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https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
synced 2024-11-25 21:40:05 +00:00
Added more detailed statistics about created buffers and images based on human-friendly classification (see http://asawicki.info/news_1682_human-friendly_classification_of_vulkan_resources.html)
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@ -182,10 +182,14 @@ void CsvSplit::Set(const StrRange& line, size_t maxCount)
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class Statistics
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{
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public:
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static uint32_t BufferUsageToClass(uint32_t usage);
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static uint32_t ImageUsageToClass(uint32_t usage);
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Statistics() { }
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size_t GetImageCreationCount() const { return m_ImageCreationCount; }
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size_t GetBufferCreationCount() const { return m_BufferCreationCount; }
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size_t GetImageCreationCount(uint32_t imgClass) const { return m_ImageCreationCount[imgClass]; }
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size_t GetLinearImageCreationCount() const { return m_LinearImageCreationCount; }
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size_t GetBufferCreationCount(uint32_t bufClass) const { return m_BufferCreationCount[bufClass]; }
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size_t GetAllocationCreationCount() const { return m_AllocationCreationCount; }
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size_t GetAllocatorCreationCount() const { return m_AllocatorCreationCount; }
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size_t GetAllocatorPeakCount() const { return m_AllocatorPeakCount; }
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@ -193,13 +197,14 @@ public:
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void RegisterCreateAllocator();
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void RegisterDestroyAllocator();
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void RegisterCreateImage();
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void RegisterCreateBuffer();
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void RegisterCreateImage(uint32_t usage, uint32_t tiling);
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void RegisterCreateBuffer(uint32_t usage);
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void RegisterCreatePool();
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private:
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size_t m_ImageCreationCount = 0;
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size_t m_BufferCreationCount = 0;
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size_t m_ImageCreationCount[4] = { };
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size_t m_LinearImageCreationCount = 0;
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size_t m_BufferCreationCount[4] = { };
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size_t m_AllocationCreationCount = 0; // Also includes buffers and images.
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size_t m_AllocatorCreationCount = 0;
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size_t m_AllocatorCurrCount = 0;
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@ -207,6 +212,69 @@ private:
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size_t m_PoolCreationCount = 0;
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};
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uint32_t Statistics::BufferUsageToClass(uint32_t usage)
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{
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// Buffer is used as source of data for fixed-function stage of graphics pipeline.
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// It's indirect, vertex, or index buffer.
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if ((usage & (VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT |
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VK_BUFFER_USAGE_VERTEX_BUFFER_BIT |
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VK_BUFFER_USAGE_INDEX_BUFFER_BIT)) != 0)
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{
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return 0;
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}
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// Buffer is accessed by shaders for load/store/atomic.
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// Aka "UAV"
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else if ((usage & (VK_BUFFER_USAGE_STORAGE_BUFFER_BIT |
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VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT)) != 0)
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{
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return 1;
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}
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// Buffer is accessed by shaders for reading uniform data.
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// Aka "constant buffer"
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else if ((usage & (VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT |
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VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT)) != 0)
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{
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return 2;
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}
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// Any other type of buffer.
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// Notice that VK_BUFFER_USAGE_TRANSFER_SRC_BIT and VK_BUFFER_USAGE_TRANSFER_DST_BIT
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// flags are intentionally ignored.
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else
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{
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return 3;
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}
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}
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uint32_t Statistics::ImageUsageToClass(uint32_t usage)
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{
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// Image is used as depth/stencil "texture/surface".
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if ((usage & VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) != 0)
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{
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return 0;
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}
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// Image is used as other type of attachment.
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// Aka "render target"
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else if ((usage & (VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT |
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VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT |
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VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT)) != 0)
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{
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return 1;
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}
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// Image is accessed by shaders for sampling.
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// Aka "texture"
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else if ((usage & VK_IMAGE_USAGE_SAMPLED_BIT) != 0)
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{
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return 2;
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}
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// Any other type of image.
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// Notice that VK_IMAGE_USAGE_TRANSFER_SRC_BIT and VK_IMAGE_USAGE_TRANSFER_DST_BIT
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// flags are intentionally ignored.
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else
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{
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return 3;
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}
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}
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void Statistics::RegisterCreateAllocator()
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{
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++m_AllocatorCreationCount;
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@ -220,15 +288,24 @@ void Statistics::RegisterDestroyAllocator()
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--m_AllocatorCurrCount;
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}
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void Statistics::RegisterCreateImage()
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void Statistics::RegisterCreateImage(uint32_t usage, uint32_t tiling)
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{
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++m_ImageCreationCount;
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if(tiling == VK_IMAGE_TILING_LINEAR)
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++m_LinearImageCreationCount;
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else
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{
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const uint32_t imgClass = ImageUsageToClass(usage);
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++m_ImageCreationCount[imgClass];
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}
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++m_AllocationCreationCount;
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}
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void Statistics::RegisterCreateBuffer()
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void Statistics::RegisterCreateBuffer(uint32_t usage)
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{
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++m_BufferCreationCount;
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const uint32_t bufClass = BufferUsageToClass(usage);
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++m_BufferCreationCount[bufClass];
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++m_AllocationCreationCount;
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}
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@ -807,14 +884,48 @@ void Player::PrintStats()
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{
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printf(" Total allocations created: %zu\n", m_Stats.GetAllocationCreationCount());
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}
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if(m_Stats.GetBufferCreationCount() > 0)
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// Buffers
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const size_t bufferCreationCount =
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m_Stats.GetBufferCreationCount(0) +
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m_Stats.GetBufferCreationCount(1) +
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m_Stats.GetBufferCreationCount(2) +
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m_Stats.GetBufferCreationCount(3);
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if(bufferCreationCount > 0)
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{
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printf(" Total buffers created: %zu\n", m_Stats.GetBufferCreationCount());
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printf(" Total buffers created: %zu\n", bufferCreationCount);
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if(g_Verbosity == VERBOSITY::MAXIMUM)
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{
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printf(" Class 0 (indirect/vertex/index): %zu\n", m_Stats.GetBufferCreationCount(0));
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printf(" Class 1 (storage): %zu\n", m_Stats.GetBufferCreationCount(1));
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printf(" Class 2 (uniform): %zu\n", m_Stats.GetBufferCreationCount(2));
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printf(" Class 3 (other): %zu\n", m_Stats.GetBufferCreationCount(3));
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}
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}
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if(m_Stats.GetImageCreationCount() > 0)
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// Images
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const size_t imageCreationCount =
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m_Stats.GetImageCreationCount(0) +
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m_Stats.GetImageCreationCount(1) +
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m_Stats.GetImageCreationCount(2) +
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m_Stats.GetImageCreationCount(3) +
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m_Stats.GetLinearImageCreationCount();
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if(imageCreationCount > 0)
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{
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printf(" Total images created: %zu\n", m_Stats.GetImageCreationCount());
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printf(" Total images created: %zu\n", imageCreationCount);
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if(g_Verbosity == VERBOSITY::MAXIMUM)
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{
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printf(" Class 0 (depth/stencil): %zu\n", m_Stats.GetImageCreationCount(0));
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printf(" Class 1 (attachment): %zu\n", m_Stats.GetImageCreationCount(1));
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printf(" Class 2 (sampled): %zu\n", m_Stats.GetImageCreationCount(2));
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printf(" Class 3 (other): %zu\n", m_Stats.GetImageCreationCount(3));
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if(m_Stats.GetLinearImageCreationCount() > 0)
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{
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printf(" LINEAR tiling: %zu\n", m_Stats.GetLinearImageCreationCount());
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}
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}
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}
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if(m_Stats.GetPoolCreationCount() > 0)
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{
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printf(" Total custom pools created: %zu\n", m_Stats.GetPoolCreationCount());
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@ -883,11 +994,13 @@ void Player::ExecuteCreatePool(size_t lineNumber, const CsvSplit& csvSplit)
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StrRangeToUint(csvSplit.GetRange(FIRST_PARAM_INDEX + 5), poolCreateInfo.frameInUseCount) &&
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StrRangeToPtr(csvSplit.GetRange(FIRST_PARAM_INDEX + 6), origPtr))
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{
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m_Stats.RegisterCreatePool();
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Pool poolDesc = {};
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VkResult res = vmaCreatePool(m_Allocator, &poolCreateInfo, &poolDesc.pool);
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if(res != VK_SUCCESS)
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if(res == VK_SUCCESS)
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{
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m_Stats.RegisterCreatePool();
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}
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else
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{
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if(IssueWarning())
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{
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@ -990,7 +1103,7 @@ void Player::ExecuteCreateBuffer(size_t lineNumber, const CsvSplit& csvSplit)
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VkResult res = vmaCreateBuffer(m_Allocator, &bufCreateInfo, &allocCreateInfo, &allocDesc.buffer, &allocDesc.allocation, nullptr);
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if(res == VK_SUCCESS)
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{
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m_Stats.RegisterCreateBuffer();
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m_Stats.RegisterCreateBuffer(bufCreateInfo.usage);
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}
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else
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{
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@ -1106,7 +1219,7 @@ void Player::ExecuteCreateImage(size_t lineNumber, const CsvSplit& csvSplit)
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VkResult res = vmaCreateImage(m_Allocator, &imageCreateInfo, &allocCreateInfo, &allocDesc.image, &allocDesc.allocation, nullptr);
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if(res == VK_SUCCESS)
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{
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m_Stats.RegisterCreateImage();
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m_Stats.RegisterCreateImage(imageCreateInfo.usage, imageCreateInfo.tiling);
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}
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else
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{
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