Minor fix in documentation

This commit is contained in:
Adam Sawicki 2019-06-26 14:46:53 +02:00
parent daa6a551f8
commit 34045555a6

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@ -1505,7 +1505,7 @@ behavior is implementation-dependant - it depends on GPU vendor and graphics
driver.
On AMD cards it can be controlled while creating Vulkan device object by using
VK_AMD_memory_allocation_behavior extension, if available.
VK_AMD_memory_overallocation_behavior extension, if available.
Alternatively, if you want to test how your program behaves with limited amount of Vulkan device
memory available without switching your graphics card to one that really has