Added new validation layer message to ignores, and documented it.

"Mapping an image with layout VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL can result in undefined behavior if this memory is used by the device. Only GENERAL or PREINITIALIZED should be used."

Issue #34 thanks @victorbush !
This commit is contained in:
Adam Sawicki 2018-08-20 11:12:51 +02:00
parent 0d80dab2c0
commit 94e8206598
2 changed files with 39 additions and 0 deletions

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@ -190,6 +190,18 @@ VKAPI_ATTR VkBool32 VKAPI_CALL MyDebugReportCallback(
{
return VK_FALSE;
}
/*
"Mapping an image with layout VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL can result in undefined behavior if this memory is used by the device. Only GENERAL or PREINITIALIZED should be used."
Ignoring because we map entire VkDeviceMemory blocks, where different types of
images and buffers may end up together, especially on GPUs with unified memory
like Intel.
*/
if(strstr(pMessage, "Mapping an image with layout") != nullptr &&
strstr(pMessage, "can result in undefined behavior if this memory is used by the device") != nullptr)
{
return VK_FALSE;
}
switch(flags)
{

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@ -323,6 +323,16 @@ memcpy(mappedData, &constantBufferData, sizeof(constantBufferData));
vmaUnmapMemory(allocator, constantBufferAllocation);
\endcode
When mapping, you may see a warning from Vulkan validation layer similar to this one:
<i>Mapping an image with layout VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL can result in undefined behavior if this memory is used by the device. Only GENERAL or PREINITIALIZED should be used.</i>
It happens because the library maps entire `VkDeviceMemory` block, where different
types of images and buffers may end up together, especially on GPUs with unified memory like Intel.
You can safely ignore it if you are sure you access only memory of the intended
object that you wanted to map.
\section memory_mapping_persistently_mapped_memory Persistently mapped memory
Kepping your memory persistently mapped is generally OK in Vulkan.
@ -1150,6 +1160,23 @@ To learn more about this extension, see:
threads at the same time if you pass the same #VmaAllocation object to these
functions.
\section general_considerations_validation_layer_warnings Validation layer warnings
When using this library, you can meet following types of warnings issued by
Vulkan validation layer. They don't necessarily indicate a bug, so you may need
to just ignore them.
- *vkBindBufferMemory(): Binding memory to buffer 0xeb8e4 but vkGetBufferMemoryRequirements() has not been called on that buffer.*
- It happens when VK_KHR_dedicated_allocation extension is enabled.
`vkGetBufferMemoryRequirements2KHR` function is used instead, while validation layer seems to be unaware of it.
- *Mapping an image with layout VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL can result in undefined behavior if this memory is used by the device. Only GENERAL or PREINITIALIZED should be used.*
- It happens when you map a buffer or image, because the library maps entire
`VkDeviceMemory` block, where different types of images and buffers may end
up together, especially on GPUs with unified memory like Intel.
- *Non-linear image 0xebc91 is aliased with linear buffer 0xeb8e4 which may indicate a bug.*
- It happens when you use lost allocations, and a new image or buffer is
created in place of an existing object that bacame lost.
\section general_considerations_allocation_algorithm Allocation algorithm
The library uses following algorithm for allocation, in order: