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https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
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Minor tweak in sparse binding tests.
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@ -216,7 +216,7 @@ void BaseImage::ValidateContent(RandomNumberGenerator& rand)
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}
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*/
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const uint32_t valueCount = 32;
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const uint32_t valueCount = 128;
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VkBufferCreateInfo dstBufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
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dstBufCreateInfo.usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
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@ -501,7 +501,7 @@ void TestSparseBinding()
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};
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std::vector<ImageInfo> images;
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constexpr uint32_t frameCount = 2000;
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constexpr uint32_t frameCount = 1000;
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constexpr uint32_t imageLifeFramesMin = 1;
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constexpr uint32_t imageLifeFramesMax = 400;
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