mirror of
https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
synced 2024-11-05 04:10:06 +00:00
Fixes in documentation regarding sparse binding.
This commit is contained in:
parent
bc90dd54b1
commit
1db1f55db3
@ -42,6 +42,7 @@ Additional features:
|
|||||||
- Customization: Predefine appropriate macros to provide your own implementation of all external facilities used by the library, from assert, mutex, and atomic, to vector and linked list.
|
- Customization: Predefine appropriate macros to provide your own implementation of all external facilities used by the library, from assert, mutex, and atomic, to vector and linked list.
|
||||||
- Support for memory mapping, reference-counted internally. Support for persistently mapped memory: Just allocate with appropriate flag and you get access to mapped pointer.
|
- Support for memory mapping, reference-counted internally. Support for persistently mapped memory: Just allocate with appropriate flag and you get access to mapped pointer.
|
||||||
- Support for non-coherent memory. Functions that flush/invalidate memory. `nonCoherentAtomSize` is respected automatically.
|
- Support for non-coherent memory. Functions that flush/invalidate memory. `nonCoherentAtomSize` is respected automatically.
|
||||||
|
- Support for sparse binding and sparse residency: Convenience functions that allocate or free multiple memory pages at once.
|
||||||
- Custom memory pools: Create a pool with desired parameters (e.g. fixed or limited maximum size) and allocate memory out of it.
|
- Custom memory pools: Create a pool with desired parameters (e.g. fixed or limited maximum size) and allocate memory out of it.
|
||||||
- Linear allocator: Create a pool with linear algorithm and use it for much faster allocations and deallocations in free-at-once, stack, double stack, or ring buffer fashion.
|
- Linear allocator: Create a pool with linear algorithm and use it for much faster allocations and deallocations in free-at-once, stack, double stack, or ring buffer fashion.
|
||||||
- Support for VK_KHR_dedicated_allocation extension: Just enable it and it will be used automatically by the library.
|
- Support for VK_KHR_dedicated_allocation extension: Just enable it and it will be used automatically by the library.
|
||||||
|
@ -1587,13 +1587,8 @@ The library uses following algorithm for allocation, in order:
|
|||||||
|
|
||||||
Features deliberately excluded from the scope of this library:
|
Features deliberately excluded from the scope of this library:
|
||||||
|
|
||||||
- Support for sparse binding and sparse residency. You can still use these
|
- Data transfer. Uploading (straming) and downloading data of buffers and images
|
||||||
features (when supported by the device) with VMA. You just need to do it
|
between CPU and GPU memory and related synchronization is responsibility of the user.
|
||||||
yourself. Allocate memory pages with vmaAllocateMemory().
|
|
||||||
Any explicit support for sparse binding/residency would rather
|
|
||||||
require another, higher-level library on top of VMA.
|
|
||||||
- Data transfer - issuing commands that transfer data between buffers or images, any usage of
|
|
||||||
`VkCommandBuffer` or `VkQueue` and related synchronization is responsibility of the user.
|
|
||||||
- Allocations for imported/exported external memory. They tend to require
|
- Allocations for imported/exported external memory. They tend to require
|
||||||
explicit memory type index and dedicated allocation anyway, so they don't
|
explicit memory type index and dedicated allocation anyway, so they don't
|
||||||
interact with main features of this library. Such special purpose allocations
|
interact with main features of this library. Such special purpose allocations
|
||||||
|
Loading…
Reference in New Issue
Block a user