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https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
synced 2024-11-22 12:20:05 +00:00
Fixed budget management in VmaBlockVector::Allocate for cases when some of multi-page allocations fail
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@ -547,7 +547,7 @@ void TestSparseBinding()
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RandomNumberGenerator rand(4652467);
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for(uint32_t i = 0; i < frameCount; ++i)
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for(uint32_t frameIndex = 0; frameIndex < frameCount; ++frameIndex)
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{
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// Bump frame index.
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++g_FrameIndex;
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@ -562,11 +562,11 @@ void TestSparseBinding()
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images.push_back(std::move(imageInfo));
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// Delete all images that expired.
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for(size_t i = images.size(); i--; )
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for(size_t imageIndex = images.size(); imageIndex--; )
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{
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if(g_FrameIndex >= images[i].endFrame)
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if(g_FrameIndex >= images[imageIndex].endFrame)
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{
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images.erase(images.begin() + i);
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images.erase(images.begin() + imageIndex);
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}
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}
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}
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@ -12773,9 +12773,13 @@ VkResult VmaBlockVector::Allocate(
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if(res != VK_SUCCESS)
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{
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// Free all already created allocations.
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const uint32_t heapIndex = m_hAllocator->MemoryTypeIndexToHeapIndex(m_MemoryTypeIndex);
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while(allocIndex--)
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{
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Free(pAllocations[allocIndex]);
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VmaAllocation_T* const alloc = pAllocations[allocIndex];
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const VkDeviceSize allocSize = alloc->GetSize();
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Free(alloc);
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m_hAllocator->m_Budget.RemoveAllocation(heapIndex, allocSize);
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}
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memset(pAllocations, 0, sizeof(VmaAllocation) * allocationCount);
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}
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