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Documented VmaAllocator, VmaAllocation, VmaPool.
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<div class="textblock"><h1><a class="anchor" id="allocation_user_data"></a>
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<div class="textblock"><h1><a class="anchor" id="allocation_user_data"></a>
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Allocation user data</h1>
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Allocation user data</h1>
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<p>You can annotate allocations with your own information, e.g. for debugging purposes. To do that, fill <a class="el" href="struct_vma_allocation_create_info.html#a8259e85c272683434f4abb4ddddffe19" title="Custom general-purpose pointer that will be stored in VmaAllocation, can be read as VmaAllocationInfo...">VmaAllocationCreateInfo::pUserData</a> field when creating an allocation. It's an opaque <code>void*</code> pointer. You can use it e.g. as a pointer, some handle, index, key, ordinal number or any other value that would associate the allocation with your custom metadata.</p>
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<p>You can annotate allocations with your own information, e.g. for debugging purposes. To do that, fill <a class="el" href="struct_vma_allocation_create_info.html#a8259e85c272683434f4abb4ddddffe19" title="Custom general-purpose pointer that will be stored in VmaAllocation, can be read as VmaAllocationInfo...">VmaAllocationCreateInfo::pUserData</a> field when creating an allocation. It's an opaque <code>void*</code> pointer. You can use it e.g. as a pointer, some handle, index, key, ordinal number or any other value that would associate the allocation with your custom metadata.</p>
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<div class="fragment"><div class="line">VkBufferCreateInfo bufferInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };</div><div class="line"><span class="comment">// Fill bufferInfo...</span></div><div class="line"></div><div class="line">MyBufferMetadata* pMetadata = CreateBufferMetadata();</div><div class="line"></div><div class="line"><a class="code" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> allocCreateInfo = {};</div><div class="line">allocCreateInfo.<a class="code" href="struct_vma_allocation_create_info.html#accb8b06b1f677d858cb9af20705fa910">usage</a> = <a class="code" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305ccac6b5dc1432d88647aa4cd456246eadf7">VMA_MEMORY_USAGE_GPU_ONLY</a>;</div><div class="line">allocCreateInfo.<a class="code" href="struct_vma_allocation_create_info.html#a8259e85c272683434f4abb4ddddffe19">pUserData</a> = pMetadata;</div><div class="line"></div><div class="line">VkBuffer buffer;</div><div class="line">VmaAllocation allocation;</div><div class="line"><a class="code" href="vk__mem__alloc_8h.html#ac72ee55598617e8eecca384e746bab51">vmaCreateBuffer</a>(allocator, &bufferInfo, &allocCreateInfo, &buffer, &allocation, <span class="keyword">nullptr</span>);</div></div><!-- fragment --><p>The pointer may be later retrieved as <a class="el" href="struct_vma_allocation_info.html#adc507656149c04de7ed95d0042ba2a13" title="Custom general-purpose pointer that was passed as VmaAllocationCreateInfo::pUserData or set using vma...">VmaAllocationInfo::pUserData</a>:</p>
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<div class="fragment"><div class="line">VkBufferCreateInfo bufferInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };</div><div class="line"><span class="comment">// Fill bufferInfo...</span></div><div class="line"></div><div class="line">MyBufferMetadata* pMetadata = CreateBufferMetadata();</div><div class="line"></div><div class="line"><a class="code" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> allocCreateInfo = {};</div><div class="line">allocCreateInfo.<a class="code" href="struct_vma_allocation_create_info.html#accb8b06b1f677d858cb9af20705fa910">usage</a> = <a class="code" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305ccac6b5dc1432d88647aa4cd456246eadf7">VMA_MEMORY_USAGE_GPU_ONLY</a>;</div><div class="line">allocCreateInfo.<a class="code" href="struct_vma_allocation_create_info.html#a8259e85c272683434f4abb4ddddffe19">pUserData</a> = pMetadata;</div><div class="line"></div><div class="line">VkBuffer buffer;</div><div class="line"><a class="code" href="struct_vma_allocation.html">VmaAllocation</a> allocation;</div><div class="line"><a class="code" href="vk__mem__alloc_8h.html#ac72ee55598617e8eecca384e746bab51">vmaCreateBuffer</a>(allocator, &bufferInfo, &allocCreateInfo, &buffer, &allocation, <span class="keyword">nullptr</span>);</div></div><!-- fragment --><p>The pointer may be later retrieved as <a class="el" href="struct_vma_allocation_info.html#adc507656149c04de7ed95d0042ba2a13" title="Custom general-purpose pointer that was passed as VmaAllocationCreateInfo::pUserData or set using vma...">VmaAllocationInfo::pUserData</a>:</p>
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<div class="fragment"><div class="line"><a class="code" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> allocInfo;</div><div class="line"><a class="code" href="vk__mem__alloc_8h.html#a86dd08aba8633bfa4ad0df2e76481d8b">vmaGetAllocationInfo</a>(allocator, allocation, &allocInfo);</div><div class="line">MyBufferMetadata* pMetadata = (MyBufferMetadata*)allocInfo.<a class="code" href="struct_vma_allocation_info.html#adc507656149c04de7ed95d0042ba2a13">pUserData</a>;</div></div><!-- fragment --><p>It can also be changed using function <a class="el" href="vk__mem__alloc_8h.html#af9147d31ffc11d62fc187bde283ed14f" title="Sets pUserData in given allocation to new value. ">vmaSetAllocationUserData()</a>.</p>
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<div class="fragment"><div class="line"><a class="code" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> allocInfo;</div><div class="line"><a class="code" href="vk__mem__alloc_8h.html#a86dd08aba8633bfa4ad0df2e76481d8b">vmaGetAllocationInfo</a>(allocator, allocation, &allocInfo);</div><div class="line">MyBufferMetadata* pMetadata = (MyBufferMetadata*)allocInfo.<a class="code" href="struct_vma_allocation_info.html#adc507656149c04de7ed95d0042ba2a13">pUserData</a>;</div></div><!-- fragment --><p>It can also be changed using function <a class="el" href="vk__mem__alloc_8h.html#af9147d31ffc11d62fc187bde283ed14f" title="Sets pUserData in given allocation to new value. ">vmaSetAllocationUserData()</a>.</p>
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<p>Values of (non-zero) allocations' <code>pUserData</code> are printed in JSON report created by <a class="el" href="vk__mem__alloc_8h.html#aa4fee7eb5253377599ef4fd38c93c2a0" title="Builds and returns statistics as string in JSON format. ">vmaBuildStatsString()</a>, in hexadecimal form.</p>
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<p>Values of (non-zero) allocations' <code>pUserData</code> are printed in JSON report created by <a class="el" href="vk__mem__alloc_8h.html#aa4fee7eb5253377599ef4fd38c93c2a0" title="Builds and returns statistics as string in JSON format. ">vmaBuildStatsString()</a>, in hexadecimal form.</p>
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<h1><a class="anchor" id="allocation_names"></a>
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<h1><a class="anchor" id="allocation_names"></a>
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Allocation names</h1>
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Allocation names</h1>
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<p>There is alternative mode available where <code>pUserData</code> pointer is used to point to a null-terminated string, giving a name to the allocation. To use this mode, set <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597aa6f24f821cd6a7c5e4a443f7bf59c520">VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT</a> flag in <a class="el" href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b" title="Use VmaAllocationCreateFlagBits enum. ">VmaAllocationCreateInfo::flags</a>. Then <code>pUserData</code> passed as <a class="el" href="struct_vma_allocation_create_info.html#a8259e85c272683434f4abb4ddddffe19" title="Custom general-purpose pointer that will be stored in VmaAllocation, can be read as VmaAllocationInfo...">VmaAllocationCreateInfo::pUserData</a> or argument to <a class="el" href="vk__mem__alloc_8h.html#af9147d31ffc11d62fc187bde283ed14f" title="Sets pUserData in given allocation to new value. ">vmaSetAllocationUserData()</a> must be either null or pointer to a null-terminated string. The library creates internal copy of the string, so the pointer you pass doesn't need to be valid for whole lifetime of the allocation. You can free it after the call.</p>
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<p>There is alternative mode available where <code>pUserData</code> pointer is used to point to a null-terminated string, giving a name to the allocation. To use this mode, set <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597aa6f24f821cd6a7c5e4a443f7bf59c520">VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT</a> flag in <a class="el" href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b" title="Use VmaAllocationCreateFlagBits enum. ">VmaAllocationCreateInfo::flags</a>. Then <code>pUserData</code> passed as <a class="el" href="struct_vma_allocation_create_info.html#a8259e85c272683434f4abb4ddddffe19" title="Custom general-purpose pointer that will be stored in VmaAllocation, can be read as VmaAllocationInfo...">VmaAllocationCreateInfo::pUserData</a> or argument to <a class="el" href="vk__mem__alloc_8h.html#af9147d31ffc11d62fc187bde283ed14f" title="Sets pUserData in given allocation to new value. ">vmaSetAllocationUserData()</a> must be either null or pointer to a null-terminated string. The library creates internal copy of the string, so the pointer you pass doesn't need to be valid for whole lifetime of the allocation. You can free it after the call.</p>
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<div class="fragment"><div class="line">VkImageCreateInfo imageInfo = { VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO };</div><div class="line"><span class="comment">// Fill imageInfo...</span></div><div class="line"></div><div class="line">std::string imageName = <span class="stringliteral">"Texture: "</span>;</div><div class="line">imageName += fileName;</div><div class="line"></div><div class="line"><a class="code" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> allocCreateInfo = {};</div><div class="line">allocCreateInfo.<a class="code" href="struct_vma_allocation_create_info.html#accb8b06b1f677d858cb9af20705fa910">usage</a> = <a class="code" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305ccac6b5dc1432d88647aa4cd456246eadf7">VMA_MEMORY_USAGE_GPU_ONLY</a>;</div><div class="line">allocCreateInfo.<a class="code" href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b">flags</a> = <a class="code" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597aa6f24f821cd6a7c5e4a443f7bf59c520">VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT</a>;</div><div class="line">allocCreateInfo.<a class="code" href="struct_vma_allocation_create_info.html#a8259e85c272683434f4abb4ddddffe19">pUserData</a> = imageName.c_str();</div><div class="line"></div><div class="line">VkImage image;</div><div class="line">VmaAllocation allocation;</div><div class="line"><a class="code" href="vk__mem__alloc_8h.html#a02a94f25679275851a53e82eacbcfc73">vmaCreateImage</a>(allocator, &imageInfo, &allocCreateInfo, &image, &allocation, <span class="keyword">nullptr</span>);</div></div><!-- fragment --><p>The value of <code>pUserData</code> pointer of the allocation will be different than the one you passed when setting allocation's name - pointing to a buffer managed internally that holds copy of the string.</p>
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<div class="fragment"><div class="line">VkImageCreateInfo imageInfo = { VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO };</div><div class="line"><span class="comment">// Fill imageInfo...</span></div><div class="line"></div><div class="line">std::string imageName = <span class="stringliteral">"Texture: "</span>;</div><div class="line">imageName += fileName;</div><div class="line"></div><div class="line"><a class="code" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> allocCreateInfo = {};</div><div class="line">allocCreateInfo.<a class="code" href="struct_vma_allocation_create_info.html#accb8b06b1f677d858cb9af20705fa910">usage</a> = <a class="code" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305ccac6b5dc1432d88647aa4cd456246eadf7">VMA_MEMORY_USAGE_GPU_ONLY</a>;</div><div class="line">allocCreateInfo.<a class="code" href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b">flags</a> = <a class="code" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597aa6f24f821cd6a7c5e4a443f7bf59c520">VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT</a>;</div><div class="line">allocCreateInfo.<a class="code" href="struct_vma_allocation_create_info.html#a8259e85c272683434f4abb4ddddffe19">pUserData</a> = imageName.c_str();</div><div class="line"></div><div class="line">VkImage image;</div><div class="line"><a class="code" href="struct_vma_allocation.html">VmaAllocation</a> allocation;</div><div class="line"><a class="code" href="vk__mem__alloc_8h.html#a02a94f25679275851a53e82eacbcfc73">vmaCreateImage</a>(allocator, &imageInfo, &allocCreateInfo, &image, &allocation, <span class="keyword">nullptr</span>);</div></div><!-- fragment --><p>The value of <code>pUserData</code> pointer of the allocation will be different than the one you passed when setting allocation's name - pointing to a buffer managed internally that holds copy of the string.</p>
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<div class="fragment"><div class="line"><a class="code" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> allocInfo;</div><div class="line"><a class="code" href="vk__mem__alloc_8h.html#a86dd08aba8633bfa4ad0df2e76481d8b">vmaGetAllocationInfo</a>(allocator, allocation, &allocInfo);</div><div class="line"><span class="keyword">const</span> <span class="keywordtype">char</span>* imageName = (<span class="keyword">const</span> <span class="keywordtype">char</span>*)allocInfo.<a class="code" href="struct_vma_allocation_info.html#adc507656149c04de7ed95d0042ba2a13">pUserData</a>;</div><div class="line">printf(<span class="stringliteral">"Image name: %s\n"</span>, imageName);</div></div><!-- fragment --><p>That string is also printed in JSON report created by <a class="el" href="vk__mem__alloc_8h.html#aa4fee7eb5253377599ef4fd38c93c2a0" title="Builds and returns statistics as string in JSON format. ">vmaBuildStatsString()</a>. </p>
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<div class="fragment"><div class="line"><a class="code" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> allocInfo;</div><div class="line"><a class="code" href="vk__mem__alloc_8h.html#a86dd08aba8633bfa4ad0df2e76481d8b">vmaGetAllocationInfo</a>(allocator, allocation, &allocInfo);</div><div class="line"><span class="keyword">const</span> <span class="keywordtype">char</span>* imageName = (<span class="keyword">const</span> <span class="keywordtype">char</span>*)allocInfo.<a class="code" href="struct_vma_allocation_info.html#adc507656149c04de7ed95d0042ba2a13">pUserData</a>;</div><div class="line">printf(<span class="stringliteral">"Image name: %s\n"</span>, imageName);</div></div><!-- fragment --><p>That string is also printed in JSON report created by <a class="el" href="vk__mem__alloc_8h.html#aa4fee7eb5253377599ef4fd38c93c2a0" title="Builds and returns statistics as string in JSON format. ">vmaBuildStatsString()</a>. </p>
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</div></div><!-- contents -->
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@ -64,17 +64,20 @@ $(function() {
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<div class="contents">
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<div class="contents">
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<div class="textblock">Here are the classes, structs, unions and interfaces with brief descriptions:</div><div class="directory">
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<div class="textblock">Here are the classes, structs, unions and interfaces with brief descriptions:</div><div class="directory">
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<table class="directory">
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<table class="directory">
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<tr id="row_0_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_vma_allocation_create_info.html" target="_self">VmaAllocationCreateInfo</a></td><td class="desc"></td></tr>
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<tr id="row_0_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_vma_allocation.html" target="_self">VmaAllocation</a></td><td class="desc">Represents single memory allocation </td></tr>
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<tr id="row_1_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_vma_allocation_info.html" target="_self">VmaAllocationInfo</a></td><td class="desc">Parameters of <code>VmaAllocation</code> objects, that can be retrieved using function <a class="el" href="vk__mem__alloc_8h.html#a86dd08aba8633bfa4ad0df2e76481d8b" title="Returns current information about specified allocation and atomically marks it as used in current fra...">vmaGetAllocationInfo()</a> </td></tr>
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<tr id="row_1_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_vma_allocation_create_info.html" target="_self">VmaAllocationCreateInfo</a></td><td class="desc"></td></tr>
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<tr id="row_2_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_vma_allocator_create_info.html" target="_self">VmaAllocatorCreateInfo</a></td><td class="desc">Description of a Allocator to be created </td></tr>
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<tr id="row_2_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_vma_allocation_info.html" target="_self">VmaAllocationInfo</a></td><td class="desc">Parameters of <a class="el" href="struct_vma_allocation.html" title="Represents single memory allocation. ">VmaAllocation</a> objects, that can be retrieved using function <a class="el" href="vk__mem__alloc_8h.html#a86dd08aba8633bfa4ad0df2e76481d8b" title="Returns current information about specified allocation and atomically marks it as used in current fra...">vmaGetAllocationInfo()</a> </td></tr>
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<tr id="row_3_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_vma_defragmentation_info.html" target="_self">VmaDefragmentationInfo</a></td><td class="desc">Optional configuration parameters to be passed to function <a class="el" href="vk__mem__alloc_8h.html#a6aced90fcc7b39882b6654a740a0b9bb" title="Compacts memory by moving allocations. ">vmaDefragment()</a> </td></tr>
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<tr id="row_3_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_vma_allocator.html" target="_self">VmaAllocator</a></td><td class="desc">Represents main object of this library initialized </td></tr>
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<tr id="row_4_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_vma_defragmentation_stats.html" target="_self">VmaDefragmentationStats</a></td><td class="desc">Statistics returned by function <a class="el" href="vk__mem__alloc_8h.html#a6aced90fcc7b39882b6654a740a0b9bb" title="Compacts memory by moving allocations. ">vmaDefragment()</a> </td></tr>
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<tr id="row_4_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_vma_allocator_create_info.html" target="_self">VmaAllocatorCreateInfo</a></td><td class="desc">Description of a Allocator to be created </td></tr>
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<tr id="row_5_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_vma_device_memory_callbacks.html" target="_self">VmaDeviceMemoryCallbacks</a></td><td class="desc">Set of callbacks that the library will call for <code>vkAllocateMemory</code> and <code>vkFreeMemory</code> </td></tr>
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<tr id="row_5_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_vma_defragmentation_info.html" target="_self">VmaDefragmentationInfo</a></td><td class="desc">Optional configuration parameters to be passed to function <a class="el" href="vk__mem__alloc_8h.html#a6aced90fcc7b39882b6654a740a0b9bb" title="Compacts memory by moving allocations. ">vmaDefragment()</a> </td></tr>
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<tr id="row_6_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_vma_pool_create_info.html" target="_self">VmaPoolCreateInfo</a></td><td class="desc">Describes parameter of created <code>VmaPool</code> </td></tr>
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<tr id="row_6_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_vma_defragmentation_stats.html" target="_self">VmaDefragmentationStats</a></td><td class="desc">Statistics returned by function <a class="el" href="vk__mem__alloc_8h.html#a6aced90fcc7b39882b6654a740a0b9bb" title="Compacts memory by moving allocations. ">vmaDefragment()</a> </td></tr>
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<tr id="row_7_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_vma_pool_stats.html" target="_self">VmaPoolStats</a></td><td class="desc">Describes parameter of existing <code>VmaPool</code> </td></tr>
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<tr id="row_7_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_vma_device_memory_callbacks.html" target="_self">VmaDeviceMemoryCallbacks</a></td><td class="desc">Set of callbacks that the library will call for <code>vkAllocateMemory</code> and <code>vkFreeMemory</code> </td></tr>
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<tr id="row_8_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_vma_stat_info.html" target="_self">VmaStatInfo</a></td><td class="desc">Calculated statistics of memory usage in entire allocator </td></tr>
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<tr id="row_8_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_vma_pool.html" target="_self">VmaPool</a></td><td class="desc">Represents custom memory pool </td></tr>
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<tr id="row_9_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_vma_stats.html" target="_self">VmaStats</a></td><td class="desc">General statistics from current state of Allocator </td></tr>
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<tr id="row_9_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_vma_pool_create_info.html" target="_self">VmaPoolCreateInfo</a></td><td class="desc">Describes parameter of created <a class="el" href="struct_vma_pool.html" title="Represents custom memory pool. ">VmaPool</a> </td></tr>
|
||||||
<tr id="row_10_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_vma_vulkan_functions.html" target="_self">VmaVulkanFunctions</a></td><td class="desc">Pointers to some Vulkan functions - a subset used by the library </td></tr>
|
<tr id="row_10_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_vma_pool_stats.html" target="_self">VmaPoolStats</a></td><td class="desc">Describes parameter of existing <a class="el" href="struct_vma_pool.html" title="Represents custom memory pool. ">VmaPool</a> </td></tr>
|
||||||
|
<tr id="row_11_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_vma_stat_info.html" target="_self">VmaStatInfo</a></td><td class="desc">Calculated statistics of memory usage in entire allocator </td></tr>
|
||||||
|
<tr id="row_12_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_vma_stats.html" target="_self">VmaStats</a></td><td class="desc">General statistics from current state of Allocator </td></tr>
|
||||||
|
<tr id="row_13_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_vma_vulkan_functions.html" target="_self">VmaVulkanFunctions</a></td><td class="desc">Pointers to some Vulkan functions - a subset used by the library </td></tr>
|
||||||
</table>
|
</table>
|
||||||
</div><!-- directory -->
|
</div><!-- directory -->
|
||||||
</div><!-- contents -->
|
</div><!-- contents -->
|
||||||
|
@ -80,16 +80,16 @@ $(function() {
|
|||||||
Usage</h1>
|
Usage</h1>
|
||||||
<p>The easiest way to specify memory requirements is to fill member <a class="el" href="struct_vma_allocation_create_info.html#accb8b06b1f677d858cb9af20705fa910" title="Intended usage of memory. ">VmaAllocationCreateInfo::usage</a> using one of the values of enum <a class="el" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305cc">VmaMemoryUsage</a>. It defines high level, common usage types. For more details, see description of this enum.</p>
|
<p>The easiest way to specify memory requirements is to fill member <a class="el" href="struct_vma_allocation_create_info.html#accb8b06b1f677d858cb9af20705fa910" title="Intended usage of memory. ">VmaAllocationCreateInfo::usage</a> using one of the values of enum <a class="el" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305cc">VmaMemoryUsage</a>. It defines high level, common usage types. For more details, see description of this enum.</p>
|
||||||
<p>For example, if you want to create a uniform buffer that will be filled using transfer only once or infrequently and used for rendering every frame, you can do it using following code:</p>
|
<p>For example, if you want to create a uniform buffer that will be filled using transfer only once or infrequently and used for rendering every frame, you can do it using following code:</p>
|
||||||
<div class="fragment"><div class="line">VkBufferCreateInfo bufferInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };</div><div class="line">bufferInfo.size = 65536;</div><div class="line">bufferInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;</div><div class="line"></div><div class="line"><a class="code" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> allocInfo = {};</div><div class="line">allocInfo.<a class="code" href="struct_vma_allocation_create_info.html#accb8b06b1f677d858cb9af20705fa910">usage</a> = <a class="code" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305ccac6b5dc1432d88647aa4cd456246eadf7">VMA_MEMORY_USAGE_GPU_ONLY</a>;</div><div class="line"></div><div class="line">VkBuffer buffer;</div><div class="line">VmaAllocation allocation;</div><div class="line"><a class="code" href="vk__mem__alloc_8h.html#ac72ee55598617e8eecca384e746bab51">vmaCreateBuffer</a>(allocator, &bufferInfo, &allocInfo, &buffer, &allocation, <span class="keyword">nullptr</span>);</div></div><!-- fragment --><h1><a class="anchor" id="choosing_memory_type_required_preferred_flags"></a>
|
<div class="fragment"><div class="line">VkBufferCreateInfo bufferInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };</div><div class="line">bufferInfo.size = 65536;</div><div class="line">bufferInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;</div><div class="line"></div><div class="line"><a class="code" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> allocInfo = {};</div><div class="line">allocInfo.<a class="code" href="struct_vma_allocation_create_info.html#accb8b06b1f677d858cb9af20705fa910">usage</a> = <a class="code" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305ccac6b5dc1432d88647aa4cd456246eadf7">VMA_MEMORY_USAGE_GPU_ONLY</a>;</div><div class="line"></div><div class="line">VkBuffer buffer;</div><div class="line"><a class="code" href="struct_vma_allocation.html">VmaAllocation</a> allocation;</div><div class="line"><a class="code" href="vk__mem__alloc_8h.html#ac72ee55598617e8eecca384e746bab51">vmaCreateBuffer</a>(allocator, &bufferInfo, &allocInfo, &buffer, &allocation, <span class="keyword">nullptr</span>);</div></div><!-- fragment --><h1><a class="anchor" id="choosing_memory_type_required_preferred_flags"></a>
|
||||||
Required and preferred flags</h1>
|
Required and preferred flags</h1>
|
||||||
<p>You can specify more detailed requirements by filling members <a class="el" href="struct_vma_allocation_create_info.html#a9166390303ff42d783305bc31c2b6b90" title="Flags that must be set in a Memory Type chosen for an allocation. ">VmaAllocationCreateInfo::requiredFlags</a> and <a class="el" href="struct_vma_allocation_create_info.html#a7fe8d81a1ad10b2a2faacacee5b15d6d" title="Flags that preferably should be set in a memory type chosen for an allocation. ">VmaAllocationCreateInfo::preferredFlags</a> with a combination of bits from enum <code>VkMemoryPropertyFlags</code>. For example, if you want to create a buffer that will be persistently mapped on host (so it must be <code>HOST_VISIBLE</code>) and preferably will also be <code>HOST_COHERENT</code> and <code>HOST_CACHED</code>, use following code:</p>
|
<p>You can specify more detailed requirements by filling members <a class="el" href="struct_vma_allocation_create_info.html#a9166390303ff42d783305bc31c2b6b90" title="Flags that must be set in a Memory Type chosen for an allocation. ">VmaAllocationCreateInfo::requiredFlags</a> and <a class="el" href="struct_vma_allocation_create_info.html#a7fe8d81a1ad10b2a2faacacee5b15d6d" title="Flags that preferably should be set in a memory type chosen for an allocation. ">VmaAllocationCreateInfo::preferredFlags</a> with a combination of bits from enum <code>VkMemoryPropertyFlags</code>. For example, if you want to create a buffer that will be persistently mapped on host (so it must be <code>HOST_VISIBLE</code>) and preferably will also be <code>HOST_COHERENT</code> and <code>HOST_CACHED</code>, use following code:</p>
|
||||||
<div class="fragment"><div class="line"><a class="code" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> allocInfo = {};</div><div class="line">allocInfo.<a class="code" href="struct_vma_allocation_create_info.html#a9166390303ff42d783305bc31c2b6b90">requiredFlags</a> = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;</div><div class="line">allocInfo.<a class="code" href="struct_vma_allocation_create_info.html#a7fe8d81a1ad10b2a2faacacee5b15d6d">preferredFlags</a> = VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT;</div><div class="line">allocInfo.<a class="code" href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b">flags</a> = <a class="code" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a11da372cc3a82931c5e5d6146cd9dd1f">VMA_ALLOCATION_CREATE_MAPPED_BIT</a>;</div><div class="line"></div><div class="line">VkBuffer buffer;</div><div class="line">VmaAllocation allocation;</div><div class="line"><a class="code" href="vk__mem__alloc_8h.html#ac72ee55598617e8eecca384e746bab51">vmaCreateBuffer</a>(allocator, &bufferInfo, &allocInfo, &buffer, &allocation, <span class="keyword">nullptr</span>);</div></div><!-- fragment --><p>A memory type is chosen that has all the required flags and as many preferred flags set as possible.</p>
|
<div class="fragment"><div class="line"><a class="code" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> allocInfo = {};</div><div class="line">allocInfo.<a class="code" href="struct_vma_allocation_create_info.html#a9166390303ff42d783305bc31c2b6b90">requiredFlags</a> = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;</div><div class="line">allocInfo.<a class="code" href="struct_vma_allocation_create_info.html#a7fe8d81a1ad10b2a2faacacee5b15d6d">preferredFlags</a> = VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT;</div><div class="line">allocInfo.<a class="code" href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b">flags</a> = <a class="code" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a11da372cc3a82931c5e5d6146cd9dd1f">VMA_ALLOCATION_CREATE_MAPPED_BIT</a>;</div><div class="line"></div><div class="line">VkBuffer buffer;</div><div class="line"><a class="code" href="struct_vma_allocation.html">VmaAllocation</a> allocation;</div><div class="line"><a class="code" href="vk__mem__alloc_8h.html#ac72ee55598617e8eecca384e746bab51">vmaCreateBuffer</a>(allocator, &bufferInfo, &allocInfo, &buffer, &allocation, <span class="keyword">nullptr</span>);</div></div><!-- fragment --><p>A memory type is chosen that has all the required flags and as many preferred flags set as possible.</p>
|
||||||
<p>If you use <a class="el" href="struct_vma_allocation_create_info.html#accb8b06b1f677d858cb9af20705fa910" title="Intended usage of memory. ">VmaAllocationCreateInfo::usage</a>, it is just internally converted to a set of required and preferred flags.</p>
|
<p>If you use <a class="el" href="struct_vma_allocation_create_info.html#accb8b06b1f677d858cb9af20705fa910" title="Intended usage of memory. ">VmaAllocationCreateInfo::usage</a>, it is just internally converted to a set of required and preferred flags.</p>
|
||||||
<h1><a class="anchor" id="choosing_memory_type_explicit_memory_types"></a>
|
<h1><a class="anchor" id="choosing_memory_type_explicit_memory_types"></a>
|
||||||
Explicit memory types</h1>
|
Explicit memory types</h1>
|
||||||
<p>If you inspected memory types available on the physical device and you have a preference for memory types that you want to use, you can fill member <a class="el" href="struct_vma_allocation_create_info.html#a3bf940c0271d85d6ba32a4d820075055" title="Bitmask containing one bit set for every memory type acceptable for this allocation. ">VmaAllocationCreateInfo::memoryTypeBits</a>. It is a bit mask, where each bit set means that a memory type with that index is allowed to be used for the allocation. Special value 0, just like <code>UINT32_MAX</code>, means there are no restrictions to memory type index.</p>
|
<p>If you inspected memory types available on the physical device and you have a preference for memory types that you want to use, you can fill member <a class="el" href="struct_vma_allocation_create_info.html#a3bf940c0271d85d6ba32a4d820075055" title="Bitmask containing one bit set for every memory type acceptable for this allocation. ">VmaAllocationCreateInfo::memoryTypeBits</a>. It is a bit mask, where each bit set means that a memory type with that index is allowed to be used for the allocation. Special value 0, just like <code>UINT32_MAX</code>, means there are no restrictions to memory type index.</p>
|
||||||
<p>Please note that this member is NOT just a memory type index. Still you can use it to choose just one, specific memory type. For example, if you already determined that your buffer should be created in memory type 2, use following code:</p>
|
<p>Please note that this member is NOT just a memory type index. Still you can use it to choose just one, specific memory type. For example, if you already determined that your buffer should be created in memory type 2, use following code:</p>
|
||||||
<div class="fragment"><div class="line">uint32_t memoryTypeIndex = 2;</div><div class="line"></div><div class="line"><a class="code" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> allocInfo = {};</div><div class="line">allocInfo.<a class="code" href="struct_vma_allocation_create_info.html#a3bf940c0271d85d6ba32a4d820075055">memoryTypeBits</a> = 1u << memoryTypeIndex;</div><div class="line"></div><div class="line">VkBuffer buffer;</div><div class="line">VmaAllocation allocation;</div><div class="line"><a class="code" href="vk__mem__alloc_8h.html#ac72ee55598617e8eecca384e746bab51">vmaCreateBuffer</a>(allocator, &bufferInfo, &allocInfo, &buffer, &allocation, <span class="keyword">nullptr</span>);</div></div><!-- fragment --><h1><a class="anchor" id="choosing_memory_type_custom_memory_pools"></a>
|
<div class="fragment"><div class="line">uint32_t memoryTypeIndex = 2;</div><div class="line"></div><div class="line"><a class="code" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> allocInfo = {};</div><div class="line">allocInfo.<a class="code" href="struct_vma_allocation_create_info.html#a3bf940c0271d85d6ba32a4d820075055">memoryTypeBits</a> = 1u << memoryTypeIndex;</div><div class="line"></div><div class="line">VkBuffer buffer;</div><div class="line"><a class="code" href="struct_vma_allocation.html">VmaAllocation</a> allocation;</div><div class="line"><a class="code" href="vk__mem__alloc_8h.html#ac72ee55598617e8eecca384e746bab51">vmaCreateBuffer</a>(allocator, &bufferInfo, &allocInfo, &buffer, &allocation, <span class="keyword">nullptr</span>);</div></div><!-- fragment --><h1><a class="anchor" id="choosing_memory_type_custom_memory_pools"></a>
|
||||||
Custom memory pools</h1>
|
Custom memory pools</h1>
|
||||||
<p>If you allocate from custom memory pool, all the ways of specifying memory requirements described above are not applicable and the aforementioned members of <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> structure are ignored. Memory type is selected explicitly when creating the pool and then used to make all the allocations from that pool. For further details, see <a class="el" href="custom_memory_pools.html">Custom memory pools</a>. </p>
|
<p>If you allocate from custom memory pool, all the ways of specifying memory requirements described above are not applicable and the aforementioned members of <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> structure are ignored. Memory type is selected explicitly when creating the pool and then used to make all the allocations from that pool. For further details, see <a class="el" href="custom_memory_pools.html">Custom memory pools</a>. </p>
|
||||||
</div></div><!-- contents -->
|
</div></div><!-- contents -->
|
||||||
|
@ -65,9 +65,10 @@ $(function() {
|
|||||||
<div class="qindex"><a class="qindex" href="#letter_v">v</a></div>
|
<div class="qindex"><a class="qindex" href="#letter_v">v</a></div>
|
||||||
<table class="classindex">
|
<table class="classindex">
|
||||||
<tr><td rowspan="2" valign="bottom"><a name="letter_v"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">  v  </div></td></tr></table>
|
<tr><td rowspan="2" valign="bottom"><a name="letter_v"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">  v  </div></td></tr></table>
|
||||||
</td><td valign="top"><a class="el" href="struct_vma_allocation_info.html">VmaAllocationInfo</a>   </td><td valign="top"><a class="el" href="struct_vma_defragmentation_stats.html">VmaDefragmentationStats</a>   </td><td valign="top"><a class="el" href="struct_vma_pool_stats.html">VmaPoolStats</a>   </td><td valign="top"><a class="el" href="struct_vma_vulkan_functions.html">VmaVulkanFunctions</a>   </td></tr>
|
</td><td valign="top"><a class="el" href="struct_vma_allocation_info.html">VmaAllocationInfo</a>   </td><td valign="top"><a class="el" href="struct_vma_defragmentation_stats.html">VmaDefragmentationStats</a>   </td><td valign="top"><a class="el" href="struct_vma_pool_stats.html">VmaPoolStats</a>   </td><td></td></tr>
|
||||||
<tr><td valign="top"><a class="el" href="struct_vma_allocator_create_info.html">VmaAllocatorCreateInfo</a>   </td><td valign="top"><a class="el" href="struct_vma_device_memory_callbacks.html">VmaDeviceMemoryCallbacks</a>   </td><td valign="top"><a class="el" href="struct_vma_stat_info.html">VmaStatInfo</a>   </td><td></td></tr>
|
<tr><td valign="top"><a class="el" href="struct_vma_allocator.html">VmaAllocator</a>   </td><td valign="top"><a class="el" href="struct_vma_device_memory_callbacks.html">VmaDeviceMemoryCallbacks</a>   </td><td valign="top"><a class="el" href="struct_vma_stat_info.html">VmaStatInfo</a>   </td><td></td></tr>
|
||||||
<tr><td valign="top"><a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a>   </td><td valign="top"><a class="el" href="struct_vma_defragmentation_info.html">VmaDefragmentationInfo</a>   </td><td valign="top"><a class="el" href="struct_vma_pool_create_info.html">VmaPoolCreateInfo</a>   </td><td valign="top"><a class="el" href="struct_vma_stats.html">VmaStats</a>   </td><td></td></tr>
|
<tr><td valign="top"><a class="el" href="struct_vma_allocation.html">VmaAllocation</a>   </td><td valign="top"><a class="el" href="struct_vma_allocator_create_info.html">VmaAllocatorCreateInfo</a>   </td><td valign="top"><a class="el" href="struct_vma_pool.html">VmaPool</a>   </td><td valign="top"><a class="el" href="struct_vma_stats.html">VmaStats</a>   </td><td></td></tr>
|
||||||
|
<tr><td valign="top"><a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a>   </td><td valign="top"><a class="el" href="struct_vma_defragmentation_info.html">VmaDefragmentationInfo</a>   </td><td valign="top"><a class="el" href="struct_vma_pool_create_info.html">VmaPoolCreateInfo</a>   </td><td valign="top"><a class="el" href="struct_vma_vulkan_functions.html">VmaVulkanFunctions</a>   </td><td></td></tr>
|
||||||
<tr><td></td><td></td><td></td><td></td><td></td></tr>
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<tr><td></td><td></td><td></td><td></td><td></td></tr>
|
||||||
</table>
|
</table>
|
||||||
<div class="qindex"><a class="qindex" href="#letter_v">v</a></div>
|
<div class="qindex"><a class="qindex" href="#letter_v">v</a></div>
|
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|
@ -77,11 +77,11 @@ $(function() {
|
|||||||
<p>To use custom memory pools:</p>
|
<p>To use custom memory pools:</p>
|
||||||
<ol type="1">
|
<ol type="1">
|
||||||
<li>Fill <a class="el" href="struct_vma_pool_create_info.html" title="Describes parameter of created VmaPool. ">VmaPoolCreateInfo</a> structure.</li>
|
<li>Fill <a class="el" href="struct_vma_pool_create_info.html" title="Describes parameter of created VmaPool. ">VmaPoolCreateInfo</a> structure.</li>
|
||||||
<li>Call <a class="el" href="vk__mem__alloc_8h.html#a5c8770ded7c59c8caac6de0c2cb00b50" title="Allocates Vulkan device memory and creates VmaPool object. ">vmaCreatePool()</a> to obtain <code>VmaPool</code> handle.</li>
|
<li>Call <a class="el" href="vk__mem__alloc_8h.html#a5c8770ded7c59c8caac6de0c2cb00b50" title="Allocates Vulkan device memory and creates VmaPool object. ">vmaCreatePool()</a> to obtain <a class="el" href="struct_vma_pool.html" title="Represents custom memory pool. ">VmaPool</a> handle.</li>
|
||||||
<li>When making an allocation, set <a class="el" href="struct_vma_allocation_create_info.html#a6272c0555cfd1fe28bff1afeb6190150" title="Pool that this allocation should be created in. ">VmaAllocationCreateInfo::pool</a> to this handle. You don't need to specify any other parameters of this structure, like usage.</li>
|
<li>When making an allocation, set <a class="el" href="struct_vma_allocation_create_info.html#a6272c0555cfd1fe28bff1afeb6190150" title="Pool that this allocation should be created in. ">VmaAllocationCreateInfo::pool</a> to this handle. You don't need to specify any other parameters of this structure, like usage.</li>
|
||||||
</ol>
|
</ol>
|
||||||
<p>Example:</p>
|
<p>Example:</p>
|
||||||
<div class="fragment"><div class="line"><span class="comment">// Create a pool that can have at most 2 blocks, 128 MiB each.</span></div><div class="line"><a class="code" href="struct_vma_pool_create_info.html">VmaPoolCreateInfo</a> poolCreateInfo = {};</div><div class="line">poolCreateInfo.<a class="code" href="struct_vma_pool_create_info.html#a596fa76b685d3f1f688f84a709a5b319">memoryTypeIndex</a> = ...</div><div class="line">poolCreateInfo.blockSize = 128ull * 1024 * 1024;</div><div class="line">poolCreateInfo.<a class="code" href="struct_vma_pool_create_info.html#ae41142f2834fcdc82baa4883c187b75c">maxBlockCount</a> = 2;</div><div class="line"></div><div class="line">VmaPool pool;</div><div class="line"><a class="code" href="vk__mem__alloc_8h.html#a5c8770ded7c59c8caac6de0c2cb00b50">vmaCreatePool</a>(allocator, &poolCreateInfo, &pool);</div><div class="line"></div><div class="line"><span class="comment">// Allocate a buffer out of it.</span></div><div class="line">VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };</div><div class="line">bufCreateInfo.size = 1024;</div><div class="line">bufCreateInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;</div><div class="line"></div><div class="line"><a class="code" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> allocCreateInfo = {};</div><div class="line">allocCreateInfo.<a class="code" href="struct_vma_allocation_create_info.html#a6272c0555cfd1fe28bff1afeb6190150">pool</a> = pool;</div><div class="line"></div><div class="line">VkBuffer buf;</div><div class="line">VmaAllocation alloc;</div><div class="line"><a class="code" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> allocInfo;</div><div class="line"><a class="code" href="vk__mem__alloc_8h.html#ac72ee55598617e8eecca384e746bab51">vmaCreateBuffer</a>(allocator, &bufCreateInfo, &allocCreateInfo, &buf, &alloc, &allocInfo);</div></div><!-- fragment --><p>You have to free all allocations made from this pool before destroying it.</p>
|
<div class="fragment"><div class="line"><span class="comment">// Create a pool that can have at most 2 blocks, 128 MiB each.</span></div><div class="line"><a class="code" href="struct_vma_pool_create_info.html">VmaPoolCreateInfo</a> poolCreateInfo = {};</div><div class="line">poolCreateInfo.<a class="code" href="struct_vma_pool_create_info.html#a596fa76b685d3f1f688f84a709a5b319">memoryTypeIndex</a> = ...</div><div class="line">poolCreateInfo.blockSize = 128ull * 1024 * 1024;</div><div class="line">poolCreateInfo.<a class="code" href="struct_vma_pool_create_info.html#ae41142f2834fcdc82baa4883c187b75c">maxBlockCount</a> = 2;</div><div class="line"></div><div class="line"><a class="code" href="struct_vma_pool.html">VmaPool</a> pool;</div><div class="line"><a class="code" href="vk__mem__alloc_8h.html#a5c8770ded7c59c8caac6de0c2cb00b50">vmaCreatePool</a>(allocator, &poolCreateInfo, &pool);</div><div class="line"></div><div class="line"><span class="comment">// Allocate a buffer out of it.</span></div><div class="line">VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };</div><div class="line">bufCreateInfo.size = 1024;</div><div class="line">bufCreateInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;</div><div class="line"></div><div class="line"><a class="code" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> allocCreateInfo = {};</div><div class="line">allocCreateInfo.<a class="code" href="struct_vma_allocation_create_info.html#a6272c0555cfd1fe28bff1afeb6190150">pool</a> = pool;</div><div class="line"></div><div class="line">VkBuffer buf;</div><div class="line"><a class="code" href="struct_vma_allocation.html">VmaAllocation</a> alloc;</div><div class="line"><a class="code" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> allocInfo;</div><div class="line"><a class="code" href="vk__mem__alloc_8h.html#ac72ee55598617e8eecca384e746bab51">vmaCreateBuffer</a>(allocator, &bufCreateInfo, &allocCreateInfo, &buf, &alloc, &allocInfo);</div></div><!-- fragment --><p>You have to free all allocations made from this pool before destroying it.</p>
|
||||||
<div class="fragment"><div class="line"><a class="code" href="vk__mem__alloc_8h.html#a0d9f4e4ba5bf9aab1f1c746387753d77">vmaDestroyBuffer</a>(allocator, buf, alloc);</div><div class="line"><a class="code" href="vk__mem__alloc_8h.html#a5485779c8f1948238fc4e92232fa65e1">vmaDestroyPool</a>(allocator, pool);</div></div><!-- fragment --><h1><a class="anchor" id="custom_memory_pools_MemTypeIndex"></a>
|
<div class="fragment"><div class="line"><a class="code" href="vk__mem__alloc_8h.html#a0d9f4e4ba5bf9aab1f1c746387753d77">vmaDestroyBuffer</a>(allocator, buf, alloc);</div><div class="line"><a class="code" href="vk__mem__alloc_8h.html#a5485779c8f1948238fc4e92232fa65e1">vmaDestroyPool</a>(allocator, pool);</div></div><!-- fragment --><h1><a class="anchor" id="custom_memory_pools_MemTypeIndex"></a>
|
||||||
Choosing memory type index</h1>
|
Choosing memory type index</h1>
|
||||||
<p>When creating a pool, you must explicitly specify memory type index. To find the one suitable for your buffers or images, you can use helper functions <a class="el" href="vk__mem__alloc_8h.html#ae790ab9ffaf7667fb8f62523e6897888" title="Helps to find memoryTypeIndex, given VkBufferCreateInfo and VmaAllocationCreateInfo. ">vmaFindMemoryTypeIndexForBufferInfo()</a>, <a class="el" href="vk__mem__alloc_8h.html#a088da83d8eaf3ce9056d9ea0b981d472" title="Helps to find memoryTypeIndex, given VkImageCreateInfo and VmaAllocationCreateInfo. ">vmaFindMemoryTypeIndexForImageInfo()</a>. You need to provide structures with example parameters of buffers or images that you are going to create in that pool.</p>
|
<p>When creating a pool, you must explicitly specify memory type index. To find the one suitable for your buffers or images, you can use helper functions <a class="el" href="vk__mem__alloc_8h.html#ae790ab9ffaf7667fb8f62523e6897888" title="Helps to find memoryTypeIndex, given VkBufferCreateInfo and VmaAllocationCreateInfo. ">vmaFindMemoryTypeIndexForBufferInfo()</a>, <a class="el" href="vk__mem__alloc_8h.html#a088da83d8eaf3ce9056d9ea0b981d472" title="Helps to find memoryTypeIndex, given VkImageCreateInfo and VmaAllocationCreateInfo. ">vmaFindMemoryTypeIndexForImageInfo()</a>. You need to provide structures with example parameters of buffers or images that you are going to create in that pool.</p>
|
||||||
|
@ -69,10 +69,10 @@ $(function() {
|
|||||||
<div class="textblock"><h1><a class="anchor" id="general_considerations_thread_safety"></a>
|
<div class="textblock"><h1><a class="anchor" id="general_considerations_thread_safety"></a>
|
||||||
Thread safety</h1>
|
Thread safety</h1>
|
||||||
<ul>
|
<ul>
|
||||||
<li>The library has no global state, so separate <code>VmaAllocator</code> objects can be used independently. There should be no need to create multiple such objects though - one per <code>VkDevice</code> is enough.</li>
|
<li>The library has no global state, so separate <a class="el" href="struct_vma_allocator.html" title="Represents main object of this library initialized. ">VmaAllocator</a> objects can be used independently. There should be no need to create multiple such objects though - one per <code>VkDevice</code> is enough.</li>
|
||||||
<li>By default, all calls to functions that take <code>VmaAllocator</code> as first parameter are safe to call from multiple threads simultaneously because they are synchronized internally when needed.</li>
|
<li>By default, all calls to functions that take <a class="el" href="struct_vma_allocator.html" title="Represents main object of this library initialized. ">VmaAllocator</a> as first parameter are safe to call from multiple threads simultaneously because they are synchronized internally when needed.</li>
|
||||||
<li>When the allocator is created with <a class="el" href="vk__mem__alloc_8h.html#a4f87c9100d154a65a4ad495f7763cf7ca4816ddaed324ba110172ca608a20f29d" title="Allocator and all objects created from it will not be synchronized internally, so you must guarantee ...">VMA_ALLOCATOR_CREATE_EXTERNALLY_SYNCHRONIZED_BIT</a> flag, calls to functions that take such <code>VmaAllocator</code> object must be synchronized externally.</li>
|
<li>When the allocator is created with <a class="el" href="vk__mem__alloc_8h.html#a4f87c9100d154a65a4ad495f7763cf7ca4816ddaed324ba110172ca608a20f29d" title="Allocator and all objects created from it will not be synchronized internally, so you must guarantee ...">VMA_ALLOCATOR_CREATE_EXTERNALLY_SYNCHRONIZED_BIT</a> flag, calls to functions that take such <a class="el" href="struct_vma_allocator.html" title="Represents main object of this library initialized. ">VmaAllocator</a> object must be synchronized externally.</li>
|
||||||
<li>Access to a <code>VmaAllocation</code> object must be externally synchronized. For example, you must not call <a class="el" href="vk__mem__alloc_8h.html#a86dd08aba8633bfa4ad0df2e76481d8b" title="Returns current information about specified allocation and atomically marks it as used in current fra...">vmaGetAllocationInfo()</a> and <a class="el" href="vk__mem__alloc_8h.html#ad5bd1243512d099706de88168992f069" title="Maps memory represented by given allocation and returns pointer to it. ">vmaMapMemory()</a> from different threads at the same time if you pass the same <code>VmaAllocation</code> object to these functions.</li>
|
<li>Access to a <a class="el" href="struct_vma_allocation.html" title="Represents single memory allocation. ">VmaAllocation</a> object must be externally synchronized. For example, you must not call <a class="el" href="vk__mem__alloc_8h.html#a86dd08aba8633bfa4ad0df2e76481d8b" title="Returns current information about specified allocation and atomically marks it as used in current fra...">vmaGetAllocationInfo()</a> and <a class="el" href="vk__mem__alloc_8h.html#ad5bd1243512d099706de88168992f069" title="Maps memory represented by given allocation and returns pointer to it. ">vmaMapMemory()</a> from different threads at the same time if you pass the same <a class="el" href="struct_vma_allocation.html" title="Represents single memory allocation. ">VmaAllocation</a> object to these functions.</li>
|
||||||
</ul>
|
</ul>
|
||||||
<h1><a class="anchor" id="general_considerations_allocation_algorithm"></a>
|
<h1><a class="anchor" id="general_considerations_allocation_algorithm"></a>
|
||||||
Allocation algorithm</h1>
|
Allocation algorithm</h1>
|
||||||
|
@ -77,7 +77,7 @@ $(function() {
|
|||||||
<p><b>Q: How do you inform the library when new frame starts?</b></p>
|
<p><b>Q: How do you inform the library when new frame starts?</b></p>
|
||||||
<p>You need to call function <a class="el" href="vk__mem__alloc_8h.html#ade56bf8dc9f5a5eaddf5f119ed525236" title="Sets index of the current frame. ">vmaSetCurrentFrameIndex()</a>.</p>
|
<p>You need to call function <a class="el" href="vk__mem__alloc_8h.html#ade56bf8dc9f5a5eaddf5f119ed525236" title="Sets index of the current frame. ">vmaSetCurrentFrameIndex()</a>.</p>
|
||||||
<p>Example code:</p>
|
<p>Example code:</p>
|
||||||
<div class="fragment"><div class="line"><span class="keyword">struct </span>MyBuffer</div><div class="line">{</div><div class="line"> VkBuffer m_Buf = <span class="keyword">nullptr</span>;</div><div class="line"> VmaAllocation m_Alloc = <span class="keyword">nullptr</span>;</div><div class="line"></div><div class="line"> <span class="comment">// Called when the buffer is really needed in the current frame.</span></div><div class="line"> <span class="keywordtype">void</span> EnsureBuffer();</div><div class="line">};</div><div class="line"></div><div class="line"><span class="keywordtype">void</span> MyBuffer::EnsureBuffer()</div><div class="line">{</div><div class="line"> <span class="comment">// Buffer has been created.</span></div><div class="line"> <span class="keywordflow">if</span>(m_Buf != VK_NULL_HANDLE)</div><div class="line"> {</div><div class="line"> <span class="comment">// Check if its allocation is not lost + mark it as used in current frame.</span></div><div class="line"> <span class="keywordflow">if</span>(<a class="code" href="vk__mem__alloc_8h.html#a43d8ba9673c846f049089a5029d5c73a">vmaTouchAllocation</a>(allocator, m_Alloc))</div><div class="line"> {</div><div class="line"> <span class="comment">// It's all OK - safe to use m_Buf.</span></div><div class="line"> <span class="keywordflow">return</span>;</div><div class="line"> }</div><div class="line"> }</div><div class="line"></div><div class="line"> <span class="comment">// Buffer not yet exists or lost - destroy and recreate it.</span></div><div class="line"></div><div class="line"> <a class="code" href="vk__mem__alloc_8h.html#a0d9f4e4ba5bf9aab1f1c746387753d77">vmaDestroyBuffer</a>(allocator, m_Buf, m_Alloc);</div><div class="line"></div><div class="line"> VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };</div><div class="line"> bufCreateInfo.size = 1024;</div><div class="line"> bufCreateInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;</div><div class="line"></div><div class="line"> <a class="code" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> allocCreateInfo = {};</div><div class="line"> allocCreateInfo.<a class="code" href="struct_vma_allocation_create_info.html#accb8b06b1f677d858cb9af20705fa910">usage</a> = <a class="code" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305ccac6b5dc1432d88647aa4cd456246eadf7">VMA_MEMORY_USAGE_GPU_ONLY</a>;</div><div class="line"> allocCreateInfo.<a class="code" href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b">flags</a> = <a class="code" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a5f436af6c8fe8540573a6d22627a6fd2">VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT</a> |</div><div class="line"> <a class="code" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a68686d0ce9beb0d4d1b9f2b8b1389a7e">VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT</a>;</div><div class="line"></div><div class="line"> <a class="code" href="vk__mem__alloc_8h.html#ac72ee55598617e8eecca384e746bab51">vmaCreateBuffer</a>(allocator, &bufCreateInfo, &allocCreateInfo, &m_Buf, &m_Alloc, <span class="keyword">nullptr</span>);</div><div class="line">}</div></div><!-- fragment --><p>When using lost allocations, you may see some Vulkan validation layer warnings about overlapping regions of memory bound to different kinds of buffers and images. This is still valid as long as you implement proper handling of lost allocations (like in the example above) and don't use them.</p>
|
<div class="fragment"><div class="line"><span class="keyword">struct </span>MyBuffer</div><div class="line">{</div><div class="line"> VkBuffer m_Buf = <span class="keyword">nullptr</span>;</div><div class="line"> <a class="code" href="struct_vma_allocation.html">VmaAllocation</a> m_Alloc = <span class="keyword">nullptr</span>;</div><div class="line"></div><div class="line"> <span class="comment">// Called when the buffer is really needed in the current frame.</span></div><div class="line"> <span class="keywordtype">void</span> EnsureBuffer();</div><div class="line">};</div><div class="line"></div><div class="line"><span class="keywordtype">void</span> MyBuffer::EnsureBuffer()</div><div class="line">{</div><div class="line"> <span class="comment">// Buffer has been created.</span></div><div class="line"> <span class="keywordflow">if</span>(m_Buf != VK_NULL_HANDLE)</div><div class="line"> {</div><div class="line"> <span class="comment">// Check if its allocation is not lost + mark it as used in current frame.</span></div><div class="line"> <span class="keywordflow">if</span>(<a class="code" href="vk__mem__alloc_8h.html#a43d8ba9673c846f049089a5029d5c73a">vmaTouchAllocation</a>(allocator, m_Alloc))</div><div class="line"> {</div><div class="line"> <span class="comment">// It's all OK - safe to use m_Buf.</span></div><div class="line"> <span class="keywordflow">return</span>;</div><div class="line"> }</div><div class="line"> }</div><div class="line"></div><div class="line"> <span class="comment">// Buffer not yet exists or lost - destroy and recreate it.</span></div><div class="line"></div><div class="line"> <a class="code" href="vk__mem__alloc_8h.html#a0d9f4e4ba5bf9aab1f1c746387753d77">vmaDestroyBuffer</a>(allocator, m_Buf, m_Alloc);</div><div class="line"></div><div class="line"> VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };</div><div class="line"> bufCreateInfo.size = 1024;</div><div class="line"> bufCreateInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;</div><div class="line"></div><div class="line"> <a class="code" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> allocCreateInfo = {};</div><div class="line"> allocCreateInfo.<a class="code" href="struct_vma_allocation_create_info.html#accb8b06b1f677d858cb9af20705fa910">usage</a> = <a class="code" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305ccac6b5dc1432d88647aa4cd456246eadf7">VMA_MEMORY_USAGE_GPU_ONLY</a>;</div><div class="line"> allocCreateInfo.<a class="code" href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b">flags</a> = <a class="code" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a5f436af6c8fe8540573a6d22627a6fd2">VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT</a> |</div><div class="line"> <a class="code" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a68686d0ce9beb0d4d1b9f2b8b1389a7e">VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT</a>;</div><div class="line"></div><div class="line"> <a class="code" href="vk__mem__alloc_8h.html#ac72ee55598617e8eecca384e746bab51">vmaCreateBuffer</a>(allocator, &bufCreateInfo, &allocCreateInfo, &m_Buf, &m_Alloc, <span class="keyword">nullptr</span>);</div><div class="line">}</div></div><!-- fragment --><p>When using lost allocations, you may see some Vulkan validation layer warnings about overlapping regions of memory bound to different kinds of buffers and images. This is still valid as long as you implement proper handling of lost allocations (like in the example above) and don't use them.</p>
|
||||||
<p>You can create an allocation that is already in lost state from the beginning using function <a class="el" href="vk__mem__alloc_8h.html#ae5c9657d9e94756269145b01c05d16f1" title="Creates new allocation that is in lost state from the beginning. ">vmaCreateLostAllocation()</a>. It may be useful if you need a "dummy" allocation that is not null.</p>
|
<p>You can create an allocation that is already in lost state from the beginning using function <a class="el" href="vk__mem__alloc_8h.html#ae5c9657d9e94756269145b01c05d16f1" title="Creates new allocation that is in lost state from the beginning. ">vmaCreateLostAllocation()</a>. It may be useful if you need a "dummy" allocation that is not null.</p>
|
||||||
<p>You can call function <a class="el" href="vk__mem__alloc_8h.html#a736bd6cbda886f36c891727e73bd4024" title="Marks all allocations in given pool as lost if they are not used in current frame or VmaPoolCreateInf...">vmaMakePoolAllocationsLost()</a> to set all eligible allocations in a specified custom pool to lost state. Allocations that have been "touched" in current frame or <a class="el" href="struct_vma_pool_create_info.html#a9437e43ffbb644dbbf7fc4e50cfad6aa" title="Maximum number of additional frames that are in use at the same time as current frame. ">VmaPoolCreateInfo::frameInUseCount</a> frames back cannot become lost. </p>
|
<p>You can call function <a class="el" href="vk__mem__alloc_8h.html#a736bd6cbda886f36c891727e73bd4024" title="Marks all allocations in given pool as lost if they are not used in current frame or VmaPoolCreateInf...">vmaMakePoolAllocationsLost()</a> to set all eligible allocations in a specified custom pool to lost state. Allocations that have been "touched" in current frame or <a class="el" href="struct_vma_pool_create_info.html#a9437e43ffbb644dbbf7fc4e50cfad6aa" title="Maximum number of additional frames that are in use at the same time as current frame. ">VmaPoolCreateInfo::frameInUseCount</a> frames back cannot become lost. </p>
|
||||||
</div></div><!-- contents -->
|
</div></div><!-- contents -->
|
||||||
|
@ -69,11 +69,11 @@ $(function() {
|
|||||||
<div class="textblock"><p>To "map memory" in Vulkan means to obtain a CPU pointer to <code>VkDeviceMemory</code>, to be able to read from it or write to it in CPU code. Mapping is possible only of memory allocated from a memory type that has <code>VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT</code> flag. Functions <code>vkMapMemory()</code>, <code>vkUnmapMemory()</code> are designed for this purpose. You can use them directly with memory allocated by this library, but it is not recommended because of following issue: Mapping the same <code>VkDeviceMemory</code> block multiple times is illegal - only one mapping at a time is allowed. This includes mapping disjoint regions. Mapping is not reference-counted internally by Vulkan. Because of this, Vulkan Memory Allocator provides following facilities:</p>
|
<div class="textblock"><p>To "map memory" in Vulkan means to obtain a CPU pointer to <code>VkDeviceMemory</code>, to be able to read from it or write to it in CPU code. Mapping is possible only of memory allocated from a memory type that has <code>VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT</code> flag. Functions <code>vkMapMemory()</code>, <code>vkUnmapMemory()</code> are designed for this purpose. You can use them directly with memory allocated by this library, but it is not recommended because of following issue: Mapping the same <code>VkDeviceMemory</code> block multiple times is illegal - only one mapping at a time is allowed. This includes mapping disjoint regions. Mapping is not reference-counted internally by Vulkan. Because of this, Vulkan Memory Allocator provides following facilities:</p>
|
||||||
<h1><a class="anchor" id="memory_mapping_mapping_functions"></a>
|
<h1><a class="anchor" id="memory_mapping_mapping_functions"></a>
|
||||||
Mapping functions</h1>
|
Mapping functions</h1>
|
||||||
<p>The library provides following functions for mapping of a specific <code>VmaAllocation</code>: <a class="el" href="vk__mem__alloc_8h.html#ad5bd1243512d099706de88168992f069" title="Maps memory represented by given allocation and returns pointer to it. ">vmaMapMemory()</a>, <a class="el" href="vk__mem__alloc_8h.html#a9bc268595cb33f6ec4d519cfce81ff45" title="Unmaps memory represented by given allocation, mapped previously using vmaMapMemory(). ">vmaUnmapMemory()</a>. They are safer and more convenient to use than standard Vulkan functions. You can map an allocation multiple times simultaneously - mapping is reference-counted internally. You can also map different allocations simultaneously regardless of whether they use the same <code>VkDeviceMemory</code> block. They way it's implemented is that the library always maps entire memory block, not just region of the allocation. For further details, see description of <a class="el" href="vk__mem__alloc_8h.html#ad5bd1243512d099706de88168992f069" title="Maps memory represented by given allocation and returns pointer to it. ">vmaMapMemory()</a> function. Example:</p>
|
<p>The library provides following functions for mapping of a specific <a class="el" href="struct_vma_allocation.html" title="Represents single memory allocation. ">VmaAllocation</a>: <a class="el" href="vk__mem__alloc_8h.html#ad5bd1243512d099706de88168992f069" title="Maps memory represented by given allocation and returns pointer to it. ">vmaMapMemory()</a>, <a class="el" href="vk__mem__alloc_8h.html#a9bc268595cb33f6ec4d519cfce81ff45" title="Unmaps memory represented by given allocation, mapped previously using vmaMapMemory(). ">vmaUnmapMemory()</a>. They are safer and more convenient to use than standard Vulkan functions. You can map an allocation multiple times simultaneously - mapping is reference-counted internally. You can also map different allocations simultaneously regardless of whether they use the same <code>VkDeviceMemory</code> block. They way it's implemented is that the library always maps entire memory block, not just region of the allocation. For further details, see description of <a class="el" href="vk__mem__alloc_8h.html#ad5bd1243512d099706de88168992f069" title="Maps memory represented by given allocation and returns pointer to it. ">vmaMapMemory()</a> function. Example:</p>
|
||||||
<div class="fragment"><div class="line"><span class="comment">// Having these objects initialized:</span></div><div class="line"></div><div class="line"><span class="keyword">struct </span>ConstantBuffer</div><div class="line">{</div><div class="line"> ...</div><div class="line">};</div><div class="line">ConstantBuffer constantBufferData;</div><div class="line"></div><div class="line">VmaAllocator allocator;</div><div class="line">VmaBuffer constantBuffer;</div><div class="line">VmaAllocation constantBufferAllocation;</div><div class="line"></div><div class="line"><span class="comment">// You can map and fill your buffer using following code:</span></div><div class="line"></div><div class="line"><span class="keywordtype">void</span>* mappedData;</div><div class="line"><a class="code" href="vk__mem__alloc_8h.html#ad5bd1243512d099706de88168992f069">vmaMapMemory</a>(allocator, constantBufferAllocation, &mappedData);</div><div class="line">memcpy(mappedData, &constantBufferData, <span class="keyword">sizeof</span>(constantBufferData));</div><div class="line"><a class="code" href="vk__mem__alloc_8h.html#a9bc268595cb33f6ec4d519cfce81ff45">vmaUnmapMemory</a>(allocator, constantBufferAllocation);</div></div><!-- fragment --><h1><a class="anchor" id="memory_mapping_persistently_mapped_memory"></a>
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<div class="fragment"><div class="line"><span class="comment">// Having these objects initialized:</span></div><div class="line"></div><div class="line"><span class="keyword">struct </span>ConstantBuffer</div><div class="line">{</div><div class="line"> ...</div><div class="line">};</div><div class="line">ConstantBuffer constantBufferData;</div><div class="line"></div><div class="line"><a class="code" href="struct_vma_allocator.html">VmaAllocator</a> allocator;</div><div class="line">VmaBuffer constantBuffer;</div><div class="line"><a class="code" href="struct_vma_allocation.html">VmaAllocation</a> constantBufferAllocation;</div><div class="line"></div><div class="line"><span class="comment">// You can map and fill your buffer using following code:</span></div><div class="line"></div><div class="line"><span class="keywordtype">void</span>* mappedData;</div><div class="line"><a class="code" href="vk__mem__alloc_8h.html#ad5bd1243512d099706de88168992f069">vmaMapMemory</a>(allocator, constantBufferAllocation, &mappedData);</div><div class="line">memcpy(mappedData, &constantBufferData, <span class="keyword">sizeof</span>(constantBufferData));</div><div class="line"><a class="code" href="vk__mem__alloc_8h.html#a9bc268595cb33f6ec4d519cfce81ff45">vmaUnmapMemory</a>(allocator, constantBufferAllocation);</div></div><!-- fragment --><h1><a class="anchor" id="memory_mapping_persistently_mapped_memory"></a>
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||||||
Persistently mapped memory</h1>
|
Persistently mapped memory</h1>
|
||||||
<p>Kepping your memory persistently mapped is generally OK in Vulkan. You don't need to unmap it before using its data on the GPU. The library provides a special feature designed for that: Allocations made with <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a11da372cc3a82931c5e5d6146cd9dd1f" title="Set this flag to use a memory that will be persistently mapped and retrieve pointer to it...">VMA_ALLOCATION_CREATE_MAPPED_BIT</a> flag set in <a class="el" href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b" title="Use VmaAllocationCreateFlagBits enum. ">VmaAllocationCreateInfo::flags</a> stay mapped all the time, so you can just access CPU pointer to it any time without a need to call any "map" or "unmap" function. Example:</p>
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<p>Kepping your memory persistently mapped is generally OK in Vulkan. You don't need to unmap it before using its data on the GPU. The library provides a special feature designed for that: Allocations made with <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a11da372cc3a82931c5e5d6146cd9dd1f" title="Set this flag to use a memory that will be persistently mapped and retrieve pointer to it...">VMA_ALLOCATION_CREATE_MAPPED_BIT</a> flag set in <a class="el" href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b" title="Use VmaAllocationCreateFlagBits enum. ">VmaAllocationCreateInfo::flags</a> stay mapped all the time, so you can just access CPU pointer to it any time without a need to call any "map" or "unmap" function. Example:</p>
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||||||
<div class="fragment"><div class="line">VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };</div><div class="line">bufCreateInfo.size = <span class="keyword">sizeof</span>(ConstantBuffer);</div><div class="line">bufCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;</div><div class="line"></div><div class="line"><a class="code" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> allocCreateInfo = {};</div><div class="line">allocCreateInfo.<a class="code" href="struct_vma_allocation_create_info.html#accb8b06b1f677d858cb9af20705fa910">usage</a> = <a class="code" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305cca40bdf4cddeffeb12f43d45ca1286e0a5">VMA_MEMORY_USAGE_CPU_ONLY</a>;</div><div class="line">allocCreateInfo.<a class="code" href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b">flags</a> = <a class="code" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a11da372cc3a82931c5e5d6146cd9dd1f">VMA_ALLOCATION_CREATE_MAPPED_BIT</a>;</div><div class="line"></div><div class="line">VkBuffer buf;</div><div class="line">VmaAllocation alloc;</div><div class="line"><a class="code" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> allocInfo;</div><div class="line"><a class="code" href="vk__mem__alloc_8h.html#ac72ee55598617e8eecca384e746bab51">vmaCreateBuffer</a>(allocator, &bufCreateInfo, &allocCreateInfo, &buf, &alloc, &allocInfo);</div><div class="line"></div><div class="line"><span class="comment">// Buffer is already mapped. You can access its memory.</span></div><div class="line">memcpy(allocInfo.<a class="code" href="struct_vma_allocation_info.html#a5eeffbe2d2f30f53370ff14aefbadbe2">pMappedData</a>, &constantBufferData, <span class="keyword">sizeof</span>(constantBufferData));</div></div><!-- fragment --><p>There are some exceptions though, when you should consider mapping memory only for a short period of time:</p>
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<div class="fragment"><div class="line">VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };</div><div class="line">bufCreateInfo.size = <span class="keyword">sizeof</span>(ConstantBuffer);</div><div class="line">bufCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;</div><div class="line"></div><div class="line"><a class="code" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> allocCreateInfo = {};</div><div class="line">allocCreateInfo.<a class="code" href="struct_vma_allocation_create_info.html#accb8b06b1f677d858cb9af20705fa910">usage</a> = <a class="code" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305cca40bdf4cddeffeb12f43d45ca1286e0a5">VMA_MEMORY_USAGE_CPU_ONLY</a>;</div><div class="line">allocCreateInfo.<a class="code" href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b">flags</a> = <a class="code" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a11da372cc3a82931c5e5d6146cd9dd1f">VMA_ALLOCATION_CREATE_MAPPED_BIT</a>;</div><div class="line"></div><div class="line">VkBuffer buf;</div><div class="line"><a class="code" href="struct_vma_allocation.html">VmaAllocation</a> alloc;</div><div class="line"><a class="code" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> allocInfo;</div><div class="line"><a class="code" href="vk__mem__alloc_8h.html#ac72ee55598617e8eecca384e746bab51">vmaCreateBuffer</a>(allocator, &bufCreateInfo, &allocCreateInfo, &buf, &alloc, &allocInfo);</div><div class="line"></div><div class="line"><span class="comment">// Buffer is already mapped. You can access its memory.</span></div><div class="line">memcpy(allocInfo.<a class="code" href="struct_vma_allocation_info.html#a5eeffbe2d2f30f53370ff14aefbadbe2">pMappedData</a>, &constantBufferData, <span class="keyword">sizeof</span>(constantBufferData));</div></div><!-- fragment --><p>There are some exceptions though, when you should consider mapping memory only for a short period of time:</p>
|
||||||
<ul>
|
<ul>
|
||||||
<li>When operating system is Windows 7 or 8.x (Windows 10 is not affected because it uses WDDM2), device is discrete AMD GPU, and memory type is the special 256 MiB pool of <code>DEVICE_LOCAL + HOST_VISIBLE</code> memory (selected when you use <a class="el" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305cca9066b52c5a7079bb74a69aaf8b92ff67">VMA_MEMORY_USAGE_CPU_TO_GPU</a>), then whenever a memory block allocated from this memory type stays mapped for the time of any call to <code>vkQueueSubmit()</code> or <code>vkQueuePresentKHR()</code>, this block is migrated by WDDM to system RAM, which degrades performance. It doesn't matter if that particular memory block is actually used by the command buffer being submitted.</li>
|
<li>When operating system is Windows 7 or 8.x (Windows 10 is not affected because it uses WDDM2), device is discrete AMD GPU, and memory type is the special 256 MiB pool of <code>DEVICE_LOCAL + HOST_VISIBLE</code> memory (selected when you use <a class="el" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305cca9066b52c5a7079bb74a69aaf8b92ff67">VMA_MEMORY_USAGE_CPU_TO_GPU</a>), then whenever a memory block allocated from this memory type stays mapped for the time of any call to <code>vkQueueSubmit()</code> or <code>vkQueuePresentKHR()</code>, this block is migrated by WDDM to system RAM, which degrades performance. It doesn't matter if that particular memory block is actually used by the command buffer being submitted.</li>
|
||||||
<li>Keeping many large memory blocks mapped may impact performance or stability of some debugging tools.</li>
|
<li>Keeping many large memory blocks mapped may impact performance or stability of some debugging tools.</li>
|
||||||
@ -87,8 +87,8 @@ Cache control</h1>
|
|||||||
Finding out if memory is mappable</h1>
|
Finding out if memory is mappable</h1>
|
||||||
<p>It may happen that your allocation ends up in memory that is <code>HOST_VISIBLE</code> (available for mapping) despite it wasn't explicitly requested. For example, application may work on integrated graphics with unified memory (like Intel) or allocation from video memory might have failed, so the library chose system memory as fallback.</p>
|
<p>It may happen that your allocation ends up in memory that is <code>HOST_VISIBLE</code> (available for mapping) despite it wasn't explicitly requested. For example, application may work on integrated graphics with unified memory (like Intel) or allocation from video memory might have failed, so the library chose system memory as fallback.</p>
|
||||||
<p>You can detect this case and map such allocation to access its memory on CPU directly, instead of launching a transfer operation. In order to do that: inspect <code>allocInfo.memoryType</code>, call <a class="el" href="vk__mem__alloc_8h.html#a8701444752eb5de4464adb5a2b514bca" title="Given Memory Type Index, returns Property Flags of this memory type. ">vmaGetMemoryTypeProperties()</a>, and look for <code>VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT</code> flag in properties of that memory type.</p>
|
<p>You can detect this case and map such allocation to access its memory on CPU directly, instead of launching a transfer operation. In order to do that: inspect <code>allocInfo.memoryType</code>, call <a class="el" href="vk__mem__alloc_8h.html#a8701444752eb5de4464adb5a2b514bca" title="Given Memory Type Index, returns Property Flags of this memory type. ">vmaGetMemoryTypeProperties()</a>, and look for <code>VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT</code> flag in properties of that memory type.</p>
|
||||||
<div class="fragment"><div class="line">VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };</div><div class="line">bufCreateInfo.size = <span class="keyword">sizeof</span>(ConstantBuffer);</div><div class="line">bufCreateInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;</div><div class="line"></div><div class="line"><a class="code" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> allocCreateInfo = {};</div><div class="line">allocCreateInfo.<a class="code" href="struct_vma_allocation_create_info.html#accb8b06b1f677d858cb9af20705fa910">usage</a> = <a class="code" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305ccac6b5dc1432d88647aa4cd456246eadf7">VMA_MEMORY_USAGE_GPU_ONLY</a>;</div><div class="line"></div><div class="line">VkBuffer buf;</div><div class="line">VmaAllocation alloc;</div><div class="line"><a class="code" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> allocInfo;</div><div class="line"><a class="code" href="vk__mem__alloc_8h.html#ac72ee55598617e8eecca384e746bab51">vmaCreateBuffer</a>(allocator, &bufCreateInfo, &allocCreateInfo, &buf, &alloc, &allocInfo);</div><div class="line"></div><div class="line">VkMemoryPropertyFlags memFlags;</div><div class="line"><a class="code" href="vk__mem__alloc_8h.html#a8701444752eb5de4464adb5a2b514bca">vmaGetMemoryTypeProperties</a>(allocator, allocInfo.<a class="code" href="struct_vma_allocation_info.html#a7f6b0aa58c135e488e6b40a388dad9d5">memoryType</a>, &memFlags);</div><div class="line"><span class="keywordflow">if</span>((memFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) == 0)</div><div class="line">{</div><div class="line"> <span class="comment">// Allocation ended up in mappable memory. You can map it and access it directly.</span></div><div class="line"> <span class="keywordtype">void</span>* mappedData;</div><div class="line"> <a class="code" href="vk__mem__alloc_8h.html#ad5bd1243512d099706de88168992f069">vmaMapMemory</a>(allocator, alloc, &mappedData);</div><div class="line"> memcpy(mappedData, &constantBufferData, <span class="keyword">sizeof</span>(constantBufferData));</div><div class="line"> <a class="code" href="vk__mem__alloc_8h.html#a9bc268595cb33f6ec4d519cfce81ff45">vmaUnmapMemory</a>(allocator, alloc);</div><div class="line">}</div><div class="line"><span class="keywordflow">else</span></div><div class="line">{</div><div class="line"> <span class="comment">// Allocation ended up in non-mappable memory.</span></div><div class="line"> <span class="comment">// You need to create CPU-side buffer in VMA_MEMORY_USAGE_CPU_ONLY and make a transfer.</span></div><div class="line">}</div></div><!-- fragment --><p>You can even use <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a11da372cc3a82931c5e5d6146cd9dd1f" title="Set this flag to use a memory that will be persistently mapped and retrieve pointer to it...">VMA_ALLOCATION_CREATE_MAPPED_BIT</a> flag while creating allocations that are not necessarily <code>HOST_VISIBLE</code> (e.g. using <a class="el" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305ccac6b5dc1432d88647aa4cd456246eadf7">VMA_MEMORY_USAGE_GPU_ONLY</a>). If the allocation ends up in memory type that is <code>HOST_VISIBLE</code>, it will be persistently mapped and you can use it directly. If not, the flag is just ignored. Example:</p>
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<div class="fragment"><div class="line">VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };</div><div class="line">bufCreateInfo.size = <span class="keyword">sizeof</span>(ConstantBuffer);</div><div class="line">bufCreateInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;</div><div class="line"></div><div class="line"><a class="code" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> allocCreateInfo = {};</div><div class="line">allocCreateInfo.<a class="code" href="struct_vma_allocation_create_info.html#accb8b06b1f677d858cb9af20705fa910">usage</a> = <a class="code" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305ccac6b5dc1432d88647aa4cd456246eadf7">VMA_MEMORY_USAGE_GPU_ONLY</a>;</div><div class="line"></div><div class="line">VkBuffer buf;</div><div class="line"><a class="code" href="struct_vma_allocation.html">VmaAllocation</a> alloc;</div><div class="line"><a class="code" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> allocInfo;</div><div class="line"><a class="code" href="vk__mem__alloc_8h.html#ac72ee55598617e8eecca384e746bab51">vmaCreateBuffer</a>(allocator, &bufCreateInfo, &allocCreateInfo, &buf, &alloc, &allocInfo);</div><div class="line"></div><div class="line">VkMemoryPropertyFlags memFlags;</div><div class="line"><a class="code" href="vk__mem__alloc_8h.html#a8701444752eb5de4464adb5a2b514bca">vmaGetMemoryTypeProperties</a>(allocator, allocInfo.<a class="code" href="struct_vma_allocation_info.html#a7f6b0aa58c135e488e6b40a388dad9d5">memoryType</a>, &memFlags);</div><div class="line"><span class="keywordflow">if</span>((memFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) == 0)</div><div class="line">{</div><div class="line"> <span class="comment">// Allocation ended up in mappable memory. You can map it and access it directly.</span></div><div class="line"> <span class="keywordtype">void</span>* mappedData;</div><div class="line"> <a class="code" href="vk__mem__alloc_8h.html#ad5bd1243512d099706de88168992f069">vmaMapMemory</a>(allocator, alloc, &mappedData);</div><div class="line"> memcpy(mappedData, &constantBufferData, <span class="keyword">sizeof</span>(constantBufferData));</div><div class="line"> <a class="code" href="vk__mem__alloc_8h.html#a9bc268595cb33f6ec4d519cfce81ff45">vmaUnmapMemory</a>(allocator, alloc);</div><div class="line">}</div><div class="line"><span class="keywordflow">else</span></div><div class="line">{</div><div class="line"> <span class="comment">// Allocation ended up in non-mappable memory.</span></div><div class="line"> <span class="comment">// You need to create CPU-side buffer in VMA_MEMORY_USAGE_CPU_ONLY and make a transfer.</span></div><div class="line">}</div></div><!-- fragment --><p>You can even use <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a11da372cc3a82931c5e5d6146cd9dd1f" title="Set this flag to use a memory that will be persistently mapped and retrieve pointer to it...">VMA_ALLOCATION_CREATE_MAPPED_BIT</a> flag while creating allocations that are not necessarily <code>HOST_VISIBLE</code> (e.g. using <a class="el" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305ccac6b5dc1432d88647aa4cd456246eadf7">VMA_MEMORY_USAGE_GPU_ONLY</a>). If the allocation ends up in memory type that is <code>HOST_VISIBLE</code>, it will be persistently mapped and you can use it directly. If not, the flag is just ignored. Example:</p>
|
||||||
<div class="fragment"><div class="line">VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };</div><div class="line">bufCreateInfo.size = <span class="keyword">sizeof</span>(ConstantBuffer);</div><div class="line">bufCreateInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;</div><div class="line"></div><div class="line"><a class="code" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> allocCreateInfo = {};</div><div class="line">allocCreateInfo.<a class="code" href="struct_vma_allocation_create_info.html#accb8b06b1f677d858cb9af20705fa910">usage</a> = <a class="code" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305ccac6b5dc1432d88647aa4cd456246eadf7">VMA_MEMORY_USAGE_GPU_ONLY</a>;</div><div class="line">allocCreateInfo.<a class="code" href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b">flags</a> = <a class="code" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a11da372cc3a82931c5e5d6146cd9dd1f">VMA_ALLOCATION_CREATE_MAPPED_BIT</a>;</div><div class="line"></div><div class="line">VkBuffer buf;</div><div class="line">VmaAllocation alloc;</div><div class="line"><a class="code" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> allocInfo;</div><div class="line"><a class="code" href="vk__mem__alloc_8h.html#ac72ee55598617e8eecca384e746bab51">vmaCreateBuffer</a>(allocator, &bufCreateInfo, &allocCreateInfo, &buf, &alloc, &allocInfo);</div><div class="line"></div><div class="line"><span class="keywordflow">if</span>(allocInfo.<a class="code" href="struct_vma_allocation_info.html#adc507656149c04de7ed95d0042ba2a13">pUserData</a> != <span class="keyword">nullptr</span>)</div><div class="line">{</div><div class="line"> <span class="comment">// Allocation ended up in mappable memory.</span></div><div class="line"> <span class="comment">// It's persistently mapped. You can access it directly.</span></div><div class="line"> memcpy(allocInfo.<a class="code" href="struct_vma_allocation_info.html#a5eeffbe2d2f30f53370ff14aefbadbe2">pMappedData</a>, &constantBufferData, <span class="keyword">sizeof</span>(constantBufferData));</div><div class="line">}</div><div class="line"><span class="keywordflow">else</span></div><div class="line">{</div><div class="line"> <span class="comment">// Allocation ended up in non-mappable memory.</span></div><div class="line"> <span class="comment">// You need to create CPU-side buffer in VMA_MEMORY_USAGE_CPU_ONLY and make a transfer.</span></div><div class="line">}</div></div><!-- fragment --> </div></div><!-- contents -->
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<div class="fragment"><div class="line">VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };</div><div class="line">bufCreateInfo.size = <span class="keyword">sizeof</span>(ConstantBuffer);</div><div class="line">bufCreateInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;</div><div class="line"></div><div class="line"><a class="code" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> allocCreateInfo = {};</div><div class="line">allocCreateInfo.<a class="code" href="struct_vma_allocation_create_info.html#accb8b06b1f677d858cb9af20705fa910">usage</a> = <a class="code" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305ccac6b5dc1432d88647aa4cd456246eadf7">VMA_MEMORY_USAGE_GPU_ONLY</a>;</div><div class="line">allocCreateInfo.<a class="code" href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b">flags</a> = <a class="code" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a11da372cc3a82931c5e5d6146cd9dd1f">VMA_ALLOCATION_CREATE_MAPPED_BIT</a>;</div><div class="line"></div><div class="line">VkBuffer buf;</div><div class="line"><a class="code" href="struct_vma_allocation.html">VmaAllocation</a> alloc;</div><div class="line"><a class="code" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> allocInfo;</div><div class="line"><a class="code" href="vk__mem__alloc_8h.html#ac72ee55598617e8eecca384e746bab51">vmaCreateBuffer</a>(allocator, &bufCreateInfo, &allocCreateInfo, &buf, &alloc, &allocInfo);</div><div class="line"></div><div class="line"><span class="keywordflow">if</span>(allocInfo.<a class="code" href="struct_vma_allocation_info.html#adc507656149c04de7ed95d0042ba2a13">pUserData</a> != <span class="keyword">nullptr</span>)</div><div class="line">{</div><div class="line"> <span class="comment">// Allocation ended up in mappable memory.</span></div><div class="line"> <span class="comment">// It's persistently mapped. You can access it directly.</span></div><div class="line"> memcpy(allocInfo.<a class="code" href="struct_vma_allocation_info.html#a5eeffbe2d2f30f53370ff14aefbadbe2">pMappedData</a>, &constantBufferData, <span class="keyword">sizeof</span>(constantBufferData));</div><div class="line">}</div><div class="line"><span class="keywordflow">else</span></div><div class="line">{</div><div class="line"> <span class="comment">// Allocation ended up in non-mappable memory.</span></div><div class="line"> <span class="comment">// You need to create CPU-side buffer in VMA_MEMORY_USAGE_CPU_ONLY and make a transfer.</span></div><div class="line">}</div></div><!-- fragment --> </div></div><!-- contents -->
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<hr class="footer"/><address class="footer"><small>
|
<hr class="footer"/><address class="footer"><small>
|
||||||
Generated by  <a href="http://www.doxygen.org/index.html">
|
Generated by  <a href="http://www.doxygen.org/index.html">
|
||||||
|
@ -81,9 +81,9 @@ Initialization</h1>
|
|||||||
<p>At program startup:</p>
|
<p>At program startup:</p>
|
||||||
<ol type="1">
|
<ol type="1">
|
||||||
<li>Initialize Vulkan to have <code>VkPhysicalDevice</code> and <code>VkDevice</code> object.</li>
|
<li>Initialize Vulkan to have <code>VkPhysicalDevice</code> and <code>VkDevice</code> object.</li>
|
||||||
<li>Fill <a class="el" href="struct_vma_allocator_create_info.html" title="Description of a Allocator to be created. ">VmaAllocatorCreateInfo</a> structure and create <code>VmaAllocator</code> object by calling <a class="el" href="vk__mem__alloc_8h.html#a200692051ddb34240248234f5f4c17bb" title="Creates Allocator object. ">vmaCreateAllocator()</a>.</li>
|
<li>Fill <a class="el" href="struct_vma_allocator_create_info.html" title="Description of a Allocator to be created. ">VmaAllocatorCreateInfo</a> structure and create <a class="el" href="struct_vma_allocator.html" title="Represents main object of this library initialized. ">VmaAllocator</a> object by calling <a class="el" href="vk__mem__alloc_8h.html#a200692051ddb34240248234f5f4c17bb" title="Creates Allocator object. ">vmaCreateAllocator()</a>.</li>
|
||||||
</ol>
|
</ol>
|
||||||
<div class="fragment"><div class="line"><a class="code" href="struct_vma_allocator_create_info.html">VmaAllocatorCreateInfo</a> allocatorInfo = {};</div><div class="line">allocatorInfo.<a class="code" href="struct_vma_allocator_create_info.html#a08230f04ae6ccf8a78150a9e829a7156">physicalDevice</a> = physicalDevice;</div><div class="line">allocatorInfo.<a class="code" href="struct_vma_allocator_create_info.html#ad924ddd77b04039c88d0c09b0ffcd500">device</a> = device;</div><div class="line"></div><div class="line">VmaAllocator allocator;</div><div class="line"><a class="code" href="vk__mem__alloc_8h.html#a200692051ddb34240248234f5f4c17bb">vmaCreateAllocator</a>(&allocatorInfo, &allocator);</div></div><!-- fragment --><h1><a class="anchor" id="quick_start_resource_allocation"></a>
|
<div class="fragment"><div class="line"><a class="code" href="struct_vma_allocator_create_info.html">VmaAllocatorCreateInfo</a> allocatorInfo = {};</div><div class="line">allocatorInfo.<a class="code" href="struct_vma_allocator_create_info.html#a08230f04ae6ccf8a78150a9e829a7156">physicalDevice</a> = physicalDevice;</div><div class="line">allocatorInfo.<a class="code" href="struct_vma_allocator_create_info.html#ad924ddd77b04039c88d0c09b0ffcd500">device</a> = device;</div><div class="line"></div><div class="line"><a class="code" href="struct_vma_allocator.html">VmaAllocator</a> allocator;</div><div class="line"><a class="code" href="vk__mem__alloc_8h.html#a200692051ddb34240248234f5f4c17bb">vmaCreateAllocator</a>(&allocatorInfo, &allocator);</div></div><!-- fragment --><h1><a class="anchor" id="quick_start_resource_allocation"></a>
|
||||||
Resource allocation</h1>
|
Resource allocation</h1>
|
||||||
<p>When you want to create a buffer or image:</p>
|
<p>When you want to create a buffer or image:</p>
|
||||||
<ol type="1">
|
<ol type="1">
|
||||||
@ -91,7 +91,7 @@ Resource allocation</h1>
|
|||||||
<li>Fill <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> structure.</li>
|
<li>Fill <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> structure.</li>
|
||||||
<li>Call <a class="el" href="vk__mem__alloc_8h.html#ac72ee55598617e8eecca384e746bab51">vmaCreateBuffer()</a> / <a class="el" href="vk__mem__alloc_8h.html#a02a94f25679275851a53e82eacbcfc73" title="Function similar to vmaCreateBuffer(). ">vmaCreateImage()</a> to get <code>VkBuffer</code>/<code>VkImage</code> with memory already allocated and bound to it.</li>
|
<li>Call <a class="el" href="vk__mem__alloc_8h.html#ac72ee55598617e8eecca384e746bab51">vmaCreateBuffer()</a> / <a class="el" href="vk__mem__alloc_8h.html#a02a94f25679275851a53e82eacbcfc73" title="Function similar to vmaCreateBuffer(). ">vmaCreateImage()</a> to get <code>VkBuffer</code>/<code>VkImage</code> with memory already allocated and bound to it.</li>
|
||||||
</ol>
|
</ol>
|
||||||
<div class="fragment"><div class="line">VkBufferCreateInfo bufferInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };</div><div class="line">bufferInfo.size = 65536;</div><div class="line">bufferInfo.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;</div><div class="line"></div><div class="line"><a class="code" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> allocInfo = {};</div><div class="line">allocInfo.<a class="code" href="struct_vma_allocation_create_info.html#accb8b06b1f677d858cb9af20705fa910">usage</a> = <a class="code" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305ccac6b5dc1432d88647aa4cd456246eadf7">VMA_MEMORY_USAGE_GPU_ONLY</a>;</div><div class="line"></div><div class="line">VkBuffer buffer;</div><div class="line">VmaAllocation allocation;</div><div class="line"><a class="code" href="vk__mem__alloc_8h.html#ac72ee55598617e8eecca384e746bab51">vmaCreateBuffer</a>(allocator, &bufferInfo, &allocInfo, &buffer, &allocation, <span class="keyword">nullptr</span>);</div></div><!-- fragment --><p>Don't forget to destroy your objects when no longer needed:</p>
|
<div class="fragment"><div class="line">VkBufferCreateInfo bufferInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };</div><div class="line">bufferInfo.size = 65536;</div><div class="line">bufferInfo.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;</div><div class="line"></div><div class="line"><a class="code" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> allocInfo = {};</div><div class="line">allocInfo.<a class="code" href="struct_vma_allocation_create_info.html#accb8b06b1f677d858cb9af20705fa910">usage</a> = <a class="code" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305ccac6b5dc1432d88647aa4cd456246eadf7">VMA_MEMORY_USAGE_GPU_ONLY</a>;</div><div class="line"></div><div class="line">VkBuffer buffer;</div><div class="line"><a class="code" href="struct_vma_allocation.html">VmaAllocation</a> allocation;</div><div class="line"><a class="code" href="vk__mem__alloc_8h.html#ac72ee55598617e8eecca384e746bab51">vmaCreateBuffer</a>(allocator, &bufferInfo, &allocInfo, &buffer, &allocation, <span class="keyword">nullptr</span>);</div></div><!-- fragment --><p>Don't forget to destroy your objects when no longer needed:</p>
|
||||||
<div class="fragment"><div class="line"><a class="code" href="vk__mem__alloc_8h.html#a0d9f4e4ba5bf9aab1f1c746387753d77">vmaDestroyBuffer</a>(allocator, buffer, allocation);</div><div class="line"><a class="code" href="vk__mem__alloc_8h.html#aa8d164061c88f22fb1fd3c8f3534bc1d">vmaDestroyAllocator</a>(allocator);</div></div><!-- fragment --> </div></div><!-- contents -->
|
<div class="fragment"><div class="line"><a class="code" href="vk__mem__alloc_8h.html#a0d9f4e4ba5bf9aab1f1c746387753d77">vmaDestroyBuffer</a>(allocator, buffer, allocation);</div><div class="line"><a class="code" href="vk__mem__alloc_8h.html#aa8d164061c88f22fb1fd3c8f3534bc1d">vmaDestroyAllocator</a>(allocator);</div></div><!-- fragment --> </div></div><!-- contents -->
|
||||||
<!-- start footer part -->
|
<!-- start footer part -->
|
||||||
<hr class="footer"/><address class="footer"><small>
|
<hr class="footer"/><address class="footer"><small>
|
||||||
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@ -41,10 +41,12 @@ var searchData=
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||||||
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|
||||||
|
['vmaallocation',['VmaAllocation',['../struct_vma_allocation.html',1,'']]],
|
||||||
['vmaallocationcreateflagbits',['VmaAllocationCreateFlagBits',['../vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597',1,'VmaAllocationCreateFlagBits(): vk_mem_alloc.h'],['../vk__mem__alloc_8h.html#abf6bf6748c7a9fe7ce5b7835c0f56af4',1,'VmaAllocationCreateFlagBits(): vk_mem_alloc.h']]],
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['vmaallocationcreateflags',['VmaAllocationCreateFlags',['../vk__mem__alloc_8h.html#a5225e5e11f8376f6a31a1791f3d6e817',1,'vk_mem_alloc.h']]],
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['vmaallocatorcreateflagbits',['VmaAllocatorCreateFlagBits',['../vk__mem__alloc_8h.html#a4f87c9100d154a65a4ad495f7763cf7c',1,'VmaAllocatorCreateFlagBits(): vk_mem_alloc.h'],['../vk__mem__alloc_8h.html#a4ddf381b6ce795bdfbc6c614640b9915',1,'VmaAllocatorCreateFlagBits(): vk_mem_alloc.h']]],
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['vmaallocatorcreateflagbits',['VmaAllocatorCreateFlagBits',['../vk__mem__alloc_8h.html#a4f87c9100d154a65a4ad495f7763cf7c',1,'VmaAllocatorCreateFlagBits(): vk_mem_alloc.h'],['../vk__mem__alloc_8h.html#a4ddf381b6ce795bdfbc6c614640b9915',1,'VmaAllocatorCreateFlagBits(): vk_mem_alloc.h']]],
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||||||
['vmaallocatorcreateflags',['VmaAllocatorCreateFlags',['../vk__mem__alloc_8h.html#acfe6863e160722c2c1bbcf7573fddc4d',1,'vk_mem_alloc.h']]],
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['vmaallocatorcreateflags',['VmaAllocatorCreateFlags',['../vk__mem__alloc_8h.html#acfe6863e160722c2c1bbcf7573fddc4d',1,'vk_mem_alloc.h']]],
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['vmaallocatorcreateinfo',['VmaAllocatorCreateInfo',['../struct_vma_allocator_create_info.html',1,'VmaAllocatorCreateInfo'],['../vk__mem__alloc_8h.html#ae0f6d1d733dded220d28134da46b4283',1,'VmaAllocatorCreateInfo(): vk_mem_alloc.h']]],
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var searchData=
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['vmaallocationinfo',['VmaAllocationInfo',['../struct_vma_allocation_info.html',1,'']]],
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['vmaallocationinfo',['VmaAllocationInfo',['../struct_vma_allocation_info.html',1,'']]],
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||||||
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|
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||||||
['vmadefragmentationinfo',['VmaDefragmentationInfo',['../struct_vma_defragmentation_info.html',1,'']]],
|
['vmadefragmentationinfo',['VmaDefragmentationInfo',['../struct_vma_defragmentation_info.html',1,'']]],
|
||||||
['vmadefragmentationstats',['VmaDefragmentationStats',['../struct_vma_defragmentation_stats.html',1,'']]],
|
['vmadefragmentationstats',['VmaDefragmentationStats',['../struct_vma_defragmentation_stats.html',1,'']]],
|
||||||
['vmadevicememorycallbacks',['VmaDeviceMemoryCallbacks',['../struct_vma_device_memory_callbacks.html',1,'']]],
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|
||||||
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['vmapool',['VmaPool',['../struct_vma_pool.html',1,'']]],
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['vmapoolcreateinfo',['VmaPoolCreateInfo',['../struct_vma_pool_create_info.html',1,'']]],
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['vmapoolcreateinfo',['VmaPoolCreateInfo',['../struct_vma_pool_create_info.html',1,'']]],
|
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['vmapoolstats',['VmaPoolStats',['../struct_vma_pool_stats.html',1,'']]],
|
['vmapoolstats',['VmaPoolStats',['../struct_vma_pool_stats.html',1,'']]],
|
||||||
['vmastatinfo',['VmaStatInfo',['../struct_vma_stat_info.html',1,'']]],
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||||||
|
88
docs/html/struct_vma_allocation.html
Normal file
88
docs/html/struct_vma_allocation.html
Normal file
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<div id="projectname">Vulkan Memory Allocator
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<div class="title">VmaAllocation Struct Reference</div> </div>
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<p>Represents single memory allocation.
|
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<a href="struct_vma_allocation.html#details">More...</a></p>
|
||||||
|
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||||||
|
<p><code>#include <<a class="el" href="vk__mem__alloc_8h_source.html">vk_mem_alloc.h</a>></code></p>
|
||||||
|
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
|
||||||
|
<div class="textblock"><p>Represents single memory allocation. </p>
|
||||||
|
<p>It may be either dedicated block of <code>VkDeviceMemory</code> or a specific region of a bigger block of this type plus unique offset.</p>
|
||||||
|
<p>There are multiple ways to create such object. You need to fill structure <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a>. For more information see <a class="el" href="choosing_memory_type.html">Choosing memory type</a>.</p>
|
||||||
|
<p>Although the library provides convenience functions that create Vulkan buffer or image, allocate memory for it and bind them together, binding of the allocation to a buffer or an image is out of scope of the allocation itself. Allocation object can exist without buffer/image bound, binding can be done manually by the user, and destruction of it can be done independently of destruction of the allocation.</p>
|
||||||
|
<p>The object also remembers its size and some other information. To retrieve this information, use function <a class="el" href="vk__mem__alloc_8h.html#a86dd08aba8633bfa4ad0df2e76481d8b" title="Returns current information about specified allocation and atomically marks it as used in current fra...">vmaGetAllocationInfo()</a> and inspect returned structure <a class="el" href="struct_vma_allocation_info.html" title="Parameters of VmaAllocation objects, that can be retrieved using function vmaGetAllocationInfo(). ">VmaAllocationInfo</a>.</p>
|
||||||
|
<p>Some kinds allocations can be in lost state. For more information, see <a class="el" href="lost_allocations.html">Lost allocations</a>. </p>
|
||||||
|
</div><hr/>The documentation for this struct was generated from the following file:<ul>
|
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<li><a class="el" href="vk__mem__alloc_8h_source.html">vk_mem_alloc.h</a></li>
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@ -85,11 +85,11 @@ Public Attributes</h2></td></tr>
|
|||||||
<tr class="memitem:a3bf940c0271d85d6ba32a4d820075055"><td class="memItemLeft" align="right" valign="top">uint32_t </td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_allocation_create_info.html#a3bf940c0271d85d6ba32a4d820075055">memoryTypeBits</a></td></tr>
|
<tr class="memitem:a3bf940c0271d85d6ba32a4d820075055"><td class="memItemLeft" align="right" valign="top">uint32_t </td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_allocation_create_info.html#a3bf940c0271d85d6ba32a4d820075055">memoryTypeBits</a></td></tr>
|
||||||
<tr class="memdesc:a3bf940c0271d85d6ba32a4d820075055"><td class="mdescLeft"> </td><td class="mdescRight">Bitmask containing one bit set for every memory type acceptable for this allocation. <a href="#a3bf940c0271d85d6ba32a4d820075055">More...</a><br /></td></tr>
|
<tr class="memdesc:a3bf940c0271d85d6ba32a4d820075055"><td class="mdescLeft"> </td><td class="mdescRight">Bitmask containing one bit set for every memory type acceptable for this allocation. <a href="#a3bf940c0271d85d6ba32a4d820075055">More...</a><br /></td></tr>
|
||||||
<tr class="separator:a3bf940c0271d85d6ba32a4d820075055"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a6272c0555cfd1fe28bff1afeb6190150"><td class="memItemLeft" align="right" valign="top">VmaPool </td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_allocation_create_info.html#a6272c0555cfd1fe28bff1afeb6190150">pool</a></td></tr>
|
<tr class="memitem:a6272c0555cfd1fe28bff1afeb6190150"><td class="memItemLeft" align="right" valign="top"><a class="el" href="struct_vma_pool.html">VmaPool</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_allocation_create_info.html#a6272c0555cfd1fe28bff1afeb6190150">pool</a></td></tr>
|
||||||
<tr class="memdesc:a6272c0555cfd1fe28bff1afeb6190150"><td class="mdescLeft"> </td><td class="mdescRight">Pool that this allocation should be created in. <a href="#a6272c0555cfd1fe28bff1afeb6190150">More...</a><br /></td></tr>
|
<tr class="memdesc:a6272c0555cfd1fe28bff1afeb6190150"><td class="mdescLeft"> </td><td class="mdescRight">Pool that this allocation should be created in. <a href="#a6272c0555cfd1fe28bff1afeb6190150">More...</a><br /></td></tr>
|
||||||
<tr class="separator:a6272c0555cfd1fe28bff1afeb6190150"><td class="memSeparator" colspan="2"> </td></tr>
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||||||
<tr class="memitem:a8259e85c272683434f4abb4ddddffe19"><td class="memItemLeft" align="right" valign="top">void * </td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_allocation_create_info.html#a8259e85c272683434f4abb4ddddffe19">pUserData</a></td></tr>
|
<tr class="memitem:a8259e85c272683434f4abb4ddddffe19"><td class="memItemLeft" align="right" valign="top">void * </td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_allocation_create_info.html#a8259e85c272683434f4abb4ddddffe19">pUserData</a></td></tr>
|
||||||
<tr class="memdesc:a8259e85c272683434f4abb4ddddffe19"><td class="mdescLeft"> </td><td class="mdescRight">Custom general-purpose pointer that will be stored in VmaAllocation, can be read as <a class="el" href="struct_vma_allocation_info.html#adc507656149c04de7ed95d0042ba2a13" title="Custom general-purpose pointer that was passed as VmaAllocationCreateInfo::pUserData or set using vma...">VmaAllocationInfo::pUserData</a> and changed using <a class="el" href="vk__mem__alloc_8h.html#af9147d31ffc11d62fc187bde283ed14f" title="Sets pUserData in given allocation to new value. ">vmaSetAllocationUserData()</a>. <a href="#a8259e85c272683434f4abb4ddddffe19">More...</a><br /></td></tr>
|
<tr class="memdesc:a8259e85c272683434f4abb4ddddffe19"><td class="mdescLeft"> </td><td class="mdescRight">Custom general-purpose pointer that will be stored in <a class="el" href="struct_vma_allocation.html" title="Represents single memory allocation. ">VmaAllocation</a>, can be read as <a class="el" href="struct_vma_allocation_info.html#adc507656149c04de7ed95d0042ba2a13" title="Custom general-purpose pointer that was passed as VmaAllocationCreateInfo::pUserData or set using vma...">VmaAllocationInfo::pUserData</a> and changed using <a class="el" href="vk__mem__alloc_8h.html#af9147d31ffc11d62fc187bde283ed14f" title="Sets pUserData in given allocation to new value. ">vmaSetAllocationUserData()</a>. <a href="#a8259e85c272683434f4abb4ddddffe19">More...</a><br /></td></tr>
|
||||||
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|
||||||
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|
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|
||||||
<h2 class="groupheader">Member Data Documentation</h2>
|
<h2 class="groupheader">Member Data Documentation</h2>
|
||||||
@ -134,7 +134,7 @@ If <code>pool</code> is not null, this member is ignored. </p>
|
|||||||
<div class="memproto">
|
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|
||||||
<table class="memname">
|
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<tr>
|
<tr>
|
||||||
<td class="memname">VmaPool VmaAllocationCreateInfo::pool</td>
|
<td class="memname"><a class="el" href="struct_vma_pool.html">VmaPool</a> VmaAllocationCreateInfo::pool</td>
|
||||||
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@ -174,7 +174,7 @@ If <code>pool</code> is not null, this member is ignored. </p>
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||||||
<p>Custom general-purpose pointer that will be stored in VmaAllocation, can be read as <a class="el" href="struct_vma_allocation_info.html#adc507656149c04de7ed95d0042ba2a13" title="Custom general-purpose pointer that was passed as VmaAllocationCreateInfo::pUserData or set using vma...">VmaAllocationInfo::pUserData</a> and changed using <a class="el" href="vk__mem__alloc_8h.html#af9147d31ffc11d62fc187bde283ed14f" title="Sets pUserData in given allocation to new value. ">vmaSetAllocationUserData()</a>. </p>
|
<p>Custom general-purpose pointer that will be stored in <a class="el" href="struct_vma_allocation.html" title="Represents single memory allocation. ">VmaAllocation</a>, can be read as <a class="el" href="struct_vma_allocation_info.html#adc507656149c04de7ed95d0042ba2a13" title="Custom general-purpose pointer that was passed as VmaAllocationCreateInfo::pUserData or set using vma...">VmaAllocationInfo::pUserData</a> and changed using <a class="el" href="vk__mem__alloc_8h.html#af9147d31ffc11d62fc187bde283ed14f" title="Sets pUserData in given allocation to new value. ">vmaSetAllocationUserData()</a>. </p>
|
||||||
<p>If <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597aa6f24f821cd6a7c5e4a443f7bf59c520">VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT</a> is used, it must be either null or pointer to a null-terminated string. The string will be then copied to internal buffer, so it doesn't need to be valid after allocation call. </p>
|
<p>If <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597aa6f24f821cd6a7c5e4a443f7bf59c520">VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT</a> is used, it must be either null or pointer to a null-terminated string. The string will be then copied to internal buffer, so it doesn't need to be valid after allocation call. </p>
|
||||||
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<p>Parameters of <code>VmaAllocation</code> objects, that can be retrieved using function <a class="el" href="vk__mem__alloc_8h.html#a86dd08aba8633bfa4ad0df2e76481d8b" title="Returns current information about specified allocation and atomically marks it as used in current fra...">vmaGetAllocationInfo()</a>.
|
<p>Parameters of <a class="el" href="struct_vma_allocation.html" title="Represents single memory allocation. ">VmaAllocation</a> objects, that can be retrieved using function <a class="el" href="vk__mem__alloc_8h.html#a86dd08aba8633bfa4ad0df2e76481d8b" title="Returns current information about specified allocation and atomically marks it as used in current fra...">vmaGetAllocationInfo()</a>.
|
||||||
<a href="struct_vma_allocation_info.html#details">More...</a></p>
|
<a href="struct_vma_allocation_info.html#details">More...</a></p>
|
||||||
|
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||||||
<p><code>#include <<a class="el" href="vk__mem__alloc_8h_source.html">vk_mem_alloc.h</a>></code></p>
|
<p><code>#include <<a class="el" href="vk__mem__alloc_8h_source.html">vk_mem_alloc.h</a>></code></p>
|
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@ -93,7 +93,7 @@ Public Attributes</h2></td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
|
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
|
||||||
<div class="textblock"><p>Parameters of <code>VmaAllocation</code> objects, that can be retrieved using function <a class="el" href="vk__mem__alloc_8h.html#a86dd08aba8633bfa4ad0df2e76481d8b" title="Returns current information about specified allocation and atomically marks it as used in current fra...">vmaGetAllocationInfo()</a>. </p>
|
<div class="textblock"><p>Parameters of <a class="el" href="struct_vma_allocation.html" title="Represents single memory allocation. ">VmaAllocation</a> objects, that can be retrieved using function <a class="el" href="vk__mem__alloc_8h.html#a86dd08aba8633bfa4ad0df2e76481d8b" title="Returns current information about specified allocation and atomically marks it as used in current fra...">vmaGetAllocationInfo()</a>. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#ae0bfb7dfdf79a76ffefc9a94677a2f67">◆ </a></span>deviceMemory</h2>
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<h2 class="memtitle"><span class="permalink"><a href="#ae0bfb7dfdf79a76ffefc9a94677a2f67">◆ </a></span>deviceMemory</h2>
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<p>Represents main object of this library initialized.
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<a href="struct_vma_allocator.html#details">More...</a></p>
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<p><code>#include <<a class="el" href="vk__mem__alloc_8h_source.html">vk_mem_alloc.h</a>></code></p>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
|
||||||
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<div class="textblock"><p>Represents main object of this library initialized. </p>
|
||||||
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<p>Fill structure <a class="el" href="struct_vma_allocator_create_info.html" title="Description of a Allocator to be created. ">VmaAllocatorCreateInfo</a> and call function <a class="el" href="vk__mem__alloc_8h.html#a200692051ddb34240248234f5f4c17bb" title="Creates Allocator object. ">vmaCreateAllocator()</a> to create it. Call function <a class="el" href="vk__mem__alloc_8h.html#aa8d164061c88f22fb1fd3c8f3534bc1d" title="Destroys allocator object. ">vmaDestroyAllocator()</a> to destroy it.</p>
|
||||||
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<p>It is recommended to create just one object of this type per <code>VkDevice</code> object, right after Vulkan is initialized and keep it alive until before Vulkan device is destroyed. </p>
|
||||||
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</div><hr/>The documentation for this struct was generated from the following file:<ul>
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<p>Represents custom memory pool.
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<a href="struct_vma_pool.html#details">More...</a></p>
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<p><code>#include <<a class="el" href="vk__mem__alloc_8h_source.html">vk_mem_alloc.h</a>></code></p>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
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<div class="textblock"><p>Represents custom memory pool. </p>
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<p>Fill structure <a class="el" href="struct_vma_pool_create_info.html" title="Describes parameter of created VmaPool. ">VmaPoolCreateInfo</a> and call function <a class="el" href="vk__mem__alloc_8h.html#a5c8770ded7c59c8caac6de0c2cb00b50" title="Allocates Vulkan device memory and creates VmaPool object. ">vmaCreatePool()</a> to create it. Call function <a class="el" href="vk__mem__alloc_8h.html#a5485779c8f1948238fc4e92232fa65e1" title="Destroys VmaPool object and frees Vulkan device memory. ">vmaDestroyPool()</a> to destroy it.</p>
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<p>For more information see <a class="el" href="choosing_memory_type.html#choosing_memory_type_custom_memory_pools">Custom memory pools</a>. </p>
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</div><hr/>The documentation for this struct was generated from the following file:<ul>
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<li><a class="el" href="vk__mem__alloc_8h_source.html">vk_mem_alloc.h</a></li>
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<p>Describes parameter of created <code>VmaPool</code>.
|
<p>Describes parameter of created <a class="el" href="struct_vma_pool.html" title="Represents custom memory pool. ">VmaPool</a>.
|
||||||
<a href="struct_vma_pool_create_info.html#details">More...</a></p>
|
<a href="struct_vma_pool_create_info.html#details">More...</a></p>
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<p><code>#include <<a class="el" href="vk__mem__alloc_8h_source.html">vk_mem_alloc.h</a>></code></p>
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<tr class="separator:a9437e43ffbb644dbbf7fc4e50cfad6aa"><td class="memSeparator" colspan="2"> </td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
|
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
|
||||||
<div class="textblock"><p>Describes parameter of created <code>VmaPool</code>. </p>
|
<div class="textblock"><p>Describes parameter of created <a class="el" href="struct_vma_pool.html" title="Represents custom memory pool. ">VmaPool</a>. </p>
|
||||||
</div><h2 class="groupheader">Member Data Documentation</h2>
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<h2 class="memtitle"><span class="permalink"><a href="#aa4265160536cdb9be821b7686c16c676">◆ </a></span>blockSize</h2>
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<h2 class="memtitle"><span class="permalink"><a href="#aa4265160536cdb9be821b7686c16c676">◆ </a></span>blockSize</h2>
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<p>Describes parameter of existing <code>VmaPool</code>.
|
<p>Describes parameter of existing <a class="el" href="struct_vma_pool.html" title="Represents custom memory pool. ">VmaPool</a>.
|
||||||
<a href="struct_vma_pool_stats.html#details">More...</a></p>
|
<a href="struct_vma_pool_stats.html#details">More...</a></p>
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||||||
<p><code>#include <<a class="el" href="vk__mem__alloc_8h_source.html">vk_mem_alloc.h</a>></code></p>
|
<p><code>#include <<a class="el" href="vk__mem__alloc_8h_source.html">vk_mem_alloc.h</a>></code></p>
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<tr class="memdesc:a326807b2de2b0931cee4ed9a5f2e420c"><td class="mdescLeft"> </td><td class="mdescRight">Total amount of <code>VkDeviceMemory</code> allocated from Vulkan for this pool, in bytes. <a href="#a326807b2de2b0931cee4ed9a5f2e420c">More...</a><br /></td></tr>
|
<tr class="memdesc:a326807b2de2b0931cee4ed9a5f2e420c"><td class="mdescLeft"> </td><td class="mdescRight">Total amount of <code>VkDeviceMemory</code> allocated from Vulkan for this pool, in bytes. <a href="#a326807b2de2b0931cee4ed9a5f2e420c">More...</a><br /></td></tr>
|
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<tr class="separator:a326807b2de2b0931cee4ed9a5f2e420c"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="separator:a326807b2de2b0931cee4ed9a5f2e420c"><td class="memSeparator" colspan="2"> </td></tr>
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||||||
<tr class="memitem:ad7c54874724fce7b06aba526202d82a8"><td class="memItemLeft" align="right" valign="top">VkDeviceSize </td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_pool_stats.html#ad7c54874724fce7b06aba526202d82a8">unusedSize</a></td></tr>
|
<tr class="memitem:ad7c54874724fce7b06aba526202d82a8"><td class="memItemLeft" align="right" valign="top">VkDeviceSize </td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_pool_stats.html#ad7c54874724fce7b06aba526202d82a8">unusedSize</a></td></tr>
|
||||||
<tr class="memdesc:ad7c54874724fce7b06aba526202d82a8"><td class="mdescLeft"> </td><td class="mdescRight">Total number of bytes in the pool not used by any <code>VmaAllocation</code>. <a href="#ad7c54874724fce7b06aba526202d82a8">More...</a><br /></td></tr>
|
<tr class="memdesc:ad7c54874724fce7b06aba526202d82a8"><td class="mdescLeft"> </td><td class="mdescRight">Total number of bytes in the pool not used by any <a class="el" href="struct_vma_allocation.html" title="Represents single memory allocation. ">VmaAllocation</a>. <a href="#ad7c54874724fce7b06aba526202d82a8">More...</a><br /></td></tr>
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||||||
<tr class="memitem:ad1924eb54fffa45e9e0e65670c8fe5eb"><td class="memItemLeft" align="right" valign="top">size_t </td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_pool_stats.html#ad1924eb54fffa45e9e0e65670c8fe5eb">allocationCount</a></td></tr>
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<tr class="memitem:ad1924eb54fffa45e9e0e65670c8fe5eb"><td class="memItemLeft" align="right" valign="top">size_t </td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_pool_stats.html#ad1924eb54fffa45e9e0e65670c8fe5eb">allocationCount</a></td></tr>
|
||||||
<tr class="memdesc:ad1924eb54fffa45e9e0e65670c8fe5eb"><td class="mdescLeft"> </td><td class="mdescRight">Number of VmaAllocation objects created from this pool that were not destroyed or lost. <a href="#ad1924eb54fffa45e9e0e65670c8fe5eb">More...</a><br /></td></tr>
|
<tr class="memdesc:ad1924eb54fffa45e9e0e65670c8fe5eb"><td class="mdescLeft"> </td><td class="mdescRight">Number of <a class="el" href="struct_vma_allocation.html" title="Represents single memory allocation. ">VmaAllocation</a> objects created from this pool that were not destroyed or lost. <a href="#ad1924eb54fffa45e9e0e65670c8fe5eb">More...</a><br /></td></tr>
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<tr class="memitem:ae4f3546ffa4d1e598b64d8e6134854f4"><td class="memItemLeft" align="right" valign="top">size_t </td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_pool_stats.html#ae4f3546ffa4d1e598b64d8e6134854f4">unusedRangeCount</a></td></tr>
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<tr class="memitem:ae4f3546ffa4d1e598b64d8e6134854f4"><td class="memItemLeft" align="right" valign="top">size_t </td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_pool_stats.html#ae4f3546ffa4d1e598b64d8e6134854f4">unusedRangeCount</a></td></tr>
|
||||||
<tr class="memdesc:ae4f3546ffa4d1e598b64d8e6134854f4"><td class="mdescLeft"> </td><td class="mdescRight">Number of continuous memory ranges in the pool not used by any <code>VmaAllocation</code>. <a href="#ae4f3546ffa4d1e598b64d8e6134854f4">More...</a><br /></td></tr>
|
<tr class="memdesc:ae4f3546ffa4d1e598b64d8e6134854f4"><td class="mdescLeft"> </td><td class="mdescRight">Number of continuous memory ranges in the pool not used by any <a class="el" href="struct_vma_allocation.html" title="Represents single memory allocation. ">VmaAllocation</a>. <a href="#ae4f3546ffa4d1e598b64d8e6134854f4">More...</a><br /></td></tr>
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<tr class="separator:ae4f3546ffa4d1e598b64d8e6134854f4"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ab4c8f52dd42ab01998f60f0b6acc722b"><td class="memItemLeft" align="right" valign="top">VkDeviceSize </td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_pool_stats.html#ab4c8f52dd42ab01998f60f0b6acc722b">unusedRangeSizeMax</a></td></tr>
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<tr class="memitem:ab4c8f52dd42ab01998f60f0b6acc722b"><td class="memItemLeft" align="right" valign="top">VkDeviceSize </td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_pool_stats.html#ab4c8f52dd42ab01998f60f0b6acc722b">unusedRangeSizeMax</a></td></tr>
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||||||
<tr class="memdesc:ab4c8f52dd42ab01998f60f0b6acc722b"><td class="mdescLeft"> </td><td class="mdescRight">Size of the largest continuous free memory region. <a href="#ab4c8f52dd42ab01998f60f0b6acc722b">More...</a><br /></td></tr>
|
<tr class="memdesc:ab4c8f52dd42ab01998f60f0b6acc722b"><td class="mdescLeft"> </td><td class="mdescRight">Size of the largest continuous free memory region. <a href="#ab4c8f52dd42ab01998f60f0b6acc722b">More...</a><br /></td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
|
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
|
||||||
<div class="textblock"><p>Describes parameter of existing <code>VmaPool</code>. </p>
|
<div class="textblock"><p>Describes parameter of existing <a class="el" href="struct_vma_pool.html" title="Represents custom memory pool. ">VmaPool</a>. </p>
|
||||||
</div><h2 class="groupheader">Member Data Documentation</h2>
|
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|
||||||
<a id="ad1924eb54fffa45e9e0e65670c8fe5eb"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#ad1924eb54fffa45e9e0e65670c8fe5eb">◆ </a></span>allocationCount</h2>
|
<h2 class="memtitle"><span class="permalink"><a href="#ad1924eb54fffa45e9e0e65670c8fe5eb">◆ </a></span>allocationCount</h2>
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||||||
<p>Number of VmaAllocation objects created from this pool that were not destroyed or lost. </p>
|
<p>Number of <a class="el" href="struct_vma_allocation.html" title="Represents single memory allocation. ">VmaAllocation</a> objects created from this pool that were not destroyed or lost. </p>
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<p>Number of continuous memory ranges in the pool not used by any <code>VmaAllocation</code>. </p>
|
<p>Number of continuous memory ranges in the pool not used by any <a class="el" href="struct_vma_allocation.html" title="Represents single memory allocation. ">VmaAllocation</a>. </p>
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||||||
<p>Total number of bytes in the pool not used by any <code>VmaAllocation</code>. </p>
|
<p>Total number of bytes in the pool not used by any <a class="el" href="struct_vma_allocation.html" title="Represents single memory allocation. ">VmaAllocation</a>. </p>
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<tr class="memdesc:abc4bb7cd611900778464c56e50c970a4"><td class="mdescLeft"> </td><td class="mdescRight">Number of <code>VkDeviceMemory</code> Vulkan memory blocks allocated. <a href="#abc4bb7cd611900778464c56e50c970a4">More...</a><br /></td></tr>
|
<tr class="memdesc:abc4bb7cd611900778464c56e50c970a4"><td class="mdescLeft"> </td><td class="mdescRight">Number of <code>VkDeviceMemory</code> Vulkan memory blocks allocated. <a href="#abc4bb7cd611900778464c56e50c970a4">More...</a><br /></td></tr>
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<tr class="memitem:a537741e4d5cdddc1c0ab95ec650afaff"><td class="memItemLeft" align="right" valign="top">uint32_t </td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_stat_info.html#a537741e4d5cdddc1c0ab95ec650afaff">allocationCount</a></td></tr>
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<tr class="memitem:a537741e4d5cdddc1c0ab95ec650afaff"><td class="memItemLeft" align="right" valign="top">uint32_t </td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_stat_info.html#a537741e4d5cdddc1c0ab95ec650afaff">allocationCount</a></td></tr>
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||||||
<tr class="memdesc:a537741e4d5cdddc1c0ab95ec650afaff"><td class="mdescLeft"> </td><td class="mdescRight">Number of <code>VmaAllocation</code> allocation objects allocated. <a href="#a537741e4d5cdddc1c0ab95ec650afaff">More...</a><br /></td></tr>
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<tr class="memdesc:a537741e4d5cdddc1c0ab95ec650afaff"><td class="mdescLeft"> </td><td class="mdescRight">Number of <a class="el" href="struct_vma_allocation.html" title="Represents single memory allocation. ">VmaAllocation</a> allocation objects allocated. <a href="#a537741e4d5cdddc1c0ab95ec650afaff">More...</a><br /></td></tr>
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<tr class="memitem:ae06129c771bfebfd6468a7f4276502a9"><td class="memItemLeft" align="right" valign="top">uint32_t </td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_stat_info.html#ae06129c771bfebfd6468a7f4276502a9">unusedRangeCount</a></td></tr>
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<tr class="memitem:ae06129c771bfebfd6468a7f4276502a9"><td class="memItemLeft" align="right" valign="top">uint32_t </td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_stat_info.html#ae06129c771bfebfd6468a7f4276502a9">unusedRangeCount</a></td></tr>
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<tr class="memdesc:ae06129c771bfebfd6468a7f4276502a9"><td class="mdescLeft"> </td><td class="mdescRight">Number of free ranges of memory between allocations. <a href="#ae06129c771bfebfd6468a7f4276502a9">More...</a><br /></td></tr>
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<tr class="memdesc:ae06129c771bfebfd6468a7f4276502a9"><td class="mdescLeft"> </td><td class="mdescRight">Number of free ranges of memory between allocations. <a href="#ae06129c771bfebfd6468a7f4276502a9">More...</a><br /></td></tr>
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@ -116,7 +116,7 @@ Public Attributes</h2></td></tr>
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</table>
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<p>Number of <code>VmaAllocation</code> allocation objects allocated. </p>
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<p>Number of <a class="el" href="struct_vma_allocation.html" title="Represents single memory allocation. ">VmaAllocation</a> allocation objects allocated. </p>
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</div>
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@ -92,13 +92,13 @@ Classes</h2></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct  </td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct  </td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a></td></tr>
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<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct  </td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_pool_create_info.html">VmaPoolCreateInfo</a></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct  </td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_pool_create_info.html">VmaPoolCreateInfo</a></td></tr>
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<tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight">Describes parameter of created <code>VmaPool</code>. <a href="struct_vma_pool_create_info.html#details">More...</a><br /></td></tr>
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<tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight">Describes parameter of created <a class="el" href="struct_vma_pool.html" title="Represents custom memory pool. ">VmaPool</a>. <a href="struct_vma_pool_create_info.html#details">More...</a><br /></td></tr>
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<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct  </td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_pool_stats.html">VmaPoolStats</a></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct  </td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_pool_stats.html">VmaPoolStats</a></td></tr>
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<tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight">Describes parameter of existing <code>VmaPool</code>. <a href="struct_vma_pool_stats.html#details">More...</a><br /></td></tr>
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<tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight">Describes parameter of existing <a class="el" href="struct_vma_pool.html" title="Represents custom memory pool. ">VmaPool</a>. <a href="struct_vma_pool_stats.html#details">More...</a><br /></td></tr>
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<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct  </td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_allocation_info.html">VmaAllocationInfo</a></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct  </td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_allocation_info.html">VmaAllocationInfo</a></td></tr>
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||||||
<tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight">Parameters of <code>VmaAllocation</code> objects, that can be retrieved using function <a class="el" href="vk__mem__alloc_8h.html#a86dd08aba8633bfa4ad0df2e76481d8b" title="Returns current information about specified allocation and atomically marks it as used in current fra...">vmaGetAllocationInfo()</a>. <a href="struct_vma_allocation_info.html#details">More...</a><br /></td></tr>
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<tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight">Parameters of <a class="el" href="struct_vma_allocation.html" title="Represents single memory allocation. ">VmaAllocation</a> objects, that can be retrieved using function <a class="el" href="vk__mem__alloc_8h.html#a86dd08aba8633bfa4ad0df2e76481d8b" title="Returns current information about specified allocation and atomically marks it as used in current fra...">vmaGetAllocationInfo()</a>. <a href="struct_vma_allocation_info.html#details">More...</a><br /></td></tr>
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<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct  </td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_defragmentation_info.html">VmaDefragmentationInfo</a></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct  </td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_defragmentation_info.html">VmaDefragmentationInfo</a></td></tr>
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||||||
<tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight">Optional configuration parameters to be passed to function <a class="el" href="vk__mem__alloc_8h.html#a6aced90fcc7b39882b6654a740a0b9bb" title="Compacts memory by moving allocations. ">vmaDefragment()</a>. <a href="struct_vma_defragmentation_info.html#details">More...</a><br /></td></tr>
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<tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight">Optional configuration parameters to be passed to function <a class="el" href="vk__mem__alloc_8h.html#a6aced90fcc7b39882b6654a740a0b9bb" title="Compacts memory by moving allocations. ">vmaDefragment()</a>. <a href="struct_vma_defragmentation_info.html#details">More...</a><br /></td></tr>
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@ -114,17 +114,17 @@ Macros</h2></td></tr>
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</table><table class="memberdecls">
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="typedef-members"></a>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="typedef-members"></a>
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Typedefs</h2></td></tr>
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Typedefs</h2></td></tr>
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<tr class="memitem:ab6a6477cda1ce775b30bde96d766203b"><td class="memItemLeft" align="right" valign="top">typedef void(VKAPI_PTR * </td><td class="memItemRight" valign="bottom"><a class="el" href="vk__mem__alloc_8h.html#ab6a6477cda1ce775b30bde96d766203b">PFN_vmaAllocateDeviceMemoryFunction</a>) (VmaAllocator allocator, uint32_t memoryType, VkDeviceMemory memory, VkDeviceSize size)</td></tr>
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<tr class="memitem:ab6a6477cda1ce775b30bde96d766203b"><td class="memItemLeft" align="right" valign="top">typedef void(VKAPI_PTR * </td><td class="memItemRight" valign="bottom"><a class="el" href="vk__mem__alloc_8h.html#ab6a6477cda1ce775b30bde96d766203b">PFN_vmaAllocateDeviceMemoryFunction</a>) (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, uint32_t memoryType, VkDeviceMemory memory, VkDeviceSize size)</td></tr>
|
||||||
<tr class="memdesc:ab6a6477cda1ce775b30bde96d766203b"><td class="mdescLeft"> </td><td class="mdescRight">Callback function called after successful vkAllocateMemory. <a href="#ab6a6477cda1ce775b30bde96d766203b">More...</a><br /></td></tr>
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<tr class="memdesc:ab6a6477cda1ce775b30bde96d766203b"><td class="mdescLeft"> </td><td class="mdescRight">Callback function called after successful vkAllocateMemory. <a href="#ab6a6477cda1ce775b30bde96d766203b">More...</a><br /></td></tr>
|
||||||
<tr class="separator:ab6a6477cda1ce775b30bde96d766203b"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="separator:ab6a6477cda1ce775b30bde96d766203b"><td class="memSeparator" colspan="2"> </td></tr>
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||||||
<tr class="memitem:aef2545dc2e9dd4f29ab9ba6ac6fe2f49"><td class="memItemLeft" align="right" valign="top">typedef void(VKAPI_PTR * </td><td class="memItemRight" valign="bottom"><a class="el" href="vk__mem__alloc_8h.html#aef2545dc2e9dd4f29ab9ba6ac6fe2f49">PFN_vmaFreeDeviceMemoryFunction</a>) (VmaAllocator allocator, uint32_t memoryType, VkDeviceMemory memory, VkDeviceSize size)</td></tr>
|
<tr class="memitem:aef2545dc2e9dd4f29ab9ba6ac6fe2f49"><td class="memItemLeft" align="right" valign="top">typedef void(VKAPI_PTR * </td><td class="memItemRight" valign="bottom"><a class="el" href="vk__mem__alloc_8h.html#aef2545dc2e9dd4f29ab9ba6ac6fe2f49">PFN_vmaFreeDeviceMemoryFunction</a>) (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, uint32_t memoryType, VkDeviceMemory memory, VkDeviceSize size)</td></tr>
|
||||||
<tr class="memdesc:aef2545dc2e9dd4f29ab9ba6ac6fe2f49"><td class="mdescLeft"> </td><td class="mdescRight">Callback function called before vkFreeMemory. <a href="#aef2545dc2e9dd4f29ab9ba6ac6fe2f49">More...</a><br /></td></tr>
|
<tr class="memdesc:aef2545dc2e9dd4f29ab9ba6ac6fe2f49"><td class="mdescLeft"> </td><td class="mdescRight">Callback function called before vkFreeMemory. <a href="#aef2545dc2e9dd4f29ab9ba6ac6fe2f49">More...</a><br /></td></tr>
|
||||||
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<tr class="separator:aef2545dc2e9dd4f29ab9ba6ac6fe2f49"><td class="memSeparator" colspan="2"> </td></tr>
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||||||
<tr class="memitem:a5e2eb68d727cfd4df25702b027b7aa31"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="struct_vma_device_memory_callbacks.html">VmaDeviceMemoryCallbacks</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="vk__mem__alloc_8h.html#a5e2eb68d727cfd4df25702b027b7aa31">VmaDeviceMemoryCallbacks</a></td></tr>
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<tr class="memitem:a5e2eb68d727cfd4df25702b027b7aa31"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="struct_vma_device_memory_callbacks.html">VmaDeviceMemoryCallbacks</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="vk__mem__alloc_8h.html#a5e2eb68d727cfd4df25702b027b7aa31">VmaDeviceMemoryCallbacks</a></td></tr>
|
||||||
<tr class="memdesc:a5e2eb68d727cfd4df25702b027b7aa31"><td class="mdescLeft"> </td><td class="mdescRight">Set of callbacks that the library will call for <code>vkAllocateMemory</code> and <code>vkFreeMemory</code>. <a href="#a5e2eb68d727cfd4df25702b027b7aa31">More...</a><br /></td></tr>
|
<tr class="memdesc:a5e2eb68d727cfd4df25702b027b7aa31"><td class="mdescLeft"> </td><td class="mdescRight">Set of callbacks that the library will call for <code>vkAllocateMemory</code> and <code>vkFreeMemory</code>. <a href="#a5e2eb68d727cfd4df25702b027b7aa31">More...</a><br /></td></tr>
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||||||
<tr class="separator:a5e2eb68d727cfd4df25702b027b7aa31"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="separator:a5e2eb68d727cfd4df25702b027b7aa31"><td class="memSeparator" colspan="2"> </td></tr>
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||||||
<tr class="memitem:a4ddf381b6ce795bdfbc6c614640b9915"><td class="memItemLeft" align="right" valign="top">typedef enum <a class="el" href="vk__mem__alloc_8h.html#a4f87c9100d154a65a4ad495f7763cf7c">VmaAllocatorCreateFlagBits</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="vk__mem__alloc_8h.html#a4ddf381b6ce795bdfbc6c614640b9915">VmaAllocatorCreateFlagBits</a></td></tr>
|
<tr class="memitem:a4ddf381b6ce795bdfbc6c614640b9915"><td class="memItemLeft" align="right" valign="top">typedef enum <a class="el" href="vk__mem__alloc_8h.html#a4f87c9100d154a65a4ad495f7763cf7c">VmaAllocatorCreateFlagBits</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="vk__mem__alloc_8h.html#a4ddf381b6ce795bdfbc6c614640b9915">VmaAllocatorCreateFlagBits</a></td></tr>
|
||||||
<tr class="memdesc:a4ddf381b6ce795bdfbc6c614640b9915"><td class="mdescLeft"> </td><td class="mdescRight">Flags for created VmaAllocator. <a href="#a4ddf381b6ce795bdfbc6c614640b9915">More...</a><br /></td></tr>
|
<tr class="memdesc:a4ddf381b6ce795bdfbc6c614640b9915"><td class="mdescLeft"> </td><td class="mdescRight">Flags for created <a class="el" href="struct_vma_allocator.html" title="Represents main object of this library initialized. ">VmaAllocator</a>. <a href="#a4ddf381b6ce795bdfbc6c614640b9915">More...</a><br /></td></tr>
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<tr class="separator:a4ddf381b6ce795bdfbc6c614640b9915"><td class="memSeparator" colspan="2"> </td></tr>
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||||||
<tr class="memitem:acfe6863e160722c2c1bbcf7573fddc4d"><td class="memItemLeft" align="right" valign="top">typedef VkFlags </td><td class="memItemRight" valign="bottom"><a class="el" href="vk__mem__alloc_8h.html#acfe6863e160722c2c1bbcf7573fddc4d">VmaAllocatorCreateFlags</a></td></tr>
|
<tr class="memitem:acfe6863e160722c2c1bbcf7573fddc4d"><td class="memItemLeft" align="right" valign="top">typedef VkFlags </td><td class="memItemRight" valign="bottom"><a class="el" href="vk__mem__alloc_8h.html#acfe6863e160722c2c1bbcf7573fddc4d">VmaAllocatorCreateFlags</a></td></tr>
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@ -155,13 +155,13 @@ Typedefs</h2></td></tr>
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<tr class="memitem:a2770e325ea42e087c1b91fdf46d0292a"><td class="memItemLeft" align="right" valign="top">typedef VkFlags </td><td class="memItemRight" valign="bottom"><a class="el" href="vk__mem__alloc_8h.html#a2770e325ea42e087c1b91fdf46d0292a">VmaPoolCreateFlags</a></td></tr>
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<tr class="memitem:a2770e325ea42e087c1b91fdf46d0292a"><td class="memItemLeft" align="right" valign="top">typedef VkFlags </td><td class="memItemRight" valign="bottom"><a class="el" href="vk__mem__alloc_8h.html#a2770e325ea42e087c1b91fdf46d0292a">VmaPoolCreateFlags</a></td></tr>
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<tr class="separator:a2770e325ea42e087c1b91fdf46d0292a"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a211706e9348dcee25a843ed4ea69bce7"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="struct_vma_pool_create_info.html">VmaPoolCreateInfo</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="vk__mem__alloc_8h.html#a211706e9348dcee25a843ed4ea69bce7">VmaPoolCreateInfo</a></td></tr>
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<tr class="memitem:a211706e9348dcee25a843ed4ea69bce7"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="struct_vma_pool_create_info.html">VmaPoolCreateInfo</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="vk__mem__alloc_8h.html#a211706e9348dcee25a843ed4ea69bce7">VmaPoolCreateInfo</a></td></tr>
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||||||
<tr class="memdesc:a211706e9348dcee25a843ed4ea69bce7"><td class="mdescLeft"> </td><td class="mdescRight">Describes parameter of created <code>VmaPool</code>. <a href="#a211706e9348dcee25a843ed4ea69bce7">More...</a><br /></td></tr>
|
<tr class="memdesc:a211706e9348dcee25a843ed4ea69bce7"><td class="mdescLeft"> </td><td class="mdescRight">Describes parameter of created <a class="el" href="struct_vma_pool.html" title="Represents custom memory pool. ">VmaPool</a>. <a href="#a211706e9348dcee25a843ed4ea69bce7">More...</a><br /></td></tr>
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<tr class="separator:a211706e9348dcee25a843ed4ea69bce7"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a2e5612d871d64c5624087b837a338c34"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="struct_vma_pool_stats.html">VmaPoolStats</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="vk__mem__alloc_8h.html#a2e5612d871d64c5624087b837a338c34">VmaPoolStats</a></td></tr>
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<tr class="memitem:a2e5612d871d64c5624087b837a338c34"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="struct_vma_pool_stats.html">VmaPoolStats</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="vk__mem__alloc_8h.html#a2e5612d871d64c5624087b837a338c34">VmaPoolStats</a></td></tr>
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||||||
<tr class="memdesc:a2e5612d871d64c5624087b837a338c34"><td class="mdescLeft"> </td><td class="mdescRight">Describes parameter of existing <code>VmaPool</code>. <a href="#a2e5612d871d64c5624087b837a338c34">More...</a><br /></td></tr>
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<tr class="memdesc:a2e5612d871d64c5624087b837a338c34"><td class="mdescLeft"> </td><td class="mdescRight">Describes parameter of existing <a class="el" href="struct_vma_pool.html" title="Represents custom memory pool. ">VmaPool</a>. <a href="#a2e5612d871d64c5624087b837a338c34">More...</a><br /></td></tr>
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<tr class="memitem:a795e6ff02a21d5486c0565f403dd9255"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="vk__mem__alloc_8h.html#a795e6ff02a21d5486c0565f403dd9255">VmaAllocationInfo</a></td></tr>
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<tr class="memitem:a795e6ff02a21d5486c0565f403dd9255"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="vk__mem__alloc_8h.html#a795e6ff02a21d5486c0565f403dd9255">VmaAllocationInfo</a></td></tr>
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||||||
<tr class="memdesc:a795e6ff02a21d5486c0565f403dd9255"><td class="mdescLeft"> </td><td class="mdescRight">Parameters of <code>VmaAllocation</code> objects, that can be retrieved using function <a class="el" href="vk__mem__alloc_8h.html#a86dd08aba8633bfa4ad0df2e76481d8b" title="Returns current information about specified allocation and atomically marks it as used in current fra...">vmaGetAllocationInfo()</a>. <a href="#a795e6ff02a21d5486c0565f403dd9255">More...</a><br /></td></tr>
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<tr class="memdesc:a795e6ff02a21d5486c0565f403dd9255"><td class="mdescLeft"> </td><td class="mdescRight">Parameters of <a class="el" href="struct_vma_allocation.html" title="Represents single memory allocation. ">VmaAllocation</a> objects, that can be retrieved using function <a class="el" href="vk__mem__alloc_8h.html#a86dd08aba8633bfa4ad0df2e76481d8b" title="Returns current information about specified allocation and atomically marks it as used in current fra...">vmaGetAllocationInfo()</a>. <a href="#a795e6ff02a21d5486c0565f403dd9255">More...</a><br /></td></tr>
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<tr class="separator:a795e6ff02a21d5486c0565f403dd9255"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ae67f8573a0cf20f16f0a1eecbca566a0"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="struct_vma_defragmentation_info.html">VmaDefragmentationInfo</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="vk__mem__alloc_8h.html#ae67f8573a0cf20f16f0a1eecbca566a0">VmaDefragmentationInfo</a></td></tr>
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<tr class="memitem:ae67f8573a0cf20f16f0a1eecbca566a0"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="struct_vma_defragmentation_info.html">VmaDefragmentationInfo</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="vk__mem__alloc_8h.html#ae67f8573a0cf20f16f0a1eecbca566a0">VmaDefragmentationInfo</a></td></tr>
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<tr class="memdesc:ae67f8573a0cf20f16f0a1eecbca566a0"><td class="mdescLeft"> </td><td class="mdescRight">Optional configuration parameters to be passed to function <a class="el" href="vk__mem__alloc_8h.html#a6aced90fcc7b39882b6654a740a0b9bb" title="Compacts memory by moving allocations. ">vmaDefragment()</a>. <a href="#ae67f8573a0cf20f16f0a1eecbca566a0">More...</a><br /></td></tr>
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<tr class="memdesc:ae67f8573a0cf20f16f0a1eecbca566a0"><td class="mdescLeft"> </td><td class="mdescRight">Optional configuration parameters to be passed to function <a class="el" href="vk__mem__alloc_8h.html#a6aced90fcc7b39882b6654a740a0b9bb" title="Compacts memory by moving allocations. ">vmaDefragment()</a>. <a href="#ae67f8573a0cf20f16f0a1eecbca566a0">More...</a><br /></td></tr>
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@ -175,7 +175,7 @@ Enumerations</h2></td></tr>
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<tr class="memitem:a4f87c9100d154a65a4ad495f7763cf7c"><td class="memItemLeft" align="right" valign="top">enum  </td><td class="memItemRight" valign="bottom"><a class="el" href="vk__mem__alloc_8h.html#a4f87c9100d154a65a4ad495f7763cf7c">VmaAllocatorCreateFlagBits</a> { <a class="el" href="vk__mem__alloc_8h.html#a4f87c9100d154a65a4ad495f7763cf7ca4816ddaed324ba110172ca608a20f29d">VMA_ALLOCATOR_CREATE_EXTERNALLY_SYNCHRONIZED_BIT</a> = 0x00000001,
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<tr class="memitem:a4f87c9100d154a65a4ad495f7763cf7c"><td class="memItemLeft" align="right" valign="top">enum  </td><td class="memItemRight" valign="bottom"><a class="el" href="vk__mem__alloc_8h.html#a4f87c9100d154a65a4ad495f7763cf7c">VmaAllocatorCreateFlagBits</a> { <a class="el" href="vk__mem__alloc_8h.html#a4f87c9100d154a65a4ad495f7763cf7ca4816ddaed324ba110172ca608a20f29d">VMA_ALLOCATOR_CREATE_EXTERNALLY_SYNCHRONIZED_BIT</a> = 0x00000001,
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<a class="el" href="vk__mem__alloc_8h.html#a4f87c9100d154a65a4ad495f7763cf7cace7da7cc6e71a625dfa763c55a597878">VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT</a> = 0x00000002,
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<a class="el" href="vk__mem__alloc_8h.html#a4f87c9100d154a65a4ad495f7763cf7cace7da7cc6e71a625dfa763c55a597878">VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT</a> = 0x00000002,
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<a class="el" href="vk__mem__alloc_8h.html#a4f87c9100d154a65a4ad495f7763cf7cae4d5ad929caba5f23eb502b13bd5286c">VMA_ALLOCATOR_CREATE_FLAG_BITS_MAX_ENUM</a> = 0x7FFFFFFF
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<a class="el" href="vk__mem__alloc_8h.html#a4f87c9100d154a65a4ad495f7763cf7cae4d5ad929caba5f23eb502b13bd5286c">VMA_ALLOCATOR_CREATE_FLAG_BITS_MAX_ENUM</a> = 0x7FFFFFFF
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}<tr class="memdesc:a4f87c9100d154a65a4ad495f7763cf7c"><td class="mdescLeft"> </td><td class="mdescRight">Flags for created VmaAllocator. <a href="vk__mem__alloc_8h.html#a4f87c9100d154a65a4ad495f7763cf7c">More...</a><br /></td></tr>
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}<tr class="memdesc:a4f87c9100d154a65a4ad495f7763cf7c"><td class="mdescLeft"> </td><td class="mdescRight">Flags for created <a class="el" href="struct_vma_allocator.html" title="Represents main object of this library initialized. ">VmaAllocator</a>. <a href="vk__mem__alloc_8h.html#a4f87c9100d154a65a4ad495f7763cf7c">More...</a><br /></td></tr>
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</td></tr>
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<tr class="memitem:aa5846affa1e9da3800e3e78fae2305cc"><td class="memItemLeft" align="right" valign="top">enum  </td><td class="memItemRight" valign="bottom"><a class="el" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305cc">VmaMemoryUsage</a> { <br />
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<tr class="memitem:aa5846affa1e9da3800e3e78fae2305cc"><td class="memItemLeft" align="right" valign="top">enum  </td><td class="memItemRight" valign="bottom"><a class="el" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305cc">VmaMemoryUsage</a> { <br />
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@ -210,92 +210,92 @@ Enumerations</h2></td></tr>
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</table><table class="memberdecls">
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
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Functions</h2></td></tr>
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Functions</h2></td></tr>
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<tr class="memitem:a200692051ddb34240248234f5f4c17bb"><td class="memItemLeft" align="right" valign="top">VkResult </td><td class="memItemRight" valign="bottom"><a class="el" href="vk__mem__alloc_8h.html#a200692051ddb34240248234f5f4c17bb">vmaCreateAllocator</a> (const <a class="el" href="struct_vma_allocator_create_info.html">VmaAllocatorCreateInfo</a> *pCreateInfo, VmaAllocator *pAllocator)</td></tr>
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<tr class="memitem:a200692051ddb34240248234f5f4c17bb"><td class="memItemLeft" align="right" valign="top">VkResult </td><td class="memItemRight" valign="bottom"><a class="el" href="vk__mem__alloc_8h.html#a200692051ddb34240248234f5f4c17bb">vmaCreateAllocator</a> (const <a class="el" href="struct_vma_allocator_create_info.html">VmaAllocatorCreateInfo</a> *pCreateInfo, <a class="el" href="struct_vma_allocator.html">VmaAllocator</a> *pAllocator)</td></tr>
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<tr class="memdesc:a200692051ddb34240248234f5f4c17bb"><td class="mdescLeft"> </td><td class="mdescRight">Creates Allocator object. <a href="#a200692051ddb34240248234f5f4c17bb">More...</a><br /></td></tr>
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<tr class="memdesc:a200692051ddb34240248234f5f4c17bb"><td class="mdescLeft"> </td><td class="mdescRight">Creates Allocator object. <a href="#a200692051ddb34240248234f5f4c17bb">More...</a><br /></td></tr>
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<tr class="memitem:aa8d164061c88f22fb1fd3c8f3534bc1d"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="vk__mem__alloc_8h.html#aa8d164061c88f22fb1fd3c8f3534bc1d">vmaDestroyAllocator</a> (VmaAllocator allocator)</td></tr>
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<tr class="memitem:aa8d164061c88f22fb1fd3c8f3534bc1d"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="vk__mem__alloc_8h.html#aa8d164061c88f22fb1fd3c8f3534bc1d">vmaDestroyAllocator</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator)</td></tr>
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||||||
<tr class="memdesc:aa8d164061c88f22fb1fd3c8f3534bc1d"><td class="mdescLeft"> </td><td class="mdescRight">Destroys allocator object. <a href="#aa8d164061c88f22fb1fd3c8f3534bc1d">More...</a><br /></td></tr>
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<tr class="memdesc:aa8d164061c88f22fb1fd3c8f3534bc1d"><td class="mdescLeft"> </td><td class="mdescRight">Destroys allocator object. <a href="#aa8d164061c88f22fb1fd3c8f3534bc1d">More...</a><br /></td></tr>
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<tr class="memitem:aecabf7b6e91ea87d0316fa0a9e014fe0"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="vk__mem__alloc_8h.html#aecabf7b6e91ea87d0316fa0a9e014fe0">vmaGetPhysicalDeviceProperties</a> (VmaAllocator allocator, const VkPhysicalDeviceProperties **ppPhysicalDeviceProperties)</td></tr>
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<tr class="memitem:aecabf7b6e91ea87d0316fa0a9e014fe0"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="vk__mem__alloc_8h.html#aecabf7b6e91ea87d0316fa0a9e014fe0">vmaGetPhysicalDeviceProperties</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, const VkPhysicalDeviceProperties **ppPhysicalDeviceProperties)</td></tr>
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<tr class="memitem:ab88db292a17974f911182543fda52d19"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="vk__mem__alloc_8h.html#ab88db292a17974f911182543fda52d19">vmaGetMemoryProperties</a> (VmaAllocator allocator, const VkPhysicalDeviceMemoryProperties **ppPhysicalDeviceMemoryProperties)</td></tr>
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<tr class="memitem:ab88db292a17974f911182543fda52d19"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="vk__mem__alloc_8h.html#ab88db292a17974f911182543fda52d19">vmaGetMemoryProperties</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, const VkPhysicalDeviceMemoryProperties **ppPhysicalDeviceMemoryProperties)</td></tr>
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<tr class="memitem:a8701444752eb5de4464adb5a2b514bca"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="vk__mem__alloc_8h.html#a8701444752eb5de4464adb5a2b514bca">vmaGetMemoryTypeProperties</a> (VmaAllocator allocator, uint32_t memoryTypeIndex, VkMemoryPropertyFlags *pFlags)</td></tr>
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<tr class="memitem:a8701444752eb5de4464adb5a2b514bca"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="vk__mem__alloc_8h.html#a8701444752eb5de4464adb5a2b514bca">vmaGetMemoryTypeProperties</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, uint32_t memoryTypeIndex, VkMemoryPropertyFlags *pFlags)</td></tr>
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<tr class="memdesc:a8701444752eb5de4464adb5a2b514bca"><td class="mdescLeft"> </td><td class="mdescRight">Given Memory Type Index, returns Property Flags of this memory type. <a href="#a8701444752eb5de4464adb5a2b514bca">More...</a><br /></td></tr>
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<tr class="memdesc:a8701444752eb5de4464adb5a2b514bca"><td class="mdescLeft"> </td><td class="mdescRight">Given Memory Type Index, returns Property Flags of this memory type. <a href="#a8701444752eb5de4464adb5a2b514bca">More...</a><br /></td></tr>
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<tr class="memitem:ade56bf8dc9f5a5eaddf5f119ed525236"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="vk__mem__alloc_8h.html#ade56bf8dc9f5a5eaddf5f119ed525236">vmaSetCurrentFrameIndex</a> (VmaAllocator allocator, uint32_t frameIndex)</td></tr>
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<tr class="memitem:ade56bf8dc9f5a5eaddf5f119ed525236"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="vk__mem__alloc_8h.html#ade56bf8dc9f5a5eaddf5f119ed525236">vmaSetCurrentFrameIndex</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, uint32_t frameIndex)</td></tr>
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<tr class="memdesc:ade56bf8dc9f5a5eaddf5f119ed525236"><td class="mdescLeft"> </td><td class="mdescRight">Sets index of the current frame. <a href="#ade56bf8dc9f5a5eaddf5f119ed525236">More...</a><br /></td></tr>
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<tr class="memdesc:ade56bf8dc9f5a5eaddf5f119ed525236"><td class="mdescLeft"> </td><td class="mdescRight">Sets index of the current frame. <a href="#ade56bf8dc9f5a5eaddf5f119ed525236">More...</a><br /></td></tr>
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<tr class="memitem:a333b61c1788cb23559177531e6a93ca3"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="vk__mem__alloc_8h.html#a333b61c1788cb23559177531e6a93ca3">vmaCalculateStats</a> (VmaAllocator allocator, <a class="el" href="struct_vma_stats.html">VmaStats</a> *pStats)</td></tr>
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<tr class="memitem:a333b61c1788cb23559177531e6a93ca3"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="vk__mem__alloc_8h.html#a333b61c1788cb23559177531e6a93ca3">vmaCalculateStats</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, <a class="el" href="struct_vma_stats.html">VmaStats</a> *pStats)</td></tr>
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||||||
<tr class="memdesc:a333b61c1788cb23559177531e6a93ca3"><td class="mdescLeft"> </td><td class="mdescRight">Retrieves statistics from current state of the Allocator. <a href="#a333b61c1788cb23559177531e6a93ca3">More...</a><br /></td></tr>
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<tr class="memdesc:a333b61c1788cb23559177531e6a93ca3"><td class="mdescLeft"> </td><td class="mdescRight">Retrieves statistics from current state of the Allocator. <a href="#a333b61c1788cb23559177531e6a93ca3">More...</a><br /></td></tr>
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<tr class="memitem:aa4fee7eb5253377599ef4fd38c93c2a0"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="vk__mem__alloc_8h.html#aa4fee7eb5253377599ef4fd38c93c2a0">vmaBuildStatsString</a> (VmaAllocator allocator, char **ppStatsString, VkBool32 detailedMap)</td></tr>
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<tr class="memitem:aa4fee7eb5253377599ef4fd38c93c2a0"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="vk__mem__alloc_8h.html#aa4fee7eb5253377599ef4fd38c93c2a0">vmaBuildStatsString</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, char **ppStatsString, VkBool32 detailedMap)</td></tr>
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||||||
<tr class="memdesc:aa4fee7eb5253377599ef4fd38c93c2a0"><td class="mdescLeft"> </td><td class="mdescRight">Builds and returns statistics as string in JSON format. <a href="#aa4fee7eb5253377599ef4fd38c93c2a0">More...</a><br /></td></tr>
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<tr class="memdesc:aa4fee7eb5253377599ef4fd38c93c2a0"><td class="mdescLeft"> </td><td class="mdescRight">Builds and returns statistics as string in JSON format. <a href="#aa4fee7eb5253377599ef4fd38c93c2a0">More...</a><br /></td></tr>
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<tr class="memitem:a3104eb30d8122c84dd8541063f145288"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="vk__mem__alloc_8h.html#a3104eb30d8122c84dd8541063f145288">vmaFreeStatsString</a> (VmaAllocator allocator, char *pStatsString)</td></tr>
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<tr class="memitem:a3104eb30d8122c84dd8541063f145288"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="vk__mem__alloc_8h.html#a3104eb30d8122c84dd8541063f145288">vmaFreeStatsString</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, char *pStatsString)</td></tr>
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<tr class="memitem:aef15a94b58fbcb0fe706d5720e84a74a"><td class="memItemLeft" align="right" valign="top">VkResult </td><td class="memItemRight" valign="bottom"><a class="el" href="vk__mem__alloc_8h.html#aef15a94b58fbcb0fe706d5720e84a74a">vmaFindMemoryTypeIndex</a> (VmaAllocator allocator, uint32_t memoryTypeBits, const <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> *pAllocationCreateInfo, uint32_t *pMemoryTypeIndex)</td></tr>
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<tr class="memitem:aef15a94b58fbcb0fe706d5720e84a74a"><td class="memItemLeft" align="right" valign="top">VkResult </td><td class="memItemRight" valign="bottom"><a class="el" href="vk__mem__alloc_8h.html#aef15a94b58fbcb0fe706d5720e84a74a">vmaFindMemoryTypeIndex</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, uint32_t memoryTypeBits, const <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> *pAllocationCreateInfo, uint32_t *pMemoryTypeIndex)</td></tr>
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||||||
<tr class="memdesc:aef15a94b58fbcb0fe706d5720e84a74a"><td class="mdescLeft"> </td><td class="mdescRight">Helps to find memoryTypeIndex, given memoryTypeBits and <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a>. <a href="#aef15a94b58fbcb0fe706d5720e84a74a">More...</a><br /></td></tr>
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<tr class="memdesc:aef15a94b58fbcb0fe706d5720e84a74a"><td class="mdescLeft"> </td><td class="mdescRight">Helps to find memoryTypeIndex, given memoryTypeBits and <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a>. <a href="#aef15a94b58fbcb0fe706d5720e84a74a">More...</a><br /></td></tr>
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<tr class="memitem:ae790ab9ffaf7667fb8f62523e6897888"><td class="memItemLeft" align="right" valign="top">VkResult </td><td class="memItemRight" valign="bottom"><a class="el" href="vk__mem__alloc_8h.html#ae790ab9ffaf7667fb8f62523e6897888">vmaFindMemoryTypeIndexForBufferInfo</a> (VmaAllocator allocator, const VkBufferCreateInfo *pBufferCreateInfo, const <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> *pAllocationCreateInfo, uint32_t *pMemoryTypeIndex)</td></tr>
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<tr class="memitem:ae790ab9ffaf7667fb8f62523e6897888"><td class="memItemLeft" align="right" valign="top">VkResult </td><td class="memItemRight" valign="bottom"><a class="el" href="vk__mem__alloc_8h.html#ae790ab9ffaf7667fb8f62523e6897888">vmaFindMemoryTypeIndexForBufferInfo</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, const VkBufferCreateInfo *pBufferCreateInfo, const <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> *pAllocationCreateInfo, uint32_t *pMemoryTypeIndex)</td></tr>
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<tr class="memdesc:ae790ab9ffaf7667fb8f62523e6897888"><td class="mdescLeft"> </td><td class="mdescRight">Helps to find memoryTypeIndex, given VkBufferCreateInfo and <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a>. <a href="#ae790ab9ffaf7667fb8f62523e6897888">More...</a><br /></td></tr>
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<tr class="memdesc:ae790ab9ffaf7667fb8f62523e6897888"><td class="mdescLeft"> </td><td class="mdescRight">Helps to find memoryTypeIndex, given VkBufferCreateInfo and <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a>. <a href="#ae790ab9ffaf7667fb8f62523e6897888">More...</a><br /></td></tr>
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<tr class="memitem:a088da83d8eaf3ce9056d9ea0b981d472"><td class="memItemLeft" align="right" valign="top">VkResult </td><td class="memItemRight" valign="bottom"><a class="el" href="vk__mem__alloc_8h.html#a088da83d8eaf3ce9056d9ea0b981d472">vmaFindMemoryTypeIndexForImageInfo</a> (VmaAllocator allocator, const VkImageCreateInfo *pImageCreateInfo, const <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> *pAllocationCreateInfo, uint32_t *pMemoryTypeIndex)</td></tr>
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<tr class="memitem:a088da83d8eaf3ce9056d9ea0b981d472"><td class="memItemLeft" align="right" valign="top">VkResult </td><td class="memItemRight" valign="bottom"><a class="el" href="vk__mem__alloc_8h.html#a088da83d8eaf3ce9056d9ea0b981d472">vmaFindMemoryTypeIndexForImageInfo</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, const VkImageCreateInfo *pImageCreateInfo, const <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> *pAllocationCreateInfo, uint32_t *pMemoryTypeIndex)</td></tr>
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<tr class="memdesc:a088da83d8eaf3ce9056d9ea0b981d472"><td class="mdescLeft"> </td><td class="mdescRight">Helps to find memoryTypeIndex, given VkImageCreateInfo and <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a>. <a href="#a088da83d8eaf3ce9056d9ea0b981d472">More...</a><br /></td></tr>
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<tr class="memdesc:a088da83d8eaf3ce9056d9ea0b981d472"><td class="mdescLeft"> </td><td class="mdescRight">Helps to find memoryTypeIndex, given VkImageCreateInfo and <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a>. <a href="#a088da83d8eaf3ce9056d9ea0b981d472">More...</a><br /></td></tr>
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<tr class="memitem:a5c8770ded7c59c8caac6de0c2cb00b50"><td class="memItemLeft" align="right" valign="top">VkResult </td><td class="memItemRight" valign="bottom"><a class="el" href="vk__mem__alloc_8h.html#a5c8770ded7c59c8caac6de0c2cb00b50">vmaCreatePool</a> (VmaAllocator allocator, const <a class="el" href="struct_vma_pool_create_info.html">VmaPoolCreateInfo</a> *pCreateInfo, VmaPool *pPool)</td></tr>
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<tr class="memitem:a5c8770ded7c59c8caac6de0c2cb00b50"><td class="memItemLeft" align="right" valign="top">VkResult </td><td class="memItemRight" valign="bottom"><a class="el" href="vk__mem__alloc_8h.html#a5c8770ded7c59c8caac6de0c2cb00b50">vmaCreatePool</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, const <a class="el" href="struct_vma_pool_create_info.html">VmaPoolCreateInfo</a> *pCreateInfo, <a class="el" href="struct_vma_pool.html">VmaPool</a> *pPool)</td></tr>
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<tr class="memdesc:a5c8770ded7c59c8caac6de0c2cb00b50"><td class="mdescLeft"> </td><td class="mdescRight">Allocates Vulkan device memory and creates <code>VmaPool</code> object. <a href="#a5c8770ded7c59c8caac6de0c2cb00b50">More...</a><br /></td></tr>
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<tr class="memdesc:a5c8770ded7c59c8caac6de0c2cb00b50"><td class="mdescLeft"> </td><td class="mdescRight">Allocates Vulkan device memory and creates <a class="el" href="struct_vma_pool.html" title="Represents custom memory pool. ">VmaPool</a> object. <a href="#a5c8770ded7c59c8caac6de0c2cb00b50">More...</a><br /></td></tr>
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<tr class="memitem:a5485779c8f1948238fc4e92232fa65e1"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="vk__mem__alloc_8h.html#a5485779c8f1948238fc4e92232fa65e1">vmaDestroyPool</a> (VmaAllocator allocator, VmaPool pool)</td></tr>
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<tr class="memitem:a5485779c8f1948238fc4e92232fa65e1"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="vk__mem__alloc_8h.html#a5485779c8f1948238fc4e92232fa65e1">vmaDestroyPool</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, <a class="el" href="struct_vma_pool.html">VmaPool</a> pool)</td></tr>
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<tr class="memdesc:a5485779c8f1948238fc4e92232fa65e1"><td class="mdescLeft"> </td><td class="mdescRight">Destroys VmaPool object and frees Vulkan device memory. <a href="#a5485779c8f1948238fc4e92232fa65e1">More...</a><br /></td></tr>
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<tr class="memdesc:a5485779c8f1948238fc4e92232fa65e1"><td class="mdescLeft"> </td><td class="mdescRight">Destroys <a class="el" href="struct_vma_pool.html" title="Represents custom memory pool. ">VmaPool</a> object and frees Vulkan device memory. <a href="#a5485779c8f1948238fc4e92232fa65e1">More...</a><br /></td></tr>
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<tr class="memitem:ae8bf76997b234ef68aad922616df4153"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="vk__mem__alloc_8h.html#ae8bf76997b234ef68aad922616df4153">vmaGetPoolStats</a> (VmaAllocator allocator, VmaPool pool, <a class="el" href="struct_vma_pool_stats.html">VmaPoolStats</a> *pPoolStats)</td></tr>
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<tr class="memitem:ae8bf76997b234ef68aad922616df4153"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="vk__mem__alloc_8h.html#ae8bf76997b234ef68aad922616df4153">vmaGetPoolStats</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, <a class="el" href="struct_vma_pool.html">VmaPool</a> pool, <a class="el" href="struct_vma_pool_stats.html">VmaPoolStats</a> *pPoolStats)</td></tr>
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<tr class="memdesc:ae8bf76997b234ef68aad922616df4153"><td class="mdescLeft"> </td><td class="mdescRight">Retrieves statistics of existing VmaPool object. <a href="#ae8bf76997b234ef68aad922616df4153">More...</a><br /></td></tr>
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<tr class="memdesc:ae8bf76997b234ef68aad922616df4153"><td class="mdescLeft"> </td><td class="mdescRight">Retrieves statistics of existing <a class="el" href="struct_vma_pool.html" title="Represents custom memory pool. ">VmaPool</a> object. <a href="#ae8bf76997b234ef68aad922616df4153">More...</a><br /></td></tr>
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<tr class="memitem:a736bd6cbda886f36c891727e73bd4024"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="vk__mem__alloc_8h.html#a736bd6cbda886f36c891727e73bd4024">vmaMakePoolAllocationsLost</a> (VmaAllocator allocator, VmaPool pool, size_t *pLostAllocationCount)</td></tr>
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<tr class="memitem:a736bd6cbda886f36c891727e73bd4024"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="vk__mem__alloc_8h.html#a736bd6cbda886f36c891727e73bd4024">vmaMakePoolAllocationsLost</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, <a class="el" href="struct_vma_pool.html">VmaPool</a> pool, size_t *pLostAllocationCount)</td></tr>
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<tr class="memdesc:a736bd6cbda886f36c891727e73bd4024"><td class="mdescLeft"> </td><td class="mdescRight">Marks all allocations in given pool as lost if they are not used in current frame or <a class="el" href="struct_vma_pool_create_info.html#a9437e43ffbb644dbbf7fc4e50cfad6aa" title="Maximum number of additional frames that are in use at the same time as current frame. ">VmaPoolCreateInfo::frameInUseCount</a> back from now. <a href="#a736bd6cbda886f36c891727e73bd4024">More...</a><br /></td></tr>
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<tr class="memdesc:a736bd6cbda886f36c891727e73bd4024"><td class="mdescLeft"> </td><td class="mdescRight">Marks all allocations in given pool as lost if they are not used in current frame or <a class="el" href="struct_vma_pool_create_info.html#a9437e43ffbb644dbbf7fc4e50cfad6aa" title="Maximum number of additional frames that are in use at the same time as current frame. ">VmaPoolCreateInfo::frameInUseCount</a> back from now. <a href="#a736bd6cbda886f36c891727e73bd4024">More...</a><br /></td></tr>
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<tr class="memitem:abf28077dbf82d0908b8acbe8ee8dd9b8"><td class="memItemLeft" align="right" valign="top">VkResult </td><td class="memItemRight" valign="bottom"><a class="el" href="vk__mem__alloc_8h.html#abf28077dbf82d0908b8acbe8ee8dd9b8">vmaAllocateMemory</a> (VmaAllocator allocator, const VkMemoryRequirements *pVkMemoryRequirements, const <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> *pCreateInfo, VmaAllocation *pAllocation, <a class="el" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> *pAllocationInfo)</td></tr>
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<tr class="memitem:abf28077dbf82d0908b8acbe8ee8dd9b8"><td class="memItemLeft" align="right" valign="top">VkResult </td><td class="memItemRight" valign="bottom"><a class="el" href="vk__mem__alloc_8h.html#abf28077dbf82d0908b8acbe8ee8dd9b8">vmaAllocateMemory</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, const VkMemoryRequirements *pVkMemoryRequirements, const <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> *pCreateInfo, <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> *pAllocation, <a class="el" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> *pAllocationInfo)</td></tr>
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<tr class="memdesc:abf28077dbf82d0908b8acbe8ee8dd9b8"><td class="mdescLeft"> </td><td class="mdescRight">General purpose memory allocation. <a href="#abf28077dbf82d0908b8acbe8ee8dd9b8">More...</a><br /></td></tr>
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<tr class="memdesc:abf28077dbf82d0908b8acbe8ee8dd9b8"><td class="mdescLeft"> </td><td class="mdescRight">General purpose memory allocation. <a href="#abf28077dbf82d0908b8acbe8ee8dd9b8">More...</a><br /></td></tr>
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<tr class="memitem:a7fdf64415b6c3d83c454f28d2c53df7b"><td class="memItemLeft" align="right" valign="top">VkResult </td><td class="memItemRight" valign="bottom"><a class="el" href="vk__mem__alloc_8h.html#a7fdf64415b6c3d83c454f28d2c53df7b">vmaAllocateMemoryForBuffer</a> (VmaAllocator allocator, VkBuffer buffer, const <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> *pCreateInfo, VmaAllocation *pAllocation, <a class="el" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> *pAllocationInfo)</td></tr>
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<tr class="memitem:a7fdf64415b6c3d83c454f28d2c53df7b"><td class="memItemLeft" align="right" valign="top">VkResult </td><td class="memItemRight" valign="bottom"><a class="el" href="vk__mem__alloc_8h.html#a7fdf64415b6c3d83c454f28d2c53df7b">vmaAllocateMemoryForBuffer</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, VkBuffer buffer, const <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> *pCreateInfo, <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> *pAllocation, <a class="el" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> *pAllocationInfo)</td></tr>
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<tr class="memitem:a0faa3f9e5fb233d29d1e00390650febb"><td class="memItemLeft" align="right" valign="top">VkResult </td><td class="memItemRight" valign="bottom"><a class="el" href="vk__mem__alloc_8h.html#a0faa3f9e5fb233d29d1e00390650febb">vmaAllocateMemoryForImage</a> (VmaAllocator allocator, VkImage image, const <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> *pCreateInfo, VmaAllocation *pAllocation, <a class="el" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> *pAllocationInfo)</td></tr>
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<tr class="memitem:a0faa3f9e5fb233d29d1e00390650febb"><td class="memItemLeft" align="right" valign="top">VkResult </td><td class="memItemRight" valign="bottom"><a class="el" href="vk__mem__alloc_8h.html#a0faa3f9e5fb233d29d1e00390650febb">vmaAllocateMemoryForImage</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, VkImage image, const <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> *pCreateInfo, <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> *pAllocation, <a class="el" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> *pAllocationInfo)</td></tr>
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<tr class="memdesc:a0faa3f9e5fb233d29d1e00390650febb"><td class="mdescLeft"> </td><td class="mdescRight">Function similar to <a class="el" href="vk__mem__alloc_8h.html#a7fdf64415b6c3d83c454f28d2c53df7b">vmaAllocateMemoryForBuffer()</a>. <a href="#a0faa3f9e5fb233d29d1e00390650febb">More...</a><br /></td></tr>
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<tr class="memdesc:a0faa3f9e5fb233d29d1e00390650febb"><td class="mdescLeft"> </td><td class="mdescRight">Function similar to <a class="el" href="vk__mem__alloc_8h.html#a7fdf64415b6c3d83c454f28d2c53df7b">vmaAllocateMemoryForBuffer()</a>. <a href="#a0faa3f9e5fb233d29d1e00390650febb">More...</a><br /></td></tr>
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<tr class="memitem:a11f0fbc034fa81a4efedd73d61ce7568"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="vk__mem__alloc_8h.html#a11f0fbc034fa81a4efedd73d61ce7568">vmaFreeMemory</a> (VmaAllocator allocator, VmaAllocation allocation)</td></tr>
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<tr class="memitem:a11f0fbc034fa81a4efedd73d61ce7568"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="vk__mem__alloc_8h.html#a11f0fbc034fa81a4efedd73d61ce7568">vmaFreeMemory</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> allocation)</td></tr>
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<tr class="memdesc:a11f0fbc034fa81a4efedd73d61ce7568"><td class="mdescLeft"> </td><td class="mdescRight">Frees memory previously allocated using <a class="el" href="vk__mem__alloc_8h.html#abf28077dbf82d0908b8acbe8ee8dd9b8" title="General purpose memory allocation. ">vmaAllocateMemory()</a>, <a class="el" href="vk__mem__alloc_8h.html#a7fdf64415b6c3d83c454f28d2c53df7b">vmaAllocateMemoryForBuffer()</a>, or <a class="el" href="vk__mem__alloc_8h.html#a0faa3f9e5fb233d29d1e00390650febb" title="Function similar to vmaAllocateMemoryForBuffer(). ">vmaAllocateMemoryForImage()</a>. <a href="#a11f0fbc034fa81a4efedd73d61ce7568">More...</a><br /></td></tr>
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<tr class="memdesc:a11f0fbc034fa81a4efedd73d61ce7568"><td class="mdescLeft"> </td><td class="mdescRight">Frees memory previously allocated using <a class="el" href="vk__mem__alloc_8h.html#abf28077dbf82d0908b8acbe8ee8dd9b8" title="General purpose memory allocation. ">vmaAllocateMemory()</a>, <a class="el" href="vk__mem__alloc_8h.html#a7fdf64415b6c3d83c454f28d2c53df7b">vmaAllocateMemoryForBuffer()</a>, or <a class="el" href="vk__mem__alloc_8h.html#a0faa3f9e5fb233d29d1e00390650febb" title="Function similar to vmaAllocateMemoryForBuffer(). ">vmaAllocateMemoryForImage()</a>. <a href="#a11f0fbc034fa81a4efedd73d61ce7568">More...</a><br /></td></tr>
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<tr class="memitem:a86dd08aba8633bfa4ad0df2e76481d8b"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="vk__mem__alloc_8h.html#a86dd08aba8633bfa4ad0df2e76481d8b">vmaGetAllocationInfo</a> (VmaAllocator allocator, VmaAllocation allocation, <a class="el" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> *pAllocationInfo)</td></tr>
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<tr class="memitem:a86dd08aba8633bfa4ad0df2e76481d8b"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="vk__mem__alloc_8h.html#a86dd08aba8633bfa4ad0df2e76481d8b">vmaGetAllocationInfo</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> allocation, <a class="el" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> *pAllocationInfo)</td></tr>
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<tr class="memdesc:a86dd08aba8633bfa4ad0df2e76481d8b"><td class="mdescLeft"> </td><td class="mdescRight">Returns current information about specified allocation and atomically marks it as used in current frame. <a href="#a86dd08aba8633bfa4ad0df2e76481d8b">More...</a><br /></td></tr>
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<tr class="memdesc:a86dd08aba8633bfa4ad0df2e76481d8b"><td class="mdescLeft"> </td><td class="mdescRight">Returns current information about specified allocation and atomically marks it as used in current frame. <a href="#a86dd08aba8633bfa4ad0df2e76481d8b">More...</a><br /></td></tr>
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<tr class="memitem:a43d8ba9673c846f049089a5029d5c73a"><td class="memItemLeft" align="right" valign="top">VkBool32 </td><td class="memItemRight" valign="bottom"><a class="el" href="vk__mem__alloc_8h.html#a43d8ba9673c846f049089a5029d5c73a">vmaTouchAllocation</a> (VmaAllocator allocator, VmaAllocation allocation)</td></tr>
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<tr class="memitem:a43d8ba9673c846f049089a5029d5c73a"><td class="memItemLeft" align="right" valign="top">VkBool32 </td><td class="memItemRight" valign="bottom"><a class="el" href="vk__mem__alloc_8h.html#a43d8ba9673c846f049089a5029d5c73a">vmaTouchAllocation</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> allocation)</td></tr>
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<tr class="memdesc:a43d8ba9673c846f049089a5029d5c73a"><td class="mdescLeft"> </td><td class="mdescRight">Returns <code>VK_TRUE</code> if allocation is not lost and atomically marks it as used in current frame. <a href="#a43d8ba9673c846f049089a5029d5c73a">More...</a><br /></td></tr>
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<tr class="memdesc:a43d8ba9673c846f049089a5029d5c73a"><td class="mdescLeft"> </td><td class="mdescRight">Returns <code>VK_TRUE</code> if allocation is not lost and atomically marks it as used in current frame. <a href="#a43d8ba9673c846f049089a5029d5c73a">More...</a><br /></td></tr>
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<tr class="memitem:af9147d31ffc11d62fc187bde283ed14f"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="vk__mem__alloc_8h.html#af9147d31ffc11d62fc187bde283ed14f">vmaSetAllocationUserData</a> (VmaAllocator allocator, VmaAllocation allocation, void *pUserData)</td></tr>
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<tr class="memitem:af9147d31ffc11d62fc187bde283ed14f"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="vk__mem__alloc_8h.html#af9147d31ffc11d62fc187bde283ed14f">vmaSetAllocationUserData</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> allocation, void *pUserData)</td></tr>
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<tr class="memdesc:af9147d31ffc11d62fc187bde283ed14f"><td class="mdescLeft"> </td><td class="mdescRight">Sets pUserData in given allocation to new value. <a href="#af9147d31ffc11d62fc187bde283ed14f">More...</a><br /></td></tr>
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<tr class="memdesc:af9147d31ffc11d62fc187bde283ed14f"><td class="mdescLeft"> </td><td class="mdescRight">Sets pUserData in given allocation to new value. <a href="#af9147d31ffc11d62fc187bde283ed14f">More...</a><br /></td></tr>
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<tr class="memitem:ae5c9657d9e94756269145b01c05d16f1"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="vk__mem__alloc_8h.html#ae5c9657d9e94756269145b01c05d16f1">vmaCreateLostAllocation</a> (VmaAllocator allocator, VmaAllocation *pAllocation)</td></tr>
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<tr class="memitem:ae5c9657d9e94756269145b01c05d16f1"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="vk__mem__alloc_8h.html#ae5c9657d9e94756269145b01c05d16f1">vmaCreateLostAllocation</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> *pAllocation)</td></tr>
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<tr class="memdesc:ae5c9657d9e94756269145b01c05d16f1"><td class="mdescLeft"> </td><td class="mdescRight">Creates new allocation that is in lost state from the beginning. <a href="#ae5c9657d9e94756269145b01c05d16f1">More...</a><br /></td></tr>
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<tr class="memdesc:ae5c9657d9e94756269145b01c05d16f1"><td class="mdescLeft"> </td><td class="mdescRight">Creates new allocation that is in lost state from the beginning. <a href="#ae5c9657d9e94756269145b01c05d16f1">More...</a><br /></td></tr>
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<tr class="memitem:ad5bd1243512d099706de88168992f069"><td class="memItemLeft" align="right" valign="top">VkResult </td><td class="memItemRight" valign="bottom"><a class="el" href="vk__mem__alloc_8h.html#ad5bd1243512d099706de88168992f069">vmaMapMemory</a> (VmaAllocator allocator, VmaAllocation allocation, void **ppData)</td></tr>
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<tr class="memitem:ad5bd1243512d099706de88168992f069"><td class="memItemLeft" align="right" valign="top">VkResult </td><td class="memItemRight" valign="bottom"><a class="el" href="vk__mem__alloc_8h.html#ad5bd1243512d099706de88168992f069">vmaMapMemory</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> allocation, void **ppData)</td></tr>
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<tr class="memdesc:ad5bd1243512d099706de88168992f069"><td class="mdescLeft"> </td><td class="mdescRight">Maps memory represented by given allocation and returns pointer to it. <a href="#ad5bd1243512d099706de88168992f069">More...</a><br /></td></tr>
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<tr class="memdesc:ad5bd1243512d099706de88168992f069"><td class="mdescLeft"> </td><td class="mdescRight">Maps memory represented by given allocation and returns pointer to it. <a href="#ad5bd1243512d099706de88168992f069">More...</a><br /></td></tr>
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<tr class="memitem:a9bc268595cb33f6ec4d519cfce81ff45"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="vk__mem__alloc_8h.html#a9bc268595cb33f6ec4d519cfce81ff45">vmaUnmapMemory</a> (VmaAllocator allocator, VmaAllocation allocation)</td></tr>
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<tr class="memitem:a9bc268595cb33f6ec4d519cfce81ff45"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="vk__mem__alloc_8h.html#a9bc268595cb33f6ec4d519cfce81ff45">vmaUnmapMemory</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> allocation)</td></tr>
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<tr class="memdesc:a9bc268595cb33f6ec4d519cfce81ff45"><td class="mdescLeft"> </td><td class="mdescRight">Unmaps memory represented by given allocation, mapped previously using <a class="el" href="vk__mem__alloc_8h.html#ad5bd1243512d099706de88168992f069" title="Maps memory represented by given allocation and returns pointer to it. ">vmaMapMemory()</a>. <a href="#a9bc268595cb33f6ec4d519cfce81ff45">More...</a><br /></td></tr>
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<tr class="memdesc:a9bc268595cb33f6ec4d519cfce81ff45"><td class="mdescLeft"> </td><td class="mdescRight">Unmaps memory represented by given allocation, mapped previously using <a class="el" href="vk__mem__alloc_8h.html#ad5bd1243512d099706de88168992f069" title="Maps memory represented by given allocation and returns pointer to it. ">vmaMapMemory()</a>. <a href="#a9bc268595cb33f6ec4d519cfce81ff45">More...</a><br /></td></tr>
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<tr class="memitem:a6aced90fcc7b39882b6654a740a0b9bb"><td class="memItemLeft" align="right" valign="top">VkResult </td><td class="memItemRight" valign="bottom"><a class="el" href="vk__mem__alloc_8h.html#a6aced90fcc7b39882b6654a740a0b9bb">vmaDefragment</a> (VmaAllocator allocator, VmaAllocation *pAllocations, size_t allocationCount, VkBool32 *pAllocationsChanged, const <a class="el" href="struct_vma_defragmentation_info.html">VmaDefragmentationInfo</a> *pDefragmentationInfo, <a class="el" href="struct_vma_defragmentation_stats.html">VmaDefragmentationStats</a> *pDefragmentationStats)</td></tr>
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<tr class="memitem:a6aced90fcc7b39882b6654a740a0b9bb"><td class="memItemLeft" align="right" valign="top">VkResult </td><td class="memItemRight" valign="bottom"><a class="el" href="vk__mem__alloc_8h.html#a6aced90fcc7b39882b6654a740a0b9bb">vmaDefragment</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> *pAllocations, size_t allocationCount, VkBool32 *pAllocationsChanged, const <a class="el" href="struct_vma_defragmentation_info.html">VmaDefragmentationInfo</a> *pDefragmentationInfo, <a class="el" href="struct_vma_defragmentation_stats.html">VmaDefragmentationStats</a> *pDefragmentationStats)</td></tr>
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<tr class="memdesc:a6aced90fcc7b39882b6654a740a0b9bb"><td class="mdescLeft"> </td><td class="mdescRight">Compacts memory by moving allocations. <a href="#a6aced90fcc7b39882b6654a740a0b9bb">More...</a><br /></td></tr>
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<tr class="memdesc:a6aced90fcc7b39882b6654a740a0b9bb"><td class="mdescLeft"> </td><td class="mdescRight">Compacts memory by moving allocations. <a href="#a6aced90fcc7b39882b6654a740a0b9bb">More...</a><br /></td></tr>
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<tr class="memitem:ac72ee55598617e8eecca384e746bab51"><td class="memItemLeft" align="right" valign="top">VkResult </td><td class="memItemRight" valign="bottom"><a class="el" href="vk__mem__alloc_8h.html#ac72ee55598617e8eecca384e746bab51">vmaCreateBuffer</a> (VmaAllocator allocator, const VkBufferCreateInfo *pBufferCreateInfo, const <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> *pAllocationCreateInfo, VkBuffer *pBuffer, VmaAllocation *pAllocation, <a class="el" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> *pAllocationInfo)</td></tr>
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<tr class="memitem:ac72ee55598617e8eecca384e746bab51"><td class="memItemLeft" align="right" valign="top">VkResult </td><td class="memItemRight" valign="bottom"><a class="el" href="vk__mem__alloc_8h.html#ac72ee55598617e8eecca384e746bab51">vmaCreateBuffer</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, const VkBufferCreateInfo *pBufferCreateInfo, const <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> *pAllocationCreateInfo, VkBuffer *pBuffer, <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> *pAllocation, <a class="el" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> *pAllocationInfo)</td></tr>
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<tr class="memitem:a0d9f4e4ba5bf9aab1f1c746387753d77"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="vk__mem__alloc_8h.html#a0d9f4e4ba5bf9aab1f1c746387753d77">vmaDestroyBuffer</a> (VmaAllocator allocator, VkBuffer buffer, VmaAllocation allocation)</td></tr>
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<tr class="memitem:a0d9f4e4ba5bf9aab1f1c746387753d77"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="vk__mem__alloc_8h.html#a0d9f4e4ba5bf9aab1f1c746387753d77">vmaDestroyBuffer</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, VkBuffer buffer, <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> allocation)</td></tr>
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<tr class="memdesc:a0d9f4e4ba5bf9aab1f1c746387753d77"><td class="mdescLeft"> </td><td class="mdescRight">Destroys Vulkan buffer and frees allocated memory. <a href="#a0d9f4e4ba5bf9aab1f1c746387753d77">More...</a><br /></td></tr>
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<tr class="memdesc:a0d9f4e4ba5bf9aab1f1c746387753d77"><td class="mdescLeft"> </td><td class="mdescRight">Destroys Vulkan buffer and frees allocated memory. <a href="#a0d9f4e4ba5bf9aab1f1c746387753d77">More...</a><br /></td></tr>
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<tr class="memitem:a02a94f25679275851a53e82eacbcfc73"><td class="memItemLeft" align="right" valign="top">VkResult </td><td class="memItemRight" valign="bottom"><a class="el" href="vk__mem__alloc_8h.html#a02a94f25679275851a53e82eacbcfc73">vmaCreateImage</a> (VmaAllocator allocator, const VkImageCreateInfo *pImageCreateInfo, const <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> *pAllocationCreateInfo, VkImage *pImage, VmaAllocation *pAllocation, <a class="el" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> *pAllocationInfo)</td></tr>
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<tr class="memitem:a02a94f25679275851a53e82eacbcfc73"><td class="memItemLeft" align="right" valign="top">VkResult </td><td class="memItemRight" valign="bottom"><a class="el" href="vk__mem__alloc_8h.html#a02a94f25679275851a53e82eacbcfc73">vmaCreateImage</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, const VkImageCreateInfo *pImageCreateInfo, const <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> *pAllocationCreateInfo, VkImage *pImage, <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> *pAllocation, <a class="el" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> *pAllocationInfo)</td></tr>
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<tr class="memdesc:a02a94f25679275851a53e82eacbcfc73"><td class="mdescLeft"> </td><td class="mdescRight">Function similar to <a class="el" href="vk__mem__alloc_8h.html#ac72ee55598617e8eecca384e746bab51">vmaCreateBuffer()</a>. <a href="#a02a94f25679275851a53e82eacbcfc73">More...</a><br /></td></tr>
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<tr class="memdesc:a02a94f25679275851a53e82eacbcfc73"><td class="mdescLeft"> </td><td class="mdescRight">Function similar to <a class="el" href="vk__mem__alloc_8h.html#ac72ee55598617e8eecca384e746bab51">vmaCreateBuffer()</a>. <a href="#a02a94f25679275851a53e82eacbcfc73">More...</a><br /></td></tr>
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<tr class="memitem:ae50d2cb3b4a3bfd4dd40987234e50e7e"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="vk__mem__alloc_8h.html#ae50d2cb3b4a3bfd4dd40987234e50e7e">vmaDestroyImage</a> (VmaAllocator allocator, VkImage image, VmaAllocation allocation)</td></tr>
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<tr class="memitem:ae50d2cb3b4a3bfd4dd40987234e50e7e"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="vk__mem__alloc_8h.html#ae50d2cb3b4a3bfd4dd40987234e50e7e">vmaDestroyImage</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, VkImage image, <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> allocation)</td></tr>
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<tr class="memdesc:ae50d2cb3b4a3bfd4dd40987234e50e7e"><td class="mdescLeft"> </td><td class="mdescRight">Destroys Vulkan image and frees allocated memory. <a href="#ae50d2cb3b4a3bfd4dd40987234e50e7e">More...</a><br /></td></tr>
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<tr class="memdesc:ae50d2cb3b4a3bfd4dd40987234e50e7e"><td class="mdescLeft"> </td><td class="mdescRight">Destroys Vulkan image and frees allocated memory. <a href="#ae50d2cb3b4a3bfd4dd40987234e50e7e">More...</a><br /></td></tr>
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<td class="memname">typedef void(VKAPI_PTR * PFN_vmaAllocateDeviceMemoryFunction) (VmaAllocator allocator, uint32_t memoryType, VkDeviceMemory memory, VkDeviceSize size)</td>
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<td class="memname">typedef void(VKAPI_PTR * PFN_vmaAllocateDeviceMemoryFunction) (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, uint32_t memoryType, VkDeviceMemory memory, VkDeviceSize size)</td>
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<td class="memname">typedef void(VKAPI_PTR * PFN_vmaFreeDeviceMemoryFunction) (VmaAllocator allocator, uint32_t memoryType, VkDeviceMemory memory, VkDeviceSize size)</td>
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<td class="memname">typedef void(VKAPI_PTR * PFN_vmaFreeDeviceMemoryFunction) (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, uint32_t memoryType, VkDeviceMemory memory, VkDeviceSize size)</td>
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<p>Parameters of <code>VmaAllocation</code> objects, that can be retrieved using function <a class="el" href="vk__mem__alloc_8h.html#a86dd08aba8633bfa4ad0df2e76481d8b" title="Returns current information about specified allocation and atomically marks it as used in current fra...">vmaGetAllocationInfo()</a>. </p>
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<p>Parameters of <a class="el" href="struct_vma_allocation.html" title="Represents single memory allocation. ">VmaAllocation</a> objects, that can be retrieved using function <a class="el" href="vk__mem__alloc_8h.html#a86dd08aba8633bfa4ad0df2e76481d8b" title="Returns current information about specified allocation and atomically marks it as used in current fra...">vmaGetAllocationInfo()</a>. </p>
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<p>Flags for created VmaAllocator. </p>
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<p>Flags for created <a class="el" href="struct_vma_allocator.html" title="Represents main object of this library initialized. ">VmaAllocator</a>. </p>
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|
|
||||||
<p>Describes parameter of created <code>VmaPool</code>. </p>
|
<p>Describes parameter of created <a class="el" href="struct_vma_pool.html" title="Represents custom memory pool. ">VmaPool</a>. </p>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
@ -575,7 +575,7 @@ Functions</h2></td></tr>
|
|||||||
</table>
|
</table>
|
||||||
</div><div class="memdoc">
|
</div><div class="memdoc">
|
||||||
|
|
||||||
<p>Describes parameter of existing <code>VmaPool</code>. </p>
|
<p>Describes parameter of existing <a class="el" href="struct_vma_pool.html" title="Represents custom memory pool. ">VmaPool</a>. </p>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
@ -685,7 +685,7 @@ Functions</h2></td></tr>
|
|||||||
</table>
|
</table>
|
||||||
</div><div class="memdoc">
|
</div><div class="memdoc">
|
||||||
|
|
||||||
<p>Flags for created VmaAllocator. </p>
|
<p>Flags for created <a class="el" href="struct_vma_allocator.html" title="Represents main object of this library initialized. ">VmaAllocator</a>. </p>
|
||||||
<table class="fieldtable">
|
<table class="fieldtable">
|
||||||
<tr><th colspan="2">Enumerator</th></tr><tr><td class="fieldname"><a id="a4f87c9100d154a65a4ad495f7763cf7ca4816ddaed324ba110172ca608a20f29d"></a>VMA_ALLOCATOR_CREATE_EXTERNALLY_SYNCHRONIZED_BIT </td><td class="fielddoc"><p>Allocator and all objects created from it will not be synchronized internally, so you must guarantee they are used from only one thread at a time or synchronized externally by you. </p>
|
<tr><th colspan="2">Enumerator</th></tr><tr><td class="fieldname"><a id="a4f87c9100d154a65a4ad495f7763cf7ca4816ddaed324ba110172ca608a20f29d"></a>VMA_ALLOCATOR_CREATE_EXTERNALLY_SYNCHRONIZED_BIT </td><td class="fielddoc"><p>Allocator and all objects created from it will not be synchronized internally, so you must guarantee they are used from only one thread at a time or synchronized externally by you. </p>
|
||||||
<p>Using this flag may increase performance because internal mutexes are not used. </p>
|
<p>Using this flag may increase performance because internal mutexes are not used. </p>
|
||||||
@ -781,7 +781,7 @@ Functions</h2></td></tr>
|
|||||||
<tr>
|
<tr>
|
||||||
<td class="memname">VkResult vmaAllocateMemory </td>
|
<td class="memname">VkResult vmaAllocateMemory </td>
|
||||||
<td>(</td>
|
<td>(</td>
|
||||||
<td class="paramtype">VmaAllocator </td>
|
<td class="paramtype"><a class="el" href="struct_vma_allocator.html">VmaAllocator</a> </td>
|
||||||
<td class="paramname"><em>allocator</em>, </td>
|
<td class="paramname"><em>allocator</em>, </td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
@ -799,7 +799,7 @@ Functions</h2></td></tr>
|
|||||||
<tr>
|
<tr>
|
||||||
<td class="paramkey"></td>
|
<td class="paramkey"></td>
|
||||||
<td></td>
|
<td></td>
|
||||||
<td class="paramtype">VmaAllocation * </td>
|
<td class="paramtype"><a class="el" href="struct_vma_allocation.html">VmaAllocation</a> * </td>
|
||||||
<td class="paramname"><em>pAllocation</em>, </td>
|
<td class="paramname"><em>pAllocation</em>, </td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
@ -838,7 +838,7 @@ Functions</h2></td></tr>
|
|||||||
<tr>
|
<tr>
|
||||||
<td class="memname">VkResult vmaAllocateMemoryForBuffer </td>
|
<td class="memname">VkResult vmaAllocateMemoryForBuffer </td>
|
||||||
<td>(</td>
|
<td>(</td>
|
||||||
<td class="paramtype">VmaAllocator </td>
|
<td class="paramtype"><a class="el" href="struct_vma_allocator.html">VmaAllocator</a> </td>
|
||||||
<td class="paramname"><em>allocator</em>, </td>
|
<td class="paramname"><em>allocator</em>, </td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
@ -856,7 +856,7 @@ Functions</h2></td></tr>
|
|||||||
<tr>
|
<tr>
|
||||||
<td class="paramkey"></td>
|
<td class="paramkey"></td>
|
||||||
<td></td>
|
<td></td>
|
||||||
<td class="paramtype">VmaAllocation * </td>
|
<td class="paramtype"><a class="el" href="struct_vma_allocation.html">VmaAllocation</a> * </td>
|
||||||
<td class="paramname"><em>pAllocation</em>, </td>
|
<td class="paramname"><em>pAllocation</em>, </td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
@ -892,7 +892,7 @@ Functions</h2></td></tr>
|
|||||||
<tr>
|
<tr>
|
||||||
<td class="memname">VkResult vmaAllocateMemoryForImage </td>
|
<td class="memname">VkResult vmaAllocateMemoryForImage </td>
|
||||||
<td>(</td>
|
<td>(</td>
|
||||||
<td class="paramtype">VmaAllocator </td>
|
<td class="paramtype"><a class="el" href="struct_vma_allocator.html">VmaAllocator</a> </td>
|
||||||
<td class="paramname"><em>allocator</em>, </td>
|
<td class="paramname"><em>allocator</em>, </td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
@ -910,7 +910,7 @@ Functions</h2></td></tr>
|
|||||||
<tr>
|
<tr>
|
||||||
<td class="paramkey"></td>
|
<td class="paramkey"></td>
|
||||||
<td></td>
|
<td></td>
|
||||||
<td class="paramtype">VmaAllocation * </td>
|
<td class="paramtype"><a class="el" href="struct_vma_allocation.html">VmaAllocation</a> * </td>
|
||||||
<td class="paramname"><em>pAllocation</em>, </td>
|
<td class="paramname"><em>pAllocation</em>, </td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
@ -940,7 +940,7 @@ Functions</h2></td></tr>
|
|||||||
<tr>
|
<tr>
|
||||||
<td class="memname">void vmaBuildStatsString </td>
|
<td class="memname">void vmaBuildStatsString </td>
|
||||||
<td>(</td>
|
<td>(</td>
|
||||||
<td class="paramtype">VmaAllocator </td>
|
<td class="paramtype"><a class="el" href="struct_vma_allocator.html">VmaAllocator</a> </td>
|
||||||
<td class="paramname"><em>allocator</em>, </td>
|
<td class="paramname"><em>allocator</em>, </td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
@ -982,7 +982,7 @@ Functions</h2></td></tr>
|
|||||||
<tr>
|
<tr>
|
||||||
<td class="memname">void vmaCalculateStats </td>
|
<td class="memname">void vmaCalculateStats </td>
|
||||||
<td>(</td>
|
<td>(</td>
|
||||||
<td class="paramtype">VmaAllocator </td>
|
<td class="paramtype"><a class="el" href="struct_vma_allocator.html">VmaAllocator</a> </td>
|
||||||
<td class="paramname"><em>allocator</em>, </td>
|
<td class="paramname"><em>allocator</em>, </td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
@ -1018,7 +1018,7 @@ Functions</h2></td></tr>
|
|||||||
<tr>
|
<tr>
|
||||||
<td class="paramkey"></td>
|
<td class="paramkey"></td>
|
||||||
<td></td>
|
<td></td>
|
||||||
<td class="paramtype">VmaAllocator * </td>
|
<td class="paramtype"><a class="el" href="struct_vma_allocator.html">VmaAllocator</a> * </td>
|
||||||
<td class="paramname"><em>pAllocator</em> </td>
|
<td class="paramname"><em>pAllocator</em> </td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
@ -1042,7 +1042,7 @@ Functions</h2></td></tr>
|
|||||||
<tr>
|
<tr>
|
||||||
<td class="memname">VkResult vmaCreateBuffer </td>
|
<td class="memname">VkResult vmaCreateBuffer </td>
|
||||||
<td>(</td>
|
<td>(</td>
|
||||||
<td class="paramtype">VmaAllocator </td>
|
<td class="paramtype"><a class="el" href="struct_vma_allocator.html">VmaAllocator</a> </td>
|
||||||
<td class="paramname"><em>allocator</em>, </td>
|
<td class="paramname"><em>allocator</em>, </td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
@ -1066,7 +1066,7 @@ Functions</h2></td></tr>
|
|||||||
<tr>
|
<tr>
|
||||||
<td class="paramkey"></td>
|
<td class="paramkey"></td>
|
||||||
<td></td>
|
<td></td>
|
||||||
<td class="paramtype">VmaAllocation * </td>
|
<td class="paramtype"><a class="el" href="struct_vma_allocation.html">VmaAllocation</a> * </td>
|
||||||
<td class="paramname"><em>pAllocation</em>, </td>
|
<td class="paramname"><em>pAllocation</em>, </td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
@ -1111,7 +1111,7 @@ Functions</h2></td></tr>
|
|||||||
<tr>
|
<tr>
|
||||||
<td class="memname">VkResult vmaCreateImage </td>
|
<td class="memname">VkResult vmaCreateImage </td>
|
||||||
<td>(</td>
|
<td>(</td>
|
||||||
<td class="paramtype">VmaAllocator </td>
|
<td class="paramtype"><a class="el" href="struct_vma_allocator.html">VmaAllocator</a> </td>
|
||||||
<td class="paramname"><em>allocator</em>, </td>
|
<td class="paramname"><em>allocator</em>, </td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
@ -1135,7 +1135,7 @@ Functions</h2></td></tr>
|
|||||||
<tr>
|
<tr>
|
||||||
<td class="paramkey"></td>
|
<td class="paramkey"></td>
|
||||||
<td></td>
|
<td></td>
|
||||||
<td class="paramtype">VmaAllocation * </td>
|
<td class="paramtype"><a class="el" href="struct_vma_allocation.html">VmaAllocation</a> * </td>
|
||||||
<td class="paramname"><em>pAllocation</em>, </td>
|
<td class="paramname"><em>pAllocation</em>, </td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
@ -1165,13 +1165,13 @@ Functions</h2></td></tr>
|
|||||||
<tr>
|
<tr>
|
||||||
<td class="memname">void vmaCreateLostAllocation </td>
|
<td class="memname">void vmaCreateLostAllocation </td>
|
||||||
<td>(</td>
|
<td>(</td>
|
||||||
<td class="paramtype">VmaAllocator </td>
|
<td class="paramtype"><a class="el" href="struct_vma_allocator.html">VmaAllocator</a> </td>
|
||||||
<td class="paramname"><em>allocator</em>, </td>
|
<td class="paramname"><em>allocator</em>, </td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td class="paramkey"></td>
|
<td class="paramkey"></td>
|
||||||
<td></td>
|
<td></td>
|
||||||
<td class="paramtype">VmaAllocation * </td>
|
<td class="paramtype"><a class="el" href="struct_vma_allocation.html">VmaAllocation</a> * </td>
|
||||||
<td class="paramname"><em>pAllocation</em> </td>
|
<td class="paramname"><em>pAllocation</em> </td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
@ -1198,7 +1198,7 @@ Functions</h2></td></tr>
|
|||||||
<tr>
|
<tr>
|
||||||
<td class="memname">VkResult vmaCreatePool </td>
|
<td class="memname">VkResult vmaCreatePool </td>
|
||||||
<td>(</td>
|
<td>(</td>
|
||||||
<td class="paramtype">VmaAllocator </td>
|
<td class="paramtype"><a class="el" href="struct_vma_allocator.html">VmaAllocator</a> </td>
|
||||||
<td class="paramname"><em>allocator</em>, </td>
|
<td class="paramname"><em>allocator</em>, </td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
@ -1210,7 +1210,7 @@ Functions</h2></td></tr>
|
|||||||
<tr>
|
<tr>
|
||||||
<td class="paramkey"></td>
|
<td class="paramkey"></td>
|
||||||
<td></td>
|
<td></td>
|
||||||
<td class="paramtype">VmaPool * </td>
|
<td class="paramtype"><a class="el" href="struct_vma_pool.html">VmaPool</a> * </td>
|
||||||
<td class="paramname"><em>pPool</em> </td>
|
<td class="paramname"><em>pPool</em> </td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
@ -1221,7 +1221,7 @@ Functions</h2></td></tr>
|
|||||||
</table>
|
</table>
|
||||||
</div><div class="memdoc">
|
</div><div class="memdoc">
|
||||||
|
|
||||||
<p>Allocates Vulkan device memory and creates <code>VmaPool</code> object. </p>
|
<p>Allocates Vulkan device memory and creates <a class="el" href="struct_vma_pool.html" title="Represents custom memory pool. ">VmaPool</a> object. </p>
|
||||||
<dl class="params"><dt>Parameters</dt><dd>
|
<dl class="params"><dt>Parameters</dt><dd>
|
||||||
<table class="params">
|
<table class="params">
|
||||||
<tr><td class="paramdir"></td><td class="paramname">allocator</td><td>Allocator object. </td></tr>
|
<tr><td class="paramdir"></td><td class="paramname">allocator</td><td>Allocator object. </td></tr>
|
||||||
@ -1242,13 +1242,13 @@ Functions</h2></td></tr>
|
|||||||
<tr>
|
<tr>
|
||||||
<td class="memname">VkResult vmaDefragment </td>
|
<td class="memname">VkResult vmaDefragment </td>
|
||||||
<td>(</td>
|
<td>(</td>
|
||||||
<td class="paramtype">VmaAllocator </td>
|
<td class="paramtype"><a class="el" href="struct_vma_allocator.html">VmaAllocator</a> </td>
|
||||||
<td class="paramname"><em>allocator</em>, </td>
|
<td class="paramname"><em>allocator</em>, </td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td class="paramkey"></td>
|
<td class="paramkey"></td>
|
||||||
<td></td>
|
<td></td>
|
||||||
<td class="paramtype">VmaAllocation * </td>
|
<td class="paramtype"><a class="el" href="struct_vma_allocation.html">VmaAllocation</a> * </td>
|
||||||
<td class="paramname"><em>pAllocations</em>, </td>
|
<td class="paramname"><em>pAllocations</em>, </td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
@ -1300,12 +1300,12 @@ Functions</h2></td></tr>
|
|||||||
<li>Only allocations made in memory types that have <code>VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT</code> flag can be compacted. You may pass other allocations but it makes no sense - these will never be moved.</li>
|
<li>Only allocations made in memory types that have <code>VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT</code> flag can be compacted. You may pass other allocations but it makes no sense - these will never be moved.</li>
|
||||||
<li>You may pass allocations made with <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a3fc311d855c2ff53f1090ef5c722b38f" title="Set this flag if the allocation should have its own memory block. ">VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT</a> but it makes no sense - they will never be moved.</li>
|
<li>You may pass allocations made with <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a3fc311d855c2ff53f1090ef5c722b38f" title="Set this flag if the allocation should have its own memory block. ">VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT</a> but it makes no sense - they will never be moved.</li>
|
||||||
<li>Both allocations made with or without <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a11da372cc3a82931c5e5d6146cd9dd1f" title="Set this flag to use a memory that will be persistently mapped and retrieve pointer to it...">VMA_ALLOCATION_CREATE_MAPPED_BIT</a> flag can be compacted. If not persistently mapped, memory will be mapped temporarily inside this function if needed.</li>
|
<li>Both allocations made with or without <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a11da372cc3a82931c5e5d6146cd9dd1f" title="Set this flag to use a memory that will be persistently mapped and retrieve pointer to it...">VMA_ALLOCATION_CREATE_MAPPED_BIT</a> flag can be compacted. If not persistently mapped, memory will be mapped temporarily inside this function if needed.</li>
|
||||||
<li>You must not pass same <code>VmaAllocation</code> object multiple times in pAllocations array.</li>
|
<li>You must not pass same <a class="el" href="struct_vma_allocation.html" title="Represents single memory allocation. ">VmaAllocation</a> object multiple times in pAllocations array.</li>
|
||||||
</ul>
|
</ul>
|
||||||
<p>The function also frees empty <code>VkDeviceMemory</code> blocks.</p>
|
<p>The function also frees empty <code>VkDeviceMemory</code> blocks.</p>
|
||||||
<p>After allocation has been moved, its <a class="el" href="struct_vma_allocation_info.html#ae0bfb7dfdf79a76ffefc9a94677a2f67" title="Handle to Vulkan memory object. ">VmaAllocationInfo::deviceMemory</a> and/or <a class="el" href="struct_vma_allocation_info.html#a4a3c732388dbdc7a23f9365b00825268" title="Offset into deviceMemory object to the beginning of this allocation, in bytes. (deviceMemory, offset) pair is unique to this allocation. ">VmaAllocationInfo::offset</a> changes. You must query them again using <a class="el" href="vk__mem__alloc_8h.html#a86dd08aba8633bfa4ad0df2e76481d8b" title="Returns current information about specified allocation and atomically marks it as used in current fra...">vmaGetAllocationInfo()</a> if you need them.</p>
|
<p>After allocation has been moved, its <a class="el" href="struct_vma_allocation_info.html#ae0bfb7dfdf79a76ffefc9a94677a2f67" title="Handle to Vulkan memory object. ">VmaAllocationInfo::deviceMemory</a> and/or <a class="el" href="struct_vma_allocation_info.html#a4a3c732388dbdc7a23f9365b00825268" title="Offset into deviceMemory object to the beginning of this allocation, in bytes. (deviceMemory, offset) pair is unique to this allocation. ">VmaAllocationInfo::offset</a> changes. You must query them again using <a class="el" href="vk__mem__alloc_8h.html#a86dd08aba8633bfa4ad0df2e76481d8b" title="Returns current information about specified allocation and atomically marks it as used in current fra...">vmaGetAllocationInfo()</a> if you need them.</p>
|
||||||
<p>If an allocation has been moved, data in memory is copied to new place automatically, but if it was bound to a buffer or an image, you must destroy that object yourself, create new one and bind it to the new memory pointed by the allocation. You must use <code>vkDestroyBuffer()</code>, <code>vkDestroyImage()</code>, <code>vkCreateBuffer()</code>, <code>vkCreateImage()</code> for that purpose and NOT <a class="el" href="vk__mem__alloc_8h.html#a0d9f4e4ba5bf9aab1f1c746387753d77" title="Destroys Vulkan buffer and frees allocated memory. ">vmaDestroyBuffer()</a>, <a class="el" href="vk__mem__alloc_8h.html#ae50d2cb3b4a3bfd4dd40987234e50e7e" title="Destroys Vulkan image and frees allocated memory. ">vmaDestroyImage()</a>, <a class="el" href="vk__mem__alloc_8h.html#ac72ee55598617e8eecca384e746bab51">vmaCreateBuffer()</a>, <a class="el" href="vk__mem__alloc_8h.html#a02a94f25679275851a53e82eacbcfc73" title="Function similar to vmaCreateBuffer(). ">vmaCreateImage()</a>! Example:</p>
|
<p>If an allocation has been moved, data in memory is copied to new place automatically, but if it was bound to a buffer or an image, you must destroy that object yourself, create new one and bind it to the new memory pointed by the allocation. You must use <code>vkDestroyBuffer()</code>, <code>vkDestroyImage()</code>, <code>vkCreateBuffer()</code>, <code>vkCreateImage()</code> for that purpose and NOT <a class="el" href="vk__mem__alloc_8h.html#a0d9f4e4ba5bf9aab1f1c746387753d77" title="Destroys Vulkan buffer and frees allocated memory. ">vmaDestroyBuffer()</a>, <a class="el" href="vk__mem__alloc_8h.html#ae50d2cb3b4a3bfd4dd40987234e50e7e" title="Destroys Vulkan image and frees allocated memory. ">vmaDestroyImage()</a>, <a class="el" href="vk__mem__alloc_8h.html#ac72ee55598617e8eecca384e746bab51">vmaCreateBuffer()</a>, <a class="el" href="vk__mem__alloc_8h.html#a02a94f25679275851a53e82eacbcfc73" title="Function similar to vmaCreateBuffer(). ">vmaCreateImage()</a>! Example:</p>
|
||||||
<div class="fragment"><div class="line">VkDevice device = ...;</div><div class="line">VmaAllocator allocator = ...;</div><div class="line">std::vector<VkBuffer> buffers = ...;</div><div class="line">std::vector<VmaAllocation> allocations = ...;</div><div class="line"></div><div class="line">std::vector<VkBool32> allocationsChanged(allocations.size());</div><div class="line"><a class="code" href="vk__mem__alloc_8h.html#a6aced90fcc7b39882b6654a740a0b9bb">vmaDefragment</a>(allocator, allocations.data(), allocations.size(), allocationsChanged.data(), <span class="keyword">nullptr</span>, <span class="keyword">nullptr</span>);</div><div class="line"></div><div class="line"><span class="keywordflow">for</span>(<span class="keywordtype">size_t</span> i = 0; i < allocations.size(); ++i)</div><div class="line">{</div><div class="line"> <span class="keywordflow">if</span>(allocationsChanged[i])</div><div class="line"> {</div><div class="line"> <a class="code" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> allocInfo;</div><div class="line"> <a class="code" href="vk__mem__alloc_8h.html#a86dd08aba8633bfa4ad0df2e76481d8b">vmaGetAllocationInfo</a>(allocator, allocations[i], &allocInfo);</div><div class="line"></div><div class="line"> vkDestroyBuffer(device, buffers[i], <span class="keyword">nullptr</span>);</div><div class="line"></div><div class="line"> VkBufferCreateInfo bufferInfo = ...;</div><div class="line"> vkCreateBuffer(device, &bufferInfo, <span class="keyword">nullptr</span>, &buffers[i]);</div><div class="line"> </div><div class="line"> <span class="comment">// You can make dummy call to vkGetBufferMemoryRequirements here to silence validation layer warning.</span></div><div class="line"> </div><div class="line"> vkBindBufferMemory(device, buffers[i], allocInfo.<a class="code" href="struct_vma_allocation_info.html#ae0bfb7dfdf79a76ffefc9a94677a2f67">deviceMemory</a>, allocInfo.<a class="code" href="struct_vma_allocation_info.html#a4a3c732388dbdc7a23f9365b00825268">offset</a>);</div><div class="line"> }</div><div class="line">}</div></div><!-- fragment --><p>Note: Please don't expect memory to be fully compacted after this call. Algorithms inside are based on some heuristics that try to maximize number of Vulkan memory blocks to make totally empty to release them, as well as to maximimze continuous empty space inside remaining blocks, while minimizing the number and size of data that needs to be moved. Some fragmentation still remains after this call. This is normal.</p>
|
<div class="fragment"><div class="line">VkDevice device = ...;</div><div class="line"><a class="code" href="struct_vma_allocator.html">VmaAllocator</a> allocator = ...;</div><div class="line">std::vector<VkBuffer> buffers = ...;</div><div class="line">std::vector<VmaAllocation> allocations = ...;</div><div class="line"></div><div class="line">std::vector<VkBool32> allocationsChanged(allocations.size());</div><div class="line"><a class="code" href="vk__mem__alloc_8h.html#a6aced90fcc7b39882b6654a740a0b9bb">vmaDefragment</a>(allocator, allocations.data(), allocations.size(), allocationsChanged.data(), <span class="keyword">nullptr</span>, <span class="keyword">nullptr</span>);</div><div class="line"></div><div class="line"><span class="keywordflow">for</span>(<span class="keywordtype">size_t</span> i = 0; i < allocations.size(); ++i)</div><div class="line">{</div><div class="line"> <span class="keywordflow">if</span>(allocationsChanged[i])</div><div class="line"> {</div><div class="line"> <a class="code" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> allocInfo;</div><div class="line"> <a class="code" href="vk__mem__alloc_8h.html#a86dd08aba8633bfa4ad0df2e76481d8b">vmaGetAllocationInfo</a>(allocator, allocations[i], &allocInfo);</div><div class="line"></div><div class="line"> vkDestroyBuffer(device, buffers[i], <span class="keyword">nullptr</span>);</div><div class="line"></div><div class="line"> VkBufferCreateInfo bufferInfo = ...;</div><div class="line"> vkCreateBuffer(device, &bufferInfo, <span class="keyword">nullptr</span>, &buffers[i]);</div><div class="line"> </div><div class="line"> <span class="comment">// You can make dummy call to vkGetBufferMemoryRequirements here to silence validation layer warning.</span></div><div class="line"> </div><div class="line"> vkBindBufferMemory(device, buffers[i], allocInfo.<a class="code" href="struct_vma_allocation_info.html#ae0bfb7dfdf79a76ffefc9a94677a2f67">deviceMemory</a>, allocInfo.<a class="code" href="struct_vma_allocation_info.html#a4a3c732388dbdc7a23f9365b00825268">offset</a>);</div><div class="line"> }</div><div class="line">}</div></div><!-- fragment --><p>Note: Please don't expect memory to be fully compacted after this call. Algorithms inside are based on some heuristics that try to maximize number of Vulkan memory blocks to make totally empty to release them, as well as to maximimze continuous empty space inside remaining blocks, while minimizing the number and size of data that needs to be moved. Some fragmentation still remains after this call. This is normal.</p>
|
||||||
<p>Warning: This function is not 100% correct according to Vulkan specification. Use it at your own risk. That's because Vulkan doesn't guarantee that memory requirements (size and alignment) for a new buffer or image are consistent. They may be different even for subsequent calls with the same parameters. It really does happen on some platforms, especially with images.</p>
|
<p>Warning: This function is not 100% correct according to Vulkan specification. Use it at your own risk. That's because Vulkan doesn't guarantee that memory requirements (size and alignment) for a new buffer or image are consistent. They may be different even for subsequent calls with the same parameters. It really does happen on some platforms, especially with images.</p>
|
||||||
<p>Warning: This function may be time-consuming, so you shouldn't call it too often (like every frame or after every resource creation/destruction). You can call it on special occasions (like when reloading a game level or when you just destroyed a lot of objects). </p>
|
<p>Warning: This function may be time-consuming, so you shouldn't call it too often (like every frame or after every resource creation/destruction). You can call it on special occasions (like when reloading a game level or when you just destroyed a lot of objects). </p>
|
||||||
|
|
||||||
@ -1320,7 +1320,7 @@ Functions</h2></td></tr>
|
|||||||
<tr>
|
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|
||||||
<td class="memname">void vmaDestroyAllocator </td>
|
<td class="memname">void vmaDestroyAllocator </td>
|
||||||
<td>(</td>
|
<td>(</td>
|
||||||
<td class="paramtype">VmaAllocator </td>
|
<td class="paramtype"><a class="el" href="struct_vma_allocator.html">VmaAllocator</a> </td>
|
||||||
<td class="paramname"><em>allocator</em></td><td>)</td>
|
<td class="paramname"><em>allocator</em></td><td>)</td>
|
||||||
<td></td>
|
<td></td>
|
||||||
</tr>
|
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|
||||||
@ -1340,7 +1340,7 @@ Functions</h2></td></tr>
|
|||||||
<tr>
|
<tr>
|
||||||
<td class="memname">void vmaDestroyBuffer </td>
|
<td class="memname">void vmaDestroyBuffer </td>
|
||||||
<td>(</td>
|
<td>(</td>
|
||||||
<td class="paramtype">VmaAllocator </td>
|
<td class="paramtype"><a class="el" href="struct_vma_allocator.html">VmaAllocator</a> </td>
|
||||||
<td class="paramname"><em>allocator</em>, </td>
|
<td class="paramname"><em>allocator</em>, </td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
@ -1352,7 +1352,7 @@ Functions</h2></td></tr>
|
|||||||
<tr>
|
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|
||||||
<td class="paramkey"></td>
|
<td class="paramkey"></td>
|
||||||
<td></td>
|
<td></td>
|
||||||
<td class="paramtype">VmaAllocation </td>
|
<td class="paramtype"><a class="el" href="struct_vma_allocation.html">VmaAllocation</a> </td>
|
||||||
<td class="paramname"><em>allocation</em> </td>
|
<td class="paramname"><em>allocation</em> </td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
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|
||||||
@ -1378,7 +1378,7 @@ Functions</h2></td></tr>
|
|||||||
<tr>
|
<tr>
|
||||||
<td class="memname">void vmaDestroyImage </td>
|
<td class="memname">void vmaDestroyImage </td>
|
||||||
<td>(</td>
|
<td>(</td>
|
||||||
<td class="paramtype">VmaAllocator </td>
|
<td class="paramtype"><a class="el" href="struct_vma_allocator.html">VmaAllocator</a> </td>
|
||||||
<td class="paramname"><em>allocator</em>, </td>
|
<td class="paramname"><em>allocator</em>, </td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
@ -1390,7 +1390,7 @@ Functions</h2></td></tr>
|
|||||||
<tr>
|
<tr>
|
||||||
<td class="paramkey"></td>
|
<td class="paramkey"></td>
|
||||||
<td></td>
|
<td></td>
|
||||||
<td class="paramtype">VmaAllocation </td>
|
<td class="paramtype"><a class="el" href="struct_vma_allocation.html">VmaAllocation</a> </td>
|
||||||
<td class="paramname"><em>allocation</em> </td>
|
<td class="paramname"><em>allocation</em> </td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
@ -1416,13 +1416,13 @@ Functions</h2></td></tr>
|
|||||||
<tr>
|
<tr>
|
||||||
<td class="memname">void vmaDestroyPool </td>
|
<td class="memname">void vmaDestroyPool </td>
|
||||||
<td>(</td>
|
<td>(</td>
|
||||||
<td class="paramtype">VmaAllocator </td>
|
<td class="paramtype"><a class="el" href="struct_vma_allocator.html">VmaAllocator</a> </td>
|
||||||
<td class="paramname"><em>allocator</em>, </td>
|
<td class="paramname"><em>allocator</em>, </td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td class="paramkey"></td>
|
<td class="paramkey"></td>
|
||||||
<td></td>
|
<td></td>
|
||||||
<td class="paramtype">VmaPool </td>
|
<td class="paramtype"><a class="el" href="struct_vma_pool.html">VmaPool</a> </td>
|
||||||
<td class="paramname"><em>pool</em> </td>
|
<td class="paramname"><em>pool</em> </td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
@ -1433,7 +1433,7 @@ Functions</h2></td></tr>
|
|||||||
</table>
|
</table>
|
||||||
</div><div class="memdoc">
|
</div><div class="memdoc">
|
||||||
|
|
||||||
<p>Destroys VmaPool object and frees Vulkan device memory. </p>
|
<p>Destroys <a class="el" href="struct_vma_pool.html" title="Represents custom memory pool. ">VmaPool</a> object and frees Vulkan device memory. </p>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
@ -1446,7 +1446,7 @@ Functions</h2></td></tr>
|
|||||||
<tr>
|
<tr>
|
||||||
<td class="memname">VkResult vmaFindMemoryTypeIndex </td>
|
<td class="memname">VkResult vmaFindMemoryTypeIndex </td>
|
||||||
<td>(</td>
|
<td>(</td>
|
||||||
<td class="paramtype">VmaAllocator </td>
|
<td class="paramtype"><a class="el" href="struct_vma_allocator.html">VmaAllocator</a> </td>
|
||||||
<td class="paramname"><em>allocator</em>, </td>
|
<td class="paramname"><em>allocator</em>, </td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
@ -1496,7 +1496,7 @@ Functions</h2></td></tr>
|
|||||||
<tr>
|
<tr>
|
||||||
<td class="memname">VkResult vmaFindMemoryTypeIndexForBufferInfo </td>
|
<td class="memname">VkResult vmaFindMemoryTypeIndexForBufferInfo </td>
|
||||||
<td>(</td>
|
<td>(</td>
|
||||||
<td class="paramtype">VmaAllocator </td>
|
<td class="paramtype"><a class="el" href="struct_vma_allocator.html">VmaAllocator</a> </td>
|
||||||
<td class="paramname"><em>allocator</em>, </td>
|
<td class="paramname"><em>allocator</em>, </td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
@ -1545,7 +1545,7 @@ Functions</h2></td></tr>
|
|||||||
<tr>
|
<tr>
|
||||||
<td class="memname">VkResult vmaFindMemoryTypeIndexForImageInfo </td>
|
<td class="memname">VkResult vmaFindMemoryTypeIndexForImageInfo </td>
|
||||||
<td>(</td>
|
<td>(</td>
|
||||||
<td class="paramtype">VmaAllocator </td>
|
<td class="paramtype"><a class="el" href="struct_vma_allocator.html">VmaAllocator</a> </td>
|
||||||
<td class="paramname"><em>allocator</em>, </td>
|
<td class="paramname"><em>allocator</em>, </td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
@ -1594,13 +1594,13 @@ Functions</h2></td></tr>
|
|||||||
<tr>
|
<tr>
|
||||||
<td class="memname">void vmaFreeMemory </td>
|
<td class="memname">void vmaFreeMemory </td>
|
||||||
<td>(</td>
|
<td>(</td>
|
||||||
<td class="paramtype">VmaAllocator </td>
|
<td class="paramtype"><a class="el" href="struct_vma_allocator.html">VmaAllocator</a> </td>
|
||||||
<td class="paramname"><em>allocator</em>, </td>
|
<td class="paramname"><em>allocator</em>, </td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td class="paramkey"></td>
|
<td class="paramkey"></td>
|
||||||
<td></td>
|
<td></td>
|
||||||
<td class="paramtype">VmaAllocation </td>
|
<td class="paramtype"><a class="el" href="struct_vma_allocation.html">VmaAllocation</a> </td>
|
||||||
<td class="paramname"><em>allocation</em> </td>
|
<td class="paramname"><em>allocation</em> </td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
@ -1624,7 +1624,7 @@ Functions</h2></td></tr>
|
|||||||
<tr>
|
<tr>
|
||||||
<td class="memname">void vmaFreeStatsString </td>
|
<td class="memname">void vmaFreeStatsString </td>
|
||||||
<td>(</td>
|
<td>(</td>
|
||||||
<td class="paramtype">VmaAllocator </td>
|
<td class="paramtype"><a class="el" href="struct_vma_allocator.html">VmaAllocator</a> </td>
|
||||||
<td class="paramname"><em>allocator</em>, </td>
|
<td class="paramname"><em>allocator</em>, </td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
@ -1652,13 +1652,13 @@ Functions</h2></td></tr>
|
|||||||
<tr>
|
<tr>
|
||||||
<td class="memname">void vmaGetAllocationInfo </td>
|
<td class="memname">void vmaGetAllocationInfo </td>
|
||||||
<td>(</td>
|
<td>(</td>
|
||||||
<td class="paramtype">VmaAllocator </td>
|
<td class="paramtype"><a class="el" href="struct_vma_allocator.html">VmaAllocator</a> </td>
|
||||||
<td class="paramname"><em>allocator</em>, </td>
|
<td class="paramname"><em>allocator</em>, </td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td class="paramkey"></td>
|
<td class="paramkey"></td>
|
||||||
<td></td>
|
<td></td>
|
||||||
<td class="paramtype">VmaAllocation </td>
|
<td class="paramtype"><a class="el" href="struct_vma_allocation.html">VmaAllocation</a> </td>
|
||||||
<td class="paramname"><em>allocation</em>, </td>
|
<td class="paramname"><em>allocation</em>, </td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
@ -1695,7 +1695,7 @@ Functions</h2></td></tr>
|
|||||||
<tr>
|
<tr>
|
||||||
<td class="memname">void vmaGetMemoryProperties </td>
|
<td class="memname">void vmaGetMemoryProperties </td>
|
||||||
<td>(</td>
|
<td>(</td>
|
||||||
<td class="paramtype">VmaAllocator </td>
|
<td class="paramtype"><a class="el" href="struct_vma_allocator.html">VmaAllocator</a> </td>
|
||||||
<td class="paramname"><em>allocator</em>, </td>
|
<td class="paramname"><em>allocator</em>, </td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
@ -1724,7 +1724,7 @@ Functions</h2></td></tr>
|
|||||||
<tr>
|
<tr>
|
||||||
<td class="memname">void vmaGetMemoryTypeProperties </td>
|
<td class="memname">void vmaGetMemoryTypeProperties </td>
|
||||||
<td>(</td>
|
<td>(</td>
|
||||||
<td class="paramtype">VmaAllocator </td>
|
<td class="paramtype"><a class="el" href="struct_vma_allocator.html">VmaAllocator</a> </td>
|
||||||
<td class="paramname"><em>allocator</em>, </td>
|
<td class="paramname"><em>allocator</em>, </td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
@ -1761,7 +1761,7 @@ Functions</h2></td></tr>
|
|||||||
<tr>
|
<tr>
|
||||||
<td class="memname">void vmaGetPhysicalDeviceProperties </td>
|
<td class="memname">void vmaGetPhysicalDeviceProperties </td>
|
||||||
<td>(</td>
|
<td>(</td>
|
||||||
<td class="paramtype">VmaAllocator </td>
|
<td class="paramtype"><a class="el" href="struct_vma_allocator.html">VmaAllocator</a> </td>
|
||||||
<td class="paramname"><em>allocator</em>, </td>
|
<td class="paramname"><em>allocator</em>, </td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
@ -1790,13 +1790,13 @@ Functions</h2></td></tr>
|
|||||||
<tr>
|
<tr>
|
||||||
<td class="memname">void vmaGetPoolStats </td>
|
<td class="memname">void vmaGetPoolStats </td>
|
||||||
<td>(</td>
|
<td>(</td>
|
||||||
<td class="paramtype">VmaAllocator </td>
|
<td class="paramtype"><a class="el" href="struct_vma_allocator.html">VmaAllocator</a> </td>
|
||||||
<td class="paramname"><em>allocator</em>, </td>
|
<td class="paramname"><em>allocator</em>, </td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td class="paramkey"></td>
|
<td class="paramkey"></td>
|
||||||
<td></td>
|
<td></td>
|
||||||
<td class="paramtype">VmaPool </td>
|
<td class="paramtype"><a class="el" href="struct_vma_pool.html">VmaPool</a> </td>
|
||||||
<td class="paramname"><em>pool</em>, </td>
|
<td class="paramname"><em>pool</em>, </td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
@ -1813,7 +1813,7 @@ Functions</h2></td></tr>
|
|||||||
</table>
|
</table>
|
||||||
</div><div class="memdoc">
|
</div><div class="memdoc">
|
||||||
|
|
||||||
<p>Retrieves statistics of existing VmaPool object. </p>
|
<p>Retrieves statistics of existing <a class="el" href="struct_vma_pool.html" title="Represents custom memory pool. ">VmaPool</a> object. </p>
|
||||||
<dl class="params"><dt>Parameters</dt><dd>
|
<dl class="params"><dt>Parameters</dt><dd>
|
||||||
<table class="params">
|
<table class="params">
|
||||||
<tr><td class="paramdir"></td><td class="paramname">allocator</td><td>Allocator object. </td></tr>
|
<tr><td class="paramdir"></td><td class="paramname">allocator</td><td>Allocator object. </td></tr>
|
||||||
@ -1834,13 +1834,13 @@ Functions</h2></td></tr>
|
|||||||
<tr>
|
<tr>
|
||||||
<td class="memname">void vmaMakePoolAllocationsLost </td>
|
<td class="memname">void vmaMakePoolAllocationsLost </td>
|
||||||
<td>(</td>
|
<td>(</td>
|
||||||
<td class="paramtype">VmaAllocator </td>
|
<td class="paramtype"><a class="el" href="struct_vma_allocator.html">VmaAllocator</a> </td>
|
||||||
<td class="paramname"><em>allocator</em>, </td>
|
<td class="paramname"><em>allocator</em>, </td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td class="paramkey"></td>
|
<td class="paramkey"></td>
|
||||||
<td></td>
|
<td></td>
|
||||||
<td class="paramtype">VmaPool </td>
|
<td class="paramtype"><a class="el" href="struct_vma_pool.html">VmaPool</a> </td>
|
||||||
<td class="paramname"><em>pool</em>, </td>
|
<td class="paramname"><em>pool</em>, </td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
@ -1878,13 +1878,13 @@ Functions</h2></td></tr>
|
|||||||
<tr>
|
<tr>
|
||||||
<td class="memname">VkResult vmaMapMemory </td>
|
<td class="memname">VkResult vmaMapMemory </td>
|
||||||
<td>(</td>
|
<td>(</td>
|
||||||
<td class="paramtype">VmaAllocator </td>
|
<td class="paramtype"><a class="el" href="struct_vma_allocator.html">VmaAllocator</a> </td>
|
||||||
<td class="paramname"><em>allocator</em>, </td>
|
<td class="paramname"><em>allocator</em>, </td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td class="paramkey"></td>
|
<td class="paramkey"></td>
|
||||||
<td></td>
|
<td></td>
|
||||||
<td class="paramtype">VmaAllocation </td>
|
<td class="paramtype"><a class="el" href="struct_vma_allocation.html">VmaAllocation</a> </td>
|
||||||
<td class="paramname"><em>allocation</em>, </td>
|
<td class="paramname"><em>allocation</em>, </td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
@ -1921,13 +1921,13 @@ Functions</h2></td></tr>
|
|||||||
<tr>
|
<tr>
|
||||||
<td class="memname">void vmaSetAllocationUserData </td>
|
<td class="memname">void vmaSetAllocationUserData </td>
|
||||||
<td>(</td>
|
<td>(</td>
|
||||||
<td class="paramtype">VmaAllocator </td>
|
<td class="paramtype"><a class="el" href="struct_vma_allocator.html">VmaAllocator</a> </td>
|
||||||
<td class="paramname"><em>allocator</em>, </td>
|
<td class="paramname"><em>allocator</em>, </td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td class="paramkey"></td>
|
<td class="paramkey"></td>
|
||||||
<td></td>
|
<td></td>
|
||||||
<td class="paramtype">VmaAllocation </td>
|
<td class="paramtype"><a class="el" href="struct_vma_allocation.html">VmaAllocation</a> </td>
|
||||||
<td class="paramname"><em>allocation</em>, </td>
|
<td class="paramname"><em>allocation</em>, </td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
@ -1959,7 +1959,7 @@ Functions</h2></td></tr>
|
|||||||
<tr>
|
<tr>
|
||||||
<td class="memname">void vmaSetCurrentFrameIndex </td>
|
<td class="memname">void vmaSetCurrentFrameIndex </td>
|
||||||
<td>(</td>
|
<td>(</td>
|
||||||
<td class="paramtype">VmaAllocator </td>
|
<td class="paramtype"><a class="el" href="struct_vma_allocator.html">VmaAllocator</a> </td>
|
||||||
<td class="paramname"><em>allocator</em>, </td>
|
<td class="paramname"><em>allocator</em>, </td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
@ -1990,13 +1990,13 @@ Functions</h2></td></tr>
|
|||||||
<tr>
|
<tr>
|
||||||
<td class="memname">VkBool32 vmaTouchAllocation </td>
|
<td class="memname">VkBool32 vmaTouchAllocation </td>
|
||||||
<td>(</td>
|
<td>(</td>
|
||||||
<td class="paramtype">VmaAllocator </td>
|
<td class="paramtype"><a class="el" href="struct_vma_allocator.html">VmaAllocator</a> </td>
|
||||||
<td class="paramname"><em>allocator</em>, </td>
|
<td class="paramname"><em>allocator</em>, </td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td class="paramkey"></td>
|
<td class="paramkey"></td>
|
||||||
<td></td>
|
<td></td>
|
||||||
<td class="paramtype">VmaAllocation </td>
|
<td class="paramtype"><a class="el" href="struct_vma_allocation.html">VmaAllocation</a> </td>
|
||||||
<td class="paramname"><em>allocation</em> </td>
|
<td class="paramname"><em>allocation</em> </td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
@ -2023,13 +2023,13 @@ Functions</h2></td></tr>
|
|||||||
<tr>
|
<tr>
|
||||||
<td class="memname">void vmaUnmapMemory </td>
|
<td class="memname">void vmaUnmapMemory </td>
|
||||||
<td>(</td>
|
<td>(</td>
|
||||||
<td class="paramtype">VmaAllocator </td>
|
<td class="paramtype"><a class="el" href="struct_vma_allocator.html">VmaAllocator</a> </td>
|
||||||
<td class="paramname"><em>allocator</em>, </td>
|
<td class="paramname"><em>allocator</em>, </td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td class="paramkey"></td>
|
<td class="paramkey"></td>
|
||||||
<td></td>
|
<td></td>
|
||||||
<td class="paramtype">VmaAllocation </td>
|
<td class="paramtype"><a class="el" href="struct_vma_allocation.html">VmaAllocation</a> </td>
|
||||||
<td class="paramname"><em>allocation</em> </td>
|
<td class="paramname"><em>allocation</em> </td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
|
File diff suppressed because one or more lines are too long
@ -74,7 +74,7 @@ $(function() {
|
|||||||
<li>VK_KHR_dedicated_allocation</li>
|
<li>VK_KHR_dedicated_allocation</li>
|
||||||
</ul>
|
</ul>
|
||||||
<p>If you enabled these extensions:</p>
|
<p>If you enabled these extensions:</p>
|
||||||
<p>2 . Use <a class="el" href="vk__mem__alloc_8h.html#a4f87c9100d154a65a4ad495f7763cf7cace7da7cc6e71a625dfa763c55a597878" title="Enables usage of VK_KHR_dedicated_allocation extension. ">VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT</a> flag when creating your <code>VmaAllocator</code> to inform the library that you enabled required extensions and you want the library to use them.</p>
|
<p>2 . Use <a class="el" href="vk__mem__alloc_8h.html#a4f87c9100d154a65a4ad495f7763cf7cace7da7cc6e71a625dfa763c55a597878" title="Enables usage of VK_KHR_dedicated_allocation extension. ">VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT</a> flag when creating your <a class="el" href="struct_vma_allocator.html" title="Represents main object of this library initialized. ">VmaAllocator</a>`to inform the library that you enabled required extensions and you want the library to use them.</p>
|
||||||
<div class="fragment"><div class="line">allocatorInfo.<a class="code" href="struct_vma_allocator_create_info.html#a392ea2ecbaff93f91a7c49f735ad4346">flags</a> |= <a class="code" href="vk__mem__alloc_8h.html#a4f87c9100d154a65a4ad495f7763cf7cace7da7cc6e71a625dfa763c55a597878">VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT</a>;</div><div class="line"></div><div class="line"><a class="code" href="vk__mem__alloc_8h.html#a200692051ddb34240248234f5f4c17bb">vmaCreateAllocator</a>(&allocatorInfo, &allocator);</div></div><!-- fragment --><p>That's all. The extension will be automatically used whenever you create a buffer using <a class="el" href="vk__mem__alloc_8h.html#ac72ee55598617e8eecca384e746bab51">vmaCreateBuffer()</a> or image using <a class="el" href="vk__mem__alloc_8h.html#a02a94f25679275851a53e82eacbcfc73" title="Function similar to vmaCreateBuffer(). ">vmaCreateImage()</a>.</p>
|
<div class="fragment"><div class="line">allocatorInfo.<a class="code" href="struct_vma_allocator_create_info.html#a392ea2ecbaff93f91a7c49f735ad4346">flags</a> |= <a class="code" href="vk__mem__alloc_8h.html#a4f87c9100d154a65a4ad495f7763cf7cace7da7cc6e71a625dfa763c55a597878">VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT</a>;</div><div class="line"></div><div class="line"><a class="code" href="vk__mem__alloc_8h.html#a200692051ddb34240248234f5f4c17bb">vmaCreateAllocator</a>(&allocatorInfo, &allocator);</div></div><!-- fragment --><p>That's all. The extension will be automatically used whenever you create a buffer using <a class="el" href="vk__mem__alloc_8h.html#ac72ee55598617e8eecca384e746bab51">vmaCreateBuffer()</a> or image using <a class="el" href="vk__mem__alloc_8h.html#a02a94f25679275851a53e82eacbcfc73" title="Function similar to vmaCreateBuffer(). ">vmaCreateImage()</a>.</p>
|
||||||
<p>When using the extension together with Vulkan Validation Layer, you will receive warnings like this: </p><pre class="fragment">vkBindBufferMemory(): Binding memory to buffer 0x33 but vkGetBufferMemoryRequirements() has not been called on that buffer.
|
<p>When using the extension together with Vulkan Validation Layer, you will receive warnings like this: </p><pre class="fragment">vkBindBufferMemory(): Binding memory to buffer 0x33 but vkGetBufferMemoryRequirements() has not been called on that buffer.
|
||||||
</pre><p>It is OK, you should just ignore it. It happens because you use function <code>vkGetBufferMemoryRequirements2KHR()</code> instead of standard <code>vkGetBufferMemoryRequirements()</code>, while the validation layer seems to be unaware of it.</p>
|
</pre><p>It is OK, you should just ignore it. It happens because you use function <code>vkGetBufferMemoryRequirements2KHR()</code> instead of standard <code>vkGetBufferMemoryRequirements()</code>, while the validation layer seems to be unaware of it.</p>
|
||||||
|
@ -114,7 +114,7 @@ It may be a good idea to create dedicated CPP file just for this purpose.
|
|||||||
At program startup:
|
At program startup:
|
||||||
|
|
||||||
-# Initialize Vulkan to have `VkPhysicalDevice` and `VkDevice` object.
|
-# Initialize Vulkan to have `VkPhysicalDevice` and `VkDevice` object.
|
||||||
-# Fill VmaAllocatorCreateInfo structure and create `VmaAllocator` object by
|
-# Fill VmaAllocatorCreateInfo structure and create #VmaAllocator object by
|
||||||
calling vmaCreateAllocator().
|
calling vmaCreateAllocator().
|
||||||
|
|
||||||
\code
|
\code
|
||||||
@ -286,7 +286,7 @@ Because of this, Vulkan Memory Allocator provides following facilities:
|
|||||||
|
|
||||||
\section memory_mapping_mapping_functions Mapping functions
|
\section memory_mapping_mapping_functions Mapping functions
|
||||||
|
|
||||||
The library provides following functions for mapping of a specific `VmaAllocation`: vmaMapMemory(), vmaUnmapMemory().
|
The library provides following functions for mapping of a specific #VmaAllocation: vmaMapMemory(), vmaUnmapMemory().
|
||||||
They are safer and more convenient to use than standard Vulkan functions.
|
They are safer and more convenient to use than standard Vulkan functions.
|
||||||
You can map an allocation multiple times simultaneously - mapping is reference-counted internally.
|
You can map an allocation multiple times simultaneously - mapping is reference-counted internally.
|
||||||
You can also map different allocations simultaneously regardless of whether they use the same `VkDeviceMemory` block.
|
You can also map different allocations simultaneously regardless of whether they use the same `VkDeviceMemory` block.
|
||||||
@ -482,7 +482,7 @@ It can be useful if you want to:
|
|||||||
To use custom memory pools:
|
To use custom memory pools:
|
||||||
|
|
||||||
-# Fill VmaPoolCreateInfo structure.
|
-# Fill VmaPoolCreateInfo structure.
|
||||||
-# Call vmaCreatePool() to obtain `VmaPool` handle.
|
-# Call vmaCreatePool() to obtain #VmaPool handle.
|
||||||
-# When making an allocation, set VmaAllocationCreateInfo::pool to this handle.
|
-# When making an allocation, set VmaAllocationCreateInfo::pool to this handle.
|
||||||
You don't need to specify any other parameters of this structure, like usage.
|
You don't need to specify any other parameters of this structure, like usage.
|
||||||
|
|
||||||
@ -866,7 +866,7 @@ If yes, enable them (fill `VkDeviceCreateInfo::ppEnabledExtensionNames`).
|
|||||||
If you enabled these extensions:
|
If you enabled these extensions:
|
||||||
|
|
||||||
2 . Use #VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT flag when creating
|
2 . Use #VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT flag when creating
|
||||||
your `VmaAllocator` to inform the library that you enabled required extensions
|
your #VmaAllocator`to inform the library that you enabled required extensions
|
||||||
and you want the library to use them.
|
and you want the library to use them.
|
||||||
|
|
||||||
\code
|
\code
|
||||||
@ -899,18 +899,18 @@ To learn more about this extension, see:
|
|||||||
|
|
||||||
\section general_considerations_thread_safety Thread safety
|
\section general_considerations_thread_safety Thread safety
|
||||||
|
|
||||||
- The library has no global state, so separate `VmaAllocator` objects can be used
|
- The library has no global state, so separate #VmaAllocator objects can be used
|
||||||
independently.
|
independently.
|
||||||
There should be no need to create multiple such objects though - one per `VkDevice` is enough.
|
There should be no need to create multiple such objects though - one per `VkDevice` is enough.
|
||||||
- By default, all calls to functions that take `VmaAllocator` as first parameter
|
- By default, all calls to functions that take #VmaAllocator as first parameter
|
||||||
are safe to call from multiple threads simultaneously because they are
|
are safe to call from multiple threads simultaneously because they are
|
||||||
synchronized internally when needed.
|
synchronized internally when needed.
|
||||||
- When the allocator is created with #VMA_ALLOCATOR_CREATE_EXTERNALLY_SYNCHRONIZED_BIT
|
- When the allocator is created with #VMA_ALLOCATOR_CREATE_EXTERNALLY_SYNCHRONIZED_BIT
|
||||||
flag, calls to functions that take such `VmaAllocator` object must be
|
flag, calls to functions that take such #VmaAllocator object must be
|
||||||
synchronized externally.
|
synchronized externally.
|
||||||
- Access to a `VmaAllocation` object must be externally synchronized. For example,
|
- Access to a #VmaAllocation object must be externally synchronized. For example,
|
||||||
you must not call vmaGetAllocationInfo() and vmaMapMemory() from different
|
you must not call vmaGetAllocationInfo() and vmaMapMemory() from different
|
||||||
threads at the same time if you pass the same `VmaAllocation` object to these
|
threads at the same time if you pass the same #VmaAllocation object to these
|
||||||
functions.
|
functions.
|
||||||
|
|
||||||
\section general_considerations_allocation_algorithm Allocation algorithm
|
\section general_considerations_allocation_algorithm Allocation algorithm
|
||||||
@ -942,6 +942,15 @@ Features deliberately excluded from the scope of this library:
|
|||||||
|
|
||||||
#include <vulkan/vulkan.h>
|
#include <vulkan/vulkan.h>
|
||||||
|
|
||||||
|
/** \struct VmaAllocator
|
||||||
|
\brief Represents main object of this library initialized.
|
||||||
|
|
||||||
|
Fill structure VmaAllocatorCreateInfo and call function vmaCreateAllocator() to create it.
|
||||||
|
Call function vmaDestroyAllocator() to destroy it.
|
||||||
|
|
||||||
|
It is recommended to create just one object of this type per `VkDevice` object,
|
||||||
|
right after Vulkan is initialized and keep it alive until before Vulkan device is destroyed.
|
||||||
|
*/
|
||||||
VK_DEFINE_HANDLE(VmaAllocator)
|
VK_DEFINE_HANDLE(VmaAllocator)
|
||||||
|
|
||||||
/// Callback function called after successful vkAllocateMemory.
|
/// Callback function called after successful vkAllocateMemory.
|
||||||
@ -971,7 +980,7 @@ typedef struct VmaDeviceMemoryCallbacks {
|
|||||||
PFN_vmaFreeDeviceMemoryFunction pfnFree;
|
PFN_vmaFreeDeviceMemoryFunction pfnFree;
|
||||||
} VmaDeviceMemoryCallbacks;
|
} VmaDeviceMemoryCallbacks;
|
||||||
|
|
||||||
/// Flags for created VmaAllocator.
|
/// Flags for created #VmaAllocator.
|
||||||
typedef enum VmaAllocatorCreateFlagBits {
|
typedef enum VmaAllocatorCreateFlagBits {
|
||||||
/** \brief Allocator and all objects created from it will not be synchronized internally, so you must guarantee they are used from only one thread at a time or synchronized externally by you.
|
/** \brief Allocator and all objects created from it will not be synchronized internally, so you must guarantee they are used from only one thread at a time or synchronized externally by you.
|
||||||
|
|
||||||
@ -1154,7 +1163,7 @@ typedef struct VmaStatInfo
|
|||||||
{
|
{
|
||||||
/// Number of `VkDeviceMemory` Vulkan memory blocks allocated.
|
/// Number of `VkDeviceMemory` Vulkan memory blocks allocated.
|
||||||
uint32_t blockCount;
|
uint32_t blockCount;
|
||||||
/// Number of `VmaAllocation` allocation objects allocated.
|
/// Number of #VmaAllocation allocation objects allocated.
|
||||||
uint32_t allocationCount;
|
uint32_t allocationCount;
|
||||||
/// Number of free ranges of memory between allocations.
|
/// Number of free ranges of memory between allocations.
|
||||||
uint32_t unusedRangeCount;
|
uint32_t unusedRangeCount;
|
||||||
@ -1197,6 +1206,14 @@ void vmaFreeStatsString(
|
|||||||
|
|
||||||
#endif // #if VMA_STATS_STRING_ENABLED
|
#endif // #if VMA_STATS_STRING_ENABLED
|
||||||
|
|
||||||
|
/** \struct VmaPool
|
||||||
|
\brief Represents custom memory pool
|
||||||
|
|
||||||
|
Fill structure VmaPoolCreateInfo and call function vmaCreatePool() to create it.
|
||||||
|
Call function vmaDestroyPool() to destroy it.
|
||||||
|
|
||||||
|
For more information see [Custom memory pools](@ref choosing_memory_type_custom_memory_pools).
|
||||||
|
*/
|
||||||
VK_DEFINE_HANDLE(VmaPool)
|
VK_DEFINE_HANDLE(VmaPool)
|
||||||
|
|
||||||
typedef enum VmaMemoryUsage
|
typedef enum VmaMemoryUsage
|
||||||
@ -1354,7 +1371,7 @@ typedef struct VmaAllocationCreateInfo
|
|||||||
`usage`, `requiredFlags`, `preferredFlags`, `memoryTypeBits` are ignored.
|
`usage`, `requiredFlags`, `preferredFlags`, `memoryTypeBits` are ignored.
|
||||||
*/
|
*/
|
||||||
VmaPool pool;
|
VmaPool pool;
|
||||||
/** \brief Custom general-purpose pointer that will be stored in VmaAllocation, can be read as VmaAllocationInfo::pUserData and changed using vmaSetAllocationUserData().
|
/** \brief Custom general-purpose pointer that will be stored in #VmaAllocation, can be read as VmaAllocationInfo::pUserData and changed using vmaSetAllocationUserData().
|
||||||
|
|
||||||
If #VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT is used, it must be either
|
If #VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT is used, it must be either
|
||||||
null or pointer to a null-terminated string. The string will be then copied to
|
null or pointer to a null-terminated string. The string will be then copied to
|
||||||
@ -1446,7 +1463,7 @@ typedef enum VmaPoolCreateFlagBits {
|
|||||||
} VmaPoolCreateFlagBits;
|
} VmaPoolCreateFlagBits;
|
||||||
typedef VkFlags VmaPoolCreateFlags;
|
typedef VkFlags VmaPoolCreateFlags;
|
||||||
|
|
||||||
/** \brief Describes parameter of created `VmaPool`.
|
/** \brief Describes parameter of created #VmaPool.
|
||||||
*/
|
*/
|
||||||
typedef struct VmaPoolCreateInfo {
|
typedef struct VmaPoolCreateInfo {
|
||||||
/** \brief Vulkan memory type index to allocate this pool from.
|
/** \brief Vulkan memory type index to allocate this pool from.
|
||||||
@ -1489,19 +1506,19 @@ typedef struct VmaPoolCreateInfo {
|
|||||||
uint32_t frameInUseCount;
|
uint32_t frameInUseCount;
|
||||||
} VmaPoolCreateInfo;
|
} VmaPoolCreateInfo;
|
||||||
|
|
||||||
/** \brief Describes parameter of existing `VmaPool`.
|
/** \brief Describes parameter of existing #VmaPool.
|
||||||
*/
|
*/
|
||||||
typedef struct VmaPoolStats {
|
typedef struct VmaPoolStats {
|
||||||
/** \brief Total amount of `VkDeviceMemory` allocated from Vulkan for this pool, in bytes.
|
/** \brief Total amount of `VkDeviceMemory` allocated from Vulkan for this pool, in bytes.
|
||||||
*/
|
*/
|
||||||
VkDeviceSize size;
|
VkDeviceSize size;
|
||||||
/** \brief Total number of bytes in the pool not used by any `VmaAllocation`.
|
/** \brief Total number of bytes in the pool not used by any #VmaAllocation.
|
||||||
*/
|
*/
|
||||||
VkDeviceSize unusedSize;
|
VkDeviceSize unusedSize;
|
||||||
/** \brief Number of VmaAllocation objects created from this pool that were not destroyed or lost.
|
/** \brief Number of #VmaAllocation objects created from this pool that were not destroyed or lost.
|
||||||
*/
|
*/
|
||||||
size_t allocationCount;
|
size_t allocationCount;
|
||||||
/** \brief Number of continuous memory ranges in the pool not used by any `VmaAllocation`.
|
/** \brief Number of continuous memory ranges in the pool not used by any #VmaAllocation.
|
||||||
*/
|
*/
|
||||||
size_t unusedRangeCount;
|
size_t unusedRangeCount;
|
||||||
/** \brief Size of the largest continuous free memory region.
|
/** \brief Size of the largest continuous free memory region.
|
||||||
@ -1513,7 +1530,7 @@ typedef struct VmaPoolStats {
|
|||||||
VkDeviceSize unusedRangeSizeMax;
|
VkDeviceSize unusedRangeSizeMax;
|
||||||
} VmaPoolStats;
|
} VmaPoolStats;
|
||||||
|
|
||||||
/** \brief Allocates Vulkan device memory and creates `VmaPool` object.
|
/** \brief Allocates Vulkan device memory and creates #VmaPool object.
|
||||||
|
|
||||||
@param allocator Allocator object.
|
@param allocator Allocator object.
|
||||||
@param pCreateInfo Parameters of pool to create.
|
@param pCreateInfo Parameters of pool to create.
|
||||||
@ -1524,13 +1541,13 @@ VkResult vmaCreatePool(
|
|||||||
const VmaPoolCreateInfo* pCreateInfo,
|
const VmaPoolCreateInfo* pCreateInfo,
|
||||||
VmaPool* pPool);
|
VmaPool* pPool);
|
||||||
|
|
||||||
/** \brief Destroys VmaPool object and frees Vulkan device memory.
|
/** \brief Destroys #VmaPool object and frees Vulkan device memory.
|
||||||
*/
|
*/
|
||||||
void vmaDestroyPool(
|
void vmaDestroyPool(
|
||||||
VmaAllocator allocator,
|
VmaAllocator allocator,
|
||||||
VmaPool pool);
|
VmaPool pool);
|
||||||
|
|
||||||
/** \brief Retrieves statistics of existing VmaPool object.
|
/** \brief Retrieves statistics of existing #VmaPool object.
|
||||||
|
|
||||||
@param allocator Allocator object.
|
@param allocator Allocator object.
|
||||||
@param pool Pool object.
|
@param pool Pool object.
|
||||||
@ -1552,9 +1569,33 @@ void vmaMakePoolAllocationsLost(
|
|||||||
VmaPool pool,
|
VmaPool pool,
|
||||||
size_t* pLostAllocationCount);
|
size_t* pLostAllocationCount);
|
||||||
|
|
||||||
|
/** \struct VmaAllocation
|
||||||
|
\brief Represents single memory allocation.
|
||||||
|
|
||||||
|
It may be either dedicated block of `VkDeviceMemory` or a specific region of a bigger block of this type
|
||||||
|
plus unique offset.
|
||||||
|
|
||||||
|
There are multiple ways to create such object.
|
||||||
|
You need to fill structure VmaAllocationCreateInfo.
|
||||||
|
For more information see [Choosing memory type](@ref choosing_memory_type).
|
||||||
|
|
||||||
|
Although the library provides convenience functions that create Vulkan buffer or image,
|
||||||
|
allocate memory for it and bind them together,
|
||||||
|
binding of the allocation to a buffer or an image is out of scope of the allocation itself.
|
||||||
|
Allocation object can exist without buffer/image bound,
|
||||||
|
binding can be done manually by the user, and destruction of it can be done
|
||||||
|
independently of destruction of the allocation.
|
||||||
|
|
||||||
|
The object also remembers its size and some other information.
|
||||||
|
To retrieve this information, use function vmaGetAllocationInfo() and inspect
|
||||||
|
returned structure VmaAllocationInfo.
|
||||||
|
|
||||||
|
Some kinds allocations can be in lost state.
|
||||||
|
For more information, see [Lost allocations](@ref lost_allocations).
|
||||||
|
*/
|
||||||
VK_DEFINE_HANDLE(VmaAllocation)
|
VK_DEFINE_HANDLE(VmaAllocation)
|
||||||
|
|
||||||
/** \brief Parameters of `VmaAllocation` objects, that can be retrieved using function vmaGetAllocationInfo().
|
/** \brief Parameters of #VmaAllocation objects, that can be retrieved using function vmaGetAllocationInfo().
|
||||||
*/
|
*/
|
||||||
typedef struct VmaAllocationInfo {
|
typedef struct VmaAllocationInfo {
|
||||||
/** \brief Memory type index that this allocation was allocated from.
|
/** \brief Memory type index that this allocation was allocated from.
|
||||||
@ -1806,7 +1847,7 @@ allocations are considered nonmovable in this call. Basic rules:
|
|||||||
- Both allocations made with or without #VMA_ALLOCATION_CREATE_MAPPED_BIT
|
- Both allocations made with or without #VMA_ALLOCATION_CREATE_MAPPED_BIT
|
||||||
flag can be compacted. If not persistently mapped, memory will be mapped
|
flag can be compacted. If not persistently mapped, memory will be mapped
|
||||||
temporarily inside this function if needed.
|
temporarily inside this function if needed.
|
||||||
- You must not pass same `VmaAllocation` object multiple times in pAllocations array.
|
- You must not pass same #VmaAllocation object multiple times in pAllocations array.
|
||||||
|
|
||||||
The function also frees empty `VkDeviceMemory` blocks.
|
The function also frees empty `VkDeviceMemory` blocks.
|
||||||
|
|
||||||
@ -3879,7 +3920,7 @@ private:
|
|||||||
|
|
||||||
/*
|
/*
|
||||||
Represents a single block of device memory (`VkDeviceMemory`) with all the
|
Represents a single block of device memory (`VkDeviceMemory`) with all the
|
||||||
data about its regions (aka suballocations, `VmaAllocation`), assigned and free.
|
data about its regions (aka suballocations, #VmaAllocation), assigned and free.
|
||||||
|
|
||||||
Thread-safety: This class must be externally synchronized.
|
Thread-safety: This class must be externally synchronized.
|
||||||
*/
|
*/
|
||||||
|
Loading…
Reference in New Issue
Block a user