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https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
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Clarified documentation of vmaUnmapPersistentlyMappedMemory function (thanks @bobvodka)
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@ -195,7 +195,7 @@ Functions</h2></td></tr>
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<p>It makes no sense to set VMA_MEMORY_REQUIREMENT_OWN_MEMORY_BIT and VMA_MEMORY_REQUIREMENT_NEVER_ALLOCATE_BIT at the same time. </p>
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</td></tr>
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<tr><td class="fieldname"><a id="ggadec54ccdb0fd3901e89ac6d38c2619edae75c9dde227c9d4f64693b1e004106dc"></a>VMA_MEMORY_REQUIREMENT_PERSISTENT_MAP_BIT </td><td class="fielddoc"><p>Set to use a memory that will be persistently mapped and retrieve pointer to it. </p>
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<p>Pointer to mapped memory will be returned through ppMappedData. You cannot map the memory on your own as multiple maps of a single VkDeviceMemory are illegal. </p>
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<p>Pointer to mapped memory will be returned through <a class="el" href="struct_vma_allocation_info.html#a5eeffbe2d2f30f53370ff14aefbadbe2" title="Pointer to the beginning of this allocation as mapped data. Null if this alloaction is not persistent...">VmaAllocationInfo::pMappedData</a>. You cannot map the memory on your own as multiple maps of a single VkDeviceMemory are illegal. </p>
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</td></tr>
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<tr><td class="fieldname"><a id="ggadec54ccdb0fd3901e89ac6d38c2619eda11f849416519c61bebd90e2e7ecbab21"></a>VMA_MEMORY_REQUIREMENT_FLAG_BITS_MAX_ENUM </td><td class="fielddoc"></td></tr>
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</table>
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@ -223,7 +223,7 @@ Functions</h2></td></tr>
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<dl class="params"><dt>Parameters</dt><dd>
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<table class="params">
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<tr><td class="paramdir">[out]</td><td class="paramname">pAllocation</td><td>Handle to allocated memory. </td></tr>
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<tr><td class="paramdir">[out]</td><td class="paramname">pAllocationInfo</td><td>Optional. Information about allocated memory. It can be later fetched using function VmaGetAllocationInfo().</td></tr>
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<tr><td class="paramdir">[out]</td><td class="paramname">pAllocationInfo</td><td>Optional. Information about allocated memory. It can be later fetched using function <a class="el" href="group__layer2.html#ga86dd08aba8633bfa4ad0df2e76481d8b" title="Returns current information about specified allocation. ">vmaGetAllocationInfo()</a>.</td></tr>
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</table>
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</dd>
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</dl>
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@ -278,7 +278,7 @@ Functions</h2></td></tr>
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<dl class="params"><dt>Parameters</dt><dd>
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<table class="params">
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<tr><td class="paramdir">[out]</td><td class="paramname">pAllocation</td><td>Handle to allocated memory. </td></tr>
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<tr><td class="paramdir">[out]</td><td class="paramname">pAllocationInfo</td><td>Optional. Information about allocated memory. It can be later fetched using function VmaGetAllocationInfo().</td></tr>
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<tr><td class="paramdir">[out]</td><td class="paramname">pAllocationInfo</td><td>Optional. Information about allocated memory. It can be later fetched using function <a class="el" href="group__layer2.html#ga86dd08aba8633bfa4ad0df2e76481d8b" title="Returns current information about specified allocation. ">vmaGetAllocationInfo()</a>.</td></tr>
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</table>
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</dd>
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</dl>
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@ -640,8 +640,11 @@ for(size_t i = 0; i < allocations.size(); ++i)
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</div><div class="memdoc">
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<p>Unmaps persistently mapped memory of types that is HOST_COHERENT and DEVICE_LOCAL. </p>
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<p>This is optional performance optimization. You should call it on Windows for time of call to vkQueueSubmit and vkQueuePresent, for performance reasons, because of the internal behavior of WDDM.</p>
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<p>After this call <a class="el" href="struct_vma_allocation_info.html#a5eeffbe2d2f30f53370ff14aefbadbe2" title="Pointer to the beginning of this allocation as mapped data. Null if this alloaction is not persistent...">VmaAllocationInfo::pMappedData</a> of some allocations may become null.</p>
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<p>This is optional performance optimization. On Windows you should call it before every call to vkQueueSubmit and vkQueuePresent. After which you can remap the allocations again using <a class="el" href="group__layer2.html#ga03366170bb8e186605518d2f5d65b85a" title="Maps back persistently mapped memory of types that is HOST_COHERENT and DEVICE_LOCAL. ">vmaMapPersistentlyMappedMemory()</a>. This is because of the internal behavior of WDDM. Example:</p>
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<pre class="fragment">vmaUnmapPersistentlyMappedMemory(allocator);
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vkQueueSubmit(...)
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vmaMapPersistentlyMappedMemory(allocator);
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</pre><p>After this call <a class="el" href="struct_vma_allocation_info.html#a5eeffbe2d2f30f53370ff14aefbadbe2" title="Pointer to the beginning of this allocation as mapped data. Null if this alloaction is not persistent...">VmaAllocationInfo::pMappedData</a> of some allocations may become null.</p>
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<p>This call is reference-counted. Memory is mapped again after you call <a class="el" href="group__layer2.html#ga03366170bb8e186605518d2f5d65b85a" title="Maps back persistently mapped memory of types that is HOST_COHERENT and DEVICE_LOCAL. ">vmaMapPersistentlyMappedMemory()</a> same number of times that you called <a class="el" href="group__layer2.html#ga26b87244491c1fe77f11fe9ab5779c27" title="Unmaps persistently mapped memory of types that is HOST_COHERENT and DEVICE_LOCAL. ">vmaUnmapPersistentlyMappedMemory()</a>. </p>
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</div>
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File diff suppressed because one or more lines are too long
@ -455,7 +455,7 @@ typedef struct VmaAllocationInfo {
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/** \brief General purpose memory allocation.
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@param[out] pAllocation Handle to allocated memory.
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@param[out] pAllocationInfo Optional. Information about allocated memory. It can be later fetched using function VmaGetAllocationInfo().
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@param[out] pAllocationInfo Optional. Information about allocated memory. It can be later fetched using function vmaGetAllocationInfo().
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You should free the memory using vmaFreeMemory().
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@ -471,7 +471,7 @@ VkResult vmaAllocateMemory(
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/**
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@param[out] pAllocation Handle to allocated memory.
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@param[out] pAllocationInfo Optional. Information about allocated memory. It can be later fetched using function VmaGetAllocationInfo().
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@param[out] pAllocationInfo Optional. Information about allocated memory. It can be later fetched using function vmaGetAllocationInfo().
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You should free the memory using vmaFreeMemory().
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*/
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@ -526,9 +526,15 @@ void vmaUnmapMemory(
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/** \brief Unmaps persistently mapped memory of types that is HOST_COHERENT and DEVICE_LOCAL.
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This is optional performance optimization. You should call it on Windows for
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time of call to vkQueueSubmit and vkQueuePresent, for performance reasons,
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because of the internal behavior of WDDM.
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This is optional performance optimization. On Windows you should call it before
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every call to vkQueueSubmit and vkQueuePresent. After which you can remap the
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allocations again using vmaMapPersistentlyMappedMemory(). This is because of the
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internal behavior of WDDM. Example:
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vmaUnmapPersistentlyMappedMemory(allocator);
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vkQueueSubmit(...)
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vmaMapPersistentlyMappedMemory(allocator);
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After this call VmaAllocationInfo::pMappedData of some allocations may become null.
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