From 853ceacb3f969f86d24d2677c55ebe9094fe0e3d Mon Sep 17 00:00:00 2001 From: Adam Sawicki Date: Sun, 14 Jan 2024 21:31:33 +0100 Subject: [PATCH] README: Added GFXReconstruct to the list of known uses --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index cc30311..4497ee8 100644 --- a/README.md +++ b/README.md @@ -155,6 +155,7 @@ See **[Documentation](https://gpuopen-librariesandsdks.github.io/VulkanMemoryAll - **[X-Plane](https://x-plane.com/)** - **[Detroit: Become Human](https://gpuopen.com/learn/porting-detroit-3/)** - **[Vulkan Samples](https://github.com/LunarG/VulkanSamples)** - official Khronos Vulkan samples. License: Apache-style. +- **[GFXReconstruct](https://github.com/LunarG/gfxreconstruct)** - a tools for the capture and replay of graphics API calls. License: MIT. - **[Anvil](https://github.com/GPUOpen-LibrariesAndSDKs/Anvil)** - cross-platform framework for Vulkan. License: MIT. - **[Filament](https://github.com/google/filament)** - physically based rendering engine for Android, Windows, Linux and macOS, from Google. Apache License 2.0. - **[Atypical Games - proprietary game engine](https://developer.samsung.com/galaxy-gamedev/gamedev-blog/infinitejet.html)**