mirror of
https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
synced 2024-11-05 12:20:07 +00:00
Multiple improvements in documentation
This commit is contained in:
parent
b0573ca031
commit
484f40312f
@ -28,11 +28,14 @@
|
|||||||
<b>Version 3.1.0-development</b>
|
<b>Version 3.1.0-development</b>
|
||||||
|
|
||||||
Copyright (c) 2017-2024 Advanced Micro Devices, Inc. All rights reserved. \n
|
Copyright (c) 2017-2024 Advanced Micro Devices, Inc. All rights reserved. \n
|
||||||
License: MIT
|
License: MIT \n
|
||||||
|
See also: [product page on GPUOpen](https://gpuopen.com/gaming-product/vulkan-memory-allocator/),
|
||||||
|
[repository on GitHub](https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator)
|
||||||
|
|
||||||
<b>API documentation divided into groups:</b> [Modules](modules.html)
|
|
||||||
|
|
||||||
\section main_table_of_contents Table of contents
|
<b>API documentation divided into groups:</b> [Topics](topics.html)
|
||||||
|
|
||||||
|
<b>General documentation chapters:</b>
|
||||||
|
|
||||||
- <b>User guide</b>
|
- <b>User guide</b>
|
||||||
- \subpage quick_start
|
- \subpage quick_start
|
||||||
@ -97,11 +100,6 @@ License: MIT
|
|||||||
- [Allocation algorithm](@ref general_considerations_allocation_algorithm)
|
- [Allocation algorithm](@ref general_considerations_allocation_algorithm)
|
||||||
- [Features not supported](@ref general_considerations_features_not_supported)
|
- [Features not supported](@ref general_considerations_features_not_supported)
|
||||||
|
|
||||||
\section main_see_also See also
|
|
||||||
|
|
||||||
- [**Product page on GPUOpen**](https://gpuopen.com/gaming-product/vulkan-memory-allocator/)
|
|
||||||
- [**Source repository on GitHub**](https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator)
|
|
||||||
|
|
||||||
\defgroup group_init Library initialization
|
\defgroup group_init Library initialization
|
||||||
|
|
||||||
\brief API elements related to the initialization and management of the entire library, especially #VmaAllocator object.
|
\brief API elements related to the initialization and management of the entire library, especially #VmaAllocator object.
|
||||||
@ -16195,13 +16193,14 @@ VMA_CALL_PRE void VMA_CALL_POST vmaFreeVirtualBlockStatsString(VmaVirtualBlock V
|
|||||||
\section quick_start_project_setup Project setup
|
\section quick_start_project_setup Project setup
|
||||||
|
|
||||||
Vulkan Memory Allocator comes in form of a "stb-style" single header file.
|
Vulkan Memory Allocator comes in form of a "stb-style" single header file.
|
||||||
You don't need to build it as a separate library project.
|
While you can pull the entire repository e.g. as Git module, there is also Cmake script provided,
|
||||||
You can add this file directly to your project and submit it to code repository next to your other source files.
|
you don't need to build it as a separate library project.
|
||||||
|
You can add file "vk_mem_alloc.h" directly to your project and submit it to code repository next to your other source files.
|
||||||
|
|
||||||
"Single header" doesn't mean that everything is contained in C/C++ declarations,
|
"Single header" doesn't mean that everything is contained in C/C++ declarations,
|
||||||
like it tends to be in case of inline functions or C++ templates.
|
like it tends to be in case of inline functions or C++ templates.
|
||||||
It means that implementation is bundled with interface in a single file and needs to be extracted using preprocessor macro.
|
It means that implementation is bundled with interface in a single file and needs to be extracted using preprocessor macro.
|
||||||
If you don't do it properly, you will get linker errors.
|
If you don't do it properly, it will result in linker errors.
|
||||||
|
|
||||||
To do it properly:
|
To do it properly:
|
||||||
|
|
||||||
@ -16215,33 +16214,46 @@ To do it properly:
|
|||||||
#include "vk_mem_alloc.h"
|
#include "vk_mem_alloc.h"
|
||||||
\endcode
|
\endcode
|
||||||
|
|
||||||
It may be a good idea to create dedicated CPP file just for this purpose.
|
It may be a good idea to create dedicated CPP file just for this purpose, e.g. "VmaUsage.cpp".
|
||||||
|
|
||||||
This library includes header `<vulkan/vulkan.h>`, which in turn
|
This library includes header `<vulkan/vulkan.h>`, which in turn
|
||||||
includes `<windows.h>` on Windows. If you need some specific macros defined
|
includes `<windows.h>` on Windows. If you need some specific macros defined
|
||||||
before including these headers (like `WIN32_LEAN_AND_MEAN` or
|
before including these headers (like `WIN32_LEAN_AND_MEAN` or
|
||||||
`WINVER` for Windows, `VK_USE_PLATFORM_WIN32_KHR` for Vulkan), you must define
|
`WINVER` for Windows, `VK_USE_PLATFORM_WIN32_KHR` for Vulkan), you must define
|
||||||
them before every `#include` of this library.
|
them before every `#include` of this library.
|
||||||
|
It may be a good idea to create a dedicate header file for this purpose, e.g. "VmaUsage.h",
|
||||||
|
that will be included in other source files instead of VMA header directly.
|
||||||
|
|
||||||
This library is written in C++, but has C-compatible interface.
|
This library is written in C++, but has C-compatible interface.
|
||||||
Thus you can include and use vk_mem_alloc.h in C or C++ code, but full
|
Thus, you can include and use "vk_mem_alloc.h" in C or C++ code, but full
|
||||||
implementation with `VMA_IMPLEMENTATION` macro must be compiled as C++, NOT as C.
|
implementation with `VMA_IMPLEMENTATION` macro must be compiled as C++, NOT as C.
|
||||||
Some features of C++14 are used. STL containers, RTTI, or C++ exceptions are not used.
|
Some features of C++14 are used and required. Features of C++20 are used optionally when available.
|
||||||
|
Some headers of standard C and C++ library are used, but STL containers, RTTI, or C++ exceptions are not used.
|
||||||
|
|
||||||
|
|
||||||
\section quick_start_initialization Initialization
|
\section quick_start_initialization Initialization
|
||||||
|
|
||||||
|
VMA offers library interface in a style similar to Vulkan, with object handles like #VmaAllocation,
|
||||||
|
structures describing parameters of objects to be created like #VmaAllocationCreateInfo,
|
||||||
|
and errors codes returned from functions using `VkResult` type.
|
||||||
|
|
||||||
|
The first and the main object that needs to be created is #VmaAllocator.
|
||||||
|
It represents the initialization of the entire library.
|
||||||
|
Only one such object should be created per `VkDevice`.
|
||||||
|
You should create it at program startup, after `VkDevice` was created, and before any device memory allocator needs to be made.
|
||||||
|
It must be destroyed before `VkDevice` is destroyed.
|
||||||
|
|
||||||
At program startup:
|
At program startup:
|
||||||
|
|
||||||
-# Initialize Vulkan to have `VkPhysicalDevice`, `VkDevice` and `VkInstance` object.
|
-# Initialize Vulkan to have `VkInstance`, `VkPhysicalDevice`, `VkDevice` object.
|
||||||
-# Fill VmaAllocatorCreateInfo structure and create #VmaAllocator object by
|
-# Fill VmaAllocatorCreateInfo structure and call vmaCreateAllocator() to create #VmaAllocator object.
|
||||||
calling vmaCreateAllocator().
|
|
||||||
|
|
||||||
Only members `physicalDevice`, `device`, `instance` are required.
|
Only members `physicalDevice`, `device`, `instance` are required.
|
||||||
However, you should inform the library which Vulkan version do you use by setting
|
However, you should inform the library which Vulkan version do you use by setting
|
||||||
VmaAllocatorCreateInfo::vulkanApiVersion and which extensions did you enable
|
VmaAllocatorCreateInfo::vulkanApiVersion and which extensions did you enable
|
||||||
by setting VmaAllocatorCreateInfo::flags (like #VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT for VK_KHR_buffer_device_address).
|
by setting VmaAllocatorCreateInfo::flags.
|
||||||
Otherwise, VMA would use only features of Vulkan 1.0 core with no extensions.
|
Otherwise, VMA would use only features of Vulkan 1.0 core with no extensions.
|
||||||
|
See below for details.
|
||||||
|
|
||||||
\subsection quick_start_initialization_selecting_vulkan_version Selecting Vulkan version
|
\subsection quick_start_initialization_selecting_vulkan_version Selecting Vulkan version
|
||||||
|
|
||||||
@ -16326,9 +16338,24 @@ allocatorCreateInfo.pVulkanFunctions = &vulkanFunctions;
|
|||||||
|
|
||||||
VmaAllocator allocator;
|
VmaAllocator allocator;
|
||||||
vmaCreateAllocator(&allocatorCreateInfo, &allocator);
|
vmaCreateAllocator(&allocatorCreateInfo, &allocator);
|
||||||
|
|
||||||
|
// Entire program...
|
||||||
|
|
||||||
|
// At the end, don't forget to:
|
||||||
|
vmaDestroyAllocator(allocator);
|
||||||
\endcode
|
\endcode
|
||||||
|
|
||||||
|
|
||||||
|
\subsection quick_start_initialization_other_config Other configuration options
|
||||||
|
|
||||||
|
There are additional configuration options available through preprocessor macros that you can define
|
||||||
|
before including VMA header and through parameters passed in #VmaAllocatorCreateInfo.
|
||||||
|
They include a possibility to use your own callbacks for host memory allocations (`VkAllocationCallbacks`),
|
||||||
|
callbacks for device memory allocations (instead of `vkAllocateMemory`, `vkFreeMemory`),
|
||||||
|
or your custom `VMA_ASSERT` macro, among others.
|
||||||
|
For more information, see: @ref configuration.
|
||||||
|
|
||||||
|
|
||||||
\section quick_start_resource_allocation Resource allocation
|
\section quick_start_resource_allocation Resource allocation
|
||||||
|
|
||||||
When you want to create a buffer or image:
|
When you want to create a buffer or image:
|
||||||
@ -16351,13 +16378,19 @@ VmaAllocation allocation;
|
|||||||
vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &buffer, &allocation, nullptr);
|
vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &buffer, &allocation, nullptr);
|
||||||
\endcode
|
\endcode
|
||||||
|
|
||||||
Don't forget to destroy your objects when no longer needed:
|
Don't forget to destroy your buffer and allocation objects when no longer needed:
|
||||||
|
|
||||||
\code
|
\code
|
||||||
vmaDestroyBuffer(allocator, buffer, allocation);
|
vmaDestroyBuffer(allocator, buffer, allocation);
|
||||||
vmaDestroyAllocator(allocator);
|
|
||||||
\endcode
|
\endcode
|
||||||
|
|
||||||
|
If you need to map the buffer, you must set flag
|
||||||
|
#VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT or #VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT
|
||||||
|
in VmaAllocationCreateInfo::flags.
|
||||||
|
There are many additional parameters that can control the choice of memory type to be used for the allocation
|
||||||
|
and other features.
|
||||||
|
For more information, see documentation chapters: @ref choosing_memory_type, @ref memory_mapping.
|
||||||
|
|
||||||
|
|
||||||
\page choosing_memory_type Choosing memory type
|
\page choosing_memory_type Choosing memory type
|
||||||
|
|
||||||
@ -16380,10 +16413,10 @@ You can also combine multiple methods.
|
|||||||
vmaAllocateMemoryForBuffer(), vmaAllocateMemoryForImage().
|
vmaAllocateMemoryForBuffer(), vmaAllocateMemoryForImage().
|
||||||
For binding you should use functions: vmaBindBufferMemory(), vmaBindImageMemory()
|
For binding you should use functions: vmaBindBufferMemory(), vmaBindImageMemory()
|
||||||
or their extended versions: vmaBindBufferMemory2(), vmaBindImageMemory2().
|
or their extended versions: vmaBindBufferMemory2(), vmaBindImageMemory2().
|
||||||
-# **This is the easiest and recommended way to use this library:**
|
-# If you want to create a buffer or an image, allocate memory for it, and bind
|
||||||
If you want to create a buffer or an image, allocate memory for it and bind
|
|
||||||
them together, all in one call, you can use function vmaCreateBuffer(),
|
them together, all in one call, you can use function vmaCreateBuffer(),
|
||||||
vmaCreateImage().
|
vmaCreateImage().
|
||||||
|
<b>This is the easiest and recommended way to use this library!</b>
|
||||||
|
|
||||||
When using 3. or 4., the library internally queries Vulkan for memory types
|
When using 3. or 4., the library internally queries Vulkan for memory types
|
||||||
supported for that buffer or image (function `vkGetBufferMemoryRequirements()`)
|
supported for that buffer or image (function `vkGetBufferMemoryRequirements()`)
|
||||||
@ -16451,6 +16484,7 @@ vmaCreateBuffer(allocator, &stagingBufferInfo, &stagingAllocInfo, &stagingBuffer
|
|||||||
\endcode
|
\endcode
|
||||||
|
|
||||||
For more examples of creating different kinds of resources, see chapter \ref usage_patterns.
|
For more examples of creating different kinds of resources, see chapter \ref usage_patterns.
|
||||||
|
See also: @ref memory_mapping.
|
||||||
|
|
||||||
Usage values `VMA_MEMORY_USAGE_AUTO*` are legal to use only when the library knows
|
Usage values `VMA_MEMORY_USAGE_AUTO*` are legal to use only when the library knows
|
||||||
about the resource being created by having `VkBufferCreateInfo` / `VkImageCreateInfo` passed,
|
about the resource being created by having `VkBufferCreateInfo` / `VkImageCreateInfo` passed,
|
||||||
@ -16462,7 +16496,7 @@ memory type, as described below.
|
|||||||
Old usage values (`VMA_MEMORY_USAGE_GPU_ONLY`, `VMA_MEMORY_USAGE_CPU_ONLY`,
|
Old usage values (`VMA_MEMORY_USAGE_GPU_ONLY`, `VMA_MEMORY_USAGE_CPU_ONLY`,
|
||||||
`VMA_MEMORY_USAGE_CPU_TO_GPU`, `VMA_MEMORY_USAGE_GPU_TO_CPU`, `VMA_MEMORY_USAGE_CPU_COPY`)
|
`VMA_MEMORY_USAGE_CPU_TO_GPU`, `VMA_MEMORY_USAGE_GPU_TO_CPU`, `VMA_MEMORY_USAGE_CPU_COPY`)
|
||||||
are still available and work same way as in previous versions of the library
|
are still available and work same way as in previous versions of the library
|
||||||
for backward compatibility, but they are not recommended.
|
for backward compatibility, but they are deprecated.
|
||||||
|
|
||||||
\section choosing_memory_type_required_preferred_flags Required and preferred flags
|
\section choosing_memory_type_required_preferred_flags Required and preferred flags
|
||||||
|
|
||||||
@ -16492,8 +16526,8 @@ plus some extra "magic" (heuristics).
|
|||||||
|
|
||||||
\section choosing_memory_type_explicit_memory_types Explicit memory types
|
\section choosing_memory_type_explicit_memory_types Explicit memory types
|
||||||
|
|
||||||
If you inspected memory types available on the physical device and you have
|
If you inspected memory types available on the physical device and <b>you have
|
||||||
a preference for memory types that you want to use, you can fill member
|
a preference for memory types that you want to use</b>, you can fill member
|
||||||
VmaAllocationCreateInfo::memoryTypeBits. It is a bit mask, where each bit set
|
VmaAllocationCreateInfo::memoryTypeBits. It is a bit mask, where each bit set
|
||||||
means that a memory type with that index is allowed to be used for the
|
means that a memory type with that index is allowed to be used for the
|
||||||
allocation. Special value 0, just like `UINT32_MAX`, means there are no
|
allocation. Special value 0, just like `UINT32_MAX`, means there are no
|
||||||
@ -16515,6 +16549,21 @@ VmaAllocation allocation;
|
|||||||
vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &buffer, &allocation, nullptr);
|
vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &buffer, &allocation, nullptr);
|
||||||
\endcode
|
\endcode
|
||||||
|
|
||||||
|
You can also use this parameter to <b>exclude some memory types</b>.
|
||||||
|
If you inspect memory heaps and types available on the current physical device and
|
||||||
|
you determine that for some reason you don't want to use a specific memory type for the allocation,
|
||||||
|
you can enable automatic memory type selection but exclude certain memory type or types
|
||||||
|
by setting all bits of `memoryTypeBits` to 1 except the ones you choose.
|
||||||
|
|
||||||
|
\code
|
||||||
|
// ...
|
||||||
|
uint32_t excludedMemoryTypeIndex = 2;
|
||||||
|
VmaAllocationCreateInfo allocInfo = {};
|
||||||
|
allocInfo.usage = VMA_MEMORY_USAGE_AUTO;
|
||||||
|
allocInfo.memoryTypeBits = ~(1u << excludedMemoryTypeIndex);
|
||||||
|
// ...
|
||||||
|
\endcode
|
||||||
|
|
||||||
|
|
||||||
\section choosing_memory_type_custom_memory_pools Custom memory pools
|
\section choosing_memory_type_custom_memory_pools Custom memory pools
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user