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https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
synced 2024-11-05 12:20:07 +00:00
Implemeneted VMA_DEFRAGMENTATION_FAST_ALGORITHM_BIT, VMA_DEFRAGMENTATION_OPTIMAL_ALGORITHM_BIT. Not tested yet.
Added VMA_ALLOCATION_INTERNAL_STRATEGY_MIN_OFFSET.
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@ -2585,7 +2585,7 @@ typedef enum VmaDefragmentationFlagBits {
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Defragmentation will be done as fast and move as little allocations and bytes as possible while
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still providing some benefits.
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*/
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VMA_DEFRAGMENTATION_FAST_ALGORITHM_BIT = 0x000010000,
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VMA_DEFRAGMENTATION_FAST_ALGORITHM_BIT = 0x00001000,
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/** Add this flag to change defragmentation algorithm to optimal rather than default (balanced).
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This algorithm will favor quality of defragmentation over speed.
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Allocations will be as perfectly compacted as possible.
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@ -3240,6 +3240,8 @@ static const uint8_t VMA_ALLOCATION_FILL_PATTERN_DESTROYED = 0xEF;
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END OF CONFIGURATION
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*/
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static const uint32_t VMA_ALLOCATION_INTERNAL_STRATEGY_MIN_OFFSET = 0x10000000u;
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static VkAllocationCallbacks VmaEmptyAllocationCallbacks = {
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VMA_NULL, VMA_NULL, VMA_NULL, VMA_NULL, VMA_NULL, VMA_NULL };
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@ -4973,7 +4975,8 @@ public:
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bool upperAddress,
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VmaSuballocationType allocType,
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bool canMakeOtherLost,
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uint32_t strategy, // Always one of VMA_ALLOCATION_CREATE_STRATEGY_* flags.
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// Always one of VMA_ALLOCATION_CREATE_STRATEGY_* or VMA_ALLOCATION_INTERNAL_STRATEGY_* flags.
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uint32_t strategy,
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VmaAllocationRequest* pAllocationRequest) = 0;
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virtual bool MakeRequestedAllocationsLost(
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@ -5707,7 +5710,8 @@ public:
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VmaDefragmentationAlgorithm(
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VmaAllocator hAllocator,
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VmaBlockVector* pBlockVector,
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uint32_t currentFrameIndex);
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uint32_t currentFrameIndex,
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uint32_t algorithmFlags); // Zero or one of VMA_DEFRAGMENTATION_*_ALGORITHM_BIT.
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virtual ~VmaDefragmentationAlgorithm();
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void AddAllocation(VmaAllocation hAlloc, VkBool32* pChanged);
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@ -5724,6 +5728,7 @@ private:
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VmaAllocator const m_hAllocator;
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VmaBlockVector* const m_pBlockVector;
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const uint32_t m_CurrentFrameIndex;
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const uint32_t m_AlgorithmFlags;
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VkDeviceSize m_BytesMoved;
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uint32_t m_AllocationsMoved;
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@ -5748,6 +5753,14 @@ private:
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}
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};
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struct AllocationInfoOffsetGreater
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{
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bool operator()(const AllocationInfo& lhs, const AllocationInfo& rhs) const
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{
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return lhs.m_hAllocation->GetOffset() > rhs.m_hAllocation->GetOffset();
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}
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};
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// Used between AddAllocation and Defragment.
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VmaVector< AllocationInfo, VmaStlAllocator<AllocationInfo> > m_Allocations;
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@ -5777,6 +5790,11 @@ private:
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{
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VMA_SORT(m_Allocations.begin(), m_Allocations.end(), AllocationInfoSizeGreater());
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}
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void SortAllocationsByOffsetDescending()
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{
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VMA_SORT(m_Allocations.begin(), m_Allocations.end(), AllocationInfoOffsetGreater());
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}
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};
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struct BlockPointerLess
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@ -5821,6 +5839,8 @@ private:
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VkDeviceSize maxBytesToMove,
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uint32_t maxAllocationsToMove);
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size_t CalcBlocksWithNonMovableCount() const;
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static bool MoveMakesSense(
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size_t dstBlockIndex, VkDeviceSize dstOffset,
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size_t srcBlockIndex, VkDeviceSize srcOffset);
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@ -5857,7 +5877,8 @@ public:
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VmaAllocator hAllocator,
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VmaPool hCustomPool, // Optional.
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VmaBlockVector* pBlockVector,
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uint32_t currFrameIndex);
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uint32_t currFrameIndex,
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uint32_t algorithmFlags); // Zero or one of VMA_DEFRAGMENTATION_*_ALGORITHM_BIT.
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~VmaBlockVectorDefragmentationContext();
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VmaPool GetCustomPool() const { return m_hCustomPool; }
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@ -5882,6 +5903,7 @@ public:
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VmaDefragmentationContext_T(
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VmaAllocator hAllocator,
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uint32_t currFrameIndex,
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uint32_t algorithmFlags,
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VmaDefragmentationStats* pStats);
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~VmaDefragmentationContext_T();
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@ -5904,6 +5926,7 @@ public:
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private:
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const VmaAllocator m_hAllocator;
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const uint32_t m_CurrFrameIndex;
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const uint32_t m_AlgorithmFlags;
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VmaDefragmentationStats* const m_pStats;
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// Owner of these objects.
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VmaBlockVectorDefragmentationContext* m_DefaultPoolContexts[VK_MAX_MEMORY_TYPES];
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@ -7339,6 +7362,31 @@ bool VmaBlockMetadata_Generic::CreateAllocationRequest(
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}
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}
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}
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else if(strategy == VMA_ALLOCATION_INTERNAL_STRATEGY_MIN_OFFSET)
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{
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for(VmaSuballocationList::iterator it = m_Suballocations.begin();
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it != m_Suballocations.end();
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++it)
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{
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if(it->type == VMA_SUBALLOCATION_TYPE_FREE && CheckAllocation(
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currentFrameIndex,
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frameInUseCount,
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bufferImageGranularity,
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allocSize,
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allocAlignment,
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allocType,
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it,
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false, // canMakeOtherLost
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&pAllocationRequest->offset,
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&pAllocationRequest->itemsToMakeLostCount,
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&pAllocationRequest->sumFreeSize,
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&pAllocationRequest->sumItemSize))
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{
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pAllocationRequest->item = it;
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return true;
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}
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}
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}
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else // WORST_FIT, FIRST_FIT
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{
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// Search staring from biggest suballocations.
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@ -11785,10 +11833,12 @@ void VmaBlockVector::AddStats(VmaStats* pStats)
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VmaDefragmentationAlgorithm::VmaDefragmentationAlgorithm(
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VmaAllocator hAllocator,
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VmaBlockVector* pBlockVector,
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uint32_t currentFrameIndex) :
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uint32_t currentFrameIndex,
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uint32_t algorithmFlags) :
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m_hAllocator(hAllocator),
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m_pBlockVector(pBlockVector),
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m_CurrentFrameIndex(currentFrameIndex),
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m_AlgorithmFlags(algorithmFlags),
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m_BytesMoved(0),
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m_AllocationsMoved(0),
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m_Allocations(VmaStlAllocator<AllocationInfo>(hAllocator->GetAllocationCallbacks())),
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@ -11822,19 +11872,43 @@ VkResult VmaDefragmentationAlgorithm::DefragmentRound(
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return VK_SUCCESS;
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}
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uint32_t strategy = UINT32_MAX;
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switch(m_AlgorithmFlags)
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{
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case VMA_DEFRAGMENTATION_FAST_ALGORITHM_BIT:
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strategy = VMA_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT;
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break;
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case VMA_DEFRAGMENTATION_OPTIMAL_ALGORITHM_BIT:
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strategy = VMA_ALLOCATION_INTERNAL_STRATEGY_MIN_OFFSET;
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break;
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default:
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strategy = VMA_ALLOCATION_CREATE_STRATEGY_BEST_FIT_BIT;
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}
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size_t srcBlockMinIndex = 0;
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// When FAST_ALGORITHM, move allocations from only last out of blocks that contain non-movable allocations.
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if(m_AlgorithmFlags & VMA_DEFRAGMENTATION_FAST_ALGORITHM_BIT)
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{
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const size_t blocksWithNonMovableCount = CalcBlocksWithNonMovableCount();
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if(blocksWithNonMovableCount > 0)
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{
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srcBlockMinIndex = blocksWithNonMovableCount - 1;
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}
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}
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size_t srcBlockIndex = m_Blocks.size() - 1;
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size_t srcAllocIndex = SIZE_MAX;
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for(;;)
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{
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// 1. Find next allocation to move.
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// 1.1. Start from last to first m_Blocks - they are sorted from most "destination" to most "source".
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// 1.2. Then start from last to first m_Allocations - they are sorted from largest to smallest.
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// 1.2. Then start from last to first m_Allocations.
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while(srcAllocIndex >= m_Blocks[srcBlockIndex]->m_Allocations.size())
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{
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if(m_Blocks[srcBlockIndex]->m_Allocations.empty())
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{
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// Finished: no more allocations to process.
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if(srcBlockIndex == 0)
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if(srcBlockIndex == srcBlockMinIndex)
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{
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return VK_SUCCESS;
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}
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@ -11872,7 +11946,7 @@ VkResult VmaDefragmentationAlgorithm::DefragmentRound(
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false, // upperAddress
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suballocType,
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false, // canMakeOtherLost
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VMA_ALLOCATION_CREATE_STRATEGY_BEST_FIT_BIT,
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strategy,
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&dstAllocRequest) &&
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MoveMakesSense(
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dstBlockIndex, dstAllocRequest.offset, srcBlockIndex, srcOffset))
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@ -11939,6 +12013,19 @@ VkResult VmaDefragmentationAlgorithm::DefragmentRound(
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}
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}
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size_t VmaDefragmentationAlgorithm::CalcBlocksWithNonMovableCount() const
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{
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size_t result = 0;
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for(size_t i = 0; i < m_Blocks.size(); ++i)
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{
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if(m_Blocks[i]->m_HasNonMovableAllocations)
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{
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++result;
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}
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}
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return result;
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}
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VkResult VmaDefragmentationAlgorithm::Defragment(
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VmaVector< VmaDefragmentationMove, VmaStlAllocator<VmaDefragmentationMove> >& moves,
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VkDeviceSize maxBytesToMove,
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@ -11987,15 +12074,23 @@ VkResult VmaDefragmentationAlgorithm::Defragment(
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{
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BlockInfo* pBlockInfo = m_Blocks[blockIndex];
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pBlockInfo->CalcHasNonMovableAllocations();
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if((m_AlgorithmFlags & VMA_DEFRAGMENTATION_FAST_ALGORITHM_BIT) != 0)
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{
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pBlockInfo->SortAllocationsByOffsetDescending();
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}
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else
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{
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pBlockInfo->SortAllocationsBySizeDescecnding();
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}
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}
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// Sort m_Blocks this time by the main criterium, from most "destination" to most "source" blocks.
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VMA_SORT(m_Blocks.begin(), m_Blocks.end(), BlockInfoCompareMoveDestination());
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// Execute defragmentation rounds (the main part).
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const uint32_t roundCount = (m_AlgorithmFlags & VMA_DEFRAGMENTATION_FAST_ALGORITHM_BIT) ? 1 : 2;
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VkResult result = VK_SUCCESS;
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for(size_t round = 0; (round < 2) && (result == VK_SUCCESS); ++round)
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for(uint32_t round = 0; (round < roundCount) && (result == VK_SUCCESS); ++round)
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{
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result = DefragmentRound(moves, maxBytesToMove, maxAllocationsToMove);
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}
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@ -12029,7 +12124,8 @@ VmaBlockVectorDefragmentationContext::VmaBlockVectorDefragmentationContext(
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VmaAllocator hAllocator,
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VmaPool hCustomPool,
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VmaBlockVector* pBlockVector,
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uint32_t currFrameIndex) :
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uint32_t currFrameIndex,
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uint32_t algorithmFlags) :
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res(VK_SUCCESS),
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mutexLocked(false),
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blockContexts(VmaStlAllocator<VmaBlockDefragmentationContext>(hAllocator->GetAllocationCallbacks())),
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@ -12039,7 +12135,7 @@ VmaBlockVectorDefragmentationContext::VmaBlockVectorDefragmentationContext(
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m_pAlgorithm(VMA_NULL)
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{
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m_pAlgorithm = vma_new(m_hAllocator, VmaDefragmentationAlgorithm)(
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m_hAllocator, m_pBlockVector, currFrameIndex);
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m_hAllocator, m_pBlockVector, currFrameIndex, algorithmFlags);
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}
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VmaBlockVectorDefragmentationContext::~VmaBlockVectorDefragmentationContext()
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@ -12053,9 +12149,11 @@ VmaBlockVectorDefragmentationContext::~VmaBlockVectorDefragmentationContext()
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VmaDefragmentationContext_T::VmaDefragmentationContext_T(
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VmaAllocator hAllocator,
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uint32_t currFrameIndex,
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uint32_t algorithmFlags,
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VmaDefragmentationStats* pStats) :
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m_hAllocator(hAllocator),
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m_CurrFrameIndex(currFrameIndex),
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m_AlgorithmFlags(algorithmFlags),
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m_pStats(pStats),
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m_CustomPoolContexts(VmaStlAllocator<VmaBlockVectorDefragmentationContext*>(hAllocator->GetAllocationCallbacks()))
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{
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@ -12119,7 +12217,8 @@ void VmaDefragmentationContext_T::AddAllocations(
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m_hAllocator,
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hAllocPool,
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&hAllocPool->m_BlockVector,
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m_CurrFrameIndex);
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m_CurrFrameIndex,
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m_AlgorithmFlags);
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m_CustomPoolContexts.push_back(pBlockVectorDefragCtx);
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}
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}
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@ -12135,7 +12234,8 @@ void VmaDefragmentationContext_T::AddAllocations(
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m_hAllocator,
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VMA_NULL, // hCustomPool
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m_hAllocator->m_pBlockVectors[memTypeIndex],
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m_CurrFrameIndex);
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m_CurrFrameIndex,
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m_AlgorithmFlags);
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m_DefaultPoolContexts[memTypeIndex] = pBlockVectorDefragCtx;
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}
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}
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@ -13476,8 +13576,9 @@ VkResult VmaAllocator_T::DefragmentationBegin(
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memset(info.pAllocationsChanged, 0, info.allocationCount * sizeof(VkBool32));
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}
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const uint32_t algorithmFlags = info.flags & VMA_DEFRAGMENTATION_ALGORITHM_MASK;
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*pContext = vma_new(this, VmaDefragmentationContext_T)(
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this, m_CurrentFrameIndex.load(), pStats);
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this, m_CurrentFrameIndex.load(), algorithmFlags, pStats);
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(*pContext)->AddAllocations(
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info.allocationCount, info.pAllocations, info.pAllocationsChanged);
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