mirror of
https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
synced 2024-11-05 04:10:06 +00:00
Fixed language mistake in the documentation
This commit is contained in:
parent
e1bdbca9ba
commit
b8e57472ff
@ -17048,7 +17048,7 @@ implementation whether the allocation succeeds or fails. You can change this beh
|
|||||||
by using #VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT flag. With it, the allocation is
|
by using #VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT flag. With it, the allocation is
|
||||||
not made if it would exceed the budget or if the budget is already exceeded.
|
not made if it would exceed the budget or if the budget is already exceeded.
|
||||||
VMA then tries to make the allocation from the next eligible Vulkan memory type.
|
VMA then tries to make the allocation from the next eligible Vulkan memory type.
|
||||||
The all of them fail, the call then fails with `VK_ERROR_OUT_OF_DEVICE_MEMORY`.
|
If all of them fail, the call then fails with `VK_ERROR_OUT_OF_DEVICE_MEMORY`.
|
||||||
Example usage pattern may be to pass the #VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT flag
|
Example usage pattern may be to pass the #VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT flag
|
||||||
when creating resources that are not essential for the application (e.g. the texture
|
when creating resources that are not essential for the application (e.g. the texture
|
||||||
of a specific object) and not to pass it when creating critically important resources
|
of a specific object) and not to pass it when creating critically important resources
|
||||||
|
Loading…
Reference in New Issue
Block a user