diff --git a/build/src/VmaReplay/Release/VmaReplay.exe b/build/src/VmaReplay/Release/VmaReplay.exe index 3c9faf1..cc62e2e 100644 Binary files a/build/src/VmaReplay/Release/VmaReplay.exe and b/build/src/VmaReplay/Release/VmaReplay.exe differ diff --git a/docs/html/allocation_annotation.html b/docs/html/allocation_annotation.html index d0debc7..0c20818 100644 --- a/docs/html/allocation_annotation.html +++ b/docs/html/allocation_annotation.html @@ -84,18 +84,18 @@ Allocation user data
The pointer may be later retrieved as VmaAllocationInfo::pUserData:
It can also be changed using function vmaSetAllocationUserData().
Values of (non-zero) allocations' pUserData
are printed in JSON report created by vmaBuildStatsString(), in hexadecimal form.
The value of pUserData
pointer of the allocation will be different than the one you passed when setting allocation's name - pointing to a buffer managed internally that holds copy of the string.
A memory type is chosen that has all the required flags and as many preferred flags set as possible.
If you use VmaAllocationCreateInfo::usage, it is just internally converted to a set of required and preferred flags.
If you allocate from custom memory pool, all the ways of specifying memory requirements described above are not applicable and the aforementioned members of VmaAllocationCreateInfo structure are ignored. Memory type is selected explicitly when creating the pool and then used to make all the allocations from that pool. For further details, see Custom memory pools.
diff --git a/docs/html/custom_memory_pools.html b/docs/html/custom_memory_pools.html index a141164..e3268ac 100644 --- a/docs/html/custom_memory_pools.html +++ b/docs/html/custom_memory_pools.html @@ -105,13 +105,13 @@ $(function() {When creating buffers/images allocated in that pool, provide following parameters:
You can combine these two methods by specifying non-zero maxGpu*
as well as maxCpu*
parameters. The library automatically chooses best method to defragment each memory pool.
You may try not to block your entire program to wait until defragmentation finishes, but do it in the background, as long as you carefully fullfill requirements described in function vmaDefragmentationBegin().
1) (For Vulkan version < 1.2) Call vkEnumerateDeviceExtensionProperties
for the physical device. Check if the extension is supported - if returned array of VkExtensionProperties
contains "VK_KHR_buffer_device_address".
2) Call vkGetPhysicalDeviceFeatures2
for the physical device instead of old vkGetPhysicalDeviceFeatures
. Attach additional structure VkPhysicalDeviceBufferDeviceAddressFeatures*
to VkPhysicalDeviceFeatures2::pNext
to be returned. Check if the device feature is really supported - check if VkPhysicalDeviceBufferDeviceAddressFeatures*::bufferDeviceAddress
is true.
2) Call vkGetPhysicalDeviceFeatures2
for the physical device instead of old vkGetPhysicalDeviceFeatures
. Attach additional structure VkPhysicalDeviceBufferDeviceAddressFeatures*
to VkPhysicalDeviceFeatures2::pNext
to be returned. Check if the device feature is really supported - check if VkPhysicalDeviceBufferDeviceAddressFeatures::bufferDeviceAddress
is true.
3) (For Vulkan version < 1.2) While creating device with vkCreateDevice
, enable this extension - add "VK_KHR_buffer_device_address" to the list passed as VkDeviceCreateInfo::ppEnabledExtensionNames
.
4) While creating the device, also don't set VkDeviceCreateInfo::pEnabledFeatures
. Fill in VkPhysicalDeviceFeatures2
structure instead and pass it as VkDeviceCreateInfo::pNext
. Enable this device feature - attach additional structure VkPhysicalDeviceBufferDeviceAddressFeatures*
to VkPhysicalDeviceFeatures2::pNext
and set its member bufferDeviceAddress
to VK_TRUE
.
5) While creating VmaAllocator with vmaCreateAllocator() inform VMA that you have enabled this feature - add VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT to VmaAllocatorCreateInfo::flags.
diff --git a/docs/html/index.html b/docs/html/index.html index 0521098..5563299 100644 --- a/docs/html/index.html +++ b/docs/html/index.html @@ -137,6 +137,7 @@ Table of contentsWhen using lost allocations, you may see some Vulkan validation layer warnings about overlapping regions of memory bound to different kinds of buffers and images. This is still valid as long as you implement proper handling of lost allocations (like in the example above) and don't use them.
You can create an allocation that is already in lost state from the beginning using function vmaCreateLostAllocation(). It may be useful if you need a "dummy" allocation that is not null.
You can call function vmaMakePoolAllocationsLost() to set all eligible allocations in a specified custom pool to lost state. Allocations that have been "touched" in current frame or VmaPoolCreateInfo::frameInUseCount frames back cannot become lost.
diff --git a/docs/html/memory_mapping.html b/docs/html/memory_mapping.html index 01c057c..14f62d2 100644 --- a/docs/html/memory_mapping.html +++ b/docs/html/memory_mapping.html @@ -116,14 +116,14 @@ Persistently mapped memoryThere are some exceptions though, when you should consider mapping memory only for a short period of time:
DEVICE_LOCAL + HOST_VISIBLE
memory (selected when you use VMA_MEMORY_USAGE_CPU_TO_GPU), then whenever a memory block allocated from this memory type stays mapped for the time of any call to vkQueueSubmit()
or vkQueuePresentKHR()
, this block is migrated by WDDM to system RAM, which degrades performance. It doesn't matter if that particular memory block is actually used by the command buffer being submitted.You can even use VMA_ALLOCATION_CREATE_MAPPED_BIT flag while creating allocations that are not necessarily HOST_VISIBLE
(e.g. using VMA_MEMORY_USAGE_GPU_ONLY). If the allocation ends up in memory type that is HOST_VISIBLE
, it will be persistently mapped and you can use it directly. If not, the flag is just ignored. Example:
+ Vulkan Memory Allocator
+
+ |
+
VMA provides some features that help with interoperability with OpenGL.
+If you want to attach VkExportMemoryAllocateInfoKHR
structure to pNext
chain of memory allocations made by the library:
It is recommended to create a Custom memory pools for such allocations. Define and fill in your VkExportMemoryAllocateInfoKHR
structure and attach it to VmaPoolCreateInfo::pMemoryAllocateNext while creating the custom pool. Please note that the structure must remain alive and unchanged for the whole lifetime of the VmaPool, not only while creating it, as no copy of the structure is made, but its original pointer is used for each allocation instead.
If you want to export all memory allocated by the library from certain memory types, also dedicated allocations or other allocations made from default pools, an alternative solution is to fill in VmaAllocatorCreateInfo::pTypeExternalMemoryHandleTypes. It should point to an array with VkExternalMemoryHandleTypeFlagsKHR
to be automatically passed by the library through VkExportMemoryAllocateInfoKHR
on each allocation made from a specific memory type. This is currently the only method to use if you need exported dedicated allocations, as they cannot be created out of custom pools. This will change in future versions of the library though.
You should not mix these two methods in a way that allows to apply both to the same memory type. Otherwise, VkExportMemoryAllocateInfoKHR
structure would be attached twice to the pNext
chain of VkMemoryAllocateInfo
.
Buffers or images exported to a different API like OpenGL may require a different alignment, higher than the one used by the library automatically, queried from functions like vkGetBufferMemoryRequirements
. To impose such alignment:
It is recommended to create a Custom memory pools for such allocations. Set VmaPoolCreateInfo::minAllocationAlignment member to the minimum alignment required for each allocation to be made out of this pool. The alignment actually used will be the maximum of this member and the alignment returned for the specific buffer or image from a function like vkGetBufferMemoryRequirements
, which is called by VMA automatically.
If you want to create a buffer with a specific minimum alignment out of default pools, use special function vmaCreateBufferWithAlignment(), which takes additional parameter minAlignment
. This is currently the only method to use if you need exported dedicated allocations, as they cannot be created out of custom pools. This will change in future versions of the library though.
Note the problem of alignment affects only resources placed inside bigger VkDeviceMemory
blocks and not dedicated allocations, as these, by definition, always have alignment = 0 because the resource is bound to the beginning of its dedicated block. Contrary to Direct3D 12, Vulkan doesn't have a concept of alignment of the entire memory block passed on its allocation.
Only members physicalDevice
, device
, instance
are required. However, you should inform the library which Vulkan version do you use by setting VmaAllocatorCreateInfo::vulkanApiVersion and which extensions did you enable by setting VmaAllocatorCreateInfo::flags (like VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT for VK_KHR_buffer_device_address). Otherwise, VMA would use only features of Vulkan 1.0 core with no extensions.
Don't forget to destroy your objects when no longer needed:
Remember that using resources that alias in memory requires proper synchronization. You need to issue a memory barrier to make sure commands that use img1
and img2
don't overlap on GPU timeline. You also need to treat a resource after aliasing as uninitialized - containing garbage data. For example, if you use img1
and then want to use img2
, you need to issue an image memory barrier for img2
with oldLayout
= VK_IMAGE_LAYOUT_UNDEFINED
.
Additional considerations:
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considerations',['../general_considerations.html',1,'index']]] + ['general_20considerations_500',['General considerations',['../general_considerations.html',1,'index']]] ]; diff --git a/docs/html/search/pages_5.js b/docs/html/search/pages_5.js index d8c6cb7..ae7b6c0 100644 --- a/docs/html/search/pages_5.js +++ b/docs/html/search/pages_5.js @@ -1,4 +1,4 @@ var searchData= [ - ['lost_20allocations_500',['Lost allocations',['../lost_allocations.html',1,'index']]] + ['lost_20allocations_501',['Lost allocations',['../lost_allocations.html',1,'index']]] ]; diff --git a/docs/html/search/pages_6.js b/docs/html/search/pages_6.js index 52995e2..7368e39 100644 --- a/docs/html/search/pages_6.js +++ b/docs/html/search/pages_6.js @@ -1,4 +1,4 @@ var searchData= [ - ['memory_20mapping_501',['Memory mapping',['../memory_mapping.html',1,'index']]] + ['memory_20mapping_502',['Memory mapping',['../memory_mapping.html',1,'index']]] ]; diff --git a/docs/html/search/pages_7.js b/docs/html/search/pages_7.js 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['vk_5fkhr_5fdedicated_5fallocation_509',['VK_KHR_dedicated_allocation',['../vk_khr_dedicated_allocation.html',1,'index']]], - ['vulkan_20memory_20allocator_510',['Vulkan Memory Allocator',['../index.html',1,'']]] + ['statistics_508',['Statistics',['../statistics.html',1,'index']]], + ['staying_20within_20budget_509',['Staying within budget',['../staying_within_budget.html',1,'index']]] ]; diff --git a/docs/html/search/pages_b.html b/docs/html/search/pages_b.html new file mode 100644 index 0000000..151db55 --- /dev/null +++ b/docs/html/search/pages_b.html @@ -0,0 +1,37 @@ + + +General purpose memory allocation.
allocator | ||
pVkMemoryRequirements | ||
pCreateInfo | ||
[out] | pAllocation | Handle to allocated memory. |
[out] | pAllocationInfo | Optional. Information about allocated memory. It can be later fetched using function vmaGetAllocationInfo(). |
allocator | ||
buffer | ||
pCreateInfo | ||
[out] | pAllocation | Handle to allocated memory. |
[out] | pAllocationInfo | Optional. Information about allocated memory. It can be later fetched using function vmaGetAllocationInfo(). |
Binds buffer to allocation with additional parameters.
allocator | |
allocation | |
allocationLocalOffset | Additional offset to be added while binding, relative to the beginning of the allocation . Normally it should be 0. |
buffer | |
pNext | A chain of structures to be attached to VkBindBufferMemoryInfoKHR structure used internally. Normally it should be null. |
Binds image to allocation with additional parameters.
allocator | |
allocation | |
allocationLocalOffset | Additional offset to be added while binding, relative to the beginning of the allocation . Normally it should be 0. |
image | |
pNext | A chain of structures to be attached to VkBindImageMemoryInfoKHR structure used internally. Normally it should be null. |
Builds and returns statistics as string in JSON format.
allocator | ||
[out] | ppStatsString | Must be freed using vmaFreeStatsString() function. |
detailedMap |
Checks magic number in margins around all allocations in given memory types (in both default and custom pools) in search for corruptions.
allocator | |
memoryTypeBits | Bit mask, where each bit set means that a memory type with that index should be checked. |
allocator | ||
pBufferCreateInfo | ||
pAllocationCreateInfo | ||
[out] | pBuffer | Buffer that was created. |
[out] | pAllocation | Allocation that was created. |
[out] | pAllocationInfo | Optional. Information about allocated memory. It can be later fetched using function vmaGetAllocationInfo(). |
allocator | ||
pAllocations | Array of allocations that can be moved during this compation. | |
allocationCount | Number of elements in pAllocations and pAllocationsChanged arrays. | |
[out] | pAllocationsChanged | Array of boolean values that will indicate whether matching allocation in pAllocations array has been moved. This parameter is optional. Pass null if you don't need this information. |
allocator | ||
[out] | pBudget | Must point to array with number of elements at least equal to number of memory heaps in physical device used. |
To learn more about this extension, see VK_AMD_device_coherent_memory in Vulkan specification
+To learn more about this extension, see VK_AMD_device_coherent_memory in Vulkan specification
Example use of this extension can be found in the code of the sample and test suite accompanying this library.
diff --git a/docs/html/vk_khr_dedicated_allocation.html b/docs/html/vk_khr_dedicated_allocation.html index 1f39e9d..36df793 100644 --- a/docs/html/vk_khr_dedicated_allocation.html +++ b/docs/html/vk_khr_dedicated_allocation.html @@ -82,7 +82,7 @@ $(function() {That's all. The extension will be automatically used whenever you create a buffer using vmaCreateBuffer() or image using vmaCreateImage().
When using the extension together with Vulkan Validation Layer, you will receive warnings like this:
vkBindBufferMemory(): Binding memory to buffer 0x33 but vkGetBufferMemoryRequirements() has not been called on that buffer.
It is OK, you should just ignore it. It happens because you use function vkGetBufferMemoryRequirements2KHR()
instead of standard vkGetBufferMemoryRequirements()
, while the validation layer seems to be unaware of it.