Fixed attachment layout transitions. #2

This commit is contained in:
Adam Sawicki 2017-11-13 16:30:14 +01:00
parent 3bd398a373
commit 8eb9d8e253
2 changed files with 2 additions and 60 deletions

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@ -754,64 +754,6 @@ static void CreateSwapchain()
ERR_GUARD_VULKAN( vkCreateImageView(g_hDevice, &depthImageViewInfo, nullptr, &g_hDepthImageView) ); ERR_GUARD_VULKAN( vkCreateImageView(g_hDevice, &depthImageViewInfo, nullptr, &g_hDepthImageView) );
BeginSingleTimeCommands();
// Transition image layout of g_SwapchainImages.
for(uint32_t i = 0; i < swapchainImageCount; ++i)
{
VkImageMemoryBarrier imgMemBarrier = { VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER };
imgMemBarrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
imgMemBarrier.newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
imgMemBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
imgMemBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
imgMemBarrier.image = g_SwapchainImages[i];
imgMemBarrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
imgMemBarrier.subresourceRange.baseMipLevel = 0;
imgMemBarrier.subresourceRange.levelCount = 1;
imgMemBarrier.subresourceRange.baseArrayLayer = 0;
imgMemBarrier.subresourceRange.layerCount = 1;
imgMemBarrier.srcAccessMask = 0;
imgMemBarrier.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
vkCmdPipelineBarrier(
g_hTemporaryCommandBuffer,
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
0,
0, nullptr,
0, nullptr,
1, &imgMemBarrier);
}
// Transition image layout of g_hDepthImage.
VkImageMemoryBarrier imgMemBarrier = { VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER };
imgMemBarrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
imgMemBarrier.newLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
imgMemBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
imgMemBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
imgMemBarrier.image = g_hDepthImage;
imgMemBarrier.subresourceRange.aspectMask = g_DepthFormat == VK_FORMAT_D32_SFLOAT ?
VK_IMAGE_ASPECT_DEPTH_BIT :
VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
imgMemBarrier.subresourceRange.baseMipLevel = 0;
imgMemBarrier.subresourceRange.levelCount = 1;
imgMemBarrier.subresourceRange.baseArrayLayer = 0;
imgMemBarrier.subresourceRange.layerCount = 1;
imgMemBarrier.srcAccessMask = 0;
imgMemBarrier.dstAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
vkCmdPipelineBarrier(
g_hTemporaryCommandBuffer,
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT,
0,
0, nullptr,
0, nullptr,
1, &imgMemBarrier);
EndSingleTimeCommands();
// Create pipeline layout // Create pipeline layout
{ {
if(g_hPipelineLayout != VK_NULL_HANDLE) if(g_hPipelineLayout != VK_NULL_HANDLE)
@ -852,7 +794,7 @@ static void CreateSwapchain()
attachments[0].storeOp = VK_ATTACHMENT_STORE_OP_STORE; attachments[0].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
attachments[0].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; attachments[0].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachments[0].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; attachments[0].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
attachments[0].initialLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR; attachments[0].initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
attachments[0].finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR; attachments[0].finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
attachments[1].format = g_DepthFormat; attachments[1].format = g_DepthFormat;
@ -861,7 +803,7 @@ static void CreateSwapchain()
attachments[1].storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; attachments[1].storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
attachments[1].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; attachments[1].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachments[1].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; attachments[1].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
attachments[1].initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; attachments[1].initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
attachments[1].finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; attachments[1].finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
VkAttachmentReference colorAttachmentRef = {}; VkAttachmentReference colorAttachmentRef = {};