Minor fixes in CHANGELOG.md.

This commit is contained in:
Adam Sawicki 2018-08-27 12:13:56 +02:00
parent eaab97ca85
commit 2cf37c8c57

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@ -1,4 +1,4 @@
# 2.1.0-beta.1 (2018-08-24)
# 2.1.0-beta.1 (2018-08-27)
Major release after many months of development in "development" branch and features branches. Many new features added, some bugs fixed. API stays backward-compatible.
@ -21,8 +21,8 @@ Major changes:
- Changed format of JSON dump returned by `vmaBuildStatsString` (not backward compatible!).
- Custom pools and memory blocks now have IDs that don't change after sorting.
- Added properties: "CreationFrameIndex", "LastUseFrameIndex", "Usage".
- Changed behavior of `vmaGetAllocationInfo` and `vmaTouchAllocation` to update `allocation.lastUseFrameIndex` even if allocation cannot become lost.
- Changed VmaDumpVis tool to use these new properties for better coloring.
- Changed behavior of `vmaGetAllocationInfo` and `vmaTouchAllocation` to update `allocation.lastUseFrameIndex` even if allocation cannot become lost.
Minor changes:
@ -31,7 +31,7 @@ Minor changes:
- Changed behavior of `VmaPoolCreateInfo::blockSize` = 0 (default) - it now means that pool may use variable block sizes, just like default pools do.
- Improved logic of `vmaFindMemoryTypeIndex` for some cases, especially integrated GPUs.
- VulkanSample application: Removed dependency on external library MathFu. Added own vector and matrix structures.
- Code changes that improve compatibility with various platforms, including: Visual Studio 2012, 32-bit code, C compilers.
- Changes that improve compatibility with various platforms, including: Visual Studio 2012, 32-bit code, C compilers.
- Changed usage of "VK_KHR_dedicated_allocation" extension in the code to be optional, driven by macro `VMA_DEDICATED_ALLOCATION`, for compatibility with Android.
- Many additions and fixes in documentation, including description of new features, as well as "Validation layer warnings".
- Other bugfixes.