Add "Vulkan Best Practice for Mobile Developers" from ARM to list of known users

https://github.com/ARM-software/vulkan_best_practice_for_mobile_developers
This commit is contained in:
Adam Sawicki 2019-03-22 15:17:00 +01:00
parent e5aa3c0a1e
commit 496f7ac254

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@ -100,6 +100,7 @@ See **[Documentation](https://gpuopen-librariesandsdks.github.io/VulkanMemoryAll
- **[Filament](https://github.com/google/filament)** - physically based rendering engine for Android, Windows, Linux and macOS, from Google. Apache License 2.0.
- **[Skia](https://github.com/google/skia)** - complete 2D graphic library for drawing Text, Geometries, and Images, from Google.
- **[PowerVR SDK](https://github.com/powervr-graphics/Native_SDK)** - C++ cross-platform 3D graphics SDK, from Imagination. License: MIT.
- **[Vulkan Best Practice for Mobile Developers](https://github.com/ARM-software/vulkan_best_practice_for_mobile_developers)** from ARM. License: MIT.
- **[Anvil](https://github.com/GPUOpen-LibrariesAndSDKs/Anvil)** - cross-platform framework for Vulkan. License: MIT.
- **[vkQuake2](https://github.com/kondrak/vkQuake2)** - vanilla Quake 2 with Vulkan support. License: GNU GPL.
- **[vkDOOM3](https://github.com/DustinHLand/vkDOOM3)** - Vulkan port of GPL DOOM 3 BFG Edition. License: GNU GPL.