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https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
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Add requested changes to SetDebugUtilsObjectName
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@ -42,7 +42,7 @@ extern bool VK_KHR_maintenance5_enabled;
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extern PFN_vkGetBufferDeviceAddressKHR g_vkGetBufferDeviceAddressKHR;
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void BeginSingleTimeCommands();
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void EndSingleTimeCommands();
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void SetDebugUtilsObjectName(VkObjectType type, uint64_t handle, std::string);
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void SetDebugUtilsObjectName(VkObjectType type, uint64_t handle, const std::string&);
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#ifndef VMA_DEBUG_MARGIN
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#define VMA_DEBUG_MARGIN 0
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@ -262,29 +262,15 @@ struct CommandLineParameters
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}
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} g_CommandLineParameters;
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void SetDebugUtilsObjectName(VkObjectType type, uint64_t handle, std::string name)
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void SetDebugUtilsObjectName(VkObjectType type, uint64_t handle, const std::string &name)
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{
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TEST(!name.empty());
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// We must make sure the std::string we pass as name is still valid memory until the program ends.
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// Since Vulkan is a C-Style API, it only accepts const char* as pObjectName parameter.
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// Naming objects with unformatted names like "g_hTemporaryCommandBuffer" is no problem because
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// this string ends up in the read-only data section of the program. However, if we for example want to
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// name every item in a dynamic array of items (swapchain images for example), we can only use a std::string,
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// and we must make sure the object lifetime of that string does not end before it's read as pObjectName.
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// Therefore, we store the strings as a static unordered_set here just to be sure.
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// Do not use a std::vector because it would continue to grow, eventually running out of memory.
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static std::unordered_set<std::string> debug_names;
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auto result = debug_names.insert(name);
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const char* pObjectName = result.first->c_str();
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if (vkSetDebugUtilsObjectNameEXT_Func == nullptr)
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return;
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VkDebugUtilsObjectNameInfoEXT info = { VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT };
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info.objectType = type;
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info.objectHandle = handle;
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info.pObjectName = pObjectName;
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info.pObjectName = name.c_str();
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ERR_GUARD_VULKAN( vkSetDebugUtilsObjectNameEXT_Func(g_hDevice, &info) );
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}
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