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https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
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A fix in TestPool_Benchmark for GPUs with only 256 MB of DEVICE_LOCAL memory
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@ -588,6 +588,8 @@ void TestSparseBinding()
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// Free remaining images.
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// Free remaining images.
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images.clear();
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images.clear();
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wprintf(L"Done.\n");
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}
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}
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#endif // #ifdef _WIN32
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#endif // #ifdef _WIN32
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@ -4414,13 +4414,22 @@ static void TestPool_Benchmark(
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poolCreateInfo.blockSize = config.PoolSize;
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poolCreateInfo.blockSize = config.PoolSize;
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poolCreateInfo.frameInUseCount = 1;
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poolCreateInfo.frameInUseCount = 1;
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VmaPool pool = VK_NULL_HANDLE;
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VkResult res;
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// Loop over memory types because we sometimes allocate a big block here,
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// while the most eligible DEVICE_LOCAL heap may be only 256 MB on some GPUs.
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while(memoryTypeBits)
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{
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VmaAllocationCreateInfo dummyAllocCreateInfo = {};
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VmaAllocationCreateInfo dummyAllocCreateInfo = {};
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dummyAllocCreateInfo.usage = VMA_MEMORY_USAGE_GPU_ONLY;
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dummyAllocCreateInfo.usage = VMA_MEMORY_USAGE_GPU_ONLY;
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vmaFindMemoryTypeIndex(g_hAllocator, memoryTypeBits, &dummyAllocCreateInfo, &poolCreateInfo.memoryTypeIndex);
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vmaFindMemoryTypeIndex(g_hAllocator, memoryTypeBits, &dummyAllocCreateInfo, &poolCreateInfo.memoryTypeIndex);
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VmaPool pool;
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res = vmaCreatePool(g_hAllocator, &poolCreateInfo, &pool);
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VkResult res = vmaCreatePool(g_hAllocator, &poolCreateInfo, &pool);
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if(res == VK_SUCCESS)
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TEST(res == VK_SUCCESS);
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break;
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memoryTypeBits &= ~(1u << poolCreateInfo.memoryTypeIndex);
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}
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TEST(pool);
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// Start time measurement - after creating pool and initializing data structures.
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// Start time measurement - after creating pool and initializing data structures.
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time_point timeBeg = std::chrono::high_resolution_clock::now();
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time_point timeBeg = std::chrono::high_resolution_clock::now();
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