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<div class="contents">
<div class="textblock">Here is a list of all class members with links to the classes they belong to:</div><ul>
<li>AllocationCount
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<div id="projectname">Vulkan Memory Allocator
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&#160;<ul>
<li>AllocationCount
: <a class="el" href="struct_vma_stat_info.html#a240402222ac6777e4079653c5d542cb0">VmaStatInfo</a>
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<li>device
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<li>pAllocationCallbacks
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<li>physicalDevice
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<li>preferredFlags
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<li>preferredLargeHeapBlockSize
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<li>preferredSmallHeapBlockSize
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<li>requiredFlags
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<li>SuballocationCount
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<li>SuballocationSizeMax
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<li>total
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<li>UnusedBytes
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<li>UnusedRangeCount
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<li>UnusedRangeSizeMin
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<li>usage
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<li>UsedBytes
: <a class="el" href="struct_vma_stat_info.html#a86f82cb9cffd456b9da63eaf26c9ff04">VmaStatInfo</a>
</li>
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<div class="textblock">Here is a list of all file members with links to the files they belong to:</div>
<h3><a id="index_v"></a>- v -</h3><ul>
<li>VMA_MEMORY_USAGE_CPU_ONLY
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<li>VMA_MEMORY_USAGE_GPU_TO_CPU
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<li>VMA_MEMORY_USAGE_MAX_ENUM
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<li>VMA_MEMORY_USAGE_UNKNOWN
: <a class="el" href="group__layer1.html#ggaa5846affa1e9da3800e3e78fae2305ccaf50d27e34e0925cf3a63db8c839121dd">vk_mem_alloc.h</a>
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<li>VMA_STATS_STRING_ENABLED
: <a class="el" href="group__general.html#gae25f0d55fd91cb166f002b63244800e1">vk_mem_alloc.h</a>
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<li>vmaAllocateMemory()
: <a class="el" href="group__layer2.html#gab7d80a26f1059f60c1e3a6999b5f7be1">vk_mem_alloc.h</a>
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<li>vmaAllocateMemoryForBuffer()
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<li>vmaAllocateMemoryForImage()
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<li>VmaAllocatorCreateInfo
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<li>vmaBuildStatsString()
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: <a class="el" href="group__general.html#ga333b61c1788cb23559177531e6a93ca3">vk_mem_alloc.h</a>
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<li>vmaCreateAllocator()
: <a class="el" href="group__general.html#ga200692051ddb34240248234f5f4c17bb">vk_mem_alloc.h</a>
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<li>vmaCreateBuffer()
: <a class="el" href="group__layer3.html#ga6cafa3a644324a1e0c9165494db11648">vk_mem_alloc.h</a>
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<li>vmaCreateImage()
: <a class="el" href="group__layer3.html#ga9646281a3d9abc9f4d0bc5632db117de">vk_mem_alloc.h</a>
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<li>vmaDestroyAllocator()
: <a class="el" href="group__general.html#gaa8d164061c88f22fb1fd3c8f3534bc1d">vk_mem_alloc.h</a>
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<li>vmaDestroyBuffer()
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<li>vmaDestroyImage()
: <a class="el" href="group__layer3.html#ga9377799736c4a1262b41ee441e5fc877">vk_mem_alloc.h</a>
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<li>vmaFindMemoryTypeIndex()
: <a class="el" href="group__layer1.html#gadf80663373e94bcef382f17534b8694e">vk_mem_alloc.h</a>
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&#160;<ul>
<li>VMA_STATS_STRING_ENABLED
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<li>VmaMemoryUsage
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&#160;<ul>
<li>VMA_MEMORY_USAGE_CPU_ONLY
: <a class="el" href="group__layer1.html#ggaa5846affa1e9da3800e3e78fae2305cca40bdf4cddeffeb12f43d45ca1286e0a5">vk_mem_alloc.h</a>
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<li>VMA_MEMORY_USAGE_CPU_TO_GPU
: <a class="el" href="group__layer1.html#ggaa5846affa1e9da3800e3e78fae2305cca9066b52c5a7079bb74a69aaf8b92ff67">vk_mem_alloc.h</a>
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<li>VMA_MEMORY_USAGE_GPU_ONLY
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<li>VMA_MEMORY_USAGE_GPU_TO_CPU
: <a class="el" href="group__layer1.html#ggaa5846affa1e9da3800e3e78fae2305cca7b586d2fdaf82a463b58f581ed72be27">vk_mem_alloc.h</a>
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<li>VMA_MEMORY_USAGE_MAX_ENUM
: <a class="el" href="group__layer1.html#ggaa5846affa1e9da3800e3e78fae2305cca091e69437ef693e8d0d287f1c719ba6e">vk_mem_alloc.h</a>
</li>
<li>VMA_MEMORY_USAGE_UNKNOWN
: <a class="el" href="group__layer1.html#ggaa5846affa1e9da3800e3e78fae2305ccaf50d27e34e0925cf3a63db8c839121dd">vk_mem_alloc.h</a>
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&#160;<ul>
<li>vmaAllocateMemory()
: <a class="el" href="group__layer2.html#gab7d80a26f1059f60c1e3a6999b5f7be1">vk_mem_alloc.h</a>
</li>
<li>vmaAllocateMemoryForBuffer()
: <a class="el" href="group__layer2.html#gac2d43581abef651398409ed3f71a7b95">vk_mem_alloc.h</a>
</li>
<li>vmaAllocateMemoryForImage()
: <a class="el" href="group__layer2.html#gad0d2f5b794dd454f0fa5ba308d644af3">vk_mem_alloc.h</a>
</li>
<li>vmaBuildStatsString()
: <a class="el" href="group__general.html#gaa4fee7eb5253377599ef4fd38c93c2a0">vk_mem_alloc.h</a>
</li>
<li>vmaCalculateStats()
: <a class="el" href="group__general.html#ga333b61c1788cb23559177531e6a93ca3">vk_mem_alloc.h</a>
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<li>vmaCreateAllocator()
: <a class="el" href="group__general.html#ga200692051ddb34240248234f5f4c17bb">vk_mem_alloc.h</a>
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<li>vmaCreateBuffer()
: <a class="el" href="group__layer3.html#ga6cafa3a644324a1e0c9165494db11648">vk_mem_alloc.h</a>
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<li>vmaCreateImage()
: <a class="el" href="group__layer3.html#ga9646281a3d9abc9f4d0bc5632db117de">vk_mem_alloc.h</a>
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<li>vmaDestroyAllocator()
: <a class="el" href="group__general.html#gaa8d164061c88f22fb1fd3c8f3534bc1d">vk_mem_alloc.h</a>
</li>
<li>vmaDestroyBuffer()
: <a class="el" href="group__layer3.html#ga967857c06b8232b2a54936daf36d1535">vk_mem_alloc.h</a>
</li>
<li>vmaDestroyImage()
: <a class="el" href="group__layer3.html#ga9377799736c4a1262b41ee441e5fc877">vk_mem_alloc.h</a>
</li>
<li>vmaFindMemoryTypeIndex()
: <a class="el" href="group__layer1.html#gadf80663373e94bcef382f17534b8694e">vk_mem_alloc.h</a>
</li>
<li>vmaFreeMemory()
: <a class="el" href="group__layer2.html#gaf5896cec102b83ca87ae07002d96e230">vk_mem_alloc.h</a>
</li>
<li>vmaFreeStatsString()
: <a class="el" href="group__general.html#ga3104eb30d8122c84dd8541063f145288">vk_mem_alloc.h</a>
</li>
<li>vmaGetMemoryProperties()
: <a class="el" href="group__general.html#gab88db292a17974f911182543fda52d19">vk_mem_alloc.h</a>
</li>
<li>vmaGetMemoryTypeProperties()
: <a class="el" href="group__general.html#ga8701444752eb5de4464adb5a2b514bca">vk_mem_alloc.h</a>
</li>
<li>vmaGetPhysicalDeviceProperties()
: <a class="el" href="group__general.html#gaecabf7b6e91ea87d0316fa0a9e014fe0">vk_mem_alloc.h</a>
</li>
<li>vmaMapMemory()
: <a class="el" href="group__layer2.html#ga17739a61a7647553258235e6142c428c">vk_mem_alloc.h</a>
</li>
<li>vmaUnmapMemory()
: <a class="el" href="group__layer2.html#gac2d386fd6ed3b7905892fc77db0b8514">vk_mem_alloc.h</a>
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&#160;<ul>
<li>VmaAllocatorCreateInfo
: <a class="el" href="group__general.html#gae0f6d1d733dded220d28134da46b4283">vk_mem_alloc.h</a>
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<li>VmaMemoryRequirements
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Classes</h2></td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_allocator_create_info.html">VmaAllocatorCreateInfo</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Description of a Allocator to be created. <a href="struct_vma_allocator_create_info.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_stat_info.html">VmaStatInfo</a></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_stats.html">VmaStats</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">General statistics from current state of Allocator. <a href="struct_vma_stats.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table><table class="memberdecls">
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Macros</h2></td></tr>
<tr class="memitem:gae25f0d55fd91cb166f002b63244800e1"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__general.html#gae25f0d55fd91cb166f002b63244800e1">VMA_STATS_STRING_ENABLED</a>&#160;&#160;&#160;1</td></tr>
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Typedefs</h2></td></tr>
<tr class="memitem:gae0f6d1d733dded220d28134da46b4283"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="struct_vma_allocator_create_info.html">VmaAllocatorCreateInfo</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__general.html#gae0f6d1d733dded220d28134da46b4283">VmaAllocatorCreateInfo</a></td></tr>
<tr class="memdesc:gae0f6d1d733dded220d28134da46b4283"><td class="mdescLeft">&#160;</td><td class="mdescRight">Description of a Allocator to be created. <a href="#gae0f6d1d733dded220d28134da46b4283">More...</a><br /></td></tr>
<tr class="separator:gae0f6d1d733dded220d28134da46b4283"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga810b009a788ee8aac72a25b42ffbe31c"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="struct_vma_stat_info.html">VmaStatInfo</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__general.html#ga810b009a788ee8aac72a25b42ffbe31c">VmaStatInfo</a></td></tr>
<tr class="separator:ga810b009a788ee8aac72a25b42ffbe31c"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
Functions</h2></td></tr>
<tr class="memitem:ga200692051ddb34240248234f5f4c17bb"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__general.html#ga200692051ddb34240248234f5f4c17bb">vmaCreateAllocator</a> (const <a class="el" href="struct_vma_allocator_create_info.html">VmaAllocatorCreateInfo</a> *pCreateInfo, VmaAllocator *pAllocator)</td></tr>
<tr class="memdesc:ga200692051ddb34240248234f5f4c17bb"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates Allocator object. <a href="#ga200692051ddb34240248234f5f4c17bb">More...</a><br /></td></tr>
<tr class="separator:ga200692051ddb34240248234f5f4c17bb"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gaa8d164061c88f22fb1fd3c8f3534bc1d"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__general.html#gaa8d164061c88f22fb1fd3c8f3534bc1d">vmaDestroyAllocator</a> (VmaAllocator allocator)</td></tr>
<tr class="memdesc:gaa8d164061c88f22fb1fd3c8f3534bc1d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Destroys allocator object. <a href="#gaa8d164061c88f22fb1fd3c8f3534bc1d">More...</a><br /></td></tr>
<tr class="separator:gaa8d164061c88f22fb1fd3c8f3534bc1d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gaecabf7b6e91ea87d0316fa0a9e014fe0"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__general.html#gaecabf7b6e91ea87d0316fa0a9e014fe0">vmaGetPhysicalDeviceProperties</a> (VmaAllocator allocator, const VkPhysicalDeviceProperties **ppPhysicalDeviceProperties)</td></tr>
<tr class="separator:gaecabf7b6e91ea87d0316fa0a9e014fe0"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gab88db292a17974f911182543fda52d19"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__general.html#gab88db292a17974f911182543fda52d19">vmaGetMemoryProperties</a> (VmaAllocator allocator, const VkPhysicalDeviceMemoryProperties **ppPhysicalDeviceMemoryProperties)</td></tr>
<tr class="separator:gab88db292a17974f911182543fda52d19"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga8701444752eb5de4464adb5a2b514bca"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__general.html#ga8701444752eb5de4464adb5a2b514bca">vmaGetMemoryTypeProperties</a> (VmaAllocator allocator, uint32_t memoryTypeIndex, VkMemoryPropertyFlags *pFlags)</td></tr>
<tr class="memdesc:ga8701444752eb5de4464adb5a2b514bca"><td class="mdescLeft">&#160;</td><td class="mdescRight">Given Memory Type Index, returns Property Flags of this memory type. <a href="#ga8701444752eb5de4464adb5a2b514bca">More...</a><br /></td></tr>
<tr class="separator:ga8701444752eb5de4464adb5a2b514bca"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga333b61c1788cb23559177531e6a93ca3"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__general.html#ga333b61c1788cb23559177531e6a93ca3">vmaCalculateStats</a> (VmaAllocator allocator, <a class="el" href="struct_vma_stats.html">VmaStats</a> *pStats)</td></tr>
<tr class="memdesc:ga333b61c1788cb23559177531e6a93ca3"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves statistics from current state of the Allocator. <a href="#ga333b61c1788cb23559177531e6a93ca3">More...</a><br /></td></tr>
<tr class="separator:ga333b61c1788cb23559177531e6a93ca3"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gaa4fee7eb5253377599ef4fd38c93c2a0"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__general.html#gaa4fee7eb5253377599ef4fd38c93c2a0">vmaBuildStatsString</a> (VmaAllocator allocator, char **ppStatsString, VkBool32 detailedMap)</td></tr>
<tr class="memdesc:gaa4fee7eb5253377599ef4fd38c93c2a0"><td class="mdescLeft">&#160;</td><td class="mdescRight">Builds and returns statistics as string in JSON format. <a href="#gaa4fee7eb5253377599ef4fd38c93c2a0">More...</a><br /></td></tr>
<tr class="separator:gaa4fee7eb5253377599ef4fd38c93c2a0"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga3104eb30d8122c84dd8541063f145288"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__general.html#ga3104eb30d8122c84dd8541063f145288">vmaFreeStatsString</a> (VmaAllocator allocator, char *pStatsString)</td></tr>
<tr class="separator:ga3104eb30d8122c84dd8541063f145288"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table>
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<h2 class="groupheader">Macro Definition Documentation</h2>
<a id="gae25f0d55fd91cb166f002b63244800e1"></a>
<h2 class="memtitle"><span class="permalink"><a href="#gae25f0d55fd91cb166f002b63244800e1">&#9670;&nbsp;</a></span>VMA_STATS_STRING_ENABLED</h2>
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<td class="memname">#define VMA_STATS_STRING_ENABLED&#160;&#160;&#160;1</td>
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</table>
</div><div class="memdoc">
</div>
</div>
<h2 class="groupheader">Typedef Documentation</h2>
<a id="gae0f6d1d733dded220d28134da46b4283"></a>
<h2 class="memtitle"><span class="permalink"><a href="#gae0f6d1d733dded220d28134da46b4283">&#9670;&nbsp;</a></span>VmaAllocatorCreateInfo</h2>
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<td class="memname">typedef struct <a class="el" href="struct_vma_allocator_create_info.html">VmaAllocatorCreateInfo</a> <a class="el" href="struct_vma_allocator_create_info.html">VmaAllocatorCreateInfo</a></td>
</tr>
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</div><div class="memdoc">
<p>Description of a Allocator to be created. </p>
</div>
</div>
<a id="ga810b009a788ee8aac72a25b42ffbe31c"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ga810b009a788ee8aac72a25b42ffbe31c">&#9670;&nbsp;</a></span>VmaStatInfo</h2>
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<td class="memname">typedef struct <a class="el" href="struct_vma_stat_info.html">VmaStatInfo</a> <a class="el" href="struct_vma_stat_info.html">VmaStatInfo</a></td>
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<h2 class="groupheader">Function Documentation</h2>
<a id="gaa4fee7eb5253377599ef4fd38c93c2a0"></a>
<h2 class="memtitle"><span class="permalink"><a href="#gaa4fee7eb5253377599ef4fd38c93c2a0">&#9670;&nbsp;</a></span>vmaBuildStatsString()</h2>
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<td class="memname">void vmaBuildStatsString </td>
<td>(</td>
<td class="paramtype">VmaAllocator&#160;</td>
<td class="paramname"><em>allocator</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">char **&#160;</td>
<td class="paramname"><em>ppStatsString</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">VkBool32&#160;</td>
<td class="paramname"><em>detailedMap</em>&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
</tr>
</table>
</div><div class="memdoc">
<p>Builds and returns statistics as string in JSON format. </p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramdir">[out]</td><td class="paramname">ppStatsString</td><td>Must be freed using <a class="el" href="group__general.html#ga3104eb30d8122c84dd8541063f145288">vmaFreeStatsString()</a> function. </td></tr>
</table>
</dd>
</dl>
</div>
</div>
<a id="ga333b61c1788cb23559177531e6a93ca3"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ga333b61c1788cb23559177531e6a93ca3">&#9670;&nbsp;</a></span>vmaCalculateStats()</h2>
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<td class="memname">void vmaCalculateStats </td>
<td>(</td>
<td class="paramtype">VmaAllocator&#160;</td>
<td class="paramname"><em>allocator</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype"><a class="el" href="struct_vma_stats.html">VmaStats</a> *&#160;</td>
<td class="paramname"><em>pStats</em>&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
</tr>
</table>
</div><div class="memdoc">
<p>Retrieves statistics from current state of the Allocator. </p>
</div>
</div>
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<h2 class="memtitle"><span class="permalink"><a href="#ga200692051ddb34240248234f5f4c17bb">&#9670;&nbsp;</a></span>vmaCreateAllocator()</h2>
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<td class="memname">VkResult vmaCreateAllocator </td>
<td>(</td>
<td class="paramtype">const <a class="el" href="struct_vma_allocator_create_info.html">VmaAllocatorCreateInfo</a> *&#160;</td>
<td class="paramname"><em>pCreateInfo</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">VmaAllocator *&#160;</td>
<td class="paramname"><em>pAllocator</em>&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
</tr>
</table>
</div><div class="memdoc">
<p>Creates Allocator object. </p>
</div>
</div>
<a id="gaa8d164061c88f22fb1fd3c8f3534bc1d"></a>
<h2 class="memtitle"><span class="permalink"><a href="#gaa8d164061c88f22fb1fd3c8f3534bc1d">&#9670;&nbsp;</a></span>vmaDestroyAllocator()</h2>
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<td class="memname">void vmaDestroyAllocator </td>
<td>(</td>
<td class="paramtype">VmaAllocator&#160;</td>
<td class="paramname"><em>allocator</em></td><td>)</td>
<td></td>
</tr>
</table>
</div><div class="memdoc">
<p>Destroys allocator object. </p>
</div>
</div>
<a id="ga3104eb30d8122c84dd8541063f145288"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ga3104eb30d8122c84dd8541063f145288">&#9670;&nbsp;</a></span>vmaFreeStatsString()</h2>
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<td class="memname">void vmaFreeStatsString </td>
<td>(</td>
<td class="paramtype">VmaAllocator&#160;</td>
<td class="paramname"><em>allocator</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">char *&#160;</td>
<td class="paramname"><em>pStatsString</em>&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
</tr>
</table>
</div><div class="memdoc">
</div>
</div>
<a id="gab88db292a17974f911182543fda52d19"></a>
<h2 class="memtitle"><span class="permalink"><a href="#gab88db292a17974f911182543fda52d19">&#9670;&nbsp;</a></span>vmaGetMemoryProperties()</h2>
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<td class="memname">void vmaGetMemoryProperties </td>
<td>(</td>
<td class="paramtype">VmaAllocator&#160;</td>
<td class="paramname"><em>allocator</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">const VkPhysicalDeviceMemoryProperties **&#160;</td>
<td class="paramname"><em>ppPhysicalDeviceMemoryProperties</em>&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
</tr>
</table>
</div><div class="memdoc">
<p>PhysicalDeviceMemoryProperties are fetched from physicalDevice by the allocator. You can access it here, without fetching it again on your own. </p>
</div>
</div>
<a id="ga8701444752eb5de4464adb5a2b514bca"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ga8701444752eb5de4464adb5a2b514bca">&#9670;&nbsp;</a></span>vmaGetMemoryTypeProperties()</h2>
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<td class="memname">void vmaGetMemoryTypeProperties </td>
<td>(</td>
<td class="paramtype">VmaAllocator&#160;</td>
<td class="paramname"><em>allocator</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">uint32_t&#160;</td>
<td class="paramname"><em>memoryTypeIndex</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">VkMemoryPropertyFlags *&#160;</td>
<td class="paramname"><em>pFlags</em>&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
</tr>
</table>
</div><div class="memdoc">
<p>Given Memory Type Index, returns Property Flags of this memory type. </p>
<p>This is just a convenience function. Same information can be obtained using <a class="el" href="group__general.html#gab88db292a17974f911182543fda52d19">vmaGetMemoryProperties()</a>. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#gaecabf7b6e91ea87d0316fa0a9e014fe0">&#9670;&nbsp;</a></span>vmaGetPhysicalDeviceProperties()</h2>
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<td class="memname">void vmaGetPhysicalDeviceProperties </td>
<td>(</td>
<td class="paramtype">VmaAllocator&#160;</td>
<td class="paramname"><em>allocator</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">const VkPhysicalDeviceProperties **&#160;</td>
<td class="paramname"><em>ppPhysicalDeviceProperties</em>&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
</tr>
</table>
</div><div class="memdoc">
<p>PhysicalDeviceProperties are fetched from physicalDevice by the allocator. You can access it here, without fetching it again on your own. </p>
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<div class="title">Layer 1 Choosing Memory Type</div> </div>
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Classes</h2></td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_memory_requirements.html">VmaMemoryRequirements</a></td></tr>
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Typedefs</h2></td></tr>
<tr class="memitem:gad63b2113c0bfdbeade1cb498f5a8580d"><td class="memItemLeft" align="right" valign="top">typedef enum <a class="el" href="group__layer1.html#gaa5846affa1e9da3800e3e78fae2305cc">VmaMemoryUsage</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__layer1.html#gad63b2113c0bfdbeade1cb498f5a8580d">VmaMemoryUsage</a></td></tr>
<tr class="separator:gad63b2113c0bfdbeade1cb498f5a8580d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gae9ee98bebd6e474aa0ef679e10f1d8ca"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="struct_vma_memory_requirements.html">VmaMemoryRequirements</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__layer1.html#gae9ee98bebd6e474aa0ef679e10f1d8ca">VmaMemoryRequirements</a></td></tr>
<tr class="separator:gae9ee98bebd6e474aa0ef679e10f1d8ca"><td class="memSeparator" colspan="2">&#160;</td></tr>
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Enumerations</h2></td></tr>
<tr class="memitem:gaa5846affa1e9da3800e3e78fae2305cc"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__layer1.html#gaa5846affa1e9da3800e3e78fae2305cc">VmaMemoryUsage</a> { <br />
&#160;&#160;<a class="el" href="group__layer1.html#ggaa5846affa1e9da3800e3e78fae2305ccaf50d27e34e0925cf3a63db8c839121dd">VMA_MEMORY_USAGE_UNKNOWN</a> = 0,
<a class="el" href="group__layer1.html#ggaa5846affa1e9da3800e3e78fae2305ccac6b5dc1432d88647aa4cd456246eadf7">VMA_MEMORY_USAGE_GPU_ONLY</a> = 1,
<a class="el" href="group__layer1.html#ggaa5846affa1e9da3800e3e78fae2305cca40bdf4cddeffeb12f43d45ca1286e0a5">VMA_MEMORY_USAGE_CPU_ONLY</a> = 2,
<a class="el" href="group__layer1.html#ggaa5846affa1e9da3800e3e78fae2305cca9066b52c5a7079bb74a69aaf8b92ff67">VMA_MEMORY_USAGE_CPU_TO_GPU</a> = 3,
<br />
&#160;&#160;<a class="el" href="group__layer1.html#ggaa5846affa1e9da3800e3e78fae2305cca7b586d2fdaf82a463b58f581ed72be27">VMA_MEMORY_USAGE_GPU_TO_CPU</a> = 4,
<a class="el" href="group__layer1.html#ggaa5846affa1e9da3800e3e78fae2305cca091e69437ef693e8d0d287f1c719ba6e">VMA_MEMORY_USAGE_MAX_ENUM</a> = 0x7FFFFFFF
<br />
}</td></tr>
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Functions</h2></td></tr>
<tr class="memitem:gadf80663373e94bcef382f17534b8694e"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__layer1.html#gadf80663373e94bcef382f17534b8694e">vmaFindMemoryTypeIndex</a> (VmaAllocator allocator, uint32_t memoryTypeBits, const <a class="el" href="struct_vma_memory_requirements.html">VmaMemoryRequirements</a> *pMemoryRequirements, uint32_t *pMemoryTypeIndex)</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<h2 class="groupheader">Typedef Documentation</h2>
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<h2 class="memtitle"><span class="permalink"><a href="#gae9ee98bebd6e474aa0ef679e10f1d8ca">&#9670;&nbsp;</a></span>VmaMemoryRequirements</h2>
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<td class="memname">typedef struct <a class="el" href="struct_vma_memory_requirements.html">VmaMemoryRequirements</a> <a class="el" href="struct_vma_memory_requirements.html">VmaMemoryRequirements</a></td>
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<h2 class="memtitle"><span class="permalink"><a href="#gad63b2113c0bfdbeade1cb498f5a8580d">&#9670;&nbsp;</a></span>VmaMemoryUsage</h2>
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<td class="memname">typedef enum <a class="el" href="group__layer1.html#gaa5846affa1e9da3800e3e78fae2305cc">VmaMemoryUsage</a> <a class="el" href="group__layer1.html#gaa5846affa1e9da3800e3e78fae2305cc">VmaMemoryUsage</a></td>
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</div>
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<h2 class="groupheader">Enumeration Type Documentation</h2>
<a id="gaa5846affa1e9da3800e3e78fae2305cc"></a>
<h2 class="memtitle"><span class="permalink"><a href="#gaa5846affa1e9da3800e3e78fae2305cc">&#9670;&nbsp;</a></span>VmaMemoryUsage</h2>
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<td class="memname">enum <a class="el" href="group__layer1.html#gaa5846affa1e9da3800e3e78fae2305cc">VmaMemoryUsage</a></td>
</tr>
</table>
</div><div class="memdoc">
<table class="fieldtable">
<tr><th colspan="2">Enumerator</th></tr><tr><td class="fieldname"><a id="ggaa5846affa1e9da3800e3e78fae2305ccaf50d27e34e0925cf3a63db8c839121dd"></a>VMA_MEMORY_USAGE_UNKNOWN&#160;</td><td class="fielddoc"><p>No intended memory usage specified. </p>
</td></tr>
<tr><td class="fieldname"><a id="ggaa5846affa1e9da3800e3e78fae2305ccac6b5dc1432d88647aa4cd456246eadf7"></a>VMA_MEMORY_USAGE_GPU_ONLY&#160;</td><td class="fielddoc"><p>Memory will be used on device only, no need to be mapped on host. </p>
</td></tr>
<tr><td class="fieldname"><a id="ggaa5846affa1e9da3800e3e78fae2305cca40bdf4cddeffeb12f43d45ca1286e0a5"></a>VMA_MEMORY_USAGE_CPU_ONLY&#160;</td><td class="fielddoc"><p>Memory will be mapped on host. Could be used for transfer to device. </p>
</td></tr>
<tr><td class="fieldname"><a id="ggaa5846affa1e9da3800e3e78fae2305cca9066b52c5a7079bb74a69aaf8b92ff67"></a>VMA_MEMORY_USAGE_CPU_TO_GPU&#160;</td><td class="fielddoc"><p>Memory will be used for frequent (dynamic) updates from host and reads on device. </p>
</td></tr>
<tr><td class="fieldname"><a id="ggaa5846affa1e9da3800e3e78fae2305cca7b586d2fdaf82a463b58f581ed72be27"></a>VMA_MEMORY_USAGE_GPU_TO_CPU&#160;</td><td class="fielddoc"><p>Memory will be used for writing on device and readback on host. </p>
</td></tr>
<tr><td class="fieldname"><a id="ggaa5846affa1e9da3800e3e78fae2305cca091e69437ef693e8d0d287f1c719ba6e"></a>VMA_MEMORY_USAGE_MAX_ENUM&#160;</td><td class="fielddoc"></td></tr>
</table>
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</div>
<h2 class="groupheader">Function Documentation</h2>
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<h2 class="memtitle"><span class="permalink"><a href="#gadf80663373e94bcef382f17534b8694e">&#9670;&nbsp;</a></span>vmaFindMemoryTypeIndex()</h2>
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<td class="memname">VkResult vmaFindMemoryTypeIndex </td>
<td>(</td>
<td class="paramtype">VmaAllocator&#160;</td>
<td class="paramname"><em>allocator</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">uint32_t&#160;</td>
<td class="paramname"><em>memoryTypeBits</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">const <a class="el" href="struct_vma_memory_requirements.html">VmaMemoryRequirements</a> *&#160;</td>
<td class="paramname"><em>pMemoryRequirements</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">uint32_t *&#160;</td>
<td class="paramname"><em>pMemoryTypeIndex</em>&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
</tr>
</table>
</div><div class="memdoc">
<p>This algorithm tries to find a memory type that:</p>
<ul>
<li>Is allowed by memoryTypeBits.</li>
<li>Contains all the flags from pMemoryRequirements-&gt;requiredFlags.</li>
<li>Matches intended usage.</li>
<li>Has as many flags from pMemoryRequirements-&gt;preferredFlags as possible.</li>
</ul>
<dl class="section return"><dt>Returns</dt><dd>Returns VK_ERROR_FEATURE_NOT_PRESENT if not found. Receiving such result from this function or any other allocating function probably means that your device doesn't support any memory type with requested features for the specific type of resource you want to use it for. Please check parameters of your resource, like image layout (OPTIMAL versus LINEAR) or mip level count. </dd></dl>
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<a href="#func-members">Functions</a> </div>
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<div class="title">Layer 2 Allocating Memory</div> </div>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
Functions</h2></td></tr>
<tr class="memitem:gab7d80a26f1059f60c1e3a6999b5f7be1"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__layer2.html#gab7d80a26f1059f60c1e3a6999b5f7be1">vmaAllocateMemory</a> (VmaAllocator allocator, const VkMemoryRequirements *pVkMemoryRequirements, const <a class="el" href="struct_vma_memory_requirements.html">VmaMemoryRequirements</a> *pVmaMemoryRequirements, VkMappedMemoryRange *pMemory, uint32_t *pMemoryTypeIndex)</td></tr>
<tr class="memdesc:gab7d80a26f1059f60c1e3a6999b5f7be1"><td class="mdescLeft">&#160;</td><td class="mdescRight">General purpose memory allocation. <a href="#gab7d80a26f1059f60c1e3a6999b5f7be1">More...</a><br /></td></tr>
<tr class="separator:gab7d80a26f1059f60c1e3a6999b5f7be1"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gac2d43581abef651398409ed3f71a7b95"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__layer2.html#gac2d43581abef651398409ed3f71a7b95">vmaAllocateMemoryForBuffer</a> (VmaAllocator allocator, VkBuffer buffer, const <a class="el" href="struct_vma_memory_requirements.html">VmaMemoryRequirements</a> *pMemoryRequirements, VkMappedMemoryRange *pMemory, uint32_t *pMemoryTypeIndex)</td></tr>
<tr class="separator:gac2d43581abef651398409ed3f71a7b95"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gad0d2f5b794dd454f0fa5ba308d644af3"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__layer2.html#gad0d2f5b794dd454f0fa5ba308d644af3">vmaAllocateMemoryForImage</a> (VmaAllocator allocator, VkImage image, const <a class="el" href="struct_vma_memory_requirements.html">VmaMemoryRequirements</a> *pMemoryRequirements, VkMappedMemoryRange *pMemory, uint32_t *pMemoryTypeIndex)</td></tr>
<tr class="memdesc:gad0d2f5b794dd454f0fa5ba308d644af3"><td class="mdescLeft">&#160;</td><td class="mdescRight">Function similar to <a class="el" href="group__layer2.html#gac2d43581abef651398409ed3f71a7b95">vmaAllocateMemoryForBuffer()</a>. <a href="#gad0d2f5b794dd454f0fa5ba308d644af3">More...</a><br /></td></tr>
<tr class="separator:gad0d2f5b794dd454f0fa5ba308d644af3"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gaf5896cec102b83ca87ae07002d96e230"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__layer2.html#gaf5896cec102b83ca87ae07002d96e230">vmaFreeMemory</a> (VmaAllocator allocator, const VkMappedMemoryRange *pMemory)</td></tr>
<tr class="memdesc:gaf5896cec102b83ca87ae07002d96e230"><td class="mdescLeft">&#160;</td><td class="mdescRight">Frees memory previously allocated using <a class="el" href="group__layer2.html#gac2d43581abef651398409ed3f71a7b95">vmaAllocateMemoryForBuffer()</a> or <a class="el" href="group__layer2.html#gad0d2f5b794dd454f0fa5ba308d644af3" title="Function similar to vmaAllocateMemoryForBuffer(). ">vmaAllocateMemoryForImage()</a>. <a href="#gaf5896cec102b83ca87ae07002d96e230">More...</a><br /></td></tr>
<tr class="separator:gaf5896cec102b83ca87ae07002d96e230"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga17739a61a7647553258235e6142c428c"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__layer2.html#ga17739a61a7647553258235e6142c428c">vmaMapMemory</a> (VmaAllocator allocator, const VkMappedMemoryRange *pMemory, void **ppData)</td></tr>
<tr class="separator:ga17739a61a7647553258235e6142c428c"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gac2d386fd6ed3b7905892fc77db0b8514"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__layer2.html#gac2d386fd6ed3b7905892fc77db0b8514">vmaUnmapMemory</a> (VmaAllocator allocator, const VkMappedMemoryRange *pMemory)</td></tr>
<tr class="separator:gac2d386fd6ed3b7905892fc77db0b8514"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<h2 class="groupheader">Function Documentation</h2>
<a id="gab7d80a26f1059f60c1e3a6999b5f7be1"></a>
<h2 class="memtitle"><span class="permalink"><a href="#gab7d80a26f1059f60c1e3a6999b5f7be1">&#9670;&nbsp;</a></span>vmaAllocateMemory()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">VkResult vmaAllocateMemory </td>
<td>(</td>
<td class="paramtype">VmaAllocator&#160;</td>
<td class="paramname"><em>allocator</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">const VkMemoryRequirements *&#160;</td>
<td class="paramname"><em>pVkMemoryRequirements</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">const <a class="el" href="struct_vma_memory_requirements.html">VmaMemoryRequirements</a> *&#160;</td>
<td class="paramname"><em>pVmaMemoryRequirements</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">VkMappedMemoryRange *&#160;</td>
<td class="paramname"><em>pMemory</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">uint32_t *&#160;</td>
<td class="paramname"><em>pMemoryTypeIndex</em>&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
</tr>
</table>
</div><div class="memdoc">
<p>General purpose memory allocation. </p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramdir">[out]</td><td class="paramname">pMemory</td><td>Allocated memory. </td></tr>
<tr><td class="paramdir">[out]</td><td class="paramname">pMemoryTypeIndex</td><td>Optional. Index of memory type that has been chosen for this allocation.</td></tr>
</table>
</dd>
</dl>
<p>You should free the memory using <a class="el" href="group__layer2.html#gaf5896cec102b83ca87ae07002d96e230" title="Frees memory previously allocated using vmaAllocateMemoryForBuffer() or vmaAllocateMemoryForImage(). ">vmaFreeMemory()</a>.</p>
<p>All allocated memory is also automatically freed in <a class="el" href="group__general.html#gaa8d164061c88f22fb1fd3c8f3534bc1d" title="Destroys allocator object. ">vmaDestroyAllocator()</a>.</p>
<p>It is recommended to use <a class="el" href="group__layer2.html#gac2d43581abef651398409ed3f71a7b95">vmaAllocateMemoryForBuffer()</a>, <a class="el" href="group__layer2.html#gad0d2f5b794dd454f0fa5ba308d644af3" title="Function similar to vmaAllocateMemoryForBuffer(). ">vmaAllocateMemoryForImage()</a>, <a class="el" href="group__layer3.html#ga6cafa3a644324a1e0c9165494db11648">vmaCreateBuffer()</a>, <a class="el" href="group__layer3.html#ga9646281a3d9abc9f4d0bc5632db117de" title="Function similar to vmaCreateBuffer(). ">vmaCreateImage()</a> instead whenever possible. </p>
</div>
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<a id="gac2d43581abef651398409ed3f71a7b95"></a>
<h2 class="memtitle"><span class="permalink"><a href="#gac2d43581abef651398409ed3f71a7b95">&#9670;&nbsp;</a></span>vmaAllocateMemoryForBuffer()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">VkResult vmaAllocateMemoryForBuffer </td>
<td>(</td>
<td class="paramtype">VmaAllocator&#160;</td>
<td class="paramname"><em>allocator</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">VkBuffer&#160;</td>
<td class="paramname"><em>buffer</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">const <a class="el" href="struct_vma_memory_requirements.html">VmaMemoryRequirements</a> *&#160;</td>
<td class="paramname"><em>pMemoryRequirements</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">VkMappedMemoryRange *&#160;</td>
<td class="paramname"><em>pMemory</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">uint32_t *&#160;</td>
<td class="paramname"><em>pMemoryTypeIndex</em>&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
</tr>
</table>
</div><div class="memdoc">
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramdir">[out]</td><td class="paramname">pMemoryTypeIndex</td><td>Optional. Pass null if you don't need this information.</td></tr>
</table>
</dd>
</dl>
<p>You should free the memory using <a class="el" href="group__layer2.html#gaf5896cec102b83ca87ae07002d96e230" title="Frees memory previously allocated using vmaAllocateMemoryForBuffer() or vmaAllocateMemoryForImage(). ">vmaFreeMemory()</a>.</p>
<p>All allocated memory is also automatically freed in <a class="el" href="group__general.html#gaa8d164061c88f22fb1fd3c8f3534bc1d" title="Destroys allocator object. ">vmaDestroyAllocator()</a>. </p>
</div>
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<a id="gad0d2f5b794dd454f0fa5ba308d644af3"></a>
<h2 class="memtitle"><span class="permalink"><a href="#gad0d2f5b794dd454f0fa5ba308d644af3">&#9670;&nbsp;</a></span>vmaAllocateMemoryForImage()</h2>
<div class="memitem">
<div class="memproto">
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<td class="memname">VkResult vmaAllocateMemoryForImage </td>
<td>(</td>
<td class="paramtype">VmaAllocator&#160;</td>
<td class="paramname"><em>allocator</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">VkImage&#160;</td>
<td class="paramname"><em>image</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">const <a class="el" href="struct_vma_memory_requirements.html">VmaMemoryRequirements</a> *&#160;</td>
<td class="paramname"><em>pMemoryRequirements</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">VkMappedMemoryRange *&#160;</td>
<td class="paramname"><em>pMemory</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">uint32_t *&#160;</td>
<td class="paramname"><em>pMemoryTypeIndex</em>&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
</tr>
</table>
</div><div class="memdoc">
<p>Function similar to <a class="el" href="group__layer2.html#gac2d43581abef651398409ed3f71a7b95">vmaAllocateMemoryForBuffer()</a>. </p>
</div>
</div>
<a id="gaf5896cec102b83ca87ae07002d96e230"></a>
<h2 class="memtitle"><span class="permalink"><a href="#gaf5896cec102b83ca87ae07002d96e230">&#9670;&nbsp;</a></span>vmaFreeMemory()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">void vmaFreeMemory </td>
<td>(</td>
<td class="paramtype">VmaAllocator&#160;</td>
<td class="paramname"><em>allocator</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">const VkMappedMemoryRange *&#160;</td>
<td class="paramname"><em>pMemory</em>&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
</tr>
</table>
</div><div class="memdoc">
<p>Frees memory previously allocated using <a class="el" href="group__layer2.html#gac2d43581abef651398409ed3f71a7b95">vmaAllocateMemoryForBuffer()</a> or <a class="el" href="group__layer2.html#gad0d2f5b794dd454f0fa5ba308d644af3" title="Function similar to vmaAllocateMemoryForBuffer(). ">vmaAllocateMemoryForImage()</a>. </p>
</div>
</div>
<a id="ga17739a61a7647553258235e6142c428c"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ga17739a61a7647553258235e6142c428c">&#9670;&nbsp;</a></span>vmaMapMemory()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">VkResult vmaMapMemory </td>
<td>(</td>
<td class="paramtype">VmaAllocator&#160;</td>
<td class="paramname"><em>allocator</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">const VkMappedMemoryRange *&#160;</td>
<td class="paramname"><em>pMemory</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">void **&#160;</td>
<td class="paramname"><em>ppData</em>&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
</tr>
</table>
</div><div class="memdoc">
<p>Feel free to use vkMapMemory on these memory blocks on you own if you want, but just for convenience and to make sure correct offset and size is always specified, usage of <a class="el" href="group__layer2.html#ga17739a61a7647553258235e6142c428c">vmaMapMemory()</a> / <a class="el" href="group__layer2.html#gac2d386fd6ed3b7905892fc77db0b8514">vmaUnmapMemory()</a> is recommended. </p>
</div>
</div>
<a id="gac2d386fd6ed3b7905892fc77db0b8514"></a>
<h2 class="memtitle"><span class="permalink"><a href="#gac2d386fd6ed3b7905892fc77db0b8514">&#9670;&nbsp;</a></span>vmaUnmapMemory()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">void vmaUnmapMemory </td>
<td>(</td>
<td class="paramtype">VmaAllocator&#160;</td>
<td class="paramname"><em>allocator</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">const VkMappedMemoryRange *&#160;</td>
<td class="paramname"><em>pMemory</em>&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
</tr>
</table>
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Functions</h2></td></tr>
<tr class="memitem:ga6cafa3a644324a1e0c9165494db11648"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__layer3.html#ga6cafa3a644324a1e0c9165494db11648">vmaCreateBuffer</a> (VmaAllocator allocator, const VkBufferCreateInfo *pCreateInfo, const <a class="el" href="struct_vma_memory_requirements.html">VmaMemoryRequirements</a> *pMemoryRequirements, VkBuffer *pBuffer, VkMappedMemoryRange *pMemory, uint32_t *pMemoryTypeIndex)</td></tr>
<tr class="separator:ga6cafa3a644324a1e0c9165494db11648"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga967857c06b8232b2a54936daf36d1535"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__layer3.html#ga967857c06b8232b2a54936daf36d1535">vmaDestroyBuffer</a> (VmaAllocator allocator, VkBuffer buffer)</td></tr>
<tr class="separator:ga967857c06b8232b2a54936daf36d1535"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga9646281a3d9abc9f4d0bc5632db117de"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__layer3.html#ga9646281a3d9abc9f4d0bc5632db117de">vmaCreateImage</a> (VmaAllocator allocator, const VkImageCreateInfo *pCreateInfo, const <a class="el" href="struct_vma_memory_requirements.html">VmaMemoryRequirements</a> *pMemoryRequirements, VkImage *pImage, VkMappedMemoryRange *pMemory, uint32_t *pMemoryTypeIndex)</td></tr>
<tr class="memdesc:ga9646281a3d9abc9f4d0bc5632db117de"><td class="mdescLeft">&#160;</td><td class="mdescRight">Function similar to <a class="el" href="group__layer3.html#ga6cafa3a644324a1e0c9165494db11648">vmaCreateBuffer()</a>. <a href="#ga9646281a3d9abc9f4d0bc5632db117de">More...</a><br /></td></tr>
<tr class="separator:ga9646281a3d9abc9f4d0bc5632db117de"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga9377799736c4a1262b41ee441e5fc877"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__layer3.html#ga9377799736c4a1262b41ee441e5fc877">vmaDestroyImage</a> (VmaAllocator allocator, VkImage image)</td></tr>
<tr class="separator:ga9377799736c4a1262b41ee441e5fc877"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table>
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<h2 class="groupheader">Function Documentation</h2>
<a id="ga6cafa3a644324a1e0c9165494db11648"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ga6cafa3a644324a1e0c9165494db11648">&#9670;&nbsp;</a></span>vmaCreateBuffer()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">VkResult vmaCreateBuffer </td>
<td>(</td>
<td class="paramtype">VmaAllocator&#160;</td>
<td class="paramname"><em>allocator</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">const VkBufferCreateInfo *&#160;</td>
<td class="paramname"><em>pCreateInfo</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">const <a class="el" href="struct_vma_memory_requirements.html">VmaMemoryRequirements</a> *&#160;</td>
<td class="paramname"><em>pMemoryRequirements</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">VkBuffer *&#160;</td>
<td class="paramname"><em>pBuffer</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">VkMappedMemoryRange *&#160;</td>
<td class="paramname"><em>pMemory</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">uint32_t *&#160;</td>
<td class="paramname"><em>pMemoryTypeIndex</em>&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
</tr>
</table>
</div><div class="memdoc">
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramdir">[out]</td><td class="paramname">pMemory</td><td>Optional. Pass null if you don't need this information. </td></tr>
<tr><td class="paramdir">[out]</td><td class="paramname">pMemoryTypeIndex</td><td>Optional. Pass null if you don't need this information.</td></tr>
</table>
</dd>
</dl>
<p>This function automatically:</p>
<ol type="1">
<li>Creates buffer/image.</li>
<li>Allocates appropriate memory for it.</li>
<li>Binds the buffer/image with the memory.</li>
</ol>
<p>You do not (and should not) pass returned pMemory to vmaFreeMemory. Only calling <a class="el" href="group__layer3.html#ga967857c06b8232b2a54936daf36d1535">vmaDestroyBuffer()</a> / <a class="el" href="group__layer3.html#ga9377799736c4a1262b41ee441e5fc877">vmaDestroyImage()</a> is required for objects created using <a class="el" href="group__layer3.html#ga6cafa3a644324a1e0c9165494db11648">vmaCreateBuffer()</a> / <a class="el" href="group__layer3.html#ga9646281a3d9abc9f4d0bc5632db117de" title="Function similar to vmaCreateBuffer(). ">vmaCreateImage()</a>.</p>
<p>All allocated buffers and images are also automatically destroyed in <a class="el" href="group__general.html#gaa8d164061c88f22fb1fd3c8f3534bc1d" title="Destroys allocator object. ">vmaDestroyAllocator()</a>, along with their memory allocations. </p>
</div>
</div>
<a id="ga9646281a3d9abc9f4d0bc5632db117de"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ga9646281a3d9abc9f4d0bc5632db117de">&#9670;&nbsp;</a></span>vmaCreateImage()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">VkResult vmaCreateImage </td>
<td>(</td>
<td class="paramtype">VmaAllocator&#160;</td>
<td class="paramname"><em>allocator</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">const VkImageCreateInfo *&#160;</td>
<td class="paramname"><em>pCreateInfo</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">const <a class="el" href="struct_vma_memory_requirements.html">VmaMemoryRequirements</a> *&#160;</td>
<td class="paramname"><em>pMemoryRequirements</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">VkImage *&#160;</td>
<td class="paramname"><em>pImage</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">VkMappedMemoryRange *&#160;</td>
<td class="paramname"><em>pMemory</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">uint32_t *&#160;</td>
<td class="paramname"><em>pMemoryTypeIndex</em>&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
</tr>
</table>
</div><div class="memdoc">
<p>Function similar to <a class="el" href="group__layer3.html#ga6cafa3a644324a1e0c9165494db11648">vmaCreateBuffer()</a>. </p>
</div>
</div>
<a id="ga967857c06b8232b2a54936daf36d1535"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ga967857c06b8232b2a54936daf36d1535">&#9670;&nbsp;</a></span>vmaDestroyBuffer()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">void vmaDestroyBuffer </td>
<td>(</td>
<td class="paramtype">VmaAllocator&#160;</td>
<td class="paramname"><em>allocator</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">VkBuffer&#160;</td>
<td class="paramname"><em>buffer</em>&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
</tr>
</table>
</div><div class="memdoc">
</div>
</div>
<a id="ga9377799736c4a1262b41ee441e5fc877"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ga9377799736c4a1262b41ee441e5fc877">&#9670;&nbsp;</a></span>vmaDestroyImage()</h2>
<div class="memitem">
<div class="memproto">
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<td class="memname">void vmaDestroyImage </td>
<td>(</td>
<td class="paramtype">VmaAllocator&#160;</td>
<td class="paramname"><em>allocator</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">VkImage&#160;</td>
<td class="paramname"><em>image</em>&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
</tr>
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<div class="title">Vulkan Memory Allocator </div> </div>
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<div class="contents">
<div class="textblock"><p>Version 1.0, 2017-05-10</p>
<p>Members grouped: see <a href="modules.html"><b>Modules</b></a>.</p>
<p>All members: see <a class="el" href="vk__mem__alloc_8h.html">vk_mem_alloc.h</a>.</p>
<h1><a class="anchor" id="problem"></a>
Problem Statement</h1>
<p>Memory allocation and resource (buffer and image) creation in Vulkan is difficult (comparing to older graphics API-s, like D3D11 or OpenGL) for several reasons:</p>
<ul>
<li>It requires a lot of boilerplate code, just like everything else in Vulkan, because it is a low-level and high-performance API.</li>
<li>There is additional level of indirection: VkDeviceMemory is allocated separately from creating VkBuffer/VkImage and they must be bound together. The binding cannot be changed later - resource must be recreated.</li>
<li>Driver must be queried for supported memory heaps and memory types. Different IHV-s provide different types of it.</li>
<li>Resources that don't fit in VRAM are not automatically evicted to RAM. Developer must handle out-of-memory errors on his own.</li>
<li>It is recommended practice to allocate bigger chunks of memory and assign parts of them to particular resources.</li>
</ul>
<h1><a class="anchor" id="features"></a>
Features</h1>
<p>This library is helps game developers to manage memory allocations and resource creation by offering some higher-level functions. Features of the library could be divided into several layers, low level to high level:</p>
<ol type="1">
<li>Functions that help to choose correct and optimal memory type based on intended usage of the memory.<ul>
<li>Required or preferred traits of the memory are expressed using higher-level description comparing to Vulkan flags.</li>
</ul>
</li>
<li>Functions that allocate memory blocks, reserve and return parts of them (VkDeviceMemory + offset + size) to the user.<ul>
<li>Library keeps track of allocated memory blocks, used and unused ranges inside them, finds best matching unused ranges for new allocations, takes all the rules of alignment into consideration.</li>
</ul>
</li>
<li>Functions that can create an image/buffer, allocate memory for it and bind them together - all in one call.</li>
</ol>
<h1><a class="anchor" id="prequisites"></a>
Prequisites</h1>
<ul>
<li>Self-contained C++ library in single header file. No external dependencies other than standard C and C++ library and of course Vulkan.</li>
<li>Public interface in C, in same convention as Vulkan API. Implementation in C++.</li>
<li>Interface documented using Doxygen-style comments.</li>
<li>Platform-independent, but developed and tested on Windows using Visual Studio.</li>
<li>Error handling implemented by returning VkResult error codes - same way as in Vulkan.</li>
</ul>
<h1><a class="anchor" id="quick_start"></a>
Quick Start</h1>
<p>In your project code:</p>
<ol type="1">
<li>Include "vk_mem_alloc.h" file wherever you want to use the library.</li>
<li>In exacly one C++ file define following macro before include to build library implementation.</li>
</ol>
<pre class="fragment">#define VMA_IMPLEMENTATION
#include "vk_mem_alloc.h"
</pre><p>At program startup:</p>
<ol type="1">
<li>Initialize Vulkan to have VkPhysicalDevice and VkDevice object.</li>
<li>Fill <a class="el" href="struct_vma_allocator_create_info.html" title="Description of a Allocator to be created. ">VmaAllocatorCreateInfo</a> structure and create VmaAllocator object by calling <a class="el" href="group__general.html#ga200692051ddb34240248234f5f4c17bb" title="Creates Allocator object. ">vmaCreateAllocator()</a>.</li>
</ol>
<pre class="fragment">VmaAllocatorCreateInfo allocatorInfo = {};
allocatorInfo.physicalDevice = physicalDevice;
allocatorInfo.device = device;
VmaAllocator allocator;
vmaCreateAllocator(&amp;allocatorInfo, &amp;allocator);
</pre><p>When you want to create a buffer or image:</p>
<ol type="1">
<li>Fill VkBufferCreateInfo / VkImageCreateInfo structure.</li>
<li>Fill <a class="el" href="struct_vma_memory_requirements.html">VmaMemoryRequirements</a> structure.</li>
<li>Call <a class="el" href="group__layer3.html#ga6cafa3a644324a1e0c9165494db11648">vmaCreateBuffer()</a> / <a class="el" href="group__layer3.html#ga9646281a3d9abc9f4d0bc5632db117de" title="Function similar to vmaCreateBuffer(). ">vmaCreateImage()</a> to get VkBuffer/VkImage with memory already allocated and bound to it.</li>
</ol>
<pre class="fragment">VkBufferCreateInfo bufferInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
bufferInfo.size = myBufferSize;
bufferInfo.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
VmaMemoryRequirements memReq = {};
memReq.usage = VMA_MEMORY_USAGE_GPU_ONLY;
VkBuffer buffer;
vmaCreateBuffer(allocator, &amp;bufferInfo, &amp;memReq, &amp;buffer, nullptr, nullptr);
</pre><h1><a class="anchor" id="configuration"></a>
Configuration</h1>
<p>Set VMA_STATS_STRING_ENABLED macro in <a class="el" href="vk__mem__alloc_8h.html">vk_mem_alloc.h</a> to 0 or 1 to disable/enable compilation of code for dumping internal allocator state to string in JSON format.</p>
<p>Please check "CONFIGURATION" section in vk_mem_alloc.cpp file to find macros and other definitions that you can change to connect the library to your own implementation of basic facilities like assert, min and max functions, mutex etc. C++ STL is used by default, but changing these allows you to get rid of any STL usage if you want, as many game developers tend to do.</p>
<h1><a class="anchor" id="custom_memory_allocator"></a>
Custom memory allocator</h1>
<p>You can use custom memory allocator by filling optional member <a class="el" href="struct_vma_allocator_create_info.html#a6e409087e3be55400d0e4ccbe43c608d" title="Custom allocation callbacks. ">VmaAllocatorCreateInfo::pAllocationCallbacks</a>. These functions will be passed to Vulkan, as well as used by the library itself to make any CPU-side allocations.</p>
<h1><a class="anchor" id="thread_safety"></a>
Thread safety</h1>
<p>All calls to functions that take VmaAllocator as first parameter are safe to call from multiple threads simultaneously, synchronized internally when needed. </p>
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<div class="textblock">Here is a list of all modules:</div><div class="directory">
<table class="directory">
<tr id="row_0_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a class="el" href="group__general.html" target="_self">General</a></td><td class="desc"></td></tr>
<tr id="row_1_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a class="el" href="group__layer1.html" target="_self">Layer 1 Choosing Memory Type</a></td><td class="desc"></td></tr>
<tr id="row_2_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a class="el" href="group__layer2.html" target="_self">Layer 2 Allocating Memory</a></td><td class="desc"></td></tr>
<tr id="row_3_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a class="el" href="group__layer3.html" target="_self">Layer 3 Creating Buffers and Images</a></td><td class="desc"></td></tr>
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}
.hl {
font-weight: bold;
}
#searchresults {
margin-bottom: 20px;
}
.searchpages {
margin-top: 10px;
}

791
docs/html/search/search.js Normal file
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function convertToId(search)
{
var result = '';
for (i=0;i<search.length;i++)
{
var c = search.charAt(i);
var cn = c.charCodeAt(0);
if (c.match(/[a-z0-9\u0080-\uFFFF]/))
{
result+=c;
}
else if (cn<16)
{
result+="_0"+cn.toString(16);
}
else
{
result+="_"+cn.toString(16);
}
}
return result;
}
function getXPos(item)
{
var x = 0;
if (item.offsetWidth)
{
while (item && item!=document.body)
{
x += item.offsetLeft;
item = item.offsetParent;
}
}
return x;
}
function getYPos(item)
{
var y = 0;
if (item.offsetWidth)
{
while (item && item!=document.body)
{
y += item.offsetTop;
item = item.offsetParent;
}
}
return y;
}
/* A class handling everything associated with the search panel.
Parameters:
name - The name of the global variable that will be
storing this instance. Is needed to be able to set timeouts.
resultPath - path to use for external files
*/
function SearchBox(name, resultsPath, inFrame, label)
{
if (!name || !resultsPath) { alert("Missing parameters to SearchBox."); }
// ---------- Instance variables
this.name = name;
this.resultsPath = resultsPath;
this.keyTimeout = 0;
this.keyTimeoutLength = 500;
this.closeSelectionTimeout = 300;
this.lastSearchValue = "";
this.lastResultsPage = "";
this.hideTimeout = 0;
this.searchIndex = 0;
this.searchActive = false;
this.insideFrame = inFrame;
this.searchLabel = label;
// ----------- DOM Elements
this.DOMSearchField = function()
{ return document.getElementById("MSearchField"); }
this.DOMSearchSelect = function()
{ return document.getElementById("MSearchSelect"); }
this.DOMSearchSelectWindow = function()
{ return document.getElementById("MSearchSelectWindow"); }
this.DOMPopupSearchResults = function()
{ return document.getElementById("MSearchResults"); }
this.DOMPopupSearchResultsWindow = function()
{ return document.getElementById("MSearchResultsWindow"); }
this.DOMSearchClose = function()
{ return document.getElementById("MSearchClose"); }
this.DOMSearchBox = function()
{ return document.getElementById("MSearchBox"); }
// ------------ Event Handlers
// Called when focus is added or removed from the search field.
this.OnSearchFieldFocus = function(isActive)
{
this.Activate(isActive);
}
this.OnSearchSelectShow = function()
{
var searchSelectWindow = this.DOMSearchSelectWindow();
var searchField = this.DOMSearchSelect();
if (this.insideFrame)
{
var left = getXPos(searchField);
var top = getYPos(searchField);
left += searchField.offsetWidth + 6;
top += searchField.offsetHeight;
// show search selection popup
searchSelectWindow.style.display='block';
left -= searchSelectWindow.offsetWidth;
searchSelectWindow.style.left = left + 'px';
searchSelectWindow.style.top = top + 'px';
}
else
{
var left = getXPos(searchField);
var top = getYPos(searchField);
top += searchField.offsetHeight;
// show search selection popup
searchSelectWindow.style.display='block';
searchSelectWindow.style.left = left + 'px';
searchSelectWindow.style.top = top + 'px';
}
// stop selection hide timer
if (this.hideTimeout)
{
clearTimeout(this.hideTimeout);
this.hideTimeout=0;
}
return false; // to avoid "image drag" default event
}
this.OnSearchSelectHide = function()
{
this.hideTimeout = setTimeout(this.name +".CloseSelectionWindow()",
this.closeSelectionTimeout);
}
// Called when the content of the search field is changed.
this.OnSearchFieldChange = function(evt)
{
if (this.keyTimeout) // kill running timer
{
clearTimeout(this.keyTimeout);
this.keyTimeout = 0;
}
var e = (evt) ? evt : window.event; // for IE
if (e.keyCode==40 || e.keyCode==13)
{
if (e.shiftKey==1)
{
this.OnSearchSelectShow();
var win=this.DOMSearchSelectWindow();
for (i=0;i<win.childNodes.length;i++)
{
var child = win.childNodes[i]; // get span within a
if (child.className=='SelectItem')
{
child.focus();
return;
}
}
return;
}
else if (window.frames.MSearchResults.searchResults)
{
var elem = window.frames.MSearchResults.searchResults.NavNext(0);
if (elem) elem.focus();
}
}
else if (e.keyCode==27) // Escape out of the search field
{
this.DOMSearchField().blur();
this.DOMPopupSearchResultsWindow().style.display = 'none';
this.DOMSearchClose().style.display = 'none';
this.lastSearchValue = '';
this.Activate(false);
return;
}
// strip whitespaces
var searchValue = this.DOMSearchField().value.replace(/ +/g, "");
if (searchValue != this.lastSearchValue) // search value has changed
{
if (searchValue != "") // non-empty search
{
// set timer for search update
this.keyTimeout = setTimeout(this.name + '.Search()',
this.keyTimeoutLength);
}
else // empty search field
{
this.DOMPopupSearchResultsWindow().style.display = 'none';
this.DOMSearchClose().style.display = 'none';
this.lastSearchValue = '';
}
}
}
this.SelectItemCount = function(id)
{
var count=0;
var win=this.DOMSearchSelectWindow();
for (i=0;i<win.childNodes.length;i++)
{
var child = win.childNodes[i]; // get span within a
if (child.className=='SelectItem')
{
count++;
}
}
return count;
}
this.SelectItemSet = function(id)
{
var i,j=0;
var win=this.DOMSearchSelectWindow();
for (i=0;i<win.childNodes.length;i++)
{
var child = win.childNodes[i]; // get span within a
if (child.className=='SelectItem')
{
var node = child.firstChild;
if (j==id)
{
node.innerHTML='&#8226;';
}
else
{
node.innerHTML='&#160;';
}
j++;
}
}
}
// Called when an search filter selection is made.
// set item with index id as the active item
this.OnSelectItem = function(id)
{
this.searchIndex = id;
this.SelectItemSet(id);
var searchValue = this.DOMSearchField().value.replace(/ +/g, "");
if (searchValue!="" && this.searchActive) // something was found -> do a search
{
this.Search();
}
}
this.OnSearchSelectKey = function(evt)
{
var e = (evt) ? evt : window.event; // for IE
if (e.keyCode==40 && this.searchIndex<this.SelectItemCount()) // Down
{
this.searchIndex++;
this.OnSelectItem(this.searchIndex);
}
else if (e.keyCode==38 && this.searchIndex>0) // Up
{
this.searchIndex--;
this.OnSelectItem(this.searchIndex);
}
else if (e.keyCode==13 || e.keyCode==27)
{
this.OnSelectItem(this.searchIndex);
this.CloseSelectionWindow();
this.DOMSearchField().focus();
}
return false;
}
// --------- Actions
// Closes the results window.
this.CloseResultsWindow = function()
{
this.DOMPopupSearchResultsWindow().style.display = 'none';
this.DOMSearchClose().style.display = 'none';
this.Activate(false);
}
this.CloseSelectionWindow = function()
{
this.DOMSearchSelectWindow().style.display = 'none';
}
// Performs a search.
this.Search = function()
{
this.keyTimeout = 0;
// strip leading whitespace
var searchValue = this.DOMSearchField().value.replace(/^ +/, "");
var code = searchValue.toLowerCase().charCodeAt(0);
var idxChar = searchValue.substr(0, 1).toLowerCase();
if ( 0xD800 <= code && code <= 0xDBFF && searchValue > 1) // surrogate pair
{
idxChar = searchValue.substr(0, 2);
}
var resultsPage;
var resultsPageWithSearch;
var hasResultsPage;
var idx = indexSectionsWithContent[this.searchIndex].indexOf(idxChar);
if (idx!=-1)
{
var hexCode=idx.toString(16);
resultsPage = this.resultsPath + '/' + indexSectionNames[this.searchIndex] + '_' + hexCode + '.html';
resultsPageWithSearch = resultsPage+'?'+escape(searchValue);
hasResultsPage = true;
}
else // nothing available for this search term
{
resultsPage = this.resultsPath + '/nomatches.html';
resultsPageWithSearch = resultsPage;
hasResultsPage = false;
}
window.frames.MSearchResults.location = resultsPageWithSearch;
var domPopupSearchResultsWindow = this.DOMPopupSearchResultsWindow();
if (domPopupSearchResultsWindow.style.display!='block')
{
var domSearchBox = this.DOMSearchBox();
this.DOMSearchClose().style.display = 'inline';
if (this.insideFrame)
{
var domPopupSearchResults = this.DOMPopupSearchResults();
domPopupSearchResultsWindow.style.position = 'relative';
domPopupSearchResultsWindow.style.display = 'block';
var width = document.body.clientWidth - 8; // the -8 is for IE :-(
domPopupSearchResultsWindow.style.width = width + 'px';
domPopupSearchResults.style.width = width + 'px';
}
else
{
var domPopupSearchResults = this.DOMPopupSearchResults();
var left = getXPos(domSearchBox) + 150; // domSearchBox.offsetWidth;
var top = getYPos(domSearchBox) + 20; // domSearchBox.offsetHeight + 1;
domPopupSearchResultsWindow.style.display = 'block';
left -= domPopupSearchResults.offsetWidth;
domPopupSearchResultsWindow.style.top = top + 'px';
domPopupSearchResultsWindow.style.left = left + 'px';
}
}
this.lastSearchValue = searchValue;
this.lastResultsPage = resultsPage;
}
// -------- Activation Functions
// Activates or deactivates the search panel, resetting things to
// their default values if necessary.
this.Activate = function(isActive)
{
if (isActive || // open it
this.DOMPopupSearchResultsWindow().style.display == 'block'
)
{
this.DOMSearchBox().className = 'MSearchBoxActive';
var searchField = this.DOMSearchField();
if (searchField.value == this.searchLabel) // clear "Search" term upon entry
{
searchField.value = '';
this.searchActive = true;
}
}
else if (!isActive) // directly remove the panel
{
this.DOMSearchBox().className = 'MSearchBoxInactive';
this.DOMSearchField().value = this.searchLabel;
this.searchActive = false;
this.lastSearchValue = ''
this.lastResultsPage = '';
}
}
}
// -----------------------------------------------------------------------
// The class that handles everything on the search results page.
function SearchResults(name)
{
// The number of matches from the last run of <Search()>.
this.lastMatchCount = 0;
this.lastKey = 0;
this.repeatOn = false;
// Toggles the visibility of the passed element ID.
this.FindChildElement = function(id)
{
var parentElement = document.getElementById(id);
var element = parentElement.firstChild;
while (element && element!=parentElement)
{
if (element.nodeName == 'DIV' && element.className == 'SRChildren')
{
return element;
}
if (element.nodeName == 'DIV' && element.hasChildNodes())
{
element = element.firstChild;
}
else if (element.nextSibling)
{
element = element.nextSibling;
}
else
{
do
{
element = element.parentNode;
}
while (element && element!=parentElement && !element.nextSibling);
if (element && element!=parentElement)
{
element = element.nextSibling;
}
}
}
}
this.Toggle = function(id)
{
var element = this.FindChildElement(id);
if (element)
{
if (element.style.display == 'block')
{
element.style.display = 'none';
}
else
{
element.style.display = 'block';
}
}
}
// Searches for the passed string. If there is no parameter,
// it takes it from the URL query.
//
// Always returns true, since other documents may try to call it
// and that may or may not be possible.
this.Search = function(search)
{
if (!search) // get search word from URL
{
search = window.location.search;
search = search.substring(1); // Remove the leading '?'
search = unescape(search);
}
search = search.replace(/^ +/, ""); // strip leading spaces
search = search.replace(/ +$/, ""); // strip trailing spaces
search = search.toLowerCase();
search = convertToId(search);
var resultRows = document.getElementsByTagName("div");
var matches = 0;
var i = 0;
while (i < resultRows.length)
{
var row = resultRows.item(i);
if (row.className == "SRResult")
{
var rowMatchName = row.id.toLowerCase();
rowMatchName = rowMatchName.replace(/^sr\d*_/, ''); // strip 'sr123_'
if (search.length<=rowMatchName.length &&
rowMatchName.substr(0, search.length)==search)
{
row.style.display = 'block';
matches++;
}
else
{
row.style.display = 'none';
}
}
i++;
}
document.getElementById("Searching").style.display='none';
if (matches == 0) // no results
{
document.getElementById("NoMatches").style.display='block';
}
else // at least one result
{
document.getElementById("NoMatches").style.display='none';
}
this.lastMatchCount = matches;
return true;
}
// return the first item with index index or higher that is visible
this.NavNext = function(index)
{
var focusItem;
while (1)
{
var focusName = 'Item'+index;
focusItem = document.getElementById(focusName);
if (focusItem && focusItem.parentNode.parentNode.style.display=='block')
{
break;
}
else if (!focusItem) // last element
{
break;
}
focusItem=null;
index++;
}
return focusItem;
}
this.NavPrev = function(index)
{
var focusItem;
while (1)
{
var focusName = 'Item'+index;
focusItem = document.getElementById(focusName);
if (focusItem && focusItem.parentNode.parentNode.style.display=='block')
{
break;
}
else if (!focusItem) // last element
{
break;
}
focusItem=null;
index--;
}
return focusItem;
}
this.ProcessKeys = function(e)
{
if (e.type == "keydown")
{
this.repeatOn = false;
this.lastKey = e.keyCode;
}
else if (e.type == "keypress")
{
if (!this.repeatOn)
{
if (this.lastKey) this.repeatOn = true;
return false; // ignore first keypress after keydown
}
}
else if (e.type == "keyup")
{
this.lastKey = 0;
this.repeatOn = false;
}
return this.lastKey!=0;
}
this.Nav = function(evt,itemIndex)
{
var e = (evt) ? evt : window.event; // for IE
if (e.keyCode==13) return true;
if (!this.ProcessKeys(e)) return false;
if (this.lastKey==38) // Up
{
var newIndex = itemIndex-1;
var focusItem = this.NavPrev(newIndex);
if (focusItem)
{
var child = this.FindChildElement(focusItem.parentNode.parentNode.id);
if (child && child.style.display == 'block') // children visible
{
var n=0;
var tmpElem;
while (1) // search for last child
{
tmpElem = document.getElementById('Item'+newIndex+'_c'+n);
if (tmpElem)
{
focusItem = tmpElem;
}
else // found it!
{
break;
}
n++;
}
}
}
if (focusItem)
{
focusItem.focus();
}
else // return focus to search field
{
parent.document.getElementById("MSearchField").focus();
}
}
else if (this.lastKey==40) // Down
{
var newIndex = itemIndex+1;
var focusItem;
var item = document.getElementById('Item'+itemIndex);
var elem = this.FindChildElement(item.parentNode.parentNode.id);
if (elem && elem.style.display == 'block') // children visible
{
focusItem = document.getElementById('Item'+itemIndex+'_c0');
}
if (!focusItem) focusItem = this.NavNext(newIndex);
if (focusItem) focusItem.focus();
}
else if (this.lastKey==39) // Right
{
var item = document.getElementById('Item'+itemIndex);
var elem = this.FindChildElement(item.parentNode.parentNode.id);
if (elem) elem.style.display = 'block';
}
else if (this.lastKey==37) // Left
{
var item = document.getElementById('Item'+itemIndex);
var elem = this.FindChildElement(item.parentNode.parentNode.id);
if (elem) elem.style.display = 'none';
}
else if (this.lastKey==27) // Escape
{
parent.searchBox.CloseResultsWindow();
parent.document.getElementById("MSearchField").focus();
}
else if (this.lastKey==13) // Enter
{
return true;
}
return false;
}
this.NavChild = function(evt,itemIndex,childIndex)
{
var e = (evt) ? evt : window.event; // for IE
if (e.keyCode==13) return true;
if (!this.ProcessKeys(e)) return false;
if (this.lastKey==38) // Up
{
if (childIndex>0)
{
var newIndex = childIndex-1;
document.getElementById('Item'+itemIndex+'_c'+newIndex).focus();
}
else // already at first child, jump to parent
{
document.getElementById('Item'+itemIndex).focus();
}
}
else if (this.lastKey==40) // Down
{
var newIndex = childIndex+1;
var elem = document.getElementById('Item'+itemIndex+'_c'+newIndex);
if (!elem) // last child, jump to parent next parent
{
elem = this.NavNext(itemIndex+1);
}
if (elem)
{
elem.focus();
}
}
else if (this.lastKey==27) // Escape
{
parent.searchBox.CloseResultsWindow();
parent.document.getElementById("MSearchField").focus();
}
else if (this.lastKey==13) // Enter
{
return true;
}
return false;
}
}
function setKeyActions(elem,action)
{
elem.setAttribute('onkeydown',action);
elem.setAttribute('onkeypress',action);
elem.setAttribute('onkeyup',action);
}
function setClassAttr(elem,attr)
{
elem.setAttribute('class',attr);
elem.setAttribute('className',attr);
}
function createResults()
{
var results = document.getElementById("SRResults");
for (var e=0; e<searchData.length; e++)
{
var id = searchData[e][0];
var srResult = document.createElement('div');
srResult.setAttribute('id','SR_'+id);
setClassAttr(srResult,'SRResult');
var srEntry = document.createElement('div');
setClassAttr(srEntry,'SREntry');
var srLink = document.createElement('a');
srLink.setAttribute('id','Item'+e);
setKeyActions(srLink,'return searchResults.Nav(event,'+e+')');
setClassAttr(srLink,'SRSymbol');
srLink.innerHTML = searchData[e][1][0];
srEntry.appendChild(srLink);
if (searchData[e][1].length==2) // single result
{
srLink.setAttribute('href',searchData[e][1][1][0]);
if (searchData[e][1][1][1])
{
srLink.setAttribute('target','_parent');
}
var srScope = document.createElement('span');
setClassAttr(srScope,'SRScope');
srScope.innerHTML = searchData[e][1][1][2];
srEntry.appendChild(srScope);
}
else // multiple results
{
srLink.setAttribute('href','javascript:searchResults.Toggle("SR_'+id+'")');
var srChildren = document.createElement('div');
setClassAttr(srChildren,'SRChildren');
for (var c=0; c<searchData[e][1].length-1; c++)
{
var srChild = document.createElement('a');
srChild.setAttribute('id','Item'+e+'_c'+c);
setKeyActions(srChild,'return searchResults.NavChild(event,'+e+','+c+')');
setClassAttr(srChild,'SRScope');
srChild.setAttribute('href',searchData[e][1][c+1][0]);
if (searchData[e][1][c+1][1])
{
srChild.setAttribute('target','_parent');
}
srChild.innerHTML = searchData[e][1][c+1][2];
srChildren.appendChild(srChild);
}
srEntry.appendChild(srChildren);
}
srResult.appendChild(srEntry);
results.appendChild(srResult);
}
}
function init_search()
{
var results = document.getElementById("MSearchSelectWindow");
for (var key in indexSectionLabels)
{
var link = document.createElement('a');
link.setAttribute('class','SelectItem');
link.setAttribute('onclick','searchBox.OnSelectItem('+key+')');
link.href='javascript:void(0)';
link.innerHTML='<span class="SelectionMark">&#160;</span>'+indexSectionLabels[key];
results.appendChild(link);
}
searchBox.OnSelectItem(0);
}

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var indexSectionsWithContent =
{
0: "adglmnoprstuv",
1: "v",
2: "v",
3: "v",
4: "admnoprstu",
5: "v",
6: "v",
7: "v",
8: "gl",
9: "v"
};
var indexSectionNames =
{
0: "all",
1: "classes",
2: "files",
3: "functions",
4: "variables",
5: "typedefs",
6: "enums",
7: "enumvalues",
8: "groups",
9: "pages"
};
var indexSectionLabels =
{
0: "All",
1: "Classes",
2: "Files",
3: "Functions",
4: "Variables",
5: "Typedefs",
6: "Enumerations",
7: "Enumerator",
8: "Modules",
9: "Pages"
};

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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html><head><title></title>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta name="generator" content="Doxygen 1.8.13"/>
<link rel="stylesheet" type="text/css" href="search.css"/>
<script type="text/javascript" src="typedefs_0.js"></script>
<script type="text/javascript" src="search.js"></script>
</head>
<body class="SRPage">
<div id="SRIndex">
<div class="SRStatus" id="Loading">Loading...</div>
<div id="SRResults"></div>
<script type="text/javascript"><!--
createResults();
--></script>
<div class="SRStatus" id="Searching">Searching...</div>
<div class="SRStatus" id="NoMatches">No Matches</div>
<script type="text/javascript"><!--
document.getElementById("Loading").style.display="none";
document.getElementById("NoMatches").style.display="none";
var searchResults = new SearchResults("searchResults");
searchResults.Search();
--></script>
</div>
</body>
</html>

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var searchData=
[
['vmaallocatorcreateinfo',['VmaAllocatorCreateInfo',['../group__general.html#gae0f6d1d733dded220d28134da46b4283',1,'vk_mem_alloc.h']]],
['vmamemoryrequirements',['VmaMemoryRequirements',['../group__layer1.html#gae9ee98bebd6e474aa0ef679e10f1d8ca',1,'vk_mem_alloc.h']]],
['vmamemoryusage',['VmaMemoryUsage',['../group__layer1.html#gad63b2113c0bfdbeade1cb498f5a8580d',1,'vk_mem_alloc.h']]],
['vmastatinfo',['VmaStatInfo',['../group__general.html#ga810b009a788ee8aac72a25b42ffbe31c',1,'vk_mem_alloc.h']]]
];

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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html><head><title></title>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta name="generator" content="Doxygen 1.8.13"/>
<link rel="stylesheet" type="text/css" href="search.css"/>
<script type="text/javascript" src="variables_0.js"></script>
<script type="text/javascript" src="search.js"></script>
</head>
<body class="SRPage">
<div id="SRIndex">
<div class="SRStatus" id="Loading">Loading...</div>
<div id="SRResults"></div>
<script type="text/javascript"><!--
createResults();
--></script>
<div class="SRStatus" id="Searching">Searching...</div>
<div class="SRStatus" id="NoMatches">No Matches</div>
<script type="text/javascript"><!--
document.getElementById("Loading").style.display="none";
document.getElementById("NoMatches").style.display="none";
var searchResults = new SearchResults("searchResults");
searchResults.Search();
--></script>
</div>
</body>
</html>

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var searchData=
[
['allocationcount',['AllocationCount',['../struct_vma_stat_info.html#a240402222ac6777e4079653c5d542cb0',1,'VmaStatInfo']]]
];

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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html><head><title></title>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta name="generator" content="Doxygen 1.8.13"/>
<link rel="stylesheet" type="text/css" href="search.css"/>
<script type="text/javascript" src="variables_1.js"></script>
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