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https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
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allow building against vulkan 1.2 headers
e.g. on ubuntu 20.04
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e4057da74f
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@ -16169,11 +16169,11 @@ VMA_CALL_PRE void VMA_CALL_POST vmaBuildStatsString(
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json.WriteString("apiVersion");
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json.BeginString();
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json.ContinueString(VK_API_VERSION_MAJOR(deviceProperties.apiVersion));
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json.ContinueString(VK_VERSION_MAJOR(deviceProperties.apiVersion));
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json.ContinueString(".");
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json.ContinueString(VK_API_VERSION_MINOR(deviceProperties.apiVersion));
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json.ContinueString(VK_VERSION_MINOR(deviceProperties.apiVersion));
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json.ContinueString(".");
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json.ContinueString(VK_API_VERSION_PATCH(deviceProperties.apiVersion));
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json.ContinueString(VK_VERSION_PATCH(deviceProperties.apiVersion));
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json.EndString();
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json.WriteString("GPU");
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