Version 2.0.0-alpha.5. Major change in memory mapping - now it's internally reference-counted.

Renamed flag VMA_ALLOCATION_CREATE_PERSISTENT_MAP_BIT to VMA_ALLOCATION_CREATE_MAPPED_BIT.
See documentation of vmaMapMemory().
This commit is contained in:
Adam Sawicki 2017-11-08 12:52:05 +01:00
parent ee92a03f59
commit 5268dbbce5
21 changed files with 750 additions and 777 deletions

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@ -39,7 +39,7 @@ Additional features:
- Thread-safety: Library is designed to be used by multithreaded code.
- Configuration: Fill optional members of CreateInfo structure to provide custom CPU memory allocator and other parameters.
- Customization: Predefine appropriate macros to provide your own implementation of all external facilities used by the library, from assert, mutex, and atomic, to vector and linked list.
- Support for persistently mapped memory: Just allocate memory with appropriate flag and you get access to mapped pointer.
- Support memory mapping, reference-counted internally. Support for for persistently mapped memory: Just allocate with appropriate flag and you get access to mapped pointer.
- Custom memory pools: Create a pool with desired parameters (e.g. fixed or limited maximum size) and allocate memory out of it.
- Support for VK_KHR_dedicated_allocation extension.
- Defragmentation: Call one function and let the library move data around to free some memory blocks and make your allocations better compacted.

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@ -83,12 +83,12 @@ $(function() {
<li>VMA_ALLOCATION_CREATE_FLAG_BITS_MAX_ENUM
: <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597ae5633ec569f4899cf8f29e7385b2f882">vk_mem_alloc.h</a>
</li>
<li>VMA_ALLOCATION_CREATE_MAPPED_BIT
: <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a11da372cc3a82931c5e5d6146cd9dd1f">vk_mem_alloc.h</a>
</li>
<li>VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT
: <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a89759603401014eb325eb22a3839f2ff">vk_mem_alloc.h</a>
</li>
<li>VMA_ALLOCATION_CREATE_PERSISTENT_MAP_BIT
: <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597ae443691ef3d077c0dc3de5576ac4c312">vk_mem_alloc.h</a>
</li>
<li>VMA_ALLOCATOR_CREATE_EXTERNALLY_SYNCHRONIZED_BIT
: <a class="el" href="vk__mem__alloc_8h.html#a4f87c9100d154a65a4ad495f7763cf7ca4816ddaed324ba110172ca608a20f29d">vk_mem_alloc.h</a>
</li>
@ -122,9 +122,6 @@ $(function() {
<li>VMA_POOL_CREATE_IGNORE_BUFFER_IMAGE_GRANULARITY_BIT
: <a class="el" href="vk__mem__alloc_8h.html#a9a7c45f9c863695d98c83fa5ac940fe7a9f1a499508a8edb4e8ba40aa0290a3d2">vk_mem_alloc.h</a>
</li>
<li>VMA_POOL_CREATE_PERSISTENT_MAP_BIT
: <a class="el" href="vk__mem__alloc_8h.html#a9a7c45f9c863695d98c83fa5ac940fe7a918441f7b40dca90481b114f5d224fe9">vk_mem_alloc.h</a>
</li>
<li>VMA_STATS_STRING_ENABLED
: <a class="el" href="vk__mem__alloc_8h.html#ae25f0d55fd91cb166f002b63244800e1">vk_mem_alloc.h</a>
</li>
@ -233,9 +230,6 @@ $(function() {
<li>vmaMapMemory()
: <a class="el" href="vk__mem__alloc_8h.html#ad5bd1243512d099706de88168992f069">vk_mem_alloc.h</a>
</li>
<li>vmaMapPersistentlyMappedMemory()
: <a class="el" href="vk__mem__alloc_8h.html#a03366170bb8e186605518d2f5d65b85a">vk_mem_alloc.h</a>
</li>
<li>VmaMemoryUsage
: <a class="el" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305cc">vk_mem_alloc.h</a>
</li>
@ -266,9 +260,6 @@ $(function() {
<li>vmaUnmapMemory()
: <a class="el" href="vk__mem__alloc_8h.html#a9bc268595cb33f6ec4d519cfce81ff45">vk_mem_alloc.h</a>
</li>
<li>vmaUnmapPersistentlyMappedMemory()
: <a class="el" href="vk__mem__alloc_8h.html#a26b87244491c1fe77f11fe9ab5779c27">vk_mem_alloc.h</a>
</li>
<li>VmaVulkanFunctions
: <a class="el" href="vk__mem__alloc_8h.html#a97064a1a271b0061ebfc3a079862d0c5">vk_mem_alloc.h</a>
</li>

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@ -71,12 +71,12 @@ $(function() {
<li>VMA_ALLOCATION_CREATE_FLAG_BITS_MAX_ENUM
: <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597ae5633ec569f4899cf8f29e7385b2f882">vk_mem_alloc.h</a>
</li>
<li>VMA_ALLOCATION_CREATE_MAPPED_BIT
: <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a11da372cc3a82931c5e5d6146cd9dd1f">vk_mem_alloc.h</a>
</li>
<li>VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT
: <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a89759603401014eb325eb22a3839f2ff">vk_mem_alloc.h</a>
</li>
<li>VMA_ALLOCATION_CREATE_PERSISTENT_MAP_BIT
: <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597ae443691ef3d077c0dc3de5576ac4c312">vk_mem_alloc.h</a>
</li>
<li>VMA_ALLOCATOR_CREATE_EXTERNALLY_SYNCHRONIZED_BIT
: <a class="el" href="vk__mem__alloc_8h.html#a4f87c9100d154a65a4ad495f7763cf7ca4816ddaed324ba110172ca608a20f29d">vk_mem_alloc.h</a>
</li>
@ -110,9 +110,6 @@ $(function() {
<li>VMA_POOL_CREATE_IGNORE_BUFFER_IMAGE_GRANULARITY_BIT
: <a class="el" href="vk__mem__alloc_8h.html#a9a7c45f9c863695d98c83fa5ac940fe7a9f1a499508a8edb4e8ba40aa0290a3d2">vk_mem_alloc.h</a>
</li>
<li>VMA_POOL_CREATE_PERSISTENT_MAP_BIT
: <a class="el" href="vk__mem__alloc_8h.html#a9a7c45f9c863695d98c83fa5ac940fe7a918441f7b40dca90481b114f5d224fe9">vk_mem_alloc.h</a>
</li>
</ul>
</div><!-- contents -->
<!-- start footer part -->

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@ -134,9 +134,6 @@ $(function() {
<li>vmaMapMemory()
: <a class="el" href="vk__mem__alloc_8h.html#ad5bd1243512d099706de88168992f069">vk_mem_alloc.h</a>
</li>
<li>vmaMapPersistentlyMappedMemory()
: <a class="el" href="vk__mem__alloc_8h.html#a03366170bb8e186605518d2f5d65b85a">vk_mem_alloc.h</a>
</li>
<li>vmaSetAllocationUserData()
: <a class="el" href="vk__mem__alloc_8h.html#af9147d31ffc11d62fc187bde283ed14f">vk_mem_alloc.h</a>
</li>
@ -146,9 +143,6 @@ $(function() {
<li>vmaUnmapMemory()
: <a class="el" href="vk__mem__alloc_8h.html#a9bc268595cb33f6ec4d519cfce81ff45">vk_mem_alloc.h</a>
</li>
<li>vmaUnmapPersistentlyMappedMemory()
: <a class="el" href="vk__mem__alloc_8h.html#a26b87244491c1fe77f11fe9ab5779c27">vk_mem_alloc.h</a>
</li>
</ul>
</div><!-- contents -->
<!-- start footer part -->

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@ -62,7 +62,7 @@ $(function() {
<div class="title">Vulkan Memory Allocator </div> </div>
</div><!--header-->
<div class="contents">
<div class="textblock"><p><b>Version 2.0.0-alpha.4</b> (2017-10-02)</p>
<div class="textblock"><p><b>Version 2.0.0-alpha.5</b> (2017-11-08)</p>
<p>Copyright (c) 2017 Advanced Micro Devices, Inc. All rights reserved. <br />
License: MIT</p>
<p>Documentation of all members: <a class="el" href="vk__mem__alloc_8h.html">vk_mem_alloc.h</a></p>
@ -70,7 +70,7 @@ License: MIT</p>
<ul>
<li>User guide<ul>
<li><a class="el" href="quick_start.html">Quick start</a></li>
<li><a class="el" href="persistently_mapped_memory.html">Persistently mapped memory</a></li>
<li><a class="el" href="memory_mapping.html">Memory mapping</a></li>
<li><a class="el" href="custom_memory_pools.html">Custom memory pools</a></li>
<li><a class="el" href="defragmentation.html">Defragmentation</a></li>
<li><a class="el" href="lost_allocations.html">Lost allocations</a></li>

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@ -0,0 +1,93 @@
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<li class="navelem"><a class="el" href="index.html">Vulkan Memory Allocator</a></li> </ul>
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<div class="headertitle">
<div class="title">Memory mapping </div> </div>
</div><!--header-->
<div class="contents">
<div class="textblock"><h1><a class="anchor" id="persistently_mapped_memory"></a>
Persistently mapped memory</h1>
<p>If you need to map memory on host, it may happen that two allocations are assigned to the same <code>VkDeviceMemory</code> block, so if you map them both at the same time, it will cause error because mapping single memory block multiple times is illegal in Vulkan.</p>
<p>TODO update this...</p>
<p>It is safer, more convenient and more efficient to use special feature designed for that: persistently mapped memory. Allocations made with <code>VMA_ALLOCATION_CREATE_MAPPED_BIT</code> flag set in <a class="el" href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b" title="Use VmaAllocationCreateFlagBits enum. ">VmaAllocationCreateInfo::flags</a> are returned from device memory blocks that stay mapped all the time, so you can just access CPU pointer to it. <a class="el" href="struct_vma_allocation_info.html#a5eeffbe2d2f30f53370ff14aefbadbe2" title="Pointer to the beginning of this allocation as mapped data. ">VmaAllocationInfo::pMappedData</a> pointer is already offseted to the beginning of particular allocation. Example:</p>
<div class="fragment"><div class="line">VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };</div><div class="line">bufCreateInfo.size = 1024;</div><div class="line">bufCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;</div><div class="line"></div><div class="line"><a class="code" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> allocCreateInfo = {};</div><div class="line">allocCreateInfo.<a class="code" href="struct_vma_allocation_create_info.html#accb8b06b1f677d858cb9af20705fa910">usage</a> = <a class="code" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305cca40bdf4cddeffeb12f43d45ca1286e0a5">VMA_MEMORY_USAGE_CPU_ONLY</a>;</div><div class="line">allocCreateInfo.<a class="code" href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b">flags</a> = <a class="code" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a11da372cc3a82931c5e5d6146cd9dd1f">VMA_ALLOCATION_CREATE_MAPPED_BIT</a>;</div><div class="line"></div><div class="line">VkBuffer buf;</div><div class="line">VmaAllocation alloc;</div><div class="line"><a class="code" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> allocInfo;</div><div class="line"><a class="code" href="vk__mem__alloc_8h.html#ac72ee55598617e8eecca384e746bab51">vmaCreateBuffer</a>(allocator, &amp;bufCreateInfo, &amp;allocCreateInfo, &amp;buf, &amp;alloc, &amp;allocInfo);</div><div class="line"></div><div class="line"><span class="comment">// Buffer is immediately mapped. You can access its memory.</span></div><div class="line">memcpy(allocInfo.<a class="code" href="struct_vma_allocation_info.html#a5eeffbe2d2f30f53370ff14aefbadbe2">pMappedData</a>, myData, 1024);</div></div><!-- fragment --><p>Memory in Vulkan doesn't need to be unmapped before using it e.g. for transfers, but if you are not sure whether it's <code>HOST_COHERENT</code> (here is surely is because it's created with <code>VMA_MEMORY_USAGE_CPU_ONLY</code>), you should check it. If it's not, you should call <code>vkInvalidateMappedMemoryRanges()</code> before reading and <code>vkFlushMappedMemoryRanges()</code> after writing to mapped memory on CPU. Example:</p>
<div class="fragment"><div class="line">VkMemoryPropertyFlags memFlags;</div><div class="line"><a class="code" href="vk__mem__alloc_8h.html#a8701444752eb5de4464adb5a2b514bca">vmaGetMemoryTypeProperties</a>(allocator, allocInfo.<a class="code" href="struct_vma_allocation_info.html#a7f6b0aa58c135e488e6b40a388dad9d5">memoryType</a>, &amp;memFlags);</div><div class="line"><span class="keywordflow">if</span>((memFlags &amp; VK_MEMORY_PROPERTY_HOST_COHERENT_BIT) == 0)</div><div class="line">{</div><div class="line"> VkMappedMemoryRange memRange = { VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE };</div><div class="line"> memRange.memory = allocInfo.<a class="code" href="struct_vma_allocation_info.html#ae0bfb7dfdf79a76ffefc9a94677a2f67">deviceMemory</a>;</div><div class="line"> memRange.offset = allocInfo.<a class="code" href="struct_vma_allocation_info.html#a4a3c732388dbdc7a23f9365b00825268">offset</a>;</div><div class="line"> memRange.size = allocInfo.<a class="code" href="struct_vma_allocation_info.html#aac76d113a6a5ccbb09fea00fb25fd18f">size</a>;</div><div class="line"> vkFlushMappedMemoryRanges(device, 1, &amp;memRange);</div><div class="line">}</div></div><!-- fragment --><h1><a class="anchor" id="amd_perf_note"></a>
Note on performance</h1>
<p>There is a situation that you should be careful about. It happens only if all of following conditions are met:</p>
<ol type="1">
<li>You use AMD GPU.</li>
<li>You use the memory type that is both <code>DEVICE_LOCAL</code> and <code>HOST_VISIBLE</code> (used when you specify <code>VMA_MEMORY_USAGE_CPU_TO_GPU</code>).</li>
<li>Operating system is Windows 7 or 8.x (Windows 10 is not affected because it uses WDDM2).</li>
</ol>
<p>Then whenever a <code>VkDeviceMemory</code> block allocated from this memory type is mapped for the time of any call to <code>vkQueueSubmit()</code> or <code>vkQueuePresentKHR()</code>, this block is migrated by WDDM to system RAM, which degrades performance. It doesn't matter if that particular memory block is actually used by the command buffer being submitted.</p>
<p>To avoid this problem, either make sure to unmap all allocations made from this memory type before your Submit and Present, or use <code>VMA_MEMORY_USAGE_GPU_ONLY</code> and transfer from a staging buffer in <code>VMA_MEMORY_USAGE_CPU_ONLY</code>, which can safely stay mapped all the time. </p>
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@ -66,17 +66,23 @@ $(function() {
<div class="title">Quick start </div> </div>
</div><!--header-->
<div class="contents">
<div class="textblock"><p>In your project code:</p>
<div class="textblock"><h1><a class="anchor" id="project_setup"></a>
Project setup</h1>
<p>In your project code:</p>
<ol type="1">
<li>Include "vk_mem_alloc.h" file wherever you want to use the library.</li>
<li>In exacly one C++ file define following macro before include to build library implementation.</li>
</ol>
<div class="fragment"><div class="line"><span class="preprocessor">#define VMA_IMPLEMENTATION</span></div><div class="line"><span class="preprocessor">#include &quot;vk_mem_alloc.h&quot;</span></div></div><!-- fragment --><p>At program startup:</p>
<div class="fragment"><div class="line"><span class="preprocessor">#define VMA_IMPLEMENTATION</span></div><div class="line"><span class="preprocessor">#include &quot;vk_mem_alloc.h&quot;</span></div></div><!-- fragment --><h1><a class="anchor" id="initialization"></a>
Initialization</h1>
<p>At program startup:</p>
<ol type="1">
<li>Initialize Vulkan to have <code>VkPhysicalDevice</code> and <code>VkDevice</code> object.</li>
<li>Fill <a class="el" href="struct_vma_allocator_create_info.html" title="Description of a Allocator to be created. ">VmaAllocatorCreateInfo</a> structure and create <code>VmaAllocator</code> object by calling <a class="el" href="vk__mem__alloc_8h.html#a200692051ddb34240248234f5f4c17bb" title="Creates Allocator object. ">vmaCreateAllocator()</a>.</li>
</ol>
<div class="fragment"><div class="line"><a class="code" href="struct_vma_allocator_create_info.html">VmaAllocatorCreateInfo</a> allocatorInfo = {};</div><div class="line">allocatorInfo.<a class="code" href="struct_vma_allocator_create_info.html#a08230f04ae6ccf8a78150a9e829a7156">physicalDevice</a> = physicalDevice;</div><div class="line">allocatorInfo.<a class="code" href="struct_vma_allocator_create_info.html#ad924ddd77b04039c88d0c09b0ffcd500">device</a> = device;</div><div class="line"></div><div class="line">VmaAllocator allocator;</div><div class="line"><a class="code" href="vk__mem__alloc_8h.html#a200692051ddb34240248234f5f4c17bb">vmaCreateAllocator</a>(&amp;allocatorInfo, &amp;allocator);</div></div><!-- fragment --><p>When you want to create a buffer or image:</p>
<div class="fragment"><div class="line"><a class="code" href="struct_vma_allocator_create_info.html">VmaAllocatorCreateInfo</a> allocatorInfo = {};</div><div class="line">allocatorInfo.<a class="code" href="struct_vma_allocator_create_info.html#a08230f04ae6ccf8a78150a9e829a7156">physicalDevice</a> = physicalDevice;</div><div class="line">allocatorInfo.<a class="code" href="struct_vma_allocator_create_info.html#ad924ddd77b04039c88d0c09b0ffcd500">device</a> = device;</div><div class="line"></div><div class="line">VmaAllocator allocator;</div><div class="line"><a class="code" href="vk__mem__alloc_8h.html#a200692051ddb34240248234f5f4c17bb">vmaCreateAllocator</a>(&amp;allocatorInfo, &amp;allocator);</div></div><!-- fragment --><h1><a class="anchor" id="resource_allocation"></a>
Resource allocation</h1>
<p>When you want to create a buffer or image:</p>
<ol type="1">
<li>Fill <code>VkBufferCreateInfo</code> / <code>VkImageCreateInfo</code> structure.</li>
<li>Fill <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> structure.</li>

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@ -86,7 +86,7 @@ Public Attributes</h2></td></tr>
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<tr class="separator:aac76d113a6a5ccbb09fea00fb25fd18f"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a5eeffbe2d2f30f53370ff14aefbadbe2"><td class="memItemLeft" align="right" valign="top">void *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_allocation_info.html#a5eeffbe2d2f30f53370ff14aefbadbe2">pMappedData</a></td></tr>
<tr class="memdesc:a5eeffbe2d2f30f53370ff14aefbadbe2"><td class="mdescLeft">&#160;</td><td class="mdescRight">Pointer to the beginning of this allocation as mapped data. Null if this alloaction is not persistently mapped. <a href="#a5eeffbe2d2f30f53370ff14aefbadbe2">More...</a><br /></td></tr>
<tr class="memdesc:a5eeffbe2d2f30f53370ff14aefbadbe2"><td class="mdescLeft">&#160;</td><td class="mdescRight">Pointer to the beginning of this allocation as mapped data. <a href="#a5eeffbe2d2f30f53370ff14aefbadbe2">More...</a><br /></td></tr>
<tr class="separator:a5eeffbe2d2f30f53370ff14aefbadbe2"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:adc507656149c04de7ed95d0042ba2a13"><td class="memItemLeft" align="right" valign="top">void *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_allocation_info.html#adc507656149c04de7ed95d0042ba2a13">pUserData</a></td></tr>
<tr class="memdesc:adc507656149c04de7ed95d0042ba2a13"><td class="mdescLeft">&#160;</td><td class="mdescRight">Custom general-purpose pointer that was passed as <a class="el" href="struct_vma_allocation_create_info.html#a8259e85c272683434f4abb4ddddffe19" title="Custom general-purpose pointer that will be stored in VmaAllocation, can be read as VmaAllocationInfo...">VmaAllocationCreateInfo::pUserData</a> or set using <a class="el" href="vk__mem__alloc_8h.html#af9147d31ffc11d62fc187bde283ed14f" title="Sets pUserData in given allocation to new value. ">vmaSetAllocationUserData()</a>. <a href="#adc507656149c04de7ed95d0042ba2a13">More...</a><br /></td></tr>
@ -160,8 +160,9 @@ Public Attributes</h2></td></tr>
</table>
</div><div class="memdoc">
<p>Pointer to the beginning of this allocation as mapped data. Null if this alloaction is not persistently mapped. </p>
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<p>Pointer to the beginning of this allocation as mapped data. </p>
<p>If the allocation hasn't been mapped using <a class="el" href="vk__mem__alloc_8h.html#ad5bd1243512d099706de88168992f069" title="Maps memory represented by given allocation and returns pointer to it. ">vmaMapMemory()</a> and hasn't been created with <code>VMA_ALLOCATION_CREATE_MAPPED_BIT</code> flag, this value null.</p>
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@ -70,7 +70,7 @@ $(function() {
<li>The library has no global state, so separate <code>VmaAllocator</code> objects can be used independently.</li>
<li>By default, all calls to functions that take <code>VmaAllocator</code> as first parameter are safe to call from multiple threads simultaneously because they are synchronized internally when needed.</li>
<li>When the allocator is created with <code>VMA_ALLOCATOR_CREATE_EXTERNALLY_SYNCHRONIZED_BIT</code> flag, calls to functions that take such <code>VmaAllocator</code> object must be synchronized externally.</li>
<li>Access to a <code>VmaAllocation</code> object must be externally synchronized. For example, you must not call <a class="el" href="vk__mem__alloc_8h.html#a86dd08aba8633bfa4ad0df2e76481d8b" title="Returns current information about specified allocation. ">vmaGetAllocationInfo()</a> and <a class="el" href="vk__mem__alloc_8h.html#a6aced90fcc7b39882b6654a740a0b9bb" title="Compacts memory by moving allocations. ">vmaDefragment()</a> from different threads at the same time if you pass the same <code>VmaAllocation</code> object to these functions. </li>
<li>Access to a <code>VmaAllocation</code> object must be externally synchronized. For example, you must not call <a class="el" href="vk__mem__alloc_8h.html#a86dd08aba8633bfa4ad0df2e76481d8b" title="Returns current information about specified allocation. ">vmaGetAllocationInfo()</a> and <a class="el" href="vk__mem__alloc_8h.html#ad5bd1243512d099706de88168992f069" title="Maps memory represented by given allocation and returns pointer to it. ">vmaMapMemory()</a> from different threads at the same time if you pass the same <code>VmaAllocation</code> object to these functions. </li>
</ul>
</div></div><!-- contents -->
<!-- start footer part -->

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@ -192,7 +192,7 @@ Enumerations</h2></td></tr>
<tr class="memitem:ad9889c10c798b040d59c92f257cae597"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597">VmaAllocationCreateFlagBits</a> { <br />
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<a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a5f436af6c8fe8540573a6d22627a6fd2">VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT</a> = 0x00000008,
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@ -201,8 +201,7 @@ Enumerations</h2></td></tr>
}<tr class="memdesc:ad9889c10c798b040d59c92f257cae597"><td class="mdescLeft">&#160;</td><td class="mdescRight">Flags to be passed as <a class="el" href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b" title="Use VmaAllocationCreateFlagBits enum. ">VmaAllocationCreateInfo::flags</a>. <a href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597">More...</a><br /></td></tr>
</td></tr>
<tr class="separator:ad9889c10c798b040d59c92f257cae597"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a9a7c45f9c863695d98c83fa5ac940fe7"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="vk__mem__alloc_8h.html#a9a7c45f9c863695d98c83fa5ac940fe7">VmaPoolCreateFlagBits</a> { <a class="el" href="vk__mem__alloc_8h.html#a9a7c45f9c863695d98c83fa5ac940fe7a918441f7b40dca90481b114f5d224fe9">VMA_POOL_CREATE_PERSISTENT_MAP_BIT</a> = 0x00000001,
<a class="el" href="vk__mem__alloc_8h.html#a9a7c45f9c863695d98c83fa5ac940fe7a9f1a499508a8edb4e8ba40aa0290a3d2">VMA_POOL_CREATE_IGNORE_BUFFER_IMAGE_GRANULARITY_BIT</a> = 0x00000002,
<tr class="memitem:a9a7c45f9c863695d98c83fa5ac940fe7"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="vk__mem__alloc_8h.html#a9a7c45f9c863695d98c83fa5ac940fe7">VmaPoolCreateFlagBits</a> { <a class="el" href="vk__mem__alloc_8h.html#a9a7c45f9c863695d98c83fa5ac940fe7a9f1a499508a8edb4e8ba40aa0290a3d2">VMA_POOL_CREATE_IGNORE_BUFFER_IMAGE_GRANULARITY_BIT</a> = 0x00000002,
<a class="el" href="vk__mem__alloc_8h.html#a9a7c45f9c863695d98c83fa5ac940fe7a1c7312bea9ea246846b9054fd6bd6aec">VMA_POOL_CREATE_FLAG_BITS_MAX_ENUM</a> = 0x7FFFFFFF
}<tr class="memdesc:a9a7c45f9c863695d98c83fa5ac940fe7"><td class="mdescLeft">&#160;</td><td class="mdescRight">Flags to be passed as <a class="el" href="struct_vma_pool_create_info.html#a8405139f63d078340ae74513a59f5446" title="Use combination of VmaPoolCreateFlagBits. ">VmaPoolCreateInfo::flags</a>. <a href="vk__mem__alloc_8h.html#a9a7c45f9c863695d98c83fa5ac940fe7">More...</a><br /></td></tr>
</td></tr>
@ -269,15 +268,11 @@ Functions</h2></td></tr>
<tr class="memdesc:ae5c9657d9e94756269145b01c05d16f1"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates new allocation that is in lost state from the beginning. <a href="#ae5c9657d9e94756269145b01c05d16f1">More...</a><br /></td></tr>
<tr class="separator:ae5c9657d9e94756269145b01c05d16f1"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ad5bd1243512d099706de88168992f069"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="vk__mem__alloc_8h.html#ad5bd1243512d099706de88168992f069">vmaMapMemory</a> (VmaAllocator allocator, VmaAllocation allocation, void **ppData)</td></tr>
<tr class="memdesc:ad5bd1243512d099706de88168992f069"><td class="mdescLeft">&#160;</td><td class="mdescRight">Maps memory represented by given allocation and returns pointer to it. <a href="#ad5bd1243512d099706de88168992f069">More...</a><br /></td></tr>
<tr class="separator:ad5bd1243512d099706de88168992f069"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a9bc268595cb33f6ec4d519cfce81ff45"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="vk__mem__alloc_8h.html#a9bc268595cb33f6ec4d519cfce81ff45">vmaUnmapMemory</a> (VmaAllocator allocator, VmaAllocation allocation)</td></tr>
<tr class="memdesc:a9bc268595cb33f6ec4d519cfce81ff45"><td class="mdescLeft">&#160;</td><td class="mdescRight">Unmaps memory represented by given allocation, mapped previously using <a class="el" href="vk__mem__alloc_8h.html#ad5bd1243512d099706de88168992f069" title="Maps memory represented by given allocation and returns pointer to it. ">vmaMapMemory()</a>. <a href="#a9bc268595cb33f6ec4d519cfce81ff45">More...</a><br /></td></tr>
<tr class="separator:a9bc268595cb33f6ec4d519cfce81ff45"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a26b87244491c1fe77f11fe9ab5779c27"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="vk__mem__alloc_8h.html#a26b87244491c1fe77f11fe9ab5779c27">vmaUnmapPersistentlyMappedMemory</a> (VmaAllocator allocator)</td></tr>
<tr class="memdesc:a26b87244491c1fe77f11fe9ab5779c27"><td class="mdescLeft">&#160;</td><td class="mdescRight">Unmaps persistently mapped memory of types that are <code>HOST_COHERENT</code> and <code>DEVICE_LOCAL</code>. <a href="#a26b87244491c1fe77f11fe9ab5779c27">More...</a><br /></td></tr>
<tr class="separator:a26b87244491c1fe77f11fe9ab5779c27"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a03366170bb8e186605518d2f5d65b85a"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="vk__mem__alloc_8h.html#a03366170bb8e186605518d2f5d65b85a">vmaMapPersistentlyMappedMemory</a> (VmaAllocator allocator)</td></tr>
<tr class="memdesc:a03366170bb8e186605518d2f5d65b85a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Maps back persistently mapped memory of types that are <code>HOST_COHERENT</code> and <code>DEVICE_LOCAL</code>. <a href="#a03366170bb8e186605518d2f5d65b85a">More...</a><br /></td></tr>
<tr class="separator:a03366170bb8e186605518d2f5d65b85a"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a6aced90fcc7b39882b6654a740a0b9bb"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="vk__mem__alloc_8h.html#a6aced90fcc7b39882b6654a740a0b9bb">vmaDefragment</a> (VmaAllocator allocator, VmaAllocation *pAllocations, size_t allocationCount, VkBool32 *pAllocationsChanged, const <a class="el" href="struct_vma_defragmentation_info.html">VmaDefragmentationInfo</a> *pDefragmentationInfo, <a class="el" href="struct_vma_defragmentation_stats.html">VmaDefragmentationStats</a> *pDefragmentationStats)</td></tr>
<tr class="memdesc:a6aced90fcc7b39882b6654a740a0b9bb"><td class="mdescLeft">&#160;</td><td class="mdescRight">Compacts memory by moving allocations. <a href="#a6aced90fcc7b39882b6654a740a0b9bb">More...</a><br /></td></tr>
<tr class="separator:a6aced90fcc7b39882b6654a740a0b9bb"><td class="memSeparator" colspan="2">&#160;</td></tr>
@ -647,14 +642,15 @@ Functions</h2></td></tr>
<p>You should not use <code>VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT</code> and <code>VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT</code> at the same time. It makes no sense.</p>
<p>If <a class="el" href="struct_vma_allocation_create_info.html#a6272c0555cfd1fe28bff1afeb6190150" title="Pool that this allocation should be created in. ">VmaAllocationCreateInfo::pool</a> is not null, this flag is implied and ignored. </p>
</td></tr>
<tr><td class="fieldname"><a id="ad9889c10c798b040d59c92f257cae597ae443691ef3d077c0dc3de5576ac4c312"></a>VMA_ALLOCATION_CREATE_PERSISTENT_MAP_BIT&#160;</td><td class="fielddoc"><p>Set this flag to use a memory that will be persistently mapped and retrieve pointer to it. </p>
<p>Pointer to mapped memory will be returned through <a class="el" href="struct_vma_allocation_info.html#a5eeffbe2d2f30f53370ff14aefbadbe2" title="Pointer to the beginning of this allocation as mapped data. Null if this alloaction is not persistent...">VmaAllocationInfo::pMappedData</a>. You cannot map the memory on your own as multiple mappings of a single <code>VkDeviceMemory</code> are illegal.</p>
<p>If <a class="el" href="struct_vma_allocation_create_info.html#a6272c0555cfd1fe28bff1afeb6190150" title="Pool that this allocation should be created in. ">VmaAllocationCreateInfo::pool</a> is not null, usage of this flag must match usage of flag <code>VMA_POOL_CREATE_PERSISTENT_MAP_BIT</code> used during pool creation.</p>
<p>Is it valid to use this flag for allocation made from memory type that is not <code>HOST_VISIBLE</code>. This flag is then ignored and memory is not mapped. This is useful if you need an allocation that is efficient to use on GPU (<code>DEVICE_LOCAL</code>) and still want to map it directly if possible on platforms that support it (e.g. Intel GPU). </p>
<tr><td class="fieldname"><a id="ad9889c10c798b040d59c92f257cae597a11da372cc3a82931c5e5d6146cd9dd1f"></a>VMA_ALLOCATION_CREATE_MAPPED_BIT&#160;</td><td class="fielddoc"><p>Set this flag to use a memory that will be persistently mapped and retrieve pointer to it. </p>
<p>Pointer to mapped memory will be returned through <a class="el" href="struct_vma_allocation_info.html#a5eeffbe2d2f30f53370ff14aefbadbe2" title="Pointer to the beginning of this allocation as mapped data. ">VmaAllocationInfo::pMappedData</a>.</p>
<p>Is it valid to use this flag for allocation made from memory type that is not <code>HOST_VISIBLE</code>. This flag is then ignored and memory is not mapped. This is useful if you need an allocation that is efficient to use on GPU (<code>DEVICE_LOCAL</code>) and still want to map it directly if possible on platforms that support it (e.g. Intel GPU).</p>
<p>You should not use this flag together with <code>VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT</code>. </p>
</td></tr>
<tr><td class="fieldname"><a id="ad9889c10c798b040d59c92f257cae597a5f436af6c8fe8540573a6d22627a6fd2"></a>VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT&#160;</td><td class="fielddoc"><p>Allocation created with this flag can become lost as a result of another allocation with <code>VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT</code> flag, so you must check it before use.</p>
<p>To check if allocation is not lost, call <a class="el" href="vk__mem__alloc_8h.html#a86dd08aba8633bfa4ad0df2e76481d8b" title="Returns current information about specified allocation. ">vmaGetAllocationInfo()</a> and check if <a class="el" href="struct_vma_allocation_info.html#ae0bfb7dfdf79a76ffefc9a94677a2f67" title="Handle to Vulkan memory object. ">VmaAllocationInfo::deviceMemory</a> is not <code>VK_NULL_HANDLE</code>.</p>
<p>For details about supporting lost allocations, see Lost Allocations chapter of User Guide on Main Page. </p>
<p>For details about supporting lost allocations, see Lost Allocations chapter of User Guide on Main Page.</p>
<p>You should not use this flag together with <code>VMA_ALLOCATION_CREATE_MAPPED_BIT</code>. </p>
</td></tr>
<tr><td class="fieldname"><a id="ad9889c10c798b040d59c92f257cae597a68686d0ce9beb0d4d1b9f2b8b1389a7e"></a>VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT&#160;</td><td class="fielddoc"><p>While creating allocation using this flag, other allocations that were created with flag <code>VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT</code> can become lost.</p>
<p>For details about supporting lost allocations, see Lost Allocations chapter of User Guide on Main Page. </p>
@ -743,11 +739,7 @@ Functions</h2></td></tr>
<p>Flags to be passed as <a class="el" href="struct_vma_pool_create_info.html#a8405139f63d078340ae74513a59f5446" title="Use combination of VmaPoolCreateFlagBits. ">VmaPoolCreateInfo::flags</a>. </p>
<table class="fieldtable">
<tr><th colspan="2">Enumerator</th></tr><tr><td class="fieldname"><a id="a9a7c45f9c863695d98c83fa5ac940fe7a918441f7b40dca90481b114f5d224fe9"></a>VMA_POOL_CREATE_PERSISTENT_MAP_BIT&#160;</td><td class="fielddoc"><p>Set this flag to use a memory that will be persistently mapped.</p>
<p>Each allocation made from this pool will have <a class="el" href="struct_vma_allocation_info.html#a5eeffbe2d2f30f53370ff14aefbadbe2" title="Pointer to the beginning of this allocation as mapped data. Null if this alloaction is not persistent...">VmaAllocationInfo::pMappedData</a> available.</p>
<p>Usage of this flag must match usage of VMA_ALLOCATION_CREATE_PERSISTENT_MAP_BIT flag for every allocation made from this pool. </p>
</td></tr>
<tr><td class="fieldname"><a id="a9a7c45f9c863695d98c83fa5ac940fe7a9f1a499508a8edb4e8ba40aa0290a3d2"></a>VMA_POOL_CREATE_IGNORE_BUFFER_IMAGE_GRANULARITY_BIT&#160;</td><td class="fielddoc"><p>Use this flag if you always allocate only buffers and linear images or only optimal images out of this pool and so Buffer-Image Granularity can be ignored. </p>
<tr><th colspan="2">Enumerator</th></tr><tr><td class="fieldname"><a id="a9a7c45f9c863695d98c83fa5ac940fe7a9f1a499508a8edb4e8ba40aa0290a3d2"></a>VMA_POOL_CREATE_IGNORE_BUFFER_IMAGE_GRANULARITY_BIT&#160;</td><td class="fielddoc"><p>Use this flag if you always allocate only buffers and linear images or only optimal images out of this pool and so Buffer-Image Granularity can be ignored. </p>
<p>This is na optional optimization flag.</p>
<p>If you always allocate using <a class="el" href="vk__mem__alloc_8h.html#ac72ee55598617e8eecca384e746bab51">vmaCreateBuffer()</a>, <a class="el" href="vk__mem__alloc_8h.html#a02a94f25679275851a53e82eacbcfc73" title="Function similar to vmaCreateBuffer(). ">vmaCreateImage()</a>, <a class="el" href="vk__mem__alloc_8h.html#a7fdf64415b6c3d83c454f28d2c53df7b">vmaAllocateMemoryForBuffer()</a>, then you don't need to use it because allocator knows exact type of your allocations so it can handle Buffer-Image Granularity in the optimal way.</p>
<p>If you also allocate using <a class="el" href="vk__mem__alloc_8h.html#a0faa3f9e5fb233d29d1e00390650febb" title="Function similar to vmaAllocateMemoryForBuffer(). ">vmaAllocateMemoryForImage()</a> or <a class="el" href="vk__mem__alloc_8h.html#abf28077dbf82d0908b8acbe8ee8dd9b8" title="General purpose memory allocation. ">vmaAllocateMemory()</a>, exact type of such allocations is not known, so allocator must be conservative in handling Buffer-Image Granularity, which can lead to suboptimal allocation (wasted memory). In that case, if you can make sure you always allocate only buffers and linear images or only optimal images out of this pool, use this flag to make allocator disregard Buffer-Image Granularity and so make allocations more optimal. </p>
@ -1285,13 +1277,14 @@ Functions</h2></td></tr>
<ul>
<li>Only allocations made in memory types that have <code>VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT</code> flag can be compacted. You may pass other allocations but it makes no sense - these will never be moved.</li>
<li>You may pass allocations made with <code>VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT</code> but it makes no sense - they will never be moved.</li>
<li>Both allocations made with or without <code>VMA_ALLOCATION_CREATE_PERSISTENT_MAP_BIT</code> flag can be compacted. If not persistently mapped, memory will be mapped temporarily inside this function if needed, so it shouldn't be mapped by you for the time of this call.</li>
<li>Both allocations made with or without <code>VMA_ALLOCATION_CREATE_MAPPED_BIT</code> flag can be compacted. If not persistently mapped, memory will be mapped temporarily inside this function if needed.</li>
<li>You must not pass same <code>VmaAllocation</code> object multiple times in pAllocations array.</li>
</ul>
<p>The function also frees empty <code>VkDeviceMemory</code> blocks.</p>
<p>After allocation has been moved, its <a class="el" href="struct_vma_allocation_info.html#ae0bfb7dfdf79a76ffefc9a94677a2f67" title="Handle to Vulkan memory object. ">VmaAllocationInfo::deviceMemory</a> and/or <a class="el" href="struct_vma_allocation_info.html#a4a3c732388dbdc7a23f9365b00825268" title="Offset into deviceMemory object to the beginning of this allocation, in bytes. (deviceMemory, offset) pair is unique to this allocation. ">VmaAllocationInfo::offset</a> changes. You must query them again using <a class="el" href="vk__mem__alloc_8h.html#a86dd08aba8633bfa4ad0df2e76481d8b" title="Returns current information about specified allocation. ">vmaGetAllocationInfo()</a> if you need them.</p>
<p>If an allocation has been moved, data in memory is copied to new place automatically, but if it was bound to a buffer or an image, you must destroy that object yourself, create new one and bind it to the new memory pointed by the allocation. You must use <code>vkDestroyBuffer()</code>, <code>vkDestroyImage()</code>, <code>vkCreateBuffer()</code>, <code>vkCreateImage()</code> for that purpose and NOT <a class="el" href="vk__mem__alloc_8h.html#a0d9f4e4ba5bf9aab1f1c746387753d77" title="Destroys Vulkan buffer and frees allocated memory. ">vmaDestroyBuffer()</a>, <a class="el" href="vk__mem__alloc_8h.html#ae50d2cb3b4a3bfd4dd40987234e50e7e" title="Destroys Vulkan image and frees allocated memory. ">vmaDestroyImage()</a>, <a class="el" href="vk__mem__alloc_8h.html#ac72ee55598617e8eecca384e746bab51">vmaCreateBuffer()</a>, <a class="el" href="vk__mem__alloc_8h.html#a02a94f25679275851a53e82eacbcfc73" title="Function similar to vmaCreateBuffer(). ">vmaCreateImage()</a>! Example:</p>
<div class="fragment"><div class="line">VkDevice device = ...;</div><div class="line">VmaAllocator allocator = ...;</div><div class="line">std::vector&lt;VkBuffer&gt; buffers = ...;</div><div class="line">std::vector&lt;VmaAllocation&gt; allocations = ...;</div><div class="line"></div><div class="line">std::vector&lt;VkBool32&gt; allocationsChanged(allocations.size());</div><div class="line"><a class="code" href="vk__mem__alloc_8h.html#a6aced90fcc7b39882b6654a740a0b9bb">vmaDefragment</a>(allocator, allocations.data(), allocations.size(), allocationsChanged.data(), <span class="keyword">nullptr</span>, <span class="keyword">nullptr</span>);</div><div class="line"></div><div class="line"><span class="keywordflow">for</span>(<span class="keywordtype">size_t</span> i = 0; i &lt; allocations.size(); ++i)</div><div class="line">{</div><div class="line"> <span class="keywordflow">if</span>(allocationsChanged[i])</div><div class="line"> {</div><div class="line"> <a class="code" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> allocInfo;</div><div class="line"> <a class="code" href="vk__mem__alloc_8h.html#a86dd08aba8633bfa4ad0df2e76481d8b">vmaGetAllocationInfo</a>(allocator, allocations[i], &amp;allocInfo);</div><div class="line"></div><div class="line"> vkDestroyBuffer(device, buffers[i], <span class="keyword">nullptr</span>);</div><div class="line"></div><div class="line"> VkBufferCreateInfo bufferInfo = ...;</div><div class="line"> vkCreateBuffer(device, &amp;bufferInfo, <span class="keyword">nullptr</span>, &amp;buffers[i]);</div><div class="line"> </div><div class="line"> <span class="comment">// You can make dummy call to vkGetBufferMemoryRequirements here to silence validation layer warning.</span></div><div class="line"> </div><div class="line"> vkBindBufferMemory(device, buffers[i], allocInfo.<a class="code" href="struct_vma_allocation_info.html#ae0bfb7dfdf79a76ffefc9a94677a2f67">deviceMemory</a>, allocInfo.<a class="code" href="struct_vma_allocation_info.html#a4a3c732388dbdc7a23f9365b00825268">offset</a>);</div><div class="line"> }</div><div class="line">}</div></div><!-- fragment --><p>This function may be time-consuming, so you shouldn't call it too often (like every frame or after every resource creation/destruction), but rater you can call it on special occasions (like when reloading a game level, when you just destroyed a lot of objects). </p>
<div class="fragment"><div class="line">VkDevice device = ...;</div><div class="line">VmaAllocator allocator = ...;</div><div class="line">std::vector&lt;VkBuffer&gt; buffers = ...;</div><div class="line">std::vector&lt;VmaAllocation&gt; allocations = ...;</div><div class="line"></div><div class="line">std::vector&lt;VkBool32&gt; allocationsChanged(allocations.size());</div><div class="line"><a class="code" href="vk__mem__alloc_8h.html#a6aced90fcc7b39882b6654a740a0b9bb">vmaDefragment</a>(allocator, allocations.data(), allocations.size(), allocationsChanged.data(), <span class="keyword">nullptr</span>, <span class="keyword">nullptr</span>);</div><div class="line"></div><div class="line"><span class="keywordflow">for</span>(<span class="keywordtype">size_t</span> i = 0; i &lt; allocations.size(); ++i)</div><div class="line">{</div><div class="line"> <span class="keywordflow">if</span>(allocationsChanged[i])</div><div class="line"> {</div><div class="line"> <a class="code" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> allocInfo;</div><div class="line"> <a class="code" href="vk__mem__alloc_8h.html#a86dd08aba8633bfa4ad0df2e76481d8b">vmaGetAllocationInfo</a>(allocator, allocations[i], &amp;allocInfo);</div><div class="line"></div><div class="line"> vkDestroyBuffer(device, buffers[i], <span class="keyword">nullptr</span>);</div><div class="line"></div><div class="line"> VkBufferCreateInfo bufferInfo = ...;</div><div class="line"> vkCreateBuffer(device, &amp;bufferInfo, <span class="keyword">nullptr</span>, &amp;buffers[i]);</div><div class="line"> </div><div class="line"> <span class="comment">// You can make dummy call to vkGetBufferMemoryRequirements here to silence validation layer warning.</span></div><div class="line"> </div><div class="line"> vkBindBufferMemory(device, buffers[i], allocInfo.<a class="code" href="struct_vma_allocation_info.html#ae0bfb7dfdf79a76ffefc9a94677a2f67">deviceMemory</a>, allocInfo.<a class="code" href="struct_vma_allocation_info.html#a4a3c732388dbdc7a23f9365b00825268">offset</a>);</div><div class="line"> }</div><div class="line">}</div></div><!-- fragment --><p>Warning! This function is not correct according to Vulkan specification. Use it at your own risk. That's becuase Vulkan doesn't guarantee that memory requirements (size and alignment) for a new buffer or image are consistent. They may be different even for subsequent calls with the same parameters. It really does happen on some platforms, especially with images.</p>
<p>This function may be time-consuming, so you shouldn't call it too often (like every frame or after every resource creation/destruction), but rater you can call it on special occasions (like when reloading a game level, when you just destroyed a lot of objects). </p>
</div>
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@ -1777,30 +1770,15 @@ Functions</h2></td></tr>
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<p>Feel free to use vkMapMemory on these memory blocks on you own if you want, but just for convenience and to make sure correct offset and size is always specified, usage of <a class="el" href="vk__mem__alloc_8h.html#ad5bd1243512d099706de88168992f069">vmaMapMemory()</a> / <a class="el" href="vk__mem__alloc_8h.html#a9bc268595cb33f6ec4d519cfce81ff45">vmaUnmapMemory()</a> is recommended.</p>
<p>Do not use it on memory allocated with <code>VMA_ALLOCATION_CREATE_PERSISTENT_MAP_BIT</code> as multiple maps to same <code>VkDeviceMemory</code> is illegal. </p>
</div>
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<a id="a03366170bb8e186605518d2f5d65b85a"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a03366170bb8e186605518d2f5d65b85a">&#9670;&nbsp;</a></span>vmaMapPersistentlyMappedMemory()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
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<td class="memname">VkResult vmaMapPersistentlyMappedMemory </td>
<td>(</td>
<td class="paramtype">VmaAllocator&#160;</td>
<td class="paramname"><em>allocator</em></td><td>)</td>
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<p>Maps back persistently mapped memory of types that are <code>HOST_COHERENT</code> and <code>DEVICE_LOCAL</code>. </p>
<p>See <a class="el" href="vk__mem__alloc_8h.html#a26b87244491c1fe77f11fe9ab5779c27" title="Unmaps persistently mapped memory of types that are HOST_COHERENT and DEVICE_LOCAL. ">vmaUnmapPersistentlyMappedMemory()</a>.</p>
<p>After this call <a class="el" href="struct_vma_allocation_info.html#a5eeffbe2d2f30f53370ff14aefbadbe2" title="Pointer to the beginning of this allocation as mapped data. Null if this alloaction is not persistent...">VmaAllocationInfo::pMappedData</a> of some allocation may have value different than before calling <a class="el" href="vk__mem__alloc_8h.html#a26b87244491c1fe77f11fe9ab5779c27" title="Unmaps persistently mapped memory of types that are HOST_COHERENT and DEVICE_LOCAL. ">vmaUnmapPersistentlyMappedMemory()</a>. </p>
<p>Maps memory represented by given allocation and returns pointer to it. </p>
<p>Maps memory represented by given allocation to make it accessible to CPU code. When succeeded, <code>*ppData</code> contains pointer to first byte of this memory. If the allocation is part of bigger <code>VkDeviceMemory</code> block, the pointer is correctly offseted to the beginning of region assigned to this particular allocation.</p>
<p>Mapping is internally reference-counted and synchronized, so despite raw Vulkan function <code>vkMapMemory()</code> cannot be used to map same block of <code>VkDeviceMemory</code> multiple times simultaneously, it is safe to call this function on allocations assigned to the same memory block. Actual Vulkan memory will be mapped on first mapping and unmapped on last unmapping.</p>
<p>If the function succeeded, you must call <a class="el" href="vk__mem__alloc_8h.html#a9bc268595cb33f6ec4d519cfce81ff45" title="Unmaps memory represented by given allocation, mapped previously using vmaMapMemory(). ">vmaUnmapMemory()</a> to unmap the allocation when mapping is no longer needed or before freeing the allocation, at the latest.</p>
<p>It also safe to call this function multiple times on the same allocation. You must call <a class="el" href="vk__mem__alloc_8h.html#a9bc268595cb33f6ec4d519cfce81ff45" title="Unmaps memory represented by given allocation, mapped previously using vmaMapMemory(). ">vmaUnmapMemory()</a> same number of times as you called <a class="el" href="vk__mem__alloc_8h.html#ad5bd1243512d099706de88168992f069" title="Maps memory represented by given allocation and returns pointer to it. ">vmaMapMemory()</a>.</p>
<p>It is also safe to call this function on allocation created with <code>VMA_ALLOCATION_CREATE_MAPPED_BIT</code> flag. Its memory stays mapped all the time. You must still call <a class="el" href="vk__mem__alloc_8h.html#a9bc268595cb33f6ec4d519cfce81ff45" title="Unmaps memory represented by given allocation, mapped previously using vmaMapMemory(). ">vmaUnmapMemory()</a> same number of times as you called <a class="el" href="vk__mem__alloc_8h.html#ad5bd1243512d099706de88168992f069" title="Maps memory represented by given allocation and returns pointer to it. ">vmaMapMemory()</a>. You must not call <a class="el" href="vk__mem__alloc_8h.html#a9bc268595cb33f6ec4d519cfce81ff45" title="Unmaps memory represented by given allocation, mapped previously using vmaMapMemory(). ">vmaUnmapMemory()</a> additional time to free the "0-th" mapping made automatically due to <code>VMA_ALLOCATION_CREATE_MAPPED_BIT</code> flag.</p>
<p>This function fails when used on allocation made in memory type that is not <code>HOST_VISIBLE</code>.</p>
<p>This function always fails when called for allocation that was created with <code>VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT</code> flag. Such allocations cannot be mapped. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#a26b87244491c1fe77f11fe9ab5779c27">&#9670;&nbsp;</a></span>vmaUnmapPersistentlyMappedMemory()</h2>
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<td class="memname">void vmaUnmapPersistentlyMappedMemory </td>
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<td class="paramtype">VmaAllocator&#160;</td>
<td class="paramname"><em>allocator</em></td><td>)</td>
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<p>Unmaps persistently mapped memory of types that are <code>HOST_COHERENT</code> and <code>DEVICE_LOCAL</code>. </p>
<p>This is optional performance optimization. On AMD GPUs on Windows, Vulkan memory from the type that has both <code>DEVICE_LOCAL</code> and <code>HOST_VISIBLE</code> flags should not be mapped for the time of any call to <code>vkQueueSubmit()</code> or <code>vkQueuePresent()</code>. Although legal, that would cause performance degradation because WDDM migrates such memory to system RAM. To ensure this, you can unmap all persistently mapped memory using this function. Example:</p>
<div class="fragment"><div class="line"><a class="code" href="vk__mem__alloc_8h.html#a26b87244491c1fe77f11fe9ab5779c27">vmaUnmapPersistentlyMappedMemory</a>(allocator);</div><div class="line">vkQueueSubmit(...)</div><div class="line"><a class="code" href="vk__mem__alloc_8h.html#a03366170bb8e186605518d2f5d65b85a">vmaMapPersistentlyMappedMemory</a>(allocator);</div></div><!-- fragment --><p>After this call <a class="el" href="struct_vma_allocation_info.html#a5eeffbe2d2f30f53370ff14aefbadbe2" title="Pointer to the beginning of this allocation as mapped data. Null if this alloaction is not persistent...">VmaAllocationInfo::pMappedData</a> of some allocations may become null.</p>
<p>This call is reference-counted. Memory is mapped again after you call <a class="el" href="vk__mem__alloc_8h.html#a03366170bb8e186605518d2f5d65b85a" title="Maps back persistently mapped memory of types that are HOST_COHERENT and DEVICE_LOCAL. ">vmaMapPersistentlyMappedMemory()</a> same number of times that you called <a class="el" href="vk__mem__alloc_8h.html#a26b87244491c1fe77f11fe9ab5779c27" title="Unmaps persistently mapped memory of types that are HOST_COHERENT and DEVICE_LOCAL. ">vmaUnmapPersistentlyMappedMemory()</a>. </p>
<p>Unmaps memory represented by given allocation, mapped previously using <a class="el" href="vk__mem__alloc_8h.html#ad5bd1243512d099706de88168992f069" title="Maps memory represented by given allocation and returns pointer to it. ">vmaMapMemory()</a>. </p>
<p>For details, see description of <a class="el" href="vk__mem__alloc_8h.html#ad5bd1243512d099706de88168992f069" title="Maps memory represented by given allocation and returns pointer to it. ">vmaMapMemory()</a>. </p>
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@ -301,7 +301,7 @@ static void CreateMesh()
VmaAllocationCreateInfo vbAllocCreateInfo = {};
vbAllocCreateInfo.usage = VMA_MEMORY_USAGE_CPU_ONLY;
vbAllocCreateInfo.flags = VMA_ALLOCATION_CREATE_PERSISTENT_MAP_BIT;
vbAllocCreateInfo.flags = VMA_ALLOCATION_CREATE_MAPPED_BIT;
VkBuffer stagingVertexBuffer = VK_NULL_HANDLE;
VmaAllocation stagingVertexBufferAlloc = VK_NULL_HANDLE;
@ -326,7 +326,7 @@ static void CreateMesh()
VmaAllocationCreateInfo ibAllocCreateInfo = {};
ibAllocCreateInfo.usage = VMA_MEMORY_USAGE_CPU_ONLY;
ibAllocCreateInfo.flags = VMA_ALLOCATION_CREATE_PERSISTENT_MAP_BIT;
ibAllocCreateInfo.flags = VMA_ALLOCATION_CREATE_MAPPED_BIT;
VkBuffer stagingIndexBuffer = VK_NULL_HANDLE;
VmaAllocation stagingIndexBufferAlloc = VK_NULL_HANDLE;
@ -426,7 +426,7 @@ static void CreateTexture(uint32_t sizeX, uint32_t sizeY)
VmaAllocationCreateInfo stagingImageAllocCreateInfo = {};
stagingImageAllocCreateInfo.usage = VMA_MEMORY_USAGE_CPU_ONLY;
stagingImageAllocCreateInfo.flags = VMA_ALLOCATION_CREATE_PERSISTENT_MAP_BIT;
stagingImageAllocCreateInfo.flags = VMA_ALLOCATION_CREATE_MAPPED_BIT;
VkImage stagingImage = VK_NULL_HANDLE;
VmaAllocation stagingImageAlloc = VK_NULL_HANDLE;

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