Merge pull request #409 from res2k/leak-docs

Attempt to document leak detection aids
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Adam Sawicki 2024-02-13 11:50:12 +01:00 committed by GitHub
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@ -77,6 +77,7 @@ See also: [product page on GPUOpen](https://gpuopen.com/gaming-product/vulkan-me
- [Memory initialization](@ref debugging_memory_usage_initialization)
- [Margins](@ref debugging_memory_usage_margins)
- [Corruption detection](@ref debugging_memory_usage_corruption_detection)
- [Leak detection features](@ref debugging_memory_usage_leak_detection)
- \subpage other_api_interop
- \subpage usage_patterns
- [GPU-only resource](@ref usage_patterns_gpu_only)
@ -17842,6 +17843,19 @@ Margin validation (corruption detection) works only for memory types that are
`HOST_VISIBLE` and `HOST_COHERENT`.
\section debugging_memory_usage_leak_detection Leak detection features
At allocation and allocator destruction time VMA checks for unfreed and unmapped blocks using
`VMA_ASSERT_LEAK()`. This macro defaults to an assertion, triggering a typically fatal error in Debug
builds, and doing nothing in Release builds. You can provide your own definition of `VMA_ASSERT_LEAK()`
to change this behavior.
At memory block destruction time VMA lists out all unfreed allocations using the `VMA_LEAK_LOG_FORMAT()`
macro, which defaults to `VMA_DEBUG_LOG_FORMAT`, which in turn defaults to a no-op.
If you're having trouble with leaks - for example, the aforementioned assertion triggers, but you don't
quite know \em why -, overriding this macro to print out the the leaking blocks, combined with assigning
individual names to allocations using vmaSetAllocationName(), can greatly aid in fixing them.
\page other_api_interop Interop with other graphics APIs
VMA provides some features that help with interoperability with other graphics APIs, e.g. OpenGL.