  if(res >= 0)
    7598  {
    7599  // 3. Bind buffer with memory.
    7600  res = (*allocator->GetVulkanFunctions().vkBindBufferMemory)(
    7601  allocator->m_hDevice,
    7602  *pBuffer,
    7603  (*pAllocation)->GetMemory(),
    7604  (*pAllocation)->GetOffset());
    7605  if(res >= 0)
    7606  {
    7607  // All steps succeeded.
    7608  if(pAllocationInfo != VMA_NULL)
    7609  {
    7610  allocator->GetAllocationInfo(*pAllocation, pAllocationInfo);
    7611  }
    7612  return VK_SUCCESS;
    7613  }
    7614  allocator->FreeMemory(*pAllocation);
    7615  *pAllocation = VK_NULL_HANDLE;
    7616  return res;
    7617  }
    7618  (*allocator->GetVulkanFunctions().vkDestroyBuffer)(allocator->m_hDevice, *pBuffer, allocator->GetAllocationCallbacks());
    7619  *pBuffer = VK_NULL_HANDLE;
    7620  return res;
    7621  }
    7622  return res;
    7623 }
    7624 
    7625 void vmaDestroyBuffer(
    7626  VmaAllocator allocator,
    7627  VkBuffer buffer,
    7628  VmaAllocation allocation)
    7629 {
    7630  if(buffer != VK_NULL_HANDLE)
    7631  {
    7632  VMA_ASSERT(allocator);
    7633 
    7634  VMA_DEBUG_LOG("vmaDestroyBuffer");
    7635 
    7636  VMA_DEBUG_GLOBAL_MUTEX_LOCK
    7637 
    7638  (*allocator->GetVulkanFunctions().vkDestroyBuffer)(allocator->m_hDevice, buffer, allocator->GetAllocationCallbacks());
    7639 
    7640  allocator->FreeMemory(allocation);
    7641  }
    7642 }
    7643 
    7644 VkResult vmaCreateImage(
    7645  VmaAllocator allocator,
    7646  const VkImageCreateInfo* pImageCreateInfo,
    7647  const VmaAllocationCreateInfo* pAllocationCreateInfo,
    7648  VkImage* pImage,
    7649  VmaAllocation* pAllocation,
    7650  VmaAllocationInfo* pAllocationInfo)
    7651 {
    7652  VMA_ASSERT(allocator && pImageCreateInfo && pAllocationCreateInfo && pImage && pAllocation);
    7653 
    7654  VMA_DEBUG_LOG("vmaCreateImage");
    7655 
    7656  VMA_DEBUG_GLOBAL_MUTEX_LOCK
    7657 
    7658  *pImage = VK_NULL_HANDLE;
    7659  *pAllocation = VK_NULL_HANDLE;
    7660 
    7661  // 1. Create VkImage.
    7662  VkResult res = (*allocator->GetVulkanFunctions().vkCreateImage)(
    7663  allocator->m_hDevice,
    7664  pImageCreateInfo,
    7665  allocator->GetAllocationCallbacks(),
    7666  pImage);
    7667  if(res >= 0)
    7668  {
    7669  VmaSuballocationType suballocType = pImageCreateInfo->tiling == VK_IMAGE_TILING_OPTIMAL ?
    7670  VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL :
    7671  VMA_SUBALLOCATION_TYPE_IMAGE_LINEAR;
    7672 
    7673  // 2. Allocate memory using allocator.
    7674  res = AllocateMemoryForImage(allocator, *pImage, pAllocationCreateInfo, suballocType, pAllocation);
    7675  if(res >= 0)
    7676  {
    7677  // 3. Bind image with memory.
    7678  res = (*allocator->GetVulkanFunctions().vkBindImageMemory)(
    7679  allocator->m_hDevice,
    7680  *pImage,
    7681  (*pAllocation)->GetMemory(),
    7682  (*pAllocation)->GetOffset());
    7683  if(res >= 0)
    7684  {
    7685  // All steps succeeded.
    7686  if(pAllocationInfo != VMA_NULL)
    7687  {
    7688  allocator->GetAllocationInfo(*pAllocation, pAllocationInfo);
    7689  }
    7690  return VK_SUCCESS;
    7691  }
    7692  allocator->FreeMemory(*pAllocation);
    7693  *pAllocation = VK_NULL_HANDLE;
    7694  return res;
    7695  }
    7696  (*allocator->GetVulkanFunctions().vkDestroyImage)(allocator->m_hDevice, *pImage, allocator->GetAllocationCallbacks());
    7697  *pImage = VK_NULL_HANDLE;
    7698  return res;
    7699  }
    7700  return res;
    7701 }
    7702 
    7703 void vmaDestroyImage(
    7704  VmaAllocator allocator,
    7705  VkImage image,
    7706  VmaAllocation allocation)
    7707 {
    7708  if(image != VK_NULL_HANDLE)
    7709  {
    7710  VMA_ASSERT(allocator);
    7711 
    7712  VMA_DEBUG_LOG("vmaDestroyImage");
    7713 
    7714  VMA_DEBUG_GLOBAL_MUTEX_LOCK
    7715 
    7716  (*allocator->GetVulkanFunctions().vkDestroyImage)(allocator->m_hDevice, image, allocator->GetAllocationCallbacks());
    7717 
    7718  allocator->FreeMemory(allocation);
    7719  }
    7720 }
    7721 
    7722 #endif // #ifdef VMA_IMPLEMENTATION
    PFN_vkGetPhysicalDeviceProperties vkGetPhysicalDeviceProperties
    Definition: vk_mem_alloc.h:434
    +
    VkPhysicalDevice physicalDevice
    Vulkan physical device.
    Definition: vk_mem_alloc.h:457
    +
    Definition: vk_mem_alloc.h:786
    void vmaGetPoolStats(VmaAllocator allocator, VmaPool pool, VmaPoolStats *pPoolStats)
    Retrieves statistics of existing VmaPool object.
    -
    uint32_t BlockCount
    Number of VkDeviceMemory Vulkan memory blocks allocated.
    Definition: vk_mem_alloc.h:612
    -
    PFN_vkCreateBuffer vkCreateBuffer
    Definition: vk_mem_alloc.h:486
    -
    Memory will be used for frequent writing on device and readback on host (download).
    Definition: vk_mem_alloc.h:679
    +
    uint32_t BlockCount
    Number of VkDeviceMemory Vulkan memory blocks allocated.
    Definition: vk_mem_alloc.h:570
    +
    PFN_vkCreateBuffer vkCreateBuffer
    Definition: vk_mem_alloc.h:444
    +
    Memory will be used for frequent writing on device and readback on host (download).
    Definition: vk_mem_alloc.h:637
    VkResult vmaFindMemoryTypeIndex(VmaAllocator allocator, uint32_t memoryTypeBits, const VmaAllocationCreateInfo *pAllocationCreateInfo, uint32_t *pMemoryTypeIndex)
    -
    PFN_vkMapMemory vkMapMemory
    Definition: vk_mem_alloc.h:480
    -
    VkDeviceMemory deviceMemory
    Handle to Vulkan memory object.
    Definition: vk_mem_alloc.h:949
    -
    uint32_t maxAllocationsToMove
    Maximum number of allocations that can be moved to different place.
    Definition: vk_mem_alloc.h:1099
    +
    PFN_vkMapMemory vkMapMemory
    Definition: vk_mem_alloc.h:438
    +
    VkDeviceMemory deviceMemory
    Handle to Vulkan memory object.
    Definition: vk_mem_alloc.h:907
    +
    uint32_t maxAllocationsToMove
    Maximum number of allocations that can be moved to different place.
    Definition: vk_mem_alloc.h:1060
    VkResult vmaCreateImage(VmaAllocator allocator, const VkImageCreateInfo *pImageCreateInfo, const VmaAllocationCreateInfo *pAllocationCreateInfo, VkImage *pImage, VmaAllocation *pAllocation, VmaAllocationInfo *pAllocationInfo)
    Function similar to vmaCreateBuffer().
    void vmaGetAllocationInfo(VmaAllocator allocator, VmaAllocation allocation, VmaAllocationInfo *pAllocationInfo)
    Returns current information about specified allocation.
    void vmaUnmapPersistentlyMappedMemory(VmaAllocator allocator)
    Unmaps persistently mapped memory of types that are HOST_COHERENT and DEVICE_LOCAL.
    -
    void vmaDestroyImage(VmaAllocator allocator, VkImage image, VmaAllocation allocation)
    -
    VkDeviceSize size
    Total amount of VkDeviceMemory allocated from Vulkan for this pool, in bytes.
    Definition: vk_mem_alloc.h:880
    +
    void vmaDestroyImage(VmaAllocator allocator, VkImage image, VmaAllocation allocation)
    Destroys Vulkan image and frees allocated memory.
    +
    VkDeviceSize size
    Total amount of VkDeviceMemory allocated from Vulkan for this pool, in bytes.
    Definition: vk_mem_alloc.h:838
    struct VmaDefragmentationInfo VmaDefragmentationInfo
    Optional configuration parameters to be passed to function vmaDefragment().
    -
    Definition: vk_mem_alloc.h:728
    -
    VkMemoryPropertyFlags preferredFlags
    Flags that preferably should be set in a Memory Type chosen for an allocation.
    Definition: vk_mem_alloc.h:761
    -
    void(VKAPI_PTR * PFN_vmaFreeDeviceMemoryFunction)(VmaAllocator allocator, uint32_t memoryType, VkDeviceMemory memory, VkDeviceSize size)
    Callback function called before vkFreeMemory.
    Definition: vk_mem_alloc.h:445
    +
    Definition: vk_mem_alloc.h:686
    +
    VkMemoryPropertyFlags preferredFlags
    Flags that preferably should be set in a Memory Type chosen for an allocation.
    Definition: vk_mem_alloc.h:719
    +
    void(VKAPI_PTR * PFN_vmaFreeDeviceMemoryFunction)(VmaAllocator allocator, uint32_t memoryType, VkDeviceMemory memory, VkDeviceSize size)
    Callback function called before vkFreeMemory.
    Definition: vk_mem_alloc.h:403
    void vmaMakePoolAllocationsLost(VmaAllocator allocator, VmaPool pool, size_t *pLostAllocationCount)
    Marks all allocations in given pool as lost if they are not used in current frame or VmaPoolCreateInf...
    -
    const VkAllocationCallbacks * pAllocationCallbacks
    Custom CPU memory allocation callbacks.
    Definition: vk_mem_alloc.h:511
    -
    VkFlags VmaPoolCreateFlags
    Definition: vk_mem_alloc.h:830
    -
    const VmaVulkanFunctions * pVulkanFunctions
    Pointers to Vulkan functions. Can be null if you leave define VMA_STATIC_VULKAN_FUNCTIONS 1...
    Definition: vk_mem_alloc.h:558
    -
    Description of a Allocator to be created.
    Definition: vk_mem_alloc.h:493
    -
    VkDeviceSize preferredSmallHeapBlockSize
    Preferred size of a single VkDeviceMemory block to be allocated from small heaps <= 512 MB...
    Definition: vk_mem_alloc.h:508
    -
    PFN_vkBindImageMemory vkBindImageMemory
    Definition: vk_mem_alloc.h:483
    -
    VkFlags VmaAllocatorFlags
    Definition: vk_mem_alloc.h:473
    -
    Statistics returned by function vmaDefragment().
    Definition: vk_mem_alloc.h:1103
    -
    uint32_t frameInUseCount
    Maximum number of additional frames that are in use at the same time as current frame.
    Definition: vk_mem_alloc.h:528
    -
    VmaStatInfo total
    Definition: vk_mem_alloc.h:630
    -
    uint32_t deviceMemoryBlocksFreed
    Number of empty VkDeviceMemory objects that have been released to the system.
    Definition: vk_mem_alloc.h:1111
    -
    VmaAllocationCreateFlags flags
    Use VmaAllocationCreateFlagBits enum.
    Definition: vk_mem_alloc.h:744
    -
    VkDeviceSize maxBytesToMove
    Maximum total numbers of bytes that can be copied while moving allocations to different places...
    Definition: vk_mem_alloc.h:1094
    -
    PFN_vkGetBufferMemoryRequirements vkGetBufferMemoryRequirements
    Definition: vk_mem_alloc.h:484
    +
    const VkAllocationCallbacks * pAllocationCallbacks
    Custom CPU memory allocation callbacks.
    Definition: vk_mem_alloc.h:469
    +
    VkFlags VmaPoolCreateFlags
    Definition: vk_mem_alloc.h:788
    +
    const VmaVulkanFunctions * pVulkanFunctions
    Pointers to Vulkan functions. Can be null if you leave define VMA_STATIC_VULKAN_FUNCTIONS 1...
    Definition: vk_mem_alloc.h:516
    +
    Description of a Allocator to be created.
    Definition: vk_mem_alloc.h:451
    +
    VkDeviceSize preferredSmallHeapBlockSize
    Preferred size of a single VkDeviceMemory block to be allocated from small heaps <= 512 MB...
    Definition: vk_mem_alloc.h:466
    +
    PFN_vkBindImageMemory vkBindImageMemory
    Definition: vk_mem_alloc.h:441
    +
    VkFlags VmaAllocatorFlags
    Definition: vk_mem_alloc.h:431
    +
    Statistics returned by function vmaDefragment().
    Definition: vk_mem_alloc.h:1064
    +
    uint32_t frameInUseCount
    Maximum number of additional frames that are in use at the same time as current frame.
    Definition: vk_mem_alloc.h:486
    +
    VmaStatInfo total
    Definition: vk_mem_alloc.h:588
    +
    uint32_t deviceMemoryBlocksFreed
    Number of empty VkDeviceMemory objects that have been released to the system.
    Definition: vk_mem_alloc.h:1072
    +
    VmaAllocationCreateFlags flags
    Use VmaAllocationCreateFlagBits enum.
    Definition: vk_mem_alloc.h:702
    +
    VkDeviceSize maxBytesToMove
    Maximum total numbers of bytes that can be copied while moving allocations to different places...
    Definition: vk_mem_alloc.h:1055
    +
    PFN_vkGetBufferMemoryRequirements vkGetBufferMemoryRequirements
    Definition: vk_mem_alloc.h:442
    VkResult vmaAllocateMemoryForBuffer(VmaAllocator allocator, VkBuffer buffer, const VmaAllocationCreateInfo *pCreateInfo, VmaAllocation *pAllocation, VmaAllocationInfo *pAllocationInfo)
    -
    VkDevice device
    Vulkan device.
    Definition: vk_mem_alloc.h:502
    -
    Describes parameter of created VmaPool.
    Definition: vk_mem_alloc.h:834
    +
    VkDevice device
    Vulkan device.
    Definition: vk_mem_alloc.h:460
    +
    Describes parameter of created VmaPool.
    Definition: vk_mem_alloc.h:792
    struct VmaPoolStats VmaPoolStats
    Describes parameter of existing VmaPool.
    -
    VkDeviceSize size
    Size of this allocation, in bytes.
    Definition: vk_mem_alloc.h:959
    +
    VkDeviceSize size
    Size of this allocation, in bytes.
    Definition: vk_mem_alloc.h:917
    void vmaFreeMemory(VmaAllocator allocator, VmaAllocation allocation)
    Frees memory previously allocated using vmaAllocateMemory(), vmaAllocateMemoryForBuffer(), or vmaAllocateMemoryForImage().
    -
    PFN_vkUnmapMemory vkUnmapMemory
    Definition: vk_mem_alloc.h:481
    +
    PFN_vkUnmapMemory vkUnmapMemory
    Definition: vk_mem_alloc.h:439
    VkResult vmaCreateBuffer(VmaAllocator allocator, const VkBufferCreateInfo *pBufferCreateInfo, const VmaAllocationCreateInfo *pAllocationCreateInfo, VkBuffer *pBuffer, VmaAllocation *pAllocation, VmaAllocationInfo *pAllocationInfo)
    VkResult vmaAllocateMemory(VmaAllocator allocator, const VkMemoryRequirements *pVkMemoryRequirements, const VmaAllocationCreateInfo *pCreateInfo, VmaAllocation *pAllocation, VmaAllocationInfo *pAllocationInfo)
    General purpose memory allocation.
    -
    void * pUserData
    Custom general-purpose pointer that will be stored in VmaAllocation, can be read as VmaAllocationInfo...
    Definition: vk_mem_alloc.h:763
    -
    size_t minBlockCount
    Minimum number of blocks to be always allocated in this pool, even if they stay empty.
    Definition: vk_mem_alloc.h:850
    -
    size_t allocationCount
    Number of VmaAllocation objects created from this pool that were not destroyed or lost...
    Definition: vk_mem_alloc.h:886
    -
    uint32_t memoryTypeIndex
    Vulkan memory type index to allocate this pool from.
    Definition: vk_mem_alloc.h:837
    +
    void * pUserData
    Custom general-purpose pointer that will be stored in VmaAllocation, can be read as VmaAllocationInfo...
    Definition: vk_mem_alloc.h:721
    +
    size_t minBlockCount
    Minimum number of blocks to be always allocated in this pool, even if they stay empty.
    Definition: vk_mem_alloc.h:808
    +
    size_t allocationCount
    Number of VmaAllocation objects created from this pool that were not destroyed or lost...
    Definition: vk_mem_alloc.h:844
    +
    uint32_t memoryTypeIndex
    Vulkan memory type index to allocate this pool from.
    Definition: vk_mem_alloc.h:795
    void vmaBuildStatsString(VmaAllocator allocator, char **ppStatsString, VkBool32 detailedMap)
    Builds and returns statistics as string in JSON format.
    struct VmaVulkanFunctions VmaVulkanFunctions
    -
    Definition: vk_mem_alloc.h:737
    -
    Optional configuration parameters to be passed to function vmaDefragment().
    Definition: vk_mem_alloc.h:1089
    +
    Definition: vk_mem_alloc.h:695
    +
    Optional configuration parameters to be passed to function vmaDefragment().
    Definition: vk_mem_alloc.h:1050
    VkResult vmaCreatePool(VmaAllocator allocator, const VmaPoolCreateInfo *pCreateInfo, VmaPool *pPool)
    Allocates Vulkan device memory and creates VmaPool object.
    -
    VkDeviceSize AllocationSizeMax
    Definition: vk_mem_alloc.h:621
    -
    Definition: vk_mem_alloc.h:808
    -
    VkDeviceSize bytesFreed
    Total number of bytes that have been released to the system by freeing empty VkDeviceMemory objects...
    Definition: vk_mem_alloc.h:1107
    -
    PFN_vkBindBufferMemory vkBindBufferMemory
    Definition: vk_mem_alloc.h:482
    +
    VkDeviceSize AllocationSizeMax
    Definition: vk_mem_alloc.h:579
    +
    Definition: vk_mem_alloc.h:766
    +
    VkDeviceSize bytesFreed
    Total number of bytes that have been released to the system by freeing empty VkDeviceMemory objects...
    Definition: vk_mem_alloc.h:1068
    +
    PFN_vkBindBufferMemory vkBindBufferMemory
    Definition: vk_mem_alloc.h:440
    void vmaSetCurrentFrameIndex(VmaAllocator allocator, uint32_t frameIndex)
    Sets index of the current frame.
    -
    General statistics from current state of Allocator.
    Definition: vk_mem_alloc.h:626
    +
    General statistics from current state of Allocator.
    Definition: vk_mem_alloc.h:584
    VkResult vmaCreateAllocator(const VmaAllocatorCreateInfo *pCreateInfo, VmaAllocator *pAllocator)
    Creates Allocator object.
    VkResult vmaAllocateMemoryForImage(VmaAllocator allocator, VkImage image, const VmaAllocationCreateInfo *pCreateInfo, VmaAllocation *pAllocation, VmaAllocationInfo *pAllocationInfo)
    Function similar to vmaAllocateMemoryForBuffer().
    -
    Set this flag to use a memory that will be persistently mapped and retrieve pointer to it...
    Definition: vk_mem_alloc.h:717
    -
    uint32_t allocationsMoved
    Number of allocations that have been moved to different places.
    Definition: vk_mem_alloc.h:1109
    -
    VmaMemoryUsage
    Definition: vk_mem_alloc.h:665
    +
    Set this flag to use a memory that will be persistently mapped and retrieve pointer to it...
    Definition: vk_mem_alloc.h:675
    +
    uint32_t allocationsMoved
    Number of allocations that have been moved to different places.
    Definition: vk_mem_alloc.h:1070
    +
    VmaMemoryUsage
    Definition: vk_mem_alloc.h:623
    void vmaDestroyAllocator(VmaAllocator allocator)
    Destroys allocator object.
    -
    VkMemoryPropertyFlags requiredFlags
    Flags that must be set in a Memory Type chosen for an allocation.
    Definition: vk_mem_alloc.h:755
    -
    Allocator and all objects created from it will not be synchronized internally, so you must guarantee ...
    Definition: vk_mem_alloc.h:469
    +
    VkMemoryPropertyFlags requiredFlags
    Flags that must be set in a Memory Type chosen for an allocation.
    Definition: vk_mem_alloc.h:713
    +
    Allocator and all objects created from it will not be synchronized internally, so you must guarantee ...
    Definition: vk_mem_alloc.h:427
    void vmaCalculateStats(VmaAllocator allocator, VmaStats *pStats)
    Retrieves statistics from current state of the Allocator.
    -
    VmaAllocatorFlagBits
    Flags for created VmaAllocator.
    Definition: vk_mem_alloc.h:464
    +
    VmaAllocatorFlagBits
    Flags for created VmaAllocator.
    Definition: vk_mem_alloc.h:422
    void vmaSetAllocationUserData(VmaAllocator allocator, VmaAllocation allocation, void *pUserData)
    Sets pUserData in given allocation to new value.
    -
    PFN_vkGetPhysicalDeviceMemoryProperties vkGetPhysicalDeviceMemoryProperties
    Definition: vk_mem_alloc.h:477
    -
    Definition: vk_mem_alloc.h:609
    -
    VkDeviceSize blockSize
    Size of a single VkDeviceMemory block to be allocated as part of this pool, in bytes.
    Definition: vk_mem_alloc.h:845
    -
    Set of callbacks that the library will call for vkAllocateMemory and vkFreeMemory.
    Definition: vk_mem_alloc.h:456
    -
    PFN_vmaFreeDeviceMemoryFunction pfnFree
    Optional, can be null.
    Definition: vk_mem_alloc.h:460
    +
    PFN_vkGetPhysicalDeviceMemoryProperties vkGetPhysicalDeviceMemoryProperties
    Definition: vk_mem_alloc.h:435
    +
    Definition: vk_mem_alloc.h:567
    +
    VkDeviceSize blockSize
    Size of a single VkDeviceMemory block to be allocated as part of this pool, in bytes.
    Definition: vk_mem_alloc.h:803
    +
    Set of callbacks that the library will call for vkAllocateMemory and vkFreeMemory.
    Definition: vk_mem_alloc.h:414
    +
    PFN_vmaFreeDeviceMemoryFunction pfnFree
    Optional, can be null.
    Definition: vk_mem_alloc.h:418
    VkResult vmaMapPersistentlyMappedMemory(VmaAllocator allocator)
    Maps back persistently mapped memory of types that are HOST_COHERENT and DEVICE_LOCAL.
    -
    VmaPoolCreateFlags flags
    Use combination of VmaPoolCreateFlagBits.
    Definition: vk_mem_alloc.h:840
    -
    VkDeviceSize UnusedRangeSizeMax
    Definition: vk_mem_alloc.h:622
    +
    VmaPoolCreateFlags flags
    Use combination of VmaPoolCreateFlagBits.
    Definition: vk_mem_alloc.h:798
    +
    VkDeviceSize UnusedRangeSizeMax
    Definition: vk_mem_alloc.h:580
    struct VmaAllocatorCreateInfo VmaAllocatorCreateInfo
    Description of a Allocator to be created.
    -
    void(VKAPI_PTR * PFN_vmaAllocateDeviceMemoryFunction)(VmaAllocator allocator, uint32_t memoryType, VkDeviceMemory memory, VkDeviceSize size)
    Callback function called after successful vkAllocateMemory.
    Definition: vk_mem_alloc.h:439
    -
    VmaMemoryUsage usage
    Intended usage of memory.
    Definition: vk_mem_alloc.h:750
    -
    Definition: vk_mem_alloc.h:741
    -
    PFN_vkFreeMemory vkFreeMemory
    Definition: vk_mem_alloc.h:479
    -
    size_t maxBlockCount
    Maximum number of blocks that can be allocated in this pool.
    Definition: vk_mem_alloc.h:858
    -
    VkDeviceSize AllocationSizeMin
    Definition: vk_mem_alloc.h:621
    -
    const VmaDeviceMemoryCallbacks * pDeviceMemoryCallbacks
    Informative callbacks for vkAllocateMemory, vkFreeMemory.
    Definition: vk_mem_alloc.h:514
    -
    size_t unusedRangeCount
    Number of continuous memory ranges in the pool not used by any VmaAllocation.
    Definition: vk_mem_alloc.h:889
    -
    VmaPool pool
    Pool that this allocation should be created in.
    Definition: vk_mem_alloc.h:768
    -
    const VkDeviceSize * pHeapSizeLimit
    Either NULL or a pointer to an array of limits on maximum number of bytes that can be allocated out o...
    Definition: vk_mem_alloc.h:546
    -
    VmaStatInfo memoryType[VK_MAX_MEMORY_TYPES]
    Definition: vk_mem_alloc.h:628
    -
    VkDeviceSize AllocationSizeAvg
    Definition: vk_mem_alloc.h:621
    +
    void(VKAPI_PTR * PFN_vmaAllocateDeviceMemoryFunction)(VmaAllocator allocator, uint32_t memoryType, VkDeviceMemory memory, VkDeviceSize size)
    Callback function called after successful vkAllocateMemory.
    Definition: vk_mem_alloc.h:397
    +
    VmaMemoryUsage usage
    Intended usage of memory.
    Definition: vk_mem_alloc.h:708
    +
    Definition: vk_mem_alloc.h:699
    +
    PFN_vkFreeMemory vkFreeMemory
    Definition: vk_mem_alloc.h:437
    +
    size_t maxBlockCount
    Maximum number of blocks that can be allocated in this pool.
    Definition: vk_mem_alloc.h:816
    +
    VkDeviceSize AllocationSizeMin
    Definition: vk_mem_alloc.h:579
    +
    const VmaDeviceMemoryCallbacks * pDeviceMemoryCallbacks
    Informative callbacks for vkAllocateMemory, vkFreeMemory.
    Definition: vk_mem_alloc.h:472
    +
    size_t unusedRangeCount
    Number of continuous memory ranges in the pool not used by any VmaAllocation.
    Definition: vk_mem_alloc.h:847
    +
    VmaPool pool
    Pool that this allocation should be created in.
    Definition: vk_mem_alloc.h:726
    +
    const VkDeviceSize * pHeapSizeLimit
    Either NULL or a pointer to an array of limits on maximum number of bytes that can be allocated out o...
    Definition: vk_mem_alloc.h:504
    +
    VmaStatInfo memoryType[VK_MAX_MEMORY_TYPES]
    Definition: vk_mem_alloc.h:586
    +
    VkDeviceSize AllocationSizeAvg
    Definition: vk_mem_alloc.h:579
    struct VmaAllocationCreateInfo VmaAllocationCreateInfo
    -
    PFN_vkCreateImage vkCreateImage
    Definition: vk_mem_alloc.h:488
    -
    uint32_t AllocationCount
    Number of VmaAllocation allocation objects allocated.
    Definition: vk_mem_alloc.h:614
    +
    PFN_vkCreateImage vkCreateImage
    Definition: vk_mem_alloc.h:446
    +
    uint32_t AllocationCount
    Number of VmaAllocation allocation objects allocated.
    Definition: vk_mem_alloc.h:572
    VkResult vmaMapMemory(VmaAllocator allocator, VmaAllocation allocation, void **ppData)
    -
    PFN_vmaAllocateDeviceMemoryFunction pfnAllocate
    Optional, can be null.
    Definition: vk_mem_alloc.h:458
    -
    Definition: vk_mem_alloc.h:735
    -
    PFN_vkDestroyBuffer vkDestroyBuffer
    Definition: vk_mem_alloc.h:487
    -
    uint32_t frameInUseCount
    Maximum number of additional frames that are in use at the same time as current frame.
    Definition: vk_mem_alloc.h:872
    -
    VmaAllocatorFlags flags
    Flags for created allocator. Use VmaAllocatorFlagBits enum.
    Definition: vk_mem_alloc.h:496
    +
    PFN_vmaAllocateDeviceMemoryFunction pfnAllocate
    Optional, can be null.
    Definition: vk_mem_alloc.h:416
    +
    Definition: vk_mem_alloc.h:693
    +
    PFN_vkDestroyBuffer vkDestroyBuffer
    Definition: vk_mem_alloc.h:445
    +
    uint32_t frameInUseCount
    Maximum number of additional frames that are in use at the same time as current frame.
    Definition: vk_mem_alloc.h:830
    +
    VmaAllocatorFlags flags
    Flags for created allocator. Use VmaAllocatorFlagBits enum.
    Definition: vk_mem_alloc.h:454
    void vmaGetPhysicalDeviceProperties(VmaAllocator allocator, const VkPhysicalDeviceProperties **ppPhysicalDeviceProperties)
    -
    VkDeviceSize UsedBytes
    Total number of bytes occupied by all allocations.
    Definition: vk_mem_alloc.h:618
    -
    void * pUserData
    Custom general-purpose pointer that was passed as VmaAllocationCreateInfo::pUserData or set using vma...
    Definition: vk_mem_alloc.h:970
    -
    Set this flag if the allocation should have its own memory block.
    Definition: vk_mem_alloc.h:696
    -
    VkDeviceSize preferredLargeHeapBlockSize
    Preferred size of a single VkDeviceMemory block to be allocated from large heaps. ...
    Definition: vk_mem_alloc.h:505
    -
    uint32_t UnusedRangeCount
    Number of free ranges of memory between allocations.
    Definition: vk_mem_alloc.h:616
    -
    Describes parameter of existing VmaPool.
    Definition: vk_mem_alloc.h:877
    -
    Memory will be mapped on host. Could be used for transfer to/from device.
    Definition: vk_mem_alloc.h:673
    +
    VkDeviceSize UsedBytes
    Total number of bytes occupied by all allocations.
    Definition: vk_mem_alloc.h:576
    +
    void * pUserData
    Custom general-purpose pointer that was passed as VmaAllocationCreateInfo::pUserData or set using vma...
    Definition: vk_mem_alloc.h:928
    +
    Set this flag if the allocation should have its own memory block.
    Definition: vk_mem_alloc.h:654
    +
    VkDeviceSize preferredLargeHeapBlockSize
    Preferred size of a single VkDeviceMemory block to be allocated from large heaps. ...
    Definition: vk_mem_alloc.h:463
    +
    uint32_t UnusedRangeCount
    Number of free ranges of memory between allocations.
    Definition: vk_mem_alloc.h:574
    +
    Describes parameter of existing VmaPool.
    Definition: vk_mem_alloc.h:835
    +
    Memory will be mapped on host. Could be used for transfer to/from device.
    Definition: vk_mem_alloc.h:631
    void vmaGetMemoryProperties(VmaAllocator allocator, const VkPhysicalDeviceMemoryProperties **ppPhysicalDeviceMemoryProperties)
    struct VmaStats VmaStats
    General statistics from current state of Allocator.
    -
    VkDeviceSize UnusedRangeSizeAvg
    Definition: vk_mem_alloc.h:622
    -
    VkDeviceSize offset
    Offset into deviceMemory object to the beginning of this allocation, in bytes. (deviceMemory, offset) pair is unique to this allocation.
    Definition: vk_mem_alloc.h:954
    -
    VkDeviceSize bytesMoved
    Total number of bytes that have been copied while moving allocations to different places...
    Definition: vk_mem_alloc.h:1105
    +
    VkDeviceSize UnusedRangeSizeAvg
    Definition: vk_mem_alloc.h:580
    +
    VkDeviceSize offset
    Offset into deviceMemory object to the beginning of this allocation, in bytes. (deviceMemory, offset) pair is unique to this allocation.
    Definition: vk_mem_alloc.h:912
    +
    VkDeviceSize bytesMoved
    Total number of bytes that have been copied while moving allocations to different places...
    Definition: vk_mem_alloc.h:1066
    VkResult vmaDefragment(VmaAllocator allocator, VmaAllocation *pAllocations, size_t allocationCount, VkBool32 *pAllocationsChanged, const VmaDefragmentationInfo *pDefragmentationInfo, VmaDefragmentationStats *pDefragmentationStats)
    Compacts memory by moving allocations.
    -
    Definition: vk_mem_alloc.h:475
    +
    Definition: vk_mem_alloc.h:433
    struct VmaDeviceMemoryCallbacks VmaDeviceMemoryCallbacks
    Set of callbacks that the library will call for vkAllocateMemory and vkFreeMemory.
    -
    VkFlags VmaAllocationCreateFlags
    Definition: vk_mem_alloc.h:739
    -
    PFN_vkGetImageMemoryRequirements vkGetImageMemoryRequirements
    Definition: vk_mem_alloc.h:485
    -
    PFN_vkDestroyImage vkDestroyImage
    Definition: vk_mem_alloc.h:489
    -
    VmaPoolCreateFlagBits
    Flags to be passed as VmaPoolCreateInfo::flags.
    Definition: vk_mem_alloc.h:799
    -
    void * pMappedData
    Pointer to the beginning of this allocation as mapped data. Null if this alloaction is not persistent...
    Definition: vk_mem_alloc.h:965
    +
    VkFlags VmaAllocationCreateFlags
    Definition: vk_mem_alloc.h:697
    +
    PFN_vkGetImageMemoryRequirements vkGetImageMemoryRequirements
    Definition: vk_mem_alloc.h:443
    +
    PFN_vkDestroyImage vkDestroyImage
    Definition: vk_mem_alloc.h:447
    +
    VmaPoolCreateFlagBits
    Flags to be passed as VmaPoolCreateInfo::flags.
    Definition: vk_mem_alloc.h:757
    +
    void * pMappedData
    Pointer to the beginning of this allocation as mapped data. Null if this alloaction is not persistent...
    Definition: vk_mem_alloc.h:923
    void vmaFreeStatsString(VmaAllocator allocator, char *pStatsString)
    -
    No intended memory usage specified.
    Definition: vk_mem_alloc.h:668
    -
    PFN_vkAllocateMemory vkAllocateMemory
    Definition: vk_mem_alloc.h:478
    +
    No intended memory usage specified.
    Definition: vk_mem_alloc.h:626
    +
    PFN_vkAllocateMemory vkAllocateMemory
    Definition: vk_mem_alloc.h:436
    void vmaCreateLostAllocation(VmaAllocator allocator, VmaAllocation *pAllocation)
    Creates new allocation that is in lost state from the beginning.
    -
    Definition: vk_mem_alloc.h:680
    -
    Parameters of VmaAllocation objects, that can be retrieved using function vmaGetAllocationInfo().
    Definition: vk_mem_alloc.h:935
    -
    Memory will be used for frequent (dynamic) updates from host and reads on device (upload).
    Definition: vk_mem_alloc.h:676
    -
    VmaAllocationCreateFlagBits
    Flags to be passed as VmaAllocationCreateInfo::flags.
    Definition: vk_mem_alloc.h:684
    -
    Definition: vk_mem_alloc.h:471
    +
    Definition: vk_mem_alloc.h:638
    +
    Parameters of VmaAllocation objects, that can be retrieved using function vmaGetAllocationInfo().
    Definition: vk_mem_alloc.h:893
    +
    Memory will be used for frequent (dynamic) updates from host and reads on device (upload).
    Definition: vk_mem_alloc.h:634
    +
    VmaAllocationCreateFlagBits
    Flags to be passed as VmaAllocationCreateInfo::flags.
    Definition: vk_mem_alloc.h:642
    +
    Definition: vk_mem_alloc.h:429
    struct VmaAllocationInfo VmaAllocationInfo
    Parameters of VmaAllocation objects, that can be retrieved using function vmaGetAllocationInfo().
    void vmaGetMemoryTypeProperties(VmaAllocator allocator, uint32_t memoryTypeIndex, VkMemoryPropertyFlags *pFlags)
    Given Memory Type Index, returns Property Flags of this memory type.
    -
    Set this flag to only try to allocate from existing VkDeviceMemory blocks and never create new such b...
    Definition: vk_mem_alloc.h:707
    -
    Memory will be used on device only, so faster access from the device is preferred. No need to be mappable on host.
    Definition: vk_mem_alloc.h:670
    +
    Set this flag to only try to allocate from existing VkDeviceMemory blocks and never create new such b...
    Definition: vk_mem_alloc.h:665
    +
    Memory will be used on device only, so faster access from the device is preferred. No need to be mappable on host.
    Definition: vk_mem_alloc.h:628
    struct VmaStatInfo VmaStatInfo
    -
    VkDeviceSize UnusedBytes
    Total number of bytes occupied by unused ranges.
    Definition: vk_mem_alloc.h:620
    +
    VkDeviceSize UnusedBytes
    Total number of bytes occupied by unused ranges.
    Definition: vk_mem_alloc.h:578
    void vmaUnmapMemory(VmaAllocator allocator, VmaAllocation allocation)
    -
    VmaStatInfo memoryHeap[VK_MAX_MEMORY_HEAPS]
    Definition: vk_mem_alloc.h:629
    +
    VmaStatInfo memoryHeap[VK_MAX_MEMORY_HEAPS]
    Definition: vk_mem_alloc.h:587
    struct VmaDefragmentationStats VmaDefragmentationStats
    Statistics returned by function vmaDefragment().
    void vmaDestroyPool(VmaAllocator allocator, VmaPool pool)
    Destroys VmaPool object and frees Vulkan device memory.
    -
    VkDeviceSize unusedSize
    Total number of bytes in the pool not used by any VmaAllocation.
    Definition: vk_mem_alloc.h:883
    -
    Use this flag if you always allocate only buffers and linear images or only optimal images out of thi...
    Definition: vk_mem_alloc.h:826
    -
    void vmaDestroyBuffer(VmaAllocator allocator, VkBuffer buffer, VmaAllocation allocation)
    -
    VkDeviceSize UnusedRangeSizeMin
    Definition: vk_mem_alloc.h:622
    -
    uint32_t memoryType
    Memory type index that this allocation was allocated from.
    Definition: vk_mem_alloc.h:940
    +
    VkDeviceSize unusedSize
    Total number of bytes in the pool not used by any VmaAllocation.
    Definition: vk_mem_alloc.h:841
    +
    Use this flag if you always allocate only buffers and linear images or only optimal images out of thi...
    Definition: vk_mem_alloc.h:784
    +
    void vmaDestroyBuffer(VmaAllocator allocator, VkBuffer buffer, VmaAllocation allocation)
    Destroys Vulkan buffer and frees allocated memory.
    +
    VkDeviceSize UnusedRangeSizeMin
    Definition: vk_mem_alloc.h:580
    +
    uint32_t memoryType
    Memory type index that this allocation was allocated from.
    Definition: vk_mem_alloc.h:898
    struct VmaPoolCreateInfo VmaPoolCreateInfo
    Describes parameter of created VmaPool.
    diff --git a/src/vk_mem_alloc.h b/src/vk_mem_alloc.h index ea1e70e..a8a3bac 100644 --- a/src/vk_mem_alloc.h +++ b/src/vk_mem_alloc.h @@ -33,51 +33,6 @@ Members grouped: see Modules. All members: see vk_mem_alloc.h. -\section problem Problem statement - -Memory allocation and resource (buffer and image) creation in Vulkan is -difficult (comparing to older graphics API-s, like D3D11 or OpenGL) for several -reasons: - -- It requires a lot of boilerplate code, just like everything else in Vulkan, - because it is a low-level and high-performance API. -- There is additional level of indirection: `VkDeviceMemory` is allocated - separately from creating `VkBuffer`/`VkImage` and they must be bound together. The - binding cannot be changed later - resource must be recreated. -- Driver must be queried for supported memory heaps and memory types. Different - IHV-s provide different types of it. -- It is recommended practice to allocate bigger chunks of memory and assign - parts of them to particular resources. - -\section features Features - -This library is helps game developers to manage memory allocations and resource -creation by offering some higher-level functions. Features of the library could -be divided into several layers, low level to high level: - --# Functions that help to choose correct and optimal memory type based on - intended usage of the memory. - - Required or preferred traits of the memory are expressed using higher-level - description comparing to Vulkan flags. --# Functions that allocate memory blocks, reserve and return parts of them - (`VkDeviceMemory` + offset + size) to the user. - - Library keeps track of allocated memory blocks, used and unused ranges - inside them, finds best matching unused ranges for new allocations, takes - all the rules of alignment into consideration. --# Functions that can create an image/buffer, allocate memory for it and bind - them together - all in one call. - -\section prequisites Prequisites - -- Self-contained C++ library in single header file. No external dependencies - other than standard C and C++ library and of course Vulkan. -- Public interface in C, in same convention as Vulkan API. Implementation in - C++. -- Interface documented using Doxygen-style comments. -- Platform-independent, but developed and tested on Windows using Visual Studio. -- Error handling implemented by returning `VkResult` error codes - same way as in - Vulkan. - \section user_guide User guide \subsection quick_start Quick start @@ -181,10 +136,13 @@ not, you should call `vkInvalidateMappedMemoryRanges()` before reading and vkFlushMappedMemoryRanges(device, 1, &memRange); } -For performance reasons it is also recommended to unmap Vulkan memory for the -time of call to `vkQueueSubmit()` or `vkQueuePresent()`. You can do it for all -persistently mapped memory using just one function call. For details, see -function vmaUnmapPersistentlyMappedMemory(), vmaMapPersistentlyMappedMemory(). +On AMD GPUs on Windows, Vulkan memory from the type that has both `DEVICE_LOCAL` +and `HOST_VISIBLE` flags should not be mapped for the time of any call to +`vkQueueSubmit()` or `vkQueuePresent()`. Although legal, that would cause +performance degradation because WDDM migrates such memory to system RAM. +To ensure this, you can unmap all persistently mapped memory using just one +function call. For details, see function +vmaUnmapPersistentlyMappedMemory(), vmaMapPersistentlyMappedMemory(). \subsection custom_memory_pools Custom memory pools @@ -1058,10 +1016,13 @@ void vmaUnmapMemory( /** \brief Unmaps persistently mapped memory of types that are `HOST_COHERENT` and `DEVICE_LOCAL`. -This is optional performance optimization. On Windows you should call it before -every call to `vkQueueSubmit` and `vkQueuePresent`. After which you can remap the -allocations again using vmaMapPersistentlyMappedMemory(). This is because of the -internal behavior of WDDM. Example: +This is optional performance optimization. +On AMD GPUs on Windows, Vulkan memory from the type that has both `DEVICE_LOCAL` +and `HOST_VISIBLE` flags should not be mapped for the time of any call to +`vkQueueSubmit()` or `vkQueuePresent()`. Although legal, that would cause +performance degradation because WDDM migrates such memory to system RAM. +To ensure this, you can unmap all persistently mapped memory using this function. +Example: vmaUnmapPersistentlyMappedMemory(allocator); @@ -1222,6 +1183,14 @@ VkResult vmaCreateBuffer( VmaAllocation* pAllocation, VmaAllocationInfo* pAllocationInfo); +/** \brief Destroys Vulkan buffer and frees allocated memory. + +This is just a convenience function equivalent to: + + + vkDestroyBuffer(device, buffer, allocationCallbacks); + vmaFreeMemory(allocator, allocation); +*/ void vmaDestroyBuffer( VmaAllocator allocator, VkBuffer buffer, @@ -1236,6 +1205,14 @@ VkResult vmaCreateImage( VmaAllocation* pAllocation, VmaAllocationInfo* pAllocationInfo); +/** \brief Destroys Vulkan image and frees allocated memory. + +This is just a convenience function equivalent to: + + + vkDestroyImage(device, image, allocationCallbacks); + vmaFreeMemory(allocator, allocation); +*/ void vmaDestroyImage( VmaAllocator allocator, VkImage image,