mirror of
https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
synced 2024-11-21 20:00:11 +00:00
Added custom, simple structures: vec3, vec4, mat4. Removed dependency on external library MathFu.
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152
src/Common.h
152
src/Common.h
@ -5,10 +5,6 @@
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#ifdef _WIN32
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#define MATHFU_COMPILE_WITHOUT_SIMD_SUPPORT
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#include <mathfu/glsl_mappings.h>
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#include <mathfu/constants.h>
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#include <iostream>
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#include <fstream>
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#include <vector>
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@ -44,15 +40,159 @@ inline float ToFloatSeconds(duration d)
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template <typename T>
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inline T ceil_div(T x, T y)
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{
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return (x+y-1) / y;
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return (x+y-1) / y;
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}
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template <typename T>
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static inline T align_up(T val, T align)
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{
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return (val + align - 1) / align * align;
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return (val + align - 1) / align * align;
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}
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static const float PI = 3.14159265358979323846264338327950288419716939937510582f;
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struct vec3
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{
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float x, y, z;
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vec3() { }
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vec3(float x, float y, float z) : x(x), y(y), z(z) { }
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float& operator[](uint32_t index) { return *(&x + index); }
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const float& operator[](uint32_t index) const { return *(&x + index); }
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vec3 operator+(const vec3& rhs) const { return vec3(x + rhs.x, y + rhs.y, z + rhs.z); }
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vec3 operator-(const vec3& rhs) const { return vec3(x - rhs.x, y - rhs.y, z - rhs.z); }
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vec3 operator*(float s) const { return vec3(x * s, y * s, z * s); }
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vec3 Normalized() const
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{
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return (*this) * (1.f / sqrt(x * x + y * y + z * z));
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}
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};
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inline float Dot(const vec3& lhs, const vec3& rhs)
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{
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return lhs.x * rhs.x + lhs.y * rhs.y + lhs.z * rhs.z;
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}
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inline vec3 Cross(const vec3& lhs, const vec3& rhs)
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{
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return vec3(
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lhs.y * rhs.z - lhs.z * rhs.y,
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lhs.z * rhs.x - lhs.x * rhs.z,
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lhs.x * rhs.y - lhs.y * rhs.x);
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}
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struct vec4
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{
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float x, y, z, w;
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vec4() { }
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vec4(float x, float y, float z, float w) : x(x), y(y), z(z), w(w) { }
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vec4(const vec3& v, float w) : x(v.x), y(v.y), z(v.z), w(w) { }
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float& operator[](uint32_t index) { return *(&x + index); }
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const float& operator[](uint32_t index) const { return *(&x + index); }
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};
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struct mat4
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{
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union
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{
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struct
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{
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float _11, _12, _13, _14;
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float _21, _22, _23, _24;
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float _31, _32, _33, _34;
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float _41, _42, _43, _44;
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};
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float m[4][4]; // [row][column]
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};
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mat4() { }
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mat4(
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float _11, float _12, float _13, float _14,
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float _21, float _22, float _23, float _24,
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float _31, float _32, float _33, float _34,
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float _41, float _42, float _43, float _44) :
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_11(_11), _12(_12), _13(_13), _14(_14),
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_21(_21), _22(_22), _23(_23), _24(_24),
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_31(_31), _32(_32), _33(_33), _34(_34),
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_41(_41), _42(_42), _43(_43), _44(_44)
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{
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}
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mat4(
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const vec4& row1,
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const vec4& row2,
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const vec4& row3,
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const vec4& row4) :
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_11(row1.x), _12(row1.y), _13(row1.z), _14(row1.w),
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_21(row2.x), _22(row2.y), _23(row2.z), _24(row2.w),
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_31(row3.x), _32(row3.y), _33(row3.z), _34(row3.w),
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_41(row4.x), _42(row4.y), _43(row4.z), _44(row4.w)
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{
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}
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mat4 operator*(const mat4 &rhs) const
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{
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return mat4(
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_11 * rhs._11 + _12 * rhs._21 + _13 * rhs._31 + _14 * rhs._41,
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_11 * rhs._12 + _12 * rhs._22 + _13 * rhs._32 + _14 * rhs._42,
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_11 * rhs._13 + _12 * rhs._23 + _13 * rhs._33 + _14 * rhs._43,
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_11 * rhs._14 + _12 * rhs._24 + _13 * rhs._34 + _14 * rhs._44,
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_21 * rhs._11 + _22 * rhs._21 + _23 * rhs._31 + _24 * rhs._41,
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_21 * rhs._12 + _22 * rhs._22 + _23 * rhs._32 + _24 * rhs._42,
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_21 * rhs._13 + _22 * rhs._23 + _23 * rhs._33 + _24 * rhs._43,
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_21 * rhs._14 + _22 * rhs._24 + _23 * rhs._34 + _24 * rhs._44,
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_31 * rhs._11 + _32 * rhs._21 + _33 * rhs._31 + _34 * rhs._41,
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_31 * rhs._12 + _32 * rhs._22 + _33 * rhs._32 + _34 * rhs._42,
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_31 * rhs._13 + _32 * rhs._23 + _33 * rhs._33 + _34 * rhs._43,
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_31 * rhs._14 + _32 * rhs._24 + _33 * rhs._34 + _34 * rhs._44,
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_41 * rhs._11 + _42 * rhs._21 + _43 * rhs._31 + _44 * rhs._41,
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_41 * rhs._12 + _42 * rhs._22 + _43 * rhs._32 + _44 * rhs._42,
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_41 * rhs._13 + _42 * rhs._23 + _43 * rhs._33 + _44 * rhs._43,
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_41 * rhs._14 + _42 * rhs._24 + _43 * rhs._34 + _44 * rhs._44);
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}
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static mat4 RotationY(float angle)
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{
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const float s = sin(angle), c = cos(angle);
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return mat4(
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c, 0.f, -s, 0.f,
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0.f, 1.f, 0.f, 0.f,
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s, 0.f, c, 0.f,
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0.f, 0.f, 0.f, 1.f);
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}
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static mat4 Perspective(float fovY, float aspectRatio, float zNear, float zFar)
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{
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float yScale = 1.0f / tan(fovY * 0.5f);
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float xScale = yScale / aspectRatio;
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return mat4(
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xScale, 0.0f, 0.0f, 0.0f,
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0.0f, yScale, 0.0f, 0.0f,
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0.0f, 0.0f, zFar / (zFar - zNear), 1.0f,
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0.0f, 0.0f, -zNear * zFar / (zFar - zNear), 0.0f);
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}
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static mat4 LookAt(vec3 at, vec3 eye, vec3 up)
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{
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vec3 zAxis = (at - eye).Normalized();
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vec3 xAxis = Cross(up, zAxis).Normalized();
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vec3 yAxis = Cross(zAxis, xAxis);
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return mat4(
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xAxis.x, yAxis.x, zAxis.x, 0.0f,
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xAxis.y, yAxis.y, zAxis.y, 0.0f,
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xAxis.z, yAxis.z, zAxis.z, 0.0f,
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-Dot(xAxis, eye), -Dot(yAxis, eye), -Dot(zAxis, eye), 1.0f);
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}
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};
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class RandomNumberGenerator
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{
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public:
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@ -573,7 +573,7 @@ static void CreateTexture(uint32_t sizeX, uint32_t sizeY)
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struct UniformBufferObject
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{
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mathfu::vec4_packed ModelViewProj[4];
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mat4 ModelViewProj;
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};
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static void RegisterDebugCallbacks()
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@ -1573,18 +1573,16 @@ static void DrawFrame()
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VK_PIPELINE_BIND_POINT_GRAPHICS,
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g_hPipeline);
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mathfu::mat4 view = mathfu::mat4::LookAt(
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mathfu::kZeros3f,
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mathfu::vec3(0.f, -2.f, 4.f),
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mathfu::kAxisY3f);
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mathfu::mat4 proj = mathfu::mat4::Perspective(
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mat4 view = mat4::LookAt(
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vec3(0.f, 0.f, 0.f),
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vec3(0.f, -2.f, 4.f),
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vec3(0.f, 1.f, 0.f));
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mat4 proj = mat4::Perspective(
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1.0471975511966f, // 60 degrees
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(float)g_Extent.width / (float)g_Extent.height,
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0.1f,
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1000.f,
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-1.f);
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//proj[1][1] *= -1.f;
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mathfu::mat4 viewProj = proj * view;
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1000.f);
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mat4 viewProj = view * proj;
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vkCmdBindDescriptorSets(
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hCommandBuffer,
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@ -1596,17 +1594,11 @@ static void DrawFrame()
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0,
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nullptr);
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float rotationAngle = (float)GetTickCount() * 0.001f * (float)M_PI * 0.2f;
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mathfu::mat3 model_3 = mathfu::mat3::RotationY(rotationAngle);
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mathfu::mat4 model_4 = mathfu::mat4(
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model_3(0, 0), model_3(0, 1), model_3(0, 2), 0.f,
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model_3(1, 0), model_3(1, 1), model_3(1, 2), 0.f,
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model_3(2, 0), model_3(2, 1), model_3(2, 2), 0.f,
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0.f, 0.f, 0.f, 1.f);
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mathfu::mat4 modelViewProj = viewProj * model_4;
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float rotationAngle = (float)GetTickCount() * 0.001f * (float)PI * 0.2f;
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mat4 model = mat4::RotationY(rotationAngle);
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UniformBufferObject ubo = {};
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modelViewProj.Pack(ubo.ModelViewProj);
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ubo.ModelViewProj = model * viewProj;
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vkCmdPushConstants(hCommandBuffer, g_hPipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(UniformBufferObject), &ubo);
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VkBuffer vertexBuffers[] = { g_hVertexBuffer };
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37
third_party/mathfu-1.1.0/.gitignore
vendored
37
third_party/mathfu-1.1.0/.gitignore
vendored
@ -1,37 +0,0 @@
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**/bin/**
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**/libs/**
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**/obj/**
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*.pyc
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apks/**
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docs/html/
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docs/linklint_results/
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CMakeCache.txt
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CMakeFiles
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CMakeScripts/
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Makefile
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MathFu.build/
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MathFu.xcodeproj/
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benchmarks/CMakeFiles
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benchmarks/Debug/
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benchmarks/Makefile
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benchmarks/MathFu.build/
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benchmarks/Release/
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benchmarks/cmake_install.cmake
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benchmarks/matrix_*benchmarks
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benchmarks/vector_*benchmarks
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unit_tests/CMakeFiles/
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unit_tests/Debug/
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unit_tests/Makefile
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unit_tests/MathFu.build/
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unit_tests/Release/
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unit_tests/cmake_install.cmake
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unit_tests/matrix_*tests
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unit_tests/quaternion_*tests
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unit_tests/vector_*tests
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build.xml
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cmake_install.cmake
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googletest/
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local.properties
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proguard-project.txt
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project.properties
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.DS_Store
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9
third_party/mathfu-1.1.0/.gitmodules
vendored
9
third_party/mathfu-1.1.0/.gitmodules
vendored
@ -1,9 +0,0 @@
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[submodule "dependencies/fplutil"]
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path = dependencies/fplutil
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url = http://github.com/google/fplutil.git
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[submodule "dependencies/vectorial"]
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path = dependencies/vectorial
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url = http://github.com/scoopr/vectorial.git
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[submodule "dependencies/googletest"]
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path = dependencies/googletest
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url = http://github.com/google/googletest.git
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34
third_party/mathfu-1.1.0/AndroidManifest.xml
vendored
34
third_party/mathfu-1.1.0/AndroidManifest.xml
vendored
@ -1,34 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<!-- Copyright 2014 Google Inc. All rights reserved.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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-->
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<!-- Empty Manifest so the NDK build process can find the project
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directory. -->
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.google.fpl.mathfu"
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android:versionCode="1"
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android:versionName="1.0">
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<!-- This is the platform API where NativeActivity was introduced. -->
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<uses-sdk android:minSdkVersion="9" />
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<!-- Empty application since this project just builds the mathfu
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libraries -->
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<application android:label="mathfu" android:enabled="false"
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android:hasCode="false">
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<activity android:name="android.app.NativeActivity">
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<meta-data android:name="android.app.lib_name"
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android:value="mathfu" />
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</activity>
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</application>
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</manifest>
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137
third_party/mathfu-1.1.0/CMakeLists.txt
vendored
137
third_party/mathfu-1.1.0/CMakeLists.txt
vendored
@ -1,137 +0,0 @@
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# Copyright 2014 Google Inc. All rights reserved.
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
|
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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cmake_minimum_required(VERSION 2.8.12)
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set(PROJECT_NAME MathFu)
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project(MathFu)
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# Call fplutil to get locations of dependencies and set common build settings.
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include("cmake/find_fplutil.cmake")
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include("${fplutil_dir}/buildutil/cmake_common.txt")
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set_common_build_variables()
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# Options that control the build configuration.
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# To configure MathFu flags per build target, see the
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# mathfu_configure_flags() function.
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option(mathfu_enable_simd "Use SIMD implementations when available." ON)
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option(mathfu_build_benchmarks "Build MathFu benchmarks." ON)
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option(mathfu_build_tests "Build MathFu unit tests." ON)
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# Save the mathfu directory, store this in the cache so that it's globally
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# accessible from mathfu_configure_flags().
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set(mathfu_dir ${CMAKE_CURRENT_LIST_DIR} CACHE INTERNAL "mathfu directory")
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# Set build options for ${target} that are required to build with MathFu.
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# This takes the optional arguments "enable_simd force_padding".
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#
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# If enable_simd is specified it configures whether the project should be
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# built with SIMD optimized functions. If force_padding is specified and
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# SIMD is enabled, some data structures are padded to work more efficiently
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# with SIMD instructions.
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#
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# If enable_simd is not specified, the mathfu_enable_simd option is used.
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# If force_padding isn't specified padding is enabled based upon the
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# best general configuration for the target architecture.
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function(mathfu_configure_flags target)
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if(fpl_ios)
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set(enable_simd NO)
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else()
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set(enable_simd ${mathfu_enable_simd})
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endif()
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# Add required includes to the target.
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target_include_directories(${target}
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PRIVATE ${mathfu_dir}/include ${dependencies_vectorial_dir}/include)
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# Parse optional arguments.
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set(additional_args ${ARGN})
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list(LENGTH additional_args num_additional_args)
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if(${num_additional_args} GREATER 0)
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list(GET additional_args 0 enable_simd)
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endif()
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||||
if(${num_additional_args} GREATER 1)
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list(GET additional_args 1 force_padding)
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endif()
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# If the SIMD build option is enabled.
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if(enable_simd)
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# Enable SSE4.1 when building with GCC / Clang.
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# NOTE: It's also possible to build the library using using SSE2 with GCC /
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# Clang, change -msse4.1 to -msse2.
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if(CMAKE_COMPILER_IS_GNUCC OR CMAKE_COMPILER_IS_GNUCXX OR
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CMAKE_COMPILER_IS_CLANGXX)
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target_compile_options(${target} PRIVATE -msse4.1)
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endif()
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# Enable SSE2 by default when building with MSVC for 32-bit targets.
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# Note that SSE2 is enabled by default for 64-bit targets, and the
|
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# compile option will generate an "unknown option" warning.
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if(MSVC AND CMAKE_SIZEOF_VOID_P EQUAL 4)
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target_compile_options(${target} PRIVATE /arch:SSE2)
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endif()
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||||
# Conditionally enable padding.
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if(DEFINED force_padding)
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||||
if(force_padding)
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target_compile_definitions(${target} PRIVATE
|
||||
-DMATHFU_COMPILE_FORCE_PADDING=1)
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else()
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||||
target_compile_definitions(${target} PRIVATE
|
||||
-DMATHFU_COMPILE_FORCE_PADDING=0)
|
||||
endif()
|
||||
endif()
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||||
else()
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||||
target_compile_definitions(${target} PRIVATE
|
||||
-DMATHFU_COMPILE_WITHOUT_SIMD_SUPPORT)
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||||
endif()
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||||
endfunction()
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||||
|
||||
# Modify CMAKE_C_FLAGS and CMAKE_CXX_FLAGS to enable a maximum reasonable
|
||||
# warning level.
|
||||
function(mathfu_enable_warnings target)
|
||||
get_target_property(target_compile_flags ${target} COMPILE_FLAGS)
|
||||
if(MSVC)
|
||||
# C4127: conditional expression is constant
|
||||
# C4577: 'noexcept' used with no exception handling mode specified.
|
||||
target_compile_options(${target} PRIVATE /W4 /WX /wd4127 /wd4577)
|
||||
elseif(CMAKE_COMPILER_IS_GNUCC OR CMAKE_COMPILER_IS_GNUCXX OR
|
||||
CMAKE_COMPILER_IS_CLANGXX)
|
||||
# Set the maximum warning level for gcc.
|
||||
target_compile_options(${target} PRIVATE -Wall -Wextra -Werror
|
||||
-Wno-long-long -Wno-variadic-macros)
|
||||
endif()
|
||||
endfunction()
|
||||
|
||||
# Macro defined here so that it can be used by all projects included
|
||||
macro(mathfu_set_ios_attributes project)
|
||||
if(fpl_ios)
|
||||
set_target_properties(${project} PROPERTIES
|
||||
XCODE_ATTRIBUTE_SDKROOT "iphoneos")
|
||||
set_target_properties(${project} PROPERTIES
|
||||
XCODE_ATTRIBUTE_ARCHS "$(ARCHS_STANDARD)")
|
||||
set_target_properties(${project} PROPERTIES
|
||||
XCODE_ATTRIBUTE_ONLY_ACTIVE_ARCH "NO")
|
||||
set_target_properties(${project} PROPERTIES
|
||||
XCODE_ATTRIBUTE_VALID_ARCHS "$(ARCHS_STANDARD)")
|
||||
set_target_properties(${project} PROPERTIES
|
||||
XCODE_ATTRIBUTE_IPHONEOS_DEPLOYMENT_TARGET "8.0")
|
||||
endif()
|
||||
endmacro(mathfu_set_ios_attributes)
|
||||
|
||||
file(GLOB_RECURSE MATHFU_HEADERS ${CMAKE_CURRENT_LIST_DIR}/include/mathfu *.h)
|
||||
|
||||
if(mathfu_build_benchmarks)
|
||||
add_subdirectory(benchmarks)
|
||||
endif()
|
||||
if(mathfu_build_tests)
|
||||
add_subdirectory(unit_tests)
|
||||
endif()
|
28
third_party/mathfu-1.1.0/CONTRIBUTING
vendored
28
third_party/mathfu-1.1.0/CONTRIBUTING
vendored
@ -1,28 +0,0 @@
|
||||
Contributing {#contributing}
|
||||
============
|
||||
|
||||
Want to contribute? Great! First, read this page (including the small print at
|
||||
the end).
|
||||
|
||||
# Before you contribute
|
||||
Before we can use your code, you must sign the
|
||||
[Google Individual Contributor License Agreement](https://developers.google.com/open-source/cla/individual?csw=1)
|
||||
(CLA), which you can do online. The CLA is necessary mainly because you own the
|
||||
copyright to your changes, even after your contribution becomes part of our
|
||||
codebase, so we need your permission to use and distribute your code. We also
|
||||
need to be sure of various other things—for instance that you'll tell us if you
|
||||
know that your code infringes on other people's patents. You don't have to sign
|
||||
the CLA until after you've submitted your code for review and a member has
|
||||
approved it, but you must do it before we can put your code into our codebase.
|
||||
Before you start working on a larger contribution, you should get in touch with
|
||||
us first through the issue tracker with your idea so that we can help out and
|
||||
possibly guide you. Coordinating up front makes it much easier to avoid
|
||||
frustration later on.
|
||||
|
||||
# Code reviews
|
||||
All submissions, including submissions by project members, require review. We
|
||||
use Github pull requests for this purpose.
|
||||
|
||||
# The small print
|
||||
Contributions made by corporations are covered by a different agreement than
|
||||
the one above, the Software Grant and Corporate Contributor License Agreement.
|
202
third_party/mathfu-1.1.0/LICENSE
vendored
202
third_party/mathfu-1.1.0/LICENSE
vendored
@ -1,202 +0,0 @@
|
||||
|
||||
Apache License
|
||||
Version 2.0, January 2004
|
||||
http://www.apache.org/licenses/
|
||||
|
||||
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
|
||||
|
||||
1. Definitions.
|
||||
|
||||
"License" shall mean the terms and conditions for use, reproduction,
|
||||
and distribution as defined by Sections 1 through 9 of this document.
|
||||
|
||||
"Licensor" shall mean the copyright owner or entity authorized by
|
||||
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|
||||
|
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"Legal Entity" shall mean the union of the acting entity and all
|
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|
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|
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"control" means (i) the power, direct or indirect, to cause the
|
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|
||||
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|
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|
||||
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"You" (or "Your") shall mean an individual or Legal Entity
|
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"Source" form shall mean the preferred form for making modifications,
|
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"Work" shall mean the work of authorship, whether in Source or
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Notwithstanding the above, nothing herein shall supersede or modify
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|
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END OF TERMS AND CONDITIONS
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|
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APPENDIX: How to apply the Apache License to your work.
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To apply the Apache License to your work, attach the following
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Unless required by applicable law or agreed to in writing, software
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limitations under the License.
|
49
third_party/mathfu-1.1.0/android_config.mk
vendored
49
third_party/mathfu-1.1.0/android_config.mk
vendored
@ -1,49 +0,0 @@
|
||||
# Copyright 2014 Google Inc. All rights reserved.
|
||||
#
|
||||
# Licensed under the Apache License, Version 2.0 (the "License");
|
||||
# you may not use this file except in compliance with the License.
|
||||
# You may obtain a copy of the License at
|
||||
#
|
||||
# http://www.apache.org/licenses/LICENSE-2.0
|
||||
#
|
||||
# Unless required by applicable law or agreed to in writing, software
|
||||
# distributed under the License is distributed on an "AS IS" BASIS,
|
||||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
# See the License for the specific language governing permissions and
|
||||
# limitations under the License.
|
||||
|
||||
FIND_FPLUTIL_OK_IF_NOT_FOUND:=1
|
||||
include $(call my-dir)/jni/find_fplutil.mk
|
||||
|
||||
ifneq ($(FPLUTIL_DIR),)
|
||||
# If fplutil is found, grab the project locations from it.
|
||||
include $(FPLUTIL_DIR)/buildutil/android_common.mk
|
||||
|
||||
else
|
||||
# If fplutil is not found, assume project locations are in 'dependencies'
|
||||
# or are set externally with the DEPENDENCIES_ROOT value.
|
||||
#
|
||||
# If the dependencies directory exists either as a subdirectory or as the
|
||||
# container of this project directory, assume the dependencies directory is
|
||||
# the root directory for all libraries required by this project.
|
||||
$(foreach dep_dir,$(wildcard $(MATHFU_DIR)/dependencies) \
|
||||
$(wildcard $(MATHFU_DIR)/../../dependencies),\
|
||||
$(eval DEPENDENCIES_ROOT?=$(dep_dir)))
|
||||
|
||||
ifeq ($(DEPENDENCIES_ROOT),)
|
||||
$(error "Cannot find directory with dependent projects.")
|
||||
endif
|
||||
|
||||
# Location of the vectorial library.
|
||||
DEPENDENCIES_VECTORIAL_DIR?=$(DEPENDENCIES_ROOT)/vectorial
|
||||
# Location of the googletest library.
|
||||
DEPENDENCIES_GTEST_DIR?=$(DEPENDENCIES_ROOT)/fplutil/libfplutil/jni/libs/googletest
|
||||
# Location of the fplutil library.
|
||||
DEPENDENCIES_FPLUTIL_DIR?=$(DEPENDENCIES_ROOT)/fplutil
|
||||
endif
|
||||
|
||||
# Whether to disable SIMD.
|
||||
MATHFU_DISABLE_SIMD?=0
|
||||
# Whether to force padding of data structures with SIMD enabled.
|
||||
# -1 = default, 0 = no padding, 1 = padding
|
||||
MATHFU_FORCE_PADDING?=-1
|
@ -1,54 +0,0 @@
|
||||
# Copyright 2014 Google Inc. All rights reserved.
|
||||
#
|
||||
# Licensed under the Apache License, Version 2.0 (the "License");
|
||||
# you may not use this file except in compliance with the License.
|
||||
# You may obtain a copy of the License at
|
||||
#
|
||||
# http://www.apache.org/licenses/LICENSE-2.0
|
||||
#
|
||||
# Unless required by applicable law or agreed to in writing, software
|
||||
# distributed under the License is distributed on an "AS IS" BASIS,
|
||||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
# See the License for the specific language governing permissions and
|
||||
# limitations under the License.
|
||||
cmake_minimum_required(VERSION 2.8)
|
||||
|
||||
# Generate a rule to build a performance test executable
|
||||
# ${benchmark_executable_name} from ${benchmark_source}. For details of
|
||||
# additional arguments, see mathfu_configure_flags().
|
||||
function(benchmark_executable benchmark_executable_name benchmark_source)
|
||||
add_executable(${benchmark_executable_name} ${benchmark_source})
|
||||
mathfu_configure_flags(${benchmark_executable_name} ${ARGN})
|
||||
mathfu_enable_warnings(${benchmark_executable_name})
|
||||
target_include_directories(${benchmark_executable_name}
|
||||
PRIVATE ${CMAKE_CURRENT_LIST_DIR})
|
||||
if(UNIX AND NOT APPLE)
|
||||
target_link_libraries(${benchmark_executable_name} rt)
|
||||
endif(UNIX AND NOT APPLE)
|
||||
endfunction()
|
||||
|
||||
# Generates a rule to build performance test executables. This only builds
|
||||
# ${benchmark_name}_benchmarks if SIMD is disabled (see ${mathfu_enable_simd})
|
||||
# or ${benchmark_name}_benchmarks and ${benchmark_name}_no_simd_benchmarks if
|
||||
# SIMD is enabled where the no_simd_benchmarks binary has SIMD disabled.
|
||||
function(benchmark_executables benchmark_name benchmark_source)
|
||||
# Default build options.
|
||||
benchmark_executable(${benchmark_name}_benchmarks ${benchmark_source})
|
||||
if(mathfu_enable_simd)
|
||||
# NOTE: A build configuration below will deliberately duplicate the
|
||||
# default build configuration, since these configs could result in
|
||||
# different compile time preprocessor code paths.
|
||||
# SIMD enabled, padding enabled.
|
||||
benchmark_executable(${benchmark_name}_simd_padding_benchmarks
|
||||
${benchmark_source} TRUE TRUE)
|
||||
# SIMD enabled, padding disabled.
|
||||
benchmark_executable(${benchmark_name}_simd_no_padding_benchmarks
|
||||
${benchmark_source} TRUE FALSE)
|
||||
# SIMD disabled, padding disabled.
|
||||
benchmark_executable(${benchmark_name}_no_simd_benchmarks
|
||||
${benchmark_source} FALSE FALSE)
|
||||
endif()
|
||||
endfunction()
|
||||
|
||||
benchmark_executables(matrix matrix_benchmark/main.cpp)
|
||||
benchmark_executables(vector vector_benchmark/main.cpp)
|
@ -1,48 +0,0 @@
|
||||
# Copyright 2014 Google Inc. All rights reserved.
|
||||
#
|
||||
# Licensed under the Apache License, Version 2.0 (the "License");
|
||||
# you may not use this file except in compliance with the License.
|
||||
# You may obtain a copy of the License at
|
||||
#
|
||||
# http://www.apache.org/licenses/LICENSE-2.0
|
||||
#
|
||||
# Unless required by applicable law or agreed to in writing, software
|
||||
# distributed under the License is distributed on an "AS IS" BASIS,
|
||||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
# See the License for the specific language governing permissions and
|
||||
# limitations under the License.
|
||||
include $(CLEAR_VARS)
|
||||
|
||||
# Configure the locations of MathFu's dependencies.
|
||||
MATHFU_DIR:=$(LOCAL_PATH)/../..
|
||||
MATHFU_DIR_BASENAME:=$(notdir $(abspath $(MATHFU_DIR)))
|
||||
include $(MATHFU_DIR)/android_config.mk
|
||||
|
||||
namespace:=$(if $(NDK_PROJECT_PATH),,_mathfu)
|
||||
LOCAL_MODULE:=$(LOCAL_BENCHMARK_NAME)${namespace}
|
||||
LOCAL_MODULE_TAGS:=optional
|
||||
LOCAL_SRC_FILES:= main.cpp
|
||||
LOCAL_C_INCLUDES:=$(MATHFU_DIR)/benchmarks
|
||||
LOCAL_LDLIBS:=-llog -landroid
|
||||
LOCAL_WHOLE_STATIC_LIBRARIES:=\
|
||||
libfplutil_main \
|
||||
libfplutil_print
|
||||
# MATHFU_LIB (by default libmathfu) is used to select the build configuration
|
||||
# for the target using mathfu.
|
||||
LOCAL_STATIC_LIBRARIES:=\
|
||||
android_native_app_glue \
|
||||
libgtest \
|
||||
$(MATHFU_LIB)
|
||||
LOCAL_CFLAGS:=-Wall -Werror
|
||||
LOCAL_ARM_MODE:=arm
|
||||
include $(BUILD_SHARED_LIBRARY)
|
||||
|
||||
$(call import-add-path,$(abspath $(MATHFU_DIR)/..))
|
||||
$(call import-add-path,$(abspath $(DEPENDENCIES_FPLUTIL_DIR)))
|
||||
|
||||
$(call import-module,$(MATHFU_DIR_BASENAME)/jni)
|
||||
$(call import-module,libfplutil/jni)
|
||||
$(call import-module,android/native_app_glue)
|
||||
|
||||
LOCAL_BENCHMARK_NAME:=
|
||||
MATHFU_DIR:=
|
@ -1,17 +0,0 @@
|
||||
# Copyright 2014 Google Inc. All rights reserved.
|
||||
#
|
||||
# Licensed under the Apache License, Version 2.0 (the "License");
|
||||
# you may not use this file except in compliance with the License.
|
||||
# You may obtain a copy of the License at
|
||||
#
|
||||
# http://www.apache.org/licenses/LICENSE-2.0
|
||||
#
|
||||
# Unless required by applicable law or agreed to in writing, software
|
||||
# distributed under the License is distributed on an "AS IS" BASIS,
|
||||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
# See the License for the specific language governing permissions and
|
||||
# limitations under the License.
|
||||
APP_PLATFORM:=android-10
|
||||
APP_ABI:=armeabi-v7a
|
||||
APP_STL:=c++_static
|
||||
|
@ -1,107 +0,0 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All rights reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
#ifndef MATHFU_BENCHMARKS_BENCHMARKCOMMON_H_
|
||||
#define MATHFU_BENCHMARKS_BENCHMARKCOMMON_H_
|
||||
|
||||
#if defined(_WIN32)
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#include <windows.h>
|
||||
#else
|
||||
#include <sys/time.h>
|
||||
#include <time.h>
|
||||
#endif // defined(_WIN32)
|
||||
|
||||
// This macro stands in for a double loop over a vector with size elements.
|
||||
// This double loop is repeated iterations times to create more accurate
|
||||
// performance test.
|
||||
#define PERFTEST_2D_VECTOR_LOOP(iterations, size) \
|
||||
for (unsigned int k = 0; k < iterations; k++) \
|
||||
for (unsigned int i = 0; i < size; i++) \
|
||||
for (unsigned int j = 0; j < size; j++)
|
||||
|
||||
// High resolution timer.
|
||||
class Timer {
|
||||
public:
|
||||
Timer() {
|
||||
InitializeTickPeriod();
|
||||
Reset();
|
||||
}
|
||||
|
||||
// Save the current number of counter ticks.
|
||||
void Reset() {
|
||||
start_ = GetTicks();
|
||||
}
|
||||
|
||||
// Get the time elapsed in counter ticks since Reset() was called.
|
||||
unsigned long long GetElapsedTicks() {
|
||||
return GetTicks() - start_;
|
||||
}
|
||||
|
||||
// Get the time elapsed in seconds since Reset() was called.
|
||||
double GetElapsedSeconds() {
|
||||
return static_cast<double>(GetElapsedTicks()) * tick_period();
|
||||
}
|
||||
|
||||
public:
|
||||
// Initialize the tick period value.
|
||||
static void InitializeTickPeriod() {
|
||||
if (tick_period_ != 0) {
|
||||
return;
|
||||
}
|
||||
#if defined(_WIN32)
|
||||
LARGE_INTEGER frequency;
|
||||
QueryPerformanceFrequency(&frequency);
|
||||
tick_period_ = 1.0 / static_cast<double>(frequency.QuadPart);
|
||||
#elif defined(__linux__)
|
||||
// Use a fixed frequency of 1ns to match timespec.
|
||||
tick_period_ = 1e-9;
|
||||
#else
|
||||
// Use a fixed frequency of 1us to match timeval.
|
||||
tick_period_ = 1e-6;
|
||||
#endif // defined(_WIN32)
|
||||
}
|
||||
|
||||
// Get the period of one counter tick.
|
||||
static double tick_period() {
|
||||
return tick_period_;
|
||||
}
|
||||
|
||||
// Get the number of counter ticks elapsed.
|
||||
static unsigned long long GetTicks() {
|
||||
#if defined(_WIN32)
|
||||
LARGE_INTEGER ticks;
|
||||
QueryPerformanceCounter(&ticks);
|
||||
return ticks.QuadPart;
|
||||
#elif defined(__linux__)
|
||||
struct timespec time;
|
||||
clock_gettime(CLOCK_MONOTONIC, &time);
|
||||
return (static_cast<unsigned long long>(time.tv_sec) * 1000000000ULL) +
|
||||
time.tv_nsec;
|
||||
#else
|
||||
struct timeval time;
|
||||
gettimeofday(&time, NULL);
|
||||
return (static_cast<unsigned long long>(time.tv_sec) * 1000000ULL) +
|
||||
time.tv_usec;
|
||||
#endif
|
||||
}
|
||||
|
||||
private:
|
||||
unsigned long long start_;
|
||||
static double tick_period_;
|
||||
};
|
||||
double Timer::tick_period_ = 0;
|
||||
|
||||
#endif // MATHFU_BENCHMARKS_BENCHMARKCOMMON_H_
|
@ -1,44 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- Copyright 2014 Google Inc. All rights reserved.
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
-->
|
||||
<!-- BEGIN_INCLUDE(manifest) -->
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
package="com.google.fpl.mathfu.matrix_benchmark"
|
||||
android:versionCode="1"
|
||||
android:versionName="1.0">
|
||||
|
||||
<!-- This is the platform API where NativeActivity was introduced. -->
|
||||
<uses-sdk android:minSdkVersion="9" />
|
||||
|
||||
<!-- This .apk has no Java code itself, so set hasCode to false. -->
|
||||
<application android:label="@string/app_name" android:hasCode="false">
|
||||
|
||||
<!-- Our activity is the built-in NativeActivity framework class.
|
||||
This will take care of integrating with our NDK code. -->
|
||||
<activity android:name="android.app.NativeActivity"
|
||||
android:label="@string/app_name"
|
||||
android:screenOrientation="landscape"
|
||||
android:configChanges="orientation|keyboardHidden">
|
||||
<!-- Tell NativeActivity the name of the .so -->
|
||||
<meta-data android:name="android.app.lib_name"
|
||||
android:value="matrix_benchmark" />
|
||||
<intent-filter>
|
||||
<action android:name="android.intent.action.MAIN" />
|
||||
<category android:name="android.intent.category.LAUNCHER" />
|
||||
</intent-filter>
|
||||
</activity>
|
||||
</application>
|
||||
</manifest>
|
||||
<!-- END_INCLUDE(manifest) -->
|
@ -1,17 +0,0 @@
|
||||
# Copyright 2014 Google Inc. All rights reserved.
|
||||
#
|
||||
# Licensed under the Apache License, Version 2.0 (the "License");
|
||||
# you may not use this file except in compliance with the License.
|
||||
# You may obtain a copy of the License at
|
||||
#
|
||||
# http://www.apache.org/licenses/LICENSE-2.0
|
||||
#
|
||||
# Unless required by applicable law or agreed to in writing, software
|
||||
# distributed under the License is distributed on an "AS IS" BASIS,
|
||||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
# See the License for the specific language governing permissions and
|
||||
# limitations under the License.
|
||||
LOCAL_PATH:=$(call my-dir)/../..
|
||||
LOCAL_BENCHMARK_NAME:=matrix_benchmark
|
||||
MATHFU_LIB:=libmathfu
|
||||
include $(LOCAL_PATH)/../android_common.mk
|
@ -1,15 +0,0 @@
|
||||
# Copyright 2014 Google Inc. All rights reserved.
|
||||
#
|
||||
# Licensed under the Apache License, Version 2.0 (the "License");
|
||||
# you may not use this file except in compliance with the License.
|
||||
# You may obtain a copy of the License at
|
||||
#
|
||||
# http://www.apache.org/licenses/LICENSE-2.0
|
||||
#
|
||||
# Unless required by applicable law or agreed to in writing, software
|
||||
# distributed under the License is distributed on an "AS IS" BASIS,
|
||||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
# See the License for the specific language governing permissions and
|
||||
# limitations under the License.
|
||||
include $(NDK_PROJECT_PATH)/../../application_common.mk
|
||||
APP_MODULES:=matrix_benchmark
|
@ -1,18 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- Copyright 2014 Google Inc. All rights reserved.
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
-->
|
||||
<resources>
|
||||
<string name="app_name">matrix_benchmark</string>
|
||||
</resources>
|
@ -1,79 +0,0 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All rights reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
#include "mathfu/matrix_4x4.h"
|
||||
#include "mathfu/utilities.h"
|
||||
|
||||
#include <math.h>
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
|
||||
#include "benchmark_common.h"
|
||||
|
||||
// Number of elements to iterate over
|
||||
static const size_t kMatrixSize = 1000;
|
||||
// Number of iterations of each operation.
|
||||
static const size_t kIterations = 50;
|
||||
|
||||
using mathfu::Matrix;
|
||||
using mathfu::Random;
|
||||
|
||||
#define MATRIX_DIMENSIONS 4
|
||||
|
||||
typedef float T;
|
||||
|
||||
typedef Matrix<T, MATRIX_DIMENSIONS> TestMatrix;
|
||||
|
||||
// This test creates a number of matrices and performs some mathematical
|
||||
// operations on them in order to measure expected performance of matrix
|
||||
// operations.
|
||||
int main(int argc, char** argv) {
|
||||
(void)argc;
|
||||
(void)argv;
|
||||
// Create an array of matrices containing random values.
|
||||
TestMatrix * const matrices = new TestMatrix[kMatrixSize];
|
||||
TestMatrix mul = TestMatrix::Identity();
|
||||
for (size_t i = 0; i < kMatrixSize; ++i) {
|
||||
TestMatrix mat;
|
||||
for (size_t j = 0; j < MATRIX_DIMENSIONS; ++j) {
|
||||
mat[static_cast<int>(j)] = Random<T>();
|
||||
}
|
||||
matrices[i] = mat;
|
||||
}
|
||||
// Start matrix benchmark, running a number of loops for more accurate
|
||||
// numbers.
|
||||
printf("Running matrix benchmark (%s)...\n", MATHFU_BUILD_OPTIONS_STRING);
|
||||
Timer timer;
|
||||
PERFTEST_2D_VECTOR_LOOP(kIterations, kMatrixSize) mul += matrices[j];
|
||||
PERFTEST_2D_VECTOR_LOOP(kIterations, kMatrixSize) mul *= matrices[j];
|
||||
|
||||
#if MATRIX_DIMENSIONS == 4
|
||||
PERFTEST_2D_VECTOR_LOOP(kIterations, kMatrixSize) {
|
||||
mathfu::Vector<T, MATRIX_DIMENSIONS> tmp =
|
||||
matrices[j] * mathfu::Vector<T, MATRIX_DIMENSIONS>(
|
||||
matrices[i](0, 0), matrices[i](1, 0),
|
||||
matrices[i](2, 0), matrices[i](3, 0));
|
||||
mul -= TestMatrix::OuterProduct(tmp, tmp);
|
||||
}
|
||||
#endif // MATRIX_DIMENSIONS == 4
|
||||
PERFTEST_2D_VECTOR_LOOP(kIterations, kMatrixSize) {
|
||||
mul += matrices[j] * Random<T>();
|
||||
}
|
||||
// End matrix performance code
|
||||
double elapsed = timer.GetElapsedSeconds();
|
||||
printf("Took %f seconds\n", elapsed);
|
||||
delete [] matrices;
|
||||
return 0;
|
||||
}
|
@ -1,44 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- Copyright 2014 Google Inc. All rights reserved.
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
-->
|
||||
<!-- BEGIN_INCLUDE(manifest) -->
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
package="com.google.fpl.mathfu.matrix_no_simd_benchmark"
|
||||
android:versionCode="1"
|
||||
android:versionName="1.0">
|
||||
|
||||
<!-- This is the platform API where NativeActivity was introduced. -->
|
||||
<uses-sdk android:minSdkVersion="9" />
|
||||
|
||||
<!-- This .apk has no Java code itself, so set hasCode to false. -->
|
||||
<application android:label="@string/app_name" android:hasCode="false">
|
||||
|
||||
<!-- Our activity is the built-in NativeActivity framework class.
|
||||
This will take care of integrating with our NDK code. -->
|
||||
<activity android:name="android.app.NativeActivity"
|
||||
android:label="@string/app_name"
|
||||
android:screenOrientation="landscape"
|
||||
android:configChanges="orientation|keyboardHidden">
|
||||
<!-- Tell NativeActivity the name of the .so -->
|
||||
<meta-data android:name="android.app.lib_name"
|
||||
android:value="matrix_no_simd_benchmark" />
|
||||
<intent-filter>
|
||||
<action android:name="android.intent.action.MAIN" />
|
||||
<category android:name="android.intent.category.LAUNCHER" />
|
||||
</intent-filter>
|
||||
</activity>
|
||||
</application>
|
||||
</manifest>
|
||||
<!-- END_INCLUDE(manifest) -->
|
@ -1,17 +0,0 @@
|
||||
# Copyright 2014 Google Inc. All rights reserved.
|
||||
#
|
||||
# Licensed under the Apache License, Version 2.0 (the "License");
|
||||
# you may not use this file except in compliance with the License.
|
||||
# You may obtain a copy of the License at
|
||||
#
|
||||
# http://www.apache.org/licenses/LICENSE-2.0
|
||||
#
|
||||
# Unless required by applicable law or agreed to in writing, software
|
||||
# distributed under the License is distributed on an "AS IS" BASIS,
|
||||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
# See the License for the specific language governing permissions and
|
||||
# limitations under the License.
|
||||
LOCAL_PATH:=$(call my-dir)/../..
|
||||
LOCAL_BENCHMARK_NAME:=matrix_no_simd_benchmark
|
||||
MATHFU_LIB:=libmathfu_no_simd
|
||||
include $(LOCAL_PATH)/../android_common.mk
|
@ -1,15 +0,0 @@
|
||||
# Copyright 2014 Google Inc. All rights reserved.
|
||||
#
|
||||
# Licensed under the Apache License, Version 2.0 (the "License");
|
||||
# you may not use this file except in compliance with the License.
|
||||
# You may obtain a copy of the License at
|
||||
#
|
||||
# http://www.apache.org/licenses/LICENSE-2.0
|
||||
#
|
||||
# Unless required by applicable law or agreed to in writing, software
|
||||
# distributed under the License is distributed on an "AS IS" BASIS,
|
||||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
# See the License for the specific language governing permissions and
|
||||
# limitations under the License.
|
||||
include $(NDK_PROJECT_PATH)/../../application_common.mk
|
||||
APP_MODULES:=matrix_no_simd_benchmark
|
@ -1,18 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- Copyright 2014 Google Inc. All rights reserved.
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
-->
|
||||
<resources>
|
||||
<string name="app_name">matrix_no_simd_benchmark</string>
|
||||
</resources>
|
@ -1,44 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- Copyright 2014 Google Inc. All rights reserved.
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
-->
|
||||
<!-- BEGIN_INCLUDE(manifest) -->
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
package="com.google.fpl.mathfu.matrix_simd_no_padding_benchmark"
|
||||
android:versionCode="1"
|
||||
android:versionName="1.0">
|
||||
|
||||
<!-- This is the platform API where NativeActivity was introduced. -->
|
||||
<uses-sdk android:minSdkVersion="9" />
|
||||
|
||||
<!-- This .apk has no Java code itself, so set hasCode to false. -->
|
||||
<application android:label="@string/app_name" android:hasCode="false">
|
||||
|
||||
<!-- Our activity is the built-in NativeActivity framework class.
|
||||
This will take care of integrating with our NDK code. -->
|
||||
<activity android:name="android.app.NativeActivity"
|
||||
android:label="@string/app_name"
|
||||
android:screenOrientation="landscape"
|
||||
android:configChanges="orientation|keyboardHidden">
|
||||
<!-- Tell NativeActivity the name of the .so -->
|
||||
<meta-data android:name="android.app.lib_name"
|
||||
android:value="matrix_simd_no_padding_benchmark" />
|
||||
<intent-filter>
|
||||
<action android:name="android.intent.action.MAIN" />
|
||||
<category android:name="android.intent.category.LAUNCHER" />
|
||||
</intent-filter>
|
||||
</activity>
|
||||
</application>
|
||||
</manifest>
|
||||
<!-- END_INCLUDE(manifest) -->
|
@ -1,17 +0,0 @@
|
||||
# Copyright 2014 Google Inc. All rights reserved.
|
||||
#
|
||||
# Licensed under the Apache License, Version 2.0 (the "License");
|
||||
# you may not use this file except in compliance with the License.
|
||||
# You may obtain a copy of the License at
|
||||
#
|
||||
# http://www.apache.org/licenses/LICENSE-2.0
|
||||
#
|
||||
# Unless required by applicable law or agreed to in writing, software
|
||||
# distributed under the License is distributed on an "AS IS" BASIS,
|
||||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
# See the License for the specific language governing permissions and
|
||||
# limitations under the License.
|
||||
LOCAL_PATH:=$(call my-dir)/../..
|
||||
LOCAL_BENCHMARK_NAME:=matrix_simd_no_padding_benchmark
|
||||
MATHFU_LIB:=libmathfu_simd_no_padding
|
||||
include $(LOCAL_PATH)/../android_common.mk
|
@ -1,15 +0,0 @@
|
||||
# Copyright 2014 Google Inc. All rights reserved.
|
||||
#
|
||||
# Licensed under the Apache License, Version 2.0 (the "License");
|
||||
# you may not use this file except in compliance with the License.
|
||||
# You may obtain a copy of the License at
|
||||
#
|
||||
# http://www.apache.org/licenses/LICENSE-2.0
|
||||
#
|
||||
# Unless required by applicable law or agreed to in writing, software
|
||||
# distributed under the License is distributed on an "AS IS" BASIS,
|
||||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
# See the License for the specific language governing permissions and
|
||||
# limitations under the License.
|
||||
include $(NDK_PROJECT_PATH)/../../application_common.mk
|
||||
APP_MODULES:=matrix_simd_no_padding_benchmark
|
@ -1,18 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- Copyright 2014 Google Inc. All rights reserved.
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
-->
|
||||
<resources>
|
||||
<string name="app_name">matrix_simd_no_padding_benchmark</string>
|
||||
</resources>
|
@ -1,44 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- Copyright 2014 Google Inc. All rights reserved.
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
-->
|
||||
<!-- BEGIN_INCLUDE(manifest) -->
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
package="com.google.fpl.mathfu.matrix_simd_padding_benchmark"
|
||||
android:versionCode="1"
|
||||
android:versionName="1.0">
|
||||
|
||||
<!-- This is the platform API where NativeActivity was introduced. -->
|
||||
<uses-sdk android:minSdkVersion="9" />
|
||||
|
||||
<!-- This .apk has no Java code itself, so set hasCode to false. -->
|
||||
<application android:label="@string/app_name" android:hasCode="false">
|
||||
|
||||
<!-- Our activity is the built-in NativeActivity framework class.
|
||||
This will take care of integrating with our NDK code. -->
|
||||
<activity android:name="android.app.NativeActivity"
|
||||
android:label="@string/app_name"
|
||||
android:screenOrientation="landscape"
|
||||
android:configChanges="orientation|keyboardHidden">
|
||||
<!-- Tell NativeActivity the name of the .so -->
|
||||
<meta-data android:name="android.app.lib_name"
|
||||
android:value="matrix_simd_padding_benchmark" />
|
||||
<intent-filter>
|
||||
<action android:name="android.intent.action.MAIN" />
|
||||
<category android:name="android.intent.category.LAUNCHER" />
|
||||
</intent-filter>
|
||||
</activity>
|
||||
</application>
|
||||
</manifest>
|
||||
<!-- END_INCLUDE(manifest) -->
|
@ -1,17 +0,0 @@
|
||||
# Copyright 2014 Google Inc. All rights reserved.
|
||||
#
|
||||
# Licensed under the Apache License, Version 2.0 (the "License");
|
||||
# you may not use this file except in compliance with the License.
|
||||
# You may obtain a copy of the License at
|
||||
#
|
||||
# http://www.apache.org/licenses/LICENSE-2.0
|
||||
#
|
||||
# Unless required by applicable law or agreed to in writing, software
|
||||
# distributed under the License is distributed on an "AS IS" BASIS,
|
||||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
# See the License for the specific language governing permissions and
|
||||
# limitations under the License.
|
||||
LOCAL_PATH:=$(call my-dir)/../..
|
||||
LOCAL_BENCHMARK_NAME:=matrix_simd_padding_benchmark
|
||||
MATHFU_LIB:=libmathfu_simd_padding
|
||||
include $(LOCAL_PATH)/../android_common.mk
|
@ -1,15 +0,0 @@
|
||||
# Copyright 2014 Google Inc. All rights reserved.
|
||||
#
|
||||
# Licensed under the Apache License, Version 2.0 (the "License");
|
||||
# you may not use this file except in compliance with the License.
|
||||
# You may obtain a copy of the License at
|
||||
#
|
||||
# http://www.apache.org/licenses/LICENSE-2.0
|
||||
#
|
||||
# Unless required by applicable law or agreed to in writing, software
|
||||
# distributed under the License is distributed on an "AS IS" BASIS,
|
||||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
# See the License for the specific language governing permissions and
|
||||
# limitations under the License.
|
||||
include $(NDK_PROJECT_PATH)/../../application_common.mk
|
||||
APP_MODULES:=matrix_simd_padding_benchmark
|
@ -1,18 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- Copyright 2014 Google Inc. All rights reserved.
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
-->
|
||||
<resources>
|
||||
<string name="app_name">matrix_simd_padding_benchmark</string>
|
||||
</resources>
|
@ -1,44 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- Copyright 2014 Google Inc. All rights reserved.
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
-->
|
||||
<!-- BEGIN_INCLUDE(manifest) -->
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
package="com.google.fpl.mathfu.vector_benchmark"
|
||||
android:versionCode="1"
|
||||
android:versionName="1.0">
|
||||
|
||||
<!-- This is the platform API where NativeActivity was introduced. -->
|
||||
<uses-sdk android:minSdkVersion="9" />
|
||||
|
||||
<!-- This .apk has no Java code itself, so set hasCode to false. -->
|
||||
<application android:label="@string/app_name" android:hasCode="false">
|
||||
|
||||
<!-- Our activity is the built-in NativeActivity framework class.
|
||||
This will take care of integrating with our NDK code. -->
|
||||
<activity android:name="android.app.NativeActivity"
|
||||
android:label="@string/app_name"
|
||||
android:screenOrientation="landscape"
|
||||
android:configChanges="orientation|keyboardHidden">
|
||||
<!-- Tell NativeActivity the name of the .so -->
|
||||
<meta-data android:name="android.app.lib_name"
|
||||
android:value="vector_benchmark" />
|
||||
<intent-filter>
|
||||
<action android:name="android.intent.action.MAIN" />
|
||||
<category android:name="android.intent.category.LAUNCHER" />
|
||||
</intent-filter>
|
||||
</activity>
|
||||
</application>
|
||||
</manifest>
|
||||
<!-- END_INCLUDE(manifest) -->
|
@ -1,17 +0,0 @@
|
||||
# Copyright 2014 Google Inc. All rights reserved.
|
||||
#
|
||||
# Licensed under the Apache License, Version 2.0 (the "License");
|
||||
# you may not use this file except in compliance with the License.
|
||||
# You may obtain a copy of the License at
|
||||
#
|
||||
# http://www.apache.org/licenses/LICENSE-2.0
|
||||
#
|
||||
# Unless required by applicable law or agreed to in writing, software
|
||||
# distributed under the License is distributed on an "AS IS" BASIS,
|
||||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
# See the License for the specific language governing permissions and
|
||||
# limitations under the License.
|
||||
LOCAL_PATH:=$(call my-dir)/../..
|
||||
LOCAL_BENCHMARK_NAME:=vector_benchmark
|
||||
MATHFU_LIB:=libmathfu
|
||||
include $(LOCAL_PATH)/../android_common.mk
|
@ -1,15 +0,0 @@
|
||||
# Copyright 2014 Google Inc. All rights reserved.
|
||||
#
|
||||
# Licensed under the Apache License, Version 2.0 (the "License");
|
||||
# you may not use this file except in compliance with the License.
|
||||
# You may obtain a copy of the License at
|
||||
#
|
||||
# http://www.apache.org/licenses/LICENSE-2.0
|
||||
#
|
||||
# Unless required by applicable law or agreed to in writing, software
|
||||
# distributed under the License is distributed on an "AS IS" BASIS,
|
||||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
# See the License for the specific language governing permissions and
|
||||
# limitations under the License.
|
||||
include $(NDK_PROJECT_PATH)/../../application_common.mk
|
||||
APP_MODULES:=vector_benchmark
|
@ -1,18 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- Copyright 2014 Google Inc. All rights reserved.
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
-->
|
||||
<resources>
|
||||
<string name="app_name">vector_benchmark</string>
|
||||
</resources>
|
@ -1,76 +0,0 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All rights reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
#include "mathfu/vector.h"
|
||||
#include "mathfu/utilities.h"
|
||||
|
||||
#include <math.h>
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
|
||||
#include "benchmark_common.h"
|
||||
|
||||
// Number of elements to iterate over.
|
||||
static const size_t kVectorSize = 1000;
|
||||
// Number of iterations of each operation.
|
||||
static const size_t kIterations = 100;
|
||||
|
||||
using mathfu::Random;
|
||||
using mathfu::Vector;
|
||||
|
||||
// This test creates a number of vectors and performs some mathematical
|
||||
// operations on them in order to measure expected performance of vector
|
||||
// operations.
|
||||
int main(int argc, char** argv) {
|
||||
typedef float T;
|
||||
(void)argc;
|
||||
(void)argv;
|
||||
// Create a array of vectors
|
||||
Vector<T, 3> *vectors = new Vector<T, 3>[kVectorSize];
|
||||
T final_sum = 0;
|
||||
Vector<T, 3> sum(0.0f);
|
||||
for (size_t i = 0; i < kVectorSize; i++) {
|
||||
Vector<T, 3> vec(Random<T>(), Random<T>(), Random<T>());
|
||||
if (vec.LengthSquared() == static_cast<T>(0.0)) {
|
||||
vec.x = static_cast<T>(1.0);
|
||||
}
|
||||
vectors[i] = vec;
|
||||
}
|
||||
printf("Running vector benchmark (%s)...\n", MATHFU_BUILD_OPTIONS_STRING);
|
||||
// Start vector performance code. Run a number of loops for more accurate
|
||||
// numbers.
|
||||
Timer timer;
|
||||
PERFTEST_2D_VECTOR_LOOP(kIterations, kVectorSize) sum += vectors[j];
|
||||
PERFTEST_2D_VECTOR_LOOP(kIterations, kVectorSize) sum -= vectors[j];
|
||||
PERFTEST_2D_VECTOR_LOOP(kIterations, kVectorSize) sum *= 0.1f;
|
||||
PERFTEST_2D_VECTOR_LOOP(kIterations, kVectorSize) {
|
||||
sum += Vector<T, 3>::CrossProduct(vectors[i], vectors[j]);
|
||||
}
|
||||
PERFTEST_2D_VECTOR_LOOP(kIterations, kVectorSize) {
|
||||
final_sum += Vector<T, 3>::DotProduct(vectors[j], vectors[i]);
|
||||
}
|
||||
PERFTEST_2D_VECTOR_LOOP(kIterations, kVectorSize) {
|
||||
final_sum -= vectors[i].Length();
|
||||
}
|
||||
PERFTEST_2D_VECTOR_LOOP(kIterations, kVectorSize) {
|
||||
final_sum += vectors[i].Normalize();
|
||||
}
|
||||
final_sum += sum[0] + sum[1] + sum[2];
|
||||
// End vector performance code
|
||||
double elapsed = timer.GetElapsedSeconds();
|
||||
printf("Took %f seconds\n", elapsed);
|
||||
delete [] vectors;
|
||||
return 0;
|
||||
}
|
@ -1,44 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- Copyright 2014 Google Inc. All rights reserved.
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
-->
|
||||
<!-- BEGIN_INCLUDE(manifest) -->
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
package="com.google.fpl.mathfu.vector_no_simd_benchmark"
|
||||
android:versionCode="1"
|
||||
android:versionName="1.0">
|
||||
|
||||
<!-- This is the platform API where NativeActivity was introduced. -->
|
||||
<uses-sdk android:minSdkVersion="9" />
|
||||
|
||||
<!-- This .apk has no Java code itself, so set hasCode to false. -->
|
||||
<application android:label="@string/app_name" android:hasCode="false">
|
||||
|
||||
<!-- Our activity is the built-in NativeActivity framework class.
|
||||
This will take care of integrating with our NDK code. -->
|
||||
<activity android:name="android.app.NativeActivity"
|
||||
android:label="@string/app_name"
|
||||
android:screenOrientation="landscape"
|
||||
android:configChanges="orientation|keyboardHidden">
|
||||
<!-- Tell NativeActivity the name of the .so -->
|
||||
<meta-data android:name="android.app.lib_name"
|
||||
android:value="vector_no_simd_benchmark" />
|
||||
<intent-filter>
|
||||
<action android:name="android.intent.action.MAIN" />
|
||||
<category android:name="android.intent.category.LAUNCHER" />
|
||||
</intent-filter>
|
||||
</activity>
|
||||
</application>
|
||||
</manifest>
|
||||
<!-- END_INCLUDE(manifest) -->
|
@ -1,17 +0,0 @@
|
||||
# Copyright 2014 Google Inc. All rights reserved.
|
||||
#
|
||||
# Licensed under the Apache License, Version 2.0 (the "License");
|
||||
# you may not use this file except in compliance with the License.
|
||||
# You may obtain a copy of the License at
|
||||
#
|
||||
# http://www.apache.org/licenses/LICENSE-2.0
|
||||
#
|
||||
# Unless required by applicable law or agreed to in writing, software
|
||||
# distributed under the License is distributed on an "AS IS" BASIS,
|
||||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
# See the License for the specific language governing permissions and
|
||||
# limitations under the License.
|
||||
LOCAL_PATH:=$(call my-dir)/../..
|
||||
LOCAL_BENCHMARK_NAME:=vector_no_simd_benchmark
|
||||
MATHFU_LIB:=libmathfu_no_simd
|
||||
include $(LOCAL_PATH)/../android_common.mk
|
@ -1,15 +0,0 @@
|
||||
# Copyright 2014 Google Inc. All rights reserved.
|
||||
#
|
||||
# Licensed under the Apache License, Version 2.0 (the "License");
|
||||
# you may not use this file except in compliance with the License.
|
||||
# You may obtain a copy of the License at
|
||||
#
|
||||
# http://www.apache.org/licenses/LICENSE-2.0
|
||||
#
|
||||
# Unless required by applicable law or agreed to in writing, software
|
||||
# distributed under the License is distributed on an "AS IS" BASIS,
|
||||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
# See the License for the specific language governing permissions and
|
||||
# limitations under the License.
|
||||
include $(NDK_PROJECT_PATH)/../../application_common.mk
|
||||
APP_MODULES:=vector_no_simd_benchmark
|
@ -1,18 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- Copyright 2014 Google Inc. All rights reserved.
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
-->
|
||||
<resources>
|
||||
<string name="app_name">vector_no_simd_benchmark</string>
|
||||
</resources>
|
@ -1,44 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- Copyright 2014 Google Inc. All rights reserved.
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
-->
|
||||
<!-- BEGIN_INCLUDE(manifest) -->
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
package="com.google.fpl.mathfu.vector_simd_no_padding_benchmark"
|
||||
android:versionCode="1"
|
||||
android:versionName="1.0">
|
||||
|
||||
<!-- This is the platform API where NativeActivity was introduced. -->
|
||||
<uses-sdk android:minSdkVersion="9" />
|
||||
|
||||
<!-- This .apk has no Java code itself, so set hasCode to false. -->
|
||||
<application android:label="@string/app_name" android:hasCode="false">
|
||||
|
||||
<!-- Our activity is the built-in NativeActivity framework class.
|
||||
This will take care of integrating with our NDK code. -->
|
||||
<activity android:name="android.app.NativeActivity"
|
||||
android:label="@string/app_name"
|
||||
android:screenOrientation="landscape"
|
||||
android:configChanges="orientation|keyboardHidden">
|
||||
<!-- Tell NativeActivity the name of the .so -->
|
||||
<meta-data android:name="android.app.lib_name"
|
||||
android:value="vector_simd_no_padding_benchmark" />
|
||||
<intent-filter>
|
||||
<action android:name="android.intent.action.MAIN" />
|
||||
<category android:name="android.intent.category.LAUNCHER" />
|
||||
</intent-filter>
|
||||
</activity>
|
||||
</application>
|
||||
</manifest>
|
||||
<!-- END_INCLUDE(manifest) -->
|
@ -1,17 +0,0 @@
|
||||
# Copyright 2014 Google Inc. All rights reserved.
|
||||
#
|
||||
# Licensed under the Apache License, Version 2.0 (the "License");
|
||||
# you may not use this file except in compliance with the License.
|
||||
# You may obtain a copy of the License at
|
||||
#
|
||||
# http://www.apache.org/licenses/LICENSE-2.0
|
||||
#
|
||||
# Unless required by applicable law or agreed to in writing, software
|
||||
# distributed under the License is distributed on an "AS IS" BASIS,
|
||||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
# See the License for the specific language governing permissions and
|
||||
# limitations under the License.
|
||||
LOCAL_PATH:=$(call my-dir)/../..
|
||||
LOCAL_BENCHMARK_NAME:=vector_simd_no_padding_benchmark
|
||||
MATHFU_LIB:=libmathfu_simd_no_padding
|
||||
include $(LOCAL_PATH)/../android_common.mk
|
@ -1,15 +0,0 @@
|
||||
# Copyright 2014 Google Inc. All rights reserved.
|
||||
#
|
||||
# Licensed under the Apache License, Version 2.0 (the "License");
|
||||
# you may not use this file except in compliance with the License.
|
||||
# You may obtain a copy of the License at
|
||||
#
|
||||
# http://www.apache.org/licenses/LICENSE-2.0
|
||||
#
|
||||
# Unless required by applicable law or agreed to in writing, software
|
||||
# distributed under the License is distributed on an "AS IS" BASIS,
|
||||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
# See the License for the specific language governing permissions and
|
||||
# limitations under the License.
|
||||
include $(NDK_PROJECT_PATH)/../../application_common.mk
|
||||
APP_MODULES:=vector_simd_no_padding_benchmark
|
@ -1,18 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- Copyright 2014 Google Inc. All rights reserved.
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
-->
|
||||
<resources>
|
||||
<string name="app_name">vector_simd_no_padding_benchmark</string>
|
||||
</resources>
|
@ -1,44 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- Copyright 2014 Google Inc. All rights reserved.
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
-->
|
||||
<!-- BEGIN_INCLUDE(manifest) -->
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
package="com.google.fpl.mathfu.vector_simd_padding_benchmark"
|
||||
android:versionCode="1"
|
||||
android:versionName="1.0">
|
||||
|
||||
<!-- This is the platform API where NativeActivity was introduced. -->
|
||||
<uses-sdk android:minSdkVersion="9" />
|
||||
|
||||
<!-- This .apk has no Java code itself, so set hasCode to false. -->
|
||||
<application android:label="@string/app_name" android:hasCode="false">
|
||||
|
||||
<!-- Our activity is the built-in NativeActivity framework class.
|
||||
This will take care of integrating with our NDK code. -->
|
||||
<activity android:name="android.app.NativeActivity"
|
||||
android:label="@string/app_name"
|
||||
android:screenOrientation="landscape"
|
||||
android:configChanges="orientation|keyboardHidden">
|
||||
<!-- Tell NativeActivity the name of the .so -->
|
||||
<meta-data android:name="android.app.lib_name"
|
||||
android:value="vector_simd_padding_benchmark" />
|
||||
<intent-filter>
|
||||
<action android:name="android.intent.action.MAIN" />
|
||||
<category android:name="android.intent.category.LAUNCHER" />
|
||||
</intent-filter>
|
||||
</activity>
|
||||
</application>
|
||||
</manifest>
|
||||
<!-- END_INCLUDE(manifest) -->
|
@ -1,17 +0,0 @@
|
||||
# Copyright 2014 Google Inc. All rights reserved.
|
||||
#
|
||||
# Licensed under the Apache License, Version 2.0 (the "License");
|
||||
# you may not use this file except in compliance with the License.
|
||||
# You may obtain a copy of the License at
|
||||
#
|
||||
# http://www.apache.org/licenses/LICENSE-2.0
|
||||
#
|
||||
# Unless required by applicable law or agreed to in writing, software
|
||||
# distributed under the License is distributed on an "AS IS" BASIS,
|
||||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
# See the License for the specific language governing permissions and
|
||||
# limitations under the License.
|
||||
LOCAL_PATH:=$(call my-dir)/../..
|
||||
LOCAL_BENCHMARK_NAME:=vector_simd_padding_benchmark
|
||||
MATHFU_LIB:=libmathfu_simd_padding
|
||||
include $(LOCAL_PATH)/../android_common.mk
|
@ -1,15 +0,0 @@
|
||||
# Copyright 2014 Google Inc. All rights reserved.
|
||||
#
|
||||
# Licensed under the Apache License, Version 2.0 (the "License");
|
||||
# you may not use this file except in compliance with the License.
|
||||
# You may obtain a copy of the License at
|
||||
#
|
||||
# http://www.apache.org/licenses/LICENSE-2.0
|
||||
#
|
||||
# Unless required by applicable law or agreed to in writing, software
|
||||
# distributed under the License is distributed on an "AS IS" BASIS,
|
||||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
# See the License for the specific language governing permissions and
|
||||
# limitations under the License.
|
||||
include $(NDK_PROJECT_PATH)/../../application_common.mk
|
||||
APP_MODULES:=vector_simd_padding_benchmark
|
@ -1,18 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- Copyright 2014 Google Inc. All rights reserved.
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
-->
|
||||
<resources>
|
||||
<string name="app_name">vector_simd_padding_benchmark</string>
|
||||
</resources>
|
@ -1,41 +0,0 @@
|
||||
# Find the fplutil directory and set it in `fplutil_dir`.
|
||||
#
|
||||
# We search some standard locations, such as
|
||||
# (1) the cached variable ${dependencies_fplutil_dir}, which can be specified
|
||||
# on the command line,
|
||||
# cmake -Ddependencies_fplutil_dir=your_fplutil_directory
|
||||
# (2) under ${fpl_root}, which is another cached variable that can be
|
||||
# specified on the command line,
|
||||
# cmake -Dfpl_root=your_fpl_root_directory
|
||||
# (3) the "dependencies" directory that gets created when cloning from GitHub,
|
||||
# (4) several levels up in the directory tree.
|
||||
#
|
||||
# Notes
|
||||
# -----
|
||||
# - fplutil is the project where we keep all our shared code, so the code in
|
||||
# this file (which locates fplutil) can unfortunately not be shared.
|
||||
# - Since this file is duplicated in all FPL projects (except fplutil itself),
|
||||
# please copy new versions to all FPL projects whenever you make a change.
|
||||
|
||||
set(fplutil_dir_possibilities
|
||||
"${dependencies_fplutil_dir}"
|
||||
"${fpl_root}/fplutil"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/dependencies/fplutil"
|
||||
"${CMAKE_CURRENT_LIST_DIR}/../../fplutil"
|
||||
"${CMAKE_CURRENT_LIST_DIR}/../../../fplutil"
|
||||
"${CMAKE_CURRENT_LIST_DIR}/../../../../fplutil"
|
||||
"${CMAKE_CURRENT_LIST_DIR}/../../../../../fplutil")
|
||||
|
||||
foreach(dir ${fplutil_dir_possibilities})
|
||||
if(EXISTS ${dir})
|
||||
set(fplutil_dir ${dir})
|
||||
return()
|
||||
endif()
|
||||
endforeach(dir)
|
||||
|
||||
# Define this cached variable so that cmake GUIs can expose it to the user.
|
||||
set(dependencies_fplutil_dir ""
|
||||
CACHE PATH "Directory containing the fplutil library.")
|
||||
|
||||
MESSAGE(ERROR
|
||||
"Can't find fplutil directory. Try cmake -Ddependencies_fplutil_dir=your_location.")
|
37
third_party/mathfu-1.1.0/disttools/config.json
vendored
37
third_party/mathfu-1.1.0/disttools/config.json
vendored
@ -1,37 +0,0 @@
|
||||
{
|
||||
"package": {
|
||||
"name": "mathfu",
|
||||
"url": "http://github.com/google/mathfu.git",
|
||||
"branch": "develop",
|
||||
"is_library": 1,
|
||||
"third_party": 0,
|
||||
"push": 1
|
||||
},
|
||||
"dependencies": [
|
||||
{
|
||||
"name": "googletest",
|
||||
"url": "http://github.com/google/googletest.git",
|
||||
"branch": "master",
|
||||
"revision": "13206d6f53aaff844f2d3595a01ac83a29e383db",
|
||||
"is_library": 1,
|
||||
"third_party": 1,
|
||||
"push": 0
|
||||
},
|
||||
{
|
||||
"name": "fplutil",
|
||||
"url": "http://github.com/google/fplutil.git",
|
||||
"branch": "develop",
|
||||
"is_library": 1,
|
||||
"third_party": 0,
|
||||
"push": 1
|
||||
},
|
||||
{
|
||||
"name": "vectorial",
|
||||
"url": "http://github.com/scoopr/vectorial.git",
|
||||
"branch": "master",
|
||||
"is_library": 1,
|
||||
"third_party": 1,
|
||||
"push": 0
|
||||
}
|
||||
]
|
||||
}
|
@ -1,54 +0,0 @@
|
||||
#!/usr/bin/python
|
||||
# Copyright 2014 Google Inc. All Rights Reserved.
|
||||
#
|
||||
# Licensed under the Apache License, Version 2.0 (the "License");
|
||||
# you may not use this file except in compliance with the License.
|
||||
# You may obtain a copy of the License at
|
||||
#
|
||||
# http://www.apache.org/licenses/LICENSE-2.0
|
||||
#
|
||||
# Unless required by applicable law or agreed to in writing, software
|
||||
# distributed under the License is distributed on an "AS IS" BASIS,
|
||||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
# See the License for the specific language governing permissions and
|
||||
# limitations under the License.
|
||||
|
||||
"""Push this project and its dependencies to another git repo.
|
||||
|
||||
Uses fplutil/disttools/push_package.py to push the remote of
|
||||
this git repository and its dependencies (defined by config.json)
|
||||
to another git repository.
|
||||
"""
|
||||
|
||||
import os
|
||||
import sys
|
||||
sys.path.extend((
|
||||
os.path.realpath(os.path.join(
|
||||
os.path.dirname(__file__), os.path.pardir, 'dependencies', 'fplutil')),
|
||||
os.path.realpath(os.path.join(
|
||||
os.path.dirname(__file__), os.path.pardir, os.path.pardir,
|
||||
'fplutil'))))
|
||||
import disttools.push_package # pylint: disable=g-import-not-at-top
|
||||
|
||||
## The directory containing this file.
|
||||
THIS_DIR = os.path.realpath(os.path.dirname(__file__))
|
||||
|
||||
## Default root directory of the project.
|
||||
PROJECT_DIR = os.path.realpath(os.path.join(THIS_DIR, os.path.pardir))
|
||||
|
||||
## Default package configuration file.
|
||||
CONFIG_JSON = os.path.realpath(os.path.join(THIS_DIR, 'config.json'))
|
||||
|
||||
|
||||
def main():
|
||||
"""See fplutil/disttools/push_package.py.
|
||||
|
||||
Returns:
|
||||
0 if successful, non-zero otherwise.
|
||||
"""
|
||||
return disttools.push_package.main(disttools.push_package.parse_arguments(
|
||||
project_dir=PROJECT_DIR, config_json=CONFIG_JSON))
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
sys.exit(main())
|
41
third_party/mathfu-1.1.0/docs/generate_docs.py
vendored
41
third_party/mathfu-1.1.0/docs/generate_docs.py
vendored
@ -1,41 +0,0 @@
|
||||
#!/usr/bin/python
|
||||
# Copyright 2014 Google Inc. All Rights Reserved.
|
||||
#
|
||||
# Licensed under the Apache License, Version 2.0 (the "License");
|
||||
# you may not use this file except in compliance with the License.
|
||||
# You may obtain a copy of the License at
|
||||
#
|
||||
# http://www.apache.org/licenses/LICENSE-2.0
|
||||
#
|
||||
# Unless required by applicable law or agreed to in writing, software
|
||||
# distributed under the License is distributed on an "AS IS" BASIS,
|
||||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
# See the License for the specific language governing permissions and
|
||||
# limitations under the License.
|
||||
|
||||
"""Generate html documentation from markdown and doxygen comments."""
|
||||
|
||||
import os
|
||||
import sys
|
||||
|
||||
THIS_DIR = os.path.realpath(os.path.dirname(__file__))
|
||||
PROJECT_DIR = os.path.realpath(os.path.join(THIS_DIR, os.pardir))
|
||||
sys.path.extend(
|
||||
[os.path.realpath(os.path.join(PROJECT_DIR, os.pardir, 'fplutil')),
|
||||
os.path.realpath(os.path.join(PROJECT_DIR, 'dependencies', 'fplutil'))])
|
||||
import docs # pylint: disable=C6204
|
||||
|
||||
|
||||
def main():
|
||||
"""Generate html documentation from markdown and doxygen comments.
|
||||
|
||||
Returns:
|
||||
0 if successful, 1 otherwise.
|
||||
"""
|
||||
sys.argv.extend(('--linklint-dir', THIS_DIR,
|
||||
'--source-dir', os.path.join(THIS_DIR, 'src'),
|
||||
'--project-dir', PROJECT_DIR))
|
||||
return docs.generate_docs.main()
|
||||
|
||||
if __name__ == '__main__':
|
||||
sys.exit(main())
|
@ -1,37 +0,0 @@
|
||||
API Reference {#mathfu_api_reference}
|
||||
=============
|
||||
|
||||
This document describes all classes, functions, macros and files that make
|
||||
up the [MathFu][] library. This is intended to be used as a reference for
|
||||
C++ programmers who are familiar with [geometry][], [vectors][], [matrices][],
|
||||
[quaternions][] and [linear algebra][].
|
||||
|
||||
The API reference is broken into the following sections:
|
||||
* [Build Configuration](@ref mathfu_build_config)
|
||||
- Describes configuration options for [MathFu][] code generation.
|
||||
* [Allocators](@ref mathfu_allocator)
|
||||
- Allocators to simplify the process of memory allocation for [MathFu][]
|
||||
data structures.
|
||||
* [Constants](@ref mathfu_constants)
|
||||
- Constants to use in conjunction with [MathFu][] classes.
|
||||
* [Vectors](@ref mathfu_vector)
|
||||
- Class and functions to manipulate [vectors][].
|
||||
* [Matrices](@ref mathfu_matrix)
|
||||
- Class and functions to manipulate [matrices][].
|
||||
* [Quaternions](@ref mathfu_quaternion)
|
||||
- Class and functions to manipulate [quaternions][].
|
||||
* [GLSL Mappings](@ref mathfu_glsl)
|
||||
- Mappings to GLSL data types and functions.
|
||||
* [Utility Functions](@ref mathfu_utilities)
|
||||
- Variety of useful functions that can be used with
|
||||
[Vector](@ref mathfu::Vector) and [Matrix](@ref mathfu::Matrix)
|
||||
classes.
|
||||
* [Version Constants](@ref mathfu_version)
|
||||
- Constants which identify the library version.
|
||||
|
||||
[MathFu]: @ref mathfu_overview
|
||||
[geometry]: http://en.wikipedia.org/wiki/Geometry
|
||||
[vectors]: http://en.wikipedia.org/wiki/Euclidean_vector
|
||||
[matrices]: http://en.wikipedia.org/wiki/Matrix_(mathematics)
|
||||
[quaternions]: http://en.wikipedia.org/wiki/Quaternion
|
||||
[linear algebra]: http://en.wikipedia.org/wiki/Linear_algebra
|
@ -1 +0,0 @@
|
||||
../../CONTRIBUTING
|
2371
third_party/mathfu-1.1.0/docs/src/doxyfile
vendored
2371
third_party/mathfu-1.1.0/docs/src/doxyfile
vendored
File diff suppressed because it is too large
Load Diff
370
third_party/mathfu-1.1.0/docs/src/doxygen_layout.xml
vendored
370
third_party/mathfu-1.1.0/docs/src/doxygen_layout.xml
vendored
@ -1,370 +0,0 @@
|
||||
<!-- Copyright 2014 Google Inc. All rights reserved.
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
-->
|
||||
<doxygenlayout version="1.0">
|
||||
<navindex>
|
||||
<tab type="mainpage" visible="no" title=""/>
|
||||
<tab type="usergroup" url="" title="Programmer's Guide">
|
||||
<tab type="usergroup" url="@ref mathfu_guide_introduction"
|
||||
title="Introduction">
|
||||
<tab type="user" url="@ref mathfu_guide_about_mathfu"
|
||||
title="About MathFu"/>
|
||||
<tab type="user" url="@ref mathfu_guide_prerequisites"
|
||||
title="Prerequisites"/>
|
||||
<tab type="user" url="@ref mathfu_guide_about_guide"
|
||||
title="About This Guide"/>
|
||||
<tab type="user" url="@ref mathfu_guide_concepts"
|
||||
title="Concepts"/>
|
||||
<tab type="user" url="@ref mathfu_guide_optimization"
|
||||
title="Optimization"/>
|
||||
</tab>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
<!--tab type="examples" visible="yes" title="" intro=""/-->
|
||||
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|
||||
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|
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|
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|
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|
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<directory>
|
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<briefdescription visible="yes"/>
|
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<directorygraph visible="yes"/>
|
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|
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<dirs visible="yes"/>
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|
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|
28
third_party/mathfu-1.1.0/docs/src/groups
vendored
28
third_party/mathfu-1.1.0/docs/src/groups
vendored
@ -1,28 +0,0 @@
|
||||
|
||||
/// @defgroup mathfu_build_config Build Configuration
|
||||
/// @brief Macros that control build configuration.
|
||||
|
||||
/// @defgroup mathfu_allocator Allocators
|
||||
/// @brief SIMD-safe memory allocators.
|
||||
|
||||
/// @defgroup mathfu_constants Constants
|
||||
/// @brief Vector constants for specific dimensions.
|
||||
|
||||
/// @defgroup mathfu_vector Vectors
|
||||
/// @brief Vector class and functions.
|
||||
|
||||
/// @defgroup mathfu_matrix Matrices
|
||||
/// @brief Matrix class and functions.
|
||||
|
||||
/// @defgroup mathfu_quaternion Quaternions
|
||||
/// @brief Quaternion class and functions.
|
||||
|
||||
/// @defgroup mathfu_glsl GLSL Mappings
|
||||
/// @brief <a href="https://www.opengl.org/documentation/glsl/">GLSL</a>
|
||||
/// compatible data types.
|
||||
|
||||
/// @defgroup mathfu_utilities Utility Functions
|
||||
/// @brief Utility functions.
|
||||
|
||||
/// @defgroup mathfu_version Version Constants
|
||||
/// @brief Macros and variables that describe the library version.
|
79
third_party/mathfu-1.1.0/docs/src/index.md
vendored
79
third_party/mathfu-1.1.0/docs/src/index.md
vendored
@ -1,79 +0,0 @@
|
||||
MathFu {#mathfu_index}
|
||||
======
|
||||
|
||||
# Overview {#mathfu_overview}
|
||||
|
||||
[MathFu][] is a C++ math library developed primarily for games focused on
|
||||
simplicity and efficiency.
|
||||
|
||||
It provides a suite of [vector][], [matrix][] and [quaternion][] classes
|
||||
to perform basic [geometry][] suitable for game developers. This functionality
|
||||
can be used to construct geometry for graphics libraries like [OpenGL][] or
|
||||
perform calculations for animation or physics systems.
|
||||
|
||||
[MathFu] can be downloaded from [GitHub](http://github.com/google/mathfu) or
|
||||
the [releases page](http://github.com/google/mathfu/releases).
|
||||
|
||||
**Important**: MathFu uses submodules to reference other components it depends
|
||||
upon so download the source using:
|
||||
|
||||
~~~{.sh}
|
||||
git clone --recursive https://github.com/google/mathfu.git
|
||||
~~~
|
||||
|
||||
# Functionality
|
||||
|
||||
Each [vector][], [matrix][] and [quaternion][] class implements basic
|
||||
arithmetic operators (addition, subtraction, multiplication, division) in
|
||||
addition to simple [linear algebra][] operators (e.g dot product,
|
||||
cross product, inverse, slerp).
|
||||
|
||||
# Optimization
|
||||
|
||||
[MathFu][] is optimized using [SIMD][] instructions (including [NEON][] for
|
||||
[ARM][] and [SSE][] for [x86][] architectures). [SIMD][] optimization is
|
||||
enabled by default based upon the target platform and compiler options used
|
||||
to build a project. In addition, [MathFu][] provides compile time options to
|
||||
modify code generation, see [Build Configurations][] for more details.
|
||||
|
||||
# Supported Platforms
|
||||
|
||||
[MathFu][] has been tested on the following platforms:
|
||||
|
||||
* [Android][]
|
||||
* [Linux][] (x86_64)
|
||||
* [OS X][]
|
||||
* [Windows][]
|
||||
|
||||
This library is entirely written in C++ with the exception of some
|
||||
conditionally enabled compiler intrinsics and some workarounds for different
|
||||
compiler quirks, which means that it *should* work with either no or little
|
||||
modification on any platform that has a C++ compiler.
|
||||
|
||||
# Feedback and Reporting Bugs
|
||||
|
||||
* Discuss MathFu with other developers and users on the
|
||||
[MathFu Google Group][].
|
||||
* File issues on the [MathFu Issues Tracker][].
|
||||
* Post your questions to [stackoverflow.com][] with a mention of **mathfu**.
|
||||
|
||||
[Android]: http://www.android.com
|
||||
[ARM]: http://en.wikipedia.org/wiki/ARM_architecture
|
||||
[Build Configurations]: @ref mathfu_build_config
|
||||
[Linux]: http://en.m.wikipedia.org/wiki/Linux
|
||||
[MathFu Google Group]: http://groups.google.com/group/mathfulib
|
||||
[MathFu Issues Tracker]: http://github.com/google/mathfu/issues
|
||||
[MathFu]: @ref mathfu_overview
|
||||
[NEON]: http://www.arm.com/products/processors/technologies/neon.php
|
||||
[OS X]: http://www.apple.com/osx/
|
||||
[OpenGL]: http://www.opengl.org/
|
||||
[SIMD]: http://en.wikipedia.org/wiki/SIMD
|
||||
[SSE]: http://en.wikipedia.org/wiki/Streaming_SIMD_Extensions
|
||||
[Windows]: http://windows.microsoft.com/
|
||||
[geometry]: http://en.wikipedia.org/wiki/Geometry
|
||||
[linear algebra]: http://en.wikipedia.org/wiki/Linear_algebra
|
||||
[matrix]: http://en.wikipedia.org/wiki/Matrix_(mathematics)
|
||||
[quaternion]: http://en.wikipedia.org/wiki/Quaternion
|
||||
[stackoverflow.com]: http://stackoverflow.com/search?q=mathfu
|
||||
[vector]: http://en.wikipedia.org/wiki/Euclidean_vector
|
||||
[x86]: http://en.wikipedia.org/wiki/X86
|
@ -1,177 +0,0 @@
|
||||
Building {#mathfu_guide_building}
|
||||
========
|
||||
|
||||
# Integration Options {#mathfu_guide_building_options}
|
||||
|
||||
[MathFu][] is designed as a C++ header only library to simplify the process
|
||||
of including the library in projects. [MathFu] provides the following options
|
||||
for using it in a project:
|
||||
|
||||
* [Manually configure the compiler][] by simply include the appropriate
|
||||
headers into a project's source code.
|
||||
* Use the [CMake project][].
|
||||
* Include the [Android NDK project][] when developing for [Android][]
|
||||
|
||||
Before diving into using [MathFu][] in your project, we recommend you spend
|
||||
some time building and running the unit tests for each platform you wish to
|
||||
target by working through the following sections:
|
||||
|
||||
* [Building for Android][]
|
||||
* [Building for Linux][]
|
||||
* [Building for OS X][]
|
||||
* [Building for Windows][]
|
||||
|
||||
# Manual Compiler Configuration {#mathfu_guide_building_compiler_config}
|
||||
|
||||
The following directories need to be added to the include paths of a project
|
||||
to build the default configuration:
|
||||
* `mathfu/include`
|
||||
* `vectorial/include`
|
||||
- If [vectorial][] was downloaded with the [MathFu][] project, this
|
||||
will be located under the `dependencies/` directory.
|
||||
|
||||
In addition, to compile with [SIMD][] enabled an architecture specific flag
|
||||
must be specified:
|
||||
|
||||
Architecture | Compiler | Flag
|
||||
----------------|---------------------|------------
|
||||
[x86][] | Android GCC / Clang | -msse
|
||||
[x86_64][] | Android GCC / Clang | -msse4.1
|
||||
[x86][] | GCC / Clang | -msse4.1
|
||||
[ARM][] | GCC / Clang | -mfpu=neon
|
||||
[x86][] | Visual Studio | /arch:SSE2
|
||||
|
||||
For example, to compile the following file `test.cpp` against [MathFu][] with
|
||||
gcc for x86:
|
||||
|
||||
~~~{.cpp}
|
||||
#include <stdio.h>
|
||||
#include "mathfu/vector.h"
|
||||
|
||||
int main(int argc, char *argv[]) {
|
||||
mathfu::Vector<float, 3> v1(1.0f, 2.0f, 3.0f), v2(3.0f, 2.5f, 0.5f), v3;
|
||||
v3 = v1 + v2;
|
||||
printf("%.1f %.1f %.1f\n", v3.x(), v3.y(), v3.z());
|
||||
return 0;
|
||||
}
|
||||
~~~
|
||||
|
||||
requires the following command line (assuming vectorial is in the
|
||||
`mathfu/dependencies` directory):
|
||||
|
||||
~~~{.sh}
|
||||
g++ -Imathfu/include -Imathfu/dependencies/vectorial/include test.cpp -msse4.1
|
||||
~~~
|
||||
|
||||
In addition, [MathFu][] provides a set of build configuration options that
|
||||
are controlled using preprocessor symbols described by [Build Configuration][].
|
||||
|
||||
# CMake {#mathfu_guide_building_cmake}
|
||||
|
||||
[MathFu][] uses a [CMake][] project to build unit tests and benchmarks
|
||||
for [Linux][], [OS X][] and [Windows][].
|
||||
|
||||
[CMake][] is used to generate a platform projects for each target platform:
|
||||
* [Makefiles][] ([Linux][] / [OS X][])
|
||||
* [Xcode][] projects ([OS X][])
|
||||
* [Visual Studio][] projects ([Windows][])
|
||||
|
||||
If you're not familiar with [CMake][], see the following sections to learn how
|
||||
to build on each platform:
|
||||
|
||||
* [Building for Linux][]
|
||||
* [Building for OS X][]
|
||||
* [Building for Windows][]
|
||||
|
||||
In addition to building the [MathFu][] unit tests and benchmarks,
|
||||
the [MathFu][] [CMake][] project can be used in developers own projects by:
|
||||
|
||||
* Disabling the build of unit tests and benchmarks using the options:
|
||||
- `mathfu_build_benchmarks`
|
||||
- `mathfu_build_tests`
|
||||
* Including the [CMake][] project.
|
||||
* Using the `mathfu_configure_flags` function to add the appropriate
|
||||
include directories and compiler flags for the project.
|
||||
|
||||
For example, in a CMakeLists.txt project file which contains the executable
|
||||
`mygame`:
|
||||
|
||||
~~~
|
||||
# Include MathFu in this project with test and benchmark builds disabled
|
||||
# then add MathFu compiler flags to the mygame build target.
|
||||
set(mathfu_build_benchmarks OFF CACHE BOOL "")
|
||||
set(mathfu_build_tests OFF CACHE BOOL "")
|
||||
add_subdirectory(path/to/mathfu mathfu)
|
||||
|
||||
mathfu_configure_flags(mygame)
|
||||
~~~
|
||||
|
||||
[MathFu][] build options (see [Build Configuration][]) can be configured
|
||||
with the `mathfu_configure_flags` function using the optional arguments
|
||||
`enable_simd` and `force_padding`. For example:
|
||||
|
||||
Function Call | Build Configuration
|
||||
--------------------------------------------|----------------------------------
|
||||
`mathfu_configure_flags(mygame)` | Default, SIMD & padding enabled.
|
||||
`mathfu_configure_flags(mygame TRUE FALSE)` | SIMD enabled & padding disabled.
|
||||
`mathfu_configure_flags(mygame FALSE)` | SIMD disabled.
|
||||
|
||||
See the function comment in the CMakeLists.txt file for more information.
|
||||
|
||||
# Android NDK Makefiles {#mathfu_guide_building_android_makefiles}
|
||||
|
||||
If you're not familiar developing applications with the [Android NDK][],
|
||||
see [Building for Android][] first.
|
||||
|
||||
To use [MathFu][] with an [Android NDK][] makefile project, add the following
|
||||
lines to your project's `Android.mk` file.
|
||||
|
||||
~~~{.mk}
|
||||
# Add the empty MathFu static library target to configure the project.
|
||||
LOCAL_STATIC_LIBRARIES += libmathfu
|
||||
|
||||
# This is used to build your project's shared library, this should already
|
||||
# be in your Android.mk makefile.
|
||||
include $(BUILD_SHARED_LIBRARY)
|
||||
|
||||
# Add the directory containing MathFu to the module search path.
|
||||
$(call import-add-path,$(abspath path/to/mathfu/..))
|
||||
# Import the MathFu project.
|
||||
$(call import-module,mathfu/jni)
|
||||
~~~
|
||||
|
||||
[MathFu][] build options (see [Build Configuration][]) can be configured
|
||||
by linking against the different static libraries the [MathFu][] project
|
||||
builds:
|
||||
|
||||
Library | Build Configuration
|
||||
-----------------------|--------------------------------------------------
|
||||
`libmathfu` | Default configuration, SIMD and padding enabled.
|
||||
`libmathfu_no_padding` | SIMD enabled (if supported), padding disabled.
|
||||
`libmathfu_no_simd` | SIMD disabled, padding disabled.
|
||||
|
||||
<br>
|
||||
|
||||
[Android NDK project]: @ref mathfu_guide_building_android_makefiles
|
||||
[Android NDK]: http://developer.android.com/tools/sdk/ndk/index.html
|
||||
[Android]: http://www.android.com
|
||||
[ARM]: http://en.wikipedia.org/wiki/ARM_architecture
|
||||
[Build Configuration]: @ref mathfu_build_config
|
||||
[Building for Android]: @ref mathfu_guide_building_android
|
||||
[Building for Linux]: @ref mathfu_guide_building_linux
|
||||
[Building for OS X]: @ref mathfu_guide_building_osx
|
||||
[Building for Windows]: @ref mathfu_guide_building_windows
|
||||
[CMake project]: @ref mathfu_guide_building_cmake
|
||||
[CMake]: http://www.cmake.org/
|
||||
[Linux]: http://en.m.wikipedia.org/wiki/Linux
|
||||
[Makefiles]: http://www.gnu.org/software/make/
|
||||
[Manually configure the compiler]: @ref mathfu_guide_building_compiler_config
|
||||
[MathFu]: @ref mathfu_overview
|
||||
[OS X]: http://www.apple.com/osx/
|
||||
[SIMD]: http://en.wikipedia.org/wiki/SIMD
|
||||
[Visual Studio]: http://www.visualstudio.com/
|
||||
[Windows]: http://windows.microsoft.com/
|
||||
[Xcode]: http://developer.apple.com/xcode/
|
||||
[vectorial]: http://github.com/scoopr/vectorial
|
||||
[x86]: http://en.wikipedia.org/wiki/X86
|
||||
[x86_64]: http://en.wikipedia.org/wiki/X86
|
@ -1,159 +0,0 @@
|
||||
Building for Android {#mathfu_guide_building_android}
|
||||
====================
|
||||
|
||||
# Version Requirements {#mathfu_guide_building_android_version}
|
||||
|
||||
Following are the minimum tested versions of the tools and libraries you
|
||||
need to build [MathFu][] for Android:
|
||||
|
||||
* [Android SDK][]: Android 2.3.3 (API Level 10) or above.
|
||||
* [Android Developer Tools][] ([ADT][]): 20140702
|
||||
- NDK plugn for Eclipse (bundled with [ADT][]) if using Eclipse to build.
|
||||
* [Android NDK][]: android-ndk-r10e
|
||||
* [fplutil][]: 1.0 or above, if using [fplutil][] to build, install and run.
|
||||
|
||||
# Prerequisites {#mathfu_guide_building_android_prerequisites}
|
||||
|
||||
Prior to building:
|
||||
|
||||
* Install the [Android SDK][].
|
||||
* Install the [Android NDK][].
|
||||
* Install [fplutil prerequisites][] if using [fplutil][] to build, install
|
||||
and run.
|
||||
|
||||
# Building {#mathfu_guide_building_android_building}
|
||||
|
||||
Each [MathFu][] project for Android has an associated `AndroidManifest.xml`
|
||||
file and `jni` subdirectory. Unit tests and benchmarks directories contain
|
||||
projects that each build an Android package ([apk][]) which can be installed
|
||||
and executed on Android devices.
|
||||
|
||||
The following directories in the [MathFu] project contain [Android NDK][]
|
||||
projects:
|
||||
|
||||
* `mathfu/`
|
||||
- Rules used to build the [MathFu][] library.
|
||||
* `mathfu/benchmarks`
|
||||
- Each subdirectory under this directory contains a simple benchmark
|
||||
used to measure the performance of different build configurations.
|
||||
* `mathfu/unit_tests`
|
||||
- Each subdirectory under this directory contains a unit test application
|
||||
used to test different components of the library in different build
|
||||
configurations.
|
||||
|
||||
## Building with ndk-build {#mathfu_guide_building_android_building_ndk_build}
|
||||
|
||||
To build a single [Android NDK][] project (without packaging the native
|
||||
component in an [apk][]):
|
||||
|
||||
* Open a command line window.
|
||||
* Go to the directory containing the project to build.
|
||||
* `ndk-build`
|
||||
|
||||
For example, to build the matrix test for the default build configuration
|
||||
without generating an [apk][]:
|
||||
|
||||
~~~{.sh}
|
||||
cd mathfu/unit_tests/matrix_test/default
|
||||
ndk-build
|
||||
~~~
|
||||
|
||||
## Building with fplutil {#mathfu_guide_building_android_building_fplutil}
|
||||
|
||||
To build all [Android NDK][] projects, install and run them on a device:
|
||||
|
||||
* Open a command line window.
|
||||
* Go to the [MathFu][] project directory.
|
||||
* Execute `dependencies/fplutil/bin/build_all_android.py`
|
||||
|
||||
For example:
|
||||
|
||||
~~~{.sh}
|
||||
cd mathfu
|
||||
./dependencies/fplutil/bin/build_all_android.py
|
||||
~~~
|
||||
|
||||
# Installing and Running Applications {#mathfu_guide_building_android_running}
|
||||
|
||||
## Using Eclipse {#mathfu_guide_building_android_eclipse}
|
||||
|
||||
Running a sample requires the [Android Developer Tools][] ([ADT][]) plugin and
|
||||
the [NDK Eclipse plugin][].
|
||||
|
||||
* Build a project using `ndk-build`
|
||||
([see above](@ref mathfu_guide_building_android_building_ndk_build)).
|
||||
* Open [ADT][] Eclipse.
|
||||
* Select "File->Import..." from the menu.
|
||||
* Select "Android > Existing Android Code Into Workspace", and click "Next".
|
||||
* Click the "Browse..." button next to `Root Directory:` and select the
|
||||
project folder (e.g. `mathfu/unit_tests/matrix_test/default`).
|
||||
* Click "Finish". Eclipse imports the project, and displays it in the
|
||||
Package Explorer pane.
|
||||
* Right-click the project, and select "Run->Run As->Android Application"
|
||||
from the menu.
|
||||
* If you do not have a physical device, you must define a virtual one.
|
||||
For details about how to define a virtual device, see [managing avds][].
|
||||
We don’t recommend a virtual device for development.
|
||||
* None of the applications have a visual component so their output is
|
||||
visible via the log ([adb][] logcat).
|
||||
|
||||
## Using fplutil {#mathfu_guide_building_android_fplutil}
|
||||
|
||||
To install and run a single application:
|
||||
|
||||
* Open a command line window.
|
||||
* Go to the directory containing the project to install and run.
|
||||
* Execute `dependencies/fplutil/bin/build_all_android.py` with the `-i`
|
||||
and `-r` options.
|
||||
|
||||
For example:
|
||||
|
||||
~~~{.sh}
|
||||
cd mathfu/unit_tests/matrix_test/default
|
||||
./dependencies/fplutil/bin/build_all_android.py -i -r
|
||||
~~~
|
||||
|
||||
To install and run all applications:
|
||||
|
||||
* Open a command line window.
|
||||
* Go to the [MathFu][] project directory.
|
||||
* Execute `dependencies/fplutil/bin/build_all_android.py` with the `-i`
|
||||
and `-r` options.
|
||||
|
||||
For example:
|
||||
|
||||
~~~{.sh}
|
||||
cd mathfu
|
||||
./dependencies/fplutil/bin/build_all_android.py -i -r
|
||||
~~~
|
||||
|
||||
# Code Generation {#mathfu_guide_building_android_code_generation}
|
||||
|
||||
By default, code is generated for devices that support the `armeabi-v7a`
|
||||
ABI. Alternatively, you can generate a fat `.apk` that includes code for all
|
||||
ABIs. To do so, override APP\_ABI on ndk-build's command line.
|
||||
|
||||
Using `ndk-build`:
|
||||
|
||||
~~~{.sh}
|
||||
ndk-build APP_ABI=all
|
||||
~~~
|
||||
|
||||
Using `fplutil`:
|
||||
~~~{.sh}
|
||||
./dependencies/fplutil/bin/build_all_android.py -f APP_ABI=all
|
||||
~~~
|
||||
|
||||
<br>
|
||||
|
||||
[MathFu]: @ref mathfu_overview
|
||||
[adb]: http://developer.android.com/tools/help/adb.html
|
||||
[ADT]: http://developer.android.com/tools/sdk/eclipse-adt.html
|
||||
[Android Developer Tools]: http://developer.android.com/sdk/index.html
|
||||
[Android NDK]: http://developer.android.com/tools/sdk/ndk/index.html
|
||||
[Android SDK]: http://developer.android.com/sdk/index.html
|
||||
[NDK Eclipse plugin]: http://developer.android.com/sdk/index.html
|
||||
[apk]: http://en.wikipedia.org/wiki/Android_application_package
|
||||
[fplutil]: http://google.github.io/fplutil
|
||||
[fplutil prerequisites]: http://google.github.io/fplutil/fplutil_prerequisites.html
|
||||
[managing avds]: http://developer.android.com/tools/devices/managing-avds.html
|
@ -1,106 +0,0 @@
|
||||
Building for Linux {#mathfu_guide_building_linux}
|
||||
==================
|
||||
|
||||
# Version Requirements {#mathfu_guide_building_linux_version}
|
||||
|
||||
Following are the minimum required versions of tools and libraries you
|
||||
need to build [MathFu][] for Android:
|
||||
|
||||
* [CMake][]: 2.8.12.1
|
||||
|
||||
# Prerequisites {#mathfu_guide_building_linux_prerequisites}
|
||||
|
||||
Prior to building, install the following components using the [Linux][]
|
||||
distribution's package manager:
|
||||
|
||||
* [CMake][]. You can also manually install packages from
|
||||
[cmake.org](http://cmake.org).
|
||||
|
||||
For example, on [Ubuntu][]:
|
||||
|
||||
~~~{.sh}
|
||||
sudo apt-get install cmake
|
||||
~~~
|
||||
|
||||
# Building {#mathfu_guide_building_linux_building}
|
||||
|
||||
* Open a command line window.
|
||||
* Go to the [MathFu][] project directory.
|
||||
* Generate [Makefiles][] from the [CMake][] project.
|
||||
* Execute `make` to build the unit tests and benchmarks.
|
||||
|
||||
For example:
|
||||
|
||||
~~~{.sh}
|
||||
cd mathfu
|
||||
cmake -G'Unix Makefiles' .
|
||||
make
|
||||
~~~
|
||||
|
||||
To perform a debug build:
|
||||
|
||||
~~~{.sh}
|
||||
cd mathfu
|
||||
cmake -G'Unix Makefiles' -DCMAKE_BUILD_TYPE=Debug .
|
||||
make
|
||||
~~~
|
||||
|
||||
Build targets can be configured using options exposed in
|
||||
`mathfu/CMakeLists.txt` by using [CMake]'s `-D` option.
|
||||
Build configuration set using the `-D` option is sticky across subsequent
|
||||
builds.
|
||||
|
||||
For example, if a build is performed using:
|
||||
|
||||
~~~{.sh}
|
||||
cd mathfu
|
||||
cmake -G"Unix Makefiles" -DCMAKE_BUILD_TYPE=Debug .
|
||||
make
|
||||
~~~
|
||||
|
||||
to switch to a release build CMAKE_BUILD_TYPE must be explicitly specified:
|
||||
|
||||
~~~{.sh}
|
||||
cd mathfu
|
||||
cmake -G"Unix Makefiles" -DCMAKE_BUILD_TYPE=Release .
|
||||
make
|
||||
~~~
|
||||
|
||||
# Running Applications {#mathfu_guide_building_linux_running}
|
||||
|
||||
Each benchmark binaries are located in the `benchmarks/` directory and
|
||||
unit test binaries are located in the `unit_tests/` directory.
|
||||
|
||||
To run all benchmarks:
|
||||
|
||||
* Open a command line window.
|
||||
* Go to the [MathFu][] project directory.
|
||||
* Run each benchmark binary in the `benchmarks/` directory.
|
||||
|
||||
For example:
|
||||
|
||||
~~~{.sh}
|
||||
cd mathfu
|
||||
for binary in ./benchmarks/*_benchmarks; do ${binary}; done
|
||||
~~~
|
||||
|
||||
To run all unit tests:
|
||||
|
||||
* Open a command line window.
|
||||
* Go to the [MathFu][] project directory.
|
||||
* Run each unit test binary in the `unit_tests/` directory.
|
||||
|
||||
For example:
|
||||
|
||||
~~~{.sh}
|
||||
cd mathfu
|
||||
for binary in ./unit_tests/*_tests; do ${binary}; done
|
||||
~~~
|
||||
|
||||
<br>
|
||||
|
||||
[CMake]: http://www.cmake.org/
|
||||
[Linux]: http://en.wikipedia.org/wiki/Linux
|
||||
[Makefiles]: http://www.gnu.org/software/make/
|
||||
[MathFu]: @ref mathfu_overview
|
||||
[Ubuntu]: http://www.ubuntu.com
|
@ -1,98 +0,0 @@
|
||||
Building for OS X {#mathfu_guide_building_osx}
|
||||
=================
|
||||
|
||||
# Version Requirements {#mathfu_guide_building_osx_version}
|
||||
|
||||
Following are the minimum required versions of tools and libraries you
|
||||
need to build [MathFu][] for [OS X][]:
|
||||
|
||||
* [OS X][]: Mavericks 10.9.1.
|
||||
* [Xcode][]: 5.0.1
|
||||
* [CMake][]: 2.8.12.1
|
||||
|
||||
# Prerequisites {#mathfu_guide_building_osx_prerequisites}
|
||||
|
||||
* Install [Xcode][].
|
||||
* Install [CMake][].
|
||||
|
||||
# Building with Xcode {#mathfu_guide_building_osx_building}
|
||||
|
||||
Firstly, the [Xcode][] project needs to be generated using [CMake][]:
|
||||
|
||||
* Open a command line window.
|
||||
* Go to the [MathFu][] project directory.
|
||||
* Use [CMake][] to generate the [Xcode][] project.
|
||||
|
||||
~~~{.sh}
|
||||
cd mathfu
|
||||
cmake -G Xcode .
|
||||
~~~
|
||||
|
||||
Then the project can be opened in [Xcode][] and built:
|
||||
|
||||
* Double-click on `mathfu/MathFu.xcodeproj` to open the project in
|
||||
[Xcode][].
|
||||
* Select "Product-->Build" from the menu.
|
||||
|
||||
# Running Applications {#mathfu_guide_building_osx_running}
|
||||
|
||||
## Running in Xcode {#mathfu_guide_building_osx_run_xcode}
|
||||
|
||||
Open [Xcode][] select a build target and run it:
|
||||
|
||||
* Double-click on `mathfu/MathFu.xcodeproj` to open the project in
|
||||
[Xcode][].
|
||||
* Select an application `Scheme`, for example
|
||||
"matrix_tests-->My Mac 64-bit", from the combo box to the right of the
|
||||
"Run" button.
|
||||
* Click the "Run" button.
|
||||
|
||||
## Running from the Command Line {#mathfu_guide_building_osx_cmdline}
|
||||
|
||||
To build:
|
||||
|
||||
* Open a command line window.
|
||||
* Go to the [MathFu][] project directory.
|
||||
* Generate the [Xcode][] project.
|
||||
* Run xcodebuild.
|
||||
|
||||
For example:
|
||||
|
||||
~~~{.sh}
|
||||
cd mathfu
|
||||
cmake -G Xcode .
|
||||
xcodebuild
|
||||
~~~
|
||||
|
||||
To run all benchmarks:
|
||||
|
||||
* Open a command line window.
|
||||
* Go to the [MathFu][] project directory.
|
||||
* Run each benchmark binary in the `benchmarks/` directory.
|
||||
|
||||
For example:
|
||||
|
||||
~~~{.sh}
|
||||
cd mathfu
|
||||
for binary in ./benchmarks/Debug/*_benchmarks; do ${binary}; done
|
||||
~~~
|
||||
|
||||
To run all unit tests:
|
||||
|
||||
* Open a command line window.
|
||||
* Go to the [MathFu][] project directory.
|
||||
* Run each unit test binary in the `unit_tests/` directory.
|
||||
|
||||
For example:
|
||||
|
||||
~~~{.sh}
|
||||
cd mathfu
|
||||
for binary in ./unit_tests/Debug/*_tests; do ${binary}; done
|
||||
~~~
|
||||
|
||||
<br>
|
||||
|
||||
[CMake]: http://www.cmake.org
|
||||
[MathFu]: @ref mathfu_overview
|
||||
[OS X]: http://www.apple.com/osx/
|
||||
[Xcode]: http://developer.apple.com/xcode/
|
@ -1,84 +0,0 @@
|
||||
Building for Windows {#mathfu_guide_building_windows}
|
||||
====================
|
||||
|
||||
# Version Requirements {#mathfu_guide_building_windows_version}
|
||||
|
||||
Following are the minimum required versions of tools and libraries you
|
||||
need to build [MathFu][] for Android:
|
||||
|
||||
* [Windows][]: 7
|
||||
* [Visual Studio][]: 2012
|
||||
* [CMake][]: 2.8.12.1
|
||||
|
||||
# Prerequisites {#mathfu_guide_building_windows_prerequisites}
|
||||
|
||||
Prior to building, install the following:
|
||||
|
||||
* [Visual Studio][]
|
||||
* [CMake][] from [cmake.org](http://cmake.org).
|
||||
|
||||
# Building with Visual Studio {#mathfu_guide_building_windows_building}
|
||||
|
||||
Generate the [Visual Studio][] project using [CMake][]:
|
||||
|
||||
* Open a command line window.
|
||||
* Go to the [MathFu][] project directory.
|
||||
* Use [CMake][] to generate the [Visual Studio][] project.
|
||||
|
||||
~~~{.sh}
|
||||
cd mathfu
|
||||
cmake -G "Visual Studio 11 2012" .
|
||||
~~~
|
||||
|
||||
Open the [MathFu][] solution in [Visual Studio][].
|
||||
|
||||
* Double-click on `mathfu/MathFu.sln` to open the solution.
|
||||
* Select "Build-->Build Solution" from the menu.
|
||||
|
||||
# Running Applications {#mathfu_guide_building_windows_running}
|
||||
|
||||
## Running in Visual Studio {#mathfu_guide_building_osx_run_vs}
|
||||
|
||||
Open [Visual Studio][] select a build target and run it:
|
||||
|
||||
* Double-click on `mathfu/MathFu.sln` to open the solution in
|
||||
[Visual Studio][].
|
||||
* Right click on a project, for example `matrix_tests`, select
|
||||
"Set as StartUp Project" from the menu.
|
||||
* Select "Debug-->Start Debugging" from the menu.
|
||||
|
||||
## Running from the Command Line {#mathfu_guide_building_windows_cmdline}
|
||||
|
||||
To run all benchmarks:
|
||||
|
||||
* Open a command line window.
|
||||
* Go to the [MathFu][] project directory.
|
||||
* Run each benchmark binary in the `benchmarks/` directory.
|
||||
|
||||
For example:
|
||||
|
||||
~~~{.sh}
|
||||
cd mathfu
|
||||
for %a in (benchmarks\Debug\*.exe) do %a
|
||||
~~~
|
||||
|
||||
To run all unit tests:
|
||||
|
||||
* Open a command line window.
|
||||
* Go to the [MathFu][] project directory.
|
||||
* Run each unit test binary in the `unit_tests/` directory.
|
||||
|
||||
For example:
|
||||
|
||||
~~~{.sh}
|
||||
cd mathfu
|
||||
for %a in (unit_tests\Debug\*.exe) do %a
|
||||
~~~
|
||||
|
||||
<br>
|
||||
|
||||
[CMake]: http://www.cmake.org
|
||||
[MathFu]: @ref mathfu_overview
|
||||
[Visual Studio]: http://www.visualstudio.com/
|
||||
[Windows]: http://windows.microsoft.com/
|
||||
|
@ -1,80 +0,0 @@
|
||||
Introduction {#mathfu_guide_introduction}
|
||||
============
|
||||
|
||||
# About MathFu {#mathfu_guide_about_mathfu}
|
||||
|
||||
[MathFu][] is a C++ math library developed primarily for games focused on
|
||||
simplicity and efficiency.
|
||||
|
||||
It provides a suite of [vector][], [matrix][] and [quaternion][] classes
|
||||
to perform basic [geometry][] suitable for game developers. This functionality
|
||||
can be used to construct geometry for graphics libraries like [OpenGL][] or
|
||||
perform calculations for animation or physics systems.
|
||||
|
||||
# Prerequisites {#mathfu_guide_prerequisites}
|
||||
|
||||
[MathFu][] is written in C++, you are expected to be experienced in C++
|
||||
programming. [MathFu][] should not be your first C++ programming project! You
|
||||
should be comfortable with compiling, linking, and debugging.
|
||||
|
||||
# About This Guide {#mathfu_guide_about_guide}
|
||||
|
||||
This guide provides an overview of the [MathFu] API, it does *not* cover
|
||||
every aspect of functionality provided by the library. The entire API
|
||||
is documented by the [API reference][]. In addition, the unit tests
|
||||
(under `mathfu/unit_tests`) provide example usage of each class and function
|
||||
in the library.
|
||||
|
||||
# Concepts {#mathfu_guide_concepts}
|
||||
|
||||
The core functionality of [MathFu][] is provided by the following classes:
|
||||
* [Vector](@ref mathfu::Vector)
|
||||
* [Matrix](@ref mathfu::Matrix)
|
||||
* [Quaternion](@ref mathfu::Quaternion)
|
||||
|
||||
Each class is described in the following sections of the guide:
|
||||
* [Vector](@ref mathfu_guide_vectors)
|
||||
- A geometric concept with a magnitude and direction, defined in any
|
||||
dimensional space.
|
||||
* [Matrix](@ref mathfu_guide_matrices)
|
||||
- A set of data organized in rows and columns.
|
||||
[MathFu][] matricies may have any number of rows and columns.
|
||||
* [Quaternion](@ref mathfu_guide_quaternions)
|
||||
- A specific type of four dimensional vector and defines a rotation in
|
||||
three dimensional space.
|
||||
|
||||
In addition, [MathFu][] provides a suite of general math functions and method
|
||||
that make it easier to handle the special requirements of [SIMD][] data types
|
||||
described in the [Utilities](@ref mathfu_guide_utilities) section.
|
||||
|
||||
# Optimization {#mathfu_guide_optimization}
|
||||
|
||||
[MathFu][] is optimized using [SIMD][] instructions (including [NEON][] for
|
||||
[ARM][] and [SSE][] for [x86][] architectures). [SIMD][] optimization is
|
||||
enabled by default based upon the target platform and compiler options used
|
||||
to build a project. In addition, [MathFu][] provides compile time options to
|
||||
modify code generation, see [Build Configurations][] for more details.
|
||||
|
||||
## Supporting Additional Architectures
|
||||
|
||||
[MathFu][]'s [SIMD][] implementation uses [vectorial][] as an abstraction
|
||||
layer for common [SIMD][] instructions and data types. To support additional
|
||||
architectures, contributors can add support for new [SIMD][] instructions and
|
||||
data types to the [vectorial][] project and then modify the code in
|
||||
mathfu/utilities.h to define the macro <code>MATHFU_COMPILE_WITH_SIMD</code>
|
||||
for the new architecture.
|
||||
|
||||
[ARM]: http://en.wikipedia.org/wiki/ARM_architecture
|
||||
[API reference]: @ref mathfu_api_reference
|
||||
[matrix]: http://en.wikipedia.org/wiki/Matrix_(mathematics)
|
||||
[geometry]: http://en.wikipedia.org/wiki/Geometry
|
||||
[vector]: http://en.wikipedia.org/wiki/Euclidean_vector
|
||||
[quaternion]: http://en.wikipedia.org/wiki/Quaternion
|
||||
[OpenGL]: http://www.opengl.org/
|
||||
[MathFu]: @ref mathfu_overview
|
||||
[vectorial]: http://github.com/scoopr/vectorial
|
||||
[SIMD]: http://en.wikipedia.org/wiki/SIMD
|
||||
[SSE]: http://en.wikipedia.org/wiki/Streaming_SIMD_Extensions
|
||||
[x86]: http://en.wikipedia.org/wiki/X86
|
||||
[NEON]: http://www.arm.com/products/processors/technologies/neon.php
|
||||
[Build Configurations]: @ref mathfu_build_config
|
@ -1,358 +0,0 @@
|
||||
Matrices {#mathfu_guide_matrices}
|
||||
========
|
||||
|
||||
Matrices consist of a set of elements (usually floating point or integer
|
||||
scalars) arranged in rows and columns. For more information see
|
||||
[this description](http://en.wikipedia.org/wiki/Matrix_(mathematics))
|
||||
of matrices.
|
||||
|
||||
The [MathFu][] [Matrix][] class is a template declared in
|
||||
[mathfu/matrix.h](@ref mathfu/matrix.h) which has been specialized and
|
||||
optimized for the most regularly used case (floating point elements with
|
||||
4 rows and 4 columns).
|
||||
Implementing [Matrix][] as a template reduces code duplication, provides
|
||||
compile time optimization opportunities through specialization and allows
|
||||
users to use the class with any scalar type.
|
||||
|
||||
# Declaration {#mathfu_guide_matrices_declaration}
|
||||
|
||||
The [Matrix][] class template takes either 2 or 3 arguments in the form:
|
||||
|
||||
* Matrix<type, number_of_rows_and_columns>
|
||||
* Matrix<type, number_of_rows, number_of_columns>
|
||||
|
||||
For example, a floating point 4 row, 4 column (4x4) matrix can be declared
|
||||
using either:
|
||||
|
||||
~~~{.cpp}
|
||||
mathfu::Matrix<float, 4, 4> matrix;
|
||||
~~~
|
||||
|
||||
or:
|
||||
|
||||
~~~{.cpp}
|
||||
mathfu::Matrix<float, 4> matrix;
|
||||
~~~
|
||||
|
||||
To eliminate the need for explicit template instantiation for common matrices,
|
||||
[GLSL][] style `typedef`s are provided in
|
||||
[mathfu/glsl_mappings.h](@ref mathfu/glsl_mappings.h). Using a [GLSL][]
|
||||
style `typedef` a 4x4 floating point matrix variable is declared
|
||||
using the following:
|
||||
|
||||
~~~{.cpp}
|
||||
mathfu::mat4 matrix;
|
||||
~~~
|
||||
|
||||
## Initialization {#mathfu_guide_matrices_initialization}
|
||||
|
||||
For efficiency, [Matrix][] is uninitialized when constructed. Constructors
|
||||
are provided for common matrix sizes that allow initialization on construction.
|
||||
For example, to initialize a 2x2 floating point matrix:
|
||||
|
||||
~~~{.cpp}
|
||||
mathfu::mat2 matrix(1.0f, 2.0f, // column 0
|
||||
3.0f, 4.0f); // column 1
|
||||
~~~
|
||||
|
||||
It's also possible to initialize a [Matrix][] with another instance:
|
||||
|
||||
~~~{.cpp}
|
||||
const mathfu::mat2 matrix1(1.0f, 2.0f, // column 0
|
||||
3.0f, 4.0f); // column 1
|
||||
mathfu::mat2 matrix2(matrix1);
|
||||
~~~
|
||||
|
||||
This can also be achieved with:
|
||||
|
||||
~~~{.cpp}
|
||||
const mathfu::mat2 matrix1(1.0f, 2.0f, // column 0
|
||||
3.0f, 4.0f); // column 1
|
||||
mathfu::mat2 matrix2 = matrix1;
|
||||
~~~
|
||||
|
||||
# Accessors {#mathfu_guide_matrices_accessors}
|
||||
|
||||
[Matrix][] provides an array operator to retrieve individual elements in a
|
||||
flattened array and a parenthesis operator to access an element by row and
|
||||
column index.
|
||||
|
||||
When using the array operator, the [Matrix][] is indexed by rows then columns.
|
||||
For example, a 3x3 matrix will access the following locations:
|
||||
|
||||
Array Index | Column | Row
|
||||
------------|--------|--------
|
||||
0 | 0 | 0
|
||||
1 | 0 | 1
|
||||
2 | 0 | 2
|
||||
3 | 1 | 0
|
||||
4 | 1 | 1
|
||||
5 | 1 | 2
|
||||
6 | 2 | 0
|
||||
7 | 2 | 1
|
||||
8 | 2 | 2
|
||||
|
||||
For example, to access column 1, row 2 of a 3x3 matrix using the array
|
||||
operator, use index "5":
|
||||
|
||||
~~~{.cpp}
|
||||
const mathfu::mat3 matrix(1.0f, 2.0f, 3.0f, // column 0
|
||||
4.0f, 5.0f, 6.0f, // column 1
|
||||
7.0f, 8.0f, 9.0f); // column 2
|
||||
float column1_row2 = matrix[5]; // 6.0f
|
||||
~~~
|
||||
|
||||
The parenthesis operator allows access to an element by specifying the row
|
||||
and column indices directly. For example, to access column 1, row 2 of a
|
||||
3x3 matrix:
|
||||
|
||||
~~~{.cpp}
|
||||
const mathfu::mat3 matrix(1.0f, 2.0f, 3.0f, // column 0
|
||||
4.0f, 5.0f, 6.0f, // column 1
|
||||
7.0f, 8.0f, 9.0f); // column 2
|
||||
float column1_row2 = matrix(2, 1);
|
||||
~~~
|
||||
|
||||
|
||||
## Assignment {#mathfu_guide_matrices_assignment}
|
||||
|
||||
[Matrix][] array and parenthesis operators return a reference to an element
|
||||
which can be modified by the caller.
|
||||
|
||||
For example, to update column 1, row 2 of a 3x3 matrix using the array
|
||||
operator:
|
||||
|
||||
~~~{.cpp}
|
||||
mathfu::mat3 matrix(1.0f, 2.0f, 3.0f, // column 0
|
||||
4.0f, 5.0f, 0.0f, // column 1
|
||||
7.0f, 8.0f, 9.0f); // column 2
|
||||
matrix[5] = 6.0f;
|
||||
~~~
|
||||
|
||||
To update column 1, row 2 of a 3x3 matrix using the parenthesis operator:
|
||||
|
||||
~~~{.cpp}
|
||||
mathfu::mat3 matrix(1.0f, 2.0f, 3.0f, // column 0
|
||||
4.0f, 5.0f, 6.0f, // column 1
|
||||
7.0f, 0.0f, 9.0f); // column 2
|
||||
matrix(2, 1) = 8.0f;
|
||||
~~~
|
||||
|
||||
# Arithmetic {#mathfu_guide_matrices_arithmetic}
|
||||
|
||||
[Matrix][] supports in-place and out-of-place addition and subtraction
|
||||
with other matrices and scalars. Multiplication and division of matrix
|
||||
elements is supported with scalars.
|
||||
|
||||
For example, two matrices can be added together using the following:
|
||||
|
||||
~~~{.cpp}
|
||||
const mathfu::mat2 matrix1(1.0f, 2.0f,
|
||||
3.0f, 4.0f);
|
||||
const mathfu::mat2 matrix2(5.0f, 6.0f,
|
||||
7.0f, 8.0f);
|
||||
mathfu::mat2 matrix3 = matrix1 + matrix2;
|
||||
~~~
|
||||
|
||||
The above preserves the contents of `matrix1` and `matrix2` with the following
|
||||
in `matrix3`:
|
||||
|
||||
6.0f, 8.0f
|
||||
10.0f, 12.0f
|
||||
|
||||
The same can be achieved with an in-place addition which mutates `matrix1`:
|
||||
|
||||
~~~{.cpp}
|
||||
mathfu::mat2 matrix1(1.0f, 2.0f,
|
||||
3.0f, 4.0f);
|
||||
const mathfu::mat2 matrix2(5.0f, 6.0f,
|
||||
7.0f, 8.0f);
|
||||
matrix1 += matrix2;
|
||||
~~~
|
||||
|
||||
Addition with a scalar results in the value being added to all elements.
|
||||
For example:
|
||||
|
||||
~~~{.cpp}
|
||||
mathfu::mat2 matrix1(1.0f, 2.0f,
|
||||
3.0f, 4.0f);
|
||||
matrix1 += 1.0f;
|
||||
~~~
|
||||
|
||||
where `matrix1` contains the following:
|
||||
|
||||
2.0f, 3.0f,
|
||||
4.0f, 5.0f
|
||||
|
||||
Subtraction is similar to addition:
|
||||
|
||||
~~~{.cpp}
|
||||
const mathfu::mat2 matrix1(1.0f, 2.0f,
|
||||
3.0f, 4.0f);
|
||||
const mathfu::mat2 matrix2(5.0f, 6.0f,
|
||||
7.0f, 8.0f);
|
||||
mathfu::mat2 matrix3 = matrix2 - matrix1;
|
||||
~~~
|
||||
|
||||
where `matrix3` contains the following:
|
||||
|
||||
4.0f, 4.0f,
|
||||
4.0f, 4.0f
|
||||
|
||||
Subtraction with a scalar:
|
||||
|
||||
~~~{.cpp}
|
||||
mathfu::mat2 matrix1(1.0f, 2.0f,
|
||||
3.0f, 4.0f);
|
||||
matrix1 -= 1.0f;
|
||||
~~~
|
||||
|
||||
where `matrix1` contains the following:
|
||||
|
||||
0.0f, 1.0f
|
||||
2.0f, 3.0f
|
||||
|
||||
Multiplication with a scalar:
|
||||
|
||||
~~~{.cpp}
|
||||
mathfu::mat2 matrix1(1.0f, 2.0f,
|
||||
3.0f, 4.0f);
|
||||
matrix1 *= 2.0f;
|
||||
~~~
|
||||
|
||||
where `matrix1` contains the following:
|
||||
|
||||
2.0f, 4.0f
|
||||
6.0f, 8.0f
|
||||
|
||||
Division with a scalar:
|
||||
|
||||
~~~{.cpp}
|
||||
mathfu::mat2 matrix1(1.0f, 2.0f,
|
||||
3.0f, 4.0f);
|
||||
matrix1 /= 2.0f;
|
||||
~~~
|
||||
|
||||
where `matrix1` contains the following:
|
||||
|
||||
0.5f, 1.0f
|
||||
1.5f, 2.0f
|
||||
|
||||
# Matrix Operations {#mathfu_guide_matrices_matrix_ops}
|
||||
|
||||
Identity matrices are constructed using
|
||||
[Matrix::Identity](@ref mathfu::Matrix::Identity):
|
||||
|
||||
~~~{.cpp}
|
||||
mathfu::mat2 identity = mathfu::mat2::Identity();
|
||||
~~~
|
||||
|
||||
[Matrix][] supports matrix multiplication using the `* operator`.
|
||||
|
||||
Matrix multiplication is performed using the `* operator`:
|
||||
|
||||
~~~{.cpp}
|
||||
const mathfu::mat2 matrix1(1.0f, 2.0f,
|
||||
3.0f, 4.0f);
|
||||
const mathfu::mat2 matrix2(5.0f, 6.0f,
|
||||
7.0f, 8.0f);
|
||||
mathfu::mat2 matrix3 = matrix1 * matrix2;
|
||||
~~~
|
||||
|
||||
which preserves `matrix1` and `matrix2` while storing the result in
|
||||
`matrix3`:
|
||||
|
||||
23.0f, 31.0f
|
||||
34.0f, 46.0f
|
||||
|
||||
The [inverse](http://en.wikipedia.org/wiki/Invertible_matrix) of a [Matrix][]
|
||||
can be calculated using [Matrix::Inverse](@ref mathfu::Matrix::Inverse):
|
||||
|
||||
~~~{.cpp}
|
||||
const mathfu::mat2 matrix(1.0f, 2.0f,
|
||||
3.0f, 4.0f);
|
||||
const mathfu::mat2 inverse = matrix.Inverse();
|
||||
~~~
|
||||
|
||||
A [Matrix][] multiplied with its' inverse yields the identity matrix:
|
||||
|
||||
~~~{.cpp}
|
||||
const mathfu::mat2 matrix(1.0f, 2.0f,
|
||||
3.0f, 4.0f);
|
||||
const mathfu::mat2 inverse = matrix.Inverse();
|
||||
const mathfu::mat2 identity = matrix * inverse;
|
||||
~~~
|
||||
|
||||
[Matrix][] provides a set of static methods that construct
|
||||
[transformation matrices][]:
|
||||
|
||||
* [Matrix::FromTranslationVector()](@ref mathfu::Matrix::FromTranslationVector)
|
||||
* [Matrix::FromScaleVector()](@ref mathfu::Matrix::FromScaleVector)
|
||||
* [Matrix::RotationX()](@ref mathfu::Matrix::RotationX)
|
||||
* [Matrix::RotationY()](@ref mathfu::Matrix::RotationY)
|
||||
* [Matrix::RotationZ()](@ref mathfu::Matrix::RotationZ)
|
||||
|
||||
Transformation matrices yielded by these operations can be multiplied with
|
||||
vector to translate, scale and rotate. For example, to rotate a 3-dimensional
|
||||
vector around the X axis by PI/2 radians (90 degrees):
|
||||
|
||||
~~~{.cpp}
|
||||
const mathfu::vec3 vector(1.0f, 2.0f, 3.0f);
|
||||
const mathfu::mat3 rotation_around_x(mathfu::mat3::RotationX(M_PI / 2.0f));
|
||||
const mathfu::vec3 rotated_vector = vector * rotation_around_x;
|
||||
~~~
|
||||
|
||||
To scale a vector:
|
||||
|
||||
~~~{.cpp}
|
||||
const mathfu::vec3 vector(1.0f, 2.0f, 3.0f);
|
||||
const mathfu::mat4 scale_by_2(
|
||||
mathfu::mat4::FromScaleVector(mathfu::vec3(2.0f)));
|
||||
const mathfu::vec3 scaled_vector = scale_by_2 * vector;
|
||||
~~~
|
||||
|
||||
In addition, a set of static methods are provided to construct
|
||||
[camera matrices][]:
|
||||
|
||||
* [Matrix::Perspective()](@ref mathfu::Matrix::Perspective)
|
||||
* [Matrix::Ortho()](@ref mathfu::Matrix::Ortho)
|
||||
* [Matrix::LookAt()](@ref mathfu::Matrix::LookAt)
|
||||
|
||||
For example, to construct a perspective matrix:
|
||||
|
||||
~~~{.cpp}
|
||||
const mathfu::mat4 perspective_matrix_ = mathfu::mat4::Perspective(
|
||||
1.0f, 16.0f / 9.0f, 1.0f, 100.0f, -1.0f);
|
||||
~~~
|
||||
|
||||
# Packing {#mathfu_guide_matrices_packing}
|
||||
|
||||
The size of the class can change based upon the [Build Configuration][] so it
|
||||
should *not* be treated like a C style array. To serialize the class to a
|
||||
flat array see [VectorPacked][].
|
||||
|
||||
For example, to pack (store) a [Matrix] to an array of packed vectors:
|
||||
|
||||
~~~{.cpp}
|
||||
mathfu::mat4 matrix(1.0f);
|
||||
mathfu::vec4_packed packed[4];
|
||||
matrix.Pack(packed);
|
||||
~~~
|
||||
|
||||
To unpack an array of packed vectors:
|
||||
|
||||
~~~{.cpp}
|
||||
mathfu::vec4_packed packed[4];
|
||||
mathfu::mat4 matrix(packed);
|
||||
~~~
|
||||
|
||||
<br>
|
||||
|
||||
[Build Configuration]: @ref mathfu_build_config
|
||||
[GLSL]: http://www.opengl.org/documentation/glsl/
|
||||
[MathFu]: @ref mathfu_overview
|
||||
[Matrix]: @ref mathfu::Matrix
|
||||
[camera matrices]: http://en.wikipedia.org/wiki/3D_projection
|
||||
[transformation matrices]: http://en.wikipedia.org/wiki/Transformation_matrix
|
||||
[transformation matrix]: http://en.wikipedia.org/wiki/Transformation_matrix
|
||||
[VectorPacked]: @ref mathfu::VectorPacked
|
@ -1,220 +0,0 @@
|
||||
Quaternions {#mathfu_guide_quaternions}
|
||||
===========
|
||||
|
||||
[Quaternions] provide a representation of a 3-dimensional orientation or
|
||||
rotation. [Quaternions] are especially useful when interpolating between
|
||||
angles to avoid [Gimbal lock][]. For more information, see [this description].
|
||||
|
||||
[MathFu] implements a quaternion as the [Quaternion][] class template which is
|
||||
constructed from one 3-dimensional [Vector][] and scalar component. The
|
||||
[Quaternion][] template is intended to be instanced with `float` or `double`
|
||||
floating point scalar types.
|
||||
|
||||
# Declaration {#mathfu_guide_quaternions_declaration}
|
||||
|
||||
The [Quaternions][] template takes a single argument which specifies the
|
||||
floating point type of each element in the class:
|
||||
|
||||
~~~{.cpp}
|
||||
mathfu::Quaternion<float> quaternion;
|
||||
~~~
|
||||
|
||||
## Initialization {#mathfu_guide_quaternions_initialization}
|
||||
|
||||
For efficiency, [Quaternion][] is uninitialized when constructed. Constructors
|
||||
are provided to initialize the class from a set of scalars, a 3-dimensional
|
||||
[Vector][] and a scalar or another [Quaternion][].
|
||||
|
||||
For example, to initialize a [Quaternion][] using a set of scalars:
|
||||
|
||||
~~~{.cpp}
|
||||
mathfu::Quaternion<float> quaternion(0.71f, 0.0f, 0.71f, 0.0f);
|
||||
~~~
|
||||
|
||||
To initialize a [Quaternion][] from a scalar and 3-dimensional vector
|
||||
component:
|
||||
|
||||
~~~{.cpp}
|
||||
mathfu::Quaternion<float> quaternion(
|
||||
0.50f, mathfu::vec3(0.76f, 0.38f, 0.19f));
|
||||
~~~
|
||||
|
||||
# Accessors {#mathfu_guide_quaternions_accessors}
|
||||
|
||||
[Quaternion][] provides an array operator to retrieve elements of the object.
|
||||
The first index is the scalar component with the remaining 3 indices referring
|
||||
to elements in the vector component.
|
||||
|
||||
~~~{.cpp}
|
||||
const mathfu::Quaternion<float> quaternion(
|
||||
0.50f, mathfu::vec3(0.76f, 0.38f, 0.19f));
|
||||
float s = quaternion[0];
|
||||
float x = quaternion[1];
|
||||
float y = quaternion[2];
|
||||
float z = quaternion[3];
|
||||
~~~
|
||||
|
||||
## Assignment {#mathfu_guide_quaternions_assignment}
|
||||
|
||||
The array operator returns a reference to an element in the [Quaternion][]
|
||||
which can be updated:
|
||||
|
||||
~~~{.cpp}
|
||||
mathfu::Quaternion<float> quaternion;
|
||||
quaternion[0] = 0.5f;
|
||||
quaternion[1] = 0.76f;
|
||||
quaternion[2] = 0.38f;
|
||||
quaternion[3] = 0.19f;
|
||||
~~~
|
||||
|
||||
# Converting Between Representations {#mathfu_guide_quaternions_repr}
|
||||
|
||||
[Quaternion][] provides a number of ways to create a rotation or orientation:
|
||||
|
||||
* [Quaternion::FromAngleAxis()](@ref mathfu::Quaternion::FromAngleAxis)
|
||||
* [Quaternion::FromEulerAngles()](@ref mathfu::Quaternion::FromEulerAngles)
|
||||
* [Quaternion::FromMatrix()](@ref mathfu::Quaternion::FromMatrix)
|
||||
|
||||
For example, to create a [Quaternion][] which rotates PI / 2 radians around
|
||||
the X-axis:
|
||||
|
||||
~~~{.cpp}
|
||||
mathfu::Quaternion<float> quaternion =
|
||||
mathfu::Quaternion<float>::FromAngleAxis(
|
||||
M_PI / 2.0f, mathfu::vec3(1.0f, 0.0f, 0.0f));
|
||||
~~~
|
||||
|
||||
The rotation of PI / 2 radians around the X-axis can also be achieved with:
|
||||
|
||||
~~~{.cpp}
|
||||
mathfu::Quaternion<float> quaternion =
|
||||
mathfu::Quaternion<float>::FromEulerAngles(
|
||||
mathfu::vec3(M_PI / 2.0f, 0.0f, 0.0f));
|
||||
~~~
|
||||
|
||||
Similarly, a quaternion can be constructed from an existing rotation matrix
|
||||
using:
|
||||
|
||||
~~~{.cpp}
|
||||
// Assuming rotation_matrix is an existing matrix.
|
||||
mathfu::Quaternion<float> quaternion =
|
||||
mathfu::Quaternion<float>::FromMatrix(rotation_matrix);
|
||||
~~~
|
||||
|
||||
In addition, methods are provided to calculate an angle / axis pair,
|
||||
Euler angles, or rotation matrix from a [Quaternion][]:
|
||||
|
||||
* [Quaternion::ToAngleAxis()](@ref mathfu::Quaternion::ToAngleAxis)
|
||||
* [Quaternion::ToEulerAngles()](@ref mathfu::Quaternion::ToEulerAngles)
|
||||
* [Quaternion::ToMatrix()](@ref mathfu::Quaternion::ToMatrix)
|
||||
|
||||
For example, to calculate the angle and axis from a [Quaternion][]:
|
||||
|
||||
~~~{.cpp}
|
||||
// Assuming "quaternion" is an existing float quaternion.
|
||||
float angle;
|
||||
mathfu::vec3 axis;
|
||||
quaternion.ToAngleAxis(&angle, &axis);
|
||||
~~~
|
||||
|
||||
To calculate a vector of Euler angles from a [Quaternion][]
|
||||
|
||||
~~~{.cpp}
|
||||
// Assuming "quaternion" is an existing float quaternion.
|
||||
mathfu::vec3 euler_angles = quaternion.ToEulerAngles();
|
||||
~~~
|
||||
|
||||
Finally, to convert a [Quaternion][] to a rotation matrix:
|
||||
|
||||
~~~{.cpp}
|
||||
// Assuming "quaternion" is an existing float quaternion.
|
||||
mathfu::Matrix<float, 3> rotation_matrix = quaternion.ToMatrix();
|
||||
~~~
|
||||
|
||||
# Manipulation {#mathfu_guide_quaternions_manipulation}
|
||||
|
||||
[Quaternion][] objects can be multiplied with each other to combine their
|
||||
rotations.
|
||||
|
||||
For example, if a quaternion that rotates by PI / 2 radians around
|
||||
the X axis is multiplied by itself it will result in a quaternion that rotates
|
||||
by PI radians around the X axis:
|
||||
|
||||
~~~{.cpp}
|
||||
mathfu::Quaternion<float> quaternion_pi_by_2_around_x =
|
||||
mathfu::Quaternion<float>::FromAngleAxis(
|
||||
M_PI / 2.0f, mathfu::vec3(1.0f, 0.0f, 0.0f));
|
||||
mathfu::Quaternion<float> quaternion_pi_around_x =
|
||||
quaternion_pi_by_2_around_x * quaternion_pi_by_2_around_x;
|
||||
~~~
|
||||
|
||||
It's also possible to multiply a [Quaternion][] with a scalar to scale the
|
||||
existing rotation expressed by the object.
|
||||
|
||||
For example, if a quaternion that rotates by PI / 2 radians around
|
||||
the X axis is multiplied by 2 it will result in a quaternion that rotates
|
||||
by PI radians around the X axis:
|
||||
|
||||
~~~{.cpp}
|
||||
mathfu::Quaternion<float> quaternion_pi_by_2_around_x =
|
||||
mathfu::Quaternion<float>::FromAngleAxis(
|
||||
M_PI / 2.0f, mathfu::vec3(1.0f, 0.0f, 0.0f));
|
||||
mathfu::Quaternion<float> quaternion_pi_around_x =
|
||||
quaternion_pi_by_2_around_x * 2.0f;
|
||||
~~~
|
||||
|
||||
In addition, [Quaternion][] provides the ability to perform
|
||||
[spherical linear interpolation][] between two [Quaternion][] objects enabling
|
||||
smooth transitions between rotations while avoiding [Gimbal lock][].
|
||||
|
||||
For example, the rotation half way between two quaternions can be calculated
|
||||
by the following:
|
||||
|
||||
~~~{.cpp}
|
||||
// Assuming "quaternion1" and "quaternion2" represent arbitrary rotations.
|
||||
mathfu::Quaternion<float> quaternion3 =
|
||||
mathfu::Quaternion<float>(quaternion1, quaternion2, 0.5f);
|
||||
~~~
|
||||
|
||||
Finally, the inverse (opposite rotation) of a [Quaternion][] is calculated
|
||||
using [Quaternion::Inverse()](@ref mathfu::Quaternion::Inverse). For example,
|
||||
if a [Quaternion][] represents a rotation PI / 2 radians around the X axis
|
||||
the rotation -PI / 2 degrees around the X axis can be calculated by:
|
||||
|
||||
~~~{.cpp}
|
||||
const mathfu::Quaternion<float> quaternion =
|
||||
mathfu::Quaternion<float>::FromAngleAxis(
|
||||
M_PI / 2.0f, mathfu::vec3(1.0f, 0.0f, 0.0f));
|
||||
mathfu::Quaternion<float> inverse_rotation = quaternion.Inverse();
|
||||
~~~
|
||||
|
||||
# Application {#mathfu_guide_quaternions_application}
|
||||
|
||||
A rotation expressed by a [Quaternion][] is applied to a [Vector][] by
|
||||
multiplying the [Quaternion][] with the [Vector][].
|
||||
|
||||
For example, to rotate a [Vector][] by PI / 2 radians around the X axis:
|
||||
|
||||
~~~{.cpp}
|
||||
const mathfu::vec3 vector(0.0f, 1.0f, 0.0f);
|
||||
const mathfu::Quaternion<float> quaternion =
|
||||
mathfu::Quaternion<float>::FromAngleAxis(
|
||||
M_PI / 2.0f, mathfu::vec3(1.0f, 0.0f, 0.0f));
|
||||
mathfu::vec3 rotated_vector = quaternion * vector;
|
||||
~~~
|
||||
|
||||
When applying rotations to a large number of vectors or points
|
||||
(e.g transforming a set of vertices) it is easier to use
|
||||
[Quaternion::ToMatrix()](@ref mathfu::Quaternion::ToMatrix) to calculate
|
||||
the rotation matrix and apply the same transform to the set of vectors.
|
||||
|
||||
<br>
|
||||
|
||||
[Quaternions]: http://en.wikipedia.org/wiki/Quaternion
|
||||
[this description]: http://en.wikipedia.org/wiki/Quaternion
|
||||
[Gimbal lock]: http://en.wikipedia.org/wiki/Gimbal_lock
|
||||
[spherical linear interpolation]: http://en.wikipedia.org/wiki/Slerp
|
||||
[Quaternion]: @ref mathfu::Quaternion
|
||||
[MathFu]: @ref mathfu_overview
|
||||
[Matrix]: @ref mathfu::Matrix
|
||||
[Vector]: @ref mathfu::Vector
|
@ -1,113 +0,0 @@
|
||||
Utilities {#mathfu_guide_utilities}
|
||||
=========
|
||||
|
||||
# Memory Allocation {#mathfu_guide_utilities_allocation}
|
||||
|
||||
[MathFu][]'s use of [SIMD][] instructions provides significant performance
|
||||
gains in many use cases. However, some architectures have memory
|
||||
alignment requirements for data used by [SIMD][] operations (e.g [SIMD][]
|
||||
data structures must be 16-byte aligned on x86). Some STL implementations do
|
||||
not respect data type alignment which makes it more difficult to respect the
|
||||
[SIMD][] memory alignment requirements.
|
||||
|
||||
In order to adhere to [SIMD][] alignment requirements, [MathFu][] provides a
|
||||
dynamic memory allocator [AllocateAligned()][] which ensures data is correctly
|
||||
aligned. Memory allocated by [AllocateAligned()][] **must** be deallocated
|
||||
using [FreeAligned()][], for example:
|
||||
|
||||
~~~{.cpp}
|
||||
void *memory = mathfu::AllocateAligned(32);
|
||||
mathfu::FreeAligned(memory);
|
||||
~~~
|
||||
|
||||
The [simd_allocator](@ref mathfu::simd_allocator) class is provided to perform
|
||||
aligned memory allocation with STL classes like std::vector. For example, the
|
||||
following constructs a vector of `vec4` which uses the aligned memory
|
||||
allocator:
|
||||
|
||||
~~~{.cpp}
|
||||
std::vector<vec4, mathfu::simd_allocator<mathfu::vec4>> myvector;
|
||||
~~~
|
||||
|
||||
The aligned memory allocator uses [MATHFU_ALIGNMENT](@ref MATHFU_ALIGNMENT)
|
||||
bytes of additional memory per allocation. If the additional memory usage
|
||||
per allocation is acceptable for an application, the most simple solution
|
||||
is to override the global `new` and `delete` operators by adding
|
||||
[MATHFU_DEFINE_GLOBAL_SIMD_AWARE_NEW_DELETE](@ref MATHFU_DEFINE_GLOBAL_SIMD_AWARE_NEW_DELETE)
|
||||
to the source file containing an application's entry point (e.g `main.cpp`):
|
||||
|
||||
~~~{.cpp}
|
||||
#include "mathfu/utilities.h"
|
||||
|
||||
MATHFU_DEFINE_GLOBAL_SIMD_AWARE_NEW_DELETE
|
||||
|
||||
int main(int argc, char *argv[]) {
|
||||
// The application.
|
||||
return 0;
|
||||
}
|
||||
~~~
|
||||
|
||||
# Miscellaneous Functions {#mathfu_guide_utilities_misc}
|
||||
|
||||
[Clamp](@ref mathfu_Clamp) is used to clamp a value within a specified
|
||||
range. For example:
|
||||
|
||||
~~~{.cpp}
|
||||
float x = 1.0f;
|
||||
z = mathfu::Clamp(x, 1.0f, 2.0f); // z = 1.0
|
||||
z = mathfu::Clamp(x, 1.5f, 2.0f); // z = 1.5
|
||||
z = mathfu::Clamp(x, 0.0f, 0.5f); // z = 0.5
|
||||
~~~
|
||||
|
||||
[Lerp](@ref mathfu_Lerp) linearly interpolates between two values of an
|
||||
arbitrary type in a specified range. For example, an object whose position is
|
||||
specified by a [Vector][] could be moved over a range as time elapses:
|
||||
|
||||
~~~{.cpp}
|
||||
const mathfu::vec2 start(2.0f, 3.0f);
|
||||
const mathfu::vec2 end(10.0f, 0.0f);
|
||||
// Update the position of an object every 100ms.
|
||||
for (float time = 0.0f; time < 1.1f; time += 0.1f) {
|
||||
mathfu::vec2 position = mathfu::Lerp(start, end, time);
|
||||
// Draw object.
|
||||
// Wait 100ms.
|
||||
}
|
||||
~~~
|
||||
|
||||
## Random Number Generation {#mathfu_guide_utilities_random}
|
||||
|
||||
[Random()][] generates pseudo random floating point numbers using `rand()`
|
||||
from the C standard library. For example, the following generates 3 random
|
||||
numbers:
|
||||
|
||||
~~~{.cpp}
|
||||
float value1, value2, value2;
|
||||
value1 = mathfu::Random<float>();
|
||||
value2 = mathfu::Random<float>();
|
||||
value3 = mathfu::Random<float>();
|
||||
~~~
|
||||
|
||||
[Random()][] is used by [RandomRange()](@ref mathfu_RandomRange) to generate
|
||||
a random number within a symmetric range. For example, to generate a random
|
||||
value between -10.0f..10.0f:
|
||||
|
||||
~~~{.cpp}
|
||||
float random_value = mathfu::RandomRange(10.0f);
|
||||
~~~
|
||||
|
||||
Finally, [RandomInRange](@ref mathfu_RandomInRange) can be used to generate
|
||||
a random number within an arbitrary range. For example, to generate a random
|
||||
value between 5.0f..7.0f:
|
||||
|
||||
~~~{.cpp}
|
||||
float random_value = mathfu::RandomInRange(5.0f, 7.0f);
|
||||
~~~
|
||||
|
||||
<br>
|
||||
|
||||
[AllocateAligned()]: @ref mathfu_AllocateAligned
|
||||
[FreeAligned()]: @ref mathfu_FreeAligned
|
||||
[MathFu]: @ref mathfu_overview
|
||||
[Random()]: @ref mathfu_Random
|
||||
[SIMD]: http://en.wikipedia.org/wiki/SIMD
|
||||
[Vector]: @ref mathfu::Vector
|
@ -1,272 +0,0 @@
|
||||
Vectors {#mathfu_guide_vectors}
|
||||
=======
|
||||
|
||||
Vectors consist of a set of elements (usually floating point or integer
|
||||
scalars) that are regularly used to describe a point in space or a direction.
|
||||
For more information see this description of
|
||||
[Euclidiean Vectors](http://en.wikipedia.org/wiki/Euclidean_vector).
|
||||
|
||||
The [MathFu][] [Vector][] class is a template declared in
|
||||
[mathfu/vector.h](@ref mathfu/vector.h) which has been specialized and
|
||||
optimized for regularly used cases. Implementing [Vector][] as a template
|
||||
reduces code duplication, provides compile time optimization opportunities
|
||||
through specialization and allows users to use the class with any scalar
|
||||
type.
|
||||
|
||||
# Declaration {#mathfu_guide_vectors_declaration}
|
||||
|
||||
[Vector][] template takes two arguments: the type and number of elements in
|
||||
the [Vector][].
|
||||
|
||||
For example, a 2-dimensional floating point vector variable is declared using
|
||||
the following:
|
||||
|
||||
~~~{.cpp}
|
||||
mathfu::Vector<float, 2> vector;
|
||||
~~~
|
||||
|
||||
To eliminate the need for explicit template instantiation, [GLSL][] style
|
||||
`typedef`s are provided in
|
||||
[mathfu/glsl_mappings.h](@ref mathfu/glsl_mappings.h). Using a [GLSL][]
|
||||
style `typedef` a 2-dimensional floating point vector variable is declared
|
||||
using the following:
|
||||
|
||||
~~~{.cpp}
|
||||
math::vec2 vector;
|
||||
~~~
|
||||
|
||||
## Initialization {#mathfu_guide_vectors_initialization}
|
||||
|
||||
For efficiency, [Vector][] is uninitialized when constructed. Constructors
|
||||
are provided for common vector sizes that allow initialization on construction:
|
||||
|
||||
~~~{.cpp}
|
||||
mathfu::vec2 vector(1.0f, 2.0f);
|
||||
~~~
|
||||
|
||||
It's also possible to initialize a [Vector][] with another instance:
|
||||
|
||||
~~~{.cpp}
|
||||
mathfu::vec2 vector1(1.0f, 2.0f);
|
||||
mathfu::vec2 vector2(vector1);
|
||||
~~~
|
||||
|
||||
This can also be achieved with:
|
||||
|
||||
~~~{.cpp}
|
||||
mathfu::vec2 vector1(1.0f, 2.0f);
|
||||
mathfu::vec2 vector2 = vector1;
|
||||
~~~
|
||||
|
||||
# Accessors {#mathfu_guide_vectors_accessors}
|
||||
|
||||
[Vector][] provides array and [GLSL][] style accessors. For example, to
|
||||
read two elements from a 2-dimensional vector using array accessors:
|
||||
|
||||
~~~{.cpp}
|
||||
const mathfu::vec2 vector(1.0f, 2.0f);
|
||||
float x = vector[0];
|
||||
float y = vector[1];
|
||||
~~~
|
||||
|
||||
It's also possible to read elements from 2, 3 and 4-dimensional vectors using
|
||||
[GLSL][] style accessors:
|
||||
|
||||
~~~{.cpp}
|
||||
const mathfu::vec4 vector(1.0f, 2.0f, 3.0f, 4.0f);
|
||||
float x = vector.x();
|
||||
float y = vector.y();
|
||||
float z = vector.z();
|
||||
float w = vector.w();
|
||||
~~~
|
||||
|
||||
Similar to [GLSL][], [Vector][] provides accessors which allow a subset of
|
||||
elements to be accessed:
|
||||
|
||||
~~~{.cpp}
|
||||
const mathfu::vec3 vector1(1.0f, 2.0f, 3.0f);
|
||||
mathfu::vec3 xy = vector1.xy();
|
||||
~~~
|
||||
|
||||
## Assignment {#mathfu_guide_vectors_assignment}
|
||||
|
||||
Individual elements returned by [Vector][]'s array accessors are references
|
||||
that can be assigned values to update the contents of the class:
|
||||
|
||||
~~~{.cpp}
|
||||
mathfu::vec2 vector(1.0f, 2.0f);
|
||||
vector[0] = 3.0f;
|
||||
vector[1] = 4.0f;
|
||||
~~~
|
||||
|
||||
# Arithmetic {#mathfu_guide_vectors_arithmetic}
|
||||
|
||||
[Vector][] supports in-place and out-of-place arithmetic operators
|
||||
(addition, subtraction, multiplication, division) that perform
|
||||
component-wise operations.
|
||||
|
||||
For example, two vectors can be added together using the following:
|
||||
|
||||
~~~{.cpp}
|
||||
const mathfu::vec2 vector1(1.0f, 2.0f), vector2(3.0f, 4.0f);
|
||||
mathfu::vec2 vector3 = vector1 + vector2;
|
||||
~~~
|
||||
|
||||
The above results in the values `(4.0f, 6.0f)` stored in `vector3` while
|
||||
preserving the values of `vector1` and `vector2`.
|
||||
|
||||
The same can be achieved with an in-place addition which mutates `vector1`:
|
||||
|
||||
~~~{.cpp}
|
||||
mathfu::vec2 vector1(1.0f, 2.0f);
|
||||
const mathfu::vec2 vector2(3.0f, 4.0f);
|
||||
vector1 += vector2;
|
||||
~~~
|
||||
|
||||
Subtraction is similar to addition:
|
||||
|
||||
~~~{.cpp}
|
||||
const mathfu::vec2 vector1(4.0f, 6.0f), vector2(3.0f, 4.0f);
|
||||
mathfu::vec2 vector3 = vector2 - vector1;
|
||||
~~~
|
||||
|
||||
Multiplication is performed component-wise, which means that each component
|
||||
is multiplied with the same index component in the other [Vector][] involved
|
||||
in the operation:
|
||||
|
||||
~~~{.cpp}
|
||||
const mathfu::vec2 vector1(2.0f, 0.5f), vector2(3.0f, 10.0f);
|
||||
vector3 = vector1 * vector2;
|
||||
~~~
|
||||
|
||||
The above results in the values `(6.0f, 5.0f)` stored in `vector3` while
|
||||
preserving the values of `vector1` and `vector2`.
|
||||
|
||||
Similar to the other operators, multiplication can be performed in place:
|
||||
|
||||
~~~{.cpp}
|
||||
mathfu::vec2 vector1(2.0f, 0.5f);
|
||||
const mathfu::vec2 vector2(3.0f, 10.0f);
|
||||
vector1 *= vector2;
|
||||
~~~
|
||||
|
||||
Division is also a component-wise operation:
|
||||
|
||||
~~~{.cpp}
|
||||
const mathfu::vec2 vector1(4.0f, 4.0f), vector2(2.0f, 4.0f);
|
||||
vector3 = vector1 / vector2;
|
||||
~~~
|
||||
|
||||
The above results in the values `(2.0f, 1.0f)` stored in `vector3` while
|
||||
preserving the values of `vector1` and `vector2`.
|
||||
|
||||
# Constants {#mathfu_guide_vectors_constants}
|
||||
|
||||
Commonly used constants are provided by
|
||||
[mathfu/constants.h](@ref mathfu/constants.h). These values eliminate the need
|
||||
to construct [Vector][] objects for common values like cardinal axes.
|
||||
|
||||
For example, the following initializes a 2-dimensional vector with the X-axis:
|
||||
|
||||
~~~{.cpp}
|
||||
const mathfu::vec2 vector = mathfu::kAxisX2f;
|
||||
~~~
|
||||
|
||||
# Geometric Operations {#mathfu_guide_vectors_geometric}
|
||||
|
||||
[Vector][] also provides functions for commonly used geometric operations
|
||||
that are utilized by graphics and games developers.
|
||||
|
||||
For example, the length of a [Vector][] is calculated using
|
||||
[Length()](@ref mathfu::Vector::Length):
|
||||
|
||||
~~~{.cpp}
|
||||
const mathfu::vec2 vector(3.0f, 4.0f);
|
||||
float length = vector.Length();
|
||||
~~~
|
||||
|
||||
The projection of one [Vector][] onto another (dot product) can be calculated
|
||||
using [DotProduct()](@ref mathfu::Vector::DotProduct). For example, the
|
||||
following calculates the projection of a vector onto the X-axis:
|
||||
|
||||
~~~{.cpp}
|
||||
float projection = mathfu::vec2::DotProduct(mathfu::vec2(5.0f, 2.0f),
|
||||
mathfu::kAxisX2f);
|
||||
~~~
|
||||
|
||||
It's possible to normalize (scale to a length of 1) a vector in-place using
|
||||
[Normalize()](@ref mathfu::Vector::Normalize) or out-of-place using
|
||||
[Normalized()](@ref mathfu::Vector::Normalized). For example, the following
|
||||
normalizes the vector in-place:
|
||||
|
||||
~~~{.cpp}
|
||||
mathfu::vec2 vector(3.0f, 4.0f);
|
||||
vector.Normalize();
|
||||
~~~
|
||||
|
||||
The cross product of two 3-dimensional [Vectors][] (the vector perpendicular
|
||||
to two vectors) can be calculated using
|
||||
[CrossProduct()](@ref mathfu::Vector::CrossProduct), for example:
|
||||
|
||||
~~~{.cpp}
|
||||
mathfu::vec3 zaxis = mathfu::vec3::CrossProduct(mathfu::kAxisX3f,
|
||||
mathfu::kAxisY3f);
|
||||
~~~
|
||||
|
||||
Alternatively, to create three points and compute the normal of the plane
|
||||
defined by the points use:
|
||||
|
||||
~~~{.cpp}
|
||||
mathfu::vec3 point1(0.5f, 0.4f, 0.1f);
|
||||
mathfu::vec3 point2(0.4f, 0.9f, 0.1f);
|
||||
mathfu::vec3 point3(0.1f, 0.8f, 0.6f);
|
||||
|
||||
mathfu::vec3 vector1 = point2 - point1;
|
||||
mathfu::vec3 vector2 = point3 - point1;
|
||||
|
||||
mathfu::vec3 normal = Vector<float, 3>::CrossProduct(vector2, vector1);
|
||||
~~~
|
||||
|
||||
# Other Operations {#mathfu_guide_vectors_other}
|
||||
|
||||
In addition, to basic arithmetic and geometric operations, [Vector][] also
|
||||
implements functions to perform the following:
|
||||
|
||||
* [Lerp](@ref mathfu::Vector::Lerp) to linearly interpolate between two
|
||||
vectors.
|
||||
* [RandomInRange](@ref mathfu::Vector::RandomInRange) to generate a vector
|
||||
with random value for elements.
|
||||
|
||||
# Packing {#mathfu_guide_vectors_packing}
|
||||
|
||||
The size of the class can change based upon the [Build Configuration][] so it
|
||||
should *not* be treated like a C style array. To serialize the class to a
|
||||
flat array see [VectorPacked](@ref mathfu::VectorPacked).
|
||||
|
||||
For example, to pack (store) an unpacked to packed vector:
|
||||
|
||||
~~~{.cpp}
|
||||
mathfu::vec3 vector(3.0f, 2.0f, 1.0f);
|
||||
mathfu::vec3_packed packed = vector;
|
||||
~~~
|
||||
|
||||
Since [VectorPacked][] is plain-old-data (POD) it can be cast to an array
|
||||
of elements of the same type used by the [Vector][] so it's possible to use
|
||||
an array of [VectorPacked][] data structures to contiguous arrays of data like
|
||||
vertex buffers.
|
||||
|
||||
Similarly, [VectorPacked][] can be used to deserialize (load) data into
|
||||
[Vector][]:
|
||||
|
||||
~~~{.cpp}
|
||||
VectorPacked<float, 3> packed = { 3, 2, 1 };
|
||||
Vector<float, 3> vector(packed);
|
||||
~~~
|
||||
|
||||
<br>
|
||||
|
||||
[Build Configuration]: @ref mathfu_build_config
|
||||
[MathFu]: @ref mathfu_overview
|
||||
[GLSL]: http://www.opengl.org/documentation/glsl/
|
||||
[Vector]: @ref mathfu::Vector
|
||||
[VectorPacked]: @ref mathfu::VectorPacked
|
1
third_party/mathfu-1.1.0/docs/src/readme.md
vendored
1
third_party/mathfu-1.1.0/docs/src/readme.md
vendored
@ -1 +0,0 @@
|
||||
../../readme.md
|
165
third_party/mathfu-1.1.0/include/mathfu/constants.h
vendored
165
third_party/mathfu-1.1.0/include/mathfu/constants.h
vendored
@ -1,165 +0,0 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All rights reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
#ifndef MATHFU_CONSTANTS_H
|
||||
#define MATHFU_CONSTANTS_H
|
||||
|
||||
#include "mathfu/matrix.h"
|
||||
#include "mathfu/quaternion.h"
|
||||
#include "mathfu/vector.h"
|
||||
|
||||
namespace mathfu {
|
||||
|
||||
/// @file mathfu/constants.h
|
||||
/// @brief Vector constants for specific dimensions.
|
||||
/// @addtogroup mathfu_constants
|
||||
///
|
||||
/// It is preferable to use these constants rather than constructing them
|
||||
/// when they're required. Construction most-likely slower than loading them
|
||||
/// from memory.
|
||||
/// <p>
|
||||
/// For example, the following:<br>
|
||||
/// <code>
|
||||
/// lookat = mat4::LookAt(target, position, mathfu::kAxisY3f);
|
||||
/// </code>
|
||||
/// <br>is preferable to:<br>
|
||||
/// <code>
|
||||
/// lookat = mat4::LookAt(target, position,
|
||||
/// mathfu::Vector<float, 3>(0.0f, 1.0f, 0.0f));
|
||||
/// </code>
|
||||
/// <br> in terms of efficiency and in addition to resulting in more concise
|
||||
/// code.
|
||||
/// </p>
|
||||
///
|
||||
/// Depending on your linker's sophistication and settings, these constants may
|
||||
/// be duplicated in every compilation unit in which they're used. However,
|
||||
/// most linkers should be able to detect and eliminate this duplication.
|
||||
|
||||
/// @addtogroup mathfu_constants
|
||||
/// @{
|
||||
|
||||
/// 2-dimensional <code>float</code> Vector of zeros.
|
||||
static const Vector<float, 2> kZeros2f(0.0f, 0.0f);
|
||||
/// 2-dimensional <code>float</code> Vector of ones.
|
||||
static const Vector<float, 2> kOnes2f(1.0f, 1.0f);
|
||||
/// 2-dimensional <code>float</code> unit Vector pointing along the X axis.
|
||||
static const Vector<float, 2> kAxisX2f(1.0f, 0.0f);
|
||||
/// 2-dimensional <code>float</code> unit Vector pointing along the Y axis.
|
||||
static const Vector<float, 2> kAxisY2f(0.0f, 1.0f);
|
||||
|
||||
/// 3-dimensional <code>float</code> Vector of zeros.
|
||||
static const Vector<float, 3> kZeros3f(0.0f, 0.0f, 0.0f);
|
||||
/// 3-dimensional <code>float</code> Vector of ones.
|
||||
static const Vector<float, 3> kOnes3f(1.0f, 1.0f, 1.0f);
|
||||
/// 3-dimensional <code>float</code> unit Vector pointing along the X axis.
|
||||
static const Vector<float, 3> kAxisX3f(1.0f, 0.0f, 0.0f);
|
||||
/// 3-dimensional <code>float</code> unit Vector pointing along the Y axis.
|
||||
static const Vector<float, 3> kAxisY3f(0.0f, 1.0f, 0.0f);
|
||||
/// 3-dimensional <code>float</code> unit Vector pointing along the Z axis.
|
||||
static const Vector<float, 3> kAxisZ3f(0.0f, 0.0f, 1.0f);
|
||||
|
||||
/// 4-dimensional <code>float</code> Vector of zeros.
|
||||
static const Vector<float, 4> kZeros4f(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
/// 4-dimensional <code>float</code> Vector of ones.
|
||||
static const Vector<float, 4> kOnes4f(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
/// 4-dimensional <code>float</code> unit Vector pointing along the X axis.
|
||||
static const Vector<float, 4> kAxisX4f(1.0f, 0.0f, 0.0f, 0.0f);
|
||||
/// 4-dimensional <code>float</code> unit Vector pointing along the Y axis.
|
||||
static const Vector<float, 4> kAxisY4f(0.0f, 1.0f, 0.0f, 0.0f);
|
||||
/// 4-dimensional <code>float</code> unit Vector pointing along the Z axis.
|
||||
static const Vector<float, 4> kAxisZ4f(0.0f, 0.0f, 1.0f, 0.0f);
|
||||
/// 4-dimensional <code>float</code> unit Vector pointing along the W axis.
|
||||
static const Vector<float, 4> kAxisW4f(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
|
||||
/// 2-dimensional <code>double</code> Vector of zeros.
|
||||
static const Vector<double, 2> kZeros2d(0.0, 0.0);
|
||||
/// 2-dimensional <code>double</code> Vector of ones.
|
||||
static const Vector<double, 2> kOnes2d(1.0, 1.0);
|
||||
/// 2-dimensional <code>double</code> unit Vector pointing along the X axis.
|
||||
static const Vector<double, 2> kAxisX2d(1.0, 0.0);
|
||||
/// 2-dimensional <code>double</code> unit Vector pointing along the Y axis.
|
||||
static const Vector<double, 2> kAxisY2d(0.0, 1.0);
|
||||
|
||||
/// 3-dimensional <code>double</code> Vector of zeros.
|
||||
static const Vector<double, 3> kZeros3d(0.0, 0.0, 0.0);
|
||||
/// 3-dimensional <code>double</code> Vector of ones.
|
||||
static const Vector<double, 3> kOnes3d(1.0, 1.0, 1.0);
|
||||
/// 3-dimensional <code>double</code> unit Vector pointing along the X axis.
|
||||
static const Vector<double, 3> kAxisX3d(1.0, 0.0, 0.0);
|
||||
/// 3-dimensional <code>double</code> unit Vector pointing along the Y axis.
|
||||
static const Vector<double, 3> kAxisY3d(0.0, 1.0, 0.0);
|
||||
/// 3-dimensional <code>double</code> unit Vector pointing along the Z axis.
|
||||
static const Vector<double, 3> kAxisZ3d(0.0, 0.0, 1.0);
|
||||
|
||||
/// 4-dimensional <code>double</code> Vector of zeros.
|
||||
static const Vector<double, 4> kZeros4d(0.0, 0.0, 0.0, 0.0);
|
||||
/// 4-dimensional <code>double</code> Vector of ones.
|
||||
static const Vector<double, 4> kOnes4d(1.0, 1.0, 1.0, 1.0);
|
||||
/// 4-dimensional <code>double</code> unit Vector pointing along the X axis.
|
||||
static const Vector<double, 4> kAxisX4d(1.0, 0.0, 0.0, 0.0);
|
||||
/// 4-dimensional <code>double</code> unit Vector pointing along the Y axis.
|
||||
static const Vector<double, 4> kAxisY4d(0.0, 1.0, 0.0, 0.0);
|
||||
/// 4-dimensional <code>double</code> unit Vector pointing along the Z axis.
|
||||
static const Vector<double, 4> kAxisZ4d(0.0, 0.0, 1.0, 0.0);
|
||||
/// 4-dimensional <code>double</code> unit Vector pointing along the W axis.
|
||||
static const Vector<double, 4> kAxisW4d(0.0, 0.0, 0.0, 1.0);
|
||||
|
||||
/// 2-dimensional <code>int</code> Vector of zeros.
|
||||
static const Vector<int, 2> kOnes2i(1, 1);
|
||||
/// 2-dimensional <code>int</code> Vector of ones.
|
||||
static const Vector<int, 2> kZeros2i(0, 0);
|
||||
/// 2-dimensional <code>int</code> unit Vector pointing along the X axis.
|
||||
static const Vector<int, 2> kAxisX2i(1, 0);
|
||||
/// 2-dimensional <code>int</code> unit Vector pointing along the Y axis.
|
||||
static const Vector<int, 2> kAxisY2i(0, 1);
|
||||
|
||||
/// 3-dimensional <code>int</code> Vector of zeros.
|
||||
static const Vector<int, 3> kZeros3i(0, 0, 0);
|
||||
/// 3-dimensional <code>int</code> Vector of ones.
|
||||
static const Vector<int, 3> kOnes3i(1, 1, 1);
|
||||
/// 3-dimensional <code>int</code> unit Vector pointing along the X axis.
|
||||
static const Vector<int, 3> kAxisX3i(1, 0, 0);
|
||||
/// 3-dimensional <code>int</code> unit Vector pointing along the Y axis.
|
||||
static const Vector<int, 3> kAxisY3i(0, 1, 0);
|
||||
/// 3-dimensional <code>int</code> unit Vector pointing along the Z axis.
|
||||
static const Vector<int, 3> kAxisZ3i(0, 0, 1);
|
||||
|
||||
/// 4-dimensional <code>int</code> Vector of zeros.
|
||||
static const Vector<int, 4> kZeros4i(0, 0, 0, 0);
|
||||
/// 4-dimensional <code>int</code> Vector of ones.
|
||||
static const Vector<int, 4> kOnes4i(1, 1, 1 ,1);
|
||||
/// 4-dimensional <code>int</code> unit Vector pointing along the X axis.
|
||||
static const Vector<int, 4> kAxisX4i(1, 0, 0, 0);
|
||||
/// 4-dimensional <code>int</code> unit Vector pointing along the Z axis.
|
||||
static const Vector<int, 4> kAxisY4i(0, 1, 0, 0);
|
||||
/// 4-dimensional <code>int</code> unit Vector pointing along the Y axis.
|
||||
static const Vector<int, 4> kAxisZ4i(0, 0, 1, 0);
|
||||
/// 4-dimensional <code>int</code> unit Vector pointing along the W axis.
|
||||
static const Vector<int, 4> kAxisW4i(0, 0, 0, 1);
|
||||
|
||||
/// Quaternion Identity
|
||||
static const Quaternion<float> kQuatIdentityf(1.0f, 0.0f, 0.0f, 0.0f);
|
||||
/// Quaternion Identity
|
||||
static const Quaternion<double> kQuatIdentityd(1.0, 0.0, 0.0, 0.0);
|
||||
|
||||
// An AffineTransform versoin of the mat4 Identity matrix.
|
||||
static const AffineTransform kAffineIdentity(1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f,
|
||||
0.0f, 0.0f, 0.0f, 0.0f, 1.0f,
|
||||
0.0f);
|
||||
/// @}
|
||||
|
||||
} // namespace mathfu
|
||||
|
||||
#endif // MATHFU_CONSTANTS_H
|
@ -1,119 +0,0 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All rights reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
#ifndef MATHFU_GLSL_MAPPINGS_H_
|
||||
#define MATHFU_GLSL_MAPPINGS_H_
|
||||
|
||||
#include "mathfu/matrix.h"
|
||||
#include "mathfu/quaternion.h"
|
||||
#include "mathfu/rect.h"
|
||||
#include "mathfu/vector.h"
|
||||
|
||||
/// @file mathfu/glsl_mappings.h
|
||||
/// @brief GLSL compatible data types.
|
||||
/// @addtogroup mathfu_glsl
|
||||
///
|
||||
/// To simplify the use of MathFu template classes and make it possible to
|
||||
/// write code that looks similar to
|
||||
/// <a href="http://www.opengl.org/documentation/glsl/">GLSL</a> in C++,
|
||||
/// MathFu provides a set of data types that are similar in style to
|
||||
/// GLSL Vector and Matrix data types.
|
||||
|
||||
/// @brief Namespace for MathFu library.
|
||||
namespace mathfu {
|
||||
|
||||
/// @addtogroup mathfu_glsl
|
||||
/// @{
|
||||
|
||||
/// 2-dimensional <code>float</code> Vector.
|
||||
typedef Vector<float, 2> vec2;
|
||||
/// 3-dimensional <code>float</code> Vector.
|
||||
typedef Vector<float, 3> vec3;
|
||||
/// 4-dimensional <code>float</code> Vector.
|
||||
typedef Vector<float, 4> vec4;
|
||||
|
||||
/// 2-dimensional <code>int</code> Vector.
|
||||
typedef Vector<int, 2> vec2i;
|
||||
/// 3-dimensional <code>int</code> Vector.
|
||||
typedef Vector<int, 3> vec3i;
|
||||
/// 4-dimensional <code>int</code> Vector.
|
||||
typedef Vector<int, 4> vec4i;
|
||||
|
||||
/// 2x2 <code>float</code> Matrix.
|
||||
typedef Matrix<float, 2, 2> mat2;
|
||||
/// 3x3 <code>float</code> Matrix.
|
||||
typedef Matrix<float, 3, 3> mat3;
|
||||
/// 3x3 <code>float</code> Matrix.
|
||||
typedef Matrix<float, 4, 4> mat4;
|
||||
|
||||
/// 2-dimensional <code>float</code> packed Vector (VectorPacked).
|
||||
typedef VectorPacked<float, 2> vec2_packed;
|
||||
/// 3-dimensional <code>float</code> packed Vector (VectorPacked).
|
||||
typedef VectorPacked<float, 3> vec3_packed;
|
||||
/// 4-dimensional <code>float</code> packed Vector (VectorPacked).
|
||||
typedef VectorPacked<float, 4> vec4_packed;
|
||||
|
||||
/// 2-dimensional <code>int</code> packed Vector (VectorPacked).
|
||||
typedef VectorPacked<int, 2> vec2i_packed;
|
||||
/// 3-dimensional <code>int</code> packed Vector (VectorPacked).
|
||||
typedef VectorPacked<int, 3> vec3i_packed;
|
||||
/// 4-dimensional <code>int</code> packed Vector (VectorPacked).
|
||||
typedef VectorPacked<int, 4> vec4i_packed;
|
||||
|
||||
/// Float-based quaternion. Note that this is not technically
|
||||
/// a GLES type, but is included for convenience.
|
||||
typedef mathfu::Quaternion<float> quat;
|
||||
|
||||
/// Rect composed of type <code>float</code>.
|
||||
typedef Rect<float> rectf;
|
||||
/// Rect composed of type <code>double</code>.
|
||||
typedef Rect<double> rectd;
|
||||
/// Rect composed of type <code>int</code>.
|
||||
typedef Rect<int> recti;
|
||||
|
||||
/// @brief Calculate the cross product of two 3-dimensional Vectors.
|
||||
///
|
||||
/// @param v1 Vector to multiply
|
||||
/// @param v2 Vector to multiply
|
||||
/// @return 3-dimensional vector that contains the result.
|
||||
template<class T>
|
||||
inline Vector<T, 3> cross(const Vector<T, 3>& v1, const Vector<T, 3>& v2) {
|
||||
return Vector<T, 3>::CrossProduct(v1,v2);
|
||||
}
|
||||
|
||||
/// @brief Calculate the dot product of two N-dimensional Vectors of any type.
|
||||
///
|
||||
/// @param v1 Vector to multiply
|
||||
/// @param v2 Vector to multiply
|
||||
/// @return Scalar dot product result.
|
||||
template<class TV>
|
||||
inline typename TV::Scalar dot(const TV& v1, const TV& v2) {
|
||||
return TV::DotProduct(v1,v2);
|
||||
}
|
||||
|
||||
/// @brief Normalize an N-dimensional Vector of an arbitrary type.
|
||||
///
|
||||
/// @param v1 Vector to normalize.
|
||||
/// @return Normalized vector.
|
||||
template<class TV>
|
||||
inline TV normalize(const TV& v1) {
|
||||
return v1.Normalized();
|
||||
}
|
||||
|
||||
/// @}
|
||||
|
||||
} // namespace mathfu
|
||||
|
||||
#endif // MATHFU_GLSL_MAPPINGS_H_
|
@ -1,134 +0,0 @@
|
||||
/*
|
||||
* Copyright 2017 Google Inc. All rights reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
#ifndef MATHFU_HLSL_MAPPINGS_H_
|
||||
#define MATHFU_HLSL_MAPPINGS_H_
|
||||
|
||||
#include "mathfu/matrix.h"
|
||||
#include "mathfu/quaternion.h"
|
||||
#include "mathfu/vector.h"
|
||||
|
||||
/// @file mathfu/hlsl_mappings.h
|
||||
/// @brief HLSL compatible data types.
|
||||
/// @addtogroup mathfu_hlsl
|
||||
///
|
||||
/// To simplify the use of MathFu template classes and make it possible to
|
||||
/// write code that looks similar to
|
||||
/// <a href="https://msdn.microsoft.com/en-us/library/windows/desktop/bb509587(v=vs.85).aspx">HLSL</a> data types in C++,
|
||||
/// MathFu provides a set of data types that are similar in style to
|
||||
/// HLSL Vector and Matrix data types.
|
||||
|
||||
/// @brief Namespace for MathFu library.
|
||||
namespace mathfu {
|
||||
|
||||
/// @addtogroup mathfu_hlsl
|
||||
/// @{
|
||||
|
||||
/// Scalar unsigned integer
|
||||
typedef unsigned int uint;
|
||||
typedef unsigned int dword;
|
||||
typedef unsigned short half;
|
||||
|
||||
/// 2-dimensional <code>float</code> Vector.
|
||||
typedef Vector<float, 2> float2;
|
||||
/// 3-dimensional <code>float</code> Vector.
|
||||
typedef Vector<float, 3> float3;
|
||||
/// 4-dimensional <code>float</code> Vector.
|
||||
typedef Vector<float, 4> float4;
|
||||
|
||||
/// 2-dimensional <code>int</code> Vector.
|
||||
typedef Vector<int, 2> int2;
|
||||
/// 3-dimensional <code>int</code> Vector.
|
||||
typedef Vector<int, 3> int3;
|
||||
/// 4-dimensional <code>int</code> Vector.
|
||||
typedef Vector<int, 4> int4;
|
||||
|
||||
/// 2-dimensional <code>uint</code> Vector.
|
||||
typedef Vector<uint, 2> uint2;
|
||||
/// 3-dimensional <code>uint</code> Vector.
|
||||
typedef Vector<uint, 3> uint3;
|
||||
/// 4-dimensional <code>uint</code> Vector.
|
||||
typedef Vector<uint, 4> uint4;
|
||||
|
||||
/// 1x1 <code>float</code> Matrix.
|
||||
typedef Matrix<float, 2, 2> float1x1;
|
||||
/// 2x2 <code>float</code> Matrix.
|
||||
typedef Matrix<float, 2, 2> float2x2;
|
||||
/// 3x3 <code>float</code> Matrix.
|
||||
typedef Matrix<float, 3, 3> float3x3;
|
||||
/// 3x3 <code>float</code> Matrix.
|
||||
typedef Matrix<float, 4, 4> float4x4;
|
||||
|
||||
/// 1x1 <code>double</code> Matrix.
|
||||
typedef Matrix<double, 2, 2> double1x1;
|
||||
/// 2x2 <code>double</code> Matrix.
|
||||
typedef Matrix<double, 2, 2> double2x2;
|
||||
/// 3x3 <code>double</code> Matrix.
|
||||
typedef Matrix<double, 3, 3> double3x3;
|
||||
/// 3x3 <code>double</code> Matrix.
|
||||
typedef Matrix<double, 4, 4> double4x4;
|
||||
|
||||
/// 1x1 <code>int</code> Matrix.
|
||||
typedef Matrix<int, 2, 2> int1x1;
|
||||
/// 2x2 <code>int</code> Matrix.
|
||||
typedef Matrix<int, 2, 2> int2x2;
|
||||
/// 3x3 <code>int</code> Matrix.
|
||||
typedef Matrix<int, 3, 3> int3x3;
|
||||
/// 3x3 <code>int</code> Matrix.
|
||||
typedef Matrix<int, 4, 4> int4x4;
|
||||
|
||||
/// 1x1 <code>int</code> Matrix.
|
||||
typedef Matrix<int, 2, 2> uint1x1;
|
||||
/// 2x2 <code>int</code> Matrix.
|
||||
typedef Matrix<int, 2, 2> uint2x2;
|
||||
/// 3x3 <code>int</code> Matrix.
|
||||
typedef Matrix<int, 3, 3> uint3x3;
|
||||
/// 3x3 <code>int</code> Matrix.
|
||||
typedef Matrix<int, 4, 4> uint4x4;
|
||||
|
||||
/// @brief Calculate the cross product of two 3-dimensional Vectors.
|
||||
///
|
||||
/// @param v1 Vector to multiply
|
||||
/// @param v2 Vector to multiply
|
||||
/// @return 3-dimensional vector that contains the result.
|
||||
template<class T>
|
||||
inline Vector<T, 3> cross(const Vector<T, 3>& v1, const Vector<T, 3>& v2) {
|
||||
return Vector<T, 3>::CrossProduct(v1,v2);
|
||||
}
|
||||
|
||||
/// @brief Calculate the dot product of two N-dimensional Vectors of any type.
|
||||
///
|
||||
/// @param v1 Vector to multiply
|
||||
/// @param v2 Vector to multiply
|
||||
/// @return Scalar dot product result.
|
||||
template<class TV>
|
||||
inline typename TV::Scalar dot(const TV& v1, const TV& v2) {
|
||||
return TV::DotProduct(v1,v2);
|
||||
}
|
||||
|
||||
/// @brief Normalize an N-dimensional Vector of an arbitrary type.
|
||||
///
|
||||
/// @param v1 Vector to normalize.
|
||||
/// @return Normalized vector.
|
||||
template<class TV>
|
||||
inline TV normalize(const TV& v1) {
|
||||
return v1.Normalized();
|
||||
}
|
||||
|
||||
/// @}
|
||||
|
||||
} // namespace mathfu
|
||||
|
||||
#endif // MATHFU_HLSL_MAPPINGS_H_
|
@ -1,35 +0,0 @@
|
||||
/*
|
||||
* Copyright 2016 Google Inc. All rights reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
// Suppress pedantic warnings.
|
||||
// To re-enable, include "mathfu/internal/disable_warnings_end.h".
|
||||
//
|
||||
// We need this to use anonymous unions and structs, which generate the
|
||||
// the following warning in GCC and Clang,
|
||||
// error: ISO C++ prohibits anonymous structs [-Werror=pedantic]
|
||||
// The only way to suppress this warning is to turn off all pedantic warnings.
|
||||
|
||||
#if defined(__GNUC__)
|
||||
#pragma GCC diagnostic push
|
||||
#pragma GCC diagnostic ignored "-Wpedantic"
|
||||
#pragma GCC diagnostic ignored "-Wignored-qualifiers"
|
||||
#endif // defined(__GNUC__)
|
||||
|
||||
#if defined(__clang__)
|
||||
#pragma clang diagnostic push
|
||||
#pragma clang diagnostic ignored "-Wpedantic"
|
||||
#pragma clang diagnostic ignored "-Wignored-qualifiers"
|
||||
#endif // defined(__clang__)
|
@ -1,23 +0,0 @@
|
||||
/*
|
||||
* Copyright 2016 Google Inc. All rights reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#if defined(__clang__)
|
||||
#pragma clang diagnostic pop
|
||||
#endif // defined(__clang__)
|
||||
|
||||
#if defined(__GNUC__)
|
||||
#pragma GCC diagnostic pop
|
||||
#endif // defined(__GNUC__)
|
@ -1,441 +0,0 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All rights reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
#ifndef MATHFU_MATRIX_4X4_SIMD_H_
|
||||
#define MATHFU_MATRIX_4X4_SIMD_H_
|
||||
|
||||
#include "mathfu/matrix.h"
|
||||
|
||||
#ifdef MATHFU_COMPILE_WITH_SIMD
|
||||
#include "vectorial/simd4x4f.h"
|
||||
#endif
|
||||
|
||||
/// @file mathfu/internal/matrix_4x4_simd.h MathFu Matrix<T, 4, 4>
|
||||
/// Specialization
|
||||
/// @brief 4x4 specialization of mathfu::Matrix for SIMD optimized builds.
|
||||
/// @see mathfu::Matrix
|
||||
|
||||
namespace mathfu {
|
||||
|
||||
#ifdef MATHFU_COMPILE_WITH_SIMD
|
||||
|
||||
static const Vector<float, 4> kAffineWColumn(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
|
||||
/// @cond MATHFU_INTERNAL
|
||||
template <>
|
||||
class Matrix<float, 4> {
|
||||
public:
|
||||
Matrix<float, 4>() {}
|
||||
|
||||
inline Matrix<float, 4>(const Matrix<float, 4>& m) {
|
||||
data_.simd_matrix.x = m.data_.simd_matrix.x;
|
||||
data_.simd_matrix.y = m.data_.simd_matrix.y;
|
||||
data_.simd_matrix.z = m.data_.simd_matrix.z;
|
||||
data_.simd_matrix.w = m.data_.simd_matrix.w;
|
||||
}
|
||||
|
||||
explicit inline Matrix<float, 4>(const float& s) {
|
||||
simd4f v = simd4f_create(s, s, s, s);
|
||||
data_.simd_matrix = simd4x4f_create(v, v, v, v);
|
||||
}
|
||||
|
||||
inline Matrix<float, 4>(const float& s00, const float& s10, const float& s20,
|
||||
const float& s30, const float& s01, const float& s11,
|
||||
const float& s21, const float& s31, const float& s02,
|
||||
const float& s12, const float& s22, const float& s32,
|
||||
const float& s03, const float& s13, const float& s23,
|
||||
const float& s33) {
|
||||
data_.simd_matrix = simd4x4f_create(
|
||||
simd4f_create(s00, s10, s20, s30), simd4f_create(s01, s11, s21, s31),
|
||||
simd4f_create(s02, s12, s22, s32), simd4f_create(s03, s13, s23, s33));
|
||||
}
|
||||
|
||||
explicit inline Matrix<float, 4>(const float* m) {
|
||||
data_.simd_matrix =
|
||||
simd4x4f_create(simd4f_create(m[0], m[1], m[2], m[3]),
|
||||
simd4f_create(m[4], m[5], m[6], m[7]),
|
||||
simd4f_create(m[8], m[9], m[10], m[11]),
|
||||
simd4f_create(m[12], m[13], m[14], m[15]));
|
||||
}
|
||||
|
||||
inline Matrix<float, 4>(const Vector<float, 4>& column0,
|
||||
const Vector<float, 4>& column1,
|
||||
const Vector<float, 4>& column2,
|
||||
const Vector<float, 4>& column3) {
|
||||
#if defined(MATHFU_COMPILE_WITH_PADDING)
|
||||
data_.simd_matrix = simd4x4f_create(column0.data_.simd, column1.data_.simd,
|
||||
column2.data_.simd, column3.data_.simd);
|
||||
#else
|
||||
data_.simd_matrix = simd4x4f_create(
|
||||
simd4f_create(column0[0], column0[1], column0[2], column0[3]),
|
||||
simd4f_create(column1[0], column1[1], column1[2], column1[3]),
|
||||
simd4f_create(column2[0], column2[1], column2[2], column2[3]),
|
||||
simd4f_create(column3[0], column3[1], column3[2], column3[3]));
|
||||
#endif // defined(MATHFU_COMPILE_WITH_PADDING)
|
||||
}
|
||||
|
||||
explicit inline Matrix(const VectorPacked<float, 4>* const vectors) {
|
||||
data_.simd_matrix.x = simd4f_uload4(vectors[0].data);
|
||||
data_.simd_matrix.y = simd4f_uload4(vectors[1].data);
|
||||
data_.simd_matrix.z = simd4f_uload4(vectors[2].data);
|
||||
data_.simd_matrix.w = simd4f_uload4(vectors[3].data);
|
||||
}
|
||||
|
||||
inline const float& operator()(const int i, const int j) const {
|
||||
return FindElem(i, FindColumn(j));
|
||||
}
|
||||
|
||||
inline float& operator()(const int i, const int j) {
|
||||
return FindElem(i, FindColumn(j));
|
||||
}
|
||||
|
||||
inline const float& operator()(const int i) const {
|
||||
return this->operator[](i);
|
||||
}
|
||||
|
||||
inline float& operator()(const int i) { return this->operator[](i); }
|
||||
|
||||
inline const float& operator[](const int i) const {
|
||||
const int col = i / 4;
|
||||
const int row = i % 4;
|
||||
return FindElem(row, FindColumn(col));
|
||||
}
|
||||
|
||||
inline float& operator[](const int i) {
|
||||
const int col = i / 4;
|
||||
const int row = i % 4;
|
||||
return FindElem(row, FindColumn(col));
|
||||
}
|
||||
|
||||
inline void Pack(VectorPacked<float, 4>* const vector) const {
|
||||
simd4f_ustore4(data_.simd_matrix.x, vector[0].data);
|
||||
simd4f_ustore4(data_.simd_matrix.y, vector[1].data);
|
||||
simd4f_ustore4(data_.simd_matrix.z, vector[2].data);
|
||||
simd4f_ustore4(data_.simd_matrix.w, vector[3].data);
|
||||
}
|
||||
|
||||
inline Matrix<float, 4> operator-() const {
|
||||
Matrix<float, 4> m(0.f);
|
||||
simd4x4f_sub(&m.data_.simd_matrix, &data_.simd_matrix,
|
||||
&m.data_.simd_matrix);
|
||||
return m;
|
||||
}
|
||||
|
||||
inline Matrix<float, 4> operator+(const Matrix<float, 4>& m) const {
|
||||
Matrix<float, 4> return_m;
|
||||
simd4x4f_add(&data_.simd_matrix, &m.data_.simd_matrix,
|
||||
&return_m.data_.simd_matrix);
|
||||
return return_m;
|
||||
}
|
||||
|
||||
inline Matrix<float, 4> operator-(const Matrix<float, 4>& m) const {
|
||||
Matrix<float, 4> return_m;
|
||||
simd4x4f_sub(&data_.simd_matrix, &m.data_.simd_matrix,
|
||||
&return_m.data_.simd_matrix);
|
||||
return return_m;
|
||||
}
|
||||
|
||||
inline Matrix<float, 4> operator*(const float& s) const {
|
||||
Matrix<float, 4> m(s);
|
||||
simd4x4f_mul(&m.data_.simd_matrix, &data_.simd_matrix,
|
||||
&m.data_.simd_matrix);
|
||||
return m;
|
||||
}
|
||||
|
||||
inline Matrix<float, 4> operator/(const float& s) const {
|
||||
Matrix<float, 4> m(1 / s);
|
||||
simd4x4f_mul(&m.data_.simd_matrix, &data_.simd_matrix,
|
||||
&m.data_.simd_matrix);
|
||||
return m;
|
||||
}
|
||||
|
||||
inline Vector<float, 3> operator*(const Vector<float, 3>& v) const {
|
||||
Vector<float, 3> return_v;
|
||||
Simd4fUnion temp_v;
|
||||
#ifdef MATHFU_COMPILE_WITH_PADDING
|
||||
temp_v.simd = v.data_.simd;
|
||||
temp_v.float_array[3] = 1;
|
||||
simd4x4f_matrix_vector_mul(&data_.simd_matrix, &temp_v.simd,
|
||||
&return_v.data_.simd);
|
||||
return_v *= (1 / return_v.data_.float_array[3]);
|
||||
#else
|
||||
temp_v.simd = simd4f_create(v[0], v[1], v[2], 1.0f);
|
||||
simd4x4f_matrix_vector_mul(&data_.simd_matrix, &temp_v.simd, &temp_v.simd);
|
||||
simd4f_mul(temp_v.simd, simd4f_splat(temp_v.float_array[3]));
|
||||
MATHFU_VECTOR3_STORE3(temp_v.simd, return_v.data_);
|
||||
#endif // MATHFU_COMPILE_WITH_PADDING
|
||||
return return_v;
|
||||
}
|
||||
|
||||
inline Vector<float, 4> operator*(const Vector<float, 4>& v) const {
|
||||
Vector<float, 4> return_v;
|
||||
simd4x4f_matrix_vector_mul(&data_.simd_matrix, &v.data_.simd,
|
||||
&return_v.data_.simd);
|
||||
return return_v;
|
||||
}
|
||||
|
||||
inline Vector<float, 4> VecMatTimes(const Vector<float, 4>& v) const {
|
||||
return Vector<float, 4>(
|
||||
simd4f_dot3_scalar(v.data_.simd, data_.simd_matrix.x),
|
||||
simd4f_dot3_scalar(v.data_.simd, data_.simd_matrix.y),
|
||||
simd4f_dot3_scalar(v.data_.simd, data_.simd_matrix.z),
|
||||
simd4f_dot3_scalar(v.data_.simd, data_.simd_matrix.w));
|
||||
}
|
||||
|
||||
inline Matrix<float, 4> operator*(const Matrix<float, 4>& m) const {
|
||||
Matrix<float, 4> return_m;
|
||||
simd4x4f_matrix_mul(&data_.simd_matrix, &m.data_.simd_matrix,
|
||||
&return_m.data_.simd_matrix);
|
||||
return return_m;
|
||||
}
|
||||
|
||||
inline Matrix<float, 4> Inverse() const {
|
||||
Matrix<float, 4> return_m;
|
||||
simd4x4f_inverse(&data_.simd_matrix, &return_m.data_.simd_matrix);
|
||||
return return_m;
|
||||
}
|
||||
|
||||
inline bool InverseWithDeterminantCheck(
|
||||
Matrix<float, 4, 4>* const inverse) const {
|
||||
return fabs(simd4f_get_x(simd4x4f_inverse(&data_.simd_matrix,
|
||||
&inverse->data_.simd_matrix))) >=
|
||||
Constants<float>::GetDeterminantThreshold();
|
||||
}
|
||||
|
||||
/// Calculate the transpose of matrix.
|
||||
/// @return The transpose of the specified matrix.
|
||||
inline Matrix<float, 4, 4> Transpose() const {
|
||||
Matrix<float, 4, 4> transpose;
|
||||
simd4x4f_transpose(&data_.simd_matrix, &transpose.data_.simd_matrix);
|
||||
return transpose;
|
||||
}
|
||||
|
||||
inline Vector<float, 3> TranslationVector3D() const {
|
||||
Vector<float, 3> return_v;
|
||||
MATHFU_VECTOR3_STORE3(FindColumn(3).simd, return_v.data_);
|
||||
return return_v;
|
||||
}
|
||||
|
||||
inline Matrix<float, 4>& operator+=(const Matrix<float, 4>& m) {
|
||||
simd4x4f_add(&data_.simd_matrix, &m.data_.simd_matrix, &data_.simd_matrix);
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline Matrix<float, 4>& operator-=(const Matrix<float, 4>& m) {
|
||||
simd4x4f_sub(&data_.simd_matrix, &m.data_.simd_matrix, &data_.simd_matrix);
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline Matrix<float, 4>& operator*=(const float& s) {
|
||||
Matrix<float, 4> m(s);
|
||||
simd4x4f_mul(&m.data_.simd_matrix, &data_.simd_matrix, &data_.simd_matrix);
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline Matrix<float, 4>& operator/=(const float& s) {
|
||||
Matrix<float, 4> m(1 / s);
|
||||
simd4x4f_mul(&m.data_.simd_matrix, &data_.simd_matrix, &data_.simd_matrix);
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline Matrix<float, 4> operator*=(const Matrix<float, 4>& m) {
|
||||
Matrix<float, 4> copy_of_this(*this);
|
||||
simd4x4f_matrix_mul(©_of_this.data_.simd_matrix, &m.data_.simd_matrix,
|
||||
&data_.simd_matrix);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename CompatibleT>
|
||||
static inline Matrix<float, 4> FromType(const CompatibleT& compatible) {
|
||||
return FromTypeHelper<float, 4, 4, CompatibleT>(compatible);
|
||||
}
|
||||
|
||||
template <typename CompatibleT>
|
||||
static inline CompatibleT ToType(const Matrix<float, 4>& m) {
|
||||
return ToTypeHelper<float, 4, 4, CompatibleT>(m);
|
||||
}
|
||||
|
||||
static inline Matrix<float, 4> OuterProduct(const Vector<float, 4>& v1,
|
||||
const Vector<float, 4>& v2) {
|
||||
Matrix<float, 4> m;
|
||||
m.data_.simd_matrix =
|
||||
simd4x4f_create(simd4f_mul(v1.data_.simd, simd4f_splat(v2[0])),
|
||||
simd4f_mul(v1.data_.simd, simd4f_splat(v2[1])),
|
||||
simd4f_mul(v1.data_.simd, simd4f_splat(v2[2])),
|
||||
simd4f_mul(v1.data_.simd, simd4f_splat(v2[3])));
|
||||
return m;
|
||||
}
|
||||
|
||||
static inline Matrix<float, 4> HadamardProduct(const Matrix<float, 4>& m1,
|
||||
const Matrix<float, 4>& m2) {
|
||||
Matrix<float, 4> return_m;
|
||||
simd4x4f_mul(&m1.data_.simd_matrix, &m2.data_.simd_matrix,
|
||||
&return_m.data_.simd_matrix);
|
||||
return return_m;
|
||||
}
|
||||
|
||||
static inline Matrix<float, 4> Identity() {
|
||||
Matrix<float, 4> return_m;
|
||||
simd4x4f_identity(&return_m.data_.simd_matrix);
|
||||
return return_m;
|
||||
}
|
||||
|
||||
static inline Matrix<float, 4> FromTranslationVector(
|
||||
const Vector<float, 3>& v) {
|
||||
return Matrix<float, 4>(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, v[0], v[1],
|
||||
v[2], 1);
|
||||
}
|
||||
|
||||
static inline Matrix<float, 4> FromScaleVector(const Vector<float, 3>& v) {
|
||||
return Matrix<float, 4>(v[0], 0, 0, 0, 0, v[1], 0, 0, 0, 0, v[2], 0, 0, 0,
|
||||
0, 1);
|
||||
}
|
||||
|
||||
static inline Matrix<float, 4> FromRotationMatrix(const Matrix<float, 3>& m) {
|
||||
return Matrix<float, 4>(m[0], m[1], m[2], 0, m[3], m[4], m[5], 0, m[6],
|
||||
m[7], m[8], 0, 0, 0, 0, 1);
|
||||
}
|
||||
|
||||
/// @brief Constructs a Matrix<float, 4> from an AffineTransform.
|
||||
///
|
||||
/// @param affine An AffineTransform reference to be used to construct
|
||||
/// a Matrix<float, 4> by adding in the 'w' row of [0, 0, 0, 1].
|
||||
static inline Matrix<float, 4> FromAffineTransform(
|
||||
const AffineTransform& affine) {
|
||||
Matrix<float, 4> m;
|
||||
m.data_.simd_matrix.x = simd4f_uload4(&affine[0]);
|
||||
m.data_.simd_matrix.y = simd4f_uload4(&affine[4]);
|
||||
m.data_.simd_matrix.z = simd4f_uload4(&affine[8]);
|
||||
m.data_.simd_matrix.w = simd4f_uload4(&kAffineWColumn[0]);
|
||||
return m.Transpose();
|
||||
}
|
||||
|
||||
/// @brief Converts a Matrix<float, 4> into an AffineTransform.
|
||||
///
|
||||
/// @param m A Matrix<float, 4> reference to be converted into an
|
||||
/// AffineTransform by dropping the fixed 'w' row.
|
||||
///
|
||||
/// @return Returns an AffineTransform that contains the essential
|
||||
/// transformation data from the Matrix<float, 4>.
|
||||
static inline AffineTransform ToAffineTransform(const Matrix<float, 4>& m) {
|
||||
AffineTransform affine;
|
||||
const Matrix<float, 4> mt = m.Transpose();
|
||||
simd4f_ustore4(mt.data_.simd_matrix.x, &affine[0]);
|
||||
simd4f_ustore4(mt.data_.simd_matrix.y, &affine[4]);
|
||||
simd4f_ustore4(mt.data_.simd_matrix.z, &affine[8]);
|
||||
return affine;
|
||||
}
|
||||
|
||||
/// Create a 4x4 perpective matrix.
|
||||
/// @handedness: 1.0f for RH, -1.0f for LH
|
||||
static inline Matrix<float, 4, 4> Perspective(float fovy, float aspect,
|
||||
float znear, float zfar,
|
||||
float handedness = 1.0f) {
|
||||
return PerspectiveHelper(fovy, aspect, znear, zfar, handedness);
|
||||
}
|
||||
|
||||
/// Create a 4x4 orthographic matrix.
|
||||
/// @param handedness 1.0f for RH, -1.0f for LH
|
||||
static inline Matrix<float, 4, 4> Ortho(float left, float right, float bottom,
|
||||
float top, float znear, float zfar,
|
||||
float handedness = 1.0f) {
|
||||
return OrthoHelper(left, right, bottom, top, znear, zfar, handedness);
|
||||
}
|
||||
|
||||
/// Create a 3-dimensional camera matrix.
|
||||
/// @param at The look-at target of the camera.
|
||||
/// @param eye The position of the camera.
|
||||
/// @param up The up vector in the world, for example (0, 1, 0) if the
|
||||
/// @handedness: 1.0f for RH, -1.0f for LH
|
||||
/// TODO: Change default handedness to 1.0f, to match Perspective().
|
||||
/// y-axis is up.
|
||||
static inline Matrix<float, 4, 4> LookAt(const Vector<float, 3>& at,
|
||||
const Vector<float, 3>& eye,
|
||||
const Vector<float, 3>& up,
|
||||
float handedness = -1.0f) {
|
||||
return LookAtHelper(at, eye, up, handedness);
|
||||
}
|
||||
|
||||
/// @brief Get the 3D position in object space from a window coordinate.
|
||||
///
|
||||
/// @param window_coord The window coordinate. The z value is for depth.
|
||||
/// A window coordinate on the near plane will have 0 as the z value.
|
||||
/// And a window coordinate on the far plane will have 1 as the z value.
|
||||
/// z value should be with in [0, 1] here.
|
||||
/// @param model_view The Model View matrix.
|
||||
/// @param projection The projection matrix.
|
||||
/// @param window_width Width of the window.
|
||||
/// @param window_height Height of the window.
|
||||
/// @return the mapped 3D position in object space.
|
||||
static inline Vector<float, 3> UnProject(
|
||||
const Vector<float, 3>& window_coord,
|
||||
const Matrix<float, 4, 4>& model_view,
|
||||
const Matrix<float, 4, 4>& projection, const float window_width,
|
||||
const float window_height) {
|
||||
Vector<float, 3> result;
|
||||
UnProjectHelper(window_coord, model_view, projection, window_width,
|
||||
window_height, result);
|
||||
return result;
|
||||
}
|
||||
|
||||
// Dimensions of the matrix.
|
||||
/// Number of rows in the matrix.
|
||||
static const int kRows = 4;
|
||||
/// Number of columns in the matrix.
|
||||
static const int kColumns = 4;
|
||||
/// Total number of elements in the matrix.
|
||||
static const int kElements = 4 * 4;
|
||||
|
||||
MATHFU_DEFINE_CLASS_SIMD_AWARE_NEW_DELETE
|
||||
|
||||
private:
|
||||
inline const Simd4fUnion& FindColumn(const int i) const {
|
||||
return data_.simd4f_union_array[i];
|
||||
}
|
||||
|
||||
inline Simd4fUnion& FindColumn(const int i) {
|
||||
return data_.simd4f_union_array[i];
|
||||
}
|
||||
|
||||
static inline const float& FindElem(const int i, const Simd4fUnion& column) {
|
||||
return column.float_array[i];
|
||||
}
|
||||
|
||||
static inline float& FindElem(const int i, Simd4fUnion& column) {
|
||||
return column.float_array[i];
|
||||
}
|
||||
|
||||
// Contents of the Matrix in different representations to work around
|
||||
// strict aliasing rules.
|
||||
union {
|
||||
simd4x4f simd_matrix;
|
||||
Simd4fUnion simd4f_union_array[4];
|
||||
float float_array[16];
|
||||
} data_;
|
||||
};
|
||||
|
||||
inline Matrix<float, 4> operator*(const float& s, const Matrix<float, 4>& m) {
|
||||
return m * s;
|
||||
}
|
||||
|
||||
inline Vector<float, 4> operator*(const Vector<float, 4>& v,
|
||||
const Matrix<float, 4>& m) {
|
||||
return m.VecMatTimes(v);
|
||||
}
|
||||
/// @endcond
|
||||
#endif // MATHFU_COMPILE_WITH_SIMD
|
||||
} // namespace mathfu
|
||||
|
||||
#endif // MATHFU_MATRIX_4X4_SIMD_H_
|
@ -1,166 +0,0 @@
|
||||
/*
|
||||
* Copyright 2016 Google Inc. All rights reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
#ifndef MATHFU_INTERNAL_VECTOR_2_H_
|
||||
#define MATHFU_INTERNAL_VECTOR_2_H_
|
||||
|
||||
#include "mathfu/vector.h"
|
||||
|
||||
namespace mathfu {
|
||||
|
||||
template <class T>
|
||||
class Vector<T, 2> {
|
||||
public:
|
||||
typedef T Scalar;
|
||||
static const int d = 2;
|
||||
|
||||
inline Vector() {}
|
||||
|
||||
inline Vector(const Vector<T, 2>& v) {
|
||||
MATHFU_VECTOR_OPERATION(data_[i] = v.data_[i]);
|
||||
}
|
||||
|
||||
template <typename U>
|
||||
explicit inline Vector(const Vector<U, 2>& v) {
|
||||
MATHFU_VECTOR_OPERATION(data_[i] = static_cast<T>(v[i]));
|
||||
}
|
||||
|
||||
explicit inline Vector(const T& s) { MATHFU_VECTOR_OPERATION(data_[i] = s); }
|
||||
|
||||
explicit inline Vector(const T* a) {
|
||||
MATHFU_VECTOR_OPERATION(data_[i] = a[i]);
|
||||
}
|
||||
|
||||
inline Vector(const T& s1, const T& s2) {
|
||||
x = s1;
|
||||
y = s2;
|
||||
}
|
||||
|
||||
explicit inline Vector(const VectorPacked<T, 2>& vector) {
|
||||
MATHFU_VECTOR_OPERATION(data_[i] = vector.data[i]);
|
||||
}
|
||||
|
||||
inline T& operator()(const int i) { return data_[i]; }
|
||||
|
||||
inline const T& operator()(const int i) const { return data_[i]; }
|
||||
|
||||
inline T& operator[](const int i) { return data_[i]; }
|
||||
|
||||
inline const T& operator[](const int i) const { return data_[i]; }
|
||||
|
||||
inline Vector<T, 2> xy() { return Vector<T, 2>(x, y); }
|
||||
|
||||
inline const Vector<T, 2> xy() const { return Vector<T, 2>(x, y); }
|
||||
|
||||
inline void Pack(VectorPacked<T, 2>* const vector) const {
|
||||
MATHFU_VECTOR_OPERATION(vector->data[i] = data_[i]);
|
||||
}
|
||||
|
||||
inline T LengthSquared() const { return LengthSquaredHelper(*this); }
|
||||
|
||||
inline T Length() const { return LengthHelper(*this); }
|
||||
|
||||
inline T Normalize() { return NormalizeHelper(*this); }
|
||||
|
||||
inline Vector<T, 2> Normalized() const { return NormalizedHelper(*this); }
|
||||
|
||||
template <typename CompatibleT>
|
||||
static inline Vector<T, 2> FromType(const CompatibleT& compatible) {
|
||||
return FromTypeHelper<T, d, CompatibleT>(compatible);
|
||||
}
|
||||
|
||||
template <typename CompatibleT>
|
||||
static inline CompatibleT ToType(const Vector<T, 2>& v) {
|
||||
return ToTypeHelper<T, d, CompatibleT>(v);
|
||||
}
|
||||
|
||||
static inline T DotProduct(const Vector<T, 2>& v1, const Vector<T, 2>& v2) {
|
||||
return DotProductHelper(v1, v2);
|
||||
}
|
||||
|
||||
static inline Vector<T, 2> HadamardProduct(const Vector<T, 2>& v1,
|
||||
const Vector<T, 2>& v2) {
|
||||
return HadamardProductHelper(v1, v2);
|
||||
}
|
||||
|
||||
static inline Vector<T, 2> Lerp(const Vector<T, 2>& v1,
|
||||
const Vector<T, 2>& v2, const T percent) {
|
||||
return LerpHelper(v1, v2, percent);
|
||||
}
|
||||
|
||||
static inline Vector<T, 2> RandomInRange(const Vector<T, 2>& min,
|
||||
const Vector<T, 2>& max) {
|
||||
return RandomInRangeHelper(min, max);
|
||||
}
|
||||
|
||||
static inline Vector<T, 2> Max(const Vector<T, 2>& v1,
|
||||
const Vector<T, 2>& v2) {
|
||||
return MaxHelper(v1, v2);
|
||||
}
|
||||
|
||||
static inline Vector<T, 2> Min(const Vector<T, 2>& v1,
|
||||
const Vector<T, 2>& v2) {
|
||||
return MinHelper(v1, v2);
|
||||
}
|
||||
|
||||
MATHFU_DEFINE_CLASS_SIMD_AWARE_NEW_DELETE
|
||||
|
||||
#include "mathfu/internal/disable_warnings_begin.h"
|
||||
union {
|
||||
T data_[2];
|
||||
struct {
|
||||
T x;
|
||||
T y;
|
||||
};
|
||||
};
|
||||
#include "mathfu/internal/disable_warnings_end.h"
|
||||
};
|
||||
|
||||
template <class T>
|
||||
struct VectorPacked<T, 2> {
|
||||
/// Create an uninitialized VectorPacked.
|
||||
VectorPacked() {}
|
||||
|
||||
/// Create a VectorPacked from a Vector.
|
||||
///
|
||||
/// Both VectorPacked and Vector must have the same number of dimensions.
|
||||
/// @param vector Vector to create the VectorPacked from.
|
||||
explicit VectorPacked(const Vector<T, 2>& vector) { vector.Pack(this); }
|
||||
|
||||
/// Copy a Vector to a VectorPacked.
|
||||
///
|
||||
/// Both VectorPacked and Vector must have the same number of dimensions.
|
||||
/// @param vector Vector to copy to the VectorPacked.
|
||||
/// @returns A reference to this VectorPacked.
|
||||
VectorPacked& operator=(const Vector<T, 2>& vector) {
|
||||
vector.Pack(this);
|
||||
return *this;
|
||||
}
|
||||
|
||||
#include "mathfu/internal/disable_warnings_begin.h"
|
||||
/// Elements of the packed vector one per dimension.
|
||||
union {
|
||||
T data[2];
|
||||
struct {
|
||||
T x;
|
||||
T y;
|
||||
};
|
||||
};
|
||||
#include "mathfu/internal/disable_warnings_end.h"
|
||||
};
|
||||
|
||||
} // namespace mathfu
|
||||
|
||||
#endif // MATHFU_INTERNAL_VECTOR_2_H_
|
@ -1,253 +0,0 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All rights reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
#ifndef MATHFU_VECTOR_2_SIMD_H_
|
||||
#define MATHFU_VECTOR_2_SIMD_H_
|
||||
|
||||
#include "mathfu/internal/vector_2.h"
|
||||
#include "mathfu/utilities.h"
|
||||
|
||||
#include <math.h>
|
||||
|
||||
/// @file mathfu/internal/vector_2_simd.h MathFu Vector<T, 2> Specialization
|
||||
/// @brief 2-dimensional specialization of mathfu::Vector for SIMD optimized
|
||||
/// builds.
|
||||
/// @see mathfu::Vector
|
||||
|
||||
#if !defined(MATHFU_COMPILE_WITHOUT_SIMD_SUPPORT) && defined(__ARM_NEON__)
|
||||
#include <vectorial/simd2f.h>
|
||||
#endif
|
||||
|
||||
namespace mathfu {
|
||||
|
||||
#if !defined(MATHFU_COMPILE_WITHOUT_SIMD_SUPPORT) && defined(__ARM_NEON__)
|
||||
/// @cond MATHFU_INTERNAL
|
||||
template <>
|
||||
class Vector<float, 2> {
|
||||
public:
|
||||
typedef float Scalar;
|
||||
|
||||
inline Vector() {}
|
||||
|
||||
inline Vector(const Vector<float, 2>& v) { simd = v.simd; }
|
||||
|
||||
explicit inline Vector(const Vector<int, 2>& v) {
|
||||
data_[0] = static_cast<float>(v[0]);
|
||||
data_[1] = static_cast<float>(v[1]);
|
||||
}
|
||||
|
||||
explicit inline Vector(const simd2f& v) { simd = v; }
|
||||
|
||||
explicit inline Vector(const float& s) { simd = simd2f_create(s, s); }
|
||||
|
||||
inline Vector(const float& s1, const float& s2) {
|
||||
simd = simd2f_create(s1, s2);
|
||||
}
|
||||
|
||||
explicit inline Vector(const float* v) { simd = simd2f_uload2(v); }
|
||||
|
||||
explicit inline Vector(const VectorPacked<float, 2>& vector) {
|
||||
simd = simd2f_uload2(vector.data);
|
||||
}
|
||||
|
||||
inline float& operator()(const int i) { return data_[i]; }
|
||||
|
||||
inline const float& operator()(const int i) const { return data_[i]; }
|
||||
|
||||
inline float& operator[](const int i) { return data_[i]; }
|
||||
|
||||
inline const float& operator[](const int i) const { return data_[i]; }
|
||||
|
||||
inline void Pack(VectorPacked<float, 2>* const vector) const {
|
||||
simd2f_ustore2(simd, vector->data);
|
||||
}
|
||||
|
||||
inline Vector<float, 2> operator-() const {
|
||||
return Vector<float, 2>(simd2f_sub(simd2f_zero(), simd));
|
||||
}
|
||||
|
||||
inline Vector<float, 2> operator*(const Vector<float, 2>& v) const {
|
||||
return Vector<float, 2>(simd2f_mul(simd, v.simd));
|
||||
}
|
||||
|
||||
inline Vector<float, 2> operator/(const Vector<float, 2>& v) const {
|
||||
return Vector<float, 2>(simd2f_div(simd, v.simd));
|
||||
}
|
||||
|
||||
inline Vector<float, 2> operator+(const Vector<float, 2>& v) const {
|
||||
return Vector<float, 2>(simd2f_add(simd, v.simd));
|
||||
}
|
||||
|
||||
inline Vector<float, 2> operator-(const Vector<float, 2>& v) const {
|
||||
return Vector<float, 2>(simd2f_sub(simd, v.simd));
|
||||
}
|
||||
|
||||
inline Vector<float, 2> operator*(const float& s) const {
|
||||
return Vector<float, 2>(simd2f_mul(simd, simd2f_splat(s)));
|
||||
}
|
||||
|
||||
inline Vector<float, 2> operator/(const float& s) const {
|
||||
return Vector<float, 2>(simd2f_div(simd, simd2f_splat(s)));
|
||||
}
|
||||
|
||||
inline Vector<float, 2> operator+(const float& s) const {
|
||||
return Vector<float, 2>(simd2f_add(simd, simd2f_splat(s)));
|
||||
}
|
||||
|
||||
inline Vector<float, 2> operator-(const float& s) const {
|
||||
return Vector<float, 2>(simd2f_sub(simd, simd2f_splat(s)));
|
||||
}
|
||||
|
||||
inline Vector<float, 2>& operator*=(const Vector<float, 2>& v) {
|
||||
simd = simd2f_mul(simd, v.simd);
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline Vector<float, 2>& operator/=(const Vector<float, 2>& v) {
|
||||
simd = simd2f_div(simd, v.simd);
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline Vector<float, 2>& operator+=(const Vector<float, 2>& v) {
|
||||
simd = simd2f_add(simd, v.simd);
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline Vector<float, 2>& operator-=(const Vector<float, 2>& v) {
|
||||
simd = simd2f_sub(simd, v.simd);
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline Vector<float, 2>& operator*=(const float& s) {
|
||||
simd = simd2f_mul(simd, simd2f_splat(s));
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline Vector<float, 2>& operator/=(const float& s) {
|
||||
simd = simd2f_div(simd, simd2f_splat(s));
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline Vector<float, 2>& operator+=(const float& s) {
|
||||
simd = simd2f_add(simd, simd2f_splat(s));
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline Vector<float, 2>& operator-=(const float& s) {
|
||||
simd = simd2f_sub(simd, simd2f_splat(s));
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline bool operator==(const Vector<float, 2>& v) const {
|
||||
for (int i = 0; i < 2; ++i) {
|
||||
if ((*this)[i] != v[i]) return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
inline bool operator!=(const Vector<float, 2>& v) const {
|
||||
return !operator==(v);
|
||||
}
|
||||
|
||||
inline float LengthSquared() const {
|
||||
return simd2f_get_x(simd2f_dot2(simd, simd));
|
||||
}
|
||||
|
||||
inline float Length() const { return simd2f_get_x(simd2f_length2(simd)); }
|
||||
|
||||
inline float Normalize() {
|
||||
const float length = Length();
|
||||
simd = simd2f_mul(simd, simd2f_splat(1 / length));
|
||||
return length;
|
||||
}
|
||||
|
||||
inline Vector<float, 2> Normalized() const {
|
||||
return Vector<float, 2>(simd2f_normalize2(simd));
|
||||
}
|
||||
|
||||
template <typename CompatibleT>
|
||||
static inline Vector<float, 2> FromType(const CompatibleT& compatible) {
|
||||
return FromTypeHelper<float, 2, CompatibleT>(compatible);
|
||||
}
|
||||
|
||||
template <typename CompatibleT>
|
||||
static inline CompatibleT ToType(const Vector<float, 2>& v) {
|
||||
return ToTypeHelper<float, 2, CompatibleT>(v);
|
||||
}
|
||||
|
||||
static inline float DotProduct(const Vector<float, 2>& v1,
|
||||
const Vector<float, 2>& v2) {
|
||||
return simd2f_get_x(simd2f_dot2(v1.simd, v2.simd));
|
||||
}
|
||||
|
||||
static inline Vector<float, 2> HadamardProduct(const Vector<float, 2>& v1,
|
||||
const Vector<float, 2>& v2) {
|
||||
return Vector<float, 2>(simd2f_mul(v1.simd, v2.simd));
|
||||
}
|
||||
|
||||
static inline Vector<float, 2> Lerp(const Vector<float, 2>& v1,
|
||||
const Vector<float, 2>& v2,
|
||||
float percent) {
|
||||
const Vector<float, 2> percentv(percent);
|
||||
const Vector<float, 2> one_minus_percent(
|
||||
simd2f_sub(simd2f_splat(1.0f), percentv.simd));
|
||||
return Vector<float, 2>(
|
||||
simd2f_add(simd2f_mul(one_minus_percent.simd, v1.simd),
|
||||
simd2f_mul(percentv.simd, v2.simd)));
|
||||
}
|
||||
|
||||
/// Generates a random vector, where the range for each component is
|
||||
/// bounded by min and max.
|
||||
static inline Vector<float, 2> RandomInRange(const Vector<float, 2>& min,
|
||||
const Vector<float, 2>& max) {
|
||||
return Vector<float, 2>(mathfu::RandomInRange<float>(min[0], max[0]),
|
||||
mathfu::RandomInRange<float>(min[1], max[1]));
|
||||
}
|
||||
|
||||
static inline Vector<float, 2> Max(const Vector<float, 2>& v1,
|
||||
const Vector<float, 2>& v2) {
|
||||
return Vector<float, 2>(std::max(v1[0], v2[0]), std::max(v1[1], v2[1]));
|
||||
}
|
||||
|
||||
static inline Vector<float, 2> Min(const Vector<float, 2>& v1,
|
||||
const Vector<float, 2>& v2) {
|
||||
return Vector<float, 2>(std::min(v1[0], v2[0]), std::min(v1[1], v2[1]));
|
||||
}
|
||||
|
||||
MATHFU_DEFINE_CLASS_SIMD_AWARE_NEW_DELETE
|
||||
|
||||
#if defined(__clang__)
|
||||
#pragma clang diagnostic push
|
||||
#pragma clang diagnostic ignored "-Wpedantic"
|
||||
#endif // defined(__clang__)
|
||||
union {
|
||||
simd2f simd;
|
||||
float data_[2];
|
||||
struct {
|
||||
float x;
|
||||
float y;
|
||||
};
|
||||
};
|
||||
#if defined(__clang__)
|
||||
#pragma clang diagnostic pop
|
||||
#endif // defined(__clang__)
|
||||
};
|
||||
/// @endcond
|
||||
#endif // !defined(MATHFU_COMPILE_WITHOUT_SIMD_SUPPORT) &&
|
||||
// defined(__ARM_NEON__)
|
||||
|
||||
} // namespace mathfu
|
||||
|
||||
#endif // MATHFU_VECTOR_2_SIMD_H_
|
@ -1,184 +0,0 @@
|
||||
/*
|
||||
* Copyright 2016 Google Inc. All rights reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
#ifndef MATHFU_INTERNAL_VECTOR_3_H_
|
||||
#define MATHFU_INTERNAL_VECTOR_3_H_
|
||||
|
||||
#include "mathfu/vector.h"
|
||||
|
||||
namespace mathfu {
|
||||
|
||||
template <class T>
|
||||
class Vector<T, 3> {
|
||||
public:
|
||||
typedef T Scalar;
|
||||
static const int d = 3;
|
||||
|
||||
inline Vector() {}
|
||||
|
||||
inline Vector(const Vector<T, 3>& v) {
|
||||
MATHFU_VECTOR_OPERATION(data_[i] = v.data_[i]);
|
||||
}
|
||||
|
||||
template <typename U>
|
||||
explicit inline Vector(const Vector<U, 3>& v) {
|
||||
MATHFU_VECTOR_OPERATION(data_[i] = static_cast<T>(v[i]));
|
||||
}
|
||||
|
||||
explicit inline Vector(const T& s) { MATHFU_VECTOR_OPERATION(data_[i] = s); }
|
||||
|
||||
explicit inline Vector(const T* a) {
|
||||
MATHFU_VECTOR_OPERATION(data_[i] = a[i]);
|
||||
}
|
||||
|
||||
inline Vector(const T& s1, const T& s2, const T& s3) {
|
||||
x = s1;
|
||||
y = s2;
|
||||
z = s3;
|
||||
}
|
||||
|
||||
inline Vector(const Vector<T, 2>& v12, const T& s3) {
|
||||
x = v12[0];
|
||||
y = v12[1];
|
||||
z = s3;
|
||||
}
|
||||
|
||||
explicit inline Vector(const VectorPacked<T, 3>& vector) {
|
||||
MATHFU_VECTOR_OPERATION(data_[i] = vector.data[i]);
|
||||
}
|
||||
|
||||
inline T& operator()(const int i) { return data_[i]; }
|
||||
|
||||
inline const T& operator()(const int i) const { return data_[i]; }
|
||||
|
||||
inline T& operator[](const int i) { return data_[i]; }
|
||||
|
||||
inline const T& operator[](const int i) const { return data_[i]; }
|
||||
|
||||
inline Vector<T, 3> xyz() { return Vector<T, 3>(x, y, z); }
|
||||
|
||||
inline const Vector<T, 3> xyz() const { return Vector<T, 3>(x, y, z); }
|
||||
|
||||
inline Vector<T, 2> xy() { return Vector<T, 2>(x, y); }
|
||||
|
||||
inline const Vector<T, 2> xy() const { return Vector<T, 2>(x, y); }
|
||||
|
||||
inline void Pack(VectorPacked<T, 3>* const vector) const {
|
||||
MATHFU_VECTOR_OPERATION(vector->data[i] = data_[i]);
|
||||
}
|
||||
|
||||
inline T LengthSquared() const { return LengthSquaredHelper(*this); }
|
||||
|
||||
inline T Length() const { return LengthHelper(*this); }
|
||||
|
||||
inline T Normalize() { return NormalizeHelper(*this); }
|
||||
|
||||
inline Vector<T, 3> Normalized() const { return NormalizedHelper(*this); }
|
||||
|
||||
template <typename CompatibleT>
|
||||
static inline Vector<T, 3> FromType(const CompatibleT& compatible) {
|
||||
return FromTypeHelper<T, d, CompatibleT>(compatible);
|
||||
}
|
||||
|
||||
template <typename CompatibleT>
|
||||
static inline CompatibleT ToType(const Vector<T, 3>& v) {
|
||||
return ToTypeHelper<T, d, CompatibleT>(v);
|
||||
}
|
||||
|
||||
static inline T DotProduct(const Vector<T, 3>& v1, const Vector<T, 3>& v2) {
|
||||
return DotProductHelper(v1, v2);
|
||||
}
|
||||
|
||||
static inline Vector<T, 3> HadamardProduct(const Vector<T, 3>& v1,
|
||||
const Vector<T, 3>& v2) {
|
||||
return HadamardProductHelper(v1, v2);
|
||||
}
|
||||
|
||||
static inline Vector<T, 3> CrossProduct(const Vector<T, 3>& v1,
|
||||
const Vector<T, 3>& v2) {
|
||||
return CrossProductHelper(v1, v2);
|
||||
}
|
||||
|
||||
static inline Vector<T, 3> Lerp(const Vector<T, 3>& v1,
|
||||
const Vector<T, 3>& v2, const T percent) {
|
||||
return LerpHelper(v1, v2, percent);
|
||||
}
|
||||
|
||||
static inline Vector<T, 3> RandomInRange(const Vector<T, 3>& min,
|
||||
const Vector<T, 3>& max) {
|
||||
return RandomInRangeHelper(min, max);
|
||||
}
|
||||
|
||||
static inline Vector<T, 3> Max(const Vector<T, 3>& v1,
|
||||
const Vector<T, 3>& v2) {
|
||||
return MaxHelper(v1, v2);
|
||||
}
|
||||
|
||||
static inline Vector<T, 3> Min(const Vector<T, 3>& v1,
|
||||
const Vector<T, 3>& v2) {
|
||||
return MinHelper(v1, v2);
|
||||
}
|
||||
|
||||
MATHFU_DEFINE_CLASS_SIMD_AWARE_NEW_DELETE
|
||||
|
||||
#include "mathfu/internal/disable_warnings_begin.h"
|
||||
union {
|
||||
T data_[3];
|
||||
struct {
|
||||
T x;
|
||||
T y;
|
||||
T z;
|
||||
};
|
||||
};
|
||||
#include "mathfu/internal/disable_warnings_end.h"
|
||||
};
|
||||
|
||||
template <class T>
|
||||
struct VectorPacked<T, 3> {
|
||||
/// Create an uninitialized VectorPacked.
|
||||
VectorPacked() {}
|
||||
|
||||
/// Create a VectorPacked from a Vector.
|
||||
///
|
||||
/// Both VectorPacked and Vector must have the same number of dimensions.
|
||||
/// @param vector Vector to create the VectorPacked from.
|
||||
explicit VectorPacked(const Vector<T, 3>& vector) { vector.Pack(this); }
|
||||
|
||||
/// Copy a Vector to a VectorPacked.
|
||||
///
|
||||
/// Both VectorPacked and Vector must have the same number of dimensions.
|
||||
/// @param vector Vector to copy to the VectorPacked.
|
||||
/// @returns A reference to this VectorPacked.
|
||||
VectorPacked& operator=(const Vector<T, 3>& vector) {
|
||||
vector.Pack(this);
|
||||
return *this;
|
||||
}
|
||||
|
||||
#include "mathfu/internal/disable_warnings_begin.h"
|
||||
/// Elements of the packed vector one per dimension.
|
||||
union {
|
||||
T data[3];
|
||||
struct {
|
||||
T x;
|
||||
T y;
|
||||
T z;
|
||||
};
|
||||
};
|
||||
#include "mathfu/internal/disable_warnings_end.h"
|
||||
};
|
||||
|
||||
} // namespace mathfu
|
||||
|
||||
#endif // MATHFU_INTERNAL_VECTOR_3_H_
|
@ -1,352 +0,0 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All rights reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
#ifndef MATHFU_VECTOR_3_SIMD_H_
|
||||
#define MATHFU_VECTOR_3_SIMD_H_
|
||||
|
||||
#include "mathfu/internal/vector_3.h"
|
||||
#include "mathfu/utilities.h"
|
||||
|
||||
#include <math.h>
|
||||
|
||||
#ifdef MATHFU_COMPILE_WITH_SIMD
|
||||
#include "vectorial/simd4f.h"
|
||||
#endif
|
||||
|
||||
/// @file mathfu/internal/vector_3_simd.h MathFu Vector<T, 3> Specialization
|
||||
/// @brief 3-dimensional specialization of mathfu::Vector for SIMD optimized
|
||||
/// builds.
|
||||
/// @see mathfu::Vector
|
||||
|
||||
/// @cond MATHFU_INTERNAL
|
||||
/// Add macros to account for both the case where the vector is stored as a
|
||||
/// simd intrinsic using 4 elements or as 3 values of type T.
|
||||
/// MATHFU_VECTOR3_STORE3/MATHFU_VECTOR3_LOAD3 are additional operations used
|
||||
/// to load/store the non simd values from and to simd datatypes. If intrinsics
|
||||
/// are used these amount to essentially noops. MATHFU_VECTOR3_INIT3 either
|
||||
/// creates a simd datatype if the intrinsic is used or sets the T values if
|
||||
/// not.
|
||||
#ifdef MATHFU_COMPILE_WITH_PADDING
|
||||
#define MATHFU_VECTOR3_STORE3(simd_to_store, data) \
|
||||
{ (data).simd = simd_to_store; }
|
||||
#define MATHFU_VECTOR3_LOAD3(data) (data).simd
|
||||
#define MATHFU_VECTOR3_INIT3(data, v1, v2, v3) \
|
||||
{ (data).simd = simd4f_create(v1, v2, v3, 0); }
|
||||
#else
|
||||
#define MATHFU_VECTOR3_STORE3(simd_to_store, data) \
|
||||
{ simd4f_ustore3(simd_to_store, (data).data_); }
|
||||
#define MATHFU_VECTOR3_LOAD3(data) simd4f_uload3((data).data_)
|
||||
#define MATHFU_VECTOR3_INIT3(data, v1, v2, v3) \
|
||||
{ \
|
||||
(data).data_[0] = v1; \
|
||||
(data).data_[1] = v2; \
|
||||
(data).data_[2] = v3; \
|
||||
}
|
||||
#endif // MATHFU_COMPILE_WITH_PADDING
|
||||
/// @endcond
|
||||
|
||||
namespace mathfu {
|
||||
|
||||
#ifdef MATHFU_COMPILE_WITH_SIMD
|
||||
/// @cond MATHFU_INTERNAL
|
||||
// This class should remain plain old data.
|
||||
template <>
|
||||
class Vector<float, 3> {
|
||||
public:
|
||||
typedef float Scalar;
|
||||
|
||||
inline Vector() {}
|
||||
|
||||
inline Vector(const Vector<float, 3>& v) {
|
||||
#ifdef MATHFU_COMPILE_WITH_PADDING
|
||||
simd = v.simd;
|
||||
#else
|
||||
MATHFU_VECTOR3_INIT3(*this, v[0], v[1], v[2]);
|
||||
#endif // MATHFU_COMPILE_WITH_PADDING
|
||||
}
|
||||
|
||||
explicit inline Vector(const Vector<int, 3>& v) {
|
||||
MATHFU_VECTOR3_INIT3(*this, static_cast<float>(v[0]),
|
||||
static_cast<float>(v[1]), static_cast<float>(v[2]));
|
||||
}
|
||||
|
||||
inline Vector(const simd4f& v) { MATHFU_VECTOR3_STORE3(v, *this); }
|
||||
|
||||
explicit inline Vector(const float& s) {
|
||||
MATHFU_VECTOR3_INIT3(*this, s, s, s);
|
||||
}
|
||||
|
||||
inline Vector(const float& v1, const float& v2, const float& v3) {
|
||||
MATHFU_VECTOR3_INIT3(*this, v1, v2, v3);
|
||||
}
|
||||
|
||||
inline Vector(const Vector<float, 2>& v12, const float& v3) {
|
||||
MATHFU_VECTOR3_INIT3(*this, v12[0], v12[1], v3);
|
||||
}
|
||||
|
||||
explicit inline Vector(const float* v) {
|
||||
#ifdef MATHFU_COMPILE_WITH_PADDING
|
||||
simd = simd4f_uload3(v);
|
||||
#else
|
||||
MATHFU_VECTOR3_INIT3(*this, v[0], v[1], v[2]);
|
||||
#endif // MATHFU_COMPILE_WITH_PADDING
|
||||
}
|
||||
|
||||
explicit inline Vector(const VectorPacked<float, 3>& vector) {
|
||||
#ifdef MATHFU_COMPILE_WITH_PADDING
|
||||
simd = simd4f_uload3(vector.data);
|
||||
#else
|
||||
MATHFU_VECTOR3_INIT3(*this, vector.data[0], vector.data[1], vector.data[2]);
|
||||
#endif // MATHFU_COMPILE_WITH_PADDING
|
||||
}
|
||||
|
||||
inline float& operator()(const int i) { return data_[i]; }
|
||||
|
||||
inline const float& operator()(const int i) const { return data_[i]; }
|
||||
|
||||
inline float& operator[](const int i) { return data_[i]; }
|
||||
|
||||
inline const float& operator[](const int i) const { return data_[i]; }
|
||||
|
||||
/// GLSL style multi-component accessors.
|
||||
inline Vector<float, 2> xy() { return Vector<float, 2>(x, y); }
|
||||
inline const Vector<float, 2> xy() const { return Vector<float, 2>(x, y); }
|
||||
|
||||
inline void Pack(VectorPacked<float, 3>* const vector) const {
|
||||
#ifdef MATHFU_COMPILE_WITH_PADDING
|
||||
simd4f_ustore3(simd, vector->data);
|
||||
#else
|
||||
vector->data[0] = data_[0];
|
||||
vector->data[1] = data_[1];
|
||||
vector->data[2] = data_[2];
|
||||
#endif // MATHFU_COMPILE_WITH_PADDING
|
||||
}
|
||||
|
||||
inline Vector<float, 3> operator-() const {
|
||||
return Vector<float, 3>(
|
||||
simd4f_sub(simd4f_zero(), MATHFU_VECTOR3_LOAD3(*this)));
|
||||
}
|
||||
|
||||
inline Vector<float, 3> operator*(const Vector<float, 3>& v) const {
|
||||
return Vector<float, 3>(
|
||||
simd4f_mul(MATHFU_VECTOR3_LOAD3(*this), MATHFU_VECTOR3_LOAD3(v)));
|
||||
}
|
||||
|
||||
inline Vector<float, 3> operator/(const Vector<float, 3>& v) const {
|
||||
return Vector<float, 3>(
|
||||
simd4f_div(MATHFU_VECTOR3_LOAD3(*this), MATHFU_VECTOR3_LOAD3(v)));
|
||||
}
|
||||
|
||||
inline Vector<float, 3> operator+(const Vector<float, 3>& v) const {
|
||||
return Vector<float, 3>(
|
||||
simd4f_add(MATHFU_VECTOR3_LOAD3(*this), MATHFU_VECTOR3_LOAD3(v)));
|
||||
}
|
||||
|
||||
inline Vector<float, 3> operator-(const Vector<float, 3>& v) const {
|
||||
return Vector<float, 3>(
|
||||
simd4f_sub(MATHFU_VECTOR3_LOAD3(*this), MATHFU_VECTOR3_LOAD3(v)));
|
||||
}
|
||||
|
||||
inline Vector<float, 3> operator*(const float& s) const {
|
||||
return Vector<float, 3>(
|
||||
simd4f_mul(MATHFU_VECTOR3_LOAD3(*this), simd4f_splat(s)));
|
||||
}
|
||||
|
||||
inline Vector<float, 3> operator/(const float& s) const {
|
||||
return Vector<float, 3>(
|
||||
simd4f_div(MATHFU_VECTOR3_LOAD3(*this), simd4f_splat(s)));
|
||||
}
|
||||
|
||||
inline Vector<float, 3> operator+(const float& s) const {
|
||||
return Vector<float, 3>(
|
||||
simd4f_add(MATHFU_VECTOR3_LOAD3(*this), simd4f_splat(s)));
|
||||
}
|
||||
|
||||
inline Vector<float, 3> operator-(const float& s) const {
|
||||
return Vector<float, 3>(
|
||||
simd4f_sub(MATHFU_VECTOR3_LOAD3(*this), simd4f_splat(s)));
|
||||
}
|
||||
|
||||
inline Vector<float, 3>& operator*=(const Vector<float, 3>& v) {
|
||||
*this = simd4f_mul(MATHFU_VECTOR3_LOAD3(*this), MATHFU_VECTOR3_LOAD3(v));
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline Vector<float, 3>& operator/=(const Vector<float, 3>& v) {
|
||||
*this = simd4f_div(MATHFU_VECTOR3_LOAD3(*this), MATHFU_VECTOR3_LOAD3(v));
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline Vector<float, 3>& operator+=(const Vector<float, 3>& v) {
|
||||
*this = simd4f_add(MATHFU_VECTOR3_LOAD3(*this), MATHFU_VECTOR3_LOAD3(v));
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline Vector<float, 3>& operator-=(const Vector<float, 3>& v) {
|
||||
*this = simd4f_sub(MATHFU_VECTOR3_LOAD3(*this), MATHFU_VECTOR3_LOAD3(v));
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline Vector<float, 3>& operator*=(const float& s) {
|
||||
*this = simd4f_mul(MATHFU_VECTOR3_LOAD3(*this), simd4f_splat(s));
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline Vector<float, 3>& operator/=(const float& s) {
|
||||
*this = simd4f_div(MATHFU_VECTOR3_LOAD3(*this), simd4f_splat(s));
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline Vector<float, 3>& operator+=(const float& s) {
|
||||
*this = simd4f_add(MATHFU_VECTOR3_LOAD3(*this), simd4f_splat(s));
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline Vector<float, 3>& operator-=(const float& s) {
|
||||
*this = simd4f_sub(MATHFU_VECTOR3_LOAD3(*this), simd4f_splat(s));
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline bool operator==(const Vector<float, 3>& v) const {
|
||||
for (int i = 0; i < 3; ++i) {
|
||||
if ((*this)[i] != v[i]) return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
inline bool operator!=(const Vector<float, 3>& v) const {
|
||||
return !operator==(v);
|
||||
}
|
||||
|
||||
inline float LengthSquared() const {
|
||||
return simd4f_dot3_scalar(MATHFU_VECTOR3_LOAD3(*this),
|
||||
MATHFU_VECTOR3_LOAD3(*this));
|
||||
}
|
||||
|
||||
inline float Length() const {
|
||||
return simd4f_get_x(simd4f_length3(MATHFU_VECTOR3_LOAD3(*this)));
|
||||
}
|
||||
|
||||
inline float Normalize() {
|
||||
const float length = Length();
|
||||
*this = simd4f_mul(MATHFU_VECTOR3_LOAD3(*this), simd4f_splat(1 / length));
|
||||
return length;
|
||||
}
|
||||
|
||||
inline Vector<float, 3> Normalized() const {
|
||||
return Vector<float, 3>(simd4f_normalize3(MATHFU_VECTOR3_LOAD3(*this)));
|
||||
}
|
||||
|
||||
template <typename CompatibleT>
|
||||
static inline Vector<float, 3> FromType(const CompatibleT& compatible) {
|
||||
return FromTypeHelper<float, 3, CompatibleT>(compatible);
|
||||
}
|
||||
|
||||
template <typename CompatibleT>
|
||||
static inline CompatibleT ToType(const Vector<float, 3>& v) {
|
||||
return ToTypeHelper<float, 3, CompatibleT>(v);
|
||||
}
|
||||
|
||||
static inline float DotProduct(const Vector<float, 3>& v1,
|
||||
const Vector<float, 3>& v2) {
|
||||
return simd4f_dot3_scalar(MATHFU_VECTOR3_LOAD3(v1),
|
||||
MATHFU_VECTOR3_LOAD3(v2));
|
||||
}
|
||||
|
||||
static inline Vector<float, 3> CrossProduct(const Vector<float, 3>& v1,
|
||||
const Vector<float, 3>& v2) {
|
||||
return Vector<float, 3>(
|
||||
simd4f_cross3(MATHFU_VECTOR3_LOAD3(v1), MATHFU_VECTOR3_LOAD3(v2)));
|
||||
}
|
||||
|
||||
static inline Vector<float, 3> HadamardProduct(const Vector<float, 3>& v1,
|
||||
const Vector<float, 3>& v2) {
|
||||
return Vector<float, 3>(
|
||||
simd4f_mul(MATHFU_VECTOR3_LOAD3(v1), MATHFU_VECTOR3_LOAD3(v2)));
|
||||
}
|
||||
|
||||
static inline Vector<float, 3> Lerp(const Vector<float, 3>& v1,
|
||||
const Vector<float, 3>& v2,
|
||||
float percent) {
|
||||
const Vector<float, 3> percentv(percent);
|
||||
const Vector<float, 3> one(1.0f);
|
||||
const Vector<float, 3> one_minus_percent = one - percentv;
|
||||
return Vector<float, 3>(simd4f_add(
|
||||
simd4f_mul(MATHFU_VECTOR3_LOAD3(one_minus_percent),
|
||||
MATHFU_VECTOR3_LOAD3(v1)),
|
||||
simd4f_mul(MATHFU_VECTOR3_LOAD3(percentv), MATHFU_VECTOR3_LOAD3(v2))));
|
||||
}
|
||||
|
||||
/// Generates a random vector, where the range for each component is
|
||||
/// bounded by min and max.
|
||||
static inline Vector<float, 3> RandomInRange(const Vector<float, 3>& min,
|
||||
const Vector<float, 3>& max) {
|
||||
return Vector<float, 3>(mathfu::RandomInRange<float>(min[0], max[0]),
|
||||
mathfu::RandomInRange<float>(min[1], max[1]),
|
||||
mathfu::RandomInRange<float>(min[2], max[2]));
|
||||
}
|
||||
|
||||
static inline Vector<float, 3> Max(const Vector<float, 3>& v1,
|
||||
const Vector<float, 3>& v2) {
|
||||
#ifdef MATHFU_COMPILE_WITH_PADDING
|
||||
return Vector<float, 3>(
|
||||
simd4f_max(MATHFU_VECTOR3_LOAD3(v1), MATHFU_VECTOR3_LOAD3(v2)));
|
||||
#else
|
||||
return Vector<float, 3>(std::max(v1[0], v2[0]), std::max(v1[1], v2[1]),
|
||||
std::max(v1[2], v2[2]));
|
||||
#endif // MATHFU_COMPILE_WITH_PADDING
|
||||
}
|
||||
|
||||
static inline Vector<float, 3> Min(const Vector<float, 3>& v1,
|
||||
const Vector<float, 3>& v2) {
|
||||
#ifdef MATHFU_COMPILE_WITH_PADDING
|
||||
return Vector<float, 3>(
|
||||
simd4f_min(MATHFU_VECTOR3_LOAD3(v1), MATHFU_VECTOR3_LOAD3(v2)));
|
||||
#else
|
||||
return Vector<float, 3>(std::min(v1[0], v2[0]), std::min(v1[1], v2[1]),
|
||||
std::min(v1[2], v2[2]));
|
||||
#endif // MATHFU_COMPILE_WITH_PADDING
|
||||
}
|
||||
|
||||
template <class T, int rows, int cols>
|
||||
friend class Matrix;
|
||||
template <class T, int d>
|
||||
friend class Vector;
|
||||
|
||||
MATHFU_DEFINE_CLASS_SIMD_AWARE_NEW_DELETE
|
||||
|
||||
#include "mathfu/internal/disable_warnings_begin.h"
|
||||
union {
|
||||
#ifdef MATHFU_COMPILE_WITH_PADDING
|
||||
simd4f simd;
|
||||
float data_[4];
|
||||
#else
|
||||
float data_[3];
|
||||
#endif // MATHFU_COMPILE_WITH_PADDING
|
||||
|
||||
struct {
|
||||
float x;
|
||||
float y;
|
||||
float z;
|
||||
};
|
||||
};
|
||||
#include "mathfu/internal/disable_warnings_end.h"
|
||||
};
|
||||
/// @endcond
|
||||
#endif // MATHFU_COMPILE_WITH_SIMD
|
||||
|
||||
} // namespace mathfu
|
||||
|
||||
#endif // MATHFU_VECTOR_3_SIMD_H_
|
@ -1,195 +0,0 @@
|
||||
/*
|
||||
* Copyright 2016 Google Inc. All rights reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
#ifndef MATHFU_INTERNAL_VECTOR_4_H_
|
||||
#define MATHFU_INTERNAL_VECTOR_4_H_
|
||||
|
||||
// Prefer including vector.h directly, since it includes specializations.
|
||||
#include "mathfu/vector.h"
|
||||
|
||||
namespace mathfu {
|
||||
|
||||
template <class T>
|
||||
class Vector<T, 4> {
|
||||
public:
|
||||
typedef T Scalar;
|
||||
static const int d = 4;
|
||||
|
||||
inline Vector() {}
|
||||
|
||||
inline Vector(const Vector<T, 4>& v) {
|
||||
MATHFU_VECTOR_OPERATION(data_[i] = v.data_[i]);
|
||||
}
|
||||
|
||||
template <typename U>
|
||||
explicit inline Vector(const Vector<U, 4>& v) {
|
||||
MATHFU_VECTOR_OPERATION(data_[i] = static_cast<T>(v[i]));
|
||||
}
|
||||
|
||||
explicit inline Vector(const T& s) { MATHFU_VECTOR_OPERATION(data_[i] = s); }
|
||||
|
||||
explicit inline Vector(const T* a) {
|
||||
MATHFU_VECTOR_OPERATION(data_[i] = a[i]);
|
||||
}
|
||||
|
||||
inline Vector(const T& s1, const T& s2, const T& s3, const T& s4) {
|
||||
x = s1;
|
||||
y = s2;
|
||||
z = s3;
|
||||
w = s4;
|
||||
}
|
||||
|
||||
inline Vector(const Vector<T, 3>& vector3, const T& value) {
|
||||
x = vector3[0];
|
||||
y = vector3[1];
|
||||
z = vector3[2];
|
||||
w = value;
|
||||
}
|
||||
|
||||
inline Vector(const Vector<T, 2>& v12, const Vector<T, 2>& v34) {
|
||||
x = v12[0];
|
||||
y = v12[1];
|
||||
z = v34[0];
|
||||
w = v34[1];
|
||||
}
|
||||
|
||||
explicit inline Vector(const VectorPacked<T, 4>& vector) {
|
||||
MATHFU_VECTOR_OPERATION(data_[i] = vector.data[i]);
|
||||
}
|
||||
|
||||
inline T& operator()(const int i) { return data_[i]; }
|
||||
|
||||
inline const T& operator()(const int i) const { return data_[i]; }
|
||||
|
||||
inline T& operator[](const int i) { return data_[i]; }
|
||||
|
||||
inline const T& operator[](const int i) const { return data_[i]; }
|
||||
|
||||
inline Vector<T, 3> xyz() { return Vector<T, 3>(x, y, z); }
|
||||
|
||||
inline const Vector<T, 3> xyz() const { return Vector<T, 3>(x, y, z); }
|
||||
|
||||
inline Vector<T, 2> xy() { return Vector<T, 2>(x, y); }
|
||||
|
||||
inline const Vector<T, 2> xy() const { return Vector<T, 2>(x, y); }
|
||||
|
||||
inline Vector<T, 2> zw() { return Vector<T, 2>(z, w); }
|
||||
|
||||
inline const Vector<T, 2> zw() const { return Vector<T, 2>(z, w); }
|
||||
|
||||
inline void Pack(VectorPacked<T, 4>* const vector) const {
|
||||
MATHFU_VECTOR_OPERATION(vector->data[i] = data_[i]);
|
||||
}
|
||||
|
||||
inline T LengthSquared() const { return LengthSquaredHelper(*this); }
|
||||
|
||||
inline T Length() const { return LengthHelper(*this); }
|
||||
|
||||
inline T Normalize() { return NormalizeHelper(*this); }
|
||||
|
||||
inline Vector<T, 4> Normalized() const { return NormalizedHelper(*this); }
|
||||
|
||||
template <typename CompatibleT>
|
||||
static inline Vector<T, 4> FromType(const CompatibleT& compatible) {
|
||||
return FromTypeHelper<T, d, CompatibleT>(compatible);
|
||||
}
|
||||
|
||||
template <typename CompatibleT>
|
||||
static inline CompatibleT ToType(const Vector<T, 4>& v) {
|
||||
return ToTypeHelper<T, d, CompatibleT>(v);
|
||||
}
|
||||
|
||||
static inline T DotProduct(const Vector<T, 4>& v1, const Vector<T, 4>& v2) {
|
||||
return DotProductHelper(v1, v2);
|
||||
}
|
||||
|
||||
static inline Vector<T, 4> HadamardProduct(const Vector<T, 4>& v1,
|
||||
const Vector<T, 4>& v2) {
|
||||
return HadamardProductHelper(v1, v2);
|
||||
}
|
||||
|
||||
static inline Vector<T, 4> Lerp(const Vector<T, 4>& v1,
|
||||
const Vector<T, 4>& v2, const T percent) {
|
||||
return LerpHelper(v1, v2, percent);
|
||||
}
|
||||
|
||||
static inline Vector<T, 4> RandomInRange(const Vector<T, 4>& min,
|
||||
const Vector<T, 4>& max) {
|
||||
return RandomInRangeHelper(min, max);
|
||||
}
|
||||
|
||||
static inline Vector<T, 4> Max(const Vector<T, 4>& v1,
|
||||
const Vector<T, 4>& v2) {
|
||||
return MaxHelper(v1, v2);
|
||||
}
|
||||
|
||||
static inline Vector<T, 4> Min(const Vector<T, 4>& v1,
|
||||
const Vector<T, 4>& v2) {
|
||||
return MinHelper(v1, v2);
|
||||
}
|
||||
|
||||
MATHFU_DEFINE_CLASS_SIMD_AWARE_NEW_DELETE
|
||||
|
||||
#include "mathfu/internal/disable_warnings_begin.h"
|
||||
union {
|
||||
T data_[4];
|
||||
struct {
|
||||
T x;
|
||||
T y;
|
||||
T z;
|
||||
T w;
|
||||
};
|
||||
};
|
||||
#include "mathfu/internal/disable_warnings_end.h"
|
||||
};
|
||||
|
||||
template <class T>
|
||||
struct VectorPacked<T, 4> {
|
||||
/// Create an uninitialized VectorPacked.
|
||||
VectorPacked() {}
|
||||
|
||||
/// Create a VectorPacked from a Vector.
|
||||
///
|
||||
/// Both VectorPacked and Vector must have the same number of dimensions.
|
||||
/// @param vector Vector to create the VectorPacked from.
|
||||
explicit VectorPacked(const Vector<T, 4>& vector) { vector.Pack(this); }
|
||||
|
||||
/// Copy a Vector to a VectorPacked.
|
||||
///
|
||||
/// Both VectorPacked and Vector must have the same number of dimensions.
|
||||
/// @param vector Vector to copy to the VectorPacked.
|
||||
/// @returns A reference to this VectorPacked.
|
||||
VectorPacked& operator=(const Vector<T, 4>& vector) {
|
||||
vector.Pack(this);
|
||||
return *this;
|
||||
}
|
||||
|
||||
#include "mathfu/internal/disable_warnings_begin.h"
|
||||
/// Elements of the packed vector one per dimension.
|
||||
union {
|
||||
T data[4];
|
||||
struct {
|
||||
T x;
|
||||
T y;
|
||||
T z;
|
||||
T w;
|
||||
};
|
||||
};
|
||||
#include "mathfu/internal/disable_warnings_end.h"
|
||||
};
|
||||
|
||||
} // namespace mathfu
|
||||
|
||||
#endif // MATHFU_INTERNAL_VECTOR_4_H_
|
@ -1,283 +0,0 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All rights reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
#ifndef MATHFU_VECTOR_4_SIMD_H_
|
||||
#define MATHFU_VECTOR_4_SIMD_H_
|
||||
|
||||
#include "mathfu/internal/vector_4.h"
|
||||
#include "mathfu/utilities.h"
|
||||
|
||||
#include <math.h>
|
||||
|
||||
#ifdef MATHFU_COMPILE_WITH_SIMD
|
||||
#include "vectorial/simd4f.h"
|
||||
#endif
|
||||
|
||||
/// @file mathfu/internal/vector_4_simd.h MathFu Vector<T, 4> Specialization
|
||||
/// @brief 4-dimensional specialization of mathfu::Vector for SIMD optimized
|
||||
/// builds.
|
||||
/// @see mathfu::Vector
|
||||
|
||||
namespace mathfu {
|
||||
|
||||
#ifdef MATHFU_COMPILE_WITH_SIMD
|
||||
|
||||
template <>
|
||||
class Vector<float, 4> {
|
||||
public:
|
||||
typedef float Scalar;
|
||||
|
||||
inline Vector() {}
|
||||
|
||||
inline Vector(const Vector<float, 4>& v) { simd = v.simd; }
|
||||
|
||||
explicit inline Vector(const Vector<int, 4>& v) {
|
||||
data_[0] = static_cast<float>(v[0]);
|
||||
data_[1] = static_cast<float>(v[1]);
|
||||
data_[2] = static_cast<float>(v[2]);
|
||||
data_[3] = static_cast<float>(v[3]);
|
||||
}
|
||||
|
||||
explicit inline Vector(const simd4f& v) { simd = v; }
|
||||
|
||||
explicit inline Vector(const float& s) { simd = simd4f_splat(s); }
|
||||
|
||||
inline Vector(const float& s1, const float& s2, const float& s3,
|
||||
const float& s4) {
|
||||
simd = simd4f_create(s1, s2, s3, s4);
|
||||
}
|
||||
|
||||
explicit inline Vector(const float* v) { simd = simd4f_uload4(v); }
|
||||
|
||||
inline Vector(const Vector<float, 3>& vector3, const float& value) {
|
||||
#ifdef MATHFU_COMPILE_WITH_PADDING
|
||||
simd = vector3.simd;
|
||||
(*this)[3] = value;
|
||||
#else
|
||||
simd = simd4f_create(vector3[0], vector3[1], vector3[2], value);
|
||||
#endif // MATHFU_COMPILE_WITH_PADDING
|
||||
}
|
||||
|
||||
inline Vector(const Vector<float, 2>& vector12,
|
||||
const Vector<float, 2>& vector34) {
|
||||
simd = simd4f_create(vector12[0], vector12[1], vector34[0], vector34[1]);
|
||||
}
|
||||
|
||||
explicit inline Vector(const VectorPacked<float, 4>& vector) {
|
||||
simd = simd4f_uload4(vector.data);
|
||||
}
|
||||
|
||||
inline float& operator()(const int i) { return data_[i]; }
|
||||
|
||||
inline const float& operator()(const int i) const { return data_[i]; }
|
||||
|
||||
inline float& operator[](const int i) { return data_[i]; }
|
||||
|
||||
inline const float& operator[](const int i) const { return data_[i]; }
|
||||
|
||||
/// GLSL style multi-component accessors.
|
||||
inline Vector<float, 3> xyz() { return Vector<float, 3>(x, y, z); }
|
||||
inline const Vector<float, 3> xyz() const {
|
||||
return Vector<float, 3>(x, y, z);
|
||||
}
|
||||
|
||||
inline Vector<float, 2> xy() { return Vector<float, 2>(x, y); }
|
||||
inline const Vector<float, 2> xy() const { return Vector<float, 2>(x, y); }
|
||||
|
||||
inline Vector<float, 2> zw() { return Vector<float, 2>(z, w); }
|
||||
inline const Vector<float, 2> zw() const { return Vector<float, 2>(z, w); }
|
||||
|
||||
inline void Pack(VectorPacked<float, 4>* const vector) const {
|
||||
simd4f_ustore4(simd, vector->data);
|
||||
}
|
||||
|
||||
inline Vector<float, 4> operator-() const {
|
||||
return Vector<float, 4>(simd4f_sub(simd4f_zero(), simd));
|
||||
}
|
||||
|
||||
inline Vector<float, 4> operator*(const Vector<float, 4>& v) const {
|
||||
return Vector<float, 4>(simd4f_mul(simd, v.simd));
|
||||
}
|
||||
|
||||
inline Vector<float, 4> operator/(const Vector<float, 4>& v) const {
|
||||
return Vector<float, 4>(simd4f_div(simd, v.simd));
|
||||
}
|
||||
|
||||
inline Vector<float, 4> operator+(const Vector<float, 4>& v) const {
|
||||
return Vector<float, 4>(simd4f_add(simd, v.simd));
|
||||
}
|
||||
|
||||
inline Vector<float, 4> operator-(const Vector<float, 4>& v) const {
|
||||
return Vector<float, 4>(simd4f_sub(simd, v.simd));
|
||||
}
|
||||
|
||||
inline Vector<float, 4> operator*(const float& s) const {
|
||||
return Vector<float, 4>(simd4f_mul(simd, simd4f_splat(s)));
|
||||
}
|
||||
|
||||
inline Vector<float, 4> operator/(const float& s) const {
|
||||
return Vector<float, 4>(simd4f_div(simd, simd4f_splat(s)));
|
||||
}
|
||||
|
||||
inline Vector<float, 4> operator+(const float& s) const {
|
||||
return Vector<float, 4>(simd4f_add(simd, simd4f_splat(s)));
|
||||
}
|
||||
|
||||
inline Vector<float, 4> operator-(const float& s) const {
|
||||
return Vector<float, 4>(simd4f_sub(simd, simd4f_splat(s)));
|
||||
}
|
||||
|
||||
inline Vector<float, 4>& operator*=(const Vector<float, 4>& v) {
|
||||
simd = simd4f_mul(simd, v.simd);
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline Vector<float, 4>& operator/=(const Vector<float, 4>& v) {
|
||||
simd = simd4f_div(simd, v.simd);
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline Vector<float, 4>& operator+=(const Vector<float, 4>& v) {
|
||||
simd = simd4f_add(simd, v.simd);
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline Vector<float, 4>& operator-=(const Vector<float, 4>& v) {
|
||||
simd = simd4f_sub(simd, v.simd);
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline Vector<float, 4>& operator*=(const float& s) {
|
||||
simd = simd4f_mul(simd, simd4f_splat(s));
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline Vector<float, 4>& operator/=(const float& s) {
|
||||
simd = simd4f_div(simd, simd4f_splat(s));
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline Vector<float, 4>& operator+=(const float& s) {
|
||||
simd = simd4f_add(simd, simd4f_splat(s));
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline Vector<float, 4>& operator-=(const float& s) {
|
||||
simd = simd4f_sub(simd, simd4f_splat(s));
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline bool operator==(const Vector<float, 4>& v) const {
|
||||
for (int i = 0; i < 4; ++i) {
|
||||
if ((*this)[i] != v[i]) return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
inline bool operator!=(const Vector<float, 4>& v) const {
|
||||
return !operator==(v);
|
||||
}
|
||||
|
||||
inline float LengthSquared() const {
|
||||
return simd4f_get_x(simd4f_dot4(simd, simd));
|
||||
}
|
||||
|
||||
inline float Length() const { return simd4f_get_x(simd4f_length4(simd)); }
|
||||
|
||||
inline float Normalize() {
|
||||
const float length = Length();
|
||||
simd = simd4f_mul(simd, simd4f_splat(1 / length));
|
||||
return length;
|
||||
}
|
||||
|
||||
inline Vector<float, 4> Normalized() const {
|
||||
return Vector<float, 4>(simd4f_normalize4(simd));
|
||||
}
|
||||
|
||||
template <typename CompatibleT>
|
||||
static inline Vector<float, 4> FromType(const CompatibleT& compatible) {
|
||||
return FromTypeHelper<float, 4, CompatibleT>(compatible);
|
||||
}
|
||||
|
||||
template <typename CompatibleT>
|
||||
static inline CompatibleT ToType(const Vector<float, 4>& v) {
|
||||
return ToTypeHelper<float, 4, CompatibleT>(v);
|
||||
}
|
||||
|
||||
static inline float DotProduct(const Vector<float, 4>& v1,
|
||||
const Vector<float, 4>& v2) {
|
||||
return simd4f_get_x(simd4f_dot4(v1.simd, v2.simd));
|
||||
}
|
||||
|
||||
static inline Vector<float, 4> HadamardProduct(const Vector<float, 4>& v1,
|
||||
const Vector<float, 4>& v2) {
|
||||
return Vector<float, 4>(simd4f_mul(v1.simd, v2.simd));
|
||||
}
|
||||
|
||||
static inline Vector<float, 4> Lerp(const Vector<float, 4>& v1,
|
||||
const Vector<float, 4>& v2,
|
||||
float percent) {
|
||||
const Vector<float, 4> percentv(percent);
|
||||
const Vector<float, 4> one(1.0f);
|
||||
const Vector<float, 4> one_minus_percent = one - percentv;
|
||||
return Vector<float, 4>(
|
||||
simd4f_add(simd4f_mul(one_minus_percent.simd, v1.simd),
|
||||
simd4f_mul(percentv.simd, v2.simd)));
|
||||
}
|
||||
|
||||
/// Generates a random vector, where the range for each component is
|
||||
/// bounded by min and max.
|
||||
static inline Vector<float, 4> RandomInRange(const Vector<float, 4>& min,
|
||||
const Vector<float, 4>& max) {
|
||||
return Vector<float, 4>(mathfu::RandomInRange<float>(min[0], max[0]),
|
||||
mathfu::RandomInRange<float>(min[1], max[1]),
|
||||
mathfu::RandomInRange<float>(min[2], max[2]),
|
||||
mathfu::RandomInRange<float>(min[3], max[3]));
|
||||
}
|
||||
|
||||
static inline Vector<float, 4> Max(const Vector<float, 4>& v1,
|
||||
const Vector<float, 4>& v2) {
|
||||
return Vector<float, 4>(simd4f_max(v1.simd, v2.simd));
|
||||
}
|
||||
|
||||
static inline Vector<float, 4> Min(const Vector<float, 4>& v1,
|
||||
const Vector<float, 4>& v2) {
|
||||
return Vector<float, 4>(simd4f_min(v1.simd, v2.simd));
|
||||
}
|
||||
|
||||
template <class T, int rows, int cols>
|
||||
friend class Matrix;
|
||||
|
||||
MATHFU_DEFINE_CLASS_SIMD_AWARE_NEW_DELETE
|
||||
|
||||
#include "mathfu/internal/disable_warnings_begin.h"
|
||||
union {
|
||||
simd4f simd;
|
||||
float data_[4];
|
||||
struct {
|
||||
float x;
|
||||
float y;
|
||||
float z;
|
||||
float w;
|
||||
};
|
||||
};
|
||||
#include "mathfu/internal/disable_warnings_end.h"
|
||||
};
|
||||
/// @endcond
|
||||
#endif // MATHFU_COMPILE_WITH_SIMD
|
||||
|
||||
} // namespace mathfu
|
||||
|
||||
#endif // MATHFU_VECTOR_4_SIMD_H_
|
1542
third_party/mathfu-1.1.0/include/mathfu/matrix.h
vendored
1542
third_party/mathfu-1.1.0/include/mathfu/matrix.h
vendored
File diff suppressed because it is too large
Load Diff
@ -1,22 +0,0 @@
|
||||
/*
|
||||
* Copyright 2016 Google Inc. All rights reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
#ifndef MATHFU_MATRIX_4X4_H_
|
||||
#define MATHFU_MATRIX_4X4_H_
|
||||
|
||||
// Prefer including matrix.h directly, since it includes specializations.
|
||||
#include "mathfu/matrix.h"
|
||||
|
||||
#endif // MATHFU_MATRIX_4X4_H_
|
526
third_party/mathfu-1.1.0/include/mathfu/quaternion.h
vendored
526
third_party/mathfu-1.1.0/include/mathfu/quaternion.h
vendored
@ -1,526 +0,0 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All rights reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
#ifndef MATHFU_QUATERNION_H_
|
||||
#define MATHFU_QUATERNION_H_
|
||||
|
||||
#ifdef _WIN32
|
||||
#if !defined(_USE_MATH_DEFINES)
|
||||
#define _USE_MATH_DEFINES // For M_PI.
|
||||
#endif // !defined(_USE_MATH_DEFINES)
|
||||
#endif // _WIN32
|
||||
|
||||
#include "mathfu/matrix.h"
|
||||
#include "mathfu/vector.h"
|
||||
|
||||
#include <math.h>
|
||||
|
||||
/// @file mathfu/quaternion.h
|
||||
/// @brief Quaternion class and functions.
|
||||
/// @addtogroup mathfu_quaternion
|
||||
///
|
||||
/// MathFu provides a Quaternion class that utilizes SIMD optimized
|
||||
/// Matrix and Vector classes.
|
||||
|
||||
namespace mathfu {
|
||||
|
||||
/// @addtogroup mathfu_quaternion
|
||||
/// @{
|
||||
/// @class Quaternion
|
||||
///
|
||||
/// @brief Stores a Quaternion of type T and provides a set of utility
|
||||
/// operations on each Quaternion.
|
||||
/// @tparam T Type of each element in the Quaternion.
|
||||
template <class T>
|
||||
class Quaternion {
|
||||
public:
|
||||
/// @brief Construct an uninitialized Quaternion.
|
||||
inline Quaternion() {}
|
||||
|
||||
/// @brief Construct a Quaternion from a copy.
|
||||
/// @param q Quaternion to copy.
|
||||
inline Quaternion(const Quaternion<T>& q) {
|
||||
s_ = q.s_;
|
||||
v_ = q.v_;
|
||||
}
|
||||
|
||||
/// @brief Construct a Quaternion using scalar values to initialize each
|
||||
/// element.
|
||||
///
|
||||
/// @param s1 Scalar component.
|
||||
/// @param s2 First element of the Vector component.
|
||||
/// @param s3 Second element of the Vector component.
|
||||
/// @param s4 Third element of the Vector component.
|
||||
inline Quaternion(const T& s1, const T& s2, const T& s3, const T& s4) {
|
||||
s_ = s1;
|
||||
v_ = Vector<T, 3>(s2, s3, s4);
|
||||
}
|
||||
|
||||
/// @brief Construct a quaternion from a scalar and 3-dimensional Vector.
|
||||
///
|
||||
/// @param s1 Scalar component.
|
||||
/// @param v1 Vector component.
|
||||
inline Quaternion(const T& s1, const Vector<T, 3>& v1) {
|
||||
s_ = s1;
|
||||
v_ = v1;
|
||||
}
|
||||
|
||||
/// @brief Return the scalar component of the quaternion.
|
||||
///
|
||||
/// @return The scalar component
|
||||
inline T& scalar() { return s_; }
|
||||
|
||||
/// @brief Return the scalar component of the quaternion.
|
||||
///
|
||||
/// @return The scalar component
|
||||
inline const T& scalar() const { return s_; }
|
||||
|
||||
/// @brief Set the scalar component of the quaternion.
|
||||
///
|
||||
/// @param s Scalar component.
|
||||
inline void set_scalar(const T& s) { s_ = s; }
|
||||
|
||||
/// @brief Return the vector component of the quaternion.
|
||||
///
|
||||
/// @return The scalar component
|
||||
inline Vector<T, 3>& vector() { return v_; }
|
||||
|
||||
/// @brief Return the vector component of the quaternion.
|
||||
///
|
||||
/// @return The scalar component
|
||||
inline const Vector<T, 3>& vector() const { return v_; }
|
||||
|
||||
/// @brief Set the vector component of the quaternion.
|
||||
///
|
||||
/// @param v Vector component.
|
||||
inline void set_vector(const Vector<T, 3>& v) { v_ = v; }
|
||||
|
||||
/// @brief Calculate the inverse Quaternion.
|
||||
///
|
||||
/// This calculates the inverse such that <code>(q * q).Inverse()</code>
|
||||
/// is the identity.
|
||||
///
|
||||
/// @return Quaternion containing the result.
|
||||
inline Quaternion<T> Inverse() const { return Quaternion<T>(s_, -v_); }
|
||||
|
||||
/// @brief Multiply this Quaternion with another Quaternion.
|
||||
///
|
||||
/// @note This is equivalent to
|
||||
/// <code>FromMatrix(ToMatrix() * q.ToMatrix()).</code>
|
||||
/// @param q Quaternion to multiply with.
|
||||
/// @return Quaternion containing the result.
|
||||
inline Quaternion<T> operator*(const Quaternion<T>& q) const {
|
||||
return Quaternion<T>(
|
||||
s_ * q.s_ - Vector<T, 3>::DotProduct(v_, q.v_),
|
||||
s_ * q.v_ + q.s_ * v_ + Vector<T, 3>::CrossProduct(v_, q.v_));
|
||||
}
|
||||
|
||||
/// @brief Multiply this Quaternion by a scalar.
|
||||
///
|
||||
/// This multiplies the angle of the rotation by a scalar factor.
|
||||
/// @param s1 Scalar to multiply with.
|
||||
/// @return Quaternion containing the result.
|
||||
inline Quaternion<T> operator*(const T& s1) const {
|
||||
T angle;
|
||||
Vector<T, 3> axis;
|
||||
ToAngleAxis(&angle, &axis);
|
||||
angle *= s1;
|
||||
return Quaternion<T>(cos(0.5f * angle),
|
||||
axis.Normalized() * static_cast<T>(sin(0.5f * angle)));
|
||||
}
|
||||
|
||||
/// @brief Multiply a Vector by this Quaternion.
|
||||
///
|
||||
/// This will rotate the specified vector by the rotation specified by this
|
||||
/// Quaternion.
|
||||
///
|
||||
/// @param v1 Vector to multiply by this Quaternion.
|
||||
/// @return Rotated Vector.
|
||||
inline Vector<T, 3> operator*(const Vector<T, 3>& v1) const {
|
||||
T ss = s_ + s_;
|
||||
return ss * Vector<T, 3>::CrossProduct(v_, v1) + (ss * s_ - 1) * v1 +
|
||||
2 * Vector<T, 3>::DotProduct(v_, v1) * v_;
|
||||
}
|
||||
|
||||
/// @brief Normalize this quaterion (in-place).
|
||||
///
|
||||
/// @return Length of the quaternion.
|
||||
inline T Normalize() {
|
||||
T length = sqrt(s_ * s_ + Vector<T, 3>::DotProduct(v_, v_));
|
||||
T scale = (1 / length);
|
||||
s_ *= scale;
|
||||
v_ *= scale;
|
||||
return length;
|
||||
}
|
||||
|
||||
/// @brief Calculate the normalized version of this quaternion.
|
||||
///
|
||||
/// @return The normalized quaternion.
|
||||
inline Quaternion<T> Normalized() const {
|
||||
Quaternion<T> q(*this);
|
||||
q.Normalize();
|
||||
return q;
|
||||
}
|
||||
|
||||
/// @brief Convert this Quaternion to an Angle and axis.
|
||||
///
|
||||
/// The returned angle is the size of the rotation in radians about the
|
||||
/// axis represented by this Quaternion.
|
||||
///
|
||||
/// @param angle Receives the angle.
|
||||
/// @param axis Receives the normalized axis.
|
||||
inline void ToAngleAxis(T* angle, Vector<T, 3>* axis) const {
|
||||
*axis = s_ > 0 ? v_ : -v_;
|
||||
*angle = 2 * atan2(axis->Normalize(), s_ > 0 ? s_ : -s_);
|
||||
}
|
||||
|
||||
/// @brief Convert this Quaternion to 3 Euler Angles.
|
||||
///
|
||||
/// @return 3-dimensional Vector where each element is a angle of rotation
|
||||
/// (in radians) around the x, y, and z axes.
|
||||
inline Vector<T, 3> ToEulerAngles() const {
|
||||
Matrix<T, 3> m(ToMatrix());
|
||||
T cos2 = m[0] * m[0] + m[1] * m[1];
|
||||
if (cos2 < 1e-6f) {
|
||||
return Vector<T, 3>(
|
||||
0,
|
||||
m[2] < 0 ? static_cast<T>(0.5 * M_PI) : static_cast<T>(-0.5 * M_PI),
|
||||
-std::atan2(m[3], m[4]));
|
||||
} else {
|
||||
return Vector<T, 3>(std::atan2(m[5], m[8]),
|
||||
std::atan2(-m[2], std::sqrt(cos2)),
|
||||
std::atan2(m[1], m[0]));
|
||||
}
|
||||
}
|
||||
|
||||
/// @brief Convert to a 3x3 Matrix.
|
||||
///
|
||||
/// @return 3x3 rotation Matrix.
|
||||
inline Matrix<T, 3> ToMatrix() const {
|
||||
const T x2 = v_[0] * v_[0], y2 = v_[1] * v_[1], z2 = v_[2] * v_[2];
|
||||
const T sx = s_ * v_[0], sy = s_ * v_[1], sz = s_ * v_[2];
|
||||
const T xz = v_[0] * v_[2], yz = v_[1] * v_[2], xy = v_[0] * v_[1];
|
||||
return Matrix<T, 3>(1 - 2 * (y2 + z2), 2 * (xy + sz), 2 * (xz - sy),
|
||||
2 * (xy - sz), 1 - 2 * (x2 + z2), 2 * (sx + yz),
|
||||
2 * (sy + xz), 2 * (yz - sx), 1 - 2 * (x2 + y2));
|
||||
}
|
||||
|
||||
/// @brief Convert to a 4x4 Matrix.
|
||||
///
|
||||
/// @return 4x4 transform Matrix.
|
||||
inline Matrix<T, 4> ToMatrix4() const {
|
||||
const T x2 = v_[0] * v_[0], y2 = v_[1] * v_[1], z2 = v_[2] * v_[2];
|
||||
const T sx = s_ * v_[0], sy = s_ * v_[1], sz = s_ * v_[2];
|
||||
const T xz = v_[0] * v_[2], yz = v_[1] * v_[2], xy = v_[0] * v_[1];
|
||||
return Matrix<T, 4>(1 - 2 * (y2 + z2), 2 * (xy + sz), 2 * (xz - sy), 0.0f,
|
||||
2 * (xy - sz), 1 - 2 * (x2 + z2), 2 * (sx + yz), 0.0f,
|
||||
2 * (sy + xz), 2 * (yz - sx), 1 - 2 * (x2 + y2), 0.0f,
|
||||
0.0f, 0.0f, 0.0f, 1.0f);
|
||||
}
|
||||
|
||||
/// @brief Create a Quaternion from an angle and axis.
|
||||
///
|
||||
/// @param angle Angle in radians to rotate by.
|
||||
/// @param axis Axis in 3D space to rotate around.
|
||||
/// @return Quaternion containing the result.
|
||||
static Quaternion<T> FromAngleAxis(const T& angle, const Vector<T, 3>& axis) {
|
||||
const T halfAngle = static_cast<T>(0.5) * angle;
|
||||
Vector<T, 3> localAxis(axis);
|
||||
return Quaternion<T>(
|
||||
cos(halfAngle),
|
||||
localAxis.Normalized() * static_cast<T>(sin(halfAngle)));
|
||||
}
|
||||
|
||||
/// @brief Create a quaternion from 3 euler angles.
|
||||
///
|
||||
/// @param angles 3-dimensional Vector where each element contains an
|
||||
/// angle in radius to rotate by about the x, y and z axes.
|
||||
/// @return Quaternion containing the result.
|
||||
static Quaternion<T> FromEulerAngles(const Vector<T, 3>& angles) {
|
||||
const Vector<T, 3> halfAngles(static_cast<T>(0.5) * angles[0],
|
||||
static_cast<T>(0.5) * angles[1],
|
||||
static_cast<T>(0.5) * angles[2]);
|
||||
const T sinx = std::sin(halfAngles[0]);
|
||||
const T cosx = std::cos(halfAngles[0]);
|
||||
const T siny = std::sin(halfAngles[1]);
|
||||
const T cosy = std::cos(halfAngles[1]);
|
||||
const T sinz = std::sin(halfAngles[2]);
|
||||
const T cosz = std::cos(halfAngles[2]);
|
||||
return Quaternion<T>(cosx * cosy * cosz + sinx * siny * sinz,
|
||||
sinx * cosy * cosz - cosx * siny * sinz,
|
||||
cosx * siny * cosz + sinx * cosy * sinz,
|
||||
cosx * cosy * sinz - sinx * siny * cosz);
|
||||
}
|
||||
|
||||
/// @brief Create a quaternion from a rotation Matrix.
|
||||
///
|
||||
/// @param m 3x3 rotation Matrix.
|
||||
/// @return Quaternion containing the result.
|
||||
static Quaternion<T> FromMatrix(const Matrix<T, 3>& m) {
|
||||
const T trace = m(0, 0) + m(1, 1) + m(2, 2);
|
||||
if (trace > 0) {
|
||||
const T s = sqrt(trace + 1) * 2;
|
||||
const T oneOverS = 1 / s;
|
||||
return Quaternion<T>(static_cast<T>(0.25) * s, (m[5] - m[7]) * oneOverS,
|
||||
(m[6] - m[2]) * oneOverS, (m[1] - m[3]) * oneOverS);
|
||||
} else if (m[0] > m[4] && m[0] > m[8]) {
|
||||
const T s = sqrt(m[0] - m[4] - m[8] + 1) * 2;
|
||||
const T oneOverS = 1 / s;
|
||||
return Quaternion<T>((m[5] - m[7]) * oneOverS, static_cast<T>(0.25) * s,
|
||||
(m[3] + m[1]) * oneOverS, (m[6] + m[2]) * oneOverS);
|
||||
} else if (m[4] > m[8]) {
|
||||
const T s = sqrt(m[4] - m[0] - m[8] + 1) * 2;
|
||||
const T oneOverS = 1 / s;
|
||||
return Quaternion<T>((m[6] - m[2]) * oneOverS, (m[3] + m[1]) * oneOverS,
|
||||
static_cast<T>(0.25) * s, (m[5] + m[7]) * oneOverS);
|
||||
} else {
|
||||
const T s = sqrt(m[8] - m[0] - m[4] + 1) * 2;
|
||||
const T oneOverS = 1 / s;
|
||||
return Quaternion<T>((m[1] - m[3]) * oneOverS, (m[6] + m[2]) * oneOverS,
|
||||
(m[5] + m[7]) * oneOverS, static_cast<T>(0.25) * s);
|
||||
}
|
||||
}
|
||||
|
||||
/// @brief Calculate the dot product of two Quaternions.
|
||||
///
|
||||
/// @param q1 First quaternion.
|
||||
/// @param q2 Second quaternion
|
||||
/// @return The scalar dot product of both Quaternions.
|
||||
static inline T DotProduct(const Quaternion<T>& q1, const Quaternion<T>& q2) {
|
||||
return q1.s_ * q2.s_ + Vector<T, 3>::DotProduct(q1.v_, q2.v_);
|
||||
}
|
||||
|
||||
/// @brief Calculate the spherical linear interpolation between two
|
||||
/// Quaternions.
|
||||
///
|
||||
/// @param q1 Start Quaternion.
|
||||
/// @param q2 End Quaternion.
|
||||
/// @param s1 The scalar value determining how far from q1 and q2 the
|
||||
/// resulting quaternion should be. A value of 0 corresponds to q1 and a
|
||||
/// value of 1 corresponds to q2.
|
||||
/// @result Quaternion containing the result.
|
||||
static inline Quaternion<T> Slerp(const Quaternion<T>& q1,
|
||||
const Quaternion<T>& q2, const T& s1) {
|
||||
if (q1.s_ * q2.s_ + Vector<T, 3>::DotProduct(q1.v_, q2.v_) > 0.999999f)
|
||||
return Quaternion<T>(q1.s_ * (1 - s1) + q2.s_ * s1,
|
||||
q1.v_ * (1 - s1) + q2.v_ * s1);
|
||||
return q1 * ((q1.Inverse() * q2) * s1);
|
||||
}
|
||||
|
||||
/// @brief Access an element of the quaternion.
|
||||
///
|
||||
/// @param i Index of the element to access.
|
||||
/// @return A reference to the accessed data that can be modified by the
|
||||
/// caller.
|
||||
inline T& operator[](const int i) {
|
||||
if (i == 0) return s_;
|
||||
return v_[i - 1];
|
||||
}
|
||||
|
||||
/// @brief Access an element of the quaternion.
|
||||
///
|
||||
/// @param i Index of the element to access.
|
||||
/// @return A const reference to the accessed.
|
||||
inline const T& operator[](const int i) const {
|
||||
return const_cast<Quaternion<T>*>(this)->operator[](i);
|
||||
}
|
||||
|
||||
/// @brief Returns a vector that is perpendicular to the supplied vector.
|
||||
///
|
||||
/// @param v1 An arbitrary vector
|
||||
/// @return A vector perpendicular to v1. Normally this will just be
|
||||
/// the cross product of v1, v2. If they are parallel or opposite though,
|
||||
/// the routine will attempt to pick a vector.
|
||||
static inline Vector<T, 3> PerpendicularVector(const Vector<T, 3>& v) {
|
||||
// We start out by taking the cross product of the vector and the x-axis to
|
||||
// find something parallel to the input vectors. If that cross product
|
||||
// turns out to be length 0 (i. e. the vectors already lie along the x axis)
|
||||
// then we use the y-axis instead.
|
||||
Vector<T, 3> axis = Vector<T, 3>::CrossProduct(
|
||||
Vector<T, 3>(static_cast<T>(1), static_cast<T>(0), static_cast<T>(0)),
|
||||
v);
|
||||
// We use a fairly high epsilon here because we know that if this number
|
||||
// is too small, the axis we'll get from a cross product with the y axis
|
||||
// will be much better and more numerically stable.
|
||||
if (axis.LengthSquared() < static_cast<T>(0.05)) {
|
||||
axis = Vector<T, 3>::CrossProduct(
|
||||
Vector<T, 3>(static_cast<T>(0), static_cast<T>(1), static_cast<T>(0)),
|
||||
v);
|
||||
}
|
||||
return axis;
|
||||
}
|
||||
|
||||
/// @brief Returns the a Quaternion that rotates from start to end.
|
||||
///
|
||||
/// @param v1 The starting vector
|
||||
/// @param v2 The vector to rotate to
|
||||
/// @param preferred_axis the axis to use, if v1 and v2 are parallel.
|
||||
/// @return A Quaternion describing the rotation from v1 to v2
|
||||
/// See the comment on RotateFromToWithAxis for an explanation of the math.
|
||||
static inline Quaternion<T> RotateFromToWithAxis(
|
||||
const Vector<T, 3>& v1, const Vector<T, 3>& v2,
|
||||
const Vector<T, 3>& preferred_axis) {
|
||||
Vector<T, 3> start = v1.Normalized();
|
||||
Vector<T, 3> end = v2.Normalized();
|
||||
|
||||
T dot_product = Vector<T, 3>::DotProduct(start, end);
|
||||
// Any rotation < 0.1 degrees is treated as no rotation
|
||||
// in order to avoid division by zero errors.
|
||||
// So we early-out in cases where it's less then 0.1 degrees.
|
||||
// cos( 0.1 degrees) = 0.99999847691
|
||||
if (dot_product >= static_cast<T>(0.99999847691)) {
|
||||
return Quaternion<T>::identity;
|
||||
}
|
||||
// If the vectors point in opposite directions, return a 180 degree
|
||||
// rotation, on the axis that they asked for.
|
||||
if (dot_product <= static_cast<T>(-0.99999847691)) {
|
||||
return Quaternion<T>(static_cast<T>(0), preferred_axis);
|
||||
}
|
||||
// Degenerate cases have been handled, so if we're here, we have to
|
||||
// actually compute the angle we want:
|
||||
Vector<T, 3> cross_product = Vector<T, 3>::CrossProduct(start, end);
|
||||
|
||||
return Quaternion<T>(static_cast<T>(1.0) + dot_product, cross_product)
|
||||
.Normalized();
|
||||
}
|
||||
|
||||
/// @brief Returns the a Quaternion that rotates from start to end.
|
||||
///
|
||||
/// @param v1 The starting vector
|
||||
/// @param v2 The vector to rotate to
|
||||
/// @return A Quaternion describing the rotation from v1 to v2. In the case
|
||||
/// where the vectors are parallel, it returns the identity. In the case
|
||||
/// where
|
||||
/// they point in opposite directions, it picks an arbitrary axis. (Since
|
||||
/// there
|
||||
/// are technically infinite possible quaternions to represent a 180 degree
|
||||
/// rotation.)
|
||||
///
|
||||
/// The final equation used here is fairly elegant, but its derivation is
|
||||
/// not obvious: We want to find the quaternion that represents the angle
|
||||
/// between Start and End.
|
||||
///
|
||||
/// The angle can be expressed as a quaternion with the values:
|
||||
/// angle: ArcCos(dotproduct(start, end) / (|start|*|end|)
|
||||
/// axis: crossproduct(start, end).normalized * sin(angle/2)
|
||||
///
|
||||
/// or written as:
|
||||
/// quaternion(cos(angle/2), axis * sin(angle/2))
|
||||
///
|
||||
/// Using the trig identity:
|
||||
/// sin(angle * 2) = 2 * sin(angle) * cos*angle)
|
||||
/// Via substitution, we can turn this into:
|
||||
/// sin(angle/2) = 0.5 * sin(angle)/cos(angle/2)
|
||||
///
|
||||
/// Using this substitution, we get:
|
||||
/// quaternion( cos(angle/2),
|
||||
/// 0.5 * crossproduct(start, end).normalized
|
||||
/// * sin(angle) / cos(angle/2))
|
||||
///
|
||||
/// If we scale the whole thing up by 2 * cos(angle/2) then we get:
|
||||
/// quaternion(2 * cos(angle/2) * cos(angle/2),
|
||||
/// crossproduct(start, end).normalized * sin(angle))
|
||||
///
|
||||
/// (Note that the quaternion is no longer normalized after this scaling)
|
||||
///
|
||||
/// Another trig identity:
|
||||
/// cos(angle/2) = sqrt((1 + cos(angle) / 2)
|
||||
///
|
||||
/// Substituting this in, we can simplify the quaternion scalar:
|
||||
///
|
||||
/// quaternion(1 + cos(angle),
|
||||
/// crossproduct(start, end).normalized * sin(angle))
|
||||
///
|
||||
/// Because cross(start, end) has a magnitude of |start|*|end|*sin(angle),
|
||||
/// crossproduct(start,end).normalized
|
||||
/// is equivalent to
|
||||
/// crossproduct(start,end) / |start| * |end| * sin(angle)
|
||||
/// So after that substitution:
|
||||
///
|
||||
/// quaternion(1 + cos(angle),
|
||||
/// crossproduct(start, end) / (|start| * |end|))
|
||||
///
|
||||
/// dotproduct(start, end) has the value of |start| * |end| * cos(angle),
|
||||
/// so by algebra,
|
||||
/// cos(angle) = dotproduct(start, end) / (|start| * |end|)
|
||||
/// we can replace our quaternion scalar here also:
|
||||
///
|
||||
/// quaternion(1 + dotproduct(start, end) / (|start| * |end|),
|
||||
/// crossproduct(start, end) / (|start| * |end|))
|
||||
///
|
||||
/// If start and end are normalized, then |start| * |end| = 1, giving us a
|
||||
/// final quaternion of:
|
||||
///
|
||||
/// quaternion(1 + dotproduct(start, end), crossproduct(start, end))
|
||||
static inline Quaternion<T> RotateFromTo(const Vector<T, 3>& v1,
|
||||
const Vector<T, 3>& v2) {
|
||||
Vector<T, 3> start = v1.Normalized();
|
||||
Vector<T, 3> end = v2.Normalized();
|
||||
|
||||
T dot_product = Vector<T, 3>::DotProduct(start, end);
|
||||
// Any rotation < 0.1 degrees is treated as no rotation
|
||||
// in order to avoid division by zero errors.
|
||||
// So we early-out in cases where it's less then 0.1 degrees.
|
||||
// cos( 0.1 degrees) = 0.99999847691
|
||||
if (dot_product >= static_cast<T>(0.99999847691)) {
|
||||
return Quaternion<T>::identity;
|
||||
}
|
||||
// If the vectors point in opposite directions, return a 180 degree
|
||||
// rotation, on an arbitrary axis.
|
||||
if (dot_product <= static_cast<T>(-0.99999847691)) {
|
||||
return Quaternion<T>(0, PerpendicularVector(start));
|
||||
}
|
||||
// Degenerate cases have been handled, so if we're here, we have to
|
||||
// actually compute the angle we want:
|
||||
Vector<T, 3> cross_product = Vector<T, 3>::CrossProduct(start, end);
|
||||
|
||||
return Quaternion<T>(static_cast<T>(1.0) + dot_product, cross_product)
|
||||
.Normalized();
|
||||
}
|
||||
|
||||
/// @brief Contains a quaternion doing the identity transform.
|
||||
static Quaternion<T> identity;
|
||||
|
||||
MATHFU_DEFINE_CLASS_SIMD_AWARE_NEW_DELETE
|
||||
|
||||
private:
|
||||
T s_;
|
||||
Vector<T, 3> v_;
|
||||
};
|
||||
|
||||
template <typename T>
|
||||
Quaternion<T> Quaternion<T>::identity = Quaternion<T>(1, 0, 0, 0);
|
||||
/// @}
|
||||
|
||||
/// @addtogroup mathfu_quaternion
|
||||
/// @{
|
||||
|
||||
/// @brief Multiply a Quaternion by a scalar.
|
||||
///
|
||||
/// This multiplies the angle of the rotation of the specified Quaternion
|
||||
/// by a scalar factor.
|
||||
/// @param s Scalar to multiply with.
|
||||
/// @param q Quaternion to scale.
|
||||
/// @return Quaternion containing the result.
|
||||
///
|
||||
/// @related Quaternion
|
||||
template <class T>
|
||||
inline Quaternion<T> operator*(const T& s, const Quaternion<T>& q) {
|
||||
return q * s;
|
||||
}
|
||||
/// @}
|
||||
|
||||
} // namespace mathfu
|
||||
#endif // MATHFU_QUATERNION_H_
|
82
third_party/mathfu-1.1.0/include/mathfu/rect.h
vendored
82
third_party/mathfu-1.1.0/include/mathfu/rect.h
vendored
@ -1,82 +0,0 @@
|
||||
/*
|
||||
* Copyright 2016 Google Inc. All rights reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
#ifndef MATHFU_RECT_H_
|
||||
#define MATHFU_RECT_H_
|
||||
|
||||
#include "mathfu/vector.h"
|
||||
|
||||
namespace mathfu {
|
||||
|
||||
/// @addtogroup mathfu_rect
|
||||
/// @{
|
||||
/// @class Rect "mathfu/rect.h"
|
||||
/// @brief Rect of type T containing position (pos) and width.
|
||||
///
|
||||
/// Rect contains two 2D <b>Vector</b>s of type <b>T</b> representing position
|
||||
/// (pos) and size.
|
||||
///
|
||||
/// @tparam T type of Rect elements.
|
||||
template <class T>
|
||||
struct Rect {
|
||||
Vector<T, 2> pos;
|
||||
Vector<T, 2> size;
|
||||
|
||||
/// @brief Create a rect from a vector4 of the same type.
|
||||
///
|
||||
/// @param v Vector that the data will be copied from.
|
||||
explicit Rect(const Vector<T, 4>& v)
|
||||
: pos(v.x, v.y), size(v.z, v.w) {}
|
||||
|
||||
/// @brief Create a rect from x, y, width and height values.
|
||||
///
|
||||
/// @param x the given x value.
|
||||
/// @param y the given y value.
|
||||
/// @param width the given width value.
|
||||
/// @param height the given height value.
|
||||
inline Rect(T x = static_cast<T>(0), T y = static_cast<T>(0),
|
||||
T width = static_cast<T>(0), T height = static_cast<T>(0))
|
||||
: pos(x, y), size(width, height) {}
|
||||
|
||||
/// @brief Create a rect from two vector2 representing position and size.
|
||||
///
|
||||
/// @param pos Vector representing the position vector (x and y values).
|
||||
/// @param size Vector represening the size vector (width and height values).
|
||||
inline Rect(const Vector<T, 2>& pos, const Vector<T, 2>& size)
|
||||
: pos(pos), size(size) {}
|
||||
};
|
||||
/// @}
|
||||
|
||||
/// @brief Check if two rects are identical.
|
||||
///
|
||||
/// @param r1 Rect to be tested.
|
||||
/// @param r2 Other rect to be tested.
|
||||
template <class T>
|
||||
bool operator==(const Rect<T>& r1, const Rect<T>& r2) {
|
||||
return (r1.pos == r2.pos && r1.size == r2.size);
|
||||
}
|
||||
|
||||
/// @brief Check if two rects are <b>not</b> identical.
|
||||
///
|
||||
/// @param r1 Rect to be tested.
|
||||
/// @param r2 Other rect to be tested.
|
||||
template <class T>
|
||||
bool operator!=(const Rect<T>& r1, const Rect<T>& r2) {
|
||||
return !(r1 == r2);
|
||||
}
|
||||
|
||||
} // namespace mathfu
|
||||
|
||||
#endif // MATHFU_RECT_H_
|
618
third_party/mathfu-1.1.0/include/mathfu/utilities.h
vendored
618
third_party/mathfu-1.1.0/include/mathfu/utilities.h
vendored
@ -1,618 +0,0 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All rights reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
#ifndef MATHFU_UTILITIES_H_
|
||||
#define MATHFU_UTILITIES_H_
|
||||
|
||||
#include <assert.h>
|
||||
#include <math.h>
|
||||
#include <stdint.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
#include <algorithm>
|
||||
#include <memory>
|
||||
|
||||
/// @file mathfu/utilities.h Utilities
|
||||
/// @brief Utility macros and functions.
|
||||
|
||||
/// @addtogroup mathfu_build_config
|
||||
///
|
||||
/// By default MathFu will attempt to build with SIMD optimizations enabled
|
||||
/// based upon the target architecture and compiler options. However, it's
|
||||
/// possible to change the default build configuration using the following
|
||||
/// macros:
|
||||
///
|
||||
/// @li @ref MATHFU_COMPILE_WITHOUT_SIMD_SUPPORT
|
||||
/// @li @ref MATHFU_COMPILE_FORCE_PADDING
|
||||
///
|
||||
/// <table>
|
||||
/// <tr>
|
||||
/// <th>MATHFU_COMPILE_WITHOUT_SIMD_SUPPORT</th>
|
||||
/// <th>MATHFU_COMPILE_FORCE_PADDING</th>
|
||||
/// <th>Configuration</th>
|
||||
/// </tr>
|
||||
/// <tr>
|
||||
/// <td><em>undefined</em></td>
|
||||
/// <td><em>undefined</em> or 1</td>
|
||||
/// <td>Default build configuration, SIMD optimization is enabled based upon
|
||||
/// the target architecture, compiler options and MathFu library
|
||||
/// support.</td>
|
||||
/// </tr>
|
||||
/// <tr>
|
||||
/// <td><em>undefined</em></td>
|
||||
/// <td>0</td>
|
||||
/// <td>If SIMD is supported, padding of data structures is disabled. See
|
||||
/// @ref MATHFU_COMPILE_FORCE_PADDING for more information.</td>
|
||||
/// </tr>
|
||||
/// <tr>
|
||||
/// <td><em>defined</em></td>
|
||||
/// <td><em>undefined/0/1</em></td>
|
||||
/// <td>Builds MathFu with explicit SIMD optimization disabled. The compiler
|
||||
/// could still potentially optimize some code paths with SIMD
|
||||
/// instructions based upon the compiler options.</td>
|
||||
/// </tr>
|
||||
/// </table>
|
||||
|
||||
#ifdef DOXYGEN
|
||||
/// @addtogroup mathfu_build_config
|
||||
/// @{
|
||||
/// @def MATHFU_COMPILE_WITHOUT_SIMD_SUPPORT
|
||||
/// @brief Disable SIMD build configuration.
|
||||
///
|
||||
/// When defined, this macro <b>disables</b> the default behavior of trying to
|
||||
/// build the library with SIMD enabled based upon the target architecture
|
||||
/// and compiler options.
|
||||
///
|
||||
/// To use this build option, this macro <b>must</b> be defined in all modules
|
||||
/// of the project.
|
||||
#define MATHFU_COMPILE_WITHOUT_SIMD_SUPPORT
|
||||
/// @}
|
||||
#endif // DOXYGEN
|
||||
#if !defined(MATHFU_COMPILE_WITHOUT_SIMD_SUPPORT)
|
||||
#if defined(__SSE__)
|
||||
#define MATHFU_COMPILE_WITH_SIMD
|
||||
#elif defined(__ARM_NEON__)
|
||||
#define MATHFU_COMPILE_WITH_SIMD
|
||||
#elif defined(_M_IX86_FP) // MSVC
|
||||
#if _M_IX86_FP >= 1 // SSE enabled
|
||||
#define MATHFU_COMPILE_WITH_SIMD
|
||||
#endif // _M_IX86_FP >= 1
|
||||
#endif
|
||||
#endif // !defined(MATHFU_COMPILE_WITHOUT_SIMD_SUPPORT)
|
||||
|
||||
#ifdef DOXYGEN
|
||||
/// @addtogroup mathfu_build_config
|
||||
/// @{
|
||||
/// @def MATHFU_COMPILE_FORCE_PADDING
|
||||
/// @brief Enable / disable padding of data structures.
|
||||
///
|
||||
/// By default, when @ref MATHFU_COMPILE_FORCE_PADDING is <b>not</b> defined,
|
||||
/// data structures are padded when SIMD is enabled
|
||||
/// (i.e when @ref MATHFU_COMPILE_WITHOUT_SIMD_SUPPORT is also not defined).
|
||||
///
|
||||
/// If @ref MATHFU_COMPILE_FORCE_PADDING is defined as <b>1</b>, all data
|
||||
/// structures are padded to a power of 2 size which enables more efficient
|
||||
/// SIMD operations. This is the default build configuration when SIMD is
|
||||
/// enabled.
|
||||
///
|
||||
/// If @ref MATHFU_COMPILE_FORCE_PADDING is defined as <b>0</b>, all data
|
||||
/// structures are packed by the compiler (with no padding) even when the SIMD
|
||||
/// build configuration is enabled. This build option can be useful in the
|
||||
/// rare occasion an application is CPU memory bandwidth constrained, at the
|
||||
/// expense of additional instructions to copy to / from SIMD registers.
|
||||
///
|
||||
/// To use this build option, this macro <b>must</b> be defined in all modules
|
||||
/// of the project.
|
||||
///
|
||||
/// @see MATHFU_COMPILE_WITHOUT_SIMD_SUPPORT
|
||||
#define MATHFU_COMPILE_FORCE_PADDING
|
||||
/// @}
|
||||
#endif // DOXYGEN
|
||||
|
||||
#ifdef MATHFU_COMPILE_WITH_SIMD
|
||||
/// @cond MATHFU_INTERNAL
|
||||
/// @addtogroup mathfu_build_config
|
||||
/// @{
|
||||
/// @def MATHFU_COMPILE_WITH_PADDING
|
||||
/// @brief Enable padding of data structures to be efficient with SIMD.
|
||||
///
|
||||
/// When defined, this option enables padding of some data structures (e.g
|
||||
/// @ref vec3) to be more efficient with SIMD operations. This option is
|
||||
/// only applicable when @ref MATHFU_COMPILE_WITHOUT_SIMD is not defined and
|
||||
/// the target architecture and compiler support SIMD.
|
||||
///
|
||||
/// To use this build option, this macro <b>must</b> be defined in all modules
|
||||
/// of the project.
|
||||
/// @see MATHFU_COMPILE_FORCE_PADDING
|
||||
#define MATHFU_COMPILE_WITH_PADDING
|
||||
/// @}
|
||||
#if defined(MATHFU_COMPILE_FORCE_PADDING)
|
||||
#if MATHFU_COMPILE_FORCE_PADDING == 1
|
||||
#if !defined(MATHFU_COMPILE_WITH_PADDING)
|
||||
#define MATHFU_COMPILE_WITH_PADDING
|
||||
#endif // !defined(MATHFU_COMPILE_WITH_PADDING)
|
||||
#else
|
||||
#if defined(MATHFU_COMPILE_WITH_PADDING)
|
||||
#undef MATHFU_COMPILE_WITH_PADDING
|
||||
#endif // MATHFU_COMPILE_WITH_PADDING
|
||||
#endif // MATHFU_COMPILE_FORCE_PADDING == 1
|
||||
#endif // MATHFU_COMPILE_FORCE_PADDING
|
||||
/// @endcond
|
||||
#endif // MATHFU_COMPILE_WITH_SIMD
|
||||
|
||||
/// @addtogroup mathfu_version
|
||||
/// @{
|
||||
|
||||
/// @def MATHFU_VERSION_MAJOR
|
||||
/// @brief Major version number of the library.
|
||||
/// @see kMathFuVersionString
|
||||
#define MATHFU_VERSION_MAJOR 1
|
||||
/// @def MATHFU_VERSION_MINOR
|
||||
/// @brief Minor version number of the library.
|
||||
/// @see kMathFuVersionString
|
||||
#define MATHFU_VERSION_MINOR 1
|
||||
/// @def MATHFU_VERSION_REVISION
|
||||
/// @brief Revision number of the library.
|
||||
/// @see kMathFuVersionString
|
||||
#define MATHFU_VERSION_REVISION 0
|
||||
|
||||
/// @}
|
||||
|
||||
/// @cond MATHFU_INTERNAL
|
||||
#define MATHFU_STRING_EXPAND(X) #X
|
||||
#define MATHFU_STRING(X) MATHFU_STRING_EXPAND(X)
|
||||
/// @endcond
|
||||
|
||||
/// @cond MATHFU_INTERNAL
|
||||
// Generate string which contains build options for the library.
|
||||
#if defined(MATHFU_COMPILE_WITH_SIMD)
|
||||
#define MATHFU_BUILD_OPTIONS_SIMD "[simd]"
|
||||
#else
|
||||
#define MATHFU_BUILD_OPTIONS_SIMD "[no simd]"
|
||||
#endif // defined(MATHFU_COMPILE_WITH_SIMD)
|
||||
#if defined(MATHFU_COMPILE_WITH_PADDING)
|
||||
#define MATHFU_BUILD_OPTIONS_PADDING "[padding]"
|
||||
#else
|
||||
#define MATHFU_BUILD_OPTIONS_PADDING "[no padding]"
|
||||
#endif // defined(MATHFU_COMPILE_WITH_PADDING)
|
||||
/// @endcond
|
||||
|
||||
/// @addtogroup mathfu_version
|
||||
/// @{
|
||||
/// @def MATHFU_BUILD_OPTIONS_STRING
|
||||
/// @brief String that describes the library's build configuration.
|
||||
#define MATHFU_BUILD_OPTIONS_STRING \
|
||||
(MATHFU_BUILD_OPTIONS_SIMD " " MATHFU_BUILD_OPTIONS_PADDING)
|
||||
/// @}
|
||||
|
||||
// Weak linkage is culled by VS & doesn't work on cygwin.
|
||||
#if !defined(_WIN32) && !defined(__CYGWIN__)
|
||||
|
||||
extern volatile __attribute__((weak)) const char *kMathFuVersionString;
|
||||
/// @addtogroup mathfu_version
|
||||
/// @{
|
||||
|
||||
/// @var kMathFuVersionString
|
||||
/// @brief String which identifies the current version of MathFu.
|
||||
///
|
||||
/// @ref kMathFuVersionString is used by Google developers to identify which
|
||||
/// applications uploaded to Google Play are using this library. This allows
|
||||
/// the development team at Google to determine the popularity of the library.
|
||||
/// How it works: Applications that are uploaded to the Google Play Store are
|
||||
/// scanned for this version string. We track which applications are using it
|
||||
/// to measure popularity. You are free to remove it (of course) but we would
|
||||
/// appreciate if you left it in.
|
||||
///
|
||||
/// @see MATHFU_VERSION_MAJOR
|
||||
/// @see MATHFU_VERSION_MINOR
|
||||
/// @see MATHFU_VERSION_REVISION
|
||||
volatile __attribute__((weak)) const char *kMathFuVersionString =
|
||||
"MathFu " MATHFU_STRING(MATHFU_VERSION_MAJOR) "." MATHFU_STRING(
|
||||
MATHFU_VERSION_MINOR) "." MATHFU_STRING(MATHFU_VERSION_REVISION);
|
||||
/// @}
|
||||
|
||||
#endif // !defined(_WIN32) && !defined(__CYGWIN__)
|
||||
|
||||
/// @cond MATHFU_INTERNAL
|
||||
template <bool>
|
||||
struct static_assert_util;
|
||||
template <>
|
||||
struct static_assert_util<true> {};
|
||||
/// @endcond
|
||||
|
||||
/// @addtogroup mathfu_utilities
|
||||
/// @{
|
||||
/// @def MATHFU_STATIC_ASSERT
|
||||
/// @brief Compile time assert for pre-C++11 compilers.
|
||||
///
|
||||
/// For example:
|
||||
/// <blockquote><code>
|
||||
/// MATHFU_STATIC_ASSERT(0 == 1);
|
||||
/// </code></blockquote> will result in a compile error.
|
||||
#define MATHFU_STATIC_ASSERT(x) static_assert_util<(x)>()
|
||||
/// @}
|
||||
|
||||
/// @cond MATHFU_INTERNAL
|
||||
/// Unroll an loop up to 4 iterations, where iterator is the identifier
|
||||
/// used in each operation (e.g "i"), number_of_iterations is a constant which
|
||||
/// specifies the number of times to perform the operation and "operation" is
|
||||
/// the statement to execute for each iteration of the loop (e.g data[i] = v).
|
||||
#define MATHFU_UNROLLED_LOOP(iterator, number_of_iterations, operation) \
|
||||
{ \
|
||||
const int iterator = 0; \
|
||||
{ operation; } \
|
||||
if ((number_of_iterations) > 1) { \
|
||||
const int iterator = 1; \
|
||||
{ operation; } \
|
||||
if ((number_of_iterations) > 2) { \
|
||||
const int iterator = 2; \
|
||||
{ operation; } \
|
||||
if ((number_of_iterations) > 3) { \
|
||||
const int iterator = 3; \
|
||||
{ operation; } \
|
||||
if ((number_of_iterations) > 4) { \
|
||||
for (int iterator = 4; iterator < (number_of_iterations); \
|
||||
++iterator) { \
|
||||
operation; \
|
||||
} \
|
||||
} \
|
||||
} \
|
||||
} \
|
||||
} \
|
||||
}
|
||||
/// @endcond
|
||||
|
||||
namespace mathfu {
|
||||
|
||||
/// @addtogroup mathfu_utilities
|
||||
/// @{
|
||||
|
||||
/// @brief Clamp x within [lower, upper].
|
||||
/// @anchor mathfu_Clamp
|
||||
///
|
||||
/// @note Results are undefined if lower > upper.
|
||||
///
|
||||
/// @param x Value to clamp.
|
||||
/// @param lower Lower value of the range.
|
||||
/// @param upper Upper value of the range.
|
||||
/// @returns Clamped value.
|
||||
template <class T>
|
||||
T Clamp(const T &x, const T &lower, const T &upper) {
|
||||
return std::max<T>(lower, std::min<T>(x, upper));
|
||||
}
|
||||
|
||||
/// @brief Linearly interpolate between range_start and range_end, based on
|
||||
/// percent.
|
||||
/// @anchor mathfu_Lerp
|
||||
///
|
||||
/// @param range_start Start of the range.
|
||||
/// @param range_end End of the range.
|
||||
/// @param percent Value between 0.0 and 1.0 used to interpolate between
|
||||
/// range_start and range_end. Where a value of 0.0 results in a return
|
||||
/// value of range_start and 1.0 results in a return value of range_end.
|
||||
/// @return Value between range_start and range_end.
|
||||
///
|
||||
/// @tparam T Type of the range to interpolate over.
|
||||
/// @tparam T2 Type of the value used to perform interpolation
|
||||
/// (e.g float or double).
|
||||
template <class T, class T2>
|
||||
T Lerp(const T &range_start, const T &range_end, const T2 &percent) {
|
||||
const T2 one_minus_percent = static_cast<T2>(1.0) - percent;
|
||||
return range_start * one_minus_percent + range_end * percent;
|
||||
}
|
||||
|
||||
/// @brief Linearly interpolate between range_start and range_end, based on
|
||||
/// percent.
|
||||
/// @anchor mathfu_Lerp2
|
||||
///
|
||||
/// @param range_start Start of the range.
|
||||
/// @param range_end End of the range.
|
||||
/// @param percent Value between 0.0 and 1.0 used to interpolate between
|
||||
/// range_start and range_end. Where a value of 0.0 results in a return
|
||||
/// value of range_start and 1.0 results in a return value of range_end.
|
||||
/// @return Value between range_start and range_end.
|
||||
///
|
||||
/// @tparam T Type of the range to interpolate over.
|
||||
template <class T>
|
||||
T Lerp(const T &range_start, const T &range_end, const T &percent) {
|
||||
return Lerp<T, T>(range_start, range_end, percent);
|
||||
}
|
||||
|
||||
/// @brief Check if val is within [range_start..range_end).
|
||||
/// @anchor mathfu_InRange
|
||||
///
|
||||
/// @param val Value to be tested.
|
||||
/// @param range_start Starting point of the range (inclusive).
|
||||
/// @param range_end Ending point of the range (non-inclusive).
|
||||
/// @return Bool indicating success.
|
||||
///
|
||||
/// @tparam T Type of values to test.
|
||||
template <class T>
|
||||
bool InRange(T val, T range_start, T range_end) {
|
||||
return val >= range_start && val < range_end;
|
||||
}
|
||||
|
||||
/// @brief Generate a random value of type T.
|
||||
/// @anchor mathfu_Random
|
||||
///
|
||||
/// This method generates a random value of type T, greater than or equal to
|
||||
/// 0.0 and less than 1.0.
|
||||
///
|
||||
/// This function uses the standard C library function rand() from math.h to
|
||||
/// generate the random number.
|
||||
///
|
||||
/// @returns Random number greater than or equal to 0.0 and less than 1.0.
|
||||
///
|
||||
/// @see RandomRange()
|
||||
/// @see RandomInRange()
|
||||
template <class T>
|
||||
inline T Random() {
|
||||
return static_cast<T>(rand()) / static_cast<T>(RAND_MAX);
|
||||
}
|
||||
|
||||
/// @cond MATHFU_INTERNAL
|
||||
template <>
|
||||
inline float Random() {
|
||||
return static_cast<float>(rand() >> 8) /
|
||||
(static_cast<float>((RAND_MAX >> 8) + 1));
|
||||
}
|
||||
/// @endcond
|
||||
|
||||
/// @cond MATHFU_INTERNAL
|
||||
template <>
|
||||
inline double Random() {
|
||||
return static_cast<double>(rand()) / (static_cast<double>(RAND_MAX + 1LL));
|
||||
}
|
||||
/// @endcond
|
||||
|
||||
/// @brief Generate a random value of type T in the range -range...+range
|
||||
/// @anchor mathfu_RandomRange
|
||||
///
|
||||
/// This function uses the standard C library function rand() from math.h to
|
||||
/// generate the random number.
|
||||
///
|
||||
/// @param range Range of the random value to generate.
|
||||
/// @return Random value in the range -range to +range
|
||||
///
|
||||
/// @see Random()
|
||||
template <class T>
|
||||
inline T RandomRange(T range) {
|
||||
return (Random<T>() * range * 2) - range;
|
||||
}
|
||||
|
||||
/// @brief Generate a random number between [range_start, range_end]
|
||||
/// @anchor mathfu_RandomInRange
|
||||
///
|
||||
/// This function uses the standard C library function rand() from math.h to
|
||||
/// generate the random number.
|
||||
///
|
||||
/// @param range_start Minimum value.
|
||||
/// @param range_end Maximum value.
|
||||
/// @return Random value in the range [range_start, range_end].
|
||||
///
|
||||
/// @see Lerp()
|
||||
/// @see Random()
|
||||
template <class T>
|
||||
inline T RandomInRange(T range_start, T range_end) {
|
||||
return Lerp(range_start, range_end, Random<T>());
|
||||
}
|
||||
|
||||
/// @cond MATHFU_INTERNAL
|
||||
template <>
|
||||
inline int RandomInRange<int>(int range_start, int range_end) {
|
||||
return static_cast<int>(RandomInRange<float>(static_cast<float>(range_start),
|
||||
static_cast<float>(range_end)));
|
||||
}
|
||||
/// @endcond
|
||||
|
||||
/// @brief Round a value up to the nearest power of 2.
|
||||
///
|
||||
/// @param x Value to round up.
|
||||
/// @returns Value rounded up to the nearest power of 2.
|
||||
template <class T>
|
||||
T RoundUpToPowerOf2(T x) {
|
||||
return static_cast<T>(
|
||||
pow(static_cast<T>(2), ceil(log(x) / log(static_cast<T>(2)))));
|
||||
}
|
||||
|
||||
/// @brief Specialized version of RoundUpToPowerOf2 for int32_t.
|
||||
template <>
|
||||
inline int32_t RoundUpToPowerOf2<>(int32_t x) {
|
||||
x--;
|
||||
x |= x >> 1;
|
||||
x |= x >> 2;
|
||||
x |= x >> 4;
|
||||
x |= x >> 8;
|
||||
x |= x >> 16;
|
||||
x++;
|
||||
return x;
|
||||
}
|
||||
|
||||
/// @brief Round a value up to the type's size boundary.
|
||||
///
|
||||
/// @param v Value to round up.
|
||||
/// @returns Value rounded up to the type's size boundary.
|
||||
template <typename T>
|
||||
uint32_t RoundUpToTypeBoundary(uint32_t v) {
|
||||
return (v + sizeof(T) - 1) & ~(sizeof(T) - 1);
|
||||
}
|
||||
|
||||
/// @}
|
||||
|
||||
/// @addtogroup mathfu_allocator
|
||||
///
|
||||
/// If you use MathFu with SIMD (SSE in particular), you need to have all
|
||||
/// your allocations be 16-byte aligned (which isn't the case with the default
|
||||
/// allocators on most platforms except OS X).
|
||||
///
|
||||
/// You can either use simd_allocator, which solves the problem for
|
||||
/// any STL containers, but not for manual dynamic allocations or the
|
||||
/// new/delete override MATHFU_DEFINE_GLOBAL_SIMD_AWARE_NEW_DELETE will
|
||||
/// solve it for all allocations, at the cost of MATHFU_ALIGNMENT bytes per
|
||||
/// allocation.
|
||||
|
||||
/// @addtogroup mathfu_allocator
|
||||
/// @{
|
||||
|
||||
/// @def MATHFU_ALIGNMENT
|
||||
/// @brief Alignment (in bytes) of memory allocated by AllocateAligned.
|
||||
///
|
||||
/// @see mathfu::AllocateAligned()
|
||||
/// @see mathfu::simd_allocator
|
||||
#define MATHFU_ALIGNMENT 16
|
||||
|
||||
/// @brief Allocate an aligned block of memory.
|
||||
/// @anchor mathfu_AllocateAligned
|
||||
///
|
||||
/// This function allocates a block of memory aligned to MATHFU_ALIGNMENT
|
||||
/// bytes.
|
||||
///
|
||||
/// @param n Size of memory to allocate.
|
||||
/// @return Pointer to aligned block of allocated memory or NULL if
|
||||
/// allocation failed.
|
||||
inline void *AllocateAligned(size_t n) {
|
||||
#if defined(_MSC_VER) && _MSC_VER >= 1900 // MSVC 2015
|
||||
return _aligned_malloc(n, MATHFU_ALIGNMENT);
|
||||
#else
|
||||
// We need to allocate extra bytes to guarantee alignment,
|
||||
// and to store the pointer to the original buffer.
|
||||
uint8_t *buf = reinterpret_cast<uint8_t *>(malloc(n + MATHFU_ALIGNMENT));
|
||||
if (!buf) return NULL;
|
||||
// Align to next higher multiple of MATHFU_ALIGNMENT.
|
||||
uint8_t *aligned_buf = reinterpret_cast<uint8_t *>(
|
||||
(reinterpret_cast<size_t>(buf) + MATHFU_ALIGNMENT) &
|
||||
~(MATHFU_ALIGNMENT - 1));
|
||||
// Write out original buffer pointer before aligned buffer.
|
||||
// The assert will fail if the allocator granularity is less than the pointer
|
||||
// size, or if MATHFU_ALIGNMENT doesn't fit two pointers.
|
||||
assert(static_cast<size_t>(aligned_buf - buf) > sizeof(void *));
|
||||
*(reinterpret_cast<uint8_t **>(aligned_buf) - 1) = buf;
|
||||
return aligned_buf;
|
||||
#endif // defined(_MSC_VER) && _MSC_VER >= 1900 // MSVC 2015
|
||||
}
|
||||
|
||||
/// @brief Deallocate a block of memory allocated with AllocateAligned().
|
||||
/// @anchor mathfu_FreeAligned
|
||||
///
|
||||
/// @param p Pointer to memory to deallocate.
|
||||
inline void FreeAligned(void *p) {
|
||||
#if defined(_MSC_VER) && _MSC_VER >= 1900 // MSVC 2015
|
||||
_aligned_free(p);
|
||||
#else
|
||||
if (p == NULL) return;
|
||||
free(*(reinterpret_cast<uint8_t **>(p) - 1));
|
||||
#endif // defined(_MSC_VER) && _MSC_VER >= 1900 // MSVC 2015
|
||||
}
|
||||
|
||||
/// @brief SIMD-safe memory allocator, for use with STL types like std::vector.
|
||||
///
|
||||
/// For example:
|
||||
/// <blockquote><code><pre>
|
||||
/// std::vector<vec4, mathfu::simd_allocator<vec4>> myvector;
|
||||
/// </pre></code></blockquote>
|
||||
///
|
||||
/// @see MATHFU_DEFINE_GLOBAL_SIMD_AWARE_NEW_DELETE
|
||||
/// @tparam T type allocated by this object.
|
||||
template <typename T>
|
||||
class simd_allocator : public std::allocator<T> {
|
||||
public:
|
||||
/// Size type.
|
||||
typedef size_t size_type;
|
||||
/// Pointer of type T.
|
||||
typedef T *pointer;
|
||||
/// Const pointer of type T.
|
||||
typedef const T *const_pointer;
|
||||
|
||||
/// Constructs a simd_allocator.
|
||||
simd_allocator() throw() : std::allocator<T>() {}
|
||||
/// @brief Constructs and copies a simd_allocator.
|
||||
///
|
||||
/// @param a Allocator to copy.
|
||||
simd_allocator(const simd_allocator &a) throw() : std::allocator<T>(a) {}
|
||||
/// @brief Constructs and copies a simd_allocator.
|
||||
///
|
||||
/// @param a Allocator to copy.
|
||||
/// @tparam U type of the object allocated by the allocator to copy.
|
||||
template <class U>
|
||||
simd_allocator(const simd_allocator<U> &a) throw() : std::allocator<T>(a) {}
|
||||
/// @brief Destructs a simd_allocator.
|
||||
~simd_allocator() throw() {}
|
||||
|
||||
/// @brief Obtains an allocator of a different type.
|
||||
///
|
||||
/// @tparam _Tp1 type of the new allocator.
|
||||
template <typename _Tp1>
|
||||
struct rebind {
|
||||
/// @brief Allocator of type _Tp1.
|
||||
typedef simd_allocator<_Tp1> other;
|
||||
};
|
||||
|
||||
/// @brief Allocate memory for object T.
|
||||
///
|
||||
/// @param n Number of types to allocate.
|
||||
/// @return Pointer to the newly allocated memory.
|
||||
pointer allocate(size_type n) {
|
||||
return reinterpret_cast<pointer>(AllocateAligned(n * sizeof(T)));
|
||||
}
|
||||
|
||||
/// Deallocate memory referenced by pointer p.
|
||||
///
|
||||
/// @param p Pointer to memory to deallocate.
|
||||
void deallocate(pointer p, size_type) { FreeAligned(p); }
|
||||
};
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
#if _MSC_VER <= 1800 // MSVC 2013
|
||||
#if !defined(noexcept)
|
||||
#define noexcept
|
||||
#endif // !defined(noexcept)
|
||||
#endif // _MSC_VER <= 1800
|
||||
#endif // defined(_MSC_VER)
|
||||
|
||||
/// @def MATHFU_DEFINE_GLOBAL_SIMD_AWARE_NEW_DELETE
|
||||
/// @brief Macro which overrides the default new and delete allocators.
|
||||
///
|
||||
/// To globally override new and delete, simply add the line:
|
||||
/// <blockquote><code><pre>
|
||||
/// MATHFU_DEFINE_GLOBAL_SIMD_AWARE_NEW_DELETE
|
||||
/// </pre></code></blockquote>
|
||||
/// to the end of your main .cpp file.
|
||||
#define MATHFU_DEFINE_GLOBAL_SIMD_AWARE_NEW_DELETE \
|
||||
void *operator new(std::size_t n) { return mathfu::AllocateAligned(n); } \
|
||||
void *operator new[](std::size_t n) { return mathfu::AllocateAligned(n); } \
|
||||
void operator delete(void *p) noexcept { mathfu::FreeAligned(p); } \
|
||||
void operator delete[](void *p) noexcept { mathfu::FreeAligned(p); }
|
||||
|
||||
/// @def MATHFU_DEFINE_CLASS_SIMD_AWARE_NEW_DELETE
|
||||
/// @brief Macro which defines the new and delete for MathFu classes.
|
||||
#define MATHFU_DEFINE_CLASS_SIMD_AWARE_NEW_DELETE \
|
||||
static void *operator new(std::size_t n) { \
|
||||
return mathfu::AllocateAligned(n); \
|
||||
} \
|
||||
static void *operator new[](std::size_t n) { \
|
||||
return mathfu::AllocateAligned(n); \
|
||||
} \
|
||||
static void *operator new(std::size_t /*n*/, void *p) { return p; } \
|
||||
static void *operator new[](std::size_t /*n*/, void *p) { return p; } \
|
||||
static void operator delete(void *p) { mathfu::FreeAligned(p); } \
|
||||
static void operator delete[](void *p) { mathfu::FreeAligned(p); } \
|
||||
static void operator delete(void * /*p*/, void * /*place*/) {} \
|
||||
static void operator delete[](void * /*p*/, void * /*place*/) {}
|
||||
|
||||
/// @}
|
||||
|
||||
} // namespace mathfu
|
||||
|
||||
#endif // MATHFU_UTILITIES_H_
|
1007
third_party/mathfu-1.1.0/include/mathfu/vector.h
vendored
1007
third_party/mathfu-1.1.0/include/mathfu/vector.h
vendored
File diff suppressed because it is too large
Load Diff
110
third_party/mathfu-1.1.0/jni/Android.mk
vendored
110
third_party/mathfu-1.1.0/jni/Android.mk
vendored
@ -1,110 +0,0 @@
|
||||
# Copyright 2014 Google Inc. All rights reserved.
|
||||
#
|
||||
# Licensed under the Apache License, Version 2.0 (the "License");
|
||||
# you may not use this file except in compliance with the License.
|
||||
# You may obtain a copy of the License at
|
||||
#
|
||||
# http://www.apache.org/licenses/LICENSE-2.0
|
||||
#
|
||||
# Unless required by applicable law or agreed to in writing, software
|
||||
# distributed under the License is distributed on an "AS IS" BASIS,
|
||||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
# See the License for the specific language governing permissions and
|
||||
# limitations under the License.
|
||||
|
||||
LOCAL_PATH:=$(call my-dir)/..
|
||||
|
||||
MATHFU_DIR?=$(LOCAL_PATH)
|
||||
include $(LOCAL_PATH)/android_config.mk
|
||||
|
||||
# Conditionally include libstlport (so include path is added to CFLAGS) if
|
||||
# it's not being built using the NDK build process.
|
||||
define add-stlport-includes
|
||||
$(eval \
|
||||
ifeq ($(NDK_PROJECT_PATH),)
|
||||
include external/stlport/libstlport.mk
|
||||
endif)
|
||||
endef
|
||||
|
||||
# mathfu-cflags: disable_simd force_padding debug
|
||||
# Expands to the compiler flags for applications or libraries that use MathFu.
|
||||
# Where disable_simd specifies whether SIMD code should be disabled,
|
||||
# force_padding specifies whether padding should be added to data structures
|
||||
# in SIMD mode (-1 = default, 0 = padding off, 1 = padding on).
|
||||
#
|
||||
# NOTE: armeabi-v7a-hard has been deprecated. For more information see,
|
||||
# https://android.googlesource.com/platform/ndk/+/master/docs/HardFloatAbi.md
|
||||
define mathfu-cflags
|
||||
$(if $(subst 0,,$(strip $(1))),-DMATHFU_COMPILE_WITHOUT_SIMD_SUPPORT,\
|
||||
$(if $(subst -1,,$(strip $(2))),\
|
||||
-DMATHFU_COMPILE_FORCE_PADDING=$(strip $(2)),)) \
|
||||
$(if $(APP_DEBUG),-DDEBUG=1,-DDEBUG=0) \
|
||||
$(if $(filter armeabi-v7a-hard,$(TARGET_ARCH_ABI)),\
|
||||
-mfpu=neon -mhard-float -mfloat-abi=hard) \
|
||||
$(if $(filter x86,$(TARGET_ARCH_ABI)),-msse) \
|
||||
$(if $(filter x86_64,$(TARGET_ARCH_ABI)),-msse4.1)
|
||||
endef
|
||||
|
||||
|
||||
# Configure common local variables to build mathfu adding $(1) to the end of
|
||||
# the build target's name.
|
||||
define mathfu-module
|
||||
$(eval \
|
||||
LOCAL_MODULE:=libmathfu$(1)
|
||||
LOCAL_MODULE_TAGS:=optional
|
||||
LOCAL_COPY_HEADERS_TO:=mathfu$(1))
|
||||
endef
|
||||
|
||||
# Configure local variables to build mathfu adding $(1) to the end of the
|
||||
# build target's name, disabling SIMD depending upon the value of $(2) (see
|
||||
# mathfu-cflags $(1)) and configuring padding (see mathfu-cflags $(2))
|
||||
# with $(3).
|
||||
define mathfu-build
|
||||
$(eval \
|
||||
$$(call mathfu-module,$(1))
|
||||
LOCAL_SRC_FILES:=
|
||||
LOCAL_COPY_HEADERS:=\
|
||||
$(subst $(LOCAL_PATH)/,,$(wildcard $(LOCAL_PATH)/include/mathfu/*.h))
|
||||
LOCAL_CFLAGS:=$$(call mathfu-cflags,$(2),$(3))
|
||||
LOCAL_EXPORT_CFLAGS:=$$(LOCAL_CFLAGS)
|
||||
LOCAL_EXPORT_C_INCLUDES:=\
|
||||
$(LOCAL_PATH)/include \
|
||||
$(DEPENDENCIES_VECTORIAL_DIR)/include
|
||||
LOCAL_EXPORT_LDLIBS:=-lm
|
||||
LOCAL_ARM_MODE:=arm
|
||||
LOCAL_ARM_NEON:=$(if $(filter \
|
||||
armeabi-v7a armeabi-v7a-hard,$(TARGET_ARCH_ABI)),true,)
|
||||
$$(call add-stlport-includes))
|
||||
endef
|
||||
|
||||
# --- libmathfu ---
|
||||
# Target which builds an empty static library so that it's possible for
|
||||
# projects using this module to add the appropriate flags and includes to
|
||||
# their compile command line. This builds mathfu using the default build
|
||||
# configuration specified in ${mathfu}/android_config.mk
|
||||
include $(CLEAR_VARS)
|
||||
$(call mathfu-build,,$(MATHFU_DISABLE_SIMD),$(MATHFU_FORCE_PADDING))
|
||||
include $(BUILD_STATIC_LIBRARY)
|
||||
|
||||
# --- libmathfu_no_simd ---
|
||||
# Builds an empty static library (similar to libmathfu).
|
||||
# This build configuration has SIMD disabled.
|
||||
include $(CLEAR_VARS)
|
||||
$(call mathfu-build,_no_simd,1,-1)
|
||||
include $(BUILD_STATIC_LIBRARY)
|
||||
|
||||
# --- libmathfu_simd ---
|
||||
# Builds an empty static library (similar to libmathfu).
|
||||
# This build configuration has SIMD enabled and padding enabled.
|
||||
include $(CLEAR_VARS)
|
||||
$(call mathfu-build,_simd_padding,0,1)
|
||||
include $(BUILD_STATIC_LIBRARY)
|
||||
|
||||
# --- libmathfu_simd_no_padding ---
|
||||
# Builds an empty static library (similar to libmathfu).
|
||||
# This build configuration has SIMD enabled and padding disabled.
|
||||
include $(CLEAR_VARS)
|
||||
$(call mathfu-build,_simd_no_padding,0,0)
|
||||
include $(BUILD_STATIC_LIBRARY)
|
||||
|
||||
mathfu_cflags:=
|
21
third_party/mathfu-1.1.0/jni/Application.mk
vendored
21
third_party/mathfu-1.1.0/jni/Application.mk
vendored
@ -1,21 +0,0 @@
|
||||
# Copyright 2014 Google Inc. All rights reserved.
|
||||
#
|
||||
# Licensed under the Apache License, Version 2.0 (the "License");
|
||||
# you may not use this file except in compliance with the License.
|
||||
# You may obtain a copy of the License at
|
||||
#
|
||||
# http://www.apache.org/licenses/LICENSE-2.0
|
||||
#
|
||||
# Unless required by applicable law or agreed to in writing, software
|
||||
# distributed under the License is distributed on an "AS IS" BASIS,
|
||||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
# See the License for the specific language governing permissions and
|
||||
# limitations under the License.
|
||||
|
||||
LOCAL_PATH:=$(call my-dir)
|
||||
|
||||
APP_PLATFORM:=android-10
|
||||
APP_ABI:=armeabi-v7a armeabi x86 x86_64 mips mips64
|
||||
APP_STL:=c++_static
|
||||
APP_MODULES:=libmathfu
|
||||
|
45
third_party/mathfu-1.1.0/jni/find_fplutil.mk
vendored
45
third_party/mathfu-1.1.0/jni/find_fplutil.mk
vendored
@ -1,45 +0,0 @@
|
||||
# Copyright 2016 Google Inc. All rights reserved.
|
||||
#
|
||||
# Licensed under the Apache License, Version 2.0 (the "License");
|
||||
# you may not use this file except in compliance with the License.
|
||||
# You may obtain a copy of the License at
|
||||
#
|
||||
# http://www.apache.org/licenses/LICENSE-2.0
|
||||
#
|
||||
# Unless required by applicable law or agreed to in writing, software
|
||||
# distributed under the License is distributed on an "AS IS" BASIS,
|
||||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
# See the License for the specific language governing permissions and
|
||||
# limitations under the License.
|
||||
|
||||
# Find the fplutil directory and set it in `FPLUTIL_DIR`.
|
||||
#
|
||||
# We search some standard locations, such as
|
||||
# (1) the variable $(DEPENDENCIES_ROOT), which can be specified
|
||||
# in an environment variable,
|
||||
# (2) the "dependencies" directory that gets created when cloning from GitHub,
|
||||
# (3) several levels up in the directory tree.
|
||||
#
|
||||
# Notes
|
||||
# -----
|
||||
# - fplutil is the project where we keep all our shared code, so the code in
|
||||
# this file (which locates fplutil) can unfortunately not be shared.
|
||||
# - Since this file is duplicated in all FPL projects (except fplutil itself),
|
||||
# please copy new versions to all FPL projects whenever you make a change.
|
||||
|
||||
FIND_FPLUTIL_DIR:=$(call my-dir)
|
||||
|
||||
$(foreach dir,$(wildcard $(DEPENDENCIES_ROOT)) \
|
||||
$(wildcard $(FIND_FPLUTIL_DIR)/../dependencies/fplutil) \
|
||||
$(wildcard $(FIND_FPLUTIL_DIR)/../../dependencies/fplutil) \
|
||||
$(wildcard $(FIND_FPLUTIL_DIR)/../fplutil) \
|
||||
$(wildcard $(FIND_FPLUTIL_DIR)/../../fplutil) \
|
||||
$(wildcard $(FIND_FPLUTIL_DIR)/../../../fplutil) \
|
||||
$(wildcard $(FIND_FPLUTIL_DIR)/../../../../fplutil),\
|
||||
$(eval FPLUTIL_DIR?=$(dir)))
|
||||
|
||||
ifeq ($(FPLUTIL_DIR),)
|
||||
ifndef (FIND_FPLUTIL_OK_IF_NOT_FOUND)
|
||||
$(error "Cannot file fplutil project.")
|
||||
endif
|
||||
endif
|
58
third_party/mathfu-1.1.0/readme.md
vendored
58
third_party/mathfu-1.1.0/readme.md
vendored
@ -1,58 +0,0 @@
|
||||
MathFu Version 1.1.0 {#mathfu_readme}
|
||||
====================
|
||||
|
||||
MathFu is a C++ math library developed primarily for games focused on
|
||||
simplicity and efficiency.
|
||||
|
||||
It provides a suite of [vector][], [matrix][] and [quaternion][] classes
|
||||
to perform basic [geometry][] suitable for game developers. This functionality
|
||||
can be used to construct geometry for graphics libraries like [OpenGL][] or
|
||||
perform calculations for animation or physics systems.
|
||||
|
||||
The library is written in portable C++ with [SIMD][] compiler intrinsics and
|
||||
has been tested on the following platforms:
|
||||
|
||||
* [Android][]
|
||||
* [Linux][] (x86_64)
|
||||
* [OS X][]
|
||||
* [Windows][]
|
||||
|
||||
Go to our [landing page][] to browse our documentation and see some examples.
|
||||
|
||||
* Discuss MathFu with other developers and users on the
|
||||
[MathFu Google Group][].
|
||||
* File issues on the [MathFu Issues Tracker][]
|
||||
* Post your questions to [stackoverflow.com][] with a mention of
|
||||
**mathfu**.
|
||||
|
||||
**Important**: MathFu uses submodules to reference other components it depends
|
||||
upon so download the source using:
|
||||
|
||||
git clone --recursive https://github.com/google/mathfu.git
|
||||
|
||||
To contribute to this project see [CONTRIBUTING][].
|
||||
|
||||
For applications on Google Play that integrate this tool, usage is tracked.
|
||||
This tracking is done automatically using the embedded version string
|
||||
(kMathFuVersionString), and helps us continue to optimize it. Aside from
|
||||
consuming a few extra bytes in your application binary, it shouldn't affect
|
||||
your application at all. We use this information to let us know if MathFu
|
||||
is useful and if we should continue to invest in it. Since this is open
|
||||
source, you are free to remove the version string but we would appreciate if
|
||||
you would leave it in.
|
||||
|
||||
[Android]: http://www.android.com
|
||||
[Linux]: http://en.m.wikipedia.org/wiki/Linux
|
||||
[MathFu Google Group]: http://groups.google.com/group/mathfulib
|
||||
[MathFu Issues Tracker]: http://github.com/google/mathfu/issues
|
||||
[OS X]: http://www.apple.com/osx/
|
||||
[OpenGL]: http://www.opengl.org/
|
||||
[SIMD]: http://en.wikipedia.org/wiki/SIMD
|
||||
[Windows]: http://windows.microsoft.com/
|
||||
[geometry]: http://en.wikipedia.org/wiki/Geometry
|
||||
[landing page]: http://google.github.io/mathfu
|
||||
[matrix]: http://en.wikipedia.org/wiki/Matrix_(mathematics)
|
||||
[quaternion]: http://en.wikipedia.org/wiki/Quaternion
|
||||
[stackoverflow.com]: http://stackoverflow.com/search?q=mathfu
|
||||
[vector]: http://en.wikipedia.org/wiki/Euclidean_vector
|
||||
[CONTRIBUTING]: http://github.com/google/mathfu/blob/master/CONTRIBUTING
|
@ -1,79 +0,0 @@
|
||||
# Copyright 2014 Google Inc. All rights reserved.
|
||||
#
|
||||
# Licensed under the Apache License, Version 2.0 (the "License");
|
||||
# you may not use this file except in compliance with the License.
|
||||
# You may obtain a copy of the License at
|
||||
#
|
||||
# http://www.apache.org/licenses/LICENSE-2.0
|
||||
#
|
||||
# Unless required by applicable law or agreed to in writing, software
|
||||
# distributed under the License is distributed on an "AS IS" BASIS,
|
||||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
# See the License for the specific language governing permissions and
|
||||
# limitations under the License.
|
||||
cmake_minimum_required(VERSION 2.8)
|
||||
|
||||
set_compiler_flags_for_external_libraries()
|
||||
add_subdirectory(${dependencies_gtest_dir} googletest)
|
||||
restore_compiler_flags()
|
||||
|
||||
set(gtest_incdir ${dependencies_gtest_dir}/include)
|
||||
if(EXISTS "${dependencies_gtest_dir}/../../third_party")
|
||||
set(gtest_hack_incdir "${dependencies_gtest_dir}/../..")
|
||||
endif()
|
||||
set(gtest_libdir ${dependencies_gtest_dir})
|
||||
|
||||
# Include helper functions and macros used by Google Test.
|
||||
include(${gtest_libdir}/cmake/internal_utils.cmake)
|
||||
config_compiler_and_linker()
|
||||
string(REPLACE "-W4" "-W3" cxx_default "${cxx_default}")
|
||||
string(REPLACE "-Wshadow" "" cxx_default "${cxx_default}")
|
||||
string(REPLACE "-Wextra" "" cxx_default "${cxx_default}")
|
||||
|
||||
# This is the directory into which the executables are built.
|
||||
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR})
|
||||
|
||||
include_directories(${gtest_incdir}
|
||||
${gtest_hack_incdir}
|
||||
${CMAKE_CURRENT_LIST_DIR}
|
||||
${CMAKE_CURRENT_LIST_DIR}/..)
|
||||
|
||||
# Common libraries for tests.
|
||||
if(NOT MSVC)
|
||||
find_package(Threads)
|
||||
endif()
|
||||
set(COMMON_LIBS "gtest;${CMAKE_THREAD_LIBS_INIT}")
|
||||
|
||||
# Generate a rule to build a unit test executable ${test_name} with
|
||||
# source file ${source}. For details of additional arguments, see
|
||||
# mathfu_configure_flags().
|
||||
function(test_executable test_name source)
|
||||
cxx_executable_with_flags(${test_name} "${cxx_default}" "${COMMON_LIBS}"
|
||||
${source} ${MATHFU_HEADERS})
|
||||
mathfu_configure_flags(${test_name} ${ARGN})
|
||||
mathfu_enable_warnings(${test_name})
|
||||
endfunction()
|
||||
|
||||
# Generate a rule to build unit test executables. This only builds
|
||||
# ${test_name}_tests if SIMD is disabled (see ${mathfu_enable_simd}) or
|
||||
# ${test_name}_tests and ${test_name}_no_simd_tests if SIMD is enabled where
|
||||
# the no_simd_tests binary has SIMD disabled.
|
||||
function(test_executables test_name source)
|
||||
# Default build options for the target architecture.
|
||||
test_executable(${test_name}_tests ${source})
|
||||
if(mathfu_enable_simd)
|
||||
# NOTE: A build configuration below will deliberately duplicate the
|
||||
# default build configuration, since these configs could result in
|
||||
# different compile time preprocessor code paths.
|
||||
# SIMD enabled and padding enabled.
|
||||
test_executable(${test_name}_simd_padding_tests ${source} TRUE TRUE)
|
||||
# SIMD enabled and padding disabled.
|
||||
test_executable(${test_name}_simd_no_padding_tests ${source} TRUE FALSE)
|
||||
# SIMD disabled.
|
||||
test_executable(${test_name}_no_simd_tests ${source} FALSE)
|
||||
endif()
|
||||
endfunction()
|
||||
|
||||
test_executables(vector vector_test/vector_test.cpp)
|
||||
test_executables(quaternion quaternion_test/quaternion_test.cpp)
|
||||
test_executables(matrix matrix_test/matrix_test.cpp)
|
@ -1,52 +0,0 @@
|
||||
# Copyright 2014 Google Inc. All rights reserved.
|
||||
#
|
||||
# Licensed under the Apache License, Version 2.0 (the "License");
|
||||
# you may not use this file except in compliance with the License.
|
||||
# You may obtain a copy of the License at
|
||||
#
|
||||
# http://www.apache.org/licenses/LICENSE-2.0
|
||||
#
|
||||
# Unless required by applicable law or agreed to in writing, software
|
||||
# distributed under the License is distributed on an "AS IS" BASIS,
|
||||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
# See the License for the specific language governing permissions and
|
||||
# limitations under the License.
|
||||
include $(CLEAR_VARS)
|
||||
|
||||
# Configure the locations of MathFu's dependencies.
|
||||
MATHFU_DIR:=$(LOCAL_PATH)/../..
|
||||
MATHFU_DIR_BASENAME:=$(notdir $(abspath $(MATHFU_DIR)))
|
||||
TEST_DIR:=$(LOCAL_PATH)
|
||||
include $(MATHFU_DIR)/android_config.mk
|
||||
|
||||
namespace:=$(if $(NDK_PROJECT_PATH),,_mathfu)
|
||||
LOCAL_MODULE:=$(LOCAL_TEST_NAME)${namespace}
|
||||
LOCAL_MODULE_TAGS:=optional
|
||||
LOCAL_SRC_FILES:=$(notdir $(abspath $(TEST_DIR))).cpp
|
||||
LOCAL_C_INCLUDES:=$(MATHFU_DIR)/unit_tests
|
||||
LOCAL_LDLIBS:=-llog -landroid
|
||||
LOCAL_WHOLE_STATIC_LIBRARIES:=\
|
||||
libfplutil_main \
|
||||
libfplutil_print
|
||||
# MATHFU_LIB (by default libmathfu) is used to select the build configuration
|
||||
# for the target using mathfu.
|
||||
LOCAL_STATIC_LIBRARIES:=\
|
||||
android_native_app_glue \
|
||||
libgtest \
|
||||
$(MATHFU_LIB)
|
||||
LOCAL_CFLAGS:=-Wall -Werror
|
||||
LOCAL_ARM_MODE:=arm
|
||||
include $(BUILD_SHARED_LIBRARY)
|
||||
|
||||
$(call import-add-path,$(abspath $(MATHFU_DIR)/..))
|
||||
$(call import-add-path,$(abspath $(DEPENDENCIES_FPLUTIL_DIR)))
|
||||
$(call import-add-path,$(abspath $(DEPENDENCIES_GTEST_DIR)/..))
|
||||
|
||||
$(call import-module,$(MATHFU_DIR_BASENAME)/jni)
|
||||
$(call import-module,libfplutil/jni)
|
||||
$(call import-module,googletest)
|
||||
$(call import-module,android/native_app_glue)
|
||||
|
||||
LOCAL_TEST_NAME:=
|
||||
MATHFU_DIR:=
|
||||
TEST_DIR:=
|
@ -1,17 +0,0 @@
|
||||
# Copyright 2014 Google Inc. All rights reserved.
|
||||
#
|
||||
# Licensed under the Apache License, Version 2.0 (the "License");
|
||||
# you may not use this file except in compliance with the License.
|
||||
# You may obtain a copy of the License at
|
||||
#
|
||||
# http://www.apache.org/licenses/LICENSE-2.0
|
||||
#
|
||||
# Unless required by applicable law or agreed to in writing, software
|
||||
# distributed under the License is distributed on an "AS IS" BASIS,
|
||||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
# See the License for the specific language governing permissions and
|
||||
# limitations under the License.
|
||||
APP_PLATFORM:=android-10
|
||||
APP_ABI:=armeabi-v7a armeabi x86 x86_64 mips mips64
|
||||
APP_STL:=c++_static
|
||||
|
@ -1,44 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- Copyright 2014 Google Inc. All rights reserved.
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
-->
|
||||
<!-- BEGIN_INCLUDE(manifest) -->
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
package="com.google.fpl.mathfu.matrix_test"
|
||||
android:versionCode="1"
|
||||
android:versionName="1.0">
|
||||
|
||||
<!-- This is the platform API where NativeActivity was introduced. -->
|
||||
<uses-sdk android:minSdkVersion="9" />
|
||||
|
||||
<!-- This .apk has no Java code itself, so set hasCode to false. -->
|
||||
<application android:label="@string/app_name" android:hasCode="false">
|
||||
|
||||
<!-- Our activity is the built-in NativeActivity framework class.
|
||||
This will take care of integrating with our NDK code. -->
|
||||
<activity android:name="android.app.NativeActivity"
|
||||
android:label="@string/app_name"
|
||||
android:screenOrientation="landscape"
|
||||
android:configChanges="orientation|keyboardHidden">
|
||||
<!-- Tell NativeActivity the name of the .so -->
|
||||
<meta-data android:name="android.app.lib_name"
|
||||
android:value="matrix_test" />
|
||||
<intent-filter>
|
||||
<action android:name="android.intent.action.MAIN" />
|
||||
<category android:name="android.intent.category.LAUNCHER" />
|
||||
</intent-filter>
|
||||
</activity>
|
||||
</application>
|
||||
</manifest>
|
||||
<!-- END_INCLUDE(manifest) -->
|
@ -1,17 +0,0 @@
|
||||
# Copyright 2014 Google Inc. All rights reserved.
|
||||
#
|
||||
# Licensed under the Apache License, Version 2.0 (the "License");
|
||||
# you may not use this file except in compliance with the License.
|
||||
# You may obtain a copy of the License at
|
||||
#
|
||||
# http://www.apache.org/licenses/LICENSE-2.0
|
||||
#
|
||||
# Unless required by applicable law or agreed to in writing, software
|
||||
# distributed under the License is distributed on an "AS IS" BASIS,
|
||||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
# See the License for the specific language governing permissions and
|
||||
# limitations under the License.
|
||||
LOCAL_PATH:=$(call my-dir)/../..
|
||||
LOCAL_TEST_NAME:=matrix_test
|
||||
MATHFU_LIB:=libmathfu
|
||||
include $(LOCAL_PATH)/../android_common.mk
|
@ -1,15 +0,0 @@
|
||||
# Copyright 2014 Google Inc. All rights reserved.
|
||||
#
|
||||
# Licensed under the Apache License, Version 2.0 (the "License");
|
||||
# you may not use this file except in compliance with the License.
|
||||
# You may obtain a copy of the License at
|
||||
#
|
||||
# http://www.apache.org/licenses/LICENSE-2.0
|
||||
#
|
||||
# Unless required by applicable law or agreed to in writing, software
|
||||
# distributed under the License is distributed on an "AS IS" BASIS,
|
||||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
# See the License for the specific language governing permissions and
|
||||
# limitations under the License.
|
||||
include $(NDK_PROJECT_PATH)/../../application_common.mk
|
||||
APP_MODULES:=matrix_test
|
@ -1,18 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- Copyright 2014 Google Inc. All rights reserved.
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
-->
|
||||
<resources>
|
||||
<string name="app_name">matrix_test</string>
|
||||
</resources>
|
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Reference in New Issue
Block a user