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https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
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Remove trailing whitespace
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@ -1025,7 +1025,7 @@ typedef struct VmaAllocationCreateInfo
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*/
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void* VMA_NULLABLE pUserData;
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/** \brief A floating-point value between 0 and 1, indicating the priority of the allocation relative to other memory allocations.
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It is used only when #VMA_ALLOCATOR_CREATE_EXT_MEMORY_PRIORITY_BIT flag was used during creation of the #VmaAllocator object
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and this allocation ends up as dedicated or is explicitly forced as dedicated using #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT.
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Otherwise, it has the priority of a memory block where it is placed and this variable is ignored.
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@ -1202,14 +1202,14 @@ typedef struct VmaPoolCreateInfo {
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*/
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float priority;
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/** \brief Additional minimum alignment to be used for all allocations created from this pool. Can be 0.
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Leave 0 (default) not to impose any additional alignment. If not 0, it must be a power of two.
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It can be useful in cases where alignment returned by Vulkan by functions like `vkGetBufferMemoryRequirements` is not enough,
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e.g. when doing interop with OpenGL.
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*/
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VkDeviceSize minAllocationAlignment;
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/** \brief Additional `pNext` chain to be attached to `VkMemoryAllocateInfo` used for every allocation made by this pool. Optional.
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Optional, can be null. If not null, it must point to a `pNext` chain of structures that can be attached to `VkMemoryAllocateInfo`.
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It can be useful for special needs such as adding `VkExportMemoryAllocateInfoKHR`.
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Structures pointed by this member must remain alive and unchanged for the whole lifetime of the custom pool.
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@ -4188,7 +4188,7 @@ public:
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const_iterator cbegin() const { return const_iterator(&m_RawList, m_RawList.Front()); }
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const_iterator cend() const { return const_iterator(&m_RawList, VMA_NULL); }
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const_iterator begin() const { return cbegin(); }
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const_iterator end() const { return cend(); }
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