Adding image from isitmaintained.com to README

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Adam Sawicki 2022-01-27 13:16:31 +01:00
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Easy to integrate Vulkan memory allocation library. Easy to integrate Vulkan memory allocation library.
**Documentation:** See [Vulkan Memory Allocator](https://gpuopen-librariesandsdks.github.io/VulkanMemoryAllocator/html/) (generated from Doxygen-style comments in [include/vk_mem_alloc.h](include/vk_mem_alloc.h)) **Documentation:** Browse online: [Vulkan Memory Allocator](https://gpuopen-librariesandsdks.github.io/VulkanMemoryAllocator/html/) (generated from Doxygen-style comments in [include/vk_mem_alloc.h](include/vk_mem_alloc.h))
**License:** MIT. See [LICENSE.txt](LICENSE.txt) **License:** MIT. See [LICENSE.txt](LICENSE.txt)
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- Windows: [![Build status](https://ci.appveyor.com/api/projects/status/4vlcrb0emkaio2pn/branch/master?svg=true)](https://ci.appveyor.com/project/adam-sawicki-amd/vulkanmemoryallocator/branch/master) - Windows: [![Build status](https://ci.appveyor.com/api/projects/status/4vlcrb0emkaio2pn/branch/master?svg=true)](https://ci.appveyor.com/project/adam-sawicki-amd/vulkanmemoryallocator/branch/master)
- Linux: [![Build Status](https://app.travis-ci.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator.svg?branch=master)](https://app.travis-ci.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator) - Linux: [![Build Status](https://app.travis-ci.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator.svg?branch=master)](https://app.travis-ci.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator)
[![Average time to resolve an issue](http://isitmaintained.com/badge/resolution/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator.svg)](http://isitmaintained.com/project/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator "Average time to resolve an issue")
# Problem # Problem
Memory allocation and resource (buffer and image) creation in Vulkan is difficult (comparing to older graphics API-s, like D3D11 or OpenGL) for several reasons: Memory allocation and resource (buffer and image) creation in Vulkan is difficult (comparing to older graphics API-s, like D3D11 or OpenGL) for several reasons: