diff --git a/README.md b/README.md
index 41487a6..4a1c35e 100644
--- a/README.md
+++ b/README.md
@@ -37,7 +37,7 @@ This library can help game developers to manage memory allocations and resource
Additional features:
- Well-documented - description of all functions and structures provided, along with chapters that contain general description and example code.
-- Thread-safety: Library is designed to be used by multithreaded code.
+- Thread-safety: Library is designed to be used in multithreaded code. Access to a single device memory block referred by different buffers and textures (binding, mapping) is synchronized internally.
- Configuration: Fill optional members of CreateInfo structure to provide custom CPU memory allocator, pointers to Vulkan functions and other parameters.
- Customization: Predefine appropriate macros to provide your own implementation of all external facilities used by the library, from assert, mutex, and atomic, to vector and linked list.
- Support for memory mapping, reference-counted internally. Support for persistently mapped memory: Just allocate with appropriate flag and you get access to mapped pointer.
diff --git a/src/vk_mem_alloc.h b/src/vk_mem_alloc.h
index 0cb857d..4adb642 100644
--- a/src/vk_mem_alloc.h
+++ b/src/vk_mem_alloc.h
@@ -25,7 +25,7 @@
/** \mainpage Vulkan Memory Allocator
-Version 3.0.0-development (2020-06-24)
+Version 3.0.0-development (2020-11-03)
Copyright (c) 2017-2020 Advanced Micro Devices, Inc. All rights reserved. \n
License: MIT