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https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
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Fixed an issue with STL_CONTAINER compilation.
Fixed an issue where defining the VMA_USE_STL_CONTAINERS macro would prevent VMA from compiling. This was caused by calling a VMA-container-specific function instead of the macro meant for abstracting away the differences.
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@ -10527,7 +10527,7 @@ void VmaBlockMetadata_Linear::CleanupAfterFree()
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suballocations2nd[0].hAllocation == VK_NULL_HANDLE)
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{
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--m_2ndNullItemsCount;
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suballocations2nd.remove(0);
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VmaVectorRemove(suballocations2nd, 0);
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}
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if(ShouldCompact1st())
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