From 97880507ac709f688b1d8de6adea03a7451c3706 Mon Sep 17 00:00:00 2001 From: Adam Sawicki Date: Tue, 3 Nov 2020 17:02:54 +0100 Subject: [PATCH] Improvements in documentation. --- README.md | 2 +- src/vk_mem_alloc.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 41487a6..4a1c35e 100644 --- a/README.md +++ b/README.md @@ -37,7 +37,7 @@ This library can help game developers to manage memory allocations and resource Additional features: - Well-documented - description of all functions and structures provided, along with chapters that contain general description and example code. -- Thread-safety: Library is designed to be used by multithreaded code. +- Thread-safety: Library is designed to be used in multithreaded code. Access to a single device memory block referred by different buffers and textures (binding, mapping) is synchronized internally. - Configuration: Fill optional members of CreateInfo structure to provide custom CPU memory allocator, pointers to Vulkan functions and other parameters. - Customization: Predefine appropriate macros to provide your own implementation of all external facilities used by the library, from assert, mutex, and atomic, to vector and linked list. - Support for memory mapping, reference-counted internally. Support for persistently mapped memory: Just allocate with appropriate flag and you get access to mapped pointer. diff --git a/src/vk_mem_alloc.h b/src/vk_mem_alloc.h index 0cb857d..4adb642 100644 --- a/src/vk_mem_alloc.h +++ b/src/vk_mem_alloc.h @@ -25,7 +25,7 @@ /** \mainpage Vulkan Memory Allocator -Version 3.0.0-development (2020-06-24) +Version 3.0.0-development (2020-11-03) Copyright (c) 2017-2020 Advanced Micro Devices, Inc. All rights reserved. \n License: MIT