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https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
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Rename replay app target and shaders target
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@ -29,4 +29,4 @@ foreach(SHADER ${SHADERS})
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list(APPEND SPIRV_FILES ${SPIRV})
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endforeach()
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add_custom_target(VmaShaders ALL DEPENDS ${SPIRV_FILES})
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add_custom_target(VmaExampleAppShaders ALL DEPENDS ${SPIRV_FILES})
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@ -8,10 +8,10 @@ if (WIN32)
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VmaUsage.cpp
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)
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add_executable(VmaReplay ${VMA_REPLAY_SOURCE_FILES})
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add_executable(VmaReplayApp ${VMA_REPLAY_SOURCE_FILES})
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target_link_libraries(
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VmaReplay
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VmaReplayApp
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PRIVATE
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Vulkan::Vulkan
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